From c92328c9ccbd28861d08ae79b616953cf07a14de Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Mon, 15 Sep 2025 03:17:10 -0400 Subject: [PATCH 01/29] Port libvgcode from PrusaSlicer 2.8.0 Includes (but is not limited to) the following commits: SPE-2218 - libvgcode - Fixed color of wipe moves for speed range view SPE-2218 - libvgcode - Fixed detection of fan speed range SPE-2218 - libvgcode - Fixed detection of temperature range SPE-2218 - libvgcode - Fixed colors for Actual volumetric flow rate view SPE-2214 - Fixed detection of toolpaths bounding box in GCodeViewer SPE-2206 - Modified LibBGCode.cmake to get latest version of libbgcode which fixed parsing of gcode lines G4 libvgcode - Fixed potential out of bound access in ViewerImpl::update_view_full_range() Tech ENABLE_GL_CORE_PROFILE set as default Tech ENABLE_OPENGL_ES replaced by build option SLIC3R_OPENGL_ES libvgcode - Precompiler definition of ENABLE_OPENGL_ES moved into CMakeLists.txt Added missing include libvgcode - Textures setup modified to work when building using emscripten libvgcode - small optimization libvgcode - fixed OpenGLWrapper::unload_opengl() libvgcode - CMakeLists.txt modified to work with emscripten libvgcode - Replace 'glVertexAttribIPointer()' with 'glVertexAttribPointer()' in SegmentTemplate::init() for OpenGL ES libvgcode - Replace 'xor' with '^' Bitset.hpp libvgcode - Newer glad library for OpenGL 4.6 and OpenGL ES 3.0 libvgcode - Alternate fix in method ViewerImpl::update_heights_widths() for OpenGL ES libvgcode - Fixes in glAssertRecentCallImpl() libvgcode - Fixes in method ViewerImpl::update_heights_widths() for OpenGL ES Fixed ES shaders so they work with OpenGL ES 3.0 libvgcode - Use multiple plain textures in place of texture buffers for OpenGL ES libvgcode - Use plain textures in place of texture buffers for OpenGL ES (partial implementation using one texture per buffer) libvgcode - refactoring of class OpenGLWrapper libvgcode - small refactoring in shaders libvgcode - replacement of glMapBuffer() call for OpenGL ES Fixed warning libvgcode - Changes into CMakeLists.txt Fixed debug export of gcode data to be configuration indipendent Disabled tech ENABLE_NEW_GCODE_VIEWER_DEBUG Removed obsolete tech ENABLE_GCODE_VIEWER_DATA_CHECKING Code cleanup and techs removal - completed Code cleanup and techs removal - step 1 SPE-1872: Implemented G2/G3 lines discretization for gcfMarlinFirmware firmware flavour SPE-1872: Corrections into GCodeProcessor::process_G2_G3() to match firmware code SPE-1872: Actual speed profile - Further enhancements of imgui debug window SPE-1872: Actual speed profile - Rework in its calculation + enhanced imgui debug window SPE-1872: New imgui widget to show actual speed profile SPE-1872: Fixed actual speed for seam moves and at extrusion/travel/wipe start SPE-1872: Fixed rendering of wipe moves when actual speed view is selected SPE-1872: Actual speed profile extended to travel and wipe moves SPE-1872: Fixes in function recalculate_trapezoids() and method GCodeProcessor::TimeMachine::calculate_time() to smooth actual speed profile SPE-1872: Added debug graphic to show move actual speed profile SPE-1872: libvgcode library: replace volumetric flow rate data with mm3_per_mm to reduce memory usage SPE-1872: Added visualization of actual volumetric flow rate SPE-1872: Fixes in calculating actual speed SPE-1872: Added visualization of actual speed in gcode preview SPE-2124: Added command line option 'opengl-aa' to allow the user to turn on the automatic selection of max number of supported samples for OpenGL antialising #12117: Reduced moire patterns by using the highest number of samples available for multisampling New gcode visualization integration - Partially enabled imgui debug window New gcode visualization integration - Fixed center of gravity calculation and rendering New gcode visualization library - Interface for estimated times New gcode visualization library - Tool marker rendering New gcode visualization library - Axes aligned bounding boxes calculation Removed obsolete debug code New gcode visualization library - Added statistic of used memory New gcode visualization library - Separation of tool colors and color changes colors to simplify client code Added missing include New gcode visualization library - Added print color changes detection New gcode visualization library - Modified OpenGL ES context detection New gcode visualization library - Another makefile cleanup New gcode visualization library - Makefiles cleanup New gcode visualization library - Added suppression of error 'This function or variable may be unsafe' in VS2022 New gcode visualization library - Compatibility with OpenGL ES New gcode visualization library - Interface cleanup and documentation New gcode visualization library - Extended interface to give access to estimated times New gcode visualization integration - Toggling of top layer only view state New gcode visualization integration - Removed imperial units from tool position data Small refactoring New gcode visualization library - Custom values for travel and wipe moves radius New gcode visualization library - Allow customization of range colors New gcode visualization library - Partial update of interface comments/documentation New gcode visualization integration - Follow-up of 35ee55e29bb231fd01a2eb71ae293832a37ca65d - Better fix for toolpaths visible range when toggling options' visibility New gcode visualization integration - Fixed toolpaths reset New gcode visualization library - Fixed method set_option_color() New gcode visualization library - Fixed method ViewerImpl::set_extrusion_role_color() New gcode visualization library - Added methods to release gpu resources on demand. New gcode visualization library - Travel and wipe moves as options New gcode visualization integration - Fixed toolpaths visible range when toggling options' visibility New gcode visualization integration - Fixed management of gcode preview view type New gcode visualization - Fixed wrong include New gcode visualization - Added missing headers New gcode visualization - Refactoring + added missing headers New gcode visualization - New code set as standalone library + embed glad library to load OpenGL functions New gcode visualization - Fixed errors and warnings when building the new code as a standalone library New gcode visualization integration - Fixed layers ordering in pre-gcode preview New gcode visualization integration - Fixed objects' tool colors in pre-gcode preview Code cleanup New gcode visualization integration - Tool position properties data window New gcode visualization integration - Fixed in export toolpaths to obj New gcode visualization - Inlining in source code Refactoring New gcode visualization integration - Export toolpaths to obj Some refactoring and warning fix New gcode visualization integration - Customizable travel moves colors New gcode visualization integration - Customizable options colors New gcode visualization integration - Customizable extrusion roles colors New gcode visualization integration - Fixed pre-gcode preview layers times New gcode visualization integration - Modify pre-gcode preview to use the new toolpaths renderer, objects WIP New gcode visualization - Modify pre-gcode preview to use the new toolpaths renderer, WIP (brim/skirt/wipe tower) New gcode visualization integration - Do not reset visible range when toggling options/roles visibility New gcode visualization - Fixed color of first vertex of top layer (when top layer only option is enabled) New gcode visualization - Customizable travels and wipes segment radius New gcode visualization integration - Removed tech ENABLE_GCODE_VIEWER_STATISTICS New gcode visualization integration - Added check of OpenGL version New gcode visualization integration - Removed GCodeProcessorResult::spiral_vase_layers Another bunch of warnings fixes Fixed warnings New gcode visualization integration - Removal of old visualization Fixed includes New gcode visualization integration - File structure of new code separated in api + src New gcode visualization integration - View ranges management moved to new visualizer New gcode visualization integration - Fixed top layer only visualization for MMU printers New gcode visualization integration - Removed dependency on imgui from new visualizer Some refactoring New gcode visualization integration - Removed dependency on Slic3r::GCodeProcessorResult from new visualizer New gcode visualization integration - Moves' data conversion moved to client side New gcode visualization: layers times refactoring A bunch of fixes for the new gcode visualization New gcode visualization: render in gray color layers containing pause print or custom gcode options when in Color Print view New gcode visualization integration - Tool colors New gcode visualization integration - Layers times New gcode visualization integration - Travels and Extrusion roles times Fixed detection of start/end of contiguous extrusion paths New gcode visualization integration - Extrusion roles New gcode visualization integration - Colors New gcode visualization integration - Tool position Center of gravity and tool marker may both be rendered with fixed screen size and a scaling factor Fixed rendering of options in new gcode visualization Tool marker NOT rendered by the new visualization code Center of gravity marker NOT rendered by the new visualization code Fixed toolpaths_cog shaders Tool position window for new gcode visualization Top layer only coloring for neww gcode visualization Refactoring in preview's new visualization Hidden imgui debug dialog for new visualization in preview Synchronization of moves between old and new visualization Fixed missing gcode window in new visualization Rendering of debug imgui dialog moved from class libvgcode::Viewer to class libvgcode::Toolpaths + warnings fixing Some functionality moved from class libvgcode::Viewer to class libvgcode::Toolpaths Some refactoring and cleanup Refatoring of PathVertex and Toolpaths::load() SPE-1982: Tech ENABLE_NEW_GCODE_VIEWER - 1st installment of new toolpaths rendering code (WIP) --- deps_src/imgui/imconfig.h | 2 + resources/icons/horizontal_hide.svg | 46 + resources/icons/horizontal_show.svg | 46 + resources/shaders/140/background.fs | 4 +- resources/shaders/140/dashed_thick_lines.fs | 34 + resources/shaders/140/dashed_thick_lines.gs | 50 + resources/shaders/140/dashed_thick_lines.vs | 18 + resources/shaders/140/flat.fs | 4 +- resources/shaders/140/flat_texture.fs | 4 +- resources/shaders/140/gouraud_light.fs | 4 +- .../shaders/140/gouraud_light_instanced.fs | 4 +- resources/shaders/140/imgui.fs | 4 +- resources/shaders/140/mm_contour.fs | 4 +- resources/shaders/140/thumbnail.fs | 6 +- .../shaders/140/variable_layer_height.fs | 4 +- src/CMakeLists.txt | 1 + src/libslic3r/BuildVolume.cpp | 36 +- src/libslic3r/BuildVolume.hpp | 2 - src/libslic3r/GCode.cpp | 11 - src/libslic3r/GCode.hpp | 3 - src/libslic3r/GCode/GCodeProcessor.cpp | 528 +- src/libslic3r/GCode/GCodeProcessor.hpp | 76 +- src/libslic3r/GCode/WipeTower.cpp | 38 +- src/libslic3r/Technologies.hpp | 8 +- src/libslic3r/Utils.hpp | 1 + src/libslic3r/utils.cpp | 36 + src/libvgcode/CMakeLists.txt | 80 + src/libvgcode/glad/include/KHR/khrplatform.h | 311 + src/libvgcode/glad/include/glad/gl.h | 3644 ++++++++++++ src/libvgcode/glad/include/glad/gles2.h | 1637 ++++++ src/libvgcode/glad/src/gl.c | 1786 ++++++ src/libvgcode/glad/src/gles2.c | 877 +++ src/libvgcode/include/ColorPrint.hpp | 22 + src/libvgcode/include/ColorRange.hpp | 107 + src/libvgcode/include/GCodeInputData.hpp | 36 + src/libvgcode/include/PathVertex.hpp | 121 + src/libvgcode/include/Types.hpp | 218 + src/libvgcode/include/Viewer.hpp | 419 ++ src/libvgcode/src/Bitset.cpp | 8 + src/libvgcode/src/Bitset.hpp | 103 + src/libvgcode/src/CogMarker.cpp | 173 + src/libvgcode/src/CogMarker.hpp | 77 + src/libvgcode/src/ColorPrint.cpp | 8 + src/libvgcode/src/ColorRange.cpp | 139 + src/libvgcode/src/ExtrusionRoles.cpp | 39 + src/libvgcode/src/ExtrusionRoles.hpp | 36 + src/libvgcode/src/GCodeInputData.cpp | 8 + src/libvgcode/src/Layers.cpp | 83 + src/libvgcode/src/Layers.hpp | 60 + src/libvgcode/src/OpenGLUtils.cpp | 98 + src/libvgcode/src/OpenGLUtils.hpp | 52 + src/libvgcode/src/OptionTemplate.cpp | 126 + src/libvgcode/src/OptionTemplate.hpp | 56 + src/libvgcode/src/PathVertex.cpp | 52 + src/libvgcode/src/Range.cpp | 25 + src/libvgcode/src/Range.hpp | 39 + src/libvgcode/src/SegmentTemplate.cpp | 85 + src/libvgcode/src/SegmentTemplate.hpp | 51 + src/libvgcode/src/Settings.cpp | 9 + src/libvgcode/src/Settings.hpp | 70 + src/libvgcode/src/Shaders.hpp | 299 + src/libvgcode/src/ShadersES.hpp | 322 ++ src/libvgcode/src/ToolMarker.cpp | 172 + src/libvgcode/src/ToolMarker.hpp | 75 + src/libvgcode/src/Types.cpp | 42 + src/libvgcode/src/Utils.cpp | 68 + src/libvgcode/src/Utils.hpp | 31 + src/libvgcode/src/ViewRange.cpp | 39 + src/libvgcode/src/ViewRange.hpp | 56 + src/libvgcode/src/Viewer.cpp | 422 ++ src/libvgcode/src/ViewerImpl.cpp | 2098 +++++++ src/libvgcode/src/ViewerImpl.hpp | 466 ++ src/slic3r/CMakeLists.txt | 4 +- src/slic3r/GUI/3DScene.cpp | 6 +- src/slic3r/GUI/GCodeViewer.cpp | 5041 ++++++----------- src/slic3r/GUI/GCodeViewer.hpp | 768 +-- src/slic3r/GUI/GLCanvas3D.cpp | 845 +-- src/slic3r/GUI/GLCanvas3D.hpp | 149 +- src/slic3r/GUI/GLModel.cpp | 57 + src/slic3r/GUI/GLModel.hpp | 1 + src/slic3r/GUI/GLSelectionRectangle.cpp | 99 +- src/slic3r/GUI/GLShadersManager.cpp | 14 + src/slic3r/GUI/GUI_App.cpp | 5 +- src/slic3r/GUI/GUI_Init.cpp | 2 + src/slic3r/GUI/GUI_Init.hpp | 9 + src/slic3r/GUI/GUI_Preview.cpp | 105 +- src/slic3r/GUI/GUI_Preview.hpp | 9 +- src/slic3r/GUI/Gizmos/GLGizmoMeasure.cpp | 42 +- .../GUI/Gizmos/GLGizmoMmuSegmentation.cpp | 55 + .../GUI/Gizmos/GLGizmoMmuSegmentation.hpp | 1 + src/slic3r/GUI/Gizmos/GLGizmoMove.cpp | 38 +- src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp | 140 +- src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp | 1 + src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp | 22 +- src/slic3r/GUI/Gizmos/GLGizmoScale.cpp | 21 +- src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp | 15 +- src/slic3r/GUI/ImGuiWrapper.cpp | 83 +- src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.cpp | 800 +++ src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.hpp | 83 + src/slic3r/GUI/MainFrame.cpp | 2 +- src/slic3r/GUI/OpenGLManager.cpp | 87 +- src/slic3r/GUI/OpenGLManager.hpp | 8 +- src/slic3r/GUI/Plater.cpp | 31 +- src/slic3r/GUI/Plater.hpp | 2 +- src/slic3r/GUI/Selection.cpp | 19 +- 105 files changed, 18929 insertions(+), 5354 deletions(-) create mode 100644 resources/icons/horizontal_hide.svg create mode 100644 resources/icons/horizontal_show.svg create mode 100644 resources/shaders/140/dashed_thick_lines.fs create mode 100644 resources/shaders/140/dashed_thick_lines.gs create mode 100644 resources/shaders/140/dashed_thick_lines.vs create mode 100644 src/libvgcode/CMakeLists.txt create mode 100644 src/libvgcode/glad/include/KHR/khrplatform.h create mode 100644 src/libvgcode/glad/include/glad/gl.h create mode 100644 src/libvgcode/glad/include/glad/gles2.h create mode 100644 src/libvgcode/glad/src/gl.c create mode 100644 src/libvgcode/glad/src/gles2.c create mode 100644 src/libvgcode/include/ColorPrint.hpp create mode 100644 src/libvgcode/include/ColorRange.hpp create mode 100644 src/libvgcode/include/GCodeInputData.hpp create mode 100644 src/libvgcode/include/PathVertex.hpp create mode 100644 src/libvgcode/include/Types.hpp create mode 100644 src/libvgcode/include/Viewer.hpp create mode 100644 src/libvgcode/src/Bitset.cpp create mode 100644 src/libvgcode/src/Bitset.hpp create mode 100644 src/libvgcode/src/CogMarker.cpp create mode 100644 src/libvgcode/src/CogMarker.hpp create mode 100644 src/libvgcode/src/ColorPrint.cpp create mode 100644 src/libvgcode/src/ColorRange.cpp create mode 100644 src/libvgcode/src/ExtrusionRoles.cpp create mode 100644 src/libvgcode/src/ExtrusionRoles.hpp create mode 100644 src/libvgcode/src/GCodeInputData.cpp create mode 100644 src/libvgcode/src/Layers.cpp create mode 100644 src/libvgcode/src/Layers.hpp create mode 100644 src/libvgcode/src/OpenGLUtils.cpp create mode 100644 src/libvgcode/src/OpenGLUtils.hpp create mode 100644 src/libvgcode/src/OptionTemplate.cpp create mode 100644 src/libvgcode/src/OptionTemplate.hpp create mode 100644 src/libvgcode/src/PathVertex.cpp create mode 100644 src/libvgcode/src/Range.cpp create mode 100644 src/libvgcode/src/Range.hpp create mode 100644 src/libvgcode/src/SegmentTemplate.cpp create mode 100644 src/libvgcode/src/SegmentTemplate.hpp create mode 100644 src/libvgcode/src/Settings.cpp create mode 100644 src/libvgcode/src/Settings.hpp create mode 100644 src/libvgcode/src/Shaders.hpp create mode 100644 src/libvgcode/src/ShadersES.hpp create mode 100644 src/libvgcode/src/ToolMarker.cpp create mode 100644 src/libvgcode/src/ToolMarker.hpp create mode 100644 src/libvgcode/src/Types.cpp create mode 100644 src/libvgcode/src/Utils.cpp create mode 100644 src/libvgcode/src/Utils.hpp create mode 100644 src/libvgcode/src/ViewRange.cpp create mode 100644 src/libvgcode/src/ViewRange.hpp create mode 100644 src/libvgcode/src/Viewer.cpp create mode 100644 src/libvgcode/src/ViewerImpl.cpp create mode 100644 src/libvgcode/src/ViewerImpl.hpp create mode 100644 src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.cpp create mode 100644 src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.hpp diff --git a/deps_src/imgui/imconfig.h b/deps_src/imgui/imconfig.h index bd83a3c44e..d473c8ce27 100644 --- a/deps_src/imgui/imconfig.h +++ b/deps_src/imgui/imconfig.h @@ -153,6 +153,8 @@ namespace ImGui // const wchar_t CustomSupportsMarker = 0x1D; // const wchar_t CustomSeamMarker = 0x1E; // const wchar_t MmuSegmentationMarker = 0x1F; + const wchar_t HorizontalHide = 0xB1; + const wchar_t HorizontalShow = 0xB2; // Do not forget use following letters only in wstring //BBS use 08xx to avoid unicode character which may be used diff --git a/resources/icons/horizontal_hide.svg b/resources/icons/horizontal_hide.svg new file mode 100644 index 0000000000..009c882d65 --- /dev/null +++ b/resources/icons/horizontal_hide.svg @@ -0,0 +1,46 @@ + + + + + + + + + + diff --git a/resources/icons/horizontal_show.svg b/resources/icons/horizontal_show.svg new file mode 100644 index 0000000000..6d62410468 --- /dev/null +++ b/resources/icons/horizontal_show.svg @@ -0,0 +1,46 @@ + + + + + + + + + + diff --git a/resources/shaders/140/background.fs b/resources/shaders/140/background.fs index c21f3a70cd..4e595312ee 100644 --- a/resources/shaders/140/background.fs +++ b/resources/shaders/140/background.fs @@ -5,7 +5,9 @@ uniform vec4 bottom_color; in vec2 tex_coord; +out vec4 out_color; + void main() { - gl_FragColor = mix(bottom_color, top_color, tex_coord.y); + out_color = mix(bottom_color, top_color, tex_coord.y); } diff --git a/resources/shaders/140/dashed_thick_lines.fs b/resources/shaders/140/dashed_thick_lines.fs new file mode 100644 index 0000000000..7ea3c6d610 --- /dev/null +++ b/resources/shaders/140/dashed_thick_lines.fs @@ -0,0 +1,34 @@ +#version 150 + +// see as reference: https://github.com/mhalber/Lines/blob/master/geometry_shader_lines.h +// https://stackoverflow.com/questions/52928678/dashed-line-in-opengl3 + +const float aa_radius = 0.5; + +uniform float dash_size; +uniform float gap_size; +uniform vec4 uniform_color; + +in float line_width; +// x = v tex coord, y = s coord +in vec2 seg_params; + +out vec4 out_color; + +void main() +{ + float inv_stride = 1.0 / (dash_size + gap_size); + if (gap_size > 0.0 && fract(seg_params.y * inv_stride) > dash_size * inv_stride) + discard; + + // We render a quad that is fattened by r, giving total width of the line to be w+r. We want smoothing to happen + // around w, so that the edge is properly smoothed out. As such, in the smoothstep function we have: + // Far edge : 1.0 = (w+r) / (w+r) + // Close edge : 1.0 - (2r / (w+r)) = (w+r)/(w+r) - 2r/(w+r)) = (w-r) / (w+r) + // This way the smoothing is centered around 'w'. + + out_color = uniform_color; + float inv_line_width = 1.0 / line_width; + float aa = 1.0 - smoothstep(1.0 - (2.0 * aa_radius * inv_line_width), 1.0, abs(seg_params.x * inv_line_width)); + out_color.a *= aa; +} diff --git a/resources/shaders/140/dashed_thick_lines.gs b/resources/shaders/140/dashed_thick_lines.gs new file mode 100644 index 0000000000..c4897e9491 --- /dev/null +++ b/resources/shaders/140/dashed_thick_lines.gs @@ -0,0 +1,50 @@ +#version 150 + +// see as reference: https://github.com/mhalber/Lines/blob/master/geometry_shader_lines.h +// https://stackoverflow.com/questions/52928678/dashed-line-in-opengl3 + +layout(lines) in; +layout(triangle_strip, max_vertices = 4) out; + +const float aa_radius = 0.5; + +uniform vec2 viewport_size; +uniform float width; + +in float coord_s[]; + +out float line_width; +// x = v tex coord, y = s coord +out vec2 seg_params; + +void main() +{ + vec2 ndc_0 = gl_in[0].gl_Position.xy / gl_in[0].gl_Position.w; + vec2 ndc_1 = gl_in[1].gl_Position.xy / gl_in[1].gl_Position.w; + + vec2 dir = normalize((ndc_1 - ndc_0) * viewport_size); + vec2 normal_dir = vec2(-dir.y, dir.x); + + line_width = max(1.0, width) + 2.0 * aa_radius; + float half_line_width = 0.5 * line_width; + + vec2 normal = vec2(line_width / viewport_size[0], line_width / viewport_size[1]) * normal_dir; + + seg_params = vec2(-half_line_width, coord_s[0]); + gl_Position = vec4((ndc_0 + normal) * gl_in[0].gl_Position.w, gl_in[0].gl_Position.zw); + EmitVertex(); + + seg_params = vec2(-half_line_width, coord_s[0]); + gl_Position = vec4((ndc_0 - normal) * gl_in[0].gl_Position.w, gl_in[0].gl_Position.zw); + EmitVertex(); + + seg_params = vec2(half_line_width, coord_s[1]); + gl_Position = vec4((ndc_1 + normal) * gl_in[1].gl_Position.w, gl_in[1].gl_Position.zw); + EmitVertex(); + + seg_params = vec2(half_line_width, coord_s[1]); + gl_Position = vec4((ndc_1 - normal) * gl_in[1].gl_Position.w, gl_in[1].gl_Position.zw); + EmitVertex(); + + EndPrimitive(); +} diff --git a/resources/shaders/140/dashed_thick_lines.vs b/resources/shaders/140/dashed_thick_lines.vs new file mode 100644 index 0000000000..79a9fe38cd --- /dev/null +++ b/resources/shaders/140/dashed_thick_lines.vs @@ -0,0 +1,18 @@ +#version 150 + +// see as reference: https://github.com/mhalber/Lines/blob/master/geometry_shader_lines.h +// https://stackoverflow.com/questions/52928678/dashed-line-in-opengl3 + +uniform mat4 view_model_matrix; +uniform mat4 projection_matrix; + +// v_position.w = coordinate along the line +in vec4 v_position; + +out float coord_s; + +void main() +{ + coord_s = v_position.w; + gl_Position = projection_matrix * view_model_matrix * vec4(v_position.xyz, 1.0); +} \ No newline at end of file diff --git a/resources/shaders/140/flat.fs b/resources/shaders/140/flat.fs index e74124dcae..28642d53fe 100644 --- a/resources/shaders/140/flat.fs +++ b/resources/shaders/140/flat.fs @@ -2,7 +2,9 @@ uniform vec4 uniform_color; +out vec4 out_color; + void main() { - gl_FragColor = uniform_color; + out_color = uniform_color; } diff --git a/resources/shaders/140/flat_texture.fs b/resources/shaders/140/flat_texture.fs index dec946721e..bb6682367f 100644 --- a/resources/shaders/140/flat_texture.fs +++ b/resources/shaders/140/flat_texture.fs @@ -4,7 +4,9 @@ uniform sampler2D uniform_texture; in vec2 tex_coord; +out vec4 out_color; + void main() { - gl_FragColor = texture(uniform_texture, tex_coord); + out_color = texture(uniform_texture, tex_coord); } diff --git a/resources/shaders/140/gouraud_light.fs b/resources/shaders/140/gouraud_light.fs index de616e066a..0f918f4f69 100644 --- a/resources/shaders/140/gouraud_light.fs +++ b/resources/shaders/140/gouraud_light.fs @@ -6,7 +6,9 @@ uniform float emission_factor; // x = tainted, y = specular; in vec2 intensity; +out vec4 out_color; + void main() { - gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a); + out_color = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a); } diff --git a/resources/shaders/140/gouraud_light_instanced.fs b/resources/shaders/140/gouraud_light_instanced.fs index de616e066a..0f918f4f69 100644 --- a/resources/shaders/140/gouraud_light_instanced.fs +++ b/resources/shaders/140/gouraud_light_instanced.fs @@ -6,7 +6,9 @@ uniform float emission_factor; // x = tainted, y = specular; in vec2 intensity; +out vec4 out_color; + void main() { - gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a); + out_color = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a); } diff --git a/resources/shaders/140/imgui.fs b/resources/shaders/140/imgui.fs index 4b2571749f..1666c814eb 100644 --- a/resources/shaders/140/imgui.fs +++ b/resources/shaders/140/imgui.fs @@ -5,7 +5,9 @@ uniform sampler2D Texture; in vec2 Frag_UV; in vec4 Frag_Color; +out vec4 out_color; + void main() { - gl_FragColor = Frag_Color * texture(Texture, Frag_UV.st); + out_color = Frag_Color * texture(Texture, Frag_UV.st); } \ No newline at end of file diff --git a/resources/shaders/140/mm_contour.fs b/resources/shaders/140/mm_contour.fs index e74124dcae..28642d53fe 100644 --- a/resources/shaders/140/mm_contour.fs +++ b/resources/shaders/140/mm_contour.fs @@ -2,7 +2,9 @@ uniform vec4 uniform_color; +out vec4 out_color; + void main() { - gl_FragColor = uniform_color; + out_color = uniform_color; } diff --git a/resources/shaders/140/thumbnail.fs b/resources/shaders/140/thumbnail.fs index e7963328f9..366a0731f5 100644 --- a/resources/shaders/140/thumbnail.fs +++ b/resources/shaders/140/thumbnail.fs @@ -9,13 +9,15 @@ in vec2 intensity; //varying float drop; in vec4 world_pos; +out vec4 out_color; + void main() { if (world_pos.z < 0.0) discard; if(ban_light){ - gl_FragColor = uniform_color; + out_color = uniform_color; } else{ - gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a); + out_color = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a); } } diff --git a/resources/shaders/140/variable_layer_height.fs b/resources/shaders/140/variable_layer_height.fs index cf1fc309cc..658f812286 100644 --- a/resources/shaders/140/variable_layer_height.fs +++ b/resources/shaders/140/variable_layer_height.fs @@ -15,6 +15,8 @@ in vec2 intensity; in float object_z; +out vec4 out_color; + void main() { float object_z_row = z_to_texture_row * object_z; @@ -37,5 +39,5 @@ void main() color = mix(texture(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row + 0.5 )), -10000.), texture(z_texture, vec2(z_texture_col, z_texture_row_to_normalized * (z_texture_row * 2. + 1.)), 10000.), lod); // Mix the final color. - gl_FragColor = vec4(vec3(intensity.y), 1.0) + intensity.x * mix(color, vec4(1.0, 1.0, 0.0, 1.0), z_blend); + out_color = vec4(vec3(intensity.y), 1.0) + intensity.x * mix(color, vec4(1.0, 1.0, 0.0, 1.0), z_blend); } diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 33cf83734f..b52d560bec 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -13,6 +13,7 @@ add_subdirectory(libslic3r) if (SLIC3R_GUI) # imgui, imguizmo, and hidapi are now included from deps_src + add_subdirectory(libvgcode) if(WIN32) message(STATUS "WXWIN environment set to: $ENV{WXWIN}") diff --git a/src/libslic3r/BuildVolume.cpp b/src/libslic3r/BuildVolume.cpp index f73330827c..21ee150d4e 100644 --- a/src/libslic3r/BuildVolume.cpp +++ b/src/libslic3r/BuildVolume.cpp @@ -348,7 +348,7 @@ bool BuildVolume::all_paths_inside(const GCodeProcessorResult& paths, const Boun const Vec2f c = unscaled(m_circle.center); const float r = unscaled(m_circle.radius) + epsilon; const float r2 = sqr(r); - return m_max_print_height == 0.0 ? + return m_max_print_height == 0.0 ? std::all_of(paths.moves.begin(), paths.moves.end(), [move_valid, c, r2](const GCodeProcessorResult::MoveVertex &move) { return ! move_valid(move) || (to_2d(move.position) - c).squaredNorm() <= r2; }) : std::all_of(paths.moves.begin(), paths.moves.end(), [move_valid, c, r2, z = m_max_print_height + epsilon](const GCodeProcessorResult::MoveVertex& move) @@ -379,40 +379,6 @@ inline bool all_inside_vertices_normals_interleaved(const std::vector &pa return true; } -bool BuildVolume::all_paths_inside_vertices_and_normals_interleaved(const std::vector& paths, const Eigen::AlignedBox& paths_bbox, bool ignore_bottom) const -{ - assert(paths.size() % 6 == 0); - static constexpr const double epsilon = BedEpsilon; - switch (m_type) { - case BuildVolume_Type::Rectangle: - { - BoundingBox3Base build_volume = this->bounding_volume().inflated(epsilon); - if (m_max_print_height == 0.0) - build_volume.max.z() = std::numeric_limits::max(); - if (ignore_bottom) - build_volume.min.z() = -std::numeric_limits::max(); - return build_volume.contains(paths_bbox.min().cast()) && build_volume.contains(paths_bbox.max().cast()); - } - case BuildVolume_Type::Circle: - { - const Vec2f c = unscaled(m_circle.center); - const float r = unscaled(m_circle.radius) + float(epsilon); - const float r2 = sqr(r); - return m_max_print_height == 0.0 ? - all_inside_vertices_normals_interleaved(paths, [c, r2](Vec3f p) { return (to_2d(p) - c).squaredNorm() <= r2; }) : - all_inside_vertices_normals_interleaved(paths, [c, r2, z = m_max_print_height + epsilon](Vec3f p) { return (to_2d(p) - c).squaredNorm() <= r2 && p.z() <= z; }); - } - case BuildVolume_Type::Convex: - //FIXME doing test on convex hull until we learn to do test on non-convex polygons efficiently. - case BuildVolume_Type::Custom: - return m_max_print_height == 0.0 ? - all_inside_vertices_normals_interleaved(paths, [this](Vec3f p) { return Geometry::inside_convex_polygon(m_top_bottom_convex_hull_decomposition_bed, to_2d(p).cast()); }) : - all_inside_vertices_normals_interleaved(paths, [this, z = m_max_print_height + epsilon](Vec3f p) { return Geometry::inside_convex_polygon(m_top_bottom_convex_hull_decomposition_bed, to_2d(p).cast()) && p.z() <= z; }); - default: - return true; - } -} - std::string_view BuildVolume::type_name(BuildVolume_Type type) { using namespace std::literals; diff --git a/src/libslic3r/BuildVolume.hpp b/src/libslic3r/BuildVolume.hpp index f513356002..fd159965a4 100644 --- a/src/libslic3r/BuildVolume.hpp +++ b/src/libslic3r/BuildVolume.hpp @@ -91,8 +91,6 @@ public: // Called on final G-code paths. //FIXME The test does not take the thickness of the extrudates into account! bool all_paths_inside(const GCodeProcessorResult& paths, const BoundingBoxf3& paths_bbox, bool ignore_bottom = true) const; - // Called on initial G-code preview on OpenGL vertex buffer interleaved normals and vertices. - bool all_paths_inside_vertices_and_normals_interleaved(const std::vector& paths, const Eigen::AlignedBox& bbox, bool ignore_bottom = true) const; const std::pair, std::vector>& top_bottom_convex_hull_decomposition_scene() const { return m_top_bottom_convex_hull_decomposition_scene; } const std::pair, std::vector>& top_bottom_convex_hull_decomposition_bed() const { return m_top_bottom_convex_hull_decomposition_bed; } diff --git a/src/libslic3r/GCode.cpp b/src/libslic3r/GCode.cpp index dda1d0c5ed..4d4dd63e63 100644 --- a/src/libslic3r/GCode.cpp +++ b/src/libslic3r/GCode.cpp @@ -1840,9 +1840,6 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato m_max_layer_z = 0.f; m_last_width = 0.f; m_is_role_based_fan_on.fill(false); -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - m_last_mm3_per_mm = 0.; -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING m_fan_mover.release(); @@ -5558,14 +5555,6 @@ std::string GCode::_extrude(const ExtrusionPath &path, std::string description, gcode += buf; } -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - if (last_was_wipe_tower || (m_last_mm3_per_mm != path.mm3_per_mm)) { - m_last_mm3_per_mm = path.mm3_per_mm; - sprintf(buf, ";%s%f\n", GCodeProcessor::Mm3_Per_Mm_Tag.c_str(), m_last_mm3_per_mm); - gcode += buf; - } -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING - if (last_was_wipe_tower || std::abs(m_last_height - path.height) > EPSILON) { m_last_height = path.height; sprintf(buf, ";%s%g\n", GCodeProcessor::reserved_tag(GCodeProcessor::ETags::Height).c_str(), m_last_height); diff --git a/src/libslic3r/GCode.hpp b/src/libslic3r/GCode.hpp index f3ce7aaf74..088a7e6519 100644 --- a/src/libslic3r/GCode.hpp +++ b/src/libslic3r/GCode.hpp @@ -544,9 +544,6 @@ private: float m_last_layer_z{ 0.0f }; float m_max_layer_z{ 0.0f }; float m_last_width{ 0.0f }; -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - double m_last_mm3_per_mm; -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING // Always check gcode placeholders when building in debug mode. #if !defined(NDEBUG) diff --git a/src/libslic3r/GCode/GCodeProcessor.cpp b/src/libslic3r/GCode/GCodeProcessor.cpp index 240a05ca03..b9db43b3b6 100644 --- a/src/libslic3r/GCode/GCodeProcessor.cpp +++ b/src/libslic3r/GCode/GCodeProcessor.cpp @@ -106,10 +106,6 @@ const float GCodeProcessor::Wipe_Height = 0.05f; bool GCodeProcessor::s_IsBBLPrinter = true; -#if ENABLE_GCODE_VIEWER_DATA_CHECKING -const std::string GCodeProcessor::Mm3_Per_Mm_Tag = "MM3_PER_MM:"; -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING - static void set_option_value(ConfigOptionFloats& option, size_t id, float value) { if (id < option.values.size()) @@ -135,7 +131,7 @@ static float intersection_distance(float initial_rate, float final_rate, float a static float speed_from_distance(float initial_feedrate, float distance, float acceleration) { // to avoid invalid negative numbers due to numerical errors - float value = std::max(0.0f, sqr(initial_feedrate) + 2.0f * acceleration * distance); + const float value = std::max(0.0f, sqr(initial_feedrate) + 2.0f * acceleration * distance); return ::sqrt(value); } @@ -144,7 +140,7 @@ static float speed_from_distance(float initial_feedrate, float distance, float a static float max_allowable_speed(float acceleration, float target_velocity, float distance) { // to avoid invalid negative numbers due to numerical errors - float value = std::max(0.0f, sqr(target_velocity) - 2.0f * acceleration * distance); + const float value = std::max(0.0f, sqr(target_velocity) - 2.0f * acceleration * distance); return std::sqrt(value); } @@ -167,30 +163,18 @@ void GCodeProcessor::CpColor::reset() float GCodeProcessor::Trapezoid::acceleration_time(float entry_feedrate, float acceleration) const { - return acceleration_time_from_distance(entry_feedrate, accelerate_until, acceleration); -} - -float GCodeProcessor::Trapezoid::cruise_time() const -{ - return (cruise_feedrate != 0.0f) ? cruise_distance() / cruise_feedrate : 0.0f; + return acceleration_time_from_distance(entry_feedrate, acceleration_distance(), acceleration); } float GCodeProcessor::Trapezoid::deceleration_time(float distance, float acceleration) const { - return acceleration_time_from_distance(cruise_feedrate, (distance - decelerate_after), -acceleration); -} - -float GCodeProcessor::Trapezoid::cruise_distance() const -{ - return decelerate_after - accelerate_until; + return acceleration_time_from_distance(cruise_feedrate, deceleration_distance(distance), -acceleration); } void GCodeProcessor::TimeBlock::calculate_trapezoid() { - trapezoid.cruise_feedrate = feedrate_profile.cruise; - float accelerate_distance = std::max(0.0f, estimated_acceleration_distance(feedrate_profile.entry, feedrate_profile.cruise, acceleration)); - float decelerate_distance = std::max(0.0f, estimated_acceleration_distance(feedrate_profile.cruise, feedrate_profile.exit, -acceleration)); + const float decelerate_distance = std::max(0.0f, estimated_acceleration_distance(feedrate_profile.cruise, feedrate_profile.exit, -acceleration)); float cruise_distance = distance - accelerate_distance - decelerate_distance; // Not enough space to reach the nominal feedrate. @@ -201,18 +185,13 @@ void GCodeProcessor::TimeBlock::calculate_trapezoid() cruise_distance = 0.0f; trapezoid.cruise_feedrate = speed_from_distance(feedrate_profile.entry, accelerate_distance, acceleration); } + else + trapezoid.cruise_feedrate = feedrate_profile.cruise; trapezoid.accelerate_until = accelerate_distance; trapezoid.decelerate_after = accelerate_distance + cruise_distance; } -float GCodeProcessor::TimeBlock::time() const -{ - return trapezoid.acceleration_time(feedrate_profile.entry, acceleration) - + trapezoid.cruise_time() - + trapezoid.deceleration_time(distance, acceleration); -} - void GCodeProcessor::TimeMachine::State::reset() { feedrate = 0.0f; @@ -248,53 +227,60 @@ void GCodeProcessor::TimeMachine::reset() gcode_time.reset(); blocks = std::vector(); g1_times_cache = std::vector(); - std::fill(moves_time.begin(), moves_time.end(), 0.0f); - std::fill(roles_time.begin(), roles_time.end(), 0.0f); - layers_time = std::vector(); + first_layer_time = 0.0f; prepare_time = 0.0f; } -void GCodeProcessor::TimeMachine::simulate_st_synchronize(float additional_time) +static void planner_forward_pass_kernel(const GCodeProcessor::TimeBlock& prev, GCodeProcessor::TimeBlock& curr) { - if (!enabled) - return; - - calculate_time(0, additional_time); -} - -static void planner_forward_pass_kernel(GCodeProcessor::TimeBlock& prev, GCodeProcessor::TimeBlock& curr) -{ - // If the previous block is an acceleration block, but it is not long enough to complete the - // full speed change within the block, we need to adjust the entry speed accordingly. Entry - // speeds have already been reset, maximized, and reverse planned by reverse planner. - // If nominal length is true, max junction speed is guaranteed to be reached. No need to recheck. - if (!prev.flags.nominal_length) { - if (prev.feedrate_profile.entry < curr.feedrate_profile.entry) { - float entry_speed = std::min(curr.feedrate_profile.entry, max_allowable_speed(-prev.acceleration, prev.feedrate_profile.entry, prev.distance)); - - // Check for junction speed change - if (curr.feedrate_profile.entry != entry_speed) { - curr.feedrate_profile.entry = entry_speed; - curr.flags.recalculate = true; - } + // + // C:\prusa\firmware\Prusa-Firmware-Buddy\lib\Marlin\Marlin\src\module\planner.cpp + // Line 954 + // + // If the previous block is an acceleration block, too short to complete the full speed + // change, adjust the entry speed accordingly. Entry speeds have already been reset, + // maximized, and reverse-planned. If nominal length is set, max junction speed is + // guaranteed to be reached. No need to recheck. + if (!prev.flags.nominal_length && prev.feedrate_profile.entry < curr.feedrate_profile.entry) { + // Compute the maximum allowable speed + const float new_entry_speed = max_allowable_speed(-prev.acceleration, prev.feedrate_profile.entry, prev.distance); + // If true, current block is full-acceleration and we can move the planned pointer forward. + if (new_entry_speed < curr.feedrate_profile.entry) { + // Always <= max_entry_speed_sqr. Backward pass sets this. + curr.feedrate_profile.entry = new_entry_speed; + curr.flags.recalculate = true; } } } -void planner_reverse_pass_kernel(GCodeProcessor::TimeBlock& curr, GCodeProcessor::TimeBlock& next) +static void planner_reverse_pass_kernel(GCodeProcessor::TimeBlock& curr, const GCodeProcessor::TimeBlock& next) { - // If entry speed is already at the maximum entry speed, no need to recheck. Block is cruising. - // If not, block in state of acceleration or deceleration. Reset entry speed to maximum and - // check for maximum allowable speed reductions to ensure maximum possible planned speed. - if (curr.feedrate_profile.entry != curr.max_entry_speed) { - // If nominal length true, max junction speed is guaranteed to be reached. Only compute - // for max allowable speed if block is decelerating and nominal length is false. - if (!curr.flags.nominal_length && curr.max_entry_speed > next.feedrate_profile.entry) - curr.feedrate_profile.entry = std::min(curr.max_entry_speed, max_allowable_speed(-curr.acceleration, next.feedrate_profile.entry, curr.distance)); - else - curr.feedrate_profile.entry = curr.max_entry_speed; - - curr.flags.recalculate = true; + // + // C:\prusa\firmware\Prusa-Firmware-Buddy\lib\Marlin\Marlin\src\module\planner.cpp + // Line 857 + // + // If entry speed is already at the maximum entry speed, and there was no change of speed + // in the next block, there is no need to recheck. Block is cruising and there is no need to + // compute anything for this block, + // If not, block entry speed needs to be recalculated to ensure maximum possible planned speed. + const float max_entry_speed = curr.max_entry_speed; + // Compute maximum entry speed decelerating over the current block from its exit speed. + // If not at the maximum entry speed, or the previous block entry speed changed + if (curr.feedrate_profile.entry != max_entry_speed || next.flags.recalculate) { + // If nominal length true, max junction speed is guaranteed to be reached. + // If a block can de/ac-celerate from nominal speed to zero within the length of the block, then + // the current block and next block junction speeds are guaranteed to always be at their maximum + // junction speeds in deceleration and acceleration, respectively. This is due to how the current + // block nominal speed limits both the current and next maximum junction speeds. Hence, in both + // the reverse and forward planners, the corresponding block junction speed will always be at the + // the maximum junction speed and may always be ignored for any speed reduction checks. + const float new_entry_speed = curr.flags.nominal_length ? max_entry_speed : + std::min(max_entry_speed, max_allowable_speed(-curr.acceleration, next.feedrate_profile.entry, curr.distance)); + if (curr.feedrate_profile.entry != new_entry_speed) { + // Just Set the new entry speed. + curr.feedrate_profile.entry = new_entry_speed; + curr.flags.recalculate = true; + } } } @@ -304,7 +290,7 @@ static void recalculate_trapezoids(std::vector& block GCodeProcessor::TimeBlock* next = nullptr; for (size_t i = 0; i < blocks.size(); ++i) { - GCodeProcessor::TimeBlock& b = blocks[i]; + GCodeProcessor::TimeBlock& b = blocks[i]; curr = next; next = &b; @@ -313,10 +299,8 @@ static void recalculate_trapezoids(std::vector& block // Recalculate if current block entry or exit junction speed has changed. if (curr->flags.recalculate || next->flags.recalculate) { // NOTE: Entry and exit factors always > 0 by all previous logic operations. - GCodeProcessor::TimeBlock block = *curr; - block.feedrate_profile.exit = next->feedrate_profile.entry; - block.calculate_trapezoid(); - curr->trapezoid = block.trapezoid; + curr->feedrate_profile.exit = next->feedrate_profile.entry; + curr->calculate_trapezoid(); curr->flags.recalculate = false; // Reset current only to ensure next trapezoid is computed } } @@ -324,15 +308,13 @@ static void recalculate_trapezoids(std::vector& block // Last/newest block in buffer. Always recalculated. if (next != nullptr) { - GCodeProcessor::TimeBlock block = *next; - block.feedrate_profile.exit = next->safe_feedrate; - block.calculate_trapezoid(); - next->trapezoid = block.trapezoid; + next->feedrate_profile.exit = next->safe_feedrate; + next->calculate_trapezoid(); next->flags.recalculate = false; } } -void GCodeProcessor::TimeMachine::calculate_time(size_t keep_last_n_blocks, float additional_time) +void GCodeProcessor::TimeMachine::calculate_time(GCodeProcessorResult& result, PrintEstimatedStatistics::ETimeMode mode, size_t keep_last_n_blocks, float additional_time) { if (!enabled || blocks.size() < 2) return; @@ -345,12 +327,13 @@ void GCodeProcessor::TimeMachine::calculate_time(size_t keep_last_n_blocks, floa } // reverse_pass - for (int i = static_cast(blocks.size()) - 1; i > 0; --i) + for (int i = static_cast(blocks.size()) - 1; i > 0; --i) { planner_reverse_pass_kernel(blocks[i - 1], blocks[i]); + } recalculate_trapezoids(blocks); - size_t n_blocks_process = blocks.size() - keep_last_n_blocks; + const size_t n_blocks_process = blocks.size() - keep_last_n_blocks; for (size_t i = 0; i < n_blocks_process; ++i) { const TimeBlock& block = blocks[i]; float block_time = block.time(); @@ -358,22 +341,102 @@ void GCodeProcessor::TimeMachine::calculate_time(size_t keep_last_n_blocks, floa block_time += additional_time; time += block_time; + result.moves[block.move_id].time[static_cast(mode)] = block_time; gcode_time.cache += block_time; - //BBS: don't calculate travel of start gcode into travel time - if (!block.flags.prepare_stage || block.move_type != EMoveType::Travel) - moves_time[static_cast(block.move_type)] += block_time; - roles_time[static_cast(block.role)] += block_time; - if (block.layer_id >= layers_time.size()) { - const size_t curr_size = layers_time.size(); - layers_time.resize(block.layer_id); - for (size_t i = curr_size; i < layers_time.size(); ++i) { - layers_time[i] = 0.0f; - } - } - layers_time[block.layer_id - 1] += block_time; //BBS if (block.flags.prepare_stage) prepare_time += block_time; + + if (block.layer_id == 1) + first_layer_time += block_time; + + // detect actual speed moves required to render toolpaths using actual speed + if (mode == PrintEstimatedStatistics::ETimeMode::Normal) { + GCodeProcessorResult::MoveVertex& curr_move = result.moves[block.move_id]; + if (curr_move.type != EMoveType::Extrude && + curr_move.type != EMoveType::Travel && + curr_move.type != EMoveType::Wipe) + continue; + + assert(curr_move.actual_feedrate == 0.0f); + + GCodeProcessorResult::MoveVertex& prev_move = result.moves[block.move_id - 1]; + const bool interpolate = (prev_move.type == curr_move.type); + if (!interpolate && + prev_move.type != EMoveType::Extrude && + prev_move.type != EMoveType::Travel && + prev_move.type != EMoveType::Wipe) + prev_move.actual_feedrate = block.feedrate_profile.entry; + + if (EPSILON < block.trapezoid.accelerate_until && block.trapezoid.accelerate_until < block.distance - EPSILON) { + const float t = block.trapezoid.accelerate_until / block.distance; + const Vec3f position = lerp(prev_move.position, curr_move.position, t); + if ((position - prev_move.position).norm() > EPSILON && + (position - curr_move.position).norm() > EPSILON) { + const float delta_extruder = interpolate ? lerp(prev_move.delta_extruder, curr_move.delta_extruder, t) : curr_move.delta_extruder; + const float feedrate = interpolate ? lerp(prev_move.feedrate, curr_move.feedrate, t) : curr_move.feedrate; + const float width = interpolate ? lerp(prev_move.width, curr_move.width, t) : curr_move.width; + const float height = interpolate ? lerp(prev_move.height, curr_move.height, t) : curr_move.height; + const float mm3_per_mm = interpolate ? lerp(prev_move.mm3_per_mm, curr_move.mm3_per_mm, t) : curr_move.mm3_per_mm; + const float fan_speed = interpolate ? lerp(prev_move.fan_speed, curr_move.fan_speed, t) : curr_move.fan_speed; + const float temperature = interpolate ? lerp(prev_move.temperature, curr_move.temperature, t) : curr_move.temperature; + actual_speed_moves.push_back({ + block.move_id, + position, + block.trapezoid.cruise_feedrate, + delta_extruder, + feedrate, + width, + height, + mm3_per_mm, + fan_speed, + temperature + }); + } + } + + const bool has_deceleration = block.trapezoid.deceleration_distance(block.distance) > EPSILON; + if (has_deceleration && block.trapezoid.decelerate_after > block.trapezoid.accelerate_until + EPSILON) { + const float t = block.trapezoid.decelerate_after / block.distance; + const Vec3f position = lerp(prev_move.position, curr_move.position, t); + if ((position - prev_move.position).norm() > EPSILON && + (position - curr_move.position).norm() > EPSILON) { + const float delta_extruder = interpolate ? lerp(prev_move.delta_extruder, curr_move.delta_extruder, t) : curr_move.delta_extruder; + const float feedrate = interpolate ? lerp(prev_move.feedrate, curr_move.feedrate, t) : curr_move.feedrate; + const float width = interpolate ? lerp(prev_move.width, curr_move.width, t) : curr_move.width; + const float height = interpolate ? lerp(prev_move.height, curr_move.height, t) : curr_move.height; + const float mm3_per_mm = interpolate ? lerp(prev_move.mm3_per_mm, curr_move.mm3_per_mm, t) : curr_move.mm3_per_mm; + const float fan_speed = interpolate ? lerp(prev_move.fan_speed, curr_move.fan_speed, t) : curr_move.fan_speed; + const float temperature = interpolate ? lerp(prev_move.temperature, curr_move.temperature, t) : curr_move.temperature; + actual_speed_moves.push_back({ + block.move_id, + position, + block.trapezoid.cruise_feedrate, + delta_extruder, + feedrate, + width, + height, + mm3_per_mm, + fan_speed, + temperature + }); + } + } + + const bool is_cruise_only = block.trapezoid.is_cruise_only(block.distance); + actual_speed_moves.push_back({ + block.move_id, + std::nullopt, + (is_cruise_only || !has_deceleration) ? block.trapezoid.cruise_feedrate : block.feedrate_profile.exit, + std::nullopt, + std::nullopt, + std::nullopt, + std::nullopt, + std::nullopt, + std::nullopt, + std::nullopt + }); + } g1_times_cache.push_back({ block.g1_line_id, block.remaining_internal_g1_lines, time }); // update times for remaining time to printer stop placeholders auto it_stop_time = std::lower_bound(stop_times.begin(), stop_times.end(), block.g1_line_id, @@ -551,34 +614,6 @@ void GCodeProcessor::UsedFilaments::process_caches(GCodeProcessor* processor) process_total_volume_cache(processor); } -#if ENABLE_GCODE_VIEWER_STATISTICS -void GCodeProcessorResult::reset() { - //BBS: add mutex for protection of gcode result - lock(); - - moves = std::vector(); - printable_area = Pointfs(); - //BBS: add bed exclude area - bed_exclude_area = Pointfs(); - //BBS: add toolpath_outside - toolpath_outside = false; - //BBS: add label_object_enabled - label_object_enabled = false; - timelapse_warning_code = 0; - printable_height = 0.0f; - settings_ids.reset(); - extruders_count = 0; - extruder_colors = std::vector(); - filament_diameters = std::vector(MIN_EXTRUDERS_COUNT, DEFAULT_FILAMENT_DIAMETER); - filament_densities = std::vector(MIN_EXTRUDERS_COUNT, DEFAULT_FILAMENT_DENSITY); - custom_gcode_per_print_z = std::vector(); - spiral_vase_layers = std::vector>>(); - time = 0; - - //BBS: add mutex for protection of gcode result - unlock(); -} -#else void GCodeProcessorResult::reset() { //BBS: add mutex for protection of gcode result lock(); @@ -604,7 +639,7 @@ void GCodeProcessorResult::reset() { filament_densities = std::vector(MIN_EXTRUDERS_COUNT, DEFAULT_FILAMENT_DENSITY); filament_costs = std::vector(MIN_EXTRUDERS_COUNT, DEFAULT_FILAMENT_COST); custom_gcode_per_print_z = std::vector(); - spiral_vase_layers = std::vector>>(); + spiral_vase_mode = false; // TODO??? bed_match_result = BedMatchResult(true); warnings.clear(); @@ -613,7 +648,6 @@ void GCodeProcessorResult::reset() { //BBS: add logs BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(" %1%: this=%2% reset finished")%__LINE__%this; } -#endif // ENABLE_GCODE_VIEWER_STATISTICS const std::vector> GCodeProcessor::Producers = { //BBS: OrcaSlicer is also "bambu". Otherwise the time estimation didn't work. @@ -794,6 +828,7 @@ void GCodeProcessor::apply_config(const PrintConfig& config) const ConfigOptionBool* spiral_vase = config.option("spiral_mode"); if (spiral_vase != nullptr) m_detect_layer_based_on_tag = spiral_vase->value; + // TODO: m_result.spiral_vase_mode = spiral_vase->value; const ConfigOptionBool* has_scarf_joint_seam = config.option("has_scarf_joint_seam"); if (has_scarf_joint_seam != nullptr) @@ -1101,6 +1136,7 @@ void GCodeProcessor::apply_config(const DynamicPrintConfig& config) const ConfigOptionBool* spiral_vase = config.option("spiral_mode"); if (spiral_vase != nullptr) m_detect_layer_based_on_tag = spiral_vase->value; + // TODO: m_result.spiral_vase_mode = spiral_vase->value; const ConfigOptionBool* has_scarf_joint_seam = config.option("has_scarf_joint_seam"); if (has_scarf_joint_seam != nullptr) @@ -1192,12 +1228,6 @@ void GCodeProcessor::reset() m_seams_count = 0; m_preheat_time = 0.f; m_preheat_steps = 1; - -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - m_mm3_per_mm_compare.reset(); - m_height_compare.reset(); - m_width_compare.reset(); -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING } static inline const char* skip_whitespaces(const char *begin, const char *end) { @@ -1216,10 +1246,6 @@ void GCodeProcessor::process_file(const std::string& filename, std::function(PrintEstimatedStatistics::ETimeMode::Count); ++i) { TimeMachine& machine = m_time_processor.machines[i]; TimeMachine::CustomGCodeTime& gcode_time = machine.gcode_time; - machine.calculate_time(); if (gcode_time.needed && gcode_time.cache != 0.0f) gcode_time.times.push_back({ CustomGCode::ColorChange, gcode_time.cache }); } @@ -1324,31 +1347,23 @@ void GCodeProcessor::finalize(bool post_process) m_used_filaments.process_caches(this); update_estimated_times_stats(); - auto time_mode = m_result.print_statistics.modes[static_cast(PrintEstimatedStatistics::ETimeMode::Normal)]; + // TODO + // auto time_mode = m_result.print_statistics.modes[static_cast(PrintEstimatedStatistics::ETimeMode::Normal)]; + // + // auto it = std::find_if(time_mode.roles_times.begin(), time_mode.roles_times.end(), [](const std::pair& item) { return erCustom == item.first; }); + // auto prepare_time = (it != time_mode.roles_times.end()) ? it->second : 0.0f; + // + // //update times for results + // for (size_t i = 0; i < m_result.moves.size(); i++) { + // //field layer_duration contains the layer id for the move in which the layer_duration has to be set. + // size_t layer_id = size_t(m_result.moves[i].layer_duration); + // std::vector& layer_times = m_result.print_statistics.modes[static_cast(PrintEstimatedStatistics::ETimeMode::Normal)].layers_times; + // if (layer_times.size() > layer_id - 1 && layer_id > 0) + // m_result.moves[i].layer_duration = layer_id == 1 ? std::max(0.f,layer_times[layer_id - 1] - prepare_time) : layer_times[layer_id - 1]; + // else + // m_result.moves[i].layer_duration = 0; + // } - auto it = std::find_if(time_mode.roles_times.begin(), time_mode.roles_times.end(), [](const std::pair& item) { return erCustom == item.first; }); - auto prepare_time = (it != time_mode.roles_times.end()) ? it->second : 0.0f; - - //update times for results - for (size_t i = 0; i < m_result.moves.size(); i++) { - //field layer_duration contains the layer id for the move in which the layer_duration has to be set. - size_t layer_id = size_t(m_result.moves[i].layer_duration); - std::vector& layer_times = m_result.print_statistics.modes[static_cast(PrintEstimatedStatistics::ETimeMode::Normal)].layers_times; - if (layer_times.size() > layer_id - 1 && layer_id > 0) - m_result.moves[i].layer_duration = layer_id == 1 ? std::max(0.f,layer_times[layer_id - 1] - prepare_time) : layer_times[layer_id - 1]; - else - m_result.moves[i].layer_duration = 0; - } - -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - std::cout << "\n"; - m_mm3_per_mm_compare.output(); - m_height_compare.output(); - m_width_compare.output(); -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING -#if ENABLE_GCODE_VIEWER_STATISTICS - m_result.time = std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - m_start_time).count(); -#endif // ENABLE_GCODE_VIEWER_STATISTICS //BBS: update slice warning update_slice_warnings(); @@ -1386,32 +1401,6 @@ std::vector>> GCodeProcesso return ret; } -std::vector> GCodeProcessor::get_moves_time(PrintEstimatedStatistics::ETimeMode mode) const -{ - std::vector> ret; - if (mode < PrintEstimatedStatistics::ETimeMode::Count) { - for (size_t i = 0; i < m_time_processor.machines[static_cast(mode)].moves_time.size(); ++i) { - float time = m_time_processor.machines[static_cast(mode)].moves_time[i]; - if (time > 0.0f) - ret.push_back({ static_cast(i), time }); - } - } - return ret; -} - -std::vector> GCodeProcessor::get_roles_time(PrintEstimatedStatistics::ETimeMode mode) const -{ - std::vector> ret; - if (mode < PrintEstimatedStatistics::ETimeMode::Count) { - for (size_t i = 0; i < m_time_processor.machines[static_cast(mode)].roles_time.size(); ++i) { - float time = m_time_processor.machines[static_cast(mode)].roles_time[i]; - if (time > 0.0f) - ret.push_back({ static_cast(i), time }); - } - } - return ret; -} - ConfigSubstitutions load_from_superslicer_gcode_file(const std::string& filename, DynamicPrintConfig& config, ForwardCompatibilitySubstitutionRule compatibility_rule) { // for reference, see: ConfigBase::load_from_gcode_file() @@ -1445,11 +1434,9 @@ void GCodeProcessor::apply_config_superslicer(const std::string& filename) apply_config(config); } -std::vector GCodeProcessor::get_layers_time(PrintEstimatedStatistics::ETimeMode mode) const +float GCodeProcessor::get_first_layer_time(PrintEstimatedStatistics::ETimeMode mode) const { - return (mode < PrintEstimatedStatistics::ETimeMode::Count) ? - m_time_processor.machines[static_cast(mode)].layers_time : - std::vector(); + return (mode < PrintEstimatedStatistics::ETimeMode::Count) ? m_time_processor.machines[static_cast(mode)].first_layer_time : 0.0f; } void GCodeProcessor::apply_config_simplify3d(const std::string& filename) @@ -2074,29 +2061,8 @@ void GCodeProcessor::process_tags(const std::string_view comment, bool producers // layer change tag if (comment == reserved_tag(ETags::Layer_Change)) { ++m_layer_id; - if (m_detect_layer_based_on_tag) { - if (m_result.moves.empty() || m_result.spiral_vase_layers.empty()) - // add a placeholder for layer height. the actual value will be set inside process_G1() method - m_result.spiral_vase_layers.push_back({ FLT_MAX, { 0, 0 } }); - else { - const size_t move_id = m_result.moves.size() - 1 - m_seams_count; - if (!m_result.spiral_vase_layers.empty()) - m_result.spiral_vase_layers.back().second.second = move_id; - // add a placeholder for layer height. the actual value will be set inside process_G1() method - m_result.spiral_vase_layers.push_back({ FLT_MAX, { move_id, move_id } }); - } - } return; } - -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - // mm3_per_mm print tag - if (boost::starts_with(comment, Mm3_Per_Mm_Tag)) { - if (! parse_number(comment.substr(Mm3_Per_Mm_Tag.size()), m_mm3_per_mm_compare.last_tag_value)) - BOOST_LOG_TRIVIAL(error) << "GCodeProcessor encountered an invalid value for Mm3_Per_Mm (" << comment << ")."; - return; - } -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING } bool GCodeProcessor::process_producers_tags(const std::string_view comment) @@ -2665,9 +2631,6 @@ void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line, const std::o } // volume extruded filament / tool displacement = area toolpath cross section m_mm3_per_mm = area_toolpath_cross_section; -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - m_mm3_per_mm_compare.update(area_toolpath_cross_section, m_extrusion_role); -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING if (m_forced_height > 0.0f) m_height = m_forced_height; @@ -2685,10 +2648,6 @@ void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line, const std::o m_extruded_last_z = m_end_position[Z]; m_options_z_corrector.update(m_height); -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - m_height_compare.update(m_height, m_extrusion_role); -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING - if (m_forced_width > 0.0f) m_width = m_forced_width; else if (m_extrusion_role == erExternalPerimeter) @@ -2706,10 +2665,6 @@ void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line, const std::o // clamp width to avoid artifacts which may arise from wrong values of m_height m_width = std::min(m_width, std::max(2.0f, 4.0f * m_height)); - -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - m_width_compare.update(m_width, m_extrusion_role); -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING } else if (type == EMoveType::Unretract && m_flushing) { float volume_flushed_filament = area_filament_cross_section * delta_pos[E]; @@ -2765,6 +2720,7 @@ void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line, const std::o block.role = (type != EMoveType::Travel || m_extrusion_role == erCustom) ? m_extrusion_role : erNone; block.distance = distance; block.g1_line_id = m_g1_line_id; + block.move_id = static_cast(m_result.moves.size()); block.remaining_internal_g1_lines = remaining_internal_g1_lines.has_value() ? *remaining_internal_g1_lines : 0; block.layer_id = std::max(1, m_layer_id); block.flags.prepare_stage = m_processing_start_custom_gcode; @@ -2945,11 +2901,11 @@ void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line, const std::o prev = curr; blocks.push_back(block); - - if (blocks.size() > TimeProcessor::Planner::refresh_threshold) - machine.calculate_time(TimeProcessor::Planner::queue_size); } + if (m_time_processor.machines[0].blocks.size() > TimeProcessor::Planner::refresh_threshold) + calculate_time(m_result, TimeProcessor::Planner::queue_size); + const Vec3f plate_offset = {(float) m_x_offset, (float) m_y_offset, 0.0f}; if (m_seams_detector.is_active()) { @@ -2993,20 +2949,6 @@ void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line, const std::o m_seams_detector.set_first_vertex(m_result.moves.back().position - m_extruder_offsets[m_extruder_id] - plate_offset); } - if (m_detect_layer_based_on_tag && !m_result.spiral_vase_layers.empty()) { - if (delta_pos[Z] >= 0.0 && type == EMoveType::Extrude) { - const float current_z = static_cast(m_end_position[Z]); - // replace layer height placeholder with correct value - if (m_result.spiral_vase_layers.back().first == FLT_MAX) { - m_result.spiral_vase_layers.back().first = current_z; - } else { - m_result.spiral_vase_layers.back().first = std::max(m_result.spiral_vase_layers.back().first, current_z); - } - } - if (!m_result.moves.empty()) - m_result.spiral_vase_layers.back().second.second = m_result.moves.size() - 1 - m_seams_count; - } - // store move store_move_vertex(type); } @@ -3382,7 +3324,7 @@ void GCodeProcessor::process_G2_G3(const GCodeReader::GCodeLine& line) blocks.push_back(block); if (blocks.size() > TimeProcessor::Planner::refresh_threshold) - machine.calculate_time(TimeProcessor::Planner::queue_size); + machine.calculate_time(m_result, PrintEstimatedStatistics::ETimeMode::Normal, TimeProcessor::Planner::queue_size); } //BBS: seam detector @@ -3426,21 +3368,22 @@ void GCodeProcessor::process_G2_G3(const GCodeReader::GCodeLine& line) m_seams_detector.set_first_vertex(m_result.moves.back().position - m_extruder_offsets[m_extruder_id] - plate_offset); } - // Orca: we now use spiral_vase_layers for proper layer detect when scarf joint is enabled, - // and this is needed if the layer has only arc moves - if (m_detect_layer_based_on_tag && !m_result.spiral_vase_layers.empty()) { - if (delta_pos[Z] >= 0.0 && type == EMoveType::Extrude) { - const float current_z = static_cast(m_end_position[Z]); - // replace layer height placeholder with correct value - if (m_result.spiral_vase_layers.back().first == FLT_MAX) { - m_result.spiral_vase_layers.back().first = current_z; - } else { - m_result.spiral_vase_layers.back().first = std::max(m_result.spiral_vase_layers.back().first, current_z); - } - } - if (!m_result.moves.empty()) - m_result.spiral_vase_layers.back().second.second = m_result.moves.size() - 1 - m_seams_count; - } + // TODO + // // Orca: we now use spiral_vase_layers for proper layer detect when scarf joint is enabled, + // // and this is needed if the layer has only arc moves + // if (m_detect_layer_based_on_tag && !m_result.spiral_vase_layers.empty()) { + // if (delta_pos[Z] >= 0.0 && type == EMoveType::Extrude) { + // const float current_z = static_cast(m_end_position[Z]); + // // replace layer height placeholder with correct value + // if (m_result.spiral_vase_layers.back().first == FLT_MAX) { + // m_result.spiral_vase_layers.back().first = current_z; + // } else { + // m_result.spiral_vase_layers.back().first = std::max(m_result.spiral_vase_layers.back().first, current_z); + // } + // } + // if (!m_result.moves.empty()) + // m_result.spiral_vase_layers.back().second.second = m_result.moves.size() - 1 - m_seams_count; + // } //BBS: store move store_move_vertex(type, m_move_path_type); @@ -4788,13 +4731,15 @@ void GCodeProcessor::store_move_vertex(EMoveType type, EMovePathType path_type) Vec3f(m_end_position[X] + m_x_offset, m_end_position[Y] + m_y_offset, m_processing_start_custom_gcode ? m_first_layer_height : m_end_position[Z]- m_z_offset) + m_extruder_offsets[m_extruder_id], static_cast(m_end_position[E] - m_start_position[E]), m_feedrate, + 0.0f, // actual feedrate m_width, m_height, m_mm3_per_mm, m_travel_dist, m_fan_speed, m_extruder_temps[m_extruder_id], - static_cast(m_result.moves.size()), + { 0.0f, 0.0f }, // time + std::max(1, m_layer_id) - 1, static_cast(m_layer_id), //layer_duration: set later //BBS: add arc move related data path_type, @@ -4954,6 +4899,9 @@ int GCodeProcessor::get_filament_vitrification_temperature(size_t extrude_id) void GCodeProcessor::process_custom_gcode_time(CustomGCode::Type code) { + //FIXME this simulates st_synchronize! is it correct? + // The estimated time may be longer than the real print time. + simulate_st_synchronize(); for (size_t i = 0; i < static_cast(PrintEstimatedStatistics::ETimeMode::Count); ++i) { TimeMachine& machine = m_time_processor.machines[i]; if (!machine.enabled) @@ -4961,9 +4909,6 @@ void GCodeProcessor::process_custom_gcode_time(CustomGCode::Type code) TimeMachine::CustomGCodeTime& gcode_time = machine.gcode_time; gcode_time.needed = true; - //FIXME this simulates st_synchronize! is it correct? - // The estimated time may be longer than the real print time. - machine.simulate_st_synchronize(); if (gcode_time.cache != 0.0f) { gcode_time.times.push_back({ code, gcode_time.cache }); gcode_time.cache = 0.0f; @@ -4985,11 +4930,69 @@ void GCodeProcessor::process_filaments(CustomGCode::Type code) } } +void GCodeProcessor::calculate_time(GCodeProcessorResult& result, size_t keep_last_n_blocks, float additional_time) +{ + // calculate times + std::vector actual_speed_moves; + for (size_t i = 0; i < static_cast(PrintEstimatedStatistics::ETimeMode::Count); ++i) { + TimeMachine& machine = m_time_processor.machines[i]; + machine.calculate_time(m_result, static_cast(i), keep_last_n_blocks, additional_time); + if (static_cast(i) == PrintEstimatedStatistics::ETimeMode::Normal) + actual_speed_moves = std::move(machine.actual_speed_moves); + } + + // insert actual speed moves into the move list + unsigned int inserted_actual_speed_moves_count = 0; + std::vector new_moves; + std::map id_map; + for (auto it = actual_speed_moves.begin(); it != actual_speed_moves.end(); ++it) { + const unsigned int base_id = it->move_id + inserted_actual_speed_moves_count; + if (it->position.has_value()) { + // insert actual speed move into the move list + // clone from existing move + GCodeProcessorResult::MoveVertex new_move = result.moves[base_id]; + // override modified parameters + new_move.time = { 0.0f, 0.0f }; + new_move.position = *it->position; + new_move.actual_feedrate = it->actual_feedrate; + new_move.delta_extruder = *it->delta_extruder; + new_move.feedrate = *it->feedrate; + new_move.width = *it->width; + new_move.height = *it->height; + new_move.mm3_per_mm = *it->mm3_per_mm; + new_move.fan_speed = *it->fan_speed; + new_move.temperature = *it->temperature; + // new_move.internal_only = true; // TODO + new_moves.push_back(new_move); + } + else { + result.moves.insert(result.moves.begin() + base_id, new_moves.begin(), new_moves.end()); + id_map[it->move_id] = base_id + new_moves.size(); + // update move actual speed + result.moves[base_id + new_moves.size()].actual_feedrate = it->actual_feedrate; + inserted_actual_speed_moves_count += new_moves.size(); + // synchronize seams actual speed + if (base_id + new_moves.size() + 1 < result.moves.size()) { + GCodeProcessorResult::MoveVertex& move = result.moves[base_id + new_moves.size() + 1]; + if (move.type == EMoveType::Seam) + move.actual_feedrate = it->actual_feedrate; + } + new_moves.clear(); + } + } + + // synchronize blocks' move_ids with after moves for actual speed insertion + for (size_t i = 0; i < static_cast(PrintEstimatedStatistics::ETimeMode::Count); ++i) { + for (GCodeProcessor::TimeBlock& block : m_time_processor.machines[i].blocks) { + auto it = id_map.find(block.move_id); + block.move_id = (it != id_map.end()) ? it->second : block.move_id + inserted_actual_speed_moves_count; + } + } +} + void GCodeProcessor::simulate_st_synchronize(float additional_time) { - for (size_t i = 0; i < static_cast(PrintEstimatedStatistics::ETimeMode::Count); ++i) { - m_time_processor.machines[i].simulate_st_synchronize(additional_time); - } + calculate_time(m_result, 0, additional_time); } void GCodeProcessor::update_estimated_times_stats() @@ -4999,9 +5002,6 @@ void GCodeProcessor::update_estimated_times_stats() data.time = get_time(mode); data.prepare_time = get_prepare_time(mode); data.custom_gcode_times = get_custom_gcode_times(mode, true); - data.moves_times = get_moves_time(mode); - data.roles_times = get_roles_time(mode); - data.layers_times = get_layers_time(mode); }; update_mode(PrintEstimatedStatistics::ETimeMode::Normal); diff --git a/src/libslic3r/GCode/GCodeProcessor.hpp b/src/libslic3r/GCode/GCodeProcessor.hpp index 311920b6b8..0dbf14d919 100644 --- a/src/libslic3r/GCode/GCodeProcessor.hpp +++ b/src/libslic3r/GCode/GCodeProcessor.hpp @@ -56,21 +56,12 @@ class Print; float time; float prepare_time; std::vector>> custom_gcode_times; - std::vector> moves_times; - std::vector> roles_times; - std::vector layers_times; void reset() { time = 0.0f; prepare_time = 0.0f; custom_gcode_times.clear(); custom_gcode_times.shrink_to_fit(); - moves_times.clear(); - moves_times.shrink_to_fit(); - roles_times.clear(); - roles_times.shrink_to_fit(); - layers_times.clear(); - layers_times.shrink_to_fit(); } }; @@ -159,13 +150,15 @@ class Print; Vec3f position{ Vec3f::Zero() }; // mm float delta_extruder{ 0.0f }; // mm float feedrate{ 0.0f }; // mm/s + float actual_feedrate{ 0.0f }; // mm/s float width{ 0.0f }; // mm float height{ 0.0f }; // mm float mm3_per_mm{ 0.0f }; float travel_dist{ 0.0f }; // mm float fan_speed{ 0.0f }; // percentage float temperature{ 0.0f }; // Celsius degrees - float time{ 0.0f }; // s + std::array(PrintEstimatedStatistics::ETimeMode::Count)> time{ 0.0f, 0.0f }; // s + unsigned int layer_id{ 0 }; float layer_duration{ 0.0f }; // s (layer id before finalize) @@ -175,6 +168,7 @@ class Print; std::vector interpolation_points; // interpolation points of arc for drawing float volumetric_rate() const { return feedrate * mm3_per_mm; } + float actual_volumetric_rate() const { return actual_feedrate * mm3_per_mm; } //BBS: new function to support arc move bool is_arc_move_with_interpolation_points() const { return (move_path_type == EMovePathType::Arc_move_ccw || move_path_type == EMovePathType::Arc_move_cw) && interpolation_points.size(); @@ -219,15 +213,12 @@ class Print; std::vector filament_vitrification_temperature; PrintEstimatedStatistics print_statistics; std::vector custom_gcode_per_print_z; - std::vector>> spiral_vase_layers; + bool spiral_vase_mode; //BBS std::vector warnings; int nozzle_hrc; NozzleType nozzle_type; BedType bed_type = BedType::btCount; -#if ENABLE_GCODE_VIEWER_STATISTICS - int64_t time{ 0 }; -#endif // ENABLE_GCODE_VIEWER_STATISTICS void reset(); //BBS: add mutex for protection of gcode result @@ -253,7 +244,7 @@ class Print; filament_costs = other.filament_costs; print_statistics = other.print_statistics; custom_gcode_per_print_z = other.custom_gcode_per_print_z; - spiral_vase_layers = other.spiral_vase_layers; + spiral_vase_mode = other.spiral_vase_mode; warnings = other.warnings; bed_type = other.bed_type; bed_match_result = other.bed_match_result; @@ -312,10 +303,6 @@ class Print; static bool s_IsBBLPrinter; -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - static const std::string Mm3_Per_Mm_Tag; -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING - private: using AxisCoords = std::array; using ExtruderColors = std::vector; @@ -364,9 +351,12 @@ class Print; float cruise_feedrate{ 0.0f }; // mm/sec float acceleration_time(float entry_feedrate, float acceleration) const; - float cruise_time() const; + float cruise_time() const { return (cruise_feedrate != 0.0f) ? cruise_distance() / cruise_feedrate : 0.0f; } float deceleration_time(float distance, float acceleration) const; - float cruise_distance() const; + float acceleration_distance() const { return accelerate_until; } + float cruise_distance() const { return decelerate_after - accelerate_until; } + float deceleration_distance(float distance) const { return distance - decelerate_after; } + bool is_cruise_only(float distance) const { return std::abs(cruise_distance() - distance) < EPSILON; } }; struct TimeBlock @@ -380,6 +370,7 @@ class Print; EMoveType move_type{ EMoveType::Noop }; ExtrusionRole role{ erNone }; + unsigned int move_id{ 0 }; unsigned int g1_line_id{ 0 }; unsigned int remaining_internal_g1_lines{ 0 }; unsigned int layer_id{ 0 }; @@ -394,7 +385,10 @@ class Print; // Calculates this block's trapezoid void calculate_trapezoid(); - float time() const; + float time() const { + return trapezoid.acceleration_time(feedrate_profile.entry, acceleration) + + trapezoid.cruise_time() + trapezoid.deceleration_time(distance, acceleration); + } }; @@ -434,6 +428,20 @@ class Print; float elapsed_time; }; + struct ActualSpeedMove + { + unsigned int move_id{ 0 }; + std::optional position; + float actual_feedrate{ 0.0f }; + std::optional delta_extruder; + std::optional feedrate; + std::optional width; + std::optional height; + std::optional mm3_per_mm; + std::optional fan_speed; + std::optional temperature; + }; + bool enabled; float acceleration; // mm/s^2 // hard limit for the acceleration, to which the firmware will clamp. @@ -459,17 +467,14 @@ class Print; CustomGCodeTime gcode_time; std::vector blocks; std::vector g1_times_cache; - std::array(EMoveType::Count)> moves_time; - std::array(ExtrusionRole::erCount)> roles_time; - std::vector layers_time; + float first_layer_time; + std::vector actual_speed_moves; //BBS: prepare stage time before print model, including start gcode time and mostly same with start gcode time float prepare_time; void reset(); - // Simulates firmware st_synchronize() call - void simulate_st_synchronize(float additional_time = 0.0f); - void calculate_time(size_t keep_last_n_blocks = 0, float additional_time = 0.0f); + void calculate_time(GCodeProcessorResult& result, PrintEstimatedStatistics::ETimeMode mode, size_t keep_last_n_blocks = 0, float additional_time = 0.0f); }; struct TimeProcessor @@ -733,9 +738,6 @@ class Print; float m_preheat_time; int m_preheat_steps; bool m_disable_m73; -#if ENABLE_GCODE_VIEWER_STATISTICS - std::chrono::time_point m_start_time; -#endif // ENABLE_GCODE_VIEWER_STATISTICS enum class EProducer { @@ -762,12 +764,6 @@ class Print; GCodeProcessorResult m_result; static unsigned int s_result_id; -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - DataChecker m_mm3_per_mm_compare{ "mm3_per_mm", 0.01f }; - DataChecker m_height_compare{ "height", 0.01f }; - DataChecker m_width_compare{ "width", 0.01f }; -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING - public: GCodeProcessor(); @@ -798,9 +794,7 @@ class Print; std::string get_time_dhm(PrintEstimatedStatistics::ETimeMode mode) const; std::vector>> get_custom_gcode_times(PrintEstimatedStatistics::ETimeMode mode, bool include_remaining) const; - std::vector> get_moves_time(PrintEstimatedStatistics::ETimeMode mode) const; - std::vector> get_roles_time(PrintEstimatedStatistics::ETimeMode mode) const; - std::vector get_layers_time(PrintEstimatedStatistics::ETimeMode mode) const; + float get_first_layer_time(PrintEstimatedStatistics::ETimeMode mode) const; //BBS: set offset for gcode writer void set_xy_offset(double x, double y) { m_x_offset = x; m_y_offset = y; } @@ -972,6 +966,8 @@ class Print; void process_custom_gcode_time(CustomGCode::Type code); void process_filaments(CustomGCode::Type code); + void calculate_time(GCodeProcessorResult& result, size_t keep_last_n_blocks = 0, float additional_time = 0.0f); + // Simulates firmware st_synchronize() call void simulate_st_synchronize(float additional_time = 0.0f); diff --git a/src/libslic3r/GCode/WipeTower.cpp b/src/libslic3r/GCode/WipeTower.cpp index 617b41a825..868cf4772a 100644 --- a/src/libslic3r/GCode/WipeTower.cpp +++ b/src/libslic3r/GCode/WipeTower.cpp @@ -71,12 +71,9 @@ public: m_extrusion_flow(0.f), m_preview_suppressed(false), m_elapsed_time(0.f), -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - m_default_analyzer_line_width(line_width), -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING - m_gcode_flavor(flavor), - m_filpar(filament_parameters) - { + m_gcode_flavor(flavor), + m_filpar(filament_parameters) + { // ORCA: This class is only used by BBL printers, so set the parameter appropriately. // This fixes an issue where the wipe tower was using BBL tags resulting in statistics for purging in the purge tower not being displayed. GCodeProcessor::s_IsBBLPrinter = true; @@ -96,18 +93,6 @@ public: return *this; } -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - WipeTowerWriter& change_analyzer_mm3_per_mm(float len, float e) { - static const float area = float(M_PI) * 1.75f * 1.75f / 4.f; - float mm3_per_mm = (len == 0.f ? 0.f : area * e / len); - // adds tag for processor: - std::stringstream str; - str << ";" << GCodeProcessor::Mm3_Per_Mm_Tag << mm3_per_mm << "\n"; - m_gcode += str.str(); - return *this; - } -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING - WipeTowerWriter& set_initial_position(const Vec2f &pos, float width = 0.f, float depth = 0.f, float internal_angle = 0.f) { m_wipe_tower_width = width; m_wipe_tower_depth = depth; @@ -145,13 +130,8 @@ public: // Suppress / resume G-code preview in Slic3r. Slic3r will have difficulty to differentiate the various // filament loading and cooling moves from normal extrusion moves. Therefore the writer // is asked to suppres output of some lines, which look like extrusions. -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - WipeTowerWriter& suppress_preview() { change_analyzer_line_width(0.f); m_preview_suppressed = true; return *this; } - WipeTowerWriter& resume_preview() { change_analyzer_line_width(m_default_analyzer_line_width); m_preview_suppressed = false; return *this; } -#else WipeTowerWriter& suppress_preview() { m_preview_suppressed = true; return *this; } - WipeTowerWriter& resume_preview() { m_preview_suppressed = false; return *this; } -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING + WipeTowerWriter& resume_preview() { m_preview_suppressed = false; return *this; } WipeTowerWriter& feedrate(float f) { @@ -190,12 +170,9 @@ public: Vec2f rot(this->rotate(Vec2f(x,y))); // this is where we want to go if (! m_preview_suppressed && e > 0.f && len > 0.f) { -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - change_analyzer_mm3_per_mm(len, e); -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING - // Width of a squished extrusion, corrected for the roundings of the squished extrusions. + // Width of a squished extrusion, corrected for the roundings of the squished extrusions. // This is left zero if it is a travel move. - float width = e * m_filpar[0].filament_area / (len * m_layer_height); + float width = e * m_filpar[0].filament_area / (len * m_layer_height); // Correct for the roundings of a squished extrusion. width += m_layer_height * float(1. - M_PI / 4.); if (m_extrusions.empty() || m_extrusions.back().pos != rotated_current_pos) @@ -524,9 +501,6 @@ private: float m_wipe_tower_depth = 0.f; unsigned m_last_fan_speed = 0; int current_temp = -1; -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - const float m_default_analyzer_line_width; -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING float m_used_filament_length = 0.f; GCodeFlavor m_gcode_flavor; const std::vector& m_filpar; diff --git a/src/libslic3r/Technologies.hpp b/src/libslic3r/Technologies.hpp index d8dc5a7d42..3ed0405b48 100644 --- a/src/libslic3r/Technologies.hpp +++ b/src/libslic3r/Technologies.hpp @@ -18,10 +18,6 @@ #define DISABLE_INSTANCES_SYNCH 0 // Use wxDataViewRender instead of wxDataViewCustomRenderer #define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING 0 -// Enable G-Code viewer statistics imgui dialog -#define ENABLE_GCODE_VIEWER_STATISTICS 0 -// Enable G-Code viewer comparison between toolpaths height and width detected from gcode and calculated at gcode generation -#define ENABLE_GCODE_VIEWER_DATA_CHECKING 0 // Enable project dirty state manager debug window #define ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW 0 @@ -62,5 +58,9 @@ // Enable picking using raytracing #define ENABLE_RAYCAST_PICKING_DEBUG 0 +// Enable imgui debug dialog for new gcode viewer (using libvgcode) +#define ENABLE_NEW_GCODE_VIEWER_DEBUG 0 +// Enable extension of tool position imgui dialog to show actual speed profile +#define ENABLE_ACTUAL_SPEED_DEBUG 1 #endif // _prusaslicer_technologies_h_ diff --git a/src/libslic3r/Utils.hpp b/src/libslic3r/Utils.hpp index bf291d2f50..f2ecaf577c 100644 --- a/src/libslic3r/Utils.hpp +++ b/src/libslic3r/Utils.hpp @@ -81,6 +81,7 @@ extern unsigned get_logging_level(); extern void trace(unsigned int level, const char *message); // Format memory allocated, separate thousands by comma. extern std::string format_memsize_MB(size_t n); +extern std::string format_memsize(size_t bytes, unsigned int decimals = 1); // Return string to be added to the boost::log output to inform about the current process memory allocation. // The string is non-empty if the loglevel >= info (3) or ignore_loglevel==true. // Latter is used to get the memory info from SysInfoDialog. diff --git a/src/libslic3r/utils.cpp b/src/libslic3r/utils.cpp index a493f6ebd1..7ae740f6cf 100644 --- a/src/libslic3r/utils.cpp +++ b/src/libslic3r/utils.cpp @@ -1337,6 +1337,42 @@ std::string format_memsize_MB(size_t n) return out + "MB"; } +std::string format_memsize(size_t bytes, unsigned int decimals) +{ + static constexpr const float kb = 1024.0f; + static constexpr const float mb = 1024.0f * kb; + static constexpr const float gb = 1024.0f * mb; + static constexpr const float tb = 1024.0f * gb; + + const float f_bytes = static_cast(bytes); + if (f_bytes < kb) + return std::to_string(bytes) + " bytes"; + else if (f_bytes < mb) { + const float f_kb = f_bytes / kb; + char buf[64]; + sprintf(buf, "%.*f", decimals, f_kb); + return std::to_string(bytes) + " bytes (" + std::string(buf) + "KB)"; + } + else if (f_bytes < gb) { + const float f_mb = f_bytes / mb; + char buf[64]; + sprintf(buf, "%.*f", decimals, f_mb); + return std::to_string(bytes) + " bytes (" + std::string(buf) + "MB)"; + } + else if (f_bytes < tb) { + const float f_gb = f_bytes / gb; + char buf[64]; + sprintf(buf, "%.*f", decimals, f_gb); + return std::to_string(bytes) + " bytes (" + std::string(buf) + "GB)"; + } + else { + const float f_tb = f_bytes / tb; + char buf[64]; + sprintf(buf, "%.*f", decimals, f_tb); + return std::to_string(bytes) + " bytes (" + std::string(buf) + "TB)"; + } +} + // Returns platform-specific string to be used as log output or parsed in SysInfoDialog. // The latter parses the string with (semi)colons as separators, it should look about as // "desc1: value1; desc2: value2" or similar (spaces should not matter). diff --git a/src/libvgcode/CMakeLists.txt b/src/libvgcode/CMakeLists.txt new file mode 100644 index 0000000000..fe3f0da07f --- /dev/null +++ b/src/libvgcode/CMakeLists.txt @@ -0,0 +1,80 @@ +cmake_minimum_required(VERSION 3.13) +project(libvgcode) + +# glad library +if (EMSCRIPTEN OR SLIC3R_OPENGL_ES) + set(GLAD_SOURCES + glad/include/glad/gles2.h + glad/include/KHR/khrplatform.h + glad/src/gles2.c + ) +else () + set(GLAD_SOURCES + glad/include/glad/gl.h + glad/include/KHR/khrplatform.h + glad/src/gl.c + ) +endif () + +set(LIBVGCODE_SOURCES + # API + include/ColorPrint.hpp + include/ColorRange.hpp + include/GCodeInputData.hpp + include/PathVertex.hpp + include/Types.hpp + include/Viewer.hpp + # source + src/Bitset.hpp + src/Bitset.cpp + src/CogMarker.hpp + src/CogMarker.cpp + src/ColorPrint.cpp + src/ColorRange.cpp + src/ExtrusionRoles.hpp + src/ExtrusionRoles.cpp + src/GCodeInputData.cpp + src/Layers.hpp + src/Layers.cpp + src/OpenGLUtils.hpp + src/OpenGLUtils.cpp + src/OptionTemplate.hpp + src/OptionTemplate.cpp + src/PathVertex.cpp + src/Range.hpp + src/Range.cpp + src/SegmentTemplate.hpp + src/SegmentTemplate.cpp + src/Settings.hpp + src/Settings.cpp + src/Shaders.hpp + src/ShadersES.hpp + src/ToolMarker.hpp + src/ToolMarker.cpp + src/Types.cpp + src/Utils.hpp + src/Utils.cpp + src/Viewer.cpp + src/ViewerImpl.hpp + src/ViewerImpl.cpp + src/ViewRange.hpp + src/ViewRange.cpp + ${GLAD_SOURCES} +) + +add_library(libvgcode STATIC ${LIBVGCODE_SOURCES}) + +if (EMSCRIPTEN OR SLIC3R_OPENGL_ES) + add_compile_definitions(ENABLE_OPENGL_ES) +endif() + +if (WIN32) + foreach(_source IN ITEMS ${LIBVGCODE_SOURCES}) + get_filename_component(_source_path "${_source}" PATH) + string(REPLACE "/" "\\" _group_path "${_source_path}") + source_group("${_group_path}" FILES "${_source}") + endforeach() +endif () + +# glad includes +include_directories(glad/include) \ No newline at end of file diff --git a/src/libvgcode/glad/include/KHR/khrplatform.h b/src/libvgcode/glad/include/KHR/khrplatform.h new file mode 100644 index 0000000000..01646449ca --- /dev/null +++ b/src/libvgcode/glad/include/KHR/khrplatform.h @@ -0,0 +1,311 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/src/libvgcode/glad/include/glad/gl.h b/src/libvgcode/glad/include/glad/gl.h new file mode 100644 index 0000000000..9a81409086 --- /dev/null +++ b/src/libvgcode/glad/include/glad/gl.h @@ -0,0 +1,3644 @@ +/** + * Loader generated by glad 2.0.4 on Thu Feb 1 07:09:02 2024 + * + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 0 + * + * APIs: + * - gl:core=4.6 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = False + * - LOADER = True + * - MX = False + * - ON_DEMAND = False + * + * Commandline: + * --api='gl:core=4.6' --extensions='' c --loader + * + * Online: + * http://glad.sh/#api=gl%3Acore%3D4.6&extensions=&generator=c&options=LOADER + * + */ + +#ifndef GLAD_GL_H_ +#define GLAD_GL_H_ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif +#ifdef __gl_h_ + #error OpenGL (gl.h) header already included (API: gl), remove previous include! +#endif +#define __gl_h_ 1 +#ifdef __gl3_h_ + #error OpenGL (gl3.h) header already included (API: gl), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __glext_h_ + #error OpenGL (glext.h) header already included (API: gl), remove previous include! +#endif +#define __glext_h_ 1 +#ifdef __gl3ext_h_ + #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! +#endif +#define __gl3ext_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +#define GLAD_GL +#define GLAD_OPTION_GL_LOADER + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#define GLAD_UNUSED(x) (void)(x) + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.4" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_ALWAYS 0x0207 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ARRAY_SIZE 0x92FB +#define GL_ARRAY_STRIDE 0x92FE +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_BGRA_INTEGER 0x8D9B +#define GL_BGR_INTEGER 0x8D9A +#define GL_BLEND 0x0BE2 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLOCK_INDEX 0x92FD +#define GL_BLUE 0x1905 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BUFFER 0x82E0 +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_BYTE 0x1400 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_CCW 0x0901 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLEAR 0x1500 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_CLIP_ORIGIN 0x935C +#define GL_COLOR 0x1800 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_COLOR_ENCODING 0x8296 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_RG 0x8226 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_CONDITION_SATISFIED 0x911C +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_FLAGS 0x821E +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_CONTEXT_LOST 0x0507 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_QUERY 0x8865 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CW 0x0900 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPTH 0x1801 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLAMP 0x864F +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_DITHER 0x0BD0 +#define GL_DONT_CARE 0x1100 +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EXTENSIONS 0x1F03 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FILL 0x1B02 +#define GL_FILTER 0x829A +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_FIXED 0x140C +#define GL_FIXED_ONLY 0x891D +#define GL_FLOAT 0x1406 +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEQUAL 0x0206 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_HALF_FLOAT 0x140B +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_INT 0x1404 +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_ISOLINES 0x8E7A +#define GL_IS_PER_PATCH 0x92E7 +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_KEEP 0x1E00 +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINK_STATUS 0x8B82 +#define GL_LOCATION 0x930E +#define GL_LOCATION_COMPONENT 0x934A +#define GL_LOCATION_INDEX 0x930F +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_MAJOR_VERSION 0x821B +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MATRIX_STRIDE 0x92FF +#define GL_MAX 0x8008 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VIEWPORTS 0x825B +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_WIDTH 0x827E +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_MIN 0x8007 +#define GL_MINOR_VERSION 0x821C +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIPMAP 0x8293 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +#define GL_MULTISAMPLE 0x809D +#define GL_NAME_LENGTH 0x92F9 +#define GL_NAND 0x150E +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOR 0x1508 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_EXTENSIONS 0x821D +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_OBJECT_TYPE 0x9112 +#define GL_OFFSET 0x92FC +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OR 0x1507 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_PATCHES 0x000E +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_QUADS 0x0007 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_QUERY 0x82E3 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_QUERY_TARGET 0x82EA +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_R16 0x822A +#define GL_R16F 0x822D +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R16_SNORM 0x8F98 +#define GL_R32F 0x822E +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_R3_G3_B2 0x2A10 +#define GL_R8 0x8229 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R8_SNORM 0x8F94 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_READ_BUFFER 0x0C02 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_READ_ONLY 0x88B8 +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_READ_WRITE 0x88BA +#define GL_RED 0x1903 +#define GL_RED_INTEGER 0x8D94 +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_RG 0x8227 +#define GL_RG16 0x822C +#define GL_RG16F 0x822F +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG16_SNORM 0x8F99 +#define GL_RG32F 0x8230 +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_RG8 0x822B +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB10_A2UI 0x906F +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB16F 0x881B +#define GL_RGB16I 0x8D89 +#define GL_RGB16UI 0x8D77 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGB32F 0x8815 +#define GL_RGB32I 0x8D83 +#define GL_RGB32UI 0x8D71 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB565 0x8D62 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGB8I 0x8D8F +#define GL_RGB8UI 0x8D7D +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGB9_E5 0x8C3D +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA16F 0x881A +#define GL_RGBA16I 0x8D88 +#define GL_RGBA16UI 0x8D76 +#define GL_RGBA16_SNORM 0x8F9B +#define GL_RGBA2 0x8055 +#define GL_RGBA32F 0x8814 +#define GL_RGBA32I 0x8D82 +#define GL_RGBA32UI 0x8D70 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RGBA8I 0x8D8E +#define GL_RGBA8UI 0x8D7C +#define GL_RGBA8_SNORM 0x8F97 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RG_INTEGER 0x8228 +#define GL_RIGHT 0x0407 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_SET 0x150F +#define GL_SHADER 0x82E1 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHORT 0x1402 +#define GL_SIGNALED 0x9119 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_COLOR 0x88F9 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STATIC_COPY 0x88E6 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_STREAM_COPY 0x88E2 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_SYNC_STATUS 0x9114 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TEXTURE_TARGET 0x1006 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_TIMESTAMP 0x8E28 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_TRUE 1 +#define GL_TYPE 0x92FA +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNALED 0x9118 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_VERTEX_TEXTURE 0x829B +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_WAIT_FAILED 0x911D +#define GL_WRITE_ONLY 0x88B9 +#define GL_XOR 0x1506 +#define GL_ZERO 0 +#define GL_ZERO_TO_ONE 0x935F + + +#include +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + + +#define GL_VERSION_1_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_0; +#define GL_VERSION_1_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_1; +#define GL_VERSION_1_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_2; +#define GL_VERSION_1_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_3; +#define GL_VERSION_1_4 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_4; +#define GL_VERSION_1_5 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_5; +#define GL_VERSION_2_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_2_0; +#define GL_VERSION_2_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_2_1; +#define GL_VERSION_3_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_0; +#define GL_VERSION_3_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_1; +#define GL_VERSION_3_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_2; +#define GL_VERSION_3_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_3_3; +#define GL_VERSION_4_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_0; +#define GL_VERSION_4_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_1; +#define GL_VERSION_4_2 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_2; +#define GL_VERSION_4_3 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_3; +#define GL_VERSION_4_4 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_4; +#define GL_VERSION_4_5 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_5; +#define GL_VERSION_4_6 1 +GLAD_API_CALL int GLAD_GL_VERSION_4_6; + + +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); +typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef void (GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint * samplers); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); +typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); +typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble * data); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +typedef GLuint (GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint * param); +typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint * param); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); +typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint * params); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint * indices); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); + +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +#define glBeginQueryIndexed glad_glBeginQueryIndexed +GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; +#define glBindBuffersBase glad_glBindBuffersBase +GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; +#define glBindBuffersRange glad_glBindBuffersRange +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; +#define glBindImageTexture glad_glBindImageTexture +GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; +#define glBindImageTextures glad_glBindImageTextures +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +GLAD_API_CALL PFNGLBINDSAMPLERSPROC glad_glBindSamplers; +#define glBindSamplers glad_glBindSamplers +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; +#define glBindTextureUnit glad_glBindTextureUnit +GLAD_API_CALL PFNGLBINDTEXTURESPROC glad_glBindTextures; +#define glBindTextures glad_glBindTextures +GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +#define glBindTransformFeedback glad_glBindTransformFeedback +GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; +#define glBindVertexBuffer glad_glBindVertexBuffer +GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; +#define glBindVertexBuffers glad_glBindVertexBuffers +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; +#define glBlendEquationSeparatei glad_glBlendEquationSeparatei +GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; +#define glBlendEquationi glad_glBlendEquationi +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; +#define glBlendFuncSeparatei glad_glBlendFuncSeparatei +GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci; +#define glBlendFunci glad_glBlendFunci +GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; +#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; +#define glBufferStorage glad_glBufferStorage +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; +#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus +GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; +#define glClearBufferData glad_glClearBufferData +GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; +#define glClearBufferSubData glad_glClearBufferSubData +GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; +#define glClearNamedBufferData glad_glClearNamedBufferData +GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; +#define glClearNamedBufferSubData glad_glClearNamedBufferSubData +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; +#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; +#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; +#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv +GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; +#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; +#define glClearTexImage glad_glClearTexImage +GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; +#define glClearTexSubImage glad_glClearTexSubImage +GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +GLAD_API_CALL PFNGLCLIPCONTROLPROC glad_glClipControl; +#define glClipControl glad_glClipControl +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; +#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; +#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; +#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D +GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; +#define glCopyImageSubData glad_glCopyImageSubData +GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; +#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; +#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; +#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D +GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; +#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D +GLAD_API_CALL PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; +#define glCreateBuffers glad_glCreateBuffers +GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; +#define glCreateFramebuffers glad_glCreateFramebuffers +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; +#define glCreateProgramPipelines glad_glCreateProgramPipelines +GLAD_API_CALL PFNGLCREATEQUERIESPROC glad_glCreateQueries; +#define glCreateQueries glad_glCreateQueries +GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; +#define glCreateRenderbuffers glad_glCreateRenderbuffers +GLAD_API_CALL PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; +#define glCreateSamplers glad_glCreateSamplers +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +GLAD_API_CALL PFNGLCREATETEXTURESPROC glad_glCreateTextures; +#define glCreateTextures glad_glCreateTextures +GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; +#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks +GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; +#define glCreateVertexArrays glad_glCreateVertexArrays +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks +GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; +#define glDepthRangeArrayv glad_glDepthRangeArrayv +GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; +#define glDepthRangeIndexed glad_glDepthRangeIndexed +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; +#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; +#define glDispatchCompute glad_glDispatchCompute +GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; +#define glDispatchComputeIndirect glad_glDispatchComputeIndirect +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_glDrawArraysIndirect +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; +#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance +GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_glDrawElementsIndirect +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; +#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; +#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +#define glDrawTransformFeedback glad_glDrawTransformFeedback +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; +#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream +GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; +#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; +#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +#define glEndQueryIndexed glad_glEndQueryIndexed +GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; +#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange +GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; +#define glFramebufferParameteri glad_glFramebufferParameteri +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_glGenTransformFeedbacks +GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; +#define glGenerateTextureMipmap glad_glGenerateTextureMipmap +GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; +#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +#define glGetActiveSubroutineName glad_glGetActiveSubroutineName +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; +#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName +GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; +#define glGetCompressedTextureImage glad_glGetCompressedTextureImage +GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; +#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +GLAD_API_CALL PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; +#define glGetDoublei_v glad_glGetDoublei_v +GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_glGetFloati_v; +#define glGetFloati_v glad_glGetFloati_v +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex +GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; +#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv +GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; +#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus +GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; +#define glGetInternalformati64v glad_glGetInternalformati64v +GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +#define glGetInternalformativ glad_glGetInternalformativ +GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; +#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v +GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; +#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv +GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; +#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv +GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; +#define glGetNamedBufferSubData glad_glGetNamedBufferSubData +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; +#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; +#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv +GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; +#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv +GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; +#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; +#define glGetProgramResourceIndex glad_glGetProgramResourceIndex +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; +#define glGetProgramResourceLocation glad_glGetProgramResourceLocation +GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; +#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex +GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; +#define glGetProgramResourceName glad_glGetProgramResourceName +GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; +#define glGetProgramResourceiv glad_glGetProgramResourceiv +GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +#define glGetProgramStageiv glad_glGetProgramStageiv +GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; +#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; +#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; +#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v +GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; +#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv +GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +#define glGetQueryIndexediv glad_glGetQueryIndexediv +GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v +GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +#define glGetSubroutineIndex glad_glGetSubroutineIndex +GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation +GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; +#define glGetTextureImage glad_glGetTextureImage +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; +#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv +GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; +#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; +#define glGetTextureParameterIiv glad_glGetTextureParameterIiv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; +#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; +#define glGetTextureParameterfv glad_glGetTextureParameterfv +GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; +#define glGetTextureParameteriv glad_glGetTextureParameteriv +GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; +#define glGetTextureSubImage glad_glGetTextureSubImage +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; +#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; +#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; +#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv +GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv +GLAD_API_CALL PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +#define glGetUniformdv glad_glGetUniformdv +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; +#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv +GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; +#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv +GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; +#define glGetVertexArrayiv glad_glGetVertexArrayiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; +#define glGetVertexAttribLdv glad_glGetVertexAttribLdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; +#define glGetnCompressedTexImage glad_glGetnCompressedTexImage +GLAD_API_CALL PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; +#define glGetnTexImage glad_glGetnTexImage +GLAD_API_CALL PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; +#define glGetnUniformdv glad_glGetnUniformdv +GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; +#define glGetnUniformfv glad_glGetnUniformfv +GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; +#define glGetnUniformiv glad_glGetnUniformiv +GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; +#define glGetnUniformuiv glad_glGetnUniformuiv +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; +#define glInvalidateBufferData glad_glInvalidateBufferData +GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; +#define glInvalidateBufferSubData glad_glInvalidateBufferSubData +GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +#define glInvalidateFramebuffer glad_glInvalidateFramebuffer +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; +#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData +GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; +#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData +GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer +GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; +#define glInvalidateTexImage glad_glInvalidateTexImage +GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; +#define glInvalidateTexSubImage glad_glInvalidateTexSubImage +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +#define glIsTransformFeedback glad_glIsTransformFeedback +GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; +#define glMapNamedBuffer glad_glMapNamedBuffer +GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; +#define glMapNamedBufferRange glad_glMapNamedBufferRange +GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; +#define glMemoryBarrier glad_glMemoryBarrier +GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; +#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion +GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; +#define glMinSampleShading glad_glMinSampleShading +GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; +#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect +GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; +#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; +#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect +GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; +#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount +GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; +#define glNamedBufferData glad_glNamedBufferData +GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; +#define glNamedBufferStorage glad_glNamedBufferStorage +GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; +#define glNamedBufferSubData glad_glNamedBufferSubData +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; +#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; +#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; +#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; +#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; +#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; +#define glNamedFramebufferTexture glad_glNamedFramebufferTexture +GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; +#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; +#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage +GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; +#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample +GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +#define glPatchParameterfv glad_glPatchParameterfv +GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +#define glPatchParameteri glad_glPatchParameteri +GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_glPauseTransformFeedback +GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; +#define glPolygonOffsetClamp glad_glPolygonOffsetClamp +GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex +GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +#define glProgramUniform1d glad_glProgramUniform1d +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +#define glProgramUniform1dv glad_glProgramUniform1dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +#define glProgramUniform1iv glad_glProgramUniform1iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +#define glProgramUniform2d glad_glProgramUniform2d +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +#define glProgramUniform2dv glad_glProgramUniform2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +#define glProgramUniform3d glad_glProgramUniform3d +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +#define glProgramUniform3dv glad_glProgramUniform3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +#define glProgramUniform4d glad_glProgramUniform4d +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +#define glProgramUniform4dv glad_glProgramUniform4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex +GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter +GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels; +#define glReadnPixels glad_glReadnPixels +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_glResumeTransformFeedback +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; +#define glScissorArrayv glad_glScissorArrayv +GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; +#define glScissorIndexed glad_glScissorIndexed +GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; +#define glScissorIndexedv glad_glScissorIndexedv +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; +#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding +GLAD_API_CALL PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; +#define glSpecializeShader glad_glSpecializeShader +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; +#define glTexBufferRange glad_glTexBufferRange +GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample +GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample +GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; +#define glTexStorage1D glad_glTexStorage1D +GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +#define glTexStorage2D glad_glTexStorage2D +GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; +#define glTexStorage2DMultisample glad_glTexStorage2DMultisample +GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +#define glTexStorage3D glad_glTexStorage3D +GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; +#define glTexStorage3DMultisample glad_glTexStorage3DMultisample +GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +GLAD_API_CALL PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; +#define glTextureBarrier glad_glTextureBarrier +GLAD_API_CALL PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; +#define glTextureBuffer glad_glTextureBuffer +GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; +#define glTextureBufferRange glad_glTextureBufferRange +GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; +#define glTextureParameterIiv glad_glTextureParameterIiv +GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; +#define glTextureParameterIuiv glad_glTextureParameterIuiv +GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; +#define glTextureParameterf glad_glTextureParameterf +GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; +#define glTextureParameterfv glad_glTextureParameterfv +GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; +#define glTextureParameteri glad_glTextureParameteri +GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; +#define glTextureParameteriv glad_glTextureParameteriv +GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; +#define glTextureStorage1D glad_glTextureStorage1D +GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; +#define glTextureStorage2D glad_glTextureStorage2D +GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; +#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample +GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; +#define glTextureStorage3D glad_glTextureStorage3D +GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; +#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample +GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; +#define glTextureSubImage1D glad_glTextureSubImage1D +GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; +#define glTextureSubImage2D glad_glTextureSubImage2D +GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; +#define glTextureSubImage3D glad_glTextureSubImage3D +GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_glTextureView; +#define glTextureView glad_glTextureView +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; +#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; +#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +GLAD_API_CALL PFNGLUNIFORM1DPROC glad_glUniform1d; +#define glUniform1d glad_glUniform1d +GLAD_API_CALL PFNGLUNIFORM1DVPROC glad_glUniform1dv; +#define glUniform1dv glad_glUniform1dv +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +GLAD_API_CALL PFNGLUNIFORM2DPROC glad_glUniform2d; +#define glUniform2d glad_glUniform2d +GLAD_API_CALL PFNGLUNIFORM2DVPROC glad_glUniform2dv; +#define glUniform2dv glad_glUniform2dv +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +GLAD_API_CALL PFNGLUNIFORM3DPROC glad_glUniform3d; +#define glUniform3d glad_glUniform3d +GLAD_API_CALL PFNGLUNIFORM3DVPROC glad_glUniform3dv; +#define glUniform3dv glad_glUniform3dv +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +GLAD_API_CALL PFNGLUNIFORM4DPROC glad_glUniform4d; +#define glUniform4d glad_glUniform4d +GLAD_API_CALL PFNGLUNIFORM4DVPROC glad_glUniform4dv; +#define glUniform4dv glad_glUniform4dv +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +#define glUniformMatrix2dv glad_glUniformMatrix2dv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +#define glUniformMatrix3dv glad_glUniformMatrix3dv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +#define glUniformMatrix4dv glad_glUniformMatrix4dv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv +GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; +#define glUnmapNamedBuffer glad_glUnmapNamedBuffer +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; +#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; +#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; +#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat +GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; +#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat +GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; +#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor +GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; +#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; +#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer +GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; +#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers +GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; +#define glVertexAttribBinding glad_glVertexAttribBinding +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; +#define glVertexAttribFormat glad_glVertexAttribFormat +GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui +GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; +#define glVertexAttribIFormat glad_glVertexAttribIFormat +GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; +#define glVertexAttribL1d glad_glVertexAttribL1d +GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; +#define glVertexAttribL1dv glad_glVertexAttribL1dv +GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; +#define glVertexAttribL2d glad_glVertexAttribL2d +GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; +#define glVertexAttribL2dv glad_glVertexAttribL2dv +GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; +#define glVertexAttribL3d glad_glVertexAttribL3d +GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; +#define glVertexAttribL3dv glad_glVertexAttribL3dv +GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; +#define glVertexAttribL4d glad_glVertexAttribL4d +GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; +#define glVertexAttribL4dv glad_glVertexAttribL4dv +GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; +#define glVertexAttribLFormat glad_glVertexAttribLFormat +GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; +#define glVertexAttribLPointer glad_glVertexAttribLPointer +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui +GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui +GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui +GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui +GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; +#define glVertexBindingDivisor glad_glVertexBindingDivisor +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; +#define glViewportArrayv glad_glViewportArrayv +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; +#define glViewportIndexedf glad_glViewportIndexedf +GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; +#define glViewportIndexedfv glad_glViewportIndexedfv +GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync + + + + + +GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGL( GLADloadfunc load); + + +#ifdef GLAD_GL + +GLAD_API_CALL int gladLoaderLoadGL(void); +GLAD_API_CALL void gladLoaderUnloadGL(void); + +#endif + +#ifdef __cplusplus +} +#endif +#endif diff --git a/src/libvgcode/glad/include/glad/gles2.h b/src/libvgcode/glad/include/glad/gles2.h new file mode 100644 index 0000000000..2983e1df52 --- /dev/null +++ b/src/libvgcode/glad/include/glad/gles2.h @@ -0,0 +1,1637 @@ +/** + * Loader generated by glad 2.0.4 on Thu Feb 1 07:09:02 2024 + * + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 0 + * + * APIs: + * - gles2=3.0 + * + * Options: + * - ALIAS = False + * - DEBUG = False + * - HEADER_ONLY = False + * - LOADER = True + * - MX = False + * - ON_DEMAND = False + * + * Commandline: + * --api='gles2=3.0' --extensions='' c --loader + * + * Online: + * http://glad.sh/#api=gles2%3D3.0&extensions=&generator=c&options=LOADER + * + */ + +#ifndef GLAD_GLES2_H_ +#define GLAD_GLES2_H_ + +#ifdef __clang__ +#pragma clang diagnostic push +#pragma clang diagnostic ignored "-Wreserved-id-macro" +#endif +#ifdef __gl2_h_ + #error OpenGL ES 2 header already included (API: gles2), remove previous include! +#endif +#define __gl2_h_ 1 +#ifdef __gles2_gl2_h_ + #error OpenGL ES 2 header already included (API: gles2), remove previous include! +#endif +#define __gles2_gl2_h_ 1 +#ifdef __gl3_h_ + #error OpenGL ES 3 header already included (API: gles2), remove previous include! +#endif +#define __gl3_h_ 1 +#ifdef __gles2_gl3_h_ + #error OpenGL ES 3 header already included (API: gles2), remove previous include! +#endif +#define __gles2_gl3_h_ 1 +#ifdef __clang__ +#pragma clang diagnostic pop +#endif + +#define GLAD_GLES2 +#define GLAD_OPTION_GLES2_LOADER + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#define GLAD_UNUSED(x) (void)(x) + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.4" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALPHA 0x1906 +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_ALWAYS 0x0207 +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_BACK 0x0405 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLUE 0x1905 +#define GL_BLUE_BITS 0x0D54 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BYTE 0x1400 +#define GL_CCW 0x0901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_COLOR 0x1800 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_COMPILE_STATUS 0x8B81 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONDITION_SATISFIED 0x911C +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_CURRENT_QUERY 0x8865 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_CW 0x0900 +#define GL_DECR 0x1E03 +#define GL_DECR_WRAP 0x8508 +#define GL_DELETE_STATUS 0x8B80 +#define GL_DEPTH 0x1801 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DITHER 0x0BD0 +#define GL_DONT_CARE 0x1100 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_EQUAL 0x0202 +#define GL_EXTENSIONS 0x1F03 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FIXED 0x140C +#define GL_FLOAT 0x1406 +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4 0x8B5C +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_GEQUAL 0x0206 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_BITS 0x0D53 +#define GL_HALF_FLOAT 0x140B +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_HIGH_INT 0x8DF5 +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_INCR 0x1E02 +#define GL_INCR_WRAP 0x8507 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_INT 0x1404 +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERT 0x150A +#define GL_KEEP 0x1E00 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINK_STATUS 0x8B82 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_LOW_INT 0x8DF3 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAJOR_VERSION 0x821B +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAX 0x8008 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_MIN 0x8007 +#define GL_MINOR_VERSION 0x821C +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_NUM_EXTENSIONS 0x821D +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_OBJECT_TYPE 0x9112 +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_POINTS 0x0000 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_R16F 0x822D +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32F 0x822E +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_R8 0x8229 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R8_SNORM 0x8F94 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_READ_BUFFER 0x0C02 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RED 0x1903 +#define GL_RED_BITS 0x0D52 +#define GL_RED_INTEGER 0x8D94 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_RG 0x8227 +#define GL_RG16F 0x822F +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32F 0x8230 +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_RG8 0x822B +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB 0x1907 +#define GL_RGB10_A2 0x8059 +#define GL_RGB10_A2UI 0x906F +#define GL_RGB16F 0x881B +#define GL_RGB16I 0x8D89 +#define GL_RGB16UI 0x8D77 +#define GL_RGB32F 0x8815 +#define GL_RGB32I 0x8D83 +#define GL_RGB32UI 0x8D71 +#define GL_RGB565 0x8D62 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGB8I 0x8D8F +#define GL_RGB8UI 0x8D7D +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGB9_E5 0x8C3D +#define GL_RGBA 0x1908 +#define GL_RGBA16F 0x881A +#define GL_RGBA16I 0x8D88 +#define GL_RGBA16UI 0x8D76 +#define GL_RGBA32F 0x8814 +#define GL_RGBA32I 0x8D82 +#define GL_RGBA32UI 0x8D70 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RGBA8I 0x8D8E +#define GL_RGBA8UI 0x8D7C +#define GL_RGBA8_SNORM 0x8F97 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RG_INTEGER 0x8228 +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_TYPE 0x8B4F +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_SHORT 0x1402 +#define GL_SIGNALED 0x9119 +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_STATIC_COPY 0x88E6 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STREAM_COPY 0x88E2 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_SYNC_STATUS 0x9114 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRUE 1 +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNSIGNALED 0x9118 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_VIEWPORT 0x0BA2 +#define GL_WAIT_FAILED 0x911D +#define GL_ZERO 0 + + +#include +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); + + +#define GL_ES_VERSION_2_0 1 +GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0; +#define GL_ES_VERSION_3_0 1 +GLAD_API_CALL int GLAD_GL_ES_VERSION_3_0; + + +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); +typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); +typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); +typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); +typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); +typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); +typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); +typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); + +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +#define glBindTransformFeedback glad_glBindTransformFeedback +GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks +GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_glGenTransformFeedbacks +GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; +#define glGetInternalformativ glad_glGetInternalformativ +GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; +#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; +#define glInvalidateFramebuffer glad_glInvalidateFramebuffer +GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; +#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +#define glIsTransformFeedback glad_glIsTransformFeedback +GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_glPauseTransformFeedback +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; +#define glReleaseShaderCompiler glad_glReleaseShaderCompiler +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_glResumeTransformFeedback +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; +#define glShaderBinary glad_glShaderBinary +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; +#define glTexStorage2D glad_glTexStorage2D +GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; +#define glTexStorage3D glad_glTexStorage3D +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync + + + + + +GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load); + + +#ifdef GLAD_GLES2 + +GLAD_API_CALL int gladLoaderLoadGLES2(void); +GLAD_API_CALL void gladLoaderUnloadGLES2(void); + +#endif /* GLAD_GLES2 */ + + +#ifdef __cplusplus +} +#endif +#endif diff --git a/src/libvgcode/glad/src/gl.c b/src/libvgcode/glad/src/gl.c new file mode 100644 index 0000000000..3a09be685d --- /dev/null +++ b/src/libvgcode/glad/src/gl.c @@ -0,0 +1,1786 @@ +/** + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + */ +#include +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_VERSION_4_0 = 0; +int GLAD_GL_VERSION_4_1 = 0; +int GLAD_GL_VERSION_4_2 = 0; +int GLAD_GL_VERSION_4_3 = 0; +int GLAD_GL_VERSION_4_4 = 0; +int GLAD_GL_VERSION_4_5 = 0; +int GLAD_GL_VERSION_4_6 = 0; + + + +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; +PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; +PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; +PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; +PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; +PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; +PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; +PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; +PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; +PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; +PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; +PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; +PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; +PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; +PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; +PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; +PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; +PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; +PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; +PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; +PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; +PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; +PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; +PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; +PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; +PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL; +PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL; +PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL; +PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; +PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; +PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; +PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; +PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; +PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; +PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL; +PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; +PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; +PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; +PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; +PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; +PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; +PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; +PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; +PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; +PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; +PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; +PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; +PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; +PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; +PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; +PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; +PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; +PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; +PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; +PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; +PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; +PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; +PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; +PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; +PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; +PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; +PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; +PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; + + +static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); +} +static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_2) return; + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D"); + glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D"); +} +static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_3) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D"); + glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D"); + glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); +} +static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_4) return; + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays"); + glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv"); + glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri"); + glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv"); +} +static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_5) return; + glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries"); + glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData"); + glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv"); + glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer"); +} +static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_2_0) return; + glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, 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glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC) 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glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv"); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); + 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(PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv"); + glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv"); + glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv"); + glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData"); + glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData"); + glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer"); + glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange"); + glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion"); + glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData"); + glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage"); + glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData"); + glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer"); + glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers"); + glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri"); + glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer"); + glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer"); + glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture"); + glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer"); + glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage"); + glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample"); + glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels"); + glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier"); + glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer"); + glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange"); + glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv"); + glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv"); + glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf"); + glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv"); + glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri"); + glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv"); + glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D"); + glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D"); + glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample"); + glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D"); + glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample"); + glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D"); + glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D"); + glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D"); + glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase"); + glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange"); + glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer"); + glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding"); + glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat"); + glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat"); + glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat"); + glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor"); + glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer"); + glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer"); + glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers"); +} +static void glad_gl_load_GL_VERSION_4_6( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_4_6) return; + glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawArraysIndirectCount"); + glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawElementsIndirectCount"); + glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp"); + glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC) load(userptr, "glSpecializeShader"); +} + + + +static void glad_gl_free_extensions(char **exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; exts_i[index]; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_get_extensions( const char **out_exts, char ***out_exts_i) { +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) + if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i)); + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str == NULL) { + exts_i[index] = NULL; + glad_gl_free_extensions(exts_i); + return 0; + } + + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + exts_i[index] = local_str; + } + exts_i[index] = NULL; + + *out_exts_i = exts_i; + + return 1; + } +#else + GLAD_UNUSED(out_exts_i); +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); + return 1; +} +static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) { + if(exts_i) { + unsigned int index; + for(index = 0; exts_i[index]; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } else { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gl(void) { + const char *exts = NULL; + char **exts_i = NULL; + if (!glad_gl_get_extensions(&exts, &exts_i)) return 0; + + GLAD_UNUSED(glad_gl_has_extension); + + glad_gl_free_extensions(exts_i); + + return 1; +} + +static int glad_gl_find_core_gl(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; + GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; + GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; + GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; + GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; + GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; + GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + version = glad_gl_find_core_gl(); + + glad_gl_load_GL_VERSION_1_0(load, userptr); + glad_gl_load_GL_VERSION_1_1(load, userptr); + glad_gl_load_GL_VERSION_1_2(load, userptr); + glad_gl_load_GL_VERSION_1_3(load, userptr); + glad_gl_load_GL_VERSION_1_4(load, userptr); + glad_gl_load_GL_VERSION_1_5(load, userptr); + glad_gl_load_GL_VERSION_2_0(load, userptr); + glad_gl_load_GL_VERSION_2_1(load, userptr); + glad_gl_load_GL_VERSION_3_0(load, userptr); + glad_gl_load_GL_VERSION_3_1(load, userptr); + glad_gl_load_GL_VERSION_3_2(load, userptr); + glad_gl_load_GL_VERSION_3_3(load, userptr); + glad_gl_load_GL_VERSION_4_0(load, userptr); + glad_gl_load_GL_VERSION_4_1(load, userptr); + glad_gl_load_GL_VERSION_4_2(load, userptr); + glad_gl_load_GL_VERSION_4_3(load, userptr); + glad_gl_load_GL_VERSION_4_4(load, userptr); + glad_gl_load_GL_VERSION_4_5(load, userptr); + glad_gl_load_GL_VERSION_4_6(load, userptr); + + if (!glad_gl_find_extensions_gl()) return 0; + + + + return version; +} + + +int gladLoadGL( GLADloadfunc load) { + return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + +#ifdef GLAD_GL + +#ifndef GLAD_LOADER_LIBRARY_C_ +#define GLAD_LOADER_LIBRARY_C_ + +#include +#include + +#if GLAD_PLATFORM_WIN32 +#include +#else +#include +#endif + + +static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + void *handle = NULL; + int i; + + for (i = 0; i < length; ++i) { +#if GLAD_PLATFORM_WIN32 + #if GLAD_PLATFORM_UWP + size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); + LPWSTR buffer = (LPWSTR) malloc(buffer_size); + if (buffer != NULL) { + int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); + if (ret != 0) { + handle = (void*) LoadPackagedLibrary(buffer, 0); + } + free((void*) buffer); + } + #else + handle = (void*) LoadLibraryA(lib_names[i]); + #endif +#else + handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); +#endif + if (handle != NULL) { + return handle; + } + } + + return NULL; +} + +static void glad_close_dlopen_handle(void* handle) { + if (handle != NULL) { +#if GLAD_PLATFORM_WIN32 + FreeLibrary((HMODULE) handle); +#else + dlclose(handle); +#endif + } +} + +static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { + if (handle == NULL) { + return NULL; + } + +#if GLAD_PLATFORM_WIN32 + return (GLADapiproc) GetProcAddress((HMODULE) handle, name); +#else + return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); +#endif +} + +#endif /* GLAD_LOADER_LIBRARY_C_ */ + +typedef void* (GLAD_API_PTR *GLADglprocaddrfunc)(const char*); +struct _glad_gl_userptr { + void *handle; + GLADglprocaddrfunc gl_get_proc_address_ptr; +}; + +static GLADapiproc glad_gl_get_proc(void *vuserptr, const char *name) { + struct _glad_gl_userptr userptr = *(struct _glad_gl_userptr*) vuserptr; + GLADapiproc result = NULL; + + if(userptr.gl_get_proc_address_ptr != NULL) { + result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.gl_get_proc_address_ptr(name); + } + if(result == NULL) { + result = glad_dlsym_handle(userptr.handle, name); + } + + return result; +} + +static void* _glad_GL_loader_handle = NULL; + +static void* glad_gl_dlopen_handle(void) { +#if GLAD_PLATFORM_APPLE + static const char *NAMES[] = { + "../Frameworks/OpenGL.framework/OpenGL", + "/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" + }; +#elif GLAD_PLATFORM_WIN32 + static const char *NAMES[] = {"opengl32.dll"}; +#else + static const char *NAMES[] = { + #if defined(__CYGWIN__) + "libGL-1.so", + #endif + "libGL.so.1", + "libGL.so" + }; +#endif + + if (_glad_GL_loader_handle == NULL) { + _glad_GL_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + } + + return _glad_GL_loader_handle; +} + +static struct _glad_gl_userptr glad_gl_build_userptr(void *handle) { + struct _glad_gl_userptr userptr; + + userptr.handle = handle; +#if GLAD_PLATFORM_APPLE || defined(__HAIKU__) + userptr.gl_get_proc_address_ptr = NULL; +#elif GLAD_PLATFORM_WIN32 + userptr.gl_get_proc_address_ptr = + (GLADglprocaddrfunc) glad_dlsym_handle(handle, "wglGetProcAddress"); +#else + userptr.gl_get_proc_address_ptr = + (GLADglprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB"); +#endif + + return userptr; +} + +int gladLoaderLoadGL(void) { + int version = 0; + void *handle; + int did_load = 0; + struct _glad_gl_userptr userptr; + + did_load = _glad_GL_loader_handle == NULL; + handle = glad_gl_dlopen_handle(); + if (handle) { + userptr = glad_gl_build_userptr(handle); + + version = gladLoadGLUserPtr(glad_gl_get_proc, &userptr); + + if (did_load) { + gladLoaderUnloadGL(); + } + } + + return version; +} + + + +void gladLoaderUnloadGL(void) { + if (_glad_GL_loader_handle != NULL) { + glad_close_dlopen_handle(_glad_GL_loader_handle); + _glad_GL_loader_handle = NULL; + } +} + +#endif /* GLAD_GL */ + +#ifdef __cplusplus +} +#endif diff --git a/src/libvgcode/glad/src/gles2.c b/src/libvgcode/glad/src/gles2.c new file mode 100644 index 0000000000..e9642e97f4 --- /dev/null +++ b/src/libvgcode/glad/src/gles2.c @@ -0,0 +1,877 @@ +/** + * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0 + */ +#include +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + +#ifdef __cplusplus +extern "C" { +#endif + + + +int GLAD_GL_ES_VERSION_2_0 = 0; +int GLAD_GL_ES_VERSION_3_0 = 0; + + + +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; +PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; + + +static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ES_VERSION_2_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog"); + glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPolygonOffset = 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glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv"); + glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying"); + glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex"); + glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv"); + glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv"); + glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer"); + glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer"); + glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery"); + glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler"); + glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync"); + glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange"); + glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); + glad_glRenderbufferStorageMultisample = 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(PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv"); + glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv"); + glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv"); + glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer"); + glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i"); + glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv"); + glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui"); + glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv"); + glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer"); + glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync"); +} + + + +static void glad_gl_free_extensions(char **exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; exts_i[index]; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_get_extensions( const char **out_exts, char ***out_exts_i) { +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) + if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i)); + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str == NULL) { + exts_i[index] = NULL; + glad_gl_free_extensions(exts_i); + return 0; + } + + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + exts_i[index] = local_str; + } + exts_i[index] = NULL; + + *out_exts_i = exts_i; + + return 1; + } +#else + GLAD_UNUSED(out_exts_i); +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); + return 1; +} +static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) { + if(exts_i) { + unsigned int index; + for(index = 0; exts_i[index]; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } else { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gles2(void) { + const char *exts = NULL; + char **exts_i = NULL; + if (!glad_gl_get_extensions(&exts, &exts_i)) return 0; + + GLAD_UNUSED(glad_gl_has_extension); + + glad_gl_free_extensions(exts_i); + + return 1; +} + +static int glad_gl_find_core_gles2(void) { + int i; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + "OpenGL SC ", + NULL + }; + int major = 0; + int minor = 0; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + version = glad_gl_find_core_gles2(); + + glad_gl_load_GL_ES_VERSION_2_0(load, userptr); + glad_gl_load_GL_ES_VERSION_3_0(load, userptr); + + if (!glad_gl_find_extensions_gles2()) return 0; + + + + return version; +} + + +int gladLoadGLES2( GLADloadfunc load) { + return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + +#ifdef GLAD_GLES2 + +#ifndef GLAD_LOADER_LIBRARY_C_ +#define GLAD_LOADER_LIBRARY_C_ + +#include +#include + +#if GLAD_PLATFORM_WIN32 +#include +#else +#include +#endif + + +static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + void *handle = NULL; + int i; + + for (i = 0; i < length; ++i) { +#if GLAD_PLATFORM_WIN32 + #if GLAD_PLATFORM_UWP + size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); + LPWSTR buffer = (LPWSTR) malloc(buffer_size); + if (buffer != NULL) { + int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); + if (ret != 0) { + handle = (void*) LoadPackagedLibrary(buffer, 0); + } + free((void*) buffer); + } + #else + handle = (void*) LoadLibraryA(lib_names[i]); + #endif +#else + handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); +#endif + if (handle != NULL) { + return handle; + } + } + + return NULL; +} + +static void glad_close_dlopen_handle(void* handle) { + if (handle != NULL) { +#if GLAD_PLATFORM_WIN32 + FreeLibrary((HMODULE) handle); +#else + dlclose(handle); +#endif + } +} + +static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { + if (handle == NULL) { + return NULL; + } + +#if GLAD_PLATFORM_WIN32 + return (GLADapiproc) GetProcAddress((HMODULE) handle, name); +#else + return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); +#endif +} + +#endif /* GLAD_LOADER_LIBRARY_C_ */ + +#if GLAD_PLATFORM_EMSCRIPTEN +#ifndef GLAD_EGL_H_ + typedef void (*__eglMustCastToProperFunctionPointerType)(void); + typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char *name); +#endif + extern __eglMustCastToProperFunctionPointerType emscripten_GetProcAddress(const char *name); +#elif GLAD_GLES2_USE_SYSTEM_EGL + #include + typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char *name); +#else + #include +#endif + + +struct _glad_gles2_userptr { + void *handle; + PFNEGLGETPROCADDRESSPROC get_proc_address_ptr; +}; + + +static GLADapiproc glad_gles2_get_proc(void *vuserptr, const char* name) { + struct _glad_gles2_userptr userptr = *(struct _glad_gles2_userptr*) vuserptr; + GLADapiproc result = NULL; + +#if GLAD_PLATFORM_EMSCRIPTEN + GLAD_UNUSED(glad_dlsym_handle); +#else + result = glad_dlsym_handle(userptr.handle, name); +#endif + if (result == NULL) { + result = userptr.get_proc_address_ptr(name); + } + + return result; +} + +static void* _glad_GLES2_loader_handle = NULL; + +static void* glad_gles2_dlopen_handle(void) { +#if GLAD_PLATFORM_EMSCRIPTEN +#elif GLAD_PLATFORM_APPLE + static const char *NAMES[] = {"libGLESv2.dylib"}; +#elif GLAD_PLATFORM_WIN32 + static const char *NAMES[] = {"GLESv2.dll", "libGLESv2.dll"}; +#else + static const char *NAMES[] = {"libGLESv2.so.2", "libGLESv2.so"}; +#endif + +#if GLAD_PLATFORM_EMSCRIPTEN + GLAD_UNUSED(glad_get_dlopen_handle); + return NULL; +#else + if (_glad_GLES2_loader_handle == NULL) { + _glad_GLES2_loader_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + } + + return _glad_GLES2_loader_handle; +#endif +} + +static struct _glad_gles2_userptr glad_gles2_build_userptr(void *handle) { + struct _glad_gles2_userptr userptr; +#if GLAD_PLATFORM_EMSCRIPTEN + GLAD_UNUSED(handle); + userptr.get_proc_address_ptr = emscripten_GetProcAddress; +#else + userptr.handle = handle; + userptr.get_proc_address_ptr = eglGetProcAddress; +#endif + return userptr; +} + +int gladLoaderLoadGLES2(void) { + int version = 0; + void *handle = NULL; + int did_load = 0; + struct _glad_gles2_userptr userptr; + +#if GLAD_PLATFORM_EMSCRIPTEN + GLAD_UNUSED(handle); + GLAD_UNUSED(did_load); + GLAD_UNUSED(glad_gles2_dlopen_handle); + GLAD_UNUSED(glad_gles2_build_userptr); + userptr.get_proc_address_ptr = emscripten_GetProcAddress; + version = gladLoadGLES2UserPtr(glad_gles2_get_proc, &userptr); +#else + if (eglGetProcAddress == NULL) { + return 0; + } + + did_load = _glad_GLES2_loader_handle == NULL; + handle = glad_gles2_dlopen_handle(); + if (handle != NULL) { + userptr = glad_gles2_build_userptr(handle); + + version = gladLoadGLES2UserPtr(glad_gles2_get_proc, &userptr); + + if (!version && did_load) { + gladLoaderUnloadGLES2(); + } + } +#endif + + return version; +} + + + +void gladLoaderUnloadGLES2(void) { + if (_glad_GLES2_loader_handle != NULL) { + glad_close_dlopen_handle(_glad_GLES2_loader_handle); + _glad_GLES2_loader_handle = NULL; + } +} + +#endif /* GLAD_GLES2 */ + +#ifdef __cplusplus +} +#endif diff --git a/src/libvgcode/include/ColorPrint.hpp b/src/libvgcode/include/ColorPrint.hpp new file mode 100644 index 0000000000..071b93a708 --- /dev/null +++ b/src/libvgcode/include/ColorPrint.hpp @@ -0,0 +1,22 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_COLORPRINT_HPP +#define VGCODE_COLORPRINT_HPP + +#include "../include/Types.hpp" + +namespace libvgcode { + +struct ColorPrint +{ + uint8_t extruder_id{ 0 }; + uint8_t color_id{ 0 }; + uint32_t layer_id{ 0 }; + std::array times{ 0.0f, 0.0f }; +}; + +} // namespace libvgcode + +#endif // VGCODE_COLORPRINT_HPP \ No newline at end of file diff --git a/src/libvgcode/include/ColorRange.hpp b/src/libvgcode/include/ColorRange.hpp new file mode 100644 index 0000000000..e6c83cb21d --- /dev/null +++ b/src/libvgcode/include/ColorRange.hpp @@ -0,0 +1,107 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_COLORRANGE_HPP +#define VGCODE_COLORRANGE_HPP + +#include "../include/Types.hpp" + +#include + +namespace libvgcode { + +static const Palette DEFAULT_RANGES_COLORS{ { + { 11, 44, 122 }, // bluish + { 19, 89, 133 }, + { 28, 136, 145 }, + { 4, 214, 15 }, + { 170, 242, 0 }, + { 252, 249, 3 }, + { 245, 206, 10 }, + { 227, 136, 32 }, + { 209, 104, 48 }, + { 194, 82, 60 }, + { 148, 38, 22 } // reddish +} }; + +class ColorRange +{ +public: + // + // Constructor + // + explicit ColorRange(EColorRangeType type = EColorRangeType::Linear); + // + // Return the type of this ColorRange. + // + EColorRangeType get_type() const; + // + // Return the palette used by this ColorRange. + // Default is DEFAULT_RANGES_COLORS + // + const Palette& get_palette() const; + // + // Set the palette to be used by this ColorRange. + // The given palette must contain at least two colors. + // + void set_palette(const Palette& palette); + // + // Return the interpolated color at the given value. + // Value is clamped to [get_range()[0]..get_range()[1]]. + // + Color get_color_at(float value) const; + // + // Return the range of this ColorRange. + // The range is detected during the call to Viewer::load(). + // [0] -> min + // [1] -> max + // + const std::array& get_range() const; + // + // Return the values corresponding to the detected color bins of this ColorRange. + // The size of the returned vector can be: + // 1 - If only one value was detected while setting up this ColorRange. + // 2 - If only two values were detected while setting up this ColorRange. + // get_palette().size() - If more than two distinct values were detected while setting up this ColorRange. + // + std::vector get_values() const; + // + // Return the size of the palette, in bytes + // + std::size_t size_in_bytes_cpu() const; + + static const ColorRange DUMMY_COLOR_RANGE; + +private: + EColorRangeType m_type{ EColorRangeType::Linear }; + // + // The palette used by this ColorRange + // + Palette m_palette; + // + // [0] = min + // [1] = max + // + std::array m_range{ FLT_MAX, -FLT_MAX }; + // + // Count of different values passed to update() + // + std::size_t m_count{ 0 }; + + // + // Use the passed value to update the range. + // + void update(float value); + // + // Reset the range + // Call this method before reuse an instance of ColorRange. + // + void reset(); + + friend class ViewerImpl; +}; + +} // namespace libvgcode + +#endif // VGCODE_COLORRANGE_HPP diff --git a/src/libvgcode/include/GCodeInputData.hpp b/src/libvgcode/include/GCodeInputData.hpp new file mode 100644 index 0000000000..5085322e37 --- /dev/null +++ b/src/libvgcode/include/GCodeInputData.hpp @@ -0,0 +1,36 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_GCODEINPUTDATA_HPP +#define VGCODE_GCODEINPUTDATA_HPP + +#include "PathVertex.hpp" + +namespace libvgcode { + +struct GCodeInputData +{ + // + // Whether or not the gcode was generated with spiral vase mode enabled. + // Required to properly detect fictitious layer changes when spiral vase mode is enabled. + // + bool spiral_vase_mode{ false }; + // + // List of path vertices (gcode moves) + // See: PathVertex + // + std::vector vertices; + // + // Palette for extruders colors + // + Palette tools_colors; + // + // Palette for color print colors + // + Palette color_print_colors; +}; + +} // namespace libvgcode + +#endif // VGCODE_BITSET_HPP diff --git a/src/libvgcode/include/PathVertex.hpp b/src/libvgcode/include/PathVertex.hpp new file mode 100644 index 0000000000..d2c39ce40d --- /dev/null +++ b/src/libvgcode/include/PathVertex.hpp @@ -0,0 +1,121 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_PATHVERTEX_HPP +#define VGCODE_PATHVERTEX_HPP + +#include "Types.hpp" + +#include + +namespace libvgcode { + +// +// Struct representating a gcode move (toolpath segment) +// +struct PathVertex +{ + // + // Segment end position + // + Vec3 position{ FLT_MAX, FLT_MAX, FLT_MAX }; + // + // Segment height + // + float height{ 0.0f }; + // + // Segment width + // + float width{ 0.0f }; + // + // Segment speed + // + float feedrate{ 0.0f }; + // + // Segment actual speed + // + float actual_feedrate{ 0.0f }; + // + // Segment mm3_per_mm + // + float mm3_per_mm{ 0.0f }; + // + // Segment fan speed + // + float fan_speed{ 0.0f }; + // + // Segment temperature + // + float temperature{ 0.0f }; +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + // + // Segment weight + // + float weight{ 0.0f }; +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + // + // Segment extrusion role + // + EGCodeExtrusionRole role{ EGCodeExtrusionRole::None }; + // + // Segment move type + // + EMoveType type{ EMoveType::Noop }; + // + // Segment gcode line id + // + uint32_t gcode_id{ 0 }; + // + // Segment layer id + // + uint32_t layer_id{ 0 }; + // + // Segment extruder id + // + uint8_t extruder_id{ 0 }; + // + // Segment color id + // + uint8_t color_id{ 0 }; + // + // Segment estimated times + // + std::array times{ 0.0f, 0.0f }; + + // + // Return true if the segment is an extrusion move + // + bool is_extrusion() const; + // + // Return true if the segment is an travel move + // + bool is_travel() const; + // + // Return true if the segment is an option + // See: EOptionType + // + bool is_option() const; + // + // Return true if the segment is a wipe move + // + bool is_wipe() const; + // + // Return true if the segment was generated by custom gcode + // + bool is_custom_gcode() const; + // + // Return the volumetric flow rate of the segment + // + float volumetric_rate() const { return feedrate * mm3_per_mm; } + // + // Return the acutal volumetric flow rate of the segment + // + float actual_volumetric_rate() const { return actual_feedrate * mm3_per_mm; } + + static const PathVertex DUMMY_PATH_VERTEX; +}; + +} // namespace libvgcode + +#endif // VGCODE_PATHVERTEX_HPP \ No newline at end of file diff --git a/src/libvgcode/include/Types.hpp b/src/libvgcode/include/Types.hpp new file mode 100644 index 0000000000..a18712f7ba --- /dev/null +++ b/src/libvgcode/include/Types.hpp @@ -0,0 +1,218 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_TYPES_HPP +#define VGCODE_TYPES_HPP + +#define VGCODE_ENABLE_COG_AND_TOOL_MARKERS 0 + +#include +#include +#include + +namespace libvgcode { + +static constexpr float PI = 3.141592f; + +// +// Predefined values for the radius, in mm, of the cylinders used to render the travel moves. +// +static constexpr float DEFAULT_TRAVELS_RADIUS_MM = 0.1f; +static constexpr float MIN_TRAVELS_RADIUS_MM = 0.05f; +static constexpr float MAX_TRAVELS_RADIUS_MM = 1.0f; + +// +// Predefined values for the radius, in mm, of the cylinders used to render the wipe moves. +// +static constexpr float DEFAULT_WIPES_RADIUS_MM = 0.1f; +static constexpr float MIN_WIPES_RADIUS_MM = 0.05f; +static constexpr float MAX_WIPES_RADIUS_MM = 1.0f; + +// +// Vector in 3 dimensions +// [0] -> x +// [1] -> y +// [2] -> z +// Used for positions, displacements and so on. +// +using Vec3 = std::array; + +// +// 4x4 square matrix with elements in column-major order: +// | a[0] a[4] a[8] a[12] | +// | a[1] a[5] a[9] a[13] | +// | a[2] a[6] a[10] a[14] | +// | a[3] a[7] a[11] a[15] | +// +using Mat4x4 = std::array; + +// +// RGB color +// [0] -> red +// [1] -> green +// [2] -> blue +// +using Color = std::array; + +// +// Color palette +// +using Palette = std::vector; + +// +// Axis aligned box in 3 dimensions +// [0] -> { min_x, min_y, min_z } +// [1] -> { max_x, max_y, max_z } +// +using AABox = std::array; + +// +// One dimensional natural numbers interval +// [0] -> min +// [1] -> max +// +using Interval = std::array; + +// +// View types +// +enum class EViewType : uint8_t +{ + FeatureType, + Height, + Width, + Speed, + ActualSpeed, + FanSpeed, + Temperature, + VolumetricFlowRate, + ActualVolumetricFlowRate, + LayerTimeLinear, + LayerTimeLogarithmic, + Tool, + ColorPrint, + COUNT +}; + +static constexpr std::size_t VIEW_TYPES_COUNT = static_cast(EViewType::COUNT); + +// +// Move types +// +enum class EMoveType : uint8_t +{ + Noop, + Retract, + Unretract, + Seam, + ToolChange, + ColorChange, + PausePrint, + CustomGCode, + Travel, + Wipe, + Extrude, + COUNT +}; + +static constexpr std::size_t MOVE_TYPES_COUNT = static_cast(EMoveType::COUNT); + +// +// Extrusion roles +// +enum class EGCodeExtrusionRole : uint8_t +{ + // This enum is used as in index into extrusion_roles_visibility. + // Better only add things to the end. + None, + Perimeter, + ExternalPerimeter, + OverhangPerimeter, + InternalInfill, + SolidInfill, + TopSolidInfill, + Ironing, + BridgeInfill, + GapFill, + Skirt, + SupportMaterial, + SupportMaterialInterface, + WipeTower, + Custom, + COUNT +}; + +static constexpr std::size_t GCODE_EXTRUSION_ROLES_COUNT = static_cast(EGCodeExtrusionRole::COUNT); + +// +// Option types +// +enum class EOptionType : uint8_t +{ + // This enum is used as in index into options_visibility. + // Better only add things to the end. + Travels, + Wipes, + Retractions, + Unretractions, + Seams, + ToolChanges, + ColorChanges, + PausePrints, + CustomGCodes, +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + CenterOfGravity, + ToolMarker, +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + COUNT +}; + +static constexpr std::size_t OPTION_TYPES_COUNT = static_cast(EOptionType::COUNT); + +// +// Time modes +// +enum class ETimeMode : uint8_t +{ + Normal, + Stealth, + COUNT +}; + +static constexpr std::size_t TIME_MODES_COUNT = static_cast(ETimeMode::COUNT); + +// +// Color range types +// +enum class EColorRangeType : uint8_t +{ + Linear, + Logarithmic, + COUNT +}; + +static constexpr std::size_t COLOR_RANGE_TYPES_COUNT = static_cast(EColorRangeType::COUNT); + +// +// Predefined colors +// +static const Color DUMMY_COLOR{ 64, 64, 64 }; + +// +// Mapping from EMoveType to EOptionType +// Returns EOptionType::COUNT if the given move type does not correspond +// to any option type. +// +extern EOptionType move_type_to_option(EMoveType type); + +// +// Returns the linear interpolation between the two given colors +// at the given t. +// t is clamped in the range [0..1] +// +extern Color lerp(const Color& c1, const Color& c2, float t); + +} // namespace libvgcode + +#endif // VGCODE_TYPES_HPP diff --git a/src/libvgcode/include/Viewer.hpp b/src/libvgcode/include/Viewer.hpp new file mode 100644 index 0000000000..a66b88f1a5 --- /dev/null +++ b/src/libvgcode/include/Viewer.hpp @@ -0,0 +1,419 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_VIEWER_HPP +#define VGCODE_VIEWER_HPP + +#include "Types.hpp" + +#include + +namespace libvgcode { + +class ViewerImpl; +struct GCodeInputData; +struct PathVertex; +class ColorRange; +struct ColorPrint; + +class Viewer +{ +public: + Viewer(); + ~Viewer(); + Viewer(const Viewer& other) = delete; + Viewer(Viewer&& other) = delete; + Viewer& operator = (const Viewer& other) = delete; + Viewer& operator = (Viewer&& other) = delete; + + // + // Initialize the viewer. + // Param opengl_context_version must be the string returned by glGetString(GL_VERSION). + // This method must be called after a valid OpenGL context has been already created + // and before calling any other method of the viewer. + // Throws an std::runtime_error exception if: + // * the method is called before creating an OpenGL context + // * the created OpenGL context does not support OpenGL 3.2 or greater + // * when using OpenGL ES, the created OpenGL ES context does not support OpenGL ES 2.0 or greater + // * any of the shaders fails to compile + // + void init(const std::string& opengl_context_version); + // + // Release the resources used by the viewer. + // This method must be called before releasing the OpenGL context if the viewer + // goes out of scope after releasing it. + // + void shutdown(); + // + // Reset the contents of the viewer. + // Automatically called by load() method. + // + void reset(); + // + // Setup the viewer content from the given data. + // See: GCodeInputData + // + void load(GCodeInputData&& gcode_data); + // + // Render the toolpaths according to the current settings and + // using the given camera matrices. + // + void render(const Mat4x4& view_matrix, const Mat4x4& projection_matrix); + + // + // ************************************************************************ + // Settings + // The following methods can be used to query/customize the parameters + // used to render the toolpaths. + // ************************************************************************ + // + + // + // View type + // See: EViewType + // + EViewType get_view_type() const; + void set_view_type(EViewType type); + // + // Time mode + // See: ETimeMode + // + ETimeMode get_time_mode() const; + void set_time_mode(ETimeMode mode); + // + // Top layer only + // Whether or not the visible range is limited to the current top layer only. + // + bool is_top_layer_only_view_range() const; + // + // Toggle the top layer only state. + // + void toggle_top_layer_only_view_range(); + // + // Returns true if the given option is visible. + // + bool is_option_visible(EOptionType type) const; + // + // Toggle the visibility state of the given option. + // + void toggle_option_visibility(EOptionType type); + // + // Returns true if the given extrusion role is visible. + // + bool is_extrusion_role_visible(EGCodeExtrusionRole role) const; + // + // Toggle the visibility state of the given extrusion role. + // + void toggle_extrusion_role_visibility(EGCodeExtrusionRole role); + // + // Return the color used to render the given extrusion rols. + // + const Color& get_extrusion_role_color(EGCodeExtrusionRole role) const; + // + // Set the color used to render the given extrusion role. + // + void set_extrusion_role_color(EGCodeExtrusionRole role, const Color& color); + // + // Reset the colors used to render the extrusion roles to the default value. + // + void reset_default_extrusion_roles_colors(); + // + // Return the color used to render the given option. + // + const Color& get_option_color(EOptionType type) const; + // + // Set the color used to render the given option. + // + void set_option_color(EOptionType type, const Color& color); + // + // Reset the colors used to render the options to the default value. + // + void reset_default_options_colors(); + // + // Return the count of colors in the palette used to render + // the toolpaths when the view type is EViewType::Tool. + // + size_t get_tool_colors_count() const; + // + // Return the palette used to render the toolpaths when + // the view type is EViewType::Tool. + // + const Palette& get_tool_colors() const; + // + // Set the palette used to render the toolpaths when + // the view type is EViewType::Tool with the given one. + // + void set_tool_colors(const Palette& colors); + // + // Return the count of colors in the palette used to render + // the toolpaths when the view type is EViewType::ColorPrint. + // + size_t get_color_print_colors_count() const; + // + // Return the palette used to render the toolpaths when + // the view type is EViewType::ColorPrint. + // + const Palette& get_color_print_colors() const; + // + // Set the palette used to render the toolpaths when + // the view type is EViewType::ColorPrint with the given one. + // + void set_color_print_colors(const Palette& colors); + // + // Get the color range for the given view type. + // Valid view types are: + // EViewType::Height + // EViewType::Width + // EViewType::Speed + // EViewType::ActualSpeed + // EViewType::FanSpeed + // EViewType::Temperature + // EViewType::VolumetricFlowRate + // EViewType::ActualVolumetricFlowRate + // EViewType::LayerTimeLinear + // EViewType::LayerTimeLogarithmic + // + const ColorRange& get_color_range(EViewType type) const; + // + // Set the palette for the color range corresponding to the given view type + // with the given value. + // Valid view types are: + // EViewType::Height + // EViewType::Width + // EViewType::Speed + // EViewType::ActualSpeed + // EViewType::FanSpeed + // EViewType::Temperature + // EViewType::VolumetricFlowRate + // EViewType::ActualVolumetricFlowRate + // EViewType::LayerTimeLinear + // EViewType::LayerTimeLogarithmic + // + void set_color_range_palette(EViewType type, const Palette& palette); + // + // Get the radius, in mm, of the cylinders used to render the travel moves. + // + float get_travels_radius() const; + // + // Set the radius, in mm, of the cylinders used to render the travel moves. + // Radius is clamped to [MIN_TRAVELS_RADIUS_MM..MAX_TRAVELS_RADIUS_MM] + // + void set_travels_radius(float radius); + // + // Get the radius, in mm, of the cylinders used to render the wipe moves. + // + float get_wipes_radius() const; + // + // Set the radius, in mm, of the cylinders used to render the wipe moves. + // Radius is clamped to [MIN_WIPES_RADIUS_MM..MAX_WIPES_RADIUS_MM] + // + void set_wipes_radius(float radius); + // + // Return the count of detected layers. + // + size_t get_layers_count() const; + // + // Return the current visible layers range. + // + const Interval& get_layers_view_range() const; + // + // Set the current visible layers range with the given interval. + // Values are clamped to [0..get_layers_count() - 1]. + // + void set_layers_view_range(const Interval& range); + // + // Set the current visible layers range with the given min and max values. + // Values are clamped to [0..get_layers_count() - 1]. + // + void set_layers_view_range(Interval::value_type min, Interval::value_type max); + // + // Return the current visible range. + // Three ranges are defined: full, enabled and visible. + // For all of them the range endpoints represent: + // [0] -> min vertex id + // [1] -> max vertex id + // Full is the range of vertices that could potentially be visualized accordingly to the current settings. + // Enabled is the part of the full range that is selected for visualization accordingly to the current settings. + // Visible is the part of the enabled range that is actually visualized accordingly to the current settings. + // + const Interval& get_view_visible_range() const; + // + // Set the current visible range. + // Values are clamped to the current view enabled range; + // + void set_view_visible_range(Interval::value_type min, Interval::value_type max); + // + // Return the current full range. + // + const Interval& get_view_full_range() const; + // + // Return the current enabled range. + // + const Interval& get_view_enabled_range() const; + + // + // ************************************************************************ + // Property getters + // The following methods can be used to query detected properties. + // ************************************************************************ + // + + // + // Spiral vase mode + // Whether or not the gcode was generated with spiral vase mode enabled. + // See: GCodeInputData + // + bool is_spiral_vase_mode() const; + // + // Return the z of the layer with the given id + // or 0.0f if the id does not belong to [0..get_layers_count() - 1]. + // + float get_layer_z(size_t layer_id) const; + // + // Return the list of zs of the detected layers. + // + std::vector get_layers_zs() const; + // + // Return the id of the layer closest to the given z. + // + size_t get_layer_id_at(float z) const; + // + // Return the count of detected used extruders. + // + size_t get_used_extruders_count() const; + // + // Return the list of ids of the detected used extruders. + // + std::vector get_used_extruders_ids() const; + // + // Return the list of detected time modes. + // + std::vector get_time_modes() const; + // + // Return the count of vertices used to render the toolpaths + // + size_t get_vertices_count() const; + // + // Return the vertex pointed by the max value of the view visible range + // + const PathVertex& get_current_vertex() const; + // + // Return the index of vertex pointed by the max value of the view visible range + // + size_t get_current_vertex_id() const; + // + // Return the vertex at the given index + // + const PathVertex& get_vertex_at(size_t id) const; + // + // Return the total estimated time, in seconds, using the current time mode. + // + float get_estimated_time() const; + // + // Return the estimated time, in seconds, at the vertex with the given index + // using the current time mode. + // + float get_estimated_time_at(size_t id) const; + // + // Return the color used to render the given vertex with the current settings. + // + Color get_vertex_color(const PathVertex& vertex) const; + // + // Return the count of detected extrusion roles + // + size_t get_extrusion_roles_count() const; + // + // Return the list of detected extrusion roles + // + std::vector get_extrusion_roles() const; + // + // Return the count of detected options. + // + size_t get_options_count() const; + // + // Return the list of detected options. + // + const std::vector& get_options() const; + // + // Return the count of detected color prints. + // + size_t get_color_prints_count(uint8_t extruder_id) const; + // + // Return the list of detected color prints. + // + std::vector get_color_prints(uint8_t extruder_id) const; + // + // Return the estimated time for the given role and the current time mode. + // + float get_extrusion_role_estimated_time(EGCodeExtrusionRole role) const; + // + // Return the estimated time for the travel moves and the current time mode. + // + float get_travels_estimated_time() const; + // + // Return the list of layers time for the current time mode. + // + std::vector get_layers_estimated_times() const; + // + // Return the axes aligned bounding box containing all the given types. + // + AABox get_bounding_box(const std::vector& types = { + EMoveType::Retract, EMoveType::Unretract, EMoveType::Seam, EMoveType::ToolChange, + EMoveType::ColorChange, EMoveType::PausePrint, EMoveType::CustomGCode, EMoveType::Travel, + EMoveType::Wipe, EMoveType::Extrude }) const; + // + // Return the axes aligned bounding box containing all the extrusions with the given roles. + // + AABox get_extrusion_bounding_box(const std::vector& roles = { + EGCodeExtrusionRole::Perimeter, EGCodeExtrusionRole::ExternalPerimeter, EGCodeExtrusionRole::OverhangPerimeter, + EGCodeExtrusionRole::InternalInfill, EGCodeExtrusionRole::SolidInfill, EGCodeExtrusionRole::TopSolidInfill, + EGCodeExtrusionRole::Ironing, EGCodeExtrusionRole::BridgeInfill, EGCodeExtrusionRole::GapFill, + EGCodeExtrusionRole::Skirt, EGCodeExtrusionRole::SupportMaterial, EGCodeExtrusionRole::SupportMaterialInterface, + EGCodeExtrusionRole::WipeTower, EGCodeExtrusionRole::Custom }) const; + // + // Return the size of the used cpu memory, in bytes + // + size_t get_used_cpu_memory() const; + // + // Return the size of the used gpu memory, in bytes + // + size_t get_used_gpu_memory() const; + +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + // + // Returns the position of the center of gravity of the toolpaths. + // It does not take in account extrusions of type: + // Skirt + // Support Material + // Support Material Interface + // WipeTower + // Custom + // + Vec3 get_cog_position() const; + + float get_cog_marker_scale_factor() const; + void set_cog_marker_scale_factor(float factor); + + const Vec3& get_tool_marker_position() const; + + float get_tool_marker_offset_z() const; + void set_tool_marker_offset_z(float offset_z); + + float get_tool_marker_scale_factor() const; + void set_tool_marker_scale_factor(float factor); + + const Color& get_tool_marker_color() const; + void set_tool_marker_color(const Color& color); + + float get_tool_marker_alpha() const; + void set_tool_marker_alpha(float alpha); +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + +private: + ViewerImpl* m_impl{ nullptr }; +}; + +} // namespace libvgcode + +#endif // VGCODE_VIEWER_HPP diff --git a/src/libvgcode/src/Bitset.cpp b/src/libvgcode/src/Bitset.cpp new file mode 100644 index 0000000000..1896dc62f1 --- /dev/null +++ b/src/libvgcode/src/Bitset.cpp @@ -0,0 +1,8 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "Bitset.hpp" + +namespace libvgcode { +} // namespace libvgcode diff --git a/src/libvgcode/src/Bitset.hpp b/src/libvgcode/src/Bitset.hpp new file mode 100644 index 0000000000..eebe297262 --- /dev/null +++ b/src/libvgcode/src/Bitset.hpp @@ -0,0 +1,103 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_BITSET_HPP +#define VGCODE_BITSET_HPP + +#include +#include + +namespace libvgcode { + +// By default, types are not atomic, +template auto constexpr is_atomic = false; + +// but std::atomic types are, +template auto constexpr is_atomic> = true; + +template +struct BitSet +{ + BitSet() = default; + BitSet(std::size_t size) : size(size), blocks(1 + (size / (sizeof(T) * 8))) { clear(); } + + void clear() { + for (std::size_t i = 0; i < blocks.size(); ++i) { + blocks[i] &= T(0); + } + } + + void setAll() { + for (std::size_t i = 0; i < blocks.size(); ++i) { + blocks[i] |= ~T(0); + } + } + + //return true if bit changed + bool set(std::size_t index) { + const auto [block_idx, bit_idx] = get_coords(index); + const T mask = (T(1) << bit_idx); + bool flip = mask ^ blocks[block_idx]; + blocks[block_idx] |= mask; + return flip; + } + + //return true if bit changed + bool reset(std::size_t index) { + const auto [block_idx, bit_idx] = get_coords(index); + const T mask = (T(1) << bit_idx); + const bool flip = mask ^ blocks[block_idx]; + blocks[block_idx] &= (~mask); + return flip; + } + + bool operator [] (std::size_t index) const { + const auto [block_idx, bit_idx] = get_coords(index); + return ((blocks[block_idx] >> bit_idx) & 1) != 0; + } + + template + BitSet& operator &= (const BitSet& other) { + static_assert(sizeof(T) == sizeof(U), "Type1 and Type2 must be of the same size."); + for (std::size_t i = 0; i < blocks.size(); ++i) { + blocks[i] &= other.blocks[i]; + } + return *this; + } + + // Atomic set operation (enabled only for atomic types), return true if bit changed + template + inline typename std::enable_if, bool>::type set_atomic(std::size_t index) { + const auto [block_idx, bit_idx] = get_coords(index); + const T mask = static_cast(1) << bit_idx; + const T oldval = blocks[block_idx].fetch_or(mask, std::memory_order_relaxed); + return oldval ^ (oldval or mask); + } + + // Atomic reset operation (enabled only for atomic types), return true if bit changed + template + inline typename std::enable_if, bool>::type reset_atomic(std::size_t index) { + const auto [block_idx, bit_idx] = get_coords(index); + const T mask = ~(static_cast(1) << bit_idx); + const T oldval = blocks[block_idx].fetch_and(mask, std::memory_order_relaxed); + return oldval ^ (oldval and mask); + } + + std::pair get_coords(std::size_t index) const { + const std::size_t block_idx = index / (sizeof(T) * 8); + const std::size_t bit_idx = index % (sizeof(T) * 8); + return { block_idx, bit_idx }; + } + + std::size_t size_in_bytes_cpu() const { + return blocks.size() * sizeof(T); + } + + std::size_t size{ 0 }; + std::vector blocks{ 0 }; +}; + +} // namespace libvgcode + +#endif // VGCODE_BITSET_HPP diff --git a/src/libvgcode/src/CogMarker.cpp b/src/libvgcode/src/CogMarker.cpp new file mode 100644 index 0000000000..dd8ea53644 --- /dev/null +++ b/src/libvgcode/src/CogMarker.cpp @@ -0,0 +1,173 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +// needed for tech VGCODE_ENABLE_COG_AND_TOOL_MARKERS +#include "../include/Types.hpp" +#include "CogMarker.hpp" +#include "OpenGLUtils.hpp" +#include "Utils.hpp" + +#include +#include +#include + +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + +namespace libvgcode { + +// Geometry: +// sphere with 'resolution' sides, centered at (0.0, 0.0, 0.0) and radius equal to 'radius' +void CogMarker::init(uint8_t resolution, float radius) +{ + if (m_vao_id != 0) + return; + + // ensure vertices count does not exceed 65536 + resolution = std::clamp(resolution, 4, 105); + + const uint16_t sector_count = (uint16_t)resolution; + const uint16_t stack_count = (uint16_t)resolution; + + const float sector_step = 2.0f * PI / float(sector_count); + const float stack_step = PI / float(stack_count); + + std::vector vertices; + const uint16_t vertices_count = (stack_count - 1) * sector_count + 2; + vertices.reserve(6 * vertices_count); + + m_indices_count = 3 * (2 * (stack_count - 1) * sector_count); + std::vector indices; + indices.reserve(m_indices_count); + + // vertices + for (uint16_t i = 0; i <= stack_count; ++i) { + // from pi/2 to -pi/2 + const float stack_angle = 0.5f * PI - stack_step * float(i); + const float xy = radius * std::cos(stack_angle); + const float z = radius * std::sin(stack_angle); + if (i == 0 || i == stack_count) { + const Vec3 pos = { xy, 0.0f, z }; + const Vec3 norm = normalize(pos); + add_vertex(pos, norm, vertices); + } + else { + for (uint16_t j = 0; j < sector_count; ++j) { + // from 0 to 2pi + const float sector_angle = sector_step * float(j); + const Vec3 pos = { xy * std::cos(sector_angle), xy * std::sin(sector_angle), z }; + const Vec3 norm = normalize(pos); + add_vertex(pos, norm, vertices); + } + } + } + + // indices + for (uint16_t i = 0; i < stack_count; ++i) { + // Beginning of current stack. + uint16_t k1 = (i == 0) ? 0 : (1 + (i - 1) * sector_count); + const uint16_t k1_first = k1; + // Beginning of next stack. + uint16_t k2 = (i == 0) ? 1 : (k1 + sector_count); + const uint16_t k2_first = k2; + for (uint16_t j = 0; j < sector_count; ++j) { + // 2 triangles per sector excluding first and last stacks + uint16_t k1_next = k1; + uint16_t k2_next = k2; + if (i != 0) { + k1_next = (j + 1 == sector_count) ? k1_first : (k1 + 1); + add_triangle(k1, k2, k1_next, indices); + } + if (i + 1 != stack_count) { + k2_next = (j + 1 == sector_count) ? k2_first : (k2 + 1); + add_triangle(k1_next, k2, k2_next, indices); + } + k1 = k1_next; + k2 = k2_next; + } + } + + m_size_in_bytes_gpu += vertices.size() * sizeof(float); + m_size_in_bytes_gpu += indices.size() * sizeof(uint16_t); + + const size_t vertex_stride = 6 * sizeof(float); + const size_t position_offset = 0; + const size_t normal_offset = 3 * sizeof(float); + + int curr_vertex_array; + glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array)); + int curr_array_buffer; + glsafe(glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &curr_array_buffer)); + + glsafe(glGenVertexArrays(1, &m_vao_id)); + glsafe(glBindVertexArray(m_vao_id)); + glsafe(glGenBuffers(1, &m_vbo_id)); + glsafe(glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id)); + glsafe(glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(float), vertices.data(), GL_STATIC_DRAW)); + glsafe(glEnableVertexAttribArray(0)); + glsafe(glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, vertex_stride, (const void*)position_offset)); + glsafe(glEnableVertexAttribArray(1)); + glsafe(glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, vertex_stride, (const void*)normal_offset)); + + glsafe(glGenBuffers(1, &m_ibo_id)); + glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ibo_id)); + glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(uint16_t), indices.data(), GL_STATIC_DRAW)); + + glsafe(glBindBuffer(GL_ARRAY_BUFFER, curr_array_buffer)); + glsafe(glBindVertexArray(curr_vertex_array)); +} + +void CogMarker::shutdown() +{ + if (m_ibo_id != 0) { + glsafe(glDeleteBuffers(1, &m_ibo_id)); + m_ibo_id = 0; + } + if (m_vbo_id != 0) { + glsafe(glDeleteBuffers(1, &m_vbo_id)); + m_vbo_id = 0; + } + if (m_vao_id != 0) { + glsafe(glDeleteVertexArrays(1, &m_vao_id)); + m_vao_id = 0; + } + + m_size_in_bytes_gpu = 0; +} + +void CogMarker::render() +{ + if (m_vao_id == 0 || m_vbo_id == 0 || m_ibo_id == 0 || m_indices_count == 0) + return; + + int curr_vertex_array; + glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array)); + glcheck(); + + glsafe(glBindVertexArray(m_vao_id)); + glsafe(glDrawElements(GL_TRIANGLES, m_indices_count, GL_UNSIGNED_SHORT, (const void*)0)); + glsafe(glBindVertexArray(curr_vertex_array)); +} + +void CogMarker::update(const Vec3& position, float mass) +{ + m_total_position = m_total_position + mass * position; + m_total_mass += mass; +} + +void CogMarker::reset() +{ + m_total_position = { 0.0f, 0.0f, 0.0f }; + m_total_mass = 0.0f; +} + +Vec3 CogMarker::get_position() const +{ + assert(m_total_mass > 0.0f); + const float inv_total_mass = 1.0f / m_total_mass; + return inv_total_mass * m_total_position; +} + +} // namespace libvgcode + +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS diff --git a/src/libvgcode/src/CogMarker.hpp b/src/libvgcode/src/CogMarker.hpp new file mode 100644 index 0000000000..df0c683aca --- /dev/null +++ b/src/libvgcode/src/CogMarker.hpp @@ -0,0 +1,77 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_COGMARKER_HPP +#define VGCODE_COGMARKER_HPP + +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + +namespace libvgcode { + +class CogMarker +{ +public: + CogMarker() = default; + ~CogMarker() { shutdown(); } + CogMarker(const CogMarker& other) = delete; + CogMarker(CogMarker&& other) = delete; + CogMarker& operator = (const CogMarker& other) = delete; + CogMarker& operator = (CogMarker&& other) = delete; + + // + // Initialize gpu buffers + // + void init(uint8_t resolution, float radius); + // + // Release gpu buffers + // + void shutdown(); + // + // Render the marker + // + void render(); + // + // Update values used to calculate the center of gravity + // + void update(const Vec3& position, float mass); + // + // Reset values used to calculate the center of gravity + // + void reset(); + // + // Return the calculated center of gravity position + // + Vec3 get_position() const; + // + // Return the size of the data sent to gpu, in bytes. + // + size_t size_in_bytes_gpu() const { return m_size_in_bytes_gpu; } + +private: + // + // Values used to calculate the center of gravity + // + float m_total_mass{ 0.0f }; + Vec3 m_total_position{ 0.0f, 0.0f, 0.0f }; + // + // The count of indices stored into the ibo buffer. + // + uint16_t m_indices_count{ 0 }; + // + // gpu buffers ids. + // + unsigned int m_vao_id{ 0 }; + unsigned int m_vbo_id{ 0 }; + unsigned int m_ibo_id{ 0 }; + // + // Size of the data sent to gpu, in bytes. + // + size_t m_size_in_bytes_gpu{ 0 }; +}; + +} // namespace libvgcode + +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + +#endif // VGCODE_COGMARKER_HPP \ No newline at end of file diff --git a/src/libvgcode/src/ColorPrint.cpp b/src/libvgcode/src/ColorPrint.cpp new file mode 100644 index 0000000000..d6f40b9f52 --- /dev/null +++ b/src/libvgcode/src/ColorPrint.cpp @@ -0,0 +1,8 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "../include/ColorPrint.hpp" + +namespace libvgcode { +} // namespace libvgcode diff --git a/src/libvgcode/src/ColorRange.cpp b/src/libvgcode/src/ColorRange.cpp new file mode 100644 index 0000000000..1ba0dfc526 --- /dev/null +++ b/src/libvgcode/src/ColorRange.cpp @@ -0,0 +1,139 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "../include/ColorRange.hpp" + +#include "Utils.hpp" + +#include +#include +#include + +namespace libvgcode { + +const ColorRange ColorRange::DUMMY_COLOR_RANGE = ColorRange(); + +static float get_step_size(const ColorRange& color_range) +{ + const std::array& range = color_range.get_range(); + const Palette& palette = color_range.get_palette(); + switch (color_range.get_type()) + { + default: + case EColorRangeType::Linear: + { + return (range[1] - range[0]) / (static_cast(palette.size()) - 1.0f); + } + case EColorRangeType::Logarithmic: + { + return (range[0] != 0.0f) ? std::log(range[1] / range[0]) / (static_cast(palette.size()) - 1.0f) : 0.0f; + } + } +} + +ColorRange::ColorRange(EColorRangeType type) +: m_type(type) +, m_palette(DEFAULT_RANGES_COLORS) +{ +} + +EColorRangeType ColorRange::get_type() const +{ + return m_type; +} + +const Palette& ColorRange::get_palette() const +{ + return m_palette; +} + +void ColorRange::set_palette(const Palette& palette) +{ + if (palette.size() > 1) + m_palette = palette; +} + +Color ColorRange::get_color_at(float value) const +{ + // Input value scaled to the colors range + float global_t = 0.0f; + value = std::clamp(value, m_range[0], m_range[1]); + const float step = get_step_size(*this); + if (step > 0.0f) { + if (m_type == EColorRangeType::Logarithmic) { + if (m_range[0] != 0.0f) + global_t = std::log(value / m_range[0]) / step; + } + else + global_t = (value - m_range[0]) / step; + } + + const size_t color_max_idx = m_palette.size() - 1; + + // Compute the two colors just below (low) and above (high) the input value + const size_t color_low_idx = std::clamp(static_cast(global_t), 0, color_max_idx); + const size_t color_high_idx = std::clamp(color_low_idx + 1, 0, color_max_idx); + + // Interpolate between the low and high colors to find exactly which color the input value should get + return lerp(m_palette[color_low_idx], m_palette[color_high_idx], global_t - static_cast(color_low_idx)); +} + +const std::array& ColorRange::get_range() const +{ + return m_range; +} + +std::vector ColorRange::get_values() const +{ + std::vector ret; + + if (m_count == 1) { + // single item use case + ret.emplace_back(m_range[0]); + } + else if (m_count == 2) { + // two items use case + ret.emplace_back(m_range[0]); + ret.emplace_back(m_range[1]); + } + else { + const float step_size = get_step_size(*this); + for (size_t i = 0; i < m_palette.size(); ++i) { + float value = 0.0f; + switch (m_type) + { + default: + case EColorRangeType::Linear: { value = m_range[0] + static_cast(i) * step_size; break; } + case EColorRangeType::Logarithmic: { value = ::exp(::log(m_range[0]) + static_cast(i) * step_size); break; } + } + ret.emplace_back(value); + } + } + + return ret; +} + +size_t ColorRange::size_in_bytes_cpu() const +{ + size_t ret = STDVEC_MEMSIZE(m_palette, Color); + return ret; +} + +void ColorRange::update(float value) +{ + if (value != m_range[0] && value != m_range[1]) + ++m_count; + + m_range[0] = std::min(m_range[0], value); + m_range[1] = std::max(m_range[1], value); +} + +void ColorRange::reset() +{ + m_range = { FLT_MAX, -FLT_MAX }; + m_count = 0; +} + +} // namespace libvgcode + diff --git a/src/libvgcode/src/ExtrusionRoles.cpp b/src/libvgcode/src/ExtrusionRoles.cpp new file mode 100644 index 0000000000..e38886c57b --- /dev/null +++ b/src/libvgcode/src/ExtrusionRoles.cpp @@ -0,0 +1,39 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "ExtrusionRoles.hpp" + +namespace libvgcode { + +void ExtrusionRoles::add(EGCodeExtrusionRole role, const std::array& times) +{ + auto role_it = m_items.find(role); + if (role_it == m_items.end()) + role_it = m_items.insert(std::make_pair(role, Item())).first; + + for (std::size_t i = 0; i < TIME_MODES_COUNT; ++i) { + role_it->second.times[i] += times[i]; + } +} + +std::vector ExtrusionRoles::get_roles() const +{ + std::vector ret; + ret.reserve(m_items.size()); + for (const auto& [role, item] : m_items) { + ret.emplace_back(role); + } + return ret; +} + +float ExtrusionRoles::get_time(EGCodeExtrusionRole role, ETimeMode mode) const +{ + const auto role_it = m_items.find(role); + if (role_it == m_items.end()) + return 0.0f; + + return (mode < ETimeMode::COUNT) ? role_it->second.times[static_cast(mode)] : 0.0f; +} + +} // namespace libvgcode diff --git a/src/libvgcode/src/ExtrusionRoles.hpp b/src/libvgcode/src/ExtrusionRoles.hpp new file mode 100644 index 0000000000..ee949fbf0d --- /dev/null +++ b/src/libvgcode/src/ExtrusionRoles.hpp @@ -0,0 +1,36 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_EXTRUSION_ROLES_HPP +#define VGCODE_EXTRUSION_ROLES_HPP + +#include "../include/Types.hpp" + +#include + +namespace libvgcode { + +class ExtrusionRoles +{ +public: + struct Item + { + std::array times; + }; + + void add(EGCodeExtrusionRole role, const std::array& times); + + std::size_t get_roles_count() const { return m_items.size(); } + std::vector get_roles() const; + float get_time(EGCodeExtrusionRole role, ETimeMode mode) const; + + void reset() { m_items.clear(); } + +private: + std::map m_items; +}; + +} // namespace libvgcode + +#endif // VGCODE_EXTRUSION_ROLES_HPP diff --git a/src/libvgcode/src/GCodeInputData.cpp b/src/libvgcode/src/GCodeInputData.cpp new file mode 100644 index 0000000000..527508a572 --- /dev/null +++ b/src/libvgcode/src/GCodeInputData.cpp @@ -0,0 +1,8 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "../include/GCodeInputData.hpp" + +namespace libvgcode { +} // namespace libvgcode diff --git a/src/libvgcode/src/Layers.cpp b/src/libvgcode/src/Layers.cpp new file mode 100644 index 0000000000..16a2e38fcd --- /dev/null +++ b/src/libvgcode/src/Layers.cpp @@ -0,0 +1,83 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "Layers.hpp" + +#include "../include/PathVertex.hpp" +#include "Utils.hpp" + +#include +#include + +namespace libvgcode { + +static bool is_colorprint_option(const PathVertex& v) +{ + return v.type == EMoveType::PausePrint || v.type == EMoveType::CustomGCode; +} + +void Layers::update(const PathVertex& vertex, uint32_t vertex_id) +{ + if (m_items.empty() || vertex.layer_id == m_items.size()) { + // this code assumes that gcode paths are sent sequentially, one layer after the other + assert(vertex.layer_id == static_cast(m_items.size())); + Item& item = m_items.emplace_back(Item()); + if (vertex.type == EMoveType::Extrude && vertex.role != EGCodeExtrusionRole::Custom) + item.z = vertex.position[2]; + item.range.set(vertex_id, vertex_id); + item.times = vertex.times; + item.contains_colorprint_options |= is_colorprint_option(vertex); + } + else { + Item& item = m_items.back(); + if (vertex.type == EMoveType::Extrude && vertex.role != EGCodeExtrusionRole::Custom && item.z != vertex.position[2]) + item.z = vertex.position[2]; + item.range.set_max(vertex_id); + for (size_t i = 0; i < TIME_MODES_COUNT; ++i) { + item.times[i] += vertex.times[i]; + } + item.contains_colorprint_options |= is_colorprint_option(vertex); + } +} + +void Layers::reset() +{ + m_items.clear(); + m_view_range.reset(); +} + +std::vector Layers::get_times(ETimeMode mode) const +{ + std::vector ret; + if (mode < ETimeMode::COUNT) { + for (const Item& item : m_items) { + ret.emplace_back(item.times[static_cast(mode)]); + } + } + return ret; +} + +std::vector Layers::get_zs() const +{ + std::vector ret; + ret.reserve(m_items.size()); + for (const Item& item : m_items) { + ret.emplace_back(item.z); + } + return ret; +} + +size_t Layers::get_layer_id_at(float z) const +{ + auto iter = std::upper_bound(m_items.begin(), m_items.end(), z, [](float z, const Item& item) { return item.z < z; }); + return std::distance(m_items.begin(), iter); +} + +size_t Layers::size_in_bytes_cpu() const +{ + size_t ret = STDVEC_MEMSIZE(m_items, Item); + return ret; +} + +} // namespace libvgcode diff --git a/src/libvgcode/src/Layers.hpp b/src/libvgcode/src/Layers.hpp new file mode 100644 index 0000000000..bf3386016c --- /dev/null +++ b/src/libvgcode/src/Layers.hpp @@ -0,0 +1,60 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_LAYERS_HPP +#define VGCODE_LAYERS_HPP + +#include "Range.hpp" + +namespace libvgcode { + +struct PathVertex; + +class Layers +{ +public: + void update(const PathVertex& vertex, uint32_t vertex_id); + void reset(); + + bool empty() const { return m_items.empty(); } + std::size_t count() const { return m_items.size(); } + + std::vector get_times(ETimeMode mode) const; + std::vector get_zs() const; + + float get_layer_time(ETimeMode mode, std::size_t layer_id) const { + return (mode < ETimeMode::COUNT&& layer_id < m_items.size()) ? + m_items[layer_id].times[static_cast(mode)] : 0.0f; + } + float get_layer_z(std::size_t layer_id) const { + return (layer_id < m_items.size()) ? m_items[layer_id].z : 0.0f; + } + std::size_t get_layer_id_at(float z) const; + + const Interval& get_view_range() const { return m_view_range.get(); } + void set_view_range(const Interval& range) { set_view_range(range[0], range[1]); } + void set_view_range(Interval::value_type min, Interval::value_type max) { m_view_range.set(min, max); } + + bool layer_contains_colorprint_options(std::size_t layer_id) const { + return (layer_id < m_items.size()) ? m_items[layer_id].contains_colorprint_options : false; + } + + std::size_t size_in_bytes_cpu() const; + +private: + struct Item + { + float z{ 0.0f }; + Range range; + std::array times{ 0.0f, 0.0f }; + bool contains_colorprint_options{ false }; + }; + + std::vector m_items; + Range m_view_range; +}; + +} // namespace libvgcode + +#endif // VGCODE_LAYERS_HPP diff --git a/src/libvgcode/src/OpenGLUtils.cpp b/src/libvgcode/src/OpenGLUtils.cpp new file mode 100644 index 0000000000..bc39b29a4d --- /dev/null +++ b/src/libvgcode/src/OpenGLUtils.cpp @@ -0,0 +1,98 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak, Vojtěch Bubník @bubnikv +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ + +#include "OpenGLUtils.hpp" + +#include +#include +#include +#include +#include + +namespace libvgcode { + +#ifdef HAS_GLSAFE +void glAssertRecentCallImpl(const char* file_name, unsigned int line, const char* function_name) +{ + const GLenum err = glGetError(); + if (err == GL_NO_ERROR) + return; + const char* sErr = 0; + switch (err) { + case GL_INVALID_ENUM: { sErr = "Invalid Enum"; break; } + case GL_INVALID_VALUE: { sErr = "Invalid Value"; break; } + // be aware that GL_INVALID_OPERATION is generated if glGetError is executed between the execution of glBegin / glEnd + case GL_INVALID_OPERATION: { sErr = "Invalid Operation"; break; } + case GL_OUT_OF_MEMORY: { sErr = "Out Of Memory"; break; } + case GL_INVALID_FRAMEBUFFER_OPERATION: { sErr = "Invalid framebuffer operation"; break; } +#if !defined(ENABLE_OPENGL_ES) + case GL_STACK_OVERFLOW: { sErr = "Stack Overflow"; break; } + case GL_STACK_UNDERFLOW: { sErr = "Stack Underflow"; break; } +#endif // ENABLE_OPENGL_ES + default: { sErr = "Unknown"; break; } + } + std::cout << "OpenGL error in " << file_name << ":" << line << ", function " << function_name << "() : " << (int)err << " - " << sErr << "\n"; + assert(false); +} +#endif // HAS_GLSAFE + +static const char* OPENGL_ES_PREFIXES[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", nullptr }; + +bool OpenGLWrapper::s_valid_context = false; +#ifdef ENABLE_OPENGL_ES +int OpenGLWrapper::s_max_texture_size = 0; +#endif // ENABLE_OPENGL_ES + +bool OpenGLWrapper::load_opengl(const std::string& context_version) +{ + s_valid_context = false; + + const char* version = context_version.c_str(); + for (int i = 0; OPENGL_ES_PREFIXES[i] != nullptr; ++i) { + const size_t length = strlen(OPENGL_ES_PREFIXES[i]); + if (strncmp(version, OPENGL_ES_PREFIXES[i], length) == 0) { + version += length; + break; + } + } + + GLint major = 0; + GLint minor = 0; +#ifdef _MSC_VER + const int res = sscanf_s(version, "%d.%d", &major, &minor); +#else + const int res = sscanf(version, "%d.%d", &major, &minor); +#endif // _MSC_VER + if (res != 2) + return false; + +#ifdef ENABLE_OPENGL_ES + s_valid_context = major > 3 || (major == 3 && minor >= 0); + const int glad_res = gladLoaderLoadGLES2(); +#else + s_valid_context = major > 3 || (major == 3 && minor >= 2); + const int glad_res = gladLoaderLoadGL(); +#endif // ENABLE_OPENGL_ES + + if (glad_res == 0) + return false; + +#ifdef ENABLE_OPENGL_ES + glsafe(glGetIntegerv(GL_MAX_TEXTURE_SIZE, &s_max_texture_size)); +#endif // ENABLE_OPENGL_ES + + return s_valid_context; +} + +void OpenGLWrapper::unload_opengl() +{ +#ifdef ENABLE_OPENGL_ES + gladLoaderUnloadGLES2(); +#else + gladLoaderUnloadGL(); +#endif // ENABLE_OPENGL_ES +} + +} // namespace libvgcode diff --git a/src/libvgcode/src/OpenGLUtils.hpp b/src/libvgcode/src/OpenGLUtils.hpp new file mode 100644 index 0000000000..ad7b370aa2 --- /dev/null +++ b/src/libvgcode/src/OpenGLUtils.hpp @@ -0,0 +1,52 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak, Vojtěch Bubník @bubnikv +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_OPENGLUTILS_HPP +#define VGCODE_OPENGLUTILS_HPP + +// OpenGL loader +#ifdef ENABLE_OPENGL_ES +#include "../glad/include/glad/gles2.h" +#else +#include "../glad/include/glad/gl.h" +#endif // ENABLE_OPENGL_ES + +#include + +namespace libvgcode { +#ifndef NDEBUG +#define HAS_GLSAFE +#endif // NDEBUG + +#ifdef HAS_GLSAFE +extern void glAssertRecentCallImpl(const char* file_name, unsigned int line, const char* function_name); +inline void glAssertRecentCall() { glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } +#define glsafe(cmd) do { cmd; glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } while (false) +#define glcheck() do { glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } while (false) +#else +inline void glAssertRecentCall() { } +#define glsafe(cmd) cmd +#define glcheck() +#endif // HAS_GLSAFE + +class OpenGLWrapper +{ +public: + static bool load_opengl(const std::string& context_version); + static void unload_opengl(); + static bool is_valid_context() { return s_valid_context; } +#ifdef ENABLE_OPENGL_ES + static size_t max_texture_size() { return static_cast(s_max_texture_size); } +#endif // ENABLE_OPENGL_ES + +private: + static bool s_valid_context; +#ifdef ENABLE_OPENGL_ES + static int s_max_texture_size; +#endif // ENABLE_OPENGL_ES +}; + +} // namespace libvgcode + +#endif // VGCODE_OPENGLUTILS_HPP diff --git a/src/libvgcode/src/OptionTemplate.cpp b/src/libvgcode/src/OptionTemplate.cpp new file mode 100644 index 0000000000..ba1123210a --- /dev/null +++ b/src/libvgcode/src/OptionTemplate.cpp @@ -0,0 +1,126 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "OptionTemplate.hpp" +#include "OpenGLUtils.hpp" +#include "Utils.hpp" + +#include +#include +#include + +namespace libvgcode { + +// Geometry: +// diamond with 'resolution' sides, centered at (0.0, 0.0, 0.0) +// height and width of the diamond are equal to 1.0 +void OptionTemplate::init(uint8_t resolution) +{ + if (m_top_vao_id != 0) + return; + + m_resolution = std::max(resolution, 3); + m_vertices_count = 2 + resolution; + const float step = 2.0f * PI / float(m_resolution); + + // + // top fan + // + std::vector top_vertices; + top_vertices.reserve(6 * m_vertices_count); + add_vertex({ 0.0f, 0.0f, 0.5f }, { 0.0f, 0.0f, 1.0f }, top_vertices); + for (uint8_t i = 0; i <= m_resolution; ++i) { + const float ii = float(i) * step; + const Vec3 pos = { 0.5f * std::cos(ii), 0.5f * std::sin(ii), 0.0f }; + const Vec3 norm = normalize(pos); + add_vertex(pos, norm, top_vertices); + } + + // + // bottom fan + // + std::vector bottom_vertices; + bottom_vertices.reserve(6 * m_vertices_count); + add_vertex({ 0.0f, 0.0f, -0.5f }, { 0.0f, 0.0f, -1.0f }, bottom_vertices); + for (uint8_t i = 0; i <= m_resolution; ++i) { + const float ii = -float(i) * step; + const Vec3 pos = { 0.5f * std::cos(ii), 0.5f * std::sin(ii), 0.0f }; + const Vec3 norm = normalize(pos); + add_vertex(pos, norm, bottom_vertices); + } + + m_size_in_bytes_gpu += top_vertices.size() * sizeof(float); + m_size_in_bytes_gpu += bottom_vertices.size() * sizeof(float); + + const size_t vertex_stride = 6 * sizeof(float); + const size_t position_offset = 0; + const size_t normal_offset = 3 * sizeof(float); + + int curr_vertex_array; + glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array)); + int curr_array_buffer; + glsafe(glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &curr_array_buffer)); + + glsafe(glGenVertexArrays(1, &m_top_vao_id)); + glsafe(glBindVertexArray(m_top_vao_id)); + glsafe(glGenBuffers(1, &m_top_vbo_id)); + glsafe(glBindBuffer(GL_ARRAY_BUFFER, m_top_vbo_id)); + glsafe(glBufferData(GL_ARRAY_BUFFER, top_vertices.size() * sizeof(float), top_vertices.data(), GL_STATIC_DRAW)); + glsafe(glEnableVertexAttribArray(0)); + glsafe(glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, vertex_stride, (const void*)position_offset)); + glsafe(glEnableVertexAttribArray(1)); + glsafe(glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, vertex_stride, (const void*)normal_offset)); + + glsafe(glGenVertexArrays(1, &m_bottom_vao_id)); + glsafe(glBindVertexArray(m_bottom_vao_id)); + glsafe(glGenBuffers(1, &m_bottom_vbo_id)); + glsafe(glBindBuffer(GL_ARRAY_BUFFER, m_bottom_vbo_id)); + glsafe(glBufferData(GL_ARRAY_BUFFER, bottom_vertices.size() * sizeof(float), bottom_vertices.data(), GL_STATIC_DRAW)); + glsafe(glEnableVertexAttribArray(0)); + glsafe(glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, vertex_stride, (const void*)position_offset)); + glsafe(glEnableVertexAttribArray(1)); + glsafe(glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, vertex_stride, (const void*)normal_offset)); + + glsafe(glBindBuffer(GL_ARRAY_BUFFER, curr_array_buffer)); + glsafe(glBindVertexArray(curr_vertex_array)); +} + +void OptionTemplate::shutdown() +{ + if (m_bottom_vbo_id != 0) { + glsafe(glDeleteBuffers(1, &m_bottom_vbo_id)); + m_bottom_vbo_id = 0; + } + if (m_bottom_vao_id != 0) { + glsafe(glDeleteVertexArrays(1, &m_bottom_vao_id)); + m_bottom_vao_id = 0; + } + if (m_top_vbo_id != 0) { + glsafe(glDeleteBuffers(1, &m_top_vbo_id)); + m_top_vbo_id = 0; + } + if (m_top_vao_id != 0) { + glsafe(glDeleteVertexArrays(1, &m_top_vao_id)); + m_top_vao_id = 0; + } + + m_size_in_bytes_gpu = 0; +} + +void OptionTemplate::render(size_t count) +{ + if (m_top_vao_id == 0 || m_top_vbo_id == 0 || m_bottom_vao_id == 0 || m_bottom_vbo_id == 0 || count == 0) + return; + + int curr_vertex_array; + glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array)); + + glsafe(glBindVertexArray(m_top_vao_id)); + glsafe(glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, static_cast(m_vertices_count), static_cast(count))); + glsafe(glBindVertexArray(m_bottom_vao_id)); + glsafe(glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, static_cast(m_vertices_count), static_cast(count))); + glsafe(glBindVertexArray(curr_vertex_array)); +} + +} // namespace libvgcode diff --git a/src/libvgcode/src/OptionTemplate.hpp b/src/libvgcode/src/OptionTemplate.hpp new file mode 100644 index 0000000000..e51c9e556d --- /dev/null +++ b/src/libvgcode/src/OptionTemplate.hpp @@ -0,0 +1,56 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_OPTIONTEMPLATE_HPP +#define VGCODE_OPTIONTEMPLATE_HPP + +#include +#include + +namespace libvgcode { + +class OptionTemplate +{ +public: + OptionTemplate() = default; + ~OptionTemplate() { shutdown(); } + OptionTemplate(const OptionTemplate& other) = delete; + OptionTemplate(OptionTemplate&& other) = delete; + OptionTemplate& operator = (const OptionTemplate& other) = delete; + OptionTemplate& operator = (OptionTemplate&& other) = delete; + + // + // Initialize gpu buffers. + // + void init(uint8_t resolution); + // + // Release gpu buffers. + // + void shutdown(); + void render(size_t count); + + // + // Return the size of the data sent to gpu, in bytes. + // + size_t size_in_bytes_gpu() const { return m_size_in_bytes_gpu; } + +private: + uint8_t m_resolution{ 0 }; + uint8_t m_vertices_count{ 0 }; + // + // gpu buffers ids. + // + unsigned int m_top_vao_id{ 0 }; + unsigned int m_top_vbo_id{ 0 }; + unsigned int m_bottom_vao_id{ 0 }; + unsigned int m_bottom_vbo_id{ 0 }; + // + // Size of the data sent to gpu, in bytes. + // + size_t m_size_in_bytes_gpu{ 0 }; +}; + +} // namespace libvgcode + +#endif // VGCODE_OPTIONTEMPLATE_HPP \ No newline at end of file diff --git a/src/libvgcode/src/PathVertex.cpp b/src/libvgcode/src/PathVertex.cpp new file mode 100644 index 0000000000..ed1569bc36 --- /dev/null +++ b/src/libvgcode/src/PathVertex.cpp @@ -0,0 +1,52 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "../include/PathVertex.hpp" + +namespace libvgcode { + +const PathVertex PathVertex::DUMMY_PATH_VERTEX = PathVertex(); + +bool PathVertex::is_extrusion() const +{ + return type == EMoveType::Extrude; +} + +bool PathVertex::is_travel() const +{ + return type == EMoveType::Travel; +} + +bool PathVertex::is_wipe() const +{ + return type == EMoveType::Wipe; +} + +bool PathVertex::is_option() const +{ + switch (type) + { + case EMoveType::Retract: + case EMoveType::Unretract: + case EMoveType::Seam: + case EMoveType::ToolChange: + case EMoveType::ColorChange: + case EMoveType::PausePrint: + case EMoveType::CustomGCode: + { + return true; + } + default: + { + return false; + } + } +} + +bool PathVertex::is_custom_gcode() const +{ + return type == EMoveType::Extrude && role == EGCodeExtrusionRole::Custom; +} + +} // namespace libvgcode diff --git a/src/libvgcode/src/Range.cpp b/src/libvgcode/src/Range.cpp new file mode 100644 index 0000000000..4d8df12f3d --- /dev/null +++ b/src/libvgcode/src/Range.cpp @@ -0,0 +1,25 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "Range.hpp" + +#include + +namespace libvgcode { + +void Range::set(Interval::value_type min, Interval::value_type max) +{ + if (max < min) + std::swap(min, max); + m_range[0] = min; + m_range[1] = max; +} + +void Range::clamp(Range& other) +{ + other.m_range[0] = std::clamp(other.m_range[0], m_range[0], m_range[1]); + other.m_range[1] = std::clamp(other.m_range[1], m_range[0], m_range[1]); +} + +} // namespace libvgcode diff --git a/src/libvgcode/src/Range.hpp b/src/libvgcode/src/Range.hpp new file mode 100644 index 0000000000..b5d07d69f1 --- /dev/null +++ b/src/libvgcode/src/Range.hpp @@ -0,0 +1,39 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_RANGE_HPP +#define VGCODE_RANGE_HPP + +#include "../include/Types.hpp" + +namespace libvgcode { + +class Range +{ +public: + const Interval& get() const { return m_range; } + void set(const Range& other) { m_range = other.m_range; } + void set(const Interval& range) { set(range[0], range[1]); } + void set(Interval::value_type min, Interval::value_type max); + + Interval::value_type get_min() const { return m_range[0]; } + void set_min(Interval::value_type min) { set(min, m_range[1]); } + + Interval::value_type get_max() const { return m_range[1]; } + void set_max(Interval::value_type max) { set(m_range[0], max); } + + // clamp the given range to stay inside this range + void clamp(Range& other); + void reset() { m_range = { 0, 0 }; } + + bool operator == (const Range& other) const { return m_range == other.m_range; } + bool operator != (const Range& other) const { return m_range != other.m_range; } + +private: + Interval m_range{ 0, 0 }; +}; + +} // namespace libvgcode + +#endif // VGCODE_RANGE_HPP \ No newline at end of file diff --git a/src/libvgcode/src/SegmentTemplate.cpp b/src/libvgcode/src/SegmentTemplate.cpp new file mode 100644 index 0000000000..4e692d5b10 --- /dev/null +++ b/src/libvgcode/src/SegmentTemplate.cpp @@ -0,0 +1,85 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "SegmentTemplate.hpp" +#include "OpenGLUtils.hpp" + +#include +#include + +namespace libvgcode { + +//| /1-------6\ | +//| / | | \ | +//| 2--0-------5--7 | +//| \ | | / | +//| 3-------4 | +static constexpr const std::array VERTEX_DATA = { + 0, 1, 2, // front spike + 0, 2, 3, // front spike + 0, 3, 4, // right/bottom body + 0, 4, 5, // right/bottom body + 0, 5, 6, // left/top body + 0, 6, 1, // left/top body + 5, 4, 7, // back spike + 5, 7, 6, // back spike +}; + +void SegmentTemplate::init() +{ + if (m_vao_id != 0) + return; + + m_size_in_bytes_gpu += VERTEX_DATA.size() * sizeof(uint8_t); + + int curr_vertex_array; + glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array)); + int curr_array_buffer; + glsafe(glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &curr_array_buffer)); + + glsafe(glGenVertexArrays(1, &m_vao_id)); + glsafe(glBindVertexArray(m_vao_id)); + + glsafe(glGenBuffers(1, &m_vbo_id)); + glsafe(glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id)); + glsafe(glBufferData(GL_ARRAY_BUFFER, VERTEX_DATA.size() * sizeof(uint8_t), VERTEX_DATA.data(), GL_STATIC_DRAW)); + glsafe(glEnableVertexAttribArray(0)); +#ifdef ENABLE_OPENGL_ES + glsafe(glVertexAttribPointer(0, 1, GL_UNSIGNED_BYTE, GL_FALSE, 0, (const void*)0)); +#else + glsafe(glVertexAttribIPointer(0, 1, GL_UNSIGNED_BYTE, 0, (const void*)0)); +#endif // ENABLE_OPENGL_ES + + glsafe(glBindBuffer(GL_ARRAY_BUFFER, curr_array_buffer)); + glsafe(glBindVertexArray(curr_vertex_array)); +} + +void SegmentTemplate::shutdown() +{ + if (m_vbo_id != 0) { + glsafe(glDeleteBuffers(1, &m_vbo_id)); + m_vbo_id = 0; + } + if (m_vao_id != 0) { + glsafe(glDeleteVertexArrays(1, &m_vao_id)); + m_vao_id = 0; + } + + m_size_in_bytes_gpu = 0; +} + +void SegmentTemplate::render(size_t count) +{ + if (m_vao_id == 0 || m_vbo_id == 0 || count == 0) + return; + + int curr_vertex_array; + glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array)); + + glsafe(glBindVertexArray(m_vao_id)); + glsafe(glDrawArraysInstanced(GL_TRIANGLES, 0, static_cast(VERTEX_DATA.size()), static_cast(count))); + glsafe(glBindVertexArray(curr_vertex_array)); +} + +} // namespace libvgcode diff --git a/src/libvgcode/src/SegmentTemplate.hpp b/src/libvgcode/src/SegmentTemplate.hpp new file mode 100644 index 0000000000..f104eef5d2 --- /dev/null +++ b/src/libvgcode/src/SegmentTemplate.hpp @@ -0,0 +1,51 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_SEGMENTTEMPLATE_HPP +#define VGCODE_SEGMENTTEMPLATE_HPP + +#include + +namespace libvgcode { + +class SegmentTemplate +{ +public: + SegmentTemplate() = default; + ~SegmentTemplate() { shutdown(); } + SegmentTemplate(const SegmentTemplate& other) = delete; + SegmentTemplate(SegmentTemplate&& other) = delete; + SegmentTemplate& operator = (const SegmentTemplate& other) = delete; + SegmentTemplate& operator = (SegmentTemplate&& other) = delete; + + // + // Initialize gpu buffers. + // + void init(); + // + // Release gpu buffers. + // + void shutdown(); + void render(size_t count); + + // + // Return the size of the data sent to gpu, in bytes. + // + size_t size_in_bytes_gpu() const { return m_size_in_bytes_gpu; } + +private: + // + // gpu buffers ids. + // + unsigned int m_vao_id{ 0 }; + unsigned int m_vbo_id{ 0 }; + // + // Size of the data sent to gpu, in bytes. + // + size_t m_size_in_bytes_gpu{ 0 }; +}; + +} // namespace libvgcode + +#endif // VGCODE_SEGMENTTEMPLATE_HPP \ No newline at end of file diff --git a/src/libvgcode/src/Settings.cpp b/src/libvgcode/src/Settings.cpp new file mode 100644 index 0000000000..eacb4c37a3 --- /dev/null +++ b/src/libvgcode/src/Settings.cpp @@ -0,0 +1,9 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "Settings.hpp" + +namespace libvgcode { +} // namespace libvgcode + diff --git a/src/libvgcode/src/Settings.hpp b/src/libvgcode/src/Settings.hpp new file mode 100644 index 0000000000..564af5e492 --- /dev/null +++ b/src/libvgcode/src/Settings.hpp @@ -0,0 +1,70 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_SETTINGS_HPP +#define VGCODE_SETTINGS_HPP + +#include "../include/Types.hpp" + +#include + +namespace libvgcode { + +struct Settings +{ + // + // Visualization parameters + // + EViewType view_type{ EViewType::FeatureType }; + ETimeMode time_mode{ ETimeMode::Normal }; + bool top_layer_only_view_range{ false }; + bool spiral_vase_mode{ false }; + // + // Required update flags + // + bool update_view_full_range{ true }; + bool update_enabled_entities{ true }; + bool update_colors{ true }; + + // + // Visibility maps + // + std::array options_visibility{ + false, // Travels + false, // Wipes + false, // Retractions + false, // Unretractions + false, // Seams + false, // ToolChanges + false, // ColorChanges + false, // PausePrints + false, // CustomGCodes +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + false, // CenterOfGravity + true // ToolMarker +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + }; + + std::array extrusion_roles_visibility{ + true, // None + true, // Perimeter + true, // ExternalPerimeter + true, // OverhangPerimeter + true, // InternalInfill + true, // SolidInfill + true, // TopSolidInfill + true, // Ironing + true, // BridgeInfill + true, // GapFill + true, // Skirt + true, // SupportMaterial + true, // SupportMaterialInterface + true, // WipeTower + true // Custom + }; +}; + +} // namespace libvgcode + +#endif // VGCODE_SETTINGS_HPP diff --git a/src/libvgcode/src/Shaders.hpp b/src/libvgcode/src/Shaders.hpp new file mode 100644 index 0000000000..841b714ebd --- /dev/null +++ b/src/libvgcode/src/Shaders.hpp @@ -0,0 +1,299 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_SHADERS_HPP +#define VGCODE_SHADERS_HPP + +// needed for tech VGCODE_ENABLE_COG_AND_TOOL_MARKERS +#include "../include/Types.hpp" + +namespace libvgcode { + +static const char* Segments_Vertex_Shader = +"#version 150\n" +"#define POINTY_CAPS\n" +"#define FIX_TWISTING\n" +"const vec3 light_top_dir = vec3(-0.4574957, 0.4574957, 0.7624929);\n" +"const float light_top_diffuse = 0.6 * 0.8;\n" +"const float light_top_specular = 0.6 * 0.125;\n" +"const float light_top_shininess = 20.0;\n" +"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" +"const float light_front_diffuse = 0.6 * 0.3;\n" +"const float ambient = 0.3;\n" +"const float emission = 0.15;\n" +"const vec3 UP = vec3(0, 0, 1);\n" +"uniform mat4 view_matrix;\n" +"uniform mat4 projection_matrix;\n" +"uniform vec3 camera_position;\n" +"uniform samplerBuffer position_tex;\n" +"uniform samplerBuffer height_width_angle_tex;\n" +"uniform samplerBuffer color_tex;\n" +"uniform usamplerBuffer segment_index_tex;\n" +"in int vertex_id;\n" +"out vec3 color;\n" +"vec3 decode_color(float color) {\n" +" int c = int(round(color));\n" +" int r = (c >> 16) & 0xFF;\n" +" int g = (c >> 8) & 0xFF;\n" +" int b = (c >> 0) & 0xFF;\n" +" float f = 1.0 / 255.0f;\n" +" return f * vec3(r, g, b);\n" +"}\n" +"float lighting(vec3 eye_position, vec3 eye_normal) {\n" +" float top_diffuse = light_top_diffuse * max(dot(eye_normal, light_top_dir), 0.0);\n" +" float front_diffuse = light_front_diffuse * max(dot(eye_normal, light_front_dir), 0.0);\n" +" float top_specular = light_top_specular * pow(max(dot(-normalize(eye_position), reflect(-light_top_dir, eye_normal)), 0.0), light_top_shininess);\n" +" return ambient + top_diffuse + front_diffuse + top_specular + emission;\n" +"}\n" +"void main() {\n" +" int id_a = int(texelFetch(segment_index_tex, gl_InstanceID).r);\n" +" int id_b = id_a + 1;\n" +" vec3 pos_a = texelFetch(position_tex, id_a).xyz;\n" +" vec3 pos_b = texelFetch(position_tex, id_b).xyz;\n" +" vec3 line = pos_b - pos_a;\n" +" // directions of the line box in world space\n" +" float line_len = length(line);\n" +" vec3 line_dir;\n" +" if (line_len < 1e-4)\n" +" line_dir = vec3(1.0, 0.0, 0.0);\n" +" else\n" +" line_dir = line / line_len;\n" +" vec3 line_right_dir;\n" +" if (abs(dot(line_dir, UP)) > 0.9) {\n" +" // For vertical lines, the width and height should be same, there is no concept of up and down.\n" +" // For simplicity, the code will expand width in the x axis, and height in the y axis\n" +" line_right_dir = normalize(cross(vec3(1, 0, 0), line_dir));\n" +" }\n" +" else\n" +" line_right_dir = normalize(cross(line_dir, UP));\n" +" vec3 line_up_dir = normalize(cross(line_right_dir, line_dir));\n" +" const vec2 horizontal_vertical_view_signs_array[16] = vec2[](\n" +" //horizontal view (from right)\n" +" vec2(1.0, 0.0),\n" +" vec2(0.0, 1.0),\n" +" vec2(0.0, 0.0),\n" +" vec2(0.0, -1.0),\n" +" vec2(0.0, -1.0),\n" +" vec2(1.0, 0.0),\n" +" vec2(0.0, 1.0),\n" +" vec2(0.0, 0.0),\n" +" // vertical view (from top)\n" +" vec2(0.0, 1.0),\n" +" vec2(-1.0, 0.0),\n" +" vec2(0.0, 0.0),\n" +" vec2(1.0, 0.0),\n" +" vec2(1.0, 0.0),\n" +" vec2(0.0, 1.0),\n" +" vec2(-1.0, 0.0),\n" +" vec2(0.0, 0.0)\n" +" );\n" +" int id = vertex_id < 4 ? id_a : id_b;\n" +" vec3 endpoint_pos = vertex_id < 4 ? pos_a : pos_b;\n" +" vec3 height_width_angle = texelFetch(height_width_angle_tex, id).xyz;\n" +"#ifdef FIX_TWISTING\n" +" int closer_id = (dot(camera_position - pos_a, camera_position - pos_a) < dot(camera_position - pos_b, camera_position - pos_b)) ? id_a : id_b;\n" +" vec3 closer_pos = (closer_id == id_a) ? pos_a : pos_b;\n" +" vec3 camera_view_dir = normalize(closer_pos - camera_position);\n" +" vec3 closer_height_width_angle = texelFetch(height_width_angle_tex, closer_id).xyz;\n" +" vec3 diagonal_dir_border = normalize(closer_height_width_angle.x * line_up_dir + closer_height_width_angle.y * line_right_dir);\n" +"#else\n" +" vec3 camera_view_dir = normalize(endpoint_pos - camera_position);\n" +" vec3 diagonal_dir_border = normalize(height_width_angle.x * line_up_dir + height_width_angle.y * line_right_dir);\n" +"#endif\n" +" bool is_vertical_view = abs(dot(camera_view_dir, line_up_dir)) / abs(dot(diagonal_dir_border, line_up_dir)) >\n" +" abs(dot(camera_view_dir, line_right_dir)) / abs(dot(diagonal_dir_border, line_right_dir));\n" +" vec2 signs = horizontal_vertical_view_signs_array[vertex_id + 8 * int(is_vertical_view)];\n" +"#ifndef POINTY_CAPS\n" +" if (vertex_id == 2 || vertex_id == 7) signs = -horizontal_vertical_view_signs_array[(vertex_id - 2) + 8 * int(is_vertical_view)];\n" +"#endif\n" +" float view_right_sign = sign(dot(-camera_view_dir, line_right_dir));\n" +" float view_top_sign = sign(dot(-camera_view_dir, line_up_dir));\n" +" float half_height = 0.5 * height_width_angle.x;\n" +" float half_width = 0.5 * height_width_angle.y;\n" +" vec3 horizontal_dir = half_width * line_right_dir;\n" +" vec3 vertical_dir = half_height * line_up_dir;\n" +" float horizontal_sign = signs.x * view_right_sign;\n" +" float vertical_sign = signs.y * view_top_sign;\n" +" vec3 pos = endpoint_pos + horizontal_sign * horizontal_dir + vertical_sign * vertical_dir;\n" +" if (vertex_id == 2 || vertex_id == 7) {\n" +" float line_dir_sign = (vertex_id == 2) ? -1.0 : 1.0;\n" +" if (height_width_angle.z == 0) {\n" +"#ifdef POINTY_CAPS\n" +" // There I add a cap to lines that do not have a following line\n" +" // (or they have one, but perfectly aligned, so the cap is hidden inside the next line).\n" +" pos += line_dir_sign * line_dir * half_width;\n" +"#endif\n" +" }\n" +" else {\n" +" pos += line_dir_sign * line_dir * half_width * sin(abs(height_width_angle.z) * 0.5);\n" +" pos += sign(height_width_angle.z) * horizontal_dir * cos(abs(height_width_angle.z) * 0.5);\n" +" }\n" +" }\n" +" vec3 eye_position = (view_matrix * vec4(pos, 1.0)).xyz;\n" +" vec3 eye_normal = (view_matrix * vec4(normalize(pos - endpoint_pos), 0.0)).xyz;\n" +" vec3 color_base = decode_color(texelFetch(color_tex, id).r);\n" +" color = color_base * lighting(eye_position, eye_normal);\n" +" gl_Position = projection_matrix * vec4(eye_position, 1.0);\n" +"}\n"; + +static const char* Segments_Fragment_Shader = +"#version 150\n" +"in vec3 color;\n" +"out vec4 fragment_color;\n" +"void main() {\n" +" fragment_color = vec4(color, 1.0);\n" +"}\n"; + +static const char* Options_Vertex_Shader = +"#version 150\n" +"const vec3 light_top_dir = vec3(-0.4574957, 0.4574957, 0.7624929);\n" +"const float light_top_diffuse = 0.6 * 0.8;\n" +"const float light_top_specular = 0.6 * 0.125;\n" +"const float light_top_shininess = 20.0;\n" +"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" +"const float light_front_diffuse = 0.6 * 0.3;\n" +"const float ambient = 0.3;\n" +"const float emission = 0.25;\n" +"const float scaling_factor = 1.5;\n" +"uniform mat4 view_matrix;\n" +"uniform mat4 projection_matrix;\n" +"uniform samplerBuffer position_tex;\n" +"uniform samplerBuffer height_width_angle_tex;\n" +"uniform samplerBuffer color_tex;\n" +"uniform usamplerBuffer segment_index_tex;\n" +"in vec3 in_position;\n" +"in vec3 in_normal;\n" +"out vec3 color;\n" +"vec3 decode_color(float color) {\n" +" int c = int(round(color));\n" +" int r = (c >> 16) & 0xFF;\n" +" int g = (c >> 8) & 0xFF;\n" +" int b = (c >> 0) & 0xFF;\n" +" float f = 1.0 / 255.0f;\n" +" return f * vec3(r, g, b);\n" +"}\n" +"float lighting(vec3 eye_position, vec3 eye_normal) {\n" +" float top_diffuse = light_top_diffuse * max(dot(eye_normal, light_top_dir), 0.0);\n" +" float front_diffuse = light_front_diffuse * max(dot(eye_normal, light_front_dir), 0.0);\n" +" float top_specular = light_top_specular * pow(max(dot(-normalize(eye_position), reflect(-light_top_dir, eye_normal)), 0.0), light_top_shininess);\n" +" return ambient + top_diffuse + front_diffuse + top_specular + emission;\n" +"}\n" +"void main() {\n" +" int id = int(texelFetch(segment_index_tex, gl_InstanceID).r);\n" +" vec2 height_width = texelFetch(height_width_angle_tex, id).xy;\n" +" vec3 offset = texelFetch(position_tex, id).xyz - vec3(0.0, 0.0, 0.5 * height_width.x);\n" +" height_width *= scaling_factor;\n" +" mat3 scale_matrix = mat3(\n" +" height_width.y, 0.0, 0.0,\n" +" 0.0, height_width.y, 0.0,\n" +" 0.0, 0.0, height_width.x);\n" +" vec3 eye_position = (view_matrix * vec4(scale_matrix * in_position + offset, 1.0)).xyz;\n" +" vec3 eye_normal = (view_matrix * vec4(in_normal, 0.0)).xyz;\n" +" vec3 color_base = decode_color(texelFetch(color_tex, id).r);\n" +" color = color_base * lighting(eye_position, eye_normal);\n" +" gl_Position = projection_matrix * vec4(eye_position, 1.0);\n" +"}\n"; + +static const char* Options_Fragment_Shader = +"#version 150\n" +"in vec3 color;\n" +"out vec4 fragment_color;\n" +"void main() {\n" +" fragment_color = vec4(color, 1.0);\n" +"}\n"; + +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS +static const char* Cog_Marker_Vertex_Shader = +"#version 150\n" +"const vec3 light_top_dir = vec3(-0.4574957, 0.4574957, 0.7624929);\n" +"const float light_top_diffuse = 0.6 * 0.8;\n" +"const float light_top_specular = 0.6 * 0.125;\n" +"const float light_top_shininess = 20.0;\n" +"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" +"const float light_front_diffuse = 0.6 * 0.3;\n" +"const float ambient = 0.3;\n" +"const float emission = 0.25;\n" +"uniform vec3 world_center_position;\n" +"uniform float scale_factor;\n" +"uniform mat4 view_matrix;\n" +"uniform mat4 projection_matrix;\n" +"in vec3 in_position;\n" +"in vec3 in_normal;\n" +"out float intensity;\n" +"out vec3 world_position;\n" +"float lighting(vec3 eye_position, vec3 eye_normal) {\n" +" float top_diffuse = light_top_diffuse * max(dot(eye_normal, light_top_dir), 0.0);\n" +" float front_diffuse = light_front_diffuse * max(dot(eye_normal, light_front_dir), 0.0);\n" +" float top_specular = light_top_specular * pow(max(dot(-normalize(eye_position), reflect(-light_top_dir, eye_normal)), 0.0), light_top_shininess);\n" +" return ambient + top_diffuse + front_diffuse + top_specular + emission;\n" +"}\n" +"void main() {\n" +" world_position = scale_factor * in_position + world_center_position;\n" +" vec3 eye_position = (view_matrix * vec4(world_position, 1.0)).xyz;\n" +" vec3 eye_normal = (view_matrix * vec4(in_normal, 0.0)).xyz;\n" +" intensity = lighting(eye_position, eye_normal);\n" +" gl_Position = projection_matrix * vec4(eye_position, 1.0);\n" +"}\n"; + +static const char* Cog_Marker_Fragment_Shader = +"#version 150\n" +"const vec3 BLACK = vec3(0.05);\n" +"const vec3 WHITE = vec3(0.95);\n" +"uniform vec3 world_center_position;\n" +"in float intensity;\n" +"in vec3 world_position;\n" +"out vec4 out_color;\n" +"void main()\n" +"{\n" +" vec3 delta = world_position - world_center_position;\n" +" vec3 color = delta.x * delta.y * delta.z > 0.0 ? BLACK : WHITE;\n" +" out_color = intensity * vec4(color, 1.0);\n" +"}\n"; + +static const char* Tool_Marker_Vertex_Shader = +"#version 150\n" +"const vec3 light_top_dir = vec3(-0.4574957, 0.4574957, 0.7624929);\n" +"const float light_top_diffuse = 0.6 * 0.8;\n" +"const float light_top_specular = 0.6 * 0.125;\n" +"const float light_top_shininess = 20.0;\n" +"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" +"const float light_front_diffuse = 0.6 * 0.3;\n" +"const float ambient = 0.3;\n" +"const float emission = 0.25;\n" +"uniform vec3 world_origin;\n" +"uniform float scale_factor;\n" +"uniform mat4 view_matrix;\n" +"uniform mat4 projection_matrix;\n" +"uniform vec4 color_base;\n" +"in vec3 in_position;\n" +"in vec3 in_normal;\n" +"out vec4 color;\n" +"float lighting(vec3 eye_position, vec3 eye_normal) {\n" +" float top_diffuse = light_top_diffuse * max(dot(eye_normal, light_top_dir), 0.0);\n" +" float front_diffuse = light_front_diffuse * max(dot(eye_normal, light_front_dir), 0.0);\n" +" float top_specular = light_top_specular * pow(max(dot(-normalize(eye_position), reflect(-light_top_dir, eye_normal)), 0.0), light_top_shininess);\n" +" return ambient + top_diffuse + front_diffuse + top_specular + emission;\n" +"}\n" +"void main() {\n" +" vec3 world_position = scale_factor * in_position + world_origin;\n" +" vec3 eye_position = (view_matrix * vec4(world_position, 1.0)).xyz;\n" +" // no need of normal matrix as the scaling is uniform\n" +" vec3 eye_normal = (view_matrix * vec4(in_normal, 0.0)).xyz;\n" +" color = vec4(color_base.rgb * lighting(eye_position, eye_normal), color_base.a);\n" +" gl_Position = projection_matrix * vec4(eye_position, 1.0);\n" +"}\n"; + +static const char* Tool_Marker_Fragment_Shader = +"#version 150\n" +"in vec4 color;\n" +"out vec4 fragment_color;\n" +"void main() {\n" +" fragment_color = color;\n" +"}\n"; +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + +} // namespace libvgcode + +#endif // VGCODE_SHADERS_HPP + diff --git a/src/libvgcode/src/ShadersES.hpp b/src/libvgcode/src/ShadersES.hpp new file mode 100644 index 0000000000..e688fa7b4c --- /dev/null +++ b/src/libvgcode/src/ShadersES.hpp @@ -0,0 +1,322 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_SHADERSES_HPP +#define VGCODE_SHADERSES_HPP + +// needed for tech VGCODE_ENABLE_COG_AND_TOOL_MARKERS +#include "../include/Types.hpp" + +namespace libvgcode { + +static const char* Segments_Vertex_Shader_ES = +"#version 300 es\n" +"precision lowp usampler2D;\n" +"#define POINTY_CAPS\n" +"#define FIX_TWISTING\n" +"const vec3 light_top_dir = vec3(-0.4574957, 0.4574957, 0.7624929);\n" +"const float light_top_diffuse = 0.6 * 0.8;\n" +"const float light_top_specular = 0.6 * 0.125;\n" +"const float light_top_shininess = 20.0;\n" +"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" +"const float light_front_diffuse = 0.6 * 0.3;\n" +"const float ambient = 0.3;\n" +"const float emission = 0.15;\n" +"const vec3 UP = vec3(0, 0, 1);\n" +"uniform mat4 view_matrix;\n" +"uniform mat4 projection_matrix;\n" +"uniform vec3 camera_position;\n" +"uniform sampler2D position_tex;\n" +"uniform sampler2D height_width_angle_tex;\n" +"uniform sampler2D color_tex;\n" +"uniform usampler2D segment_index_tex;\n" +"in float vertex_id_float;\n" +"out vec3 color;\n" +"vec3 decode_color(float color) {\n" +" int c = int(round(color));\n" +" int r = (c >> 16) & 0xFF;\n" +" int g = (c >> 8) & 0xFF;\n" +" int b = (c >> 0) & 0xFF;\n" +" float f = 1.0 / 255.0f;\n" +" return f * vec3(r, g, b);\n" +"}\n" +"float lighting(vec3 eye_position, vec3 eye_normal) {\n" +" float top_diffuse = light_top_diffuse * max(dot(eye_normal, light_top_dir), 0.0);\n" +" float front_diffuse = light_front_diffuse * max(dot(eye_normal, light_front_dir), 0.0);\n" +" float top_specular = light_top_specular * pow(max(dot(-normalize(eye_position), reflect(-light_top_dir, eye_normal)), 0.0), light_top_shininess);\n" +" return ambient + top_diffuse + front_diffuse + top_specular + emission;\n" +"}\n" +"ivec2 tex_coord(sampler2D sampler, int id) {\n" +" ivec2 tex_size = textureSize(sampler, 0);\n" +" return (tex_size.y == 1) ? ivec2(id, 0) : ivec2(id % tex_size.x, id / tex_size.x);\n" +"}\n" +"ivec2 tex_coord_u(usampler2D sampler, int id) {\n" +" ivec2 tex_size = textureSize(sampler, 0);\n" +" return (tex_size.y == 1) ? ivec2(id, 0) : ivec2(id % tex_size.x, id / tex_size.x);\n" +"}\n" +"void main() {\n" +" int vertex_id = int(vertex_id_float);\n" +" int id_a = int(texelFetch(segment_index_tex, tex_coord_u(segment_index_tex, gl_InstanceID), 0).r);\n" +" int id_b = id_a + 1;\n" +" vec3 pos_a = texelFetch(position_tex, tex_coord(position_tex, id_a), 0).xyz;\n" +" vec3 pos_b = texelFetch(position_tex, tex_coord(position_tex, id_b), 0).xyz;\n" +" vec3 line = pos_b - pos_a;\n" +" // directions of the line box in world space\n" +" float line_len = length(line);\n" +" vec3 line_dir;\n" +" if (line_len < 1e-4)\n" +" line_dir = vec3(1.0, 0.0, 0.0);\n" +" else\n" +" line_dir = line / line_len;\n" +" vec3 line_right_dir;\n" +" if (abs(dot(line_dir, UP)) > 0.9) {\n" +" // For vertical lines, the width and height should be same, there is no concept of up and down.\n" +" // For simplicity, the code will expand width in the x axis, and height in the y axis\n" +" line_right_dir = normalize(cross(vec3(1, 0, 0), line_dir));\n" +" }\n" +" else\n" +" line_right_dir = normalize(cross(line_dir, UP));\n" +" vec3 line_up_dir = normalize(cross(line_right_dir, line_dir));\n" +" const vec2 horizontal_vertical_view_signs_array[16] = vec2[](\n" +" //horizontal view (from right)\n" +" vec2(1.0, 0.0),\n" +" vec2(0.0, 1.0),\n" +" vec2(0.0, 0.0),\n" +" vec2(0.0, -1.0),\n" +" vec2(0.0, -1.0),\n" +" vec2(1.0, 0.0),\n" +" vec2(0.0, 1.0),\n" +" vec2(0.0, 0.0),\n" +" // vertical view (from top)\n" +" vec2(0.0, 1.0),\n" +" vec2(-1.0, 0.0),\n" +" vec2(0.0, 0.0),\n" +" vec2(1.0, 0.0),\n" +" vec2(1.0, 0.0),\n" +" vec2(0.0, 1.0),\n" +" vec2(-1.0, 0.0),\n" +" vec2(0.0, 0.0)\n" +" );\n" +" int id = vertex_id < 4 ? id_a : id_b;\n" +" vec3 endpoint_pos = vertex_id < 4 ? pos_a : pos_b;\n" +" vec3 height_width_angle = texelFetch(height_width_angle_tex, tex_coord(height_width_angle_tex, id), 0).xyz;\n" +"#ifdef FIX_TWISTING\n" +" int closer_id = (dot(camera_position - pos_a, camera_position - pos_a) < dot(camera_position - pos_b, camera_position - pos_b)) ? id_a : id_b;\n" +" vec3 closer_pos = (closer_id == id_a) ? pos_a : pos_b;\n" +" vec3 camera_view_dir = normalize(closer_pos - camera_position);\n" +" vec3 closer_height_width_angle = texelFetch(height_width_angle_tex, tex_coord(height_width_angle_tex, closer_id), 0).xyz;\n" +" vec3 diagonal_dir_border = normalize(closer_height_width_angle.x * line_up_dir + closer_height_width_angle.y * line_right_dir);\n" +"#else\n" +" vec3 camera_view_dir = normalize(endpoint_pos - camera_position);\n" +" vec3 diagonal_dir_border = normalize(height_width_angle.x * line_up_dir + height_width_angle.y * line_right_dir);\n" +"#endif\n" +" bool is_vertical_view = abs(dot(camera_view_dir, line_up_dir)) / abs(dot(diagonal_dir_border, line_up_dir)) >\n" +" abs(dot(camera_view_dir, line_right_dir)) / abs(dot(diagonal_dir_border, line_right_dir));\n" +" vec2 signs = horizontal_vertical_view_signs_array[vertex_id + 8 * int(is_vertical_view)];\n" +"#ifndef POINTY_CAPS\n" +" if (vertex_id == 2 || vertex_id == 7) signs = -horizontal_vertical_view_signs_array[(vertex_id - 2) + 8 * int(is_vertical_view)];\n" +"#endif\n" +" float view_right_sign = sign(dot(-camera_view_dir, line_right_dir));\n" +" float view_top_sign = sign(dot(-camera_view_dir, line_up_dir));\n" +" float half_height = 0.5 * height_width_angle.x;\n" +" float half_width = 0.5 * height_width_angle.y;\n" +" vec3 horizontal_dir = half_width * line_right_dir;\n" +" vec3 vertical_dir = half_height * line_up_dir;\n" +" float horizontal_sign = signs.x * view_right_sign;\n" +" float vertical_sign = signs.y * view_top_sign;\n" +" vec3 pos = endpoint_pos + horizontal_sign * horizontal_dir + vertical_sign * vertical_dir;\n" +" if (vertex_id == 2 || vertex_id == 7) {\n" +" float line_dir_sign = (vertex_id == 2) ? -1.0 : 1.0;\n" +" if (height_width_angle.z == 0.0) {\n" +"#ifdef POINTY_CAPS\n" +" // There I add a cap to lines that do not have a following line\n" +" // (or they have one, but perfectly aligned, so the cap is hidden inside the next line).\n" +" pos += line_dir_sign * line_dir * half_width;\n" +"#endif\n" +" }\n" +" else {\n" +" pos += line_dir_sign * line_dir * half_width * sin(abs(height_width_angle.z) * 0.5);\n" +" pos += sign(height_width_angle.z) * horizontal_dir * cos(abs(height_width_angle.z) * 0.5);\n" +" }\n" +" }\n" +" vec3 eye_position = (view_matrix * vec4(pos, 1.0)).xyz;\n" +" vec3 eye_normal = (view_matrix * vec4(normalize(pos - endpoint_pos), 0.0)).xyz;\n" +" vec3 color_base = decode_color(texelFetch(color_tex, tex_coord(color_tex, id), 0).r);\n" +" color = color_base * lighting(eye_position, eye_normal);\n" +" gl_Position = projection_matrix * vec4(eye_position, 1.0);\n" +"}\n"; + +static const char* Segments_Fragment_Shader_ES = +"#version 300 es\n" +"precision highp float;\n" +"in vec3 color;\n" +"out vec4 fragment_color;\n" +"void main() {\n" +" fragment_color = vec4(color, 1.0);\n" +"}\n"; + +static const char* Options_Vertex_Shader_ES = +"#version 300 es\n" +"precision lowp usampler2D;\n" +"const vec3 light_top_dir = vec3(-0.4574957, 0.4574957, 0.7624929);\n" +"const float light_top_diffuse = 0.6 * 0.8;\n" +"const float light_top_specular = 0.6 * 0.125;\n" +"const float light_top_shininess = 20.0;\n" +"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" +"const float light_front_diffuse = 0.6 * 0.3;\n" +"const float ambient = 0.3;\n" +"const float emission = 0.25;\n" +"const float scaling_factor = 1.5;\n" +"uniform mat4 view_matrix;\n" +"uniform mat4 projection_matrix;\n" +"uniform sampler2D position_tex;\n" +"uniform sampler2D height_width_angle_tex;\n" +"uniform sampler2D color_tex;\n" +"uniform usampler2D segment_index_tex;\n" +"in vec3 in_position;\n" +"in vec3 in_normal;\n" +"out vec3 color;\n" +"vec3 decode_color(float color) {\n" +" int c = int(round(color));\n" +" int r = (c >> 16) & 0xFF;\n" +" int g = (c >> 8) & 0xFF;\n" +" int b = (c >> 0) & 0xFF;\n" +" float f = 1.0 / 255.0f;\n" +" return f * vec3(r, g, b);\n" +"}\n" +"float lighting(vec3 eye_position, vec3 eye_normal) {\n" +" float top_diffuse = light_top_diffuse * max(dot(eye_normal, light_top_dir), 0.0);\n" +" float front_diffuse = light_front_diffuse * max(dot(eye_normal, light_front_dir), 0.0);\n" +" float top_specular = light_top_specular * pow(max(dot(-normalize(eye_position), reflect(-light_top_dir, eye_normal)), 0.0), light_top_shininess);\n" +" return ambient + top_diffuse + front_diffuse + top_specular + emission;\n" +"}\n" +"ivec2 tex_coord(sampler2D sampler, int id) {\n" +" ivec2 tex_size = textureSize(sampler, 0);\n" +" return (tex_size.y == 1) ? ivec2(id, 0) : ivec2(id % tex_size.x, id / tex_size.x);\n" +"}\n" +"ivec2 tex_coord_u(usampler2D sampler, int id) {\n" +" ivec2 tex_size = textureSize(sampler, 0);\n" +" return (tex_size.y == 1) ? ivec2(id, 0) : ivec2(id % tex_size.x, id / tex_size.x);\n" +"}\n" +"void main() {\n" +" int id = int(texelFetch(segment_index_tex, tex_coord_u(segment_index_tex, gl_InstanceID), 0).r);\n" +" vec2 height_width = texelFetch(height_width_angle_tex, tex_coord(height_width_angle_tex, id), 0).xy;\n" +" vec3 offset = texelFetch(position_tex, tex_coord(position_tex, id), 0).xyz - vec3(0.0, 0.0, 0.5 * height_width.x);\n" +" height_width *= scaling_factor;\n" +" mat3 scale_matrix = mat3(\n" +" height_width.y, 0.0, 0.0,\n" +" 0.0, height_width.y, 0.0,\n" +" 0.0, 0.0, height_width.x);\n" +" vec3 eye_position = (view_matrix * vec4(scale_matrix * in_position + offset, 1.0)).xyz;\n" +" vec3 eye_normal = (view_matrix * vec4(in_normal, 0.0)).xyz;\n" +" vec3 color_base = decode_color(texelFetch(color_tex, tex_coord(color_tex, id), 0).r);\n" +" color = color_base * lighting(eye_position, eye_normal);\n" +" gl_Position = projection_matrix * vec4(eye_position, 1.0);\n" +"}\n"; + +static const char* Options_Fragment_Shader_ES = +"#version 300 es\n" +"precision highp float;\n" +"in vec3 color;\n" +"out vec4 fragment_color;\n" +"void main() {\n" +" fragment_color = vec4(color, 1.0);\n" +"}\n"; + +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS +static const char* Cog_Marker_Vertex_Shader_ES = +"#version 300 es\n" +"const vec3 light_top_dir = vec3(-0.4574957, 0.4574957, 0.7624929);\n" +"const float light_top_diffuse = 0.6 * 0.8;\n" +"const float light_top_specular = 0.6 * 0.125;\n" +"const float light_top_shininess = 20.0;\n" +"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" +"const float light_front_diffuse = 0.6 * 0.3;\n" +"const float ambient = 0.3;\n" +"const float emission = 0.25;\n" +"uniform vec3 world_center_position;\n" +"uniform float scale_factor;\n" +"uniform mat4 view_matrix;\n" +"uniform mat4 projection_matrix;\n" +"in vec3 in_position;\n" +"in vec3 in_normal;\n" +"out float intensity;\n" +"out vec3 world_position;\n" +"float lighting(vec3 eye_position, vec3 eye_normal) {\n" +" float top_diffuse = light_top_diffuse * max(dot(eye_normal, light_top_dir), 0.0);\n" +" float front_diffuse = light_front_diffuse * max(dot(eye_normal, light_front_dir), 0.0);\n" +" float top_specular = light_top_specular * pow(max(dot(-normalize(eye_position), reflect(-light_top_dir, eye_normal)), 0.0), light_top_shininess);\n" +" return ambient + top_diffuse + front_diffuse + top_specular + emission;\n" +"}\n" +"void main() {\n" +" world_position = scale_factor * in_position + world_center_position;\n" +" vec3 eye_position = (view_matrix * vec4(world_position, 1.0)).xyz;\n" +" vec3 eye_normal = (view_matrix * vec4(in_normal, 0.0)).xyz;\n" +" intensity = lighting(eye_position, eye_normal);\n" +" gl_Position = projection_matrix * vec4(eye_position, 1.0);\n" +"}\n"; + +static const char* Cog_Marker_Fragment_Shader_ES = +"#version 300 es\n" +"precision highp float;\n" +"const vec3 BLACK = vec3(0.05);\n" +"const vec3 WHITE = vec3(0.95);\n" +"uniform vec3 world_center_position;\n" +"in float intensity;\n" +"in vec3 world_position;\n" +"out vec4 out_color;\n" +"void main()\n" +"{\n" +" vec3 delta = world_position - world_center_position;\n" +" vec3 color = delta.x * delta.y * delta.z > 0.0 ? BLACK : WHITE;\n" +" out_color = intensity * vec4(color, 1.0);\n" +"}\n"; + +static const char* Tool_Marker_Vertex_Shader_ES = +"#version 300 es\n" +"const vec3 light_top_dir = vec3(-0.4574957, 0.4574957, 0.7624929);\n" +"const float light_top_diffuse = 0.6 * 0.8;\n" +"const float light_top_specular = 0.6 * 0.125;\n" +"const float light_top_shininess = 20.0;\n" +"const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" +"const float light_front_diffuse = 0.6 * 0.3;\n" +"const float ambient = 0.3;\n" +"const float emission = 0.25;\n" +"uniform vec3 world_origin;\n" +"uniform float scale_factor;\n" +"uniform mat4 view_matrix;\n" +"uniform mat4 projection_matrix;\n" +"uniform vec4 color_base;\n" +"in vec3 in_position;\n" +"in vec3 in_normal;\n" +"out vec4 color;\n" +"float lighting(vec3 eye_position, vec3 eye_normal) {\n" +" float top_diffuse = light_top_diffuse * max(dot(eye_normal, light_top_dir), 0.0);\n" +" float front_diffuse = light_front_diffuse * max(dot(eye_normal, light_front_dir), 0.0);\n" +" float top_specular = light_top_specular * pow(max(dot(-normalize(eye_position), reflect(-light_top_dir, eye_normal)), 0.0), light_top_shininess);\n" +" return ambient + top_diffuse + front_diffuse + top_specular + emission;\n" +"}\n" +"void main() {\n" +" vec3 world_position = scale_factor * in_position + world_origin;\n" +" vec3 eye_position = (view_matrix * vec4(world_position, 1.0)).xyz;\n" +" // no need of normal matrix as the scaling is uniform\n" +" vec3 eye_normal = (view_matrix * vec4(in_normal, 0.0)).xyz;\n" +" color = vec4(color_base.rgb * lighting(eye_position, eye_normal), color_base.a);\n" +" gl_Position = projection_matrix * vec4(eye_position, 1.0);\n" +"}\n"; + +static const char* Tool_Marker_Fragment_Shader_ES = +"#version 300 es\n" +"precision highp float;\n" +"in vec4 color;\n" +"out vec4 fragment_color;\n" +"void main() {\n" +" fragment_color = color;\n" +"}\n"; +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + +} // namespace libvgcode + +#endif // VGCODE_SHADERSES_HPP + diff --git a/src/libvgcode/src/ToolMarker.cpp b/src/libvgcode/src/ToolMarker.cpp new file mode 100644 index 0000000000..3e595faec0 --- /dev/null +++ b/src/libvgcode/src/ToolMarker.cpp @@ -0,0 +1,172 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "ToolMarker.hpp" +#include "OpenGLUtils.hpp" +#include "Utils.hpp" + +#include + +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + +namespace libvgcode { + +// Geometry: +// Arrow with cylindrical stem and conical tip, with the given dimensions and resolution +// The origin of the arrow is at the tip of the conical section +// The axis of symmetry is along the Z axis +// The arrow is pointing downward +void ToolMarker::init(uint16_t resolution, float tip_radius, float tip_height, float stem_radius, float stem_height) +{ + if (m_vao_id != 0) + return; + + // ensure vertices count does not exceed 65536 + resolution = std::clamp(resolution, 4, 10922); + + std::vector vertices; + const uint16_t vertices_count = 6 * resolution + 2; + vertices.reserve(6 * vertices_count); + + m_indices_count = 6 * resolution * 3; + std::vector indices; + indices.reserve(m_indices_count); + + const float angle_step = 2.0f * PI / float(resolution); + std::vector cosines(resolution); + std::vector sines(resolution); + + for (uint16_t i = 0; i < resolution; ++i) { + const float angle = angle_step * float(i); + cosines[i] = std::cos(angle); + sines[i] = -std::sin(angle); + } + + const float total_height = tip_height + stem_height; + + // tip vertices + add_vertex({ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, -1.0f }, vertices); + for (uint16_t i = 0; i < resolution; ++i) { + add_vertex({ tip_radius * sines[i], tip_radius * cosines[i], tip_height }, { sines[i], cosines[i], 0.0f }, vertices); + } + + // tip triangles + for (uint16_t i = 0; i < resolution; ++i) { + const uint16_t v3 = (i < resolution - 1) ? i + 2 : 1; + add_triangle(0, i + 1, v3, indices); + } + + // tip cap outer perimeter vertices + for (uint16_t i = 0; i < resolution; ++i) { + add_vertex({ tip_radius * sines[i], tip_radius * cosines[i], tip_height }, { 0.0f, 0.0f, 1.0f }, vertices); + } + + // tip cap inner perimeter vertices + for (uint16_t i = 0; i < resolution; ++i) { + add_vertex({ stem_radius * sines[i], stem_radius * cosines[i], tip_height }, { 0.0f, 0.0f, 1.0f }, vertices); + } + + // tip cap triangles + for (uint16_t i = 0; i < resolution; ++i) { + const uint16_t v2 = (i < resolution - 1) ? i + resolution + 2 : resolution + 1; + const uint16_t v3 = (i < resolution - 1) ? i + 2 * resolution + 2 : 2 * resolution + 1; + add_triangle(i + resolution + 1, v3, v2, indices); + add_triangle(i + resolution + 1, i + 2 * resolution + 1, v3, indices); + } + + // stem bottom vertices + for (uint16_t i = 0; i < resolution; ++i) { + add_vertex({ stem_radius * sines[i], stem_radius * cosines[i], tip_height }, { sines[i], cosines[i], 0.0f }, vertices); + } + + // stem top vertices + for (uint16_t i = 0; i < resolution; ++i) { + add_vertex({ stem_radius * sines[i], stem_radius * cosines[i], total_height }, { sines[i], cosines[i], 0.0f }, vertices); + } + + // stem triangles + for (uint16_t i = 0; i < resolution; ++i) { + const uint16_t v2 = (i < resolution - 1) ? i + 3 * resolution + 2 : 3 * resolution + 1; + const uint16_t v3 = (i < resolution - 1) ? i + 4 * resolution + 2 : 4 * resolution + 1; + add_triangle(i + 3 * resolution + 1, v3, v2, indices); + add_triangle(i + 3 * resolution + 1, i + 4 * resolution + 1, v3, indices); + } + + // stem cap vertices + add_vertex({ 0.0f, 0.0f, total_height }, { 0.0f, 0.0f, 1.0f }, vertices); + for (uint16_t i = 0; i < resolution; ++i) { + add_vertex({ stem_radius * sines[i], stem_radius * cosines[i], total_height }, { 0.0f, 0.0f, 1.0f }, vertices); + } + + // stem cap triangles + for (uint16_t i = 0; i < resolution; ++i) { + const uint16_t v3 = (i < resolution - 1) ? i + 5 * resolution + 3 : 5 * resolution + 2; + add_triangle(5 * resolution + 1, v3, i + 5 * resolution + 2, indices); + } + + m_size_in_bytes_gpu += vertices.size() * sizeof(float); + m_size_in_bytes_gpu += indices.size() * sizeof(uint16_t); + + const size_t vertex_stride = 6 * sizeof(float); + const size_t position_offset = 0; + const size_t normal_offset = 3 * sizeof(float); + + int curr_vertex_array; + glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array)); + int curr_array_buffer; + glsafe(glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &curr_array_buffer)); + + glsafe(glGenVertexArrays(1, &m_vao_id)); + glsafe(glBindVertexArray(m_vao_id)); + glsafe(glGenBuffers(1, &m_vbo_id)); + glsafe(glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id)); + glsafe(glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(float), vertices.data(), GL_STATIC_DRAW)); + glsafe(glEnableVertexAttribArray(0)); + glsafe(glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, vertex_stride, (const void*)position_offset)); + glsafe(glEnableVertexAttribArray(1)); + glsafe(glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, vertex_stride, (const void*)normal_offset)); + + glsafe(glGenBuffers(1, &m_ibo_id)); + glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ibo_id)); + glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(uint16_t), indices.data(), GL_STATIC_DRAW)); + + glsafe(glBindBuffer(GL_ARRAY_BUFFER, curr_array_buffer)); + glsafe(glBindVertexArray(curr_vertex_array)); +} + +void ToolMarker::shutdown() +{ + if (m_ibo_id != 0) { + glsafe(glDeleteBuffers(1, &m_ibo_id)); + m_ibo_id = 0; + } + if (m_vbo_id != 0) { + glsafe(glDeleteBuffers(1, &m_vbo_id)); + m_vbo_id = 0; + } + if (m_vao_id != 0) { + glsafe(glDeleteVertexArrays(1, &m_vao_id)); + m_vao_id = 0; + } + + m_size_in_bytes_gpu = 0; +} + +void ToolMarker::render() +{ + if (m_vao_id == 0 || m_vbo_id == 0 || m_ibo_id == 0) + return; + + int curr_vertex_array; + glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array)); + glcheck(); + + glsafe(glBindVertexArray(m_vao_id)); + glsafe(glDrawElements(GL_TRIANGLES, m_indices_count, GL_UNSIGNED_SHORT, (const void*)0)); + glsafe(glBindVertexArray(curr_vertex_array)); +} + +} // namespace libvgcode + +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS diff --git a/src/libvgcode/src/ToolMarker.hpp b/src/libvgcode/src/ToolMarker.hpp new file mode 100644 index 0000000000..83d6fa02f8 --- /dev/null +++ b/src/libvgcode/src/ToolMarker.hpp @@ -0,0 +1,75 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_TOOLMARKER_HPP +#define VGCODE_TOOLMARKER_HPP + +#include "../include/Types.hpp" + +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS +#include + +namespace libvgcode { + +class ToolMarker +{ +public: + ToolMarker() = default; + ~ToolMarker() { shutdown(); } + ToolMarker(const ToolMarker& other) = delete; + ToolMarker(ToolMarker&& other) = delete; + ToolMarker& operator = (const ToolMarker& other) = delete; + ToolMarker& operator = (ToolMarker&& other) = delete; + + // + // Initialize gpu buffers. + // + void init(uint16_t resolution, float tip_radius, float tip_height, float stem_radius, float stem_height); + // + // Release gpu buffers. + // + void shutdown(); + void render(); + + const Vec3& get_position() const { return m_position; } + void set_position(const Vec3& position) { m_position = position; } + + float get_offset_z() const { return m_offset_z; } + void set_offset_z(float offset_z) { m_offset_z = std::max(offset_z, 0.0f); } + + const Color& get_color() const { return m_color; } + void set_color(const Color& color) { m_color = color; } + + float get_alpha() const { return m_alpha; } + void set_alpha(float alpha) { m_alpha = std::clamp(alpha, 0.25f, 0.75f); } + + // + // Return the size of the data sent to gpu, in bytes. + // + size_t size_in_bytes_gpu() const { return m_size_in_bytes_gpu; } + +private: + Vec3 m_position{ 0.0f, 0.0f, 0.0f }; + float m_offset_z{ 0.5f }; + Color m_color{ 255, 255, 255 }; + float m_alpha{ 0.5f }; + + uint16_t m_indices_count{ 0 }; + // + // gpu buffers ids. + // + unsigned int m_vao_id{ 0 }; + unsigned int m_vbo_id{ 0 }; + unsigned int m_ibo_id{ 0 }; + // + // Size of the data sent to gpu, in bytes. + // + size_t m_size_in_bytes_gpu{ 0 }; +}; + +} // namespace libvgcode + +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + +#endif // VGCODE_TOOLMARKER_HPP \ No newline at end of file diff --git a/src/libvgcode/src/Types.cpp b/src/libvgcode/src/Types.cpp new file mode 100644 index 0000000000..2aa8a40e9d --- /dev/null +++ b/src/libvgcode/src/Types.cpp @@ -0,0 +1,42 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "../include/Types.hpp" + +#include + +namespace libvgcode { + +// mapping from EMoveType to EOptionType +EOptionType move_type_to_option(EMoveType type) +{ + switch (type) + { + case EMoveType::Travel: { return EOptionType::Travels; } + case EMoveType::Wipe: { return EOptionType::Wipes; } + case EMoveType::Retract: { return EOptionType::Retractions; } + case EMoveType::Unretract: { return EOptionType::Unretractions; } + case EMoveType::Seam: { return EOptionType::Seams; } + case EMoveType::ToolChange: { return EOptionType::ToolChanges; } + case EMoveType::ColorChange: { return EOptionType::ColorChanges; } + case EMoveType::PausePrint: { return EOptionType::PausePrints; } + case EMoveType::CustomGCode: { return EOptionType::CustomGCodes; } + default: { return EOptionType::COUNT; } + } +} + +static uint8_t lerp(uint8_t f1, uint8_t f2, float t) +{ + const float one_minus_t = 1.0f - t; + return static_cast(one_minus_t * static_cast(f1) + t * static_cast(f2)); +} + +// It will be possible to replace this with std::lerp when using c++20 +Color lerp(const Color& c1, const Color& c2, float t) +{ + t = std::clamp(t, 0.0f, 1.0f); + return { lerp(c1[0], c2[0], t), lerp(c1[1], c2[1], t), lerp(c1[2], c2[2], t) }; +} + +} // namespace libvgcode diff --git a/src/libvgcode/src/Utils.cpp b/src/libvgcode/src/Utils.cpp new file mode 100644 index 0000000000..aee2cd4875 --- /dev/null +++ b/src/libvgcode/src/Utils.cpp @@ -0,0 +1,68 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "Utils.hpp" + +#include +#include + +namespace libvgcode { + +void add_vertex(const Vec3& position, const Vec3& normal, std::vector& vertices) +{ + vertices.emplace_back(position[0]); + vertices.emplace_back(position[1]); + vertices.emplace_back(position[2]); + vertices.emplace_back(normal[0]); + vertices.emplace_back(normal[1]); + vertices.emplace_back(normal[2]); +} + +void add_triangle(uint16_t v1, uint16_t v2, uint16_t v3, std::vector& indices) +{ + indices.emplace_back(v1); + indices.emplace_back(v2); + indices.emplace_back(v3); +} + +Vec3 normalize(const Vec3& v) +{ + const float length = std::sqrt(dot(v, v)); + assert(length > 0.0f); + const float inv_length = 1.0f / length; + return { v[0] * inv_length, v[1] * inv_length, v[2] * inv_length }; +} + +float dot(const Vec3& v1, const Vec3& v2) +{ + return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2]; +} + +float length(const Vec3& v) +{ + return std::sqrt(dot(v, v)); +} + +bool operator == (const Vec3& v1, const Vec3& v2) { + return v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2]; +} + +bool operator != (const Vec3& v1, const Vec3& v2) { + return v1[0] != v2[0] || v1[1] != v2[1] || v1[2] != v2[2]; +} + +Vec3 operator + (const Vec3& v1, const Vec3& v2) { + return { v1[0] + v2[0], v1[1] + v2[1], v1[2] + v2[2] }; +} + +Vec3 operator - (const Vec3& v1, const Vec3& v2) { + return { v1[0] - v2[0], v1[1] - v2[1], v1[2] - v2[2] }; +} + +Vec3 operator * (float f, const Vec3& v) { + return { f * v[0], f * v[1], f * v[2] }; +} + +} // namespace libvgcode + diff --git a/src/libvgcode/src/Utils.hpp b/src/libvgcode/src/Utils.hpp new file mode 100644 index 0000000000..84c3deb3c5 --- /dev/null +++ b/src/libvgcode/src/Utils.hpp @@ -0,0 +1,31 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966 +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_UTILS_HPP +#define VGCODE_UTILS_HPP + +#include "../include/Types.hpp" + +#ifdef _WIN32 +#define STDVEC_MEMSIZE(NAME, TYPE) NAME.capacity() * ((sizeof(TYPE) + __alignof(TYPE) - 1) / __alignof(TYPE)) * __alignof(TYPE) +#else +#define STDVEC_MEMSIZE(NAME, TYPE) NAME.capacity() * ((sizeof(TYPE) + alignof(TYPE) - 1) / alignof(TYPE)) * alignof(TYPE) +#endif // _WIN32 + +namespace libvgcode { + +extern void add_vertex(const Vec3& position, const Vec3& normal, std::vector& vertices); +extern void add_triangle(uint16_t v1, uint16_t v2, uint16_t v3, std::vector& indices); +extern Vec3 normalize(const Vec3& v); +extern float dot(const Vec3& v1, const Vec3& v2); +extern float length(const Vec3& v); +extern bool operator == (const Vec3& v1, const Vec3& v2); +extern bool operator != (const Vec3& v1, const Vec3& v2); +extern Vec3 operator + (const Vec3& v1, const Vec3& v2); +extern Vec3 operator - (const Vec3& v1, const Vec3& v2); +extern Vec3 operator * (float f, const Vec3& v); + +} // namespace libvgcode + +#endif // VGCODE_UTILS_HPP \ No newline at end of file diff --git a/src/libvgcode/src/ViewRange.cpp b/src/libvgcode/src/ViewRange.cpp new file mode 100644 index 0000000000..ea2f1e916e --- /dev/null +++ b/src/libvgcode/src/ViewRange.cpp @@ -0,0 +1,39 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "ViewRange.hpp" + +namespace libvgcode { + +void ViewRange::set_full(Interval::value_type min, Interval::value_type max) +{ + m_full.set(min, max); + // force the enabled range to stay inside the modified full range + m_full.clamp(m_enabled); + // force the visible range to stay inside the modified enabled range + m_enabled.clamp(m_visible); +} + +void ViewRange::set_enabled(Interval::value_type min, Interval::value_type max) +{ + m_enabled.set(min, max); + // force the visible range to stay inside the modified enabled range + m_enabled.clamp(m_visible); +} + +void ViewRange::set_visible(Interval::value_type min, Interval::value_type max) +{ + m_visible.set(min, max); + // force the visible range to stay inside the enabled range + m_enabled.clamp(m_visible); +} + +void ViewRange::reset() +{ + m_full.reset(); + m_enabled.reset(); + m_visible.reset(); +} + +} // namespace libvgcode diff --git a/src/libvgcode/src/ViewRange.hpp b/src/libvgcode/src/ViewRange.hpp new file mode 100644 index 0000000000..b9356fc760 --- /dev/null +++ b/src/libvgcode/src/ViewRange.hpp @@ -0,0 +1,56 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_VIEWRANGE_HPP +#define VGCODE_VIEWRANGE_HPP + +#include "Range.hpp" + +namespace libvgcode { + +class ViewRange +{ +public: + const Interval& get_full() const { return m_full.get(); } + void set_full(const Range& other) { set_full(other.get()); } + void set_full(const Interval& range) { set_full(range[0], range[1]); } + void set_full(Interval::value_type min, Interval::value_type max); + + const Interval& get_enabled() const { return m_enabled.get(); } + void set_enabled(const Range& other) { set_enabled(other.get()); } + void set_enabled(const Interval& range) { set_enabled(range[0], range[1]); } + void set_enabled(Interval::value_type min, Interval::value_type max); + + const Interval& get_visible() const { return m_visible.get(); } + void set_visible(const Range& other) { set_visible(other.get()); } + void set_visible(const Interval& range) { set_visible(range[0], range[1]); } + void set_visible(Interval::value_type min, Interval::value_type max); + + void reset(); + +private: + // + // Full range + // The range of moves that could potentially be visible. + // It is usually equal to the enabled range, unless Settings::top_layer_only_view_range is set to true. + // + Range m_full; + + // + // Enabled range + // The range of moves that are enabled for visualization. + // It is usually equal to the full range, unless Settings::top_layer_only_view_range is set to true. + // + Range m_enabled; + + // + // Visible range + // The range of moves that are currently rendered. + // + Range m_visible; +}; + +} // namespace libvgcode + +#endif // VGCODE_VIEWRANGE_HPP \ No newline at end of file diff --git a/src/libvgcode/src/Viewer.cpp b/src/libvgcode/src/Viewer.cpp new file mode 100644 index 0000000000..612a1ed0a8 --- /dev/null +++ b/src/libvgcode/src/Viewer.cpp @@ -0,0 +1,422 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "../include/Viewer.hpp" +#include "ViewerImpl.hpp" + +namespace libvgcode { + +Viewer::Viewer() +{ + m_impl = new ViewerImpl(); +} + +Viewer::~Viewer() +{ + delete m_impl; +} + +void Viewer::init(const std::string& opengl_context_version) +{ + m_impl->init(opengl_context_version); +} + +void Viewer::shutdown() +{ + m_impl->shutdown(); +} + +void Viewer::reset() +{ + m_impl->reset(); +} + +void Viewer::load(GCodeInputData&& gcode_data) +{ + m_impl->load(std::move(gcode_data)); +} + +void Viewer::render(const Mat4x4& view_matrix, const Mat4x4& projection_matrix) +{ + m_impl->render(view_matrix, projection_matrix); +} + +EViewType Viewer::get_view_type() const +{ + return m_impl->get_view_type(); +} + +void Viewer::set_view_type(EViewType type) +{ + m_impl->set_view_type(type); +} + +ETimeMode Viewer::get_time_mode() const +{ + return m_impl->get_time_mode(); +} + +void Viewer::set_time_mode(ETimeMode mode) +{ + m_impl->set_time_mode(mode); +} + +bool Viewer::is_top_layer_only_view_range() const +{ + return m_impl->is_top_layer_only_view_range(); +} + +void Viewer::toggle_top_layer_only_view_range() +{ + m_impl->toggle_top_layer_only_view_range(); +} + +bool Viewer::is_option_visible(EOptionType type) const +{ + return m_impl->is_option_visible(type); +} + +void Viewer::toggle_option_visibility(EOptionType type) +{ + m_impl->toggle_option_visibility(type); +} + +bool Viewer::is_extrusion_role_visible(EGCodeExtrusionRole role) const +{ + return m_impl->is_extrusion_role_visible(role); +} + +void Viewer::toggle_extrusion_role_visibility(EGCodeExtrusionRole role) +{ + m_impl->toggle_extrusion_role_visibility(role); +} + +const Color& Viewer::get_extrusion_role_color(EGCodeExtrusionRole role) const +{ + return m_impl->get_extrusion_role_color(role); +} + +void Viewer::set_extrusion_role_color(EGCodeExtrusionRole role, const Color& color) +{ + m_impl->set_extrusion_role_color(role, color); +} + +void Viewer::reset_default_extrusion_roles_colors() +{ + m_impl->reset_default_extrusion_roles_colors(); +} + +const Color& Viewer::get_option_color(EOptionType type) const +{ + return m_impl->get_option_color(type); +} + +void Viewer::set_option_color(EOptionType type, const Color& color) +{ + m_impl->set_option_color(type, color); +} + +void Viewer::reset_default_options_colors() +{ + m_impl->reset_default_options_colors(); +} + +size_t Viewer::get_tool_colors_count() const +{ + return m_impl->get_tool_colors_count(); +} + +const Palette& Viewer::get_tool_colors() const +{ + return m_impl->get_tool_colors(); +} + +void Viewer::set_tool_colors(const Palette& colors) +{ + m_impl->set_tool_colors(colors); +} + +size_t Viewer::get_color_print_colors_count() const +{ + return m_impl->get_color_print_colors_count(); +} + +const Palette& Viewer::get_color_print_colors() const +{ + return m_impl->get_color_print_colors(); +} + +void Viewer::set_color_print_colors(const Palette& colors) +{ + m_impl->set_color_print_colors(colors); +} + +const ColorRange& Viewer::get_color_range(EViewType type) const +{ + return m_impl->get_color_range(type); +} + +void Viewer::set_color_range_palette(EViewType type, const Palette& palette) +{ + m_impl->set_color_range_palette(type, palette); +} + +float Viewer::get_travels_radius() const +{ + return m_impl->get_travels_radius(); +} + +void Viewer::set_travels_radius(float radius) +{ + m_impl->set_travels_radius(radius); +} + +float Viewer::get_wipes_radius() const +{ + return m_impl->get_wipes_radius(); +} + +void Viewer::set_wipes_radius(float radius) +{ + m_impl->set_wipes_radius(radius); +} + +size_t Viewer::get_layers_count() const +{ + return m_impl->get_layers_count(); +} + +const Interval& Viewer::get_layers_view_range() const +{ + return m_impl->get_layers_view_range(); +} + +void Viewer::set_layers_view_range(const Interval& range) +{ + m_impl->set_layers_view_range(range); +} + +void Viewer::set_layers_view_range(Interval::value_type min, Interval::value_type max) +{ + m_impl->set_layers_view_range(min, max); +} + +const Interval& Viewer::get_view_visible_range() const +{ + return m_impl->get_view_visible_range(); +} + +void Viewer::set_view_visible_range(Interval::value_type min, Interval::value_type max) +{ + m_impl->set_view_visible_range(min, max); +} + +const Interval& Viewer::get_view_full_range() const +{ + return m_impl->get_view_full_range(); +} + +const Interval& Viewer::get_view_enabled_range() const +{ + return m_impl->get_view_enabled_range(); +} + +bool Viewer::is_spiral_vase_mode() const +{ + return m_impl->is_spiral_vase_mode(); +} + +float Viewer::get_layer_z(size_t layer_id) const +{ + return m_impl->get_layer_z(layer_id); +} + +std::vector Viewer::get_layers_zs() const +{ + return m_impl->get_layers_zs(); +} + +size_t Viewer::get_layer_id_at(float z) const +{ + return m_impl->get_layer_id_at(z); +} + +size_t Viewer::get_used_extruders_count() const +{ + return m_impl->get_used_extruders_count(); +} + +std::vector Viewer::get_used_extruders_ids() const +{ + return m_impl->get_used_extruders_ids(); +} + +std::vector Viewer::get_time_modes() const +{ + return m_impl->get_time_modes(); +} + +size_t Viewer::get_vertices_count() const +{ + return m_impl->get_vertices_count(); +} + +const PathVertex& Viewer::get_current_vertex() const +{ + return m_impl->get_current_vertex(); +} + +size_t Viewer::get_current_vertex_id() const +{ + return m_impl->get_current_vertex_id(); +} + +const PathVertex& Viewer::get_vertex_at(size_t id) const +{ + return m_impl->get_vertex_at(id); +} + +float Viewer::get_estimated_time() const +{ + return m_impl->get_estimated_time(); +} + +float Viewer::get_estimated_time_at(size_t id) const +{ + return m_impl->get_estimated_time_at(id); +} + +Color Viewer::get_vertex_color(const PathVertex& vertex) const +{ + return m_impl->get_vertex_color(vertex); +} + +size_t Viewer::get_extrusion_roles_count() const +{ + return m_impl->get_extrusion_roles_count(); +} + +std::vector Viewer::get_extrusion_roles() const +{ + return m_impl->get_extrusion_roles(); +} + +size_t Viewer::get_options_count() const +{ + return m_impl->get_options_count(); +} + +const std::vector& Viewer::get_options() const +{ + return m_impl->get_options(); +} + +size_t Viewer::get_color_prints_count(uint8_t extruder_id) const +{ + return m_impl->get_color_prints_count(extruder_id); +} + +std::vector Viewer::get_color_prints(uint8_t extruder_id) const +{ + return m_impl->get_color_prints(extruder_id); +} + +float Viewer::get_extrusion_role_estimated_time(EGCodeExtrusionRole role) const +{ + return m_impl->get_extrusion_role_estimated_time(role); +} + +float Viewer::get_travels_estimated_time() const +{ + return m_impl->get_travels_estimated_time(); +} + +std::vector Viewer::get_layers_estimated_times() const +{ + return m_impl->get_layers_estimated_times(); +} + +AABox Viewer::get_bounding_box(const std::vector& types) const +{ + return m_impl->get_bounding_box(types); +} + +AABox Viewer::get_extrusion_bounding_box(const std::vector& roles) const +{ + return m_impl->get_extrusion_bounding_box(roles); +} + +size_t Viewer::get_used_cpu_memory() const +{ + return m_impl->get_used_cpu_memory(); +} + +size_t Viewer::get_used_gpu_memory() const +{ + return m_impl->get_used_gpu_memory(); +} + +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS +Vec3 Viewer::get_cog_position() const +{ + return m_impl->get_cog_marker_position(); +} + +float Viewer::get_cog_marker_scale_factor() const +{ + return m_impl->get_cog_marker_scale_factor(); +} + +void Viewer::set_cog_marker_scale_factor(float factor) +{ + m_impl->set_cog_marker_scale_factor(factor); +} + +const Vec3& Viewer::get_tool_marker_position() const +{ + return m_impl->get_tool_marker_position(); +} + +float Viewer::get_tool_marker_offset_z() const +{ + return m_impl->get_tool_marker_offset_z(); +} + +void Viewer::set_tool_marker_offset_z(float offset_z) +{ + m_impl->set_tool_marker_offset_z(offset_z); +} + +float Viewer::get_tool_marker_scale_factor() const +{ + return m_impl->get_tool_marker_scale_factor(); +} + +void Viewer::set_tool_marker_scale_factor(float factor) +{ + m_impl->set_tool_marker_scale_factor(factor); +} + +const Color& Viewer::get_tool_marker_color() const +{ + return m_impl->get_tool_marker_color(); +} + +void Viewer::set_tool_marker_color(const Color& color) +{ + m_impl->set_tool_marker_color(color); +} + +float Viewer::get_tool_marker_alpha() const +{ + return m_impl->get_tool_marker_alpha(); +} + +void Viewer::set_tool_marker_alpha(float alpha) +{ + m_impl->set_tool_marker_alpha(alpha); +} +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + +} // namespace libvgcode diff --git a/src/libvgcode/src/ViewerImpl.cpp b/src/libvgcode/src/ViewerImpl.cpp new file mode 100644 index 0000000000..e2a0093da5 --- /dev/null +++ b/src/libvgcode/src/ViewerImpl.cpp @@ -0,0 +1,2098 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak, Vojtěch Bubník @bubnikv, Oleksandra Iushchenko @YuSanka +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#include "ViewerImpl.hpp" +#include "../include/GCodeInputData.hpp" +#include "Shaders.hpp" +#include "ShadersES.hpp" +#include "OpenGLUtils.hpp" +#include "Utils.hpp" + +#include +#include +#include +#include +#include +#include +#include +#include + +namespace libvgcode { + +template +using IntegerOnly = std::enable_if_t::value, O>; + +// Rounding up. +// 1.5 is rounded to 2 +// 1.49 is rounded to 1 +// 0.5 is rounded to 1, +// 0.49 is rounded to 0 +// -0.5 is rounded to 0, +// -0.51 is rounded to -1, +// -1.5 is rounded to -1. +// -1.51 is rounded to -2. +// If input is not a valid float (it is infinity NaN or if it does not fit) +// the float to int conversion produces a max int on Intel and +-max int on ARM. +template +inline IntegerOnly fast_round_up(double a) +{ + // Why does Java Math.round(0.49999999999999994) return 1? + // https://stackoverflow.com/questions/9902968/why-does-math-round0-49999999999999994-return-1 + return a == 0.49999999999999994 ? I(0) : I(floor(a + 0.5)); +} + +// Round to a bin with minimum two digits resolution. +// Equivalent to conversion to string with sprintf(buf, "%.2g", value) and conversion back to float, but faster. +static float round_to_bin(const float value) +{ +// assert(value >= 0); + constexpr float const scale[5] = { 100.f, 1000.f, 10000.f, 100000.f, 1000000.f }; + constexpr float const invscale[5] = { 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f }; + constexpr float const threshold[5] = { 0.095f, 0.0095f, 0.00095f, 0.000095f, 0.0000095f }; + // Scaling factor, pointer to the tables above. + int i = 0; + // While the scaling factor is not yet large enough to get two integer digits after scaling and rounding: + for (; value < threshold[i] && i < 4; ++i); + // At least on MSVC std::round() calls a complex function, which is pretty expensive. + // our fast_round_up is much cheaper and it could be inlined. +// return std::round(value * scale[i]) * invscale[i]; + double a = value * scale[i]; + assert(std::abs(a) < double(std::numeric_limits::max())); + return fast_round_up(a) * invscale[i]; +} + +static Mat4x4 inverse(const Mat4x4& m) +{ + // ref: https://stackoverflow.com/questions/1148309/inverting-a-4x4-matrix + + Mat4x4 inv; + + inv[0] = m[5] * m[10] * m[15] - + m[5] * m[11] * m[14] - + m[9] * m[6] * m[15] + + m[9] * m[7] * m[14] + + m[13] * m[6] * m[11] - + m[13] * m[7] * m[10]; + + inv[4] = -m[4] * m[10] * m[15] + + m[4] * m[11] * m[14] + + m[8] * m[6] * m[15] - + m[8] * m[7] * m[14] - + m[12] * m[6] * m[11] + + m[12] * m[7] * m[10]; + + inv[8] = m[4] * m[9] * m[15] - + m[4] * m[11] * m[13] - + m[8] * m[5] * m[15] + + m[8] * m[7] * m[13] + + m[12] * m[5] * m[11] - + m[12] * m[7] * m[9]; + + inv[12] = -m[4] * m[9] * m[14] + + m[4] * m[10] * m[13] + + m[8] * m[5] * m[14] - + m[8] * m[6] * m[13] - + m[12] * m[5] * m[10] + + m[12] * m[6] * m[9]; + + inv[1] = -m[1] * m[10] * m[15] + + m[1] * m[11] * m[14] + + m[9] * m[2] * m[15] - + m[9] * m[3] * m[14] - + m[13] * m[2] * m[11] + + m[13] * m[3] * m[10]; + + inv[5] = m[0] * m[10] * m[15] - + m[0] * m[11] * m[14] - + m[8] * m[2] * m[15] + + m[8] * m[3] * m[14] + + m[12] * m[2] * m[11] - + m[12] * m[3] * m[10]; + + inv[9] = -m[0] * m[9] * m[15] + + m[0] * m[11] * m[13] + + m[8] * m[1] * m[15] - + m[8] * m[3] * m[13] - + m[12] * m[1] * m[11] + + m[12] * m[3] * m[9]; + + inv[13] = m[0] * m[9] * m[14] - + m[0] * m[10] * m[13] - + m[8] * m[1] * m[14] + + m[8] * m[2] * m[13] + + m[12] * m[1] * m[10] - + m[12] * m[2] * m[9]; + + inv[2] = m[1] * m[6] * m[15] - + m[1] * m[7] * m[14] - + m[5] * m[2] * m[15] + + m[5] * m[3] * m[14] + + m[13] * m[2] * m[7] - + m[13] * m[3] * m[6]; + + inv[6] = -m[0] * m[6] * m[15] + + m[0] * m[7] * m[14] + + m[4] * m[2] * m[15] - + m[4] * m[3] * m[14] - + m[12] * m[2] * m[7] + + m[12] * m[3] * m[6]; + + inv[10] = m[0] * m[5] * m[15] - + m[0] * m[7] * m[13] - + m[4] * m[1] * m[15] + + m[4] * m[3] * m[13] + + m[12] * m[1] * m[7] - + m[12] * m[3] * m[5]; + + inv[14] = -m[0] * m[5] * m[14] + + m[0] * m[6] * m[13] + + m[4] * m[1] * m[14] - + m[4] * m[2] * m[13] - + m[12] * m[1] * m[6] + + m[12] * m[2] * m[5]; + + inv[3] = -m[1] * m[6] * m[11] + + m[1] * m[7] * m[10] + + m[5] * m[2] * m[11] - + m[5] * m[3] * m[10] - + m[9] * m[2] * m[7] + + m[9] * m[3] * m[6]; + + inv[7] = m[0] * m[6] * m[11] - + m[0] * m[7] * m[10] - + m[4] * m[2] * m[11] + + m[4] * m[3] * m[10] + + m[8] * m[2] * m[7] - + m[8] * m[3] * m[6]; + + inv[11] = -m[0] * m[5] * m[11] + + m[0] * m[7] * m[9] + + m[4] * m[1] * m[11] - + m[4] * m[3] * m[9] - + m[8] * m[1] * m[7] + + m[8] * m[3] * m[5]; + + inv[15] = m[0] * m[5] * m[10] - + m[0] * m[6] * m[9] - + m[4] * m[1] * m[10] + + m[4] * m[2] * m[9] + + m[8] * m[1] * m[6] - + m[8] * m[2] * m[5]; + + float det = m[0] * inv[0] + m[1] * inv[4] + m[2] * inv[8] + m[3] * inv[12]; + assert(det != 0.0f); + + det = 1.0f / det; + + std::array ret = {}; + for (int i = 0; i < 16; ++i) { + ret[i] = inv[i] * det; + } + + return ret; +} + +std::string check_shader(GLuint handle) +{ + std::string ret; + GLint params; + glsafe(glGetShaderiv(handle, GL_COMPILE_STATUS, ¶ms)); + if (params == GL_FALSE) { + glsafe(glGetShaderiv(handle, GL_INFO_LOG_LENGTH, ¶ms)); + ret.resize(params); + glsafe(glGetShaderInfoLog(handle, params, ¶ms, ret.data())); + } + return ret; +} + +std::string check_program(GLuint handle) +{ + std::string ret; + GLint params; + glsafe(glGetProgramiv(handle, GL_LINK_STATUS, ¶ms)); + if (params == GL_FALSE) { + glsafe(glGetProgramiv(handle, GL_INFO_LOG_LENGTH, ¶ms)); + ret.resize(params); + glsafe(glGetProgramInfoLog(handle, params, ¶ms, ret.data())); + } + return ret; +} + +unsigned int init_shader(const std::string& shader_name, const char* vertex_shader, const char* fragment_shader) +{ + const GLuint vs_id = glCreateShader(GL_VERTEX_SHADER); + glcheck(); + glsafe(glShaderSource(vs_id, 1, &vertex_shader, nullptr)); + glsafe(glCompileShader(vs_id)); + std::string res = check_shader(vs_id); + if (!res.empty()) { + glsafe(glDeleteShader(vs_id)); + throw std::runtime_error("LibVGCode: Unable to compile vertex shader:\n" + shader_name + "\n" + res + "\n"); + } + + const GLuint fs_id = glCreateShader(GL_FRAGMENT_SHADER); + glcheck(); + glsafe(glShaderSource(fs_id, 1, &fragment_shader, nullptr)); + glsafe(glCompileShader(fs_id)); + res = check_shader(fs_id); + if (!res.empty()) { + glsafe(glDeleteShader(vs_id)); + glsafe(glDeleteShader(fs_id)); + throw std::runtime_error("LibVGCode: Unable to compile fragment shader:\n" + shader_name + "\n" + res + "\n"); + } + + const GLuint shader_id = glCreateProgram(); + glcheck(); + glsafe(glAttachShader(shader_id, vs_id)); + glsafe(glAttachShader(shader_id, fs_id)); + glsafe(glLinkProgram(shader_id)); + res = check_program(shader_id); + if (!res.empty()) { + glsafe(glDetachShader(shader_id, vs_id)); + glsafe(glDetachShader(shader_id, fs_id)); + glsafe(glDeleteShader(vs_id)); + glsafe(glDeleteShader(fs_id)); + glsafe(glDeleteProgram(shader_id)); + throw std::runtime_error("LibVGCode: Unable to link shader program:\n" + shader_name + "\n" + res + "\n"); + } + + glsafe(glDetachShader(shader_id, vs_id)); + glsafe(glDetachShader(shader_id, fs_id)); + glsafe(glDeleteShader(vs_id)); + glsafe(glDeleteShader(fs_id)); + return shader_id; +} + +static void delete_textures(unsigned int& id) +{ + if (id != 0) { + glsafe(glDeleteTextures(1, &id)); + id = 0; + } +} + +static void delete_buffers(unsigned int& id) +{ + if (id != 0) { + glsafe(glDeleteBuffers(1, &id)); + id = 0; + } +} + +static const std::array DEFAULT_EXTRUSION_ROLES_COLORS = { { + { 230, 179, 179 }, // None + { 255, 230, 77 }, // Perimeter + { 255, 125, 56 }, // ExternalPerimeter + { 31, 31, 255 }, // OverhangPerimeter + { 176, 48, 41 }, // InternalInfill + { 150, 84, 204 }, // SolidInfill + { 240, 64, 64 }, // TopSolidInfill + { 255, 140, 105 }, // Ironing + { 77, 128, 186 }, // BridgeInfill + { 255, 255, 255 }, // GapFill + { 0, 135, 110 }, // Skirt + { 0, 255, 0 }, // SupportMaterial + { 0, 128, 0 }, // SupportMaterialInterface + { 179, 227, 171 }, // WipeTower + { 94, 209, 148 } // Custom +} }; + +static const std::array DEFAULT_OPTIONS_COLORS{ { + { 56, 72, 155 }, // Travels + { 255, 255, 0 }, // Wipes + { 205, 34, 214 }, // Retractions + { 73, 173, 207 }, // Unretractions + { 230, 230, 230 }, // Seams + { 193, 190, 99 }, // ToolChanges + { 218, 148, 139 }, // ColorChanges + { 82, 240, 131 }, // PausePrints + { 226, 210, 67 } // CustomGCodes +} }; + +#ifdef ENABLE_OPENGL_ES +static std::pair width_height(size_t count) +{ + std::pair ret; + ret.first = std::min(count, OpenGLWrapper::max_texture_size()); + size_t rows_count = count / ret.first; + if (count > rows_count * ret.first) + ++rows_count; + ret.second = std::min(rows_count, OpenGLWrapper::max_texture_size()); + return ret; +} + +void ViewerImpl::TextureData::init(size_t vertices_count) +{ + if (vertices_count == 0) + return; + + m_width = std::min(vertices_count, OpenGLWrapper::max_texture_size()); + size_t rows_count = vertices_count / m_width; + if (vertices_count > rows_count * m_width) + ++rows_count; + m_height = std::min(rows_count, OpenGLWrapper::max_texture_size()); + m_count = rows_count / m_height; + if (rows_count > m_count * m_height) + ++m_count; + + const std::pair test = width_height(vertices_count); + assert(test.first == m_width); + assert(test.second == m_height); + + m_tex_ids = std::vector(m_count); +} + +void ViewerImpl::TextureData::set_positions(const std::vector& positions) +{ + if (m_count == 0) + return; + + for (TexIds& ids : m_tex_ids) { + delete_textures(ids.positions.first); + ids.positions.second = 0; + } + + m_positions_size = 0; + + if (positions.empty()) + return; + + int curr_bound_texture = 0; + glsafe(glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_bound_texture)); + int curr_unpack_alignment = 0; + glsafe(glGetIntegerv(GL_UNPACK_ALIGNMENT, &curr_unpack_alignment)); + + glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); + + const size_t tex_capacity = max_texture_capacity(); + size_t remaining = positions.size(); + for (size_t i = 0; i < m_count; ++i) { + const auto [w, h] = width_height(std::min(remaining, tex_capacity)); + const size_t offset = i * tex_capacity; + + glsafe(glGenTextures(1, &m_tex_ids[i].positions.first)); + glsafe(glBindTexture(GL_TEXTURE_2D, m_tex_ids[i].positions.first)); + glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); + glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); + glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); + if (remaining >= tex_capacity) { + glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, static_cast(w), static_cast(h), 0, GL_RGB, GL_FLOAT, &positions[offset])); + m_tex_ids[i].positions.second = w * h; + } + else { + // the last row is only partially fitted with data, send it separately + glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, static_cast(w), static_cast(h), 0, GL_RGB, GL_FLOAT, nullptr)); + glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, static_cast(w), static_cast(h - 1), GL_RGB, GL_FLOAT, &positions[offset])); + glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, static_cast(h - 1), static_cast(remaining % w), 1, GL_RGB, GL_FLOAT, &positions[offset + w * (h - 1)])); + m_tex_ids[i].positions.second = w * (h - 1) + remaining % w; + } + m_positions_size += m_tex_ids[i].positions.second * sizeof(Vec3); + + remaining = (remaining > tex_capacity) ? remaining - tex_capacity: 0; + } + + glsafe(glBindTexture(GL_TEXTURE_2D, curr_bound_texture)); + glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, curr_unpack_alignment)); +} + +void ViewerImpl::TextureData::set_heights_widths_angles(const std::vector& heights_widths_angles) +{ + if (m_count == 0) + return; + + for (TexIds& ids : m_tex_ids) { + delete_textures(ids.heights_widths_angles.first); + ids.heights_widths_angles.second = 0; + } + + m_height_width_angle_size = 0; + + if (heights_widths_angles.empty()) + return; + + int curr_bound_texture = 0; + glsafe(glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_bound_texture)); + int curr_unpack_alignment = 0; + glsafe(glGetIntegerv(GL_UNPACK_ALIGNMENT, &curr_unpack_alignment)); + + glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); + + const size_t tex_capacity = max_texture_capacity(); + size_t remaining = heights_widths_angles.size(); + for (size_t i = 0; i < m_count; ++i) { + const auto [w, h] = width_height(std::min(remaining, tex_capacity)); + const size_t offset = i * tex_capacity; + + glsafe(glGenTextures(1, &m_tex_ids[i].heights_widths_angles.first)); + glsafe(glBindTexture(GL_TEXTURE_2D, m_tex_ids[i].heights_widths_angles.first)); + glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); + glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); + glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); + if (remaining >= tex_capacity) { + glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, static_cast(w), static_cast(h), 0, GL_RGB, GL_FLOAT, &heights_widths_angles[offset])); + m_tex_ids[i].heights_widths_angles.second = w * h; + } + else { + // the last row is only partially fitted with data, send it separately + glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, static_cast(w), static_cast(h), 0, GL_RGB, GL_FLOAT, nullptr)); + glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, static_cast(w), static_cast(h - 1), GL_RGB, GL_FLOAT, &heights_widths_angles[offset])); + glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, static_cast(h - 1), static_cast(remaining % w), 1, GL_RGB, GL_FLOAT, &heights_widths_angles[offset + w * (h - 1)])); + m_tex_ids[i].heights_widths_angles.second = w * (h - 1) + remaining % w; + } + m_height_width_angle_size += m_tex_ids[i].heights_widths_angles.second * sizeof(Vec3); + + remaining = (remaining > tex_capacity) ? remaining - tex_capacity : 0; + } + + glsafe(glBindTexture(GL_TEXTURE_2D, curr_bound_texture)); + glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, curr_unpack_alignment)); +} + +void ViewerImpl::TextureData::set_colors(const std::vector& colors) +{ + if (m_count == 0) + return; + + for (TexIds& ids : m_tex_ids) { + delete_textures(ids.colors.first); + ids.colors.second = 0; + } + + m_colors_size = 0; + + if (colors.empty()) + return; + + int curr_bound_texture = 0; + glsafe(glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_bound_texture)); + int curr_unpack_alignment = 0; + glsafe(glGetIntegerv(GL_UNPACK_ALIGNMENT, &curr_unpack_alignment)); + + glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); + + const size_t tex_capacity = max_texture_capacity(); + size_t remaining = colors.size(); + for (size_t i = 0; i < m_count; ++i) { + const auto [w, h] = width_height(std::min(remaining, tex_capacity)); + const size_t offset = i * tex_capacity; + + glsafe(glGenTextures(1, &m_tex_ids[i].colors.first)); + glsafe(glBindTexture(GL_TEXTURE_2D, m_tex_ids[i].colors.first)); + glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); + glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); + glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); + if (remaining >= tex_capacity) { + glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, static_cast(w), static_cast(h), 0, GL_RED, GL_FLOAT, &colors[offset])); + m_tex_ids[i].colors.second = w * h; + } + else { + // the last row is only partially fitted with data, send it separately + glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, static_cast(w), static_cast(h), 0, GL_RED, GL_FLOAT, nullptr)); + glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, static_cast(w), static_cast(h - 1), GL_RED, GL_FLOAT, &colors[offset])); + glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, static_cast(h - 1), static_cast(remaining % w), 1, GL_RED, GL_FLOAT, &colors[offset + w * (h - 1)])); + m_tex_ids[i].colors.second = w * (h - 1) + remaining % w; + } + m_colors_size += m_tex_ids[i].colors.second * sizeof(float); + + remaining = (remaining > tex_capacity) ? remaining - tex_capacity : 0; + } + + glsafe(glBindTexture(GL_TEXTURE_2D, curr_bound_texture)); + glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, curr_unpack_alignment)); +} + +void ViewerImpl::TextureData::set_enabled_segments(const std::vector& enabled_segments) +{ + if (m_count == 0) + return; + + for (TexIds& ids : m_tex_ids) { + delete_textures(ids.enabled_segments.first); + ids.enabled_segments.second = 0; + } + + m_enabled_segments_size = 0; + + if (enabled_segments.empty()) + return; + + int curr_bound_texture = 0; + glsafe(glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_bound_texture)); + int curr_unpack_alignment = 0; + glsafe(glGetIntegerv(GL_UNPACK_ALIGNMENT, &curr_unpack_alignment)); + + glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); + + const size_t tex_capacity = max_texture_capacity(); + size_t curr_tex_id = 0; + std::vector curr_segments; + for (size_t i = 0; i < enabled_segments.size(); ++i) { + uint32_t seg = enabled_segments[i]; + const bool new_tex = static_cast(seg) > (curr_tex_id + 1) * tex_capacity; + if (!new_tex) + curr_segments.push_back(seg - static_cast(curr_tex_id * tex_capacity)); + if (i + 1 == enabled_segments.size() || new_tex) { + const auto [w, h] = width_height(curr_segments.size()); + + glsafe(glGenTextures(1, &m_tex_ids[curr_tex_id].enabled_segments.first)); + glsafe(glBindTexture(GL_TEXTURE_2D, m_tex_ids[curr_tex_id].enabled_segments.first)); + glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); + glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); + glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); + if (curr_segments.size() == tex_capacity) { + glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, static_cast(w), static_cast(h), 0, GL_RED_INTEGER, GL_UNSIGNED_INT, curr_segments.data())); + m_tex_ids[curr_tex_id].enabled_segments.second = w * h; + } + else { + glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, static_cast(w), static_cast(h), 0, GL_RED_INTEGER, GL_UNSIGNED_INT, nullptr)); + if (h == 1) { + glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, static_cast(w), 1, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, curr_segments.data())); + m_tex_ids[curr_tex_id].enabled_segments.second = w; + } + else { + // the last row is only partially fitted with data, send it separately + glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, static_cast(w), static_cast(h - 1), GL_RED_INTEGER, GL_UNSIGNED_INT, curr_segments.data())); + glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, static_cast(h - 1), static_cast(curr_segments.size() % w), 1, GL_RED_INTEGER, GL_UNSIGNED_INT, &curr_segments[w * (h - 1)])); + m_tex_ids[curr_tex_id].enabled_segments.second = w * (h - 1) + curr_segments.size() % w; + } + } + m_enabled_segments_size += m_tex_ids[curr_tex_id].enabled_segments.second * sizeof(uint32_t); + if (new_tex) { + curr_segments.clear(); + ++curr_tex_id; + curr_segments.push_back(seg - static_cast(curr_tex_id * tex_capacity)); + } + } + } + + glsafe(glBindTexture(GL_TEXTURE_2D, curr_bound_texture)); + glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, curr_unpack_alignment)); +} + +void ViewerImpl::TextureData::set_enabled_options(const std::vector& enabled_options) +{ + if (m_count == 0) + return; + + for (TexIds& ids : m_tex_ids) { + delete_textures(ids.enabled_options.first); + ids.enabled_options.second = 0; + } + + m_enabled_options_size = 0; + + if (enabled_options.empty()) + return; + + int curr_bound_texture = 0; + glsafe(glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_bound_texture)); + int curr_unpack_alignment = 0; + glsafe(glGetIntegerv(GL_UNPACK_ALIGNMENT, &curr_unpack_alignment)); + + glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); + + const size_t tex_capacity = max_texture_capacity(); + size_t curr_tex_id = 0; + std::vector curr_options; + for (size_t i = 0; i < enabled_options.size(); ++i) { + uint32_t opt = enabled_options[i]; + const bool new_tex = static_cast(opt) > (curr_tex_id + 1) * tex_capacity; + if (!new_tex) + curr_options.push_back(opt - static_cast(curr_tex_id * tex_capacity)); + if (i + 1 == enabled_options.size() || new_tex) { + const auto [w, h] = width_height(curr_options.size()); + + glsafe(glGenTextures(1, &m_tex_ids[curr_tex_id].enabled_options.first)); + glsafe(glBindTexture(GL_TEXTURE_2D, m_tex_ids[curr_tex_id].enabled_options.first)); + glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST)); + glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)); + glsafe(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0)); + if (curr_options.size() == tex_capacity) { + glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, static_cast(w), static_cast(h), 0, GL_RED_INTEGER, GL_UNSIGNED_INT, curr_options.data())); + m_tex_ids[curr_tex_id].enabled_options.second = w * h; + } + else { + glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, static_cast(w), static_cast(h), 0, GL_RED_INTEGER, GL_UNSIGNED_INT, nullptr)); + if (h == 1) { + glsafe(glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, static_cast(w), 1, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, curr_options.data())); + m_tex_ids[curr_tex_id].enabled_options.second = w; + } + else { + // the last row is only partially fitted with data, send it separately + glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, static_cast(w), static_cast(h - 1), GL_RED_INTEGER, GL_UNSIGNED_INT, curr_options.data())); + glsafe(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, static_cast(h - 1), static_cast(curr_options.size() % w), 1, GL_RED_INTEGER, GL_UNSIGNED_INT, &curr_options[w * (h - 1)])); + m_tex_ids[curr_tex_id].enabled_options.second = w * (h - 1) + curr_options.size() % w; + } + } + m_enabled_options_size += m_tex_ids[curr_tex_id].enabled_options.second * sizeof(uint32_t); + if (new_tex) { + curr_options.clear(); + ++curr_tex_id; + curr_options.push_back(opt - static_cast(curr_tex_id * tex_capacity)); + } + } + } + + glsafe(glBindTexture(GL_TEXTURE_2D, curr_bound_texture)); + glsafe(glPixelStorei(GL_UNPACK_ALIGNMENT, curr_unpack_alignment)); +} + +void ViewerImpl::TextureData::reset() +{ + for (TexIds& ids : m_tex_ids) { + delete_textures(ids.enabled_options.first); + delete_textures(ids.enabled_segments.first); + delete_textures(ids.colors.first); + delete_textures(ids.heights_widths_angles.first); + delete_textures(ids.positions.first); + } + m_tex_ids.clear(); + + m_width = 0; + m_height = 0; + m_count = 0; + + m_positions_size = 0; + m_height_width_angle_size = 0; + m_colors_size = 0; + m_enabled_segments_size = 0; + m_enabled_options_size = 0; +} + +std::pair ViewerImpl::TextureData::get_positions_tex_id(size_t id) const +{ + assert(id < m_tex_ids.size()); + return m_tex_ids[id].positions; +} + +std::pair ViewerImpl::TextureData::get_heights_widths_angles_tex_id(size_t id) const +{ + assert(id < m_tex_ids.size()); + return m_tex_ids[id].heights_widths_angles; +} + +std::pair ViewerImpl::TextureData::get_colors_tex_id(size_t id) const +{ + assert(id < m_tex_ids.size()); + return m_tex_ids[id].colors; +} + +std::pair ViewerImpl::TextureData::get_enabled_segments_tex_id(size_t id) const +{ + assert(id < m_tex_ids.size()); + return m_tex_ids[id].enabled_segments; +} + +std::pair ViewerImpl::TextureData::get_enabled_options_tex_id(size_t id) const +{ + assert(id < m_tex_ids.size()); + return m_tex_ids[id].enabled_options; +} + +size_t ViewerImpl::TextureData::get_enabled_segments_count() const +{ + size_t ret = 0; + for (size_t i = 0; i < m_count; ++i) { + ret += m_tex_ids[i].enabled_segments.second; + } + return ret; +} + +size_t ViewerImpl::TextureData::get_enabled_options_count() const +{ + size_t ret = 0; + for (size_t i = 0; i < m_count; ++i) { + ret += m_tex_ids[i].enabled_options.second; + } + return ret; +} + +size_t ViewerImpl::TextureData::get_used_gpu_memory() const +{ + size_t ret = 0; + ret += m_positions_size; + ret += m_height_width_angle_size; + ret += m_colors_size; + ret += m_enabled_segments_size; + ret += m_enabled_options_size; + return ret; +} +#endif // ENABLE_OPENGL_ES + +ViewerImpl::ViewerImpl() +{ + reset_default_extrusion_roles_colors(); + reset_default_options_colors(); +} + +void ViewerImpl::init(const std::string& opengl_context_version) +{ + if (m_initialized) + return; + + if (!OpenGLWrapper::load_opengl(opengl_context_version)) { + if (OpenGLWrapper::is_valid_context()) + throw std::runtime_error("LibVGCode was unable to initialize the GLAD library.\n"); + else { +#ifdef ENABLE_OPENGL_ES + throw std::runtime_error("LibVGCode requires an OpenGL ES context based on OpenGL ES 3.0 or higher.\n"); +#else + throw std::runtime_error("LibVGCode requires an OpenGL context based on OpenGL 3.2 or higher.\n"); +#endif // ENABLE_OPENGL_ES + } + } + + // segments shader +#ifdef ENABLE_OPENGL_ES + m_segments_shader_id = init_shader("segments", Segments_Vertex_Shader_ES, Segments_Fragment_Shader_ES); +#else + m_segments_shader_id = init_shader("segments", Segments_Vertex_Shader, Segments_Fragment_Shader); +#endif // ENABLE_OPENGL_ES + + m_uni_segments_view_matrix_id = glGetUniformLocation(m_segments_shader_id, "view_matrix"); + m_uni_segments_projection_matrix_id = glGetUniformLocation(m_segments_shader_id, "projection_matrix"); + m_uni_segments_camera_position_id = glGetUniformLocation(m_segments_shader_id, "camera_position"); + m_uni_segments_positions_tex_id = glGetUniformLocation(m_segments_shader_id, "position_tex"); + m_uni_segments_height_width_angle_tex_id = glGetUniformLocation(m_segments_shader_id, "height_width_angle_tex"); + m_uni_segments_colors_tex_id = glGetUniformLocation(m_segments_shader_id, "color_tex"); + m_uni_segments_segment_index_tex_id = glGetUniformLocation(m_segments_shader_id, "segment_index_tex"); + glcheck(); + assert(m_uni_segments_view_matrix_id != -1 && + m_uni_segments_projection_matrix_id != -1 && + m_uni_segments_camera_position_id != -1 && + m_uni_segments_positions_tex_id != -1 && + m_uni_segments_height_width_angle_tex_id != -1 && + m_uni_segments_colors_tex_id != -1 && + m_uni_segments_segment_index_tex_id != -1); + + m_segment_template.init(); + + // options shader +#ifdef ENABLE_OPENGL_ES + m_options_shader_id = init_shader("options", Options_Vertex_Shader_ES, Options_Fragment_Shader_ES); +#else + m_options_shader_id = init_shader("options", Options_Vertex_Shader, Options_Fragment_Shader); +#endif // ENABLE_OPENGL_ES + + m_uni_options_view_matrix_id = glGetUniformLocation(m_options_shader_id, "view_matrix"); + m_uni_options_projection_matrix_id = glGetUniformLocation(m_options_shader_id, "projection_matrix"); + m_uni_options_positions_tex_id = glGetUniformLocation(m_options_shader_id, "position_tex"); + m_uni_options_height_width_angle_tex_id = glGetUniformLocation(m_options_shader_id, "height_width_angle_tex"); + m_uni_options_colors_tex_id = glGetUniformLocation(m_options_shader_id, "color_tex"); + m_uni_options_segment_index_tex_id = glGetUniformLocation(m_options_shader_id, "segment_index_tex"); + glcheck(); + assert(m_uni_options_view_matrix_id != -1 && + m_uni_options_projection_matrix_id != -1 && + m_uni_options_positions_tex_id != -1 && + m_uni_options_height_width_angle_tex_id != -1 && + m_uni_options_colors_tex_id != -1 && + m_uni_options_segment_index_tex_id != -1); + + m_option_template.init(16); + +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + // cog marker shader +#ifdef ENABLE_OPENGL_ES + m_cog_marker_shader_id = init_shader("cog_marker", Cog_Marker_Vertex_Shader_ES, Cog_Marker_Fragment_Shader_ES); +#else + m_cog_marker_shader_id = init_shader("cog_marker", Cog_Marker_Vertex_Shader, Cog_Marker_Fragment_Shader); +#endif // ENABLE_OPENGL_ES + + m_uni_cog_marker_world_center_position = glGetUniformLocation(m_cog_marker_shader_id, "world_center_position"); + m_uni_cog_marker_scale_factor = glGetUniformLocation(m_cog_marker_shader_id, "scale_factor"); + m_uni_cog_marker_view_matrix = glGetUniformLocation(m_cog_marker_shader_id, "view_matrix"); + m_uni_cog_marker_projection_matrix = glGetUniformLocation(m_cog_marker_shader_id, "projection_matrix"); + glcheck(); + assert(m_uni_cog_marker_world_center_position != -1 && + m_uni_cog_marker_scale_factor != -1 && + m_uni_cog_marker_view_matrix != -1 && + m_uni_cog_marker_projection_matrix != -1); + + m_cog_marker.init(32, 1.0f); + + // tool marker shader +#ifdef ENABLE_OPENGL_ES + m_tool_marker_shader_id = init_shader("tool_marker", Tool_Marker_Vertex_Shader_ES, Tool_Marker_Fragment_Shader_ES); +#else + m_tool_marker_shader_id = init_shader("tool_marker", Tool_Marker_Vertex_Shader, Tool_Marker_Fragment_Shader); +#endif // ENABLE_OPENGL_ES + + m_uni_tool_marker_world_origin = glGetUniformLocation(m_tool_marker_shader_id, "world_origin"); + m_uni_tool_marker_scale_factor = glGetUniformLocation(m_tool_marker_shader_id, "scale_factor"); + m_uni_tool_marker_view_matrix = glGetUniformLocation(m_tool_marker_shader_id, "view_matrix"); + m_uni_tool_marker_projection_matrix = glGetUniformLocation(m_tool_marker_shader_id, "projection_matrix"); + m_uni_tool_marker_color_base = glGetUniformLocation(m_tool_marker_shader_id, "color_base"); + + glcheck(); + assert(m_uni_tool_marker_world_origin != -1 && + m_uni_tool_marker_scale_factor != -1 && + m_uni_tool_marker_view_matrix != -1 && + m_uni_tool_marker_projection_matrix != -1 && + m_uni_tool_marker_color_base != -1); + + m_tool_marker.init(32, 2.0f, 4.0f, 1.0f, 8.0f); +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + + m_initialized = true; +} + +void ViewerImpl::shutdown() +{ + reset(); +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + m_tool_marker.shutdown(); + m_cog_marker.shutdown(); +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + m_option_template.shutdown(); + m_segment_template.shutdown(); + if (m_options_shader_id != 0) { + glsafe(glDeleteProgram(m_options_shader_id)); + m_options_shader_id = 0; + } + if (m_segments_shader_id != 0) { + glsafe(glDeleteProgram(m_segments_shader_id)); + m_segments_shader_id = 0; + } + m_initialized = false; + OpenGLWrapper::unload_opengl(); +} + +void ViewerImpl::reset() +{ + m_layers.reset(); + m_view_range.reset(); + m_extrusion_roles.reset(); + m_options.clear(); + m_used_extruders.clear(); + m_total_time = { 0.0f, 0.0f }; + m_travels_time = { 0.0f, 0.0f }; + m_vertices.clear(); + m_vertices_colors.clear(); + m_valid_lines_bitset.clear(); +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + m_cog_marker.reset(); +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + +#ifdef ENABLE_OPENGL_ES + m_texture_data.reset(); +#else + m_enabled_segments_count = 0; + m_enabled_options_count = 0; + + m_settings_used_for_ranges = std::nullopt; + + delete_textures(m_enabled_options_tex_id); + delete_buffers(m_enabled_options_buf_id); + delete_textures(m_enabled_segments_tex_id); + delete_buffers(m_enabled_segments_buf_id); + delete_textures(m_colors_tex_id); + delete_buffers(m_colors_buf_id); + delete_textures(m_heights_widths_angles_tex_id); + delete_buffers(m_heights_widths_angles_buf_id); + delete_textures(m_positions_tex_id); + delete_buffers(m_positions_buf_id); +#endif // ENABLE_OPENGL_ES +} + +// On some graphic cards texture buffers using GL_RGB32F format do not work, see: +// https://dev.prusa3d.com/browse/SPE-2411 +// https://github.com/prusa3d/PrusaSlicer/issues/12908 +// To let all drivers be happy, we use GL_RGBA32F format, so we need to add an extra (currently unused) float +// to position and heights_widths_angles vectors +using Vec4 = std::array; + +static void extract_pos_and_or_hwa(const std::vector& vertices, float travels_radius, float wipes_radius, BitSet<>& valid_lines_bitset, + std::vector* positions = nullptr, std::vector* heights_widths_angles = nullptr, bool update_bitset = false) { + static constexpr const Vec3 ZERO = { 0.0f, 0.0f, 0.0f }; + if (positions == nullptr && heights_widths_angles == nullptr) + return; + if (vertices.empty()) + return; + if (travels_radius <= 0.0f || wipes_radius <= 0.0f) + return; + + if (positions != nullptr) + positions->reserve(vertices.size()); + if (heights_widths_angles != nullptr) + heights_widths_angles->reserve(vertices.size()); + for (size_t i = 0; i < vertices.size(); ++i) { + const PathVertex& v = vertices[i]; + const EMoveType move_type = v.type; + const bool prev_line_valid = i > 0 && valid_lines_bitset[i - 1]; + const Vec3 prev_line = prev_line_valid ? v.position - vertices[i - 1].position : ZERO; + const bool this_line_valid = i + 1 < vertices.size() && + vertices[i + 1].position != v.position && + vertices[i + 1].type == move_type && + move_type != EMoveType::Seam; + const Vec3 this_line = this_line_valid ? vertices[i + 1].position - v.position : ZERO; + + if (this_line_valid) { + // there is a valid path between point i and i+1. + } + else { + // the connection is invalid, there should be no line rendered, ever + if (update_bitset) + valid_lines_bitset.reset(i); + } + + if (positions != nullptr) { + // the last component is a dummy float to comply with GL_RGBA32F format + Vec4 position = { v.position[0], v.position[1], v.position[2], 0.0f }; + if (move_type == EMoveType::Extrude) + // push down extrusion vertices by half height to render them at the right z + position[2] -= 0.5f * v.height; + positions->emplace_back(position); + } + + if (heights_widths_angles != nullptr) { + float height = 0.0f; + float width = 0.0f; + if (v.is_travel()) { + height = travels_radius; + width = travels_radius; + } + else if (v.is_wipe()) { + height = wipes_radius; + width = wipes_radius; + } + else { + height = v.height; + width = v.width; + } + // the last component is a dummy float to comply with GL_RGBA32F format + heights_widths_angles->push_back({ height, width, + std::atan2(prev_line[0] * this_line[1] - prev_line[1] * this_line[0], dot(prev_line, this_line)), 0.0f }); + } + } +} + +void ViewerImpl::load(GCodeInputData&& gcode_data) +{ + if (!m_initialized) + return; + + if (gcode_data.vertices.empty()) + return; + + reset(); + + m_vertices = std::move(gcode_data.vertices); + m_tool_colors = std::move(gcode_data.tools_colors); + m_color_print_colors = std::move(gcode_data.color_print_colors); + m_vertices_colors.resize(m_vertices.size()); + + m_settings.spiral_vase_mode = gcode_data.spiral_vase_mode; + + for (size_t i = 0; i < m_vertices.size(); ++i) { + const PathVertex& v = m_vertices[i]; + + m_layers.update(v, static_cast(i)); + + for (size_t j = 0; j < TIME_MODES_COUNT; ++j) { + m_total_time[j] += v.times[j]; + if (v.type == EMoveType::Travel) + m_travels_time[j] += v.times[j]; + } + + const EOptionType option_type = move_type_to_option(v.type); + if (option_type != EOptionType::COUNT) + m_options.emplace_back(option_type); + + if (v.type == EMoveType::Extrude) { + m_extrusion_roles.add(v.role, v.times); + + auto estruder_it = m_used_extruders.find(v.extruder_id); + if (estruder_it == m_used_extruders.end()) + estruder_it = m_used_extruders.insert({ v.extruder_id, std::vector() }).first; + if (estruder_it->second.empty() || estruder_it->second.back().color_id != v.color_id) { + const ColorPrint cp = { v.extruder_id, v.color_id, v.layer_id, m_total_time }; + estruder_it->second.emplace_back(cp); + } + } + + if (i > 0) { +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + // updates calculation for center of gravity + if (v.type == EMoveType::Extrude && + v.role != EGCodeExtrusionRole::Skirt && + v.role != EGCodeExtrusionRole::SupportMaterial && + v.role != EGCodeExtrusionRole::SupportMaterialInterface && + v.role != EGCodeExtrusionRole::WipeTower && + v.role != EGCodeExtrusionRole::Custom) { + m_cog_marker.update(0.5f * (v.position + m_vertices[i - 1].position), v.weight); + } +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + } + } + + if (!m_layers.empty()) + m_layers.set_view_range(0, static_cast(m_layers.count()) - 1); + + std::sort(m_options.begin(), m_options.end()); + m_options.erase(std::unique(m_options.begin(), m_options.end()), m_options.end()); + m_options.shrink_to_fit(); + + // reset segments visibility bitset + m_valid_lines_bitset = BitSet<>(m_vertices.size()); + m_valid_lines_bitset.setAll(); + + if (m_settings.time_mode != ETimeMode::Normal && m_total_time[static_cast(m_settings.time_mode)] == 0.0f) + m_settings.time_mode = ETimeMode::Normal; + + // buffers to send to gpu + // the last component is a dummy float to comply with GL_RGBA32F format + std::vector positions; + std::vector heights_widths_angles; + positions.reserve(m_vertices.size()); + heights_widths_angles.reserve(m_vertices.size()); + extract_pos_and_or_hwa(m_vertices, m_travels_radius, m_wipes_radius, m_valid_lines_bitset, &positions, &heights_widths_angles, true); + + if (!positions.empty()) { +#ifdef ENABLE_OPENGL_ES + m_texture_data.init(positions.size()); + // create and fill position textures + m_texture_data.set_positions(positions); + // create and fill height, width and angle textures + m_texture_data.set_heights_widths_angles(heights_widths_angles); +#else + m_positions_tex_size = positions.size() * sizeof(Vec3); + m_height_width_angle_tex_size = heights_widths_angles.size() * sizeof(Vec3); + + int old_bound_texture = 0; + glsafe(glGetIntegerv(GL_TEXTURE_BINDING_BUFFER, &old_bound_texture)); + + // create and fill positions buffer + glsafe(glGenBuffers(1, &m_positions_buf_id)); + glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_positions_buf_id)); + glsafe(glBufferData(GL_TEXTURE_BUFFER, positions.size() * sizeof(Vec4), positions.data(), GL_STATIC_DRAW)); + glsafe(glGenTextures(1, &m_positions_tex_id)); + glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_positions_tex_id)); + + // create and fill height, width and angles buffer + glsafe(glGenBuffers(1, &m_heights_widths_angles_buf_id)); + glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_heights_widths_angles_buf_id)); + glsafe(glBufferData(GL_TEXTURE_BUFFER, heights_widths_angles.size() * sizeof(Vec4), heights_widths_angles.data(), GL_DYNAMIC_DRAW)); + glsafe(glGenTextures(1, &m_heights_widths_angles_tex_id)); + glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_heights_widths_angles_tex_id)); + + // create (but do not fill) colors buffer (data is set in update_colors()) + glsafe(glGenBuffers(1, &m_colors_buf_id)); + glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_colors_buf_id)); + glsafe(glGenTextures(1, &m_colors_tex_id)); + glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_colors_tex_id)); + + // create (but do not fill) enabled segments buffer (data is set in update_enabled_entities()) + glsafe(glGenBuffers(1, &m_enabled_segments_buf_id)); + glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_enabled_segments_buf_id)); + glsafe(glGenTextures(1, &m_enabled_segments_tex_id)); + glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_segments_tex_id)); + + // create (but do not fill) enabled options buffer (data is set in update_enabled_entities()) + glsafe(glGenBuffers(1, &m_enabled_options_buf_id)); + glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_enabled_options_buf_id)); + glsafe(glGenTextures(1, &m_enabled_options_tex_id)); + glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_options_tex_id)); + + glsafe(glBindBuffer(GL_TEXTURE_BUFFER, 0)); + glsafe(glBindTexture(GL_TEXTURE_BUFFER, old_bound_texture)); +#endif // ENABLE_OPENGL_ES + } + + update_view_full_range(); + m_view_range.set_visible(m_view_range.get_enabled()); + update_enabled_entities(); + update_colors(); +} + +void ViewerImpl::update_enabled_entities() +{ + if (m_vertices.empty()) + return; + + std::vector enabled_segments; + std::vector enabled_options; + Interval range = m_view_range.get_visible(); + + // when top layer only visualization is enabled, we need to render + // all the toolpaths in the other layers as grayed, so extend the range + // to contain them + if (m_settings.top_layer_only_view_range) + range[0] = m_view_range.get_full()[0]; + + // to show the options at the current tool marker position we need to extend the range by one extra step + if (m_vertices[range[1]].is_option() && range[1] < static_cast(m_vertices.size()) - 1) + ++range[1]; + + if (m_settings.spiral_vase_mode) { + // when spiral vase mode is enabled and only one layer is shown, extend the range by one step + const Interval& layers_range = m_layers.get_view_range(); + if (layers_range[0] > 0 && layers_range[0] == layers_range[1]) + --range[0]; + } + + for (size_t i = range[0]; i < range[1]; ++i) { + const PathVertex& v = m_vertices[i]; + + if (!m_valid_lines_bitset[i] && !v.is_option()) + continue; + if (v.is_travel()) { + if (!m_settings.options_visibility[size_t(EOptionType::Travels)]) + continue; + } + else if (v.is_wipe()) { + if (!m_settings.options_visibility[size_t(EOptionType::Wipes)]) + continue; + } + else if (v.is_option()) { + if (!m_settings.options_visibility[size_t(move_type_to_option(v.type))]) + continue; + } + else if (v.is_extrusion()) { + if (!m_settings.extrusion_roles_visibility[size_t(v.role)]) + continue; + } + else + continue; + + if (v.is_option()) + enabled_options.push_back(static_cast(i)); + else + enabled_segments.push_back(static_cast(i)); + } + +#ifdef ENABLE_OPENGL_ES + m_texture_data.set_enabled_segments(enabled_segments); + m_texture_data.set_enabled_options(enabled_options); +#else + m_enabled_segments_count = enabled_segments.size(); + m_enabled_options_count = enabled_options.size(); + + m_enabled_segments_tex_size = enabled_segments.size() * sizeof(uint32_t); + m_enabled_options_tex_size = enabled_options.size() * sizeof(uint32_t); + + // update gpu buffer for enabled segments + assert(m_enabled_segments_buf_id > 0); + glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_enabled_segments_buf_id)); + if (!enabled_segments.empty()) + glsafe(glBufferData(GL_TEXTURE_BUFFER, enabled_segments.size() * sizeof(uint32_t), enabled_segments.data(), GL_STATIC_DRAW)); + else + glsafe(glBufferData(GL_TEXTURE_BUFFER, 0, nullptr, GL_STATIC_DRAW)); + + // update gpu buffer for enabled options + assert(m_enabled_options_buf_id > 0); + glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_enabled_options_buf_id)); + if (!enabled_options.empty()) + glsafe(glBufferData(GL_TEXTURE_BUFFER, enabled_options.size() * sizeof(uint32_t), enabled_options.data(), GL_STATIC_DRAW)); + else + glsafe(glBufferData(GL_TEXTURE_BUFFER, 0, nullptr, GL_STATIC_DRAW)); + + glsafe(glBindBuffer(GL_TEXTURE_BUFFER, 0)); +#endif // ENABLE_OPENGL_ES + + m_settings.update_enabled_entities = false; +} + +static float encode_color(const Color& color) { + const int r = static_cast(color[0]); + const int g = static_cast(color[1]); + const int b = static_cast(color[2]); + const int i_color = r << 16 | g << 8 | b; + return static_cast(i_color); +} + + +void ViewerImpl::update_colors_texture() +{ +#if !defined(ENABLE_OPENGL_ES) + if (m_colors_buf_id == 0) + return; +#endif // ENABLE_OPENGL_ES + + const size_t top_layer_id = m_settings.top_layer_only_view_range ? m_layers.get_view_range()[1] : 0; + const bool color_top_layer_only = m_view_range.get_full()[1] != m_view_range.get_visible()[1]; + + // Based on current settings and slider position, we might want to render some + // vertices as dark grey. Use either that or the normal color (from the cache). + std::vector colors(m_vertices_colors.size()); + assert(colors.size() == m_vertices.size() && m_vertices_colors.size() == m_vertices.size()); + for (size_t i=0; i(m_used_extruders.rbegin()->first); + const size_t tool_colors_size = m_tool_colors.size(); + if (m_tool_colors.size() < max_used_extruder_id) { + for (size_t i = 0; i < max_used_extruder_id - tool_colors_size; ++i) { + m_tool_colors.emplace_back(DUMMY_COLOR); + } + } + } + + update_color_ranges(); + + // Recalculate "normal" colors of all the vertices for current view settings. + // If some part of the preview should be rendered in dark grey, it is taken + // care of in update_colors_texture. That is to avoid the need to recalculate + // the "normal" color on every slider move. + for (size_t i = 0; i < m_vertices.size(); ++i) + m_vertices_colors[i] = encode_color(get_vertex_color(m_vertices[i])); + + update_colors_texture(); + m_settings.update_colors = false; +} + +void ViewerImpl::render(const Mat4x4& view_matrix, const Mat4x4& projection_matrix) +{ + if (m_settings.update_view_full_range) + update_view_full_range(); + + if (m_settings.update_enabled_entities) + update_enabled_entities(); + + if (m_settings.update_colors) + update_colors(); + + const Mat4x4 inv_view_matrix = inverse(view_matrix); + const Vec3 camera_position = { inv_view_matrix[12], inv_view_matrix[13], inv_view_matrix[14] }; + render_segments(view_matrix, projection_matrix, camera_position); + render_options(view_matrix, projection_matrix); + +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + if (m_settings.options_visibility[size_t(EOptionType::ToolMarker)]) + render_tool_marker(view_matrix, projection_matrix); + if (m_settings.options_visibility[size_t(EOptionType::CenterOfGravity)]) + render_cog_marker(view_matrix, projection_matrix); +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS +} + +void ViewerImpl::set_view_type(EViewType type) +{ + m_settings.view_type = type; + m_settings.update_colors = true; +} + +void ViewerImpl::set_time_mode(ETimeMode mode) +{ + m_settings.time_mode = mode; + m_settings.update_colors = true; +} + +void ViewerImpl::set_layers_view_range(Interval::value_type min, Interval::value_type max) +{ + min = std::clamp(min, 0, m_layers.count() - 1); + max = std::clamp(max, 0, m_layers.count() - 1); + m_layers.set_view_range(min, max); + // force immediate update of the full range + update_view_full_range(); + m_view_range.set_visible(m_view_range.get_enabled()); + m_settings.update_enabled_entities = true; + //m_settings.update_colors = true; + update_colors_texture(); +} + +void ViewerImpl::toggle_top_layer_only_view_range() +{ + m_settings.top_layer_only_view_range = !m_settings.top_layer_only_view_range; + update_view_full_range(); + m_view_range.set_visible(m_view_range.get_enabled()); + m_settings.update_enabled_entities = true; + //m_settings.update_colors = true; + update_colors_texture(); +} + +std::vector ViewerImpl::get_time_modes() const +{ + std::vector ret; + for (size_t i = 0; i < TIME_MODES_COUNT; ++i) { + if (std::accumulate(m_vertices.begin(), m_vertices.end(), 0.0f, + [i](float a, const PathVertex& v) { return a + v.times[i]; }) > 0.0f) + ret.push_back(static_cast(i)); + } + return ret; +} + +std::vector ViewerImpl::get_used_extruders_ids() const +{ + std::vector ret; + ret.reserve(m_used_extruders.size()); + for (const auto& [id, colors] : m_used_extruders) { + ret.emplace_back(id); + } + return ret; +} + +size_t ViewerImpl::get_color_prints_count(uint8_t extruder_id) const +{ + const auto it = m_used_extruders.find(extruder_id); + return (it == m_used_extruders.end()) ? 0 : it->second.size(); +} + +std::vector ViewerImpl::get_color_prints(uint8_t extruder_id) const +{ + const auto it = m_used_extruders.find(extruder_id); + return (it == m_used_extruders.end()) ? std::vector() : it->second; +} + +AABox ViewerImpl::get_bounding_box(const std::vector& types) const +{ + Vec3 min = { FLT_MAX, FLT_MAX, FLT_MAX }; + Vec3 max = { -FLT_MAX, -FLT_MAX, -FLT_MAX }; + for (const PathVertex& v : m_vertices) { + if (std::find(types.begin(), types.end(), v.type) != types.end()) { + for (int j = 0; j < 3; ++j) { + min[j] = std::min(min[j], v.position[j]); + max[j] = std::max(max[j], v.position[j]); + } + } + } + return { min, max }; +} + +AABox ViewerImpl::get_extrusion_bounding_box(const std::vector& roles) const +{ + Vec3 min = { FLT_MAX, FLT_MAX, FLT_MAX }; + Vec3 max = { -FLT_MAX, -FLT_MAX, -FLT_MAX }; + for (const PathVertex& v : m_vertices) { + if (v.is_extrusion() && std::find(roles.begin(), roles.end(), v.role) != roles.end()) { + for (int j = 0; j < 3; ++j) { + min[j] = std::min(min[j], v.position[j]); + max[j] = std::max(max[j], v.position[j]); + } + } + } + return { min, max }; +} + +bool ViewerImpl::is_option_visible(EOptionType type) const +{ + return m_settings.options_visibility[size_t(type)]; +} + +void ViewerImpl::toggle_option_visibility(EOptionType type) +{ + m_settings.options_visibility[size_t(type)] = ! m_settings.options_visibility[size_t(type)]; + const Interval old_enabled_range = m_view_range.get_enabled(); + update_view_full_range(); + const Interval& new_enabled_range = m_view_range.get_enabled(); + if (old_enabled_range != new_enabled_range) { + const Interval& visible_range = m_view_range.get_visible(); + if (old_enabled_range == visible_range) + m_view_range.set_visible(new_enabled_range); + else if (m_settings.top_layer_only_view_range && new_enabled_range[0] < visible_range[0]) + m_view_range.set_visible(new_enabled_range[0], visible_range[1]); + } + m_settings.update_enabled_entities = true; + m_settings.update_colors = true; +} + +bool ViewerImpl::is_extrusion_role_visible(EGCodeExtrusionRole role) const +{ + return m_settings.extrusion_roles_visibility[size_t(role)]; +} + +void ViewerImpl::toggle_extrusion_role_visibility(EGCodeExtrusionRole role) +{ + m_settings.extrusion_roles_visibility[size_t(role)] = ! m_settings.extrusion_roles_visibility[size_t(role)]; + update_view_full_range(); + m_settings.update_enabled_entities = true; + m_settings.update_colors = true; +} + +void ViewerImpl::set_view_visible_range(Interval::value_type min, Interval::value_type max) +{ + // force update of the full range, to avoid clamping the visible range with full old values + // when calling m_view_range.set_visible() + update_view_full_range(); + m_view_range.set_visible(min, max); + update_enabled_entities(); + //m_settings.update_colors = true; + update_colors_texture(); +} + +float ViewerImpl::get_estimated_time_at(size_t id) const +{ + return std::accumulate(m_vertices.begin(), m_vertices.begin() + id + 1, 0.0f, + [this](float a, const PathVertex& v) { return a + v.times[static_cast(m_settings.time_mode)]; }); +} + +Color ViewerImpl::get_vertex_color(const PathVertex& v) const +{ + if (v.type == EMoveType::Noop) + return DUMMY_COLOR; + + if ((v.is_wipe() && (m_settings.view_type != EViewType::Speed && m_settings.view_type != EViewType::ActualSpeed)) || v.is_option()) + return get_option_color(move_type_to_option(v.type)); + + switch (m_settings.view_type) + { + case EViewType::FeatureType: + { + return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : get_extrusion_role_color(v.role); + } + case EViewType::Height: + { + return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : m_height_range.get_color_at(v.height); + } + case EViewType::Width: + { + return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : m_width_range.get_color_at(v.width); + } + case EViewType::Speed: + { + return m_speed_range.get_color_at(v.feedrate); + } + case EViewType::ActualSpeed: + { + return m_actual_speed_range.get_color_at(v.actual_feedrate); + } + case EViewType::FanSpeed: + { + return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : m_fan_speed_range.get_color_at(v.fan_speed); + } + case EViewType::Temperature: + { + return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : m_temperature_range.get_color_at(v.temperature); + } + case EViewType::VolumetricFlowRate: + { + return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : m_volumetric_rate_range.get_color_at(v.volumetric_rate()); + } + case EViewType::ActualVolumetricFlowRate: + { + return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : m_actual_volumetric_rate_range.get_color_at(v.actual_volumetric_rate()); + } + case EViewType::LayerTimeLinear: + { + return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : + m_layer_time_range[0].get_color_at(m_layers.get_layer_time(m_settings.time_mode, static_cast(v.layer_id))); + } + case EViewType::LayerTimeLogarithmic: + { + return v.is_travel() ? get_option_color(move_type_to_option(v.type)) : + m_layer_time_range[1].get_color_at(m_layers.get_layer_time(m_settings.time_mode, static_cast(v.layer_id))); + } + case EViewType::Tool: + { + assert(static_cast(v.extruder_id) < m_tool_colors.size()); + return m_tool_colors[v.extruder_id]; + } + case EViewType::ColorPrint: + { + return m_layers.layer_contains_colorprint_options(static_cast(v.layer_id)) ? DUMMY_COLOR : + m_color_print_colors[static_cast(v.color_id) % m_color_print_colors.size()]; + } + default: { break; } + } + + return DUMMY_COLOR; +} + +void ViewerImpl::set_tool_colors(const Palette& colors) +{ + m_tool_colors = colors; + m_settings.update_colors = true; +} + +void ViewerImpl::set_color_print_colors(const Palette& colors) +{ + m_color_print_colors = colors; + m_settings.update_colors = true; +} + +const Color& ViewerImpl::get_extrusion_role_color(EGCodeExtrusionRole role) const +{ + return m_extrusion_roles_colors[size_t(role)]; +} + +void ViewerImpl::set_extrusion_role_color(EGCodeExtrusionRole role, const Color& color) +{ + m_extrusion_roles_colors[size_t(role)] = color; + m_settings.update_colors = true; +} + +void ViewerImpl::reset_default_extrusion_roles_colors() +{ + m_extrusion_roles_colors = DEFAULT_EXTRUSION_ROLES_COLORS; +} + +const Color& ViewerImpl::get_option_color(EOptionType type) const +{ + return m_options_colors[size_t(type)]; +} + +void ViewerImpl::set_option_color(EOptionType type, const Color& color) +{ + m_options_colors[size_t(type)] = color; + m_settings.update_colors = true; +} + +void ViewerImpl::reset_default_options_colors() +{ + m_options_colors = DEFAULT_OPTIONS_COLORS; +} + +const ColorRange& ViewerImpl::get_color_range(EViewType type) const +{ + switch (type) + { + case EViewType::Height: { return m_height_range; } + case EViewType::Width: { return m_width_range; } + case EViewType::Speed: { return m_speed_range; } + case EViewType::ActualSpeed: { return m_actual_speed_range; } + case EViewType::FanSpeed: { return m_fan_speed_range; } + case EViewType::Temperature: { return m_temperature_range; } + case EViewType::VolumetricFlowRate: { return m_volumetric_rate_range; } + case EViewType::ActualVolumetricFlowRate: { return m_actual_volumetric_rate_range; } + case EViewType::LayerTimeLinear: { return m_layer_time_range[0]; } + case EViewType::LayerTimeLogarithmic: { return m_layer_time_range[1]; } + default: { return ColorRange::DUMMY_COLOR_RANGE; } + } +} + +void ViewerImpl::set_color_range_palette(EViewType type, const Palette& palette) +{ + switch (type) + { + case EViewType::Height: { m_height_range.set_palette(palette); break; } + case EViewType::Width: { m_width_range.set_palette(palette); break; } + case EViewType::Speed: { m_speed_range.set_palette(palette); break; } + case EViewType::ActualSpeed: { m_actual_speed_range.set_palette(palette); break; } + case EViewType::FanSpeed: { m_fan_speed_range.set_palette(palette); break; } + case EViewType::Temperature: { m_temperature_range.set_palette(palette); break; } + case EViewType::VolumetricFlowRate: { m_volumetric_rate_range.set_palette(palette); break; } + case EViewType::ActualVolumetricFlowRate: { m_actual_volumetric_rate_range.set_palette(palette); break; } + case EViewType::LayerTimeLinear: { m_layer_time_range[0].set_palette(palette); break; } + case EViewType::LayerTimeLogarithmic: { m_layer_time_range[1].set_palette(palette); break; } + default: { break; } + } + m_settings.update_colors = true; +} + +void ViewerImpl::set_travels_radius(float radius) +{ + m_travels_radius = std::clamp(radius, MIN_TRAVELS_RADIUS_MM, MAX_TRAVELS_RADIUS_MM); + update_heights_widths(); +} + +void ViewerImpl::set_wipes_radius(float radius) +{ + m_wipes_radius = std::clamp(radius, MIN_WIPES_RADIUS_MM, MAX_WIPES_RADIUS_MM); + update_heights_widths(); +} + +size_t ViewerImpl::get_used_cpu_memory() const +{ + size_t ret = sizeof(*this); + ret += m_layers.size_in_bytes_cpu(); + ret += STDVEC_MEMSIZE(m_options, EOptionType); + ret += m_used_extruders.size() * sizeof(std::map::value_type); + ret += sizeof(m_extrusion_roles_colors); + ret += sizeof(m_options_colors); + ret += STDVEC_MEMSIZE(m_vertices, PathVertex); + ret += m_valid_lines_bitset.size_in_bytes_cpu(); + ret += m_height_range.size_in_bytes_cpu(); + ret += m_width_range.size_in_bytes_cpu(); + ret += m_speed_range.size_in_bytes_cpu(); + ret += m_actual_speed_range.size_in_bytes_cpu(); + ret += m_fan_speed_range.size_in_bytes_cpu(); + ret += m_temperature_range.size_in_bytes_cpu(); + ret += m_volumetric_rate_range.size_in_bytes_cpu(); + ret += m_actual_volumetric_rate_range.size_in_bytes_cpu(); + for (size_t i = 0; i < COLOR_RANGE_TYPES_COUNT; ++i) { + ret += m_layer_time_range[i].size_in_bytes_cpu(); + } + ret += STDVEC_MEMSIZE(m_tool_colors, Color); + ret += STDVEC_MEMSIZE(m_color_print_colors, Color); + return ret; +} + +size_t ViewerImpl::get_used_gpu_memory() const +{ + size_t ret = 0; + ret += m_segment_template.size_in_bytes_gpu(); + ret += m_option_template.size_in_bytes_gpu(); +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + ret += m_tool_marker.size_in_bytes_gpu(); + ret += m_cog_marker.size_in_bytes_gpu(); +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS +#ifdef ENABLE_OPENGL_ES + ret += m_texture_data.get_used_gpu_memory(); +#else + ret += m_positions_tex_size; + ret += m_height_width_angle_tex_size; + ret += m_colors_tex_size; + ret += m_enabled_segments_tex_size; + ret += m_enabled_options_tex_size; +#endif // ENABLE_OPENGL_ES + return ret; +} + +static bool is_visible(const PathVertex& v, const Settings& settings) +{ + const EOptionType option_type = move_type_to_option(v.type); + try + { + return (option_type == EOptionType::COUNT) ? + (v.type == EMoveType::Extrude) ? settings.extrusion_roles_visibility[size_t(v.role)] : false : + settings.options_visibility[size_t(option_type)]; + } + catch (...) + { + return false; + } +} + +void ViewerImpl::update_view_full_range() +{ + const Interval& layers_range = m_layers.get_view_range(); + const bool travels_visible = m_settings.options_visibility[size_t(EOptionType::Travels)]; + const bool wipes_visible = m_settings.options_visibility[size_t(EOptionType::Wipes)]; + + auto first_it = m_vertices.begin(); + while (first_it != m_vertices.end() && + (first_it->layer_id < layers_range[0] || !is_visible(*first_it, m_settings))) { + ++first_it; + } + + // If the first vertex is an extrusion, add an extra step to properly detect the first segment + if (first_it != m_vertices.begin() && first_it != m_vertices.end() && first_it->type == EMoveType::Extrude) + --first_it; + + if (first_it == m_vertices.end()) + m_view_range.set_full(Range()); + else { + if (travels_visible || wipes_visible) { + // if the global range starts with a travel/wipe move, extend it to the travel/wipe start + while (first_it != m_vertices.begin() && + ((travels_visible && first_it->is_travel()) || + (wipes_visible && first_it->is_wipe()))) { + --first_it; + } + } + + auto last_it = first_it; + while (last_it != m_vertices.end() && last_it->layer_id <= layers_range[1]) { + ++last_it; + } + if (last_it != first_it) + --last_it; + + // remove disabled trailing options, if any + auto rev_first_it = std::make_reverse_iterator(first_it); + if (rev_first_it != m_vertices.rbegin()) + --rev_first_it; + auto rev_last_it = std::make_reverse_iterator(last_it); + if (rev_last_it != m_vertices.rbegin()) + --rev_last_it; + + bool reduced = false; + while (rev_last_it != rev_first_it && !is_visible(*rev_last_it, m_settings)) { + ++rev_last_it; + reduced = true; + } + + if (reduced && rev_last_it != m_vertices.rend()) + last_it = rev_last_it.base() - 1; + + if (travels_visible || wipes_visible) { + // if the global range ends with a travel/wipe move, extend it to the travel/wipe end + while (last_it != m_vertices.end() && last_it + 1 != m_vertices.end() && + ((travels_visible && last_it->is_travel() && (last_it + 1)->is_travel()) || + (wipes_visible && last_it->is_wipe() && (last_it + 1)->is_wipe()))) { + ++last_it; + } + } + + if (first_it != last_it) + m_view_range.set_full(std::distance(m_vertices.begin(), first_it), std::distance(m_vertices.begin(), last_it)); + else + m_view_range.set_full(Range()); + + if (m_settings.top_layer_only_view_range) { + const Interval& full_range = m_view_range.get_full(); + auto top_first_it = m_vertices.begin() + full_range[0]; + bool shortened = false; + while (top_first_it != m_vertices.end() && (top_first_it->layer_id < layers_range[1] || !is_visible(*top_first_it, m_settings))) { + ++top_first_it; + shortened = true; + } + if (shortened) + --top_first_it; + + // when spiral vase mode is enabled and only one layer is shown, extend the range by one step + if (m_settings.spiral_vase_mode && layers_range[0] > 0 && layers_range[0] == layers_range[1]) + --top_first_it; + m_view_range.set_enabled(std::distance(m_vertices.begin(), top_first_it), full_range[1]); + } + else + m_view_range.set_enabled(m_view_range.get_full()); + } + + m_settings.update_view_full_range = false; +} + +void ViewerImpl::update_color_ranges() +{ + // Color ranges do not need to be recalculated that often. If the following settings are the same + // as last time, the current ranges are still valid. The recalculation is quite expensive. + if (m_settings_used_for_ranges.has_value() && + m_settings.extrusion_roles_visibility == m_settings_used_for_ranges->extrusion_roles_visibility && + m_settings.options_visibility == m_settings_used_for_ranges->options_visibility) + return; + + m_width_range.reset(); + m_height_range.reset(); + m_speed_range.reset(); + m_actual_speed_range.reset(); + m_fan_speed_range.reset(); + m_temperature_range.reset(); + m_volumetric_rate_range.reset(); + m_actual_volumetric_rate_range.reset(); + m_layer_time_range[0].reset(); // ColorRange::EType::Linear + m_layer_time_range[1].reset(); // ColorRange::EType::Logarithmic + + for (size_t i = 0; i < m_vertices.size(); i++) { + const PathVertex& v = m_vertices[i]; + if (v.is_extrusion()) { + m_height_range.update(round_to_bin(v.height)); + if (!v.is_custom_gcode() || m_settings.extrusion_roles_visibility[size_t(EGCodeExtrusionRole::Custom)]) { + m_width_range.update(round_to_bin(v.width)); + m_volumetric_rate_range.update(round_to_bin(v.volumetric_rate())); + m_actual_volumetric_rate_range.update(round_to_bin(v.actual_volumetric_rate())); + } + m_fan_speed_range.update(round_to_bin(v.fan_speed)); + m_temperature_range.update(round_to_bin(v.temperature)); + } + if ((v.is_travel() && m_settings.options_visibility[size_t(EOptionType::Travels)]) || + (v.is_wipe() && m_settings.options_visibility[size_t(EOptionType::Wipes)]) || + v.is_extrusion()) { + m_speed_range.update(v.feedrate); + m_actual_speed_range.update(v.actual_feedrate); + } + } + + const std::vector times = m_layers.get_times(m_settings.time_mode); + for (size_t i = 0; i < m_layer_time_range.size(); ++i) { + for (float t : times) { + m_layer_time_range[i].update(t); + } + } + + m_settings_used_for_ranges = m_settings; +} + +void ViewerImpl::update_heights_widths() +{ +#ifdef ENABLE_OPENGL_ES + std::vector heights_widths_angles; + heights_widths_angles.reserve(m_vertices.size()); + extract_pos_and_or_hwa(m_vertices, m_travels_radius, m_wipes_radius, m_valid_lines_bitset, nullptr, &heights_widths_angles); + m_texture_data.set_heights_widths_angles(heights_widths_angles); +#else + if (m_heights_widths_angles_buf_id == 0) + return; + + glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_heights_widths_angles_buf_id)); + + Vec3* buffer = static_cast(glMapBuffer(GL_TEXTURE_BUFFER, GL_WRITE_ONLY)); + glcheck(); + + for (size_t i = 0; i < m_vertices.size(); ++i) { + const PathVertex& v = m_vertices[i]; + if (v.is_travel()) { + buffer[i][0] = m_travels_radius; + buffer[i][1] = m_travels_radius; + } + else if (v.is_wipe()) { + buffer[i][0] = m_wipes_radius; + buffer[i][1] = m_wipes_radius; + } + } + + glsafe(glUnmapBuffer(GL_TEXTURE_BUFFER)); + glsafe(glBindBuffer(GL_TEXTURE_BUFFER, 0)); +#endif // ENABLE_OPENGL_ES +} + +void ViewerImpl::render_segments(const Mat4x4& view_matrix, const Mat4x4& projection_matrix, const Vec3& camera_position) +{ + if (m_segments_shader_id == 0) + return; + +#ifdef ENABLE_OPENGL_ES + if (m_texture_data.get_enabled_segments_count() == 0) +#else + if (m_enabled_segments_count == 0) +#endif // ENABLE_OPENGL_ES + return; + + int curr_active_texture = 0; + glsafe(glGetIntegerv(GL_ACTIVE_TEXTURE, &curr_active_texture)); + int curr_shader; + glsafe(glGetIntegerv(GL_CURRENT_PROGRAM, &curr_shader)); + const bool curr_cull_face = glIsEnabled(GL_CULL_FACE); + glcheck(); + + glsafe(glUseProgram(m_segments_shader_id)); + + glsafe(glUniform1i(m_uni_segments_positions_tex_id, 0)); + glsafe(glUniform1i(m_uni_segments_height_width_angle_tex_id, 1)); + glsafe(glUniform1i(m_uni_segments_colors_tex_id, 2)); + glsafe(glUniform1i(m_uni_segments_segment_index_tex_id, 3)); + glsafe(glUniformMatrix4fv(m_uni_segments_view_matrix_id, 1, GL_FALSE, view_matrix.data())); + glsafe(glUniformMatrix4fv(m_uni_segments_projection_matrix_id, 1, GL_FALSE, projection_matrix.data())); + glsafe(glUniform3fv(m_uni_segments_camera_position_id, 1, camera_position.data())); + + glsafe(glDisable(GL_CULL_FACE)); + +#ifdef ENABLE_OPENGL_ES + int curr_bound_texture = 0; + glsafe(glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_bound_texture)); + + for (size_t i = 0; i < m_texture_data.get_count(); ++i) { + const auto [id, count] = m_texture_data.get_enabled_segments_tex_id(i); + if (count == 0) + continue; + glsafe(glActiveTexture(GL_TEXTURE0)); + glsafe(glBindTexture(GL_TEXTURE_2D, m_texture_data.get_positions_tex_id(i).first)); + glsafe(glActiveTexture(GL_TEXTURE1)); + glsafe(glBindTexture(GL_TEXTURE_2D, m_texture_data.get_heights_widths_angles_tex_id(i).first)); + glsafe(glActiveTexture(GL_TEXTURE2)); + glsafe(glBindTexture(GL_TEXTURE_2D, m_texture_data.get_colors_tex_id(i).first)); + glsafe(glActiveTexture(GL_TEXTURE3)); + glsafe(glBindTexture(GL_TEXTURE_2D, id)); + m_segment_template.render(count); + } +#else + std::array curr_bound_texture = { 0, 0, 0, 0 }; + for (int i = 0; i < curr_bound_texture.size(); ++i) { + glsafe(glActiveTexture(GL_TEXTURE0 + i)); + glsafe(glGetIntegerv(GL_TEXTURE_BINDING_BUFFER, &curr_bound_texture[i])); + //assert(curr_bound_texture[i] == 0); + } + + glsafe(glActiveTexture(GL_TEXTURE0)); + glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_positions_tex_id)); + glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_positions_buf_id)); + glsafe(glActiveTexture(GL_TEXTURE1)); + glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_heights_widths_angles_tex_id)); + glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_heights_widths_angles_buf_id)); + glsafe(glActiveTexture(GL_TEXTURE2)); + glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_colors_tex_id)); + glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, m_colors_buf_id)); + glsafe(glActiveTexture(GL_TEXTURE3)); + glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_segments_tex_id)); + glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, m_enabled_segments_buf_id)); + + m_segment_template.render(m_enabled_segments_count); +#endif // ENABLE_OPENGL_ES + + if (curr_cull_face) + glsafe(glEnable(GL_CULL_FACE)); + + glsafe(glUseProgram(curr_shader)); +#ifdef ENABLE_OPENGL_ES + glsafe(glBindTexture(GL_TEXTURE_2D, curr_bound_texture)); +#else + for (int i = 0; i < curr_bound_texture.size(); ++i) { + glsafe(glActiveTexture(GL_TEXTURE0 + i)); + glsafe(glBindTexture(GL_TEXTURE_BUFFER, curr_bound_texture[i])); + } +#endif // ENABLE_OPENGL_ES + glsafe(glActiveTexture(curr_active_texture)); +} + +void ViewerImpl::render_options(const Mat4x4& view_matrix, const Mat4x4& projection_matrix) +{ + if (m_options_shader_id == 0) + return; + +#ifdef ENABLE_OPENGL_ES + if (m_texture_data.get_enabled_options_count() == 0) +#else + if (m_enabled_options_count == 0) +#endif // ENABLE_OPENGL_ES + return; + + int curr_active_texture = 0; + glsafe(glGetIntegerv(GL_ACTIVE_TEXTURE, &curr_active_texture)); + int curr_shader; + glsafe(glGetIntegerv(GL_CURRENT_PROGRAM, &curr_shader)); + const bool curr_cull_face = glIsEnabled(GL_CULL_FACE); + glcheck(); + + glsafe(glUseProgram(m_options_shader_id)); + + glsafe(glUniform1i(m_uni_options_positions_tex_id, 0)); + glsafe(glUniform1i(m_uni_options_height_width_angle_tex_id, 1)); + glsafe(glUniform1i(m_uni_options_colors_tex_id, 2)); + glsafe(glUniform1i(m_uni_options_segment_index_tex_id, 3)); + glsafe(glUniformMatrix4fv(m_uni_options_view_matrix_id, 1, GL_FALSE, view_matrix.data())); + glsafe(glUniformMatrix4fv(m_uni_options_projection_matrix_id, 1, GL_FALSE, projection_matrix.data())); + + glsafe(glEnable(GL_CULL_FACE)); + +#ifdef ENABLE_OPENGL_ES + int curr_bound_texture = 0; + glsafe(glGetIntegerv(GL_TEXTURE_BINDING_2D, &curr_bound_texture)); + + for (size_t i = 0; i < m_texture_data.get_count(); ++i) { + const auto [id, count] = m_texture_data.get_enabled_options_tex_id(i); + if (count == 0) + continue; + glsafe(glActiveTexture(GL_TEXTURE0)); + glsafe(glBindTexture(GL_TEXTURE_2D, m_texture_data.get_positions_tex_id(i).first)); + glsafe(glActiveTexture(GL_TEXTURE1)); + glsafe(glBindTexture(GL_TEXTURE_2D, m_texture_data.get_heights_widths_angles_tex_id(i).first)); + glsafe(glActiveTexture(GL_TEXTURE2)); + glsafe(glBindTexture(GL_TEXTURE_2D, m_texture_data.get_colors_tex_id(i).first)); + glsafe(glActiveTexture(GL_TEXTURE3)); + glsafe(glBindTexture(GL_TEXTURE_2D, id)); + m_option_template.render(count); + } +#else + std::array curr_bound_texture = { 0, 0, 0, 0 }; + for (int i = 0; i < curr_bound_texture.size(); ++i) { + glsafe(glActiveTexture(GL_TEXTURE0 + i)); + glsafe(glGetIntegerv(GL_TEXTURE_BINDING_BUFFER, &curr_bound_texture[i])); + //assert(curr_bound_texture[i] == 0); + } + + glsafe(glActiveTexture(GL_TEXTURE0)); + glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_positions_tex_id)); + glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_positions_buf_id)); + glsafe(glActiveTexture(GL_TEXTURE1)); + glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_heights_widths_angles_tex_id)); + glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_RGBA32F, m_heights_widths_angles_buf_id)); + glsafe(glActiveTexture(GL_TEXTURE2)); + glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_colors_tex_id)); + glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, m_colors_buf_id)); + glsafe(glActiveTexture(GL_TEXTURE3)); + glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_options_tex_id)); + glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, m_enabled_options_buf_id)); + + m_option_template.render(m_enabled_options_count); +#endif // ENABLE_OPENGL_ES + + if (!curr_cull_face) + glsafe(glDisable(GL_CULL_FACE)); + + glsafe(glUseProgram(curr_shader)); +#ifdef ENABLE_OPENGL_ES + glsafe(glBindTexture(GL_TEXTURE_2D, curr_bound_texture)); +#else + for (int i = 0; i < curr_bound_texture.size(); ++i) { + glsafe(glActiveTexture(GL_TEXTURE0 + i)); + glsafe(glBindTexture(GL_TEXTURE_BUFFER, curr_bound_texture[i])); + } +#endif // ENABLE_OPENGL_ES + glsafe(glActiveTexture(curr_active_texture)); +} + +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS +void ViewerImpl::render_cog_marker(const Mat4x4& view_matrix, const Mat4x4& projection_matrix) +{ + if (m_cog_marker_shader_id == 0) + return; + + int curr_shader; + glsafe(glGetIntegerv(GL_CURRENT_PROGRAM, &curr_shader)); + const bool curr_cull_face = glIsEnabled(GL_CULL_FACE); + const bool curr_depth_test = glIsEnabled(GL_DEPTH_TEST); + glcheck(); + + glsafe(glEnable(GL_CULL_FACE)); + glsafe(glDisable(GL_DEPTH_TEST)); + + glsafe(glUseProgram(m_cog_marker_shader_id)); + + glsafe(glUniform3fv(m_uni_cog_marker_world_center_position, 1, m_cog_marker.get_position().data())); + glsafe(glUniform1f(m_uni_cog_marker_scale_factor, m_cog_marker_scale_factor)); + glsafe(glUniformMatrix4fv(m_uni_cog_marker_view_matrix, 1, GL_FALSE, view_matrix.data())); + glsafe(glUniformMatrix4fv(m_uni_cog_marker_projection_matrix, 1, GL_FALSE, projection_matrix.data())); + + m_cog_marker.render(); + + if (curr_depth_test) + glsafe(glEnable(GL_DEPTH_TEST)); + if (!curr_cull_face) + glsafe(glDisable(GL_CULL_FACE)); + + glsafe(glUseProgram(curr_shader)); +} + +void ViewerImpl::render_tool_marker(const Mat4x4& view_matrix, const Mat4x4& projection_matrix) +{ + if (m_tool_marker_shader_id == 0) + return; + + if (m_view_range.get_visible()[1] == m_view_range.get_enabled()[1]) + return; + + m_tool_marker.set_position(get_current_vertex().position); + + int curr_shader; + glsafe(glGetIntegerv(GL_CURRENT_PROGRAM, &curr_shader)); + const bool curr_cull_face = glIsEnabled(GL_CULL_FACE); + GLboolean curr_depth_mask; + glsafe(glGetBooleanv(GL_DEPTH_WRITEMASK, &curr_depth_mask)); + const bool curr_blend = glIsEnabled(GL_BLEND); + glcheck(); + int curr_blend_func; + glsafe(glGetIntegerv(GL_BLEND_SRC_ALPHA, &curr_blend_func)); + + glsafe(glDisable(GL_CULL_FACE)); + glsafe(glDepthMask(GL_FALSE)); + glsafe(glEnable(GL_BLEND)); + glsafe(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + + glsafe(glUseProgram(m_tool_marker_shader_id)); + + const Vec3& origin = m_tool_marker.get_position(); + const Vec3 offset = { 0.0f, 0.0f, m_tool_marker.get_offset_z() }; + const Vec3 position = origin + offset; + glsafe(glUniform3fv(m_uni_tool_marker_world_origin, 1, position.data())); + glsafe(glUniform1f(m_uni_tool_marker_scale_factor, m_tool_marker_scale_factor)); + glsafe(glUniformMatrix4fv(m_uni_tool_marker_view_matrix, 1, GL_FALSE, view_matrix.data())); + glsafe(glUniformMatrix4fv(m_uni_tool_marker_projection_matrix, 1, GL_FALSE, projection_matrix.data())); + const Color& color = m_tool_marker.get_color(); + glsafe(glUniform4f(m_uni_tool_marker_color_base, color[0], color[1], color[2], m_tool_marker.get_alpha())); + + m_tool_marker.render(); + + glsafe(glBlendFunc(GL_SRC_ALPHA, curr_blend_func)); + if (!curr_blend) + glsafe(glDisable(GL_BLEND)); + if (curr_depth_mask == GL_TRUE) + glsafe(glDepthMask(GL_TRUE)); + if (curr_cull_face) + glsafe(glEnable(GL_CULL_FACE)); + + glsafe(glUseProgram(curr_shader)); +} +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + +} // namespace libvgcode diff --git a/src/libvgcode/src/ViewerImpl.hpp b/src/libvgcode/src/ViewerImpl.hpp new file mode 100644 index 0000000000..8e112dcb0a --- /dev/null +++ b/src/libvgcode/src/ViewerImpl.hpp @@ -0,0 +1,466 @@ +///|/ Copyright (c) Prusa Research 2023 Enrico Turri @enricoturri1966, Pavel Mikuš @Godrak +///|/ +///|/ libvgcode is released under the terms of the AGPLv3 or higher +///|/ +#ifndef VGCODE_VIEWERIMPL_HPP +#define VGCODE_VIEWERIMPL_HPP + +#include "Settings.hpp" +#include "SegmentTemplate.hpp" +#include "OptionTemplate.hpp" +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS +#include "CogMarker.hpp" +#include "ToolMarker.hpp" +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS +#include "../include/PathVertex.hpp" +#include "../include/ColorRange.hpp" +#include "../include/ColorPrint.hpp" +#include "Bitset.hpp" +#include "ViewRange.hpp" +#include "Layers.hpp" +#include "ExtrusionRoles.hpp" + +#include +#include + +namespace libvgcode { + +struct GCodeInputData; + +class ViewerImpl +{ +public: + ViewerImpl(); + ~ViewerImpl() { shutdown(); } + ViewerImpl(const ViewerImpl& other) = delete; + ViewerImpl(ViewerImpl&& other) = delete; + ViewerImpl& operator = (const ViewerImpl& other) = delete; + ViewerImpl& operator = (ViewerImpl&& other) = delete; + + // + // Initialize shaders, uniform indices and segment geometry. + // + void init(const std::string& opengl_context_version); + // + // Release the resources used by the viewer. + // + void shutdown(); + // + // Reset all caches and free gpu memory. + // + void reset(); + // + // Setup all the variables used for visualization of the toolpaths + // from the given gcode data. + // + void load(GCodeInputData&& gcode_data); + + // + // Update the visibility property of toolpaths in dependence + // of the current settings + // + void update_enabled_entities(); + // + // Update the color of toolpaths in dependence of the current + // view type and settings + // + void update_colors(); + void update_colors_texture(); + + // + // Render the toolpaths + // + void render(const Mat4x4& view_matrix, const Mat4x4& projection_matrix); + + EViewType get_view_type() const { return m_settings.view_type; } + void set_view_type(EViewType type); + + ETimeMode get_time_mode() const { return m_settings.time_mode; } + void set_time_mode(ETimeMode mode); + + const Interval& get_layers_view_range() const { return m_layers.get_view_range(); } + void set_layers_view_range(const Interval& range) { set_layers_view_range(range[0], range[1]); } + void set_layers_view_range(Interval::value_type min, Interval::value_type max); + + bool is_top_layer_only_view_range() const { return m_settings.top_layer_only_view_range; } + void toggle_top_layer_only_view_range(); + + bool is_spiral_vase_mode() const { return m_settings.spiral_vase_mode; } + + std::vector get_time_modes() const; + + size_t get_layers_count() const { return m_layers.count(); } + float get_layer_z(size_t layer_id) const { return m_layers.get_layer_z(layer_id); } + std::vector get_layers_zs() const { return m_layers.get_zs(); } + + size_t get_layer_id_at(float z) const { return m_layers.get_layer_id_at(z); } + + size_t get_used_extruders_count() const { return m_used_extruders.size(); } + std::vector get_used_extruders_ids() const; + + size_t get_color_prints_count(uint8_t extruder_id) const; + std::vector get_color_prints(uint8_t extruder_id) const; + + AABox get_bounding_box(const std::vector& types = { + EMoveType::Retract, EMoveType::Unretract, EMoveType::Seam, EMoveType::ToolChange, + EMoveType::ColorChange, EMoveType::PausePrint, EMoveType::CustomGCode, EMoveType::Travel, + EMoveType::Wipe, EMoveType::Extrude }) const; + AABox get_extrusion_bounding_box(const std::vector& roles = { + EGCodeExtrusionRole::Perimeter, EGCodeExtrusionRole::ExternalPerimeter, EGCodeExtrusionRole::OverhangPerimeter, + EGCodeExtrusionRole::InternalInfill, EGCodeExtrusionRole::SolidInfill, EGCodeExtrusionRole::TopSolidInfill, + EGCodeExtrusionRole::Ironing, EGCodeExtrusionRole::BridgeInfill, EGCodeExtrusionRole::GapFill, + EGCodeExtrusionRole::Skirt, EGCodeExtrusionRole::SupportMaterial, EGCodeExtrusionRole::SupportMaterialInterface, + EGCodeExtrusionRole::WipeTower, EGCodeExtrusionRole::Custom }) const; + + bool is_option_visible(EOptionType type) const; + void toggle_option_visibility(EOptionType type); + + bool is_extrusion_role_visible(EGCodeExtrusionRole role) const; + void toggle_extrusion_role_visibility(EGCodeExtrusionRole role); + + const Interval& get_view_full_range() const { return m_view_range.get_full(); } + const Interval& get_view_enabled_range() const { return m_view_range.get_enabled(); } + const Interval& get_view_visible_range() const { return m_view_range.get_visible(); } + void set_view_visible_range(Interval::value_type min, Interval::value_type max); + + size_t get_vertices_count() const { return m_vertices.size(); } + const PathVertex& get_current_vertex() const { return get_vertex_at(get_current_vertex_id()); } + size_t get_current_vertex_id() const { return static_cast(m_view_range.get_visible()[1]); } + const PathVertex& get_vertex_at(size_t id) const { + return (id < m_vertices.size()) ? m_vertices[id] : PathVertex::DUMMY_PATH_VERTEX; + } + float get_estimated_time() const { return m_total_time[static_cast(m_settings.time_mode)]; } + float get_estimated_time_at(size_t id) const; + Color get_vertex_color(const PathVertex& vertex) const; + + size_t get_extrusion_roles_count() const { return m_extrusion_roles.get_roles_count(); } + std::vector get_extrusion_roles() const { return m_extrusion_roles.get_roles(); } + float get_extrusion_role_estimated_time(EGCodeExtrusionRole role) const { return m_extrusion_roles.get_time(role, m_settings.time_mode); } + + size_t get_options_count() const { return m_options.size(); } + const std::vector& get_options() const { return m_options; } + + float get_travels_estimated_time() const { return m_travels_time[static_cast(m_settings.time_mode)]; } + std::vector get_layers_estimated_times() const { return m_layers.get_times(m_settings.time_mode); } + + size_t get_tool_colors_count() const { return m_tool_colors.size(); } + const Palette& get_tool_colors() const { return m_tool_colors; } + void set_tool_colors(const Palette& colors); + + size_t get_color_print_colors_count() const { return m_color_print_colors.size(); } + const Palette& get_color_print_colors() const { return m_color_print_colors; } + void set_color_print_colors(const Palette& colors); + + const Color& get_extrusion_role_color(EGCodeExtrusionRole role) const; + void set_extrusion_role_color(EGCodeExtrusionRole role, const Color& color); + void reset_default_extrusion_roles_colors(); + + const Color& get_option_color(EOptionType type) const; + void set_option_color(EOptionType type, const Color& color); + void reset_default_options_colors(); + + const ColorRange& get_color_range(EViewType type) const; + void set_color_range_palette(EViewType type, const Palette& palette); + + float get_travels_radius() const { return m_travels_radius; } + void set_travels_radius(float radius); + float get_wipes_radius() const { return m_wipes_radius; } + void set_wipes_radius(float radius); + + size_t get_used_cpu_memory() const; + size_t get_used_gpu_memory() const; + +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + Vec3 get_cog_marker_position() const { return m_cog_marker.get_position(); } + + float get_cog_marker_scale_factor() const { return m_cog_marker_scale_factor; } + void set_cog_marker_scale_factor(float factor) { m_cog_marker_scale_factor = std::max(factor, 0.001f); } + + const Vec3& get_tool_marker_position() const { return m_tool_marker.get_position(); } + + float get_tool_marker_offset_z() const { return m_tool_marker.get_offset_z(); } + void set_tool_marker_offset_z(float offset_z) { m_tool_marker.set_offset_z(offset_z); } + + float get_tool_marker_scale_factor() const { return m_tool_marker_scale_factor; } + void set_tool_marker_scale_factor(float factor) { m_tool_marker_scale_factor = std::max(factor, 0.001f); } + + const Color& get_tool_marker_color() const { return m_tool_marker.get_color(); } + void set_tool_marker_color(const Color& color) { m_tool_marker.set_color(color); } + + float get_tool_marker_alpha() const { return m_tool_marker.get_alpha(); } + void set_tool_marker_alpha(float alpha) { m_tool_marker.set_alpha(alpha); } +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + +private: + // + // Settings used to render the toolpaths + // + Settings m_settings; + // + // Detected layers + // + Layers m_layers; + // + // Detected extrusion roles + // + ExtrusionRoles m_extrusion_roles; + // + // Detected options + // + std::vector m_options; + // + // Detected used extruders ids + // + std::map> m_used_extruders; + // + // Vertices ranges for visualization + // + ViewRange m_view_range; + // + // Detected total moves times + // + std::array m_total_time{ 0.0f, 0.0f }; + // + // Detected travel moves times + // + std::array m_travels_time{ 0.0f, 0.0f }; + // + // Radius of cylinders used to render travel moves segments + // + float m_travels_radius{ DEFAULT_TRAVELS_RADIUS_MM }; + // + // Radius of cylinders used to render wipe moves segments + // + float m_wipes_radius{ DEFAULT_WIPES_RADIUS_MM }; + // + // Palette used to render extrusion roles + // + std::array m_extrusion_roles_colors; + // + // Palette used to render options + // + std::array m_options_colors; + + bool m_initialized{ false }; + + // + // The OpenGL element used to represent all toolpath segments + // + SegmentTemplate m_segment_template; + // + // The OpenGL element used to represent all option markers + // + OptionTemplate m_option_template; +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + // + // The OpenGL element used to represent the center of gravity + // + CogMarker m_cog_marker; + float m_cog_marker_scale_factor{ 1.0f }; + // + // The OpenGL element used to represent the tool nozzle + // + ToolMarker m_tool_marker; + float m_tool_marker_scale_factor{ 1.0f }; +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + // + // cpu buffer to store vertices + // + std::vector m_vertices; + + // Cache for the colors to reduce the need to recalculate colors of all the vertices. + std::vector m_vertices_colors; + + // + // Variables used for toolpaths visibiliity + // + BitSet<> m_valid_lines_bitset; + // + // Variables used for toolpaths coloring + // + std::optional m_settings_used_for_ranges; + ColorRange m_height_range; + ColorRange m_width_range; + ColorRange m_speed_range; + ColorRange m_actual_speed_range; + ColorRange m_fan_speed_range; + ColorRange m_temperature_range; + ColorRange m_volumetric_rate_range; + ColorRange m_actual_volumetric_rate_range; + std::array m_layer_time_range{ + ColorRange(EColorRangeType::Linear), ColorRange(EColorRangeType::Logarithmic) + }; + Palette m_tool_colors; + Palette m_color_print_colors; + // + // OpenGL shaders ids + // + unsigned int m_segments_shader_id{ 0 }; + unsigned int m_options_shader_id{ 0 }; +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + unsigned int m_cog_marker_shader_id{ 0 }; + unsigned int m_tool_marker_shader_id{ 0 }; +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + // + // Caches for OpenGL uniforms id for segments shader + // + int m_uni_segments_view_matrix_id{ -1 }; + int m_uni_segments_projection_matrix_id{ -1 }; + int m_uni_segments_camera_position_id{ -1 }; + int m_uni_segments_positions_tex_id{ -1 }; + int m_uni_segments_height_width_angle_tex_id{ -1 }; + int m_uni_segments_colors_tex_id{ -1 }; + int m_uni_segments_segment_index_tex_id{ -1 }; + // + // Caches for OpenGL uniforms id for options shader + // + int m_uni_options_view_matrix_id{ -1 }; + int m_uni_options_projection_matrix_id{ -1 }; + int m_uni_options_positions_tex_id{ -1 }; + int m_uni_options_height_width_angle_tex_id{ -1 }; + int m_uni_options_colors_tex_id{ -1 }; + int m_uni_options_segment_index_tex_id{ -1 }; +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + // + // Caches for OpenGL uniforms id for cog marker shader + // + int m_uni_cog_marker_world_center_position{ -1 }; + int m_uni_cog_marker_scale_factor{ -1 }; + int m_uni_cog_marker_view_matrix{ -1 }; + int m_uni_cog_marker_projection_matrix{ -1 }; + // + // Caches for OpenGL uniforms id for tool marker shader + // + int m_uni_tool_marker_world_origin{ -1 }; + int m_uni_tool_marker_scale_factor{ -1 }; + int m_uni_tool_marker_view_matrix{ -1 }; + int m_uni_tool_marker_projection_matrix{ -1 }; + int m_uni_tool_marker_color_base{ -1 }; +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + +#ifdef ENABLE_OPENGL_ES + class TextureData + { + public: + void init(size_t vertices_count); + void set_positions(const std::vector& positions); + void set_heights_widths_angles(const std::vector& heights_widths_angles); + void set_colors(const std::vector& colors); + void set_enabled_segments(const std::vector& enabled_segments); + void set_enabled_options(const std::vector& enabled_options); + void reset(); + size_t get_count() const { return m_count; } + std::pair get_positions_tex_id(size_t id) const; + std::pair get_heights_widths_angles_tex_id(size_t id) const; + std::pair get_colors_tex_id(size_t id) const; + std::pair get_enabled_segments_tex_id(size_t id) const; + std::pair get_enabled_options_tex_id(size_t id) const; + + size_t get_enabled_segments_count() const; + size_t get_enabled_options_count() const; + + size_t max_texture_capacity() const { return m_width * m_height; } + size_t get_used_gpu_memory() const; + + private: + // + // Texture width + // + size_t m_width{ 0 }; + // + // Texture height + // + size_t m_height{ 0 }; + // + // Count of textures + // + size_t m_count{ 0 }; + // + // Caches for size of data sent to gpu, in bytes + // + size_t m_positions_size{ 0 }; + size_t m_height_width_angle_size{ 0 }; + size_t m_colors_size{ 0 }; + size_t m_enabled_segments_size{ 0 }; + size_t m_enabled_options_size{ 0 }; + + struct TexIds + { + // + // OpenGL texture to store positions + // + std::pair positions{ 0, 0 }; + // + // OpenGL texture to store heights, widths and angles + // + std::pair heights_widths_angles{ 0, 0 }; + // + // OpenGL texture to store colors + // + std::pair colors{ 0, 0 }; + // + // OpenGL texture to store enabled segments + // + std::pair enabled_segments{ 0, 0 }; + // + // OpenGL texture to store enabled options + // + std::pair enabled_options{ 0, 0 }; + }; + + std::vector m_tex_ids; + }; + + TextureData m_texture_data; +#else + // + // OpenGL buffers to store positions + // + unsigned int m_positions_buf_id{ 0 }; + unsigned int m_positions_tex_id{ 0 }; + // + // OpenGL buffers to store heights, widths and angles + // + unsigned int m_heights_widths_angles_buf_id{ 0 }; + unsigned int m_heights_widths_angles_tex_id{ 0 }; + // + // OpenGL buffers to store colors + // + unsigned int m_colors_buf_id{ 0 }; + unsigned int m_colors_tex_id{ 0 }; + // + // OpenGL buffers to store enabled segments + // + unsigned int m_enabled_segments_buf_id{ 0 }; + unsigned int m_enabled_segments_tex_id{ 0 }; + size_t m_enabled_segments_count{ 0 }; + // + // OpenGL buffers to store enabled options + // + unsigned int m_enabled_options_buf_id{ 0 }; + unsigned int m_enabled_options_tex_id{ 0 }; + size_t m_enabled_options_count{ 0 }; + // + // Caches for size of data sent to gpu, in bytes + // + size_t m_positions_tex_size{ 0 }; + size_t m_height_width_angle_tex_size{ 0 }; + size_t m_colors_tex_size{ 0 }; + size_t m_enabled_segments_tex_size{ 0 }; + size_t m_enabled_options_tex_size{ 0 }; +#endif // ENABLE_OPENGL_ES + + void update_view_full_range(); + void update_color_ranges(); + void update_heights_widths(); + void render_segments(const Mat4x4& view_matrix, const Mat4x4& projection_matrix, const Vec3& camera_position); + void render_options(const Mat4x4& view_matrix, const Mat4x4& projection_matrix); +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + void render_cog_marker(const Mat4x4& view_matrix, const Mat4x4& projection_matrix); + void render_tool_marker(const Mat4x4& view_matrix, const Mat4x4& projection_matrix); +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS +}; + +} // namespace libvgcode + +#endif // VGCODE_VIEWERIMPL_HPP \ No newline at end of file diff --git a/src/slic3r/CMakeLists.txt b/src/slic3r/CMakeLists.txt index 8af6530b8a..32e30d91c6 100644 --- a/src/slic3r/CMakeLists.txt +++ b/src/slic3r/CMakeLists.txt @@ -267,6 +267,8 @@ set(SLIC3R_GUI_SOURCES GUI/Jobs/Worker.hpp GUI/KBShortcutsDialog.cpp GUI/KBShortcutsDialog.hpp + GUI/LibVGCode/LibVGCodeWrapper.hpp + GUI/LibVGCode/LibVGCodeWrapper.cpp GUI/MainFrame.cpp GUI/MainFrame.hpp GUI/MarkdownTip.cpp @@ -627,7 +629,7 @@ source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${SLIC3R_GUI_SOURCES}) encoding_check(libslic3r_gui) find_package(libnoise REQUIRED) -target_link_libraries(libslic3r_gui libslic3r cereal::cereal imgui imguizmo minilzo GLEW::GLEW OpenGL::GL hidapi ${wxWidgets_LIBRARIES} glfw libcurl OpenSSL::SSL OpenSSL::Crypto noise::noise) +target_link_libraries(libslic3r_gui libslic3r cereal::cereal imgui imguizmo minilzo libvgcode GLEW::GLEW OpenGL::GL hidapi ${wxWidgets_LIBRARIES} glfw libcurl OpenSSL::SSL OpenSSL::Crypto noise::noise) if (MSVC) target_link_libraries(libslic3r_gui Setupapi.lib) diff --git a/src/slic3r/GUI/3DScene.cpp b/src/slic3r/GUI/3DScene.cpp index 6c74b837c5..e9861dd3a4 100644 --- a/src/slic3r/GUI/3DScene.cpp +++ b/src/slic3r/GUI/3DScene.cpp @@ -912,7 +912,11 @@ void GLVolumeCollection::render(GLVolumeCollection::ERenderType type, return; GLShaderProgram* sink_shader = GUI::wxGetApp().get_shader("flat"); - GLShaderProgram* edges_shader = GUI::wxGetApp().get_shader("flat"); +#if SLIC3R_OPENGL_ES + GLShaderProgram* edges_shader = GUI::wxGetApp().get_shader("dashed_lines"); +#else + GLShaderProgram* edges_shader = GUI::OpenGLManager::get_gl_info().is_core_profile() ? GUI::wxGetApp().get_shader("dashed_thick_lines") : GUI::wxGetApp().get_shader("flat"); +#endif // SLIC3R_OPENGL_ES if (type == ERenderType::Transparent) { glsafe(::glEnable(GL_BLEND)); diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index e62b031286..230a8aa5d3 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -25,7 +25,11 @@ #include "libslic3r/Print.hpp" #include "libslic3r/Layer.hpp" #include "Widgets/ProgressDialog.hpp" +#include "MsgDialog.hpp" +#if ENABLE_ACTUAL_SPEED_DEBUG +#define IMGUI_DEFINE_MATH_OPERATORS +#endif // ENABLE_ACTUAL_SPEED_DEBUG #include #include @@ -40,6 +44,7 @@ #include #include + namespace Slic3r { namespace GUI { @@ -56,56 +61,37 @@ namespace GUI { // _u8L("Filament") // }; -static std::string get_view_type_string(GCodeViewer::EViewType view_type) +static std::string get_view_type_string(libvgcode::EViewType view_type) { - if (view_type == GCodeViewer::EViewType::FeatureType) + if (view_type == libvgcode::EViewType::FeatureType) return _u8L("Line Type"); - else if (view_type == GCodeViewer::EViewType::Height) + else if (view_type == libvgcode::EViewType::Height) return _u8L("Layer Height"); - else if (view_type == GCodeViewer::EViewType::Width) + else if (view_type == libvgcode::EViewType::Width) return _u8L("Line Width"); - else if (view_type == GCodeViewer::EViewType::Feedrate) + else if (view_type == libvgcode::EViewType::Speed) return _u8L("Speed"); - else if (view_type == GCodeViewer::EViewType::FanSpeed) + else if (view_type == libvgcode::EViewType::ActualSpeed) + return _u8L("Actual Speed"); + else if (view_type == libvgcode::EViewType::FanSpeed) return _u8L("Fan Speed"); - else if (view_type == GCodeViewer::EViewType::Temperature) + else if (view_type == libvgcode::EViewType::Temperature) return _u8L("Temperature"); - else if (view_type == GCodeViewer::EViewType::VolumetricRate) + else if (view_type == libvgcode::EViewType::VolumetricFlowRate) return _u8L("Flow"); - else if (view_type == GCodeViewer::EViewType::Tool) + else if (view_type == libvgcode::EViewType::ActualVolumetricFlowRate) + return _u8L("Actual Flow"); + else if (view_type == libvgcode::EViewType::Tool) return _u8L("Tool"); - else if (view_type == GCodeViewer::EViewType::ColorPrint) + else if (view_type == libvgcode::EViewType::ColorPrint) return _u8L("Filament"); - else if (view_type == GCodeViewer::EViewType::LayerTime) + else if (view_type == libvgcode::EViewType::LayerTimeLinear) return _u8L("Layer Time"); -else if (view_type == GCodeViewer::EViewType::LayerTimeLog) +else if (view_type == libvgcode::EViewType::LayerTimeLogarithmic) return _u8L("Layer Time (log)"); return ""; } -static unsigned char buffer_id(EMoveType type) { - return static_cast(type) - static_cast(EMoveType::Retract); -} - -static EMoveType buffer_type(unsigned char id) { - return static_cast(static_cast(EMoveType::Retract) + id); -} - -// Round to a bin with minimum two digits resolution. -// Equivalent to conversion to string with sprintf(buf, "%.2g", value) and conversion back to float, but faster. -static float round_to_bin(const float value) -{ -// assert(value > 0); - constexpr float const scale [5] = { 100.f, 1000.f, 10000.f, 100000.f, 1000000.f }; - constexpr float const invscale [5] = { 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f }; - constexpr float const threshold[5] = { 0.095f, 0.0095f, 0.00095f, 0.000095f, 0.0000095f }; - // Scaling factor, pointer to the tables above. - int i = 0; - // While the scaling factor is not yet large enough to get two integer digits after scaling and rounding: - for (; value < threshold[i] && i < 4; ++ i) ; - return std::round(value * scale[i]) * invscale[i]; -} - // Find an index of a value in a sorted vector, which is in . // Returns -1 if there is no such member. static int find_close_layer_idx(const std::vector &zs, double &z, double eps) @@ -128,159 +114,95 @@ static int find_close_layer_idx(const std::vector &zs, double &z, double return -1; } -void GCodeViewer::VBuffer::reset() +#if ENABLE_ACTUAL_SPEED_DEBUG +int GCodeViewer::SequentialView::ActualSpeedImguiWidget::plot(const char* label, const std::array& frame_size) { - // release gpu memory - if (!vbos.empty()) { - glsafe(::glDeleteBuffers(static_cast(vbos.size()), static_cast(vbos.data()))); - vbos.clear(); - } - sizes.clear(); - count = 0; -} + ImGuiWindow* window = ImGui::GetCurrentWindow(); + if (window->SkipItems) + return -1; -void GCodeViewer::InstanceVBuffer::Ranges::reset() -{ - for (Range& range : ranges) { - // release gpu memory - if (range.vbo > 0) - glsafe(::glDeleteBuffers(1, &range.vbo)); + const ImGuiStyle& style = ImGui::GetStyle(); + const ImGuiIO& io = ImGui::GetIO(); + const ImGuiID id = window->GetID(label); + + const ImVec2 label_size = ImGui::CalcTextSize(label, nullptr, true); + ImVec2 internal_frame_size(frame_size[0], frame_size[1]); + internal_frame_size = ImGui::CalcItemSize(internal_frame_size, ImGui::CalcItemWidth(), label_size.y + style.FramePadding.y * 2.0f); + + const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + internal_frame_size); + const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding); + const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0)); + ImGui::ItemSize(total_bb, style.FramePadding.y); + if (!ImGui::ItemAdd(total_bb, 0, &frame_bb)) + return -1; + + const bool hovered = ImGui::ItemHoverable(frame_bb, id); + + ImGui::RenderFrame(frame_bb.Min, frame_bb.Max, ImGui::GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); + + static const int values_count_min = 2; + const int values_count = static_cast(data.size()); + int idx_hovered = -1; + + const ImVec2 offset(10.0f, 0.0f); + + const float size_y = y_range.second - y_range.first; + const float size_x = data.back().pos - data.front().pos; + if (size_x > 0.0f && values_count >= values_count_min) { + const float inv_scale_y = (size_y == 0.0f) ? 0.0f : 1.0f / size_y; + const float inv_scale_x = 1.0f / size_x; + const float x0 = data.front().pos; + const float y0 = y_range.first; + + const ImU32 grid_main_color = ImGui::GetColorU32(ImVec4(0.5f, 0.5f, 0.5f, 0.5f)); + const ImU32 grid_secondary_color = ImGui::GetColorU32(ImVec4(0.0f, 0.0f, 0.5f, 0.5f)); + + // horizontal levels + for (const auto& [level, color] : levels) { + const float y = 1.0f - ImSaturate((level - y_range.first) * inv_scale_y); + window->DrawList->AddLine(ImLerp(inner_bb.Min, ImVec2(inner_bb.Min.x + offset.x, inner_bb.Max.y), ImVec2(0.1f, y)), + ImLerp(inner_bb.Min, ImVec2(inner_bb.Min.x + offset.x, inner_bb.Max.y), ImVec2(0.9f, y)), ImGuiWrapper::to_ImU32(color), 3.0f); + } + + // vertical positions + for (int n = 0; n < values_count - 1; ++n) { + const float x = ImSaturate((data[n].pos - x0) * inv_scale_x); + window->DrawList->AddLine(ImLerp(inner_bb.Min + offset, inner_bb.Max, ImVec2(x, 0.0f)), + ImLerp(inner_bb.Min + offset, inner_bb.Max, ImVec2(x, 1.0f)), data[n].internal ? grid_secondary_color : grid_main_color); + } + window->DrawList->AddLine(ImLerp(inner_bb.Min + offset, inner_bb.Max, ImVec2(1.0f, 0.0f)), + ImLerp(inner_bb.Min + offset, inner_bb.Max, ImVec2(1.0f, 1.0f)), grid_main_color); + + // profiile + const ImU32 col_base = ImGui::GetColorU32(ImVec4(0.8f, 0.8f, 0.8f, 1.0f)); + const ImU32 col_hovered = ImGui::GetColorU32(ImGuiCol_PlotLinesHovered); + for (int n = 0; n < values_count - 1; ++n) { + const ImVec2 tp1(ImSaturate((data[n].pos - x0) * inv_scale_x), 1.0f - ImSaturate((data[n].speed - y0) * inv_scale_y)); + const ImVec2 tp2(ImSaturate((data[n + 1].pos - x0) * inv_scale_x), 1.0f - ImSaturate((data[n + 1].speed - y0) * inv_scale_y)); + // Tooltip on hover + if (hovered && inner_bb.Contains(io.MousePos)) { + const float t = ImClamp((io.MousePos.x - inner_bb.Min.x - offset.x) / (inner_bb.Max.x - inner_bb.Min.x - offset.x), 0.0f, 0.9999f); + if (tp1.x < t && t < tp2.x) + idx_hovered = n; + } + window->DrawList->AddLine(ImLerp(inner_bb.Min + offset, inner_bb.Max, tp1), ImLerp(inner_bb.Min + offset, inner_bb.Max, tp2), + idx_hovered == n ? col_hovered : col_base, 2.0f); + } } - ranges.clear(); + if (label_size.x > 0.0f) + ImGui::RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label); + return idx_hovered; } +#endif // ENABLE_ACTUAL_SPEED_DEBUG -void GCodeViewer::InstanceVBuffer::reset() -{ - s_ids.clear(); - s_ids.shrink_to_fit(); - buffer.clear(); - buffer.shrink_to_fit(); - render_ranges.reset(); -} - -void GCodeViewer::IBuffer::reset() -{ - // release gpu memory - if (ibo > 0) { - glsafe(::glDeleteBuffers(1, &ibo)); - ibo = 0; - } - - vbo = 0; - count = 0; -} - -bool GCodeViewer::Path::matches(const GCodeProcessorResult::MoveVertex& move) const -{ - auto matches_percent = [](float value1, float value2, float max_percent) { - return std::abs(value2 - value1) / value1 <= max_percent; - }; - - switch (move.type) - { - case EMoveType::Tool_change: - case EMoveType::Color_change: - case EMoveType::Pause_Print: - case EMoveType::Custom_GCode: - case EMoveType::Retract: - case EMoveType::Unretract: - case EMoveType::Seam: - case EMoveType::Extrude: { - // use rounding to reduce the number of generated paths - return type == move.type && extruder_id == move.extruder_id && cp_color_id == move.cp_color_id && role == move.extrusion_role && - move.position.z() <= sub_paths.front().first.position.z() && feedrate == move.feedrate && fan_speed == move.fan_speed && - height == round_to_bin(move.height) && width == round_to_bin(move.width) && - matches_percent(volumetric_rate, move.volumetric_rate(), 0.05f) && layer_time == move.layer_duration; - } - case EMoveType::Travel: { - return type == move.type && feedrate == move.feedrate && extruder_id == move.extruder_id && cp_color_id == move.cp_color_id; - } - default: { return false; } - } -} - -void GCodeViewer::TBuffer::Model::reset() -{ - instances.reset(); -} - -void GCodeViewer::TBuffer::reset() -{ - vertices.reset(); - for (IBuffer& buffer : indices) { - buffer.reset(); - } - - indices.clear(); - paths.clear(); - render_paths.clear(); - model.reset(); -} - -void GCodeViewer::TBuffer::add_path(const GCodeProcessorResult::MoveVertex& move, unsigned int b_id, size_t i_id, size_t s_id) -{ - Path::Endpoint endpoint = { b_id, i_id, s_id, move.position }; - // use rounding to reduce the number of generated paths - paths.push_back({ move.type, move.extrusion_role, move.delta_extruder, - round_to_bin(move.height), round_to_bin(move.width), - move.feedrate, move.fan_speed, move.temperature, - move.volumetric_rate(), move.layer_duration, move.extruder_id, move.cp_color_id, { { endpoint, endpoint } } }); -} - -ColorRGBA GCodeViewer::Extrusions::Range::get_color_at(float value) const -{ - // Input value scaled to the colors range - const float step = step_size(); - float _min = min; - if(log_scale) { - value = std::log(value); - _min = std::log(min); - } - const float global_t = (step != 0.0f) ? std::max(0.0f, value - _min) / step : 0.0f; // lower limit of 0.0f - - const size_t color_max_idx = Range_Colors.size() - 1; - - // Compute the two colors just below (low) and above (high) the input value - const size_t color_low_idx = std::clamp(static_cast(global_t), 0, color_max_idx); - const size_t color_high_idx = std::clamp(color_low_idx + 1, 0, color_max_idx); - - // Interpolate between the low and high colors to find exactly which color the input value should get - return lerp(Range_Colors[color_low_idx], Range_Colors[color_high_idx], global_t - static_cast(color_low_idx)); -} - -float GCodeViewer::Extrusions::Range::step_size() const { -if (log_scale) - { - float min_range = min; - if (min_range == 0) - min_range = 0.001f; - return (std::log(max / min_range) / (static_cast(Range_Colors.size()) - 1.0f)); - } else - return (max - min) / (static_cast(Range_Colors.size()) - 1.0f); -} - -float GCodeViewer::Extrusions::Range::get_value_at_step(int step) const { - if (!log_scale) - return min + static_cast(step) * step_size(); - else - return std::exp(std::log(min) + static_cast(step) * step_size()); - -} -GCodeViewer::SequentialRangeCap::~SequentialRangeCap() { - if (ibo > 0) - glsafe(::glDeleteBuffers(1, &ibo)); -} - -void GCodeViewer::SequentialRangeCap::reset() { - if (ibo > 0) - glsafe(::glDeleteBuffers(1, &ibo)); - - buffer = nullptr; - ibo = 0; - vbo = 0; - color = { 0.0f, 0.0f, 0.0f, 1.0f }; -} +// float GCodeViewer::Extrusions::Range::get_value_at_step(int step) const { +// if (!log_scale) +// return min + static_cast(step) * step_size(); +// else +// return std::exp(std::log(min) + static_cast(step) * step_size()); +// +// } void GCodeViewer::SequentialView::Marker::init(std::string filename) { @@ -292,18 +214,12 @@ void GCodeViewer::SequentialView::Marker::init(std::string filename) m_model.set_color({ 1.0f, 1.0f, 1.0f, 0.5f }); } -void GCodeViewer::SequentialView::Marker::set_world_position(const Vec3f& position) -{ - m_world_position = position; - m_world_transform = (Geometry::assemble_transform((position + m_z_offset * Vec3f::UnitZ()).cast()) * Geometry::assemble_transform(m_model.get_bounding_box().size().z() * Vec3d::UnitZ(), { M_PI, 0.0, 0.0 })).cast(); -} - void GCodeViewer::SequentialView::Marker::update_curr_move(const GCodeProcessorResult::MoveVertex move) { m_curr_move = move; } //BBS: GUI refactor: add canvas size from parameters -void GCodeViewer::SequentialView::Marker::render(int canvas_width, int canvas_height, const EViewType& view_type) +void GCodeViewer::SequentialView::Marker::render(int canvas_width, int canvas_height, const libvgcode::EViewType& view_type) { if (!m_visible) return; @@ -320,7 +236,12 @@ void GCodeViewer::SequentialView::Marker::render(int canvas_width, int canvas_he const Camera& camera = wxGetApp().plater()->get_camera(); const Transform3d& view_matrix = camera.get_view_matrix(); - const Transform3d model_matrix = m_world_transform.cast(); + float scale_factor = m_scale_factor; + //if (m_fixed_screen_size) + // scale_factor *= 10.0f * camera.get_inv_zoom(); // TODO + const Transform3d model_matrix = (Geometry::translation_transform((m_world_position + m_model_z_offset * Vec3f::UnitZ()).cast()) * + Geometry::translation_transform(scale_factor * m_model.get_bounding_box().size().z() * Vec3d::UnitZ()) * Geometry::rotation_transform({ M_PI, 0.0, 0.0 })) * + Geometry::scale_transform(scale_factor); shader->set_uniform("view_model_matrix", view_matrix * model_matrix); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); const Matrix3d view_normal_matrix = view_matrix.matrix().block(0, 0, 3, 3) * model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose(); @@ -390,14 +311,14 @@ void GCodeViewer::SequentialView::Marker::render(int canvas_width, int canvas_he imgui.text(buf); switch (view_type) { - case EViewType::Height: { + case libvgcode::EViewType::Height: { ImGui::SameLine(startx2); sprintf(buf, "%s%.2f", height.c_str(), m_curr_move.height); ImGui::PushItemWidth(item_size); imgui.text(buf); break; } - case EViewType::Width: { + case libvgcode::EViewType::Width: { ImGui::SameLine(startx2); sprintf(buf, "%s%.2f", width.c_str(), m_curr_move.width); ImGui::PushItemWidth(item_size); @@ -411,7 +332,7 @@ void GCodeViewer::SequentialView::Marker::render(int canvas_width, int canvas_he // imgui.text(buf); // break; // } - case EViewType::VolumetricRate: { + case libvgcode::EViewType::VolumetricFlowRate: { if (m_curr_move.type != EMoveType::Extrude) break; ImGui::SameLine(startx2); sprintf(buf, "%s%.2f", flow.c_str(), m_curr_move.volumetric_rate()); @@ -419,22 +340,22 @@ void GCodeViewer::SequentialView::Marker::render(int canvas_width, int canvas_he imgui.text(buf); break; } - case EViewType::FanSpeed: { + case libvgcode::EViewType::FanSpeed: { ImGui::SameLine(startx2); sprintf(buf, "%s%.0f", fanspeed.c_str(), m_curr_move.fan_speed); ImGui::PushItemWidth(item_size); imgui.text(buf); break; } - case EViewType::Temperature: { + case libvgcode::EViewType::Temperature: { ImGui::SameLine(startx2); sprintf(buf, "%s%.0f", temperature.c_str(), m_curr_move.temperature); ImGui::PushItemWidth(item_size); imgui.text(buf); break; } - case EViewType::LayerTime: - case EViewType::LayerTimeLog: { + case libvgcode::EViewType::LayerTimeLinear: + case libvgcode::EViewType::LayerTimeLogarithmic: { ImGui::SameLine(startx2); sprintf(buf, "%s%.1f", layer_time.c_str(), m_curr_move.layer_duration); ImGui::PushItemWidth(item_size); @@ -480,6 +401,263 @@ void GCodeViewer::SequentialView::Marker::render(int canvas_width, int canvas_he imgui.pop_toolbar_style(); } +static std::string to_string(libvgcode::EMoveType type) +{ + switch (type) + { + case libvgcode::EMoveType::Noop: { return _u8L("Noop"); } + case libvgcode::EMoveType::Retract: { return _u8L("Retract"); } + case libvgcode::EMoveType::Unretract: { return _u8L("Unretract"); } + case libvgcode::EMoveType::Seam: { return _u8L("Seam"); } + case libvgcode::EMoveType::ToolChange: { return _u8L("Tool Change"); } + case libvgcode::EMoveType::ColorChange: { return _u8L("Color Change"); } + case libvgcode::EMoveType::PausePrint: { return _u8L("Pause Print"); } + case libvgcode::EMoveType::CustomGCode: { return _u8L("Custom GCode"); } + case libvgcode::EMoveType::Travel: { return _u8L("Travel"); } + case libvgcode::EMoveType::Wipe: { return _u8L("Wipe"); } + case libvgcode::EMoveType::Extrude: { return _u8L("Extrude"); } + default: { return _u8L("Unknown"); } + } +} + +static std::string to_string(libvgcode::EGCodeExtrusionRole role) +{ + switch (role) + { + case libvgcode::EGCodeExtrusionRole::None: { return _u8L("Unknown"); } + case libvgcode::EGCodeExtrusionRole::Perimeter: { return _u8L("Perimeter"); } + case libvgcode::EGCodeExtrusionRole::ExternalPerimeter: { return _u8L("External perimeter"); } + case libvgcode::EGCodeExtrusionRole::OverhangPerimeter: { return _u8L("Overhang perimeter"); } + case libvgcode::EGCodeExtrusionRole::InternalInfill: { return _u8L("Internal infill"); } + case libvgcode::EGCodeExtrusionRole::SolidInfill: { return _u8L("Solid infill"); } + case libvgcode::EGCodeExtrusionRole::TopSolidInfill: { return _u8L("Top solid infill"); } + case libvgcode::EGCodeExtrusionRole::Ironing: { return _u8L("Ironing"); } + case libvgcode::EGCodeExtrusionRole::BridgeInfill: { return _u8L("Bridge infill"); } + case libvgcode::EGCodeExtrusionRole::GapFill: { return _u8L("Gap fill"); } + case libvgcode::EGCodeExtrusionRole::Skirt: { return _u8L("Skirt/Brim"); } + case libvgcode::EGCodeExtrusionRole::SupportMaterial: { return _u8L("Support material"); } + case libvgcode::EGCodeExtrusionRole::SupportMaterialInterface: { return _u8L("Support material interface"); } + case libvgcode::EGCodeExtrusionRole::WipeTower: { return _u8L("Wipe tower"); } + case libvgcode::EGCodeExtrusionRole::Custom: { return _u8L("Custom"); } + default: { return _u8L("Unknown"); } + } +} + +void GCodeViewer::SequentialView::Marker::render_position_window(const libvgcode::Viewer* viewer) +{ + static float last_window_width = 0.0f; + static size_t last_text_length = 0; + static bool properties_shown = false; + + if (viewer != nullptr) { + ImGuiWrapper& imgui = *wxGetApp().imgui(); + const Size cnv_size = wxGetApp().plater()->get_current_canvas3D()->get_canvas_size(); + imgui.set_next_window_pos(0.5f * static_cast(cnv_size.get_width()), static_cast(cnv_size.get_height()), ImGuiCond_Always, 0.5f, 1.0f); + ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); + ImGui::SetNextWindowBgAlpha(0.25f); + imgui.begin(std::string("ToolPosition"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove); + ImGui::AlignTextToFramePadding(); + ImGuiWrapper::text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _u8L("Position") + ":"); + ImGui::SameLine(); + libvgcode::PathVertex vertex = viewer->get_current_vertex(); + size_t vertex_id = viewer->get_current_vertex_id(); + if (vertex.type == libvgcode::EMoveType::Seam) { + vertex_id = static_cast(viewer->get_view_visible_range()[1]) - 1; + vertex = viewer->get_vertex_at(vertex_id); + } + + char buf[1024]; + sprintf(buf, "X: %.3f, Y: %.3f, Z: %.3f", vertex.position[0], vertex.position[1], vertex.position[2]); + ImGuiWrapper::text(std::string(buf)); + + ImGui::SameLine(); + if (imgui.image_button(properties_shown ? ImGui::HorizontalHide : ImGui::HorizontalShow, properties_shown ? _u8L("Hide properties") : _u8L("Show properties"))) { + properties_shown = !properties_shown; + imgui.requires_extra_frame(); + } + + if (properties_shown) { + auto append_table_row = [](const std::string& label, std::function value_callback) { + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiWrapper::text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label); + ImGui::TableSetColumnIndex(1); + value_callback(); + }; + + ImGui::Separator(); + if (ImGui::BeginTable("Properties", 2)) { + char buff[1024]; + + append_table_row(_u8L("Type"), [&vertex]() { + std::string text = _u8L(to_string(vertex.type)); + if (vertex.is_extrusion()) + text += " (" + _u8L(to_string(vertex.role)) + ")"; + ImGuiWrapper::text(text); + }); + append_table_row(_u8L("Width") + " (" + _u8L("mm") + ")", [&vertex, &buff]() { + std::string text; + if (vertex.is_extrusion()) { + sprintf(buff, "%.3f", vertex.width); + text = std::string(buff); + } + else + text = _u8L("N/A"); + ImGuiWrapper::text(text); + }); + append_table_row(_u8L("Height") + " (" + _u8L("mm") + ")", [&vertex, &buff]() { + std::string text; + if (vertex.is_extrusion()) { + sprintf(buff, "%.3f", vertex.height); + text = std::string(buff); + } + else + text = _u8L("N/A"); + ImGuiWrapper::text(text); + }); + append_table_row(_u8L("Layer"), [&vertex, &buff]() { + sprintf(buff, "%d", vertex.layer_id + 1); + const std::string text = std::string(buff); + ImGuiWrapper::text(text); + }); +#if !ENABLE_ACTUAL_SPEED_DEBUG + append_table_row(_u8L("Speed") + " (" + _u8L("mm/s") + ")", [&vertex, &buff]() { + std::string text; + if (vertex.is_extrusion()) { + sprintf(buff, "%.1f", vertex.feedrate); + text = std::string(buff); + } + else + text = _u8L("N/A"); + ImGuiWrapper::text(text); + }); + append_table_row(_u8L("Actual speed") + " (" + _u8L("mm/s") + ")", [&vertex, &buff]() { + std::string text; + if (vertex.is_extrusion()) { + sprintf(buff, "%.1f", vertex.actual_feedrate); + text = std::string(buff); + } + else + text = _u8L("N/A"); + ImGuiWrapper::text(text); + }); +#endif // !ENABLE_ACTUAL_SPEED_DEBUG + append_table_row(_u8L("Fan speed") + " (" + _u8L("%") + ")", [&vertex, &buff]() { + std::string text; + if (vertex.is_extrusion()) { + sprintf(buff, "%.0f", vertex.fan_speed); + text = std::string(buff); + } + else + text = _u8L("N/A"); + ImGuiWrapper::text(text); + }); + append_table_row(_u8L("Temperature") + " (" + _u8L("°C") + ")", [&vertex, &buff]() { + sprintf(buff, "%.0f", vertex.temperature); + ImGuiWrapper::text(std::string(buff)); + }); + append_table_row(_u8L("Time"), [viewer, &vertex, &buff, vertex_id]() { + const float estimated_time = viewer->get_estimated_time_at(vertex_id); + sprintf(buff, "%s (%.3fs)", get_time_dhms(estimated_time).c_str(), vertex.times[static_cast(viewer->get_time_mode())]); + const std::string text = std::string(buff); + ImGuiWrapper::text(text); + }); + + ImGui::EndTable(); + } + +#if ENABLE_ACTUAL_SPEED_DEBUG + if (vertex.is_extrusion() || vertex.is_travel() || vertex.is_wipe()) { + ImGui::Spacing(); + ImGuiWrapper::text(_u8L("Actual speed profile")); + ImGui::SameLine(); + static bool table_shown = false; + if (imgui.button(table_shown ? _u8L("Hide table") : _u8L("Show table"))) + table_shown = !table_shown; + ImGui::Separator(); + const int hover_id = m_actual_speed_imgui_widget.plot("##ActualSpeedProfile", { -1.0f, 150.0f }); + if (table_shown) { + static float table_wnd_height = 0.0f; + const ImVec2 wnd_size = ImGui::GetWindowSize(); + imgui.set_next_window_pos(ImGui::GetWindowPos().x + wnd_size.x, static_cast(cnv_size.get_height()), ImGuiCond_Always, 0.0f, 1.0f); + ImGui::SetNextWindowSizeConstraints({ 0.0f, 0.0f }, { -1.0f, wnd_size.y }); + imgui.begin(std::string("ToolPositionTableWnd"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | + ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove); + if (ImGui::BeginTable("ToolPositionTable", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_ScrollY)) { + char buff[1024]; + ImGui::TableSetupScrollFreeze(0, 1); // Make top row always visible + ImGui::TableSetupColumn("Position (mm)"); + ImGui::TableSetupColumn("Speed (mm/s)"); + ImGui::TableHeadersRow(); + int counter = 0; + for (const ActualSpeedImguiWidget::Item& item : m_actual_speed_imgui_widget.data) { + const bool highlight = hover_id >= 0 && (counter == hover_id || counter == hover_id + 1); + if (highlight && counter == hover_id) + ImGui::SetScrollHereY(); + ImGui::TableNextRow(); + const ImU32 row_bg_color = ImGui::GetColorU32(item.internal ? ImVec4(0.0f, 0.0f, 0.5f, 0.25f) : ImVec4(0.5f, 0.5f, 0.5f, 0.25f)); + ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg0, row_bg_color); + ImGui::TableSetColumnIndex(0); + sprintf(buff, "%.3f", item.pos); + imgui.text_colored(highlight ? ImGuiWrapper::COL_ORANGE_LIGHT : ImGuiWrapper::to_ImVec4(ColorRGBA::WHITE()), buff); + ImGui::TableSetColumnIndex(1); + sprintf(buff, "%.1f", item.speed); + imgui.text_colored(highlight ? ImGuiWrapper::COL_ORANGE_LIGHT : ImGuiWrapper::to_ImVec4(ColorRGBA::WHITE()), buff); + ++counter; + } + ImGui::EndTable(); + } + const float curr_table_wnd_height = ImGui::GetWindowHeight(); + if (table_wnd_height != curr_table_wnd_height) { + table_wnd_height = curr_table_wnd_height; + // require extra frame to hide the table scroll bar (bug in imgui) + imgui.set_requires_extra_frame(); + } + imgui.end(); + } + } +#endif // ENABLE_ACTUAL_SPEED_DEBUG + } + + // force extra frame to automatically update window size + const float width = ImGui::GetWindowWidth(); + const size_t length = strlen(buf); + if (width != last_window_width || length != last_text_length) { + last_window_width = width; + last_text_length = length; + imgui.set_requires_extra_frame(); + } + + imgui.end(); + ImGui::PopStyleVar(); + } + else { + ImGuiWrapper& imgui = *wxGetApp().imgui(); + const Size cnv_size = wxGetApp().plater()->get_current_canvas3D()->get_canvas_size(); + imgui.set_next_window_pos(0.5f * static_cast(cnv_size.get_width()), static_cast(cnv_size.get_height()), ImGuiCond_Always, 0.5f, 1.0f); + ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); + ImGui::SetNextWindowBgAlpha(0.25f); + imgui.begin(std::string("ToolPosition"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove); + imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _u8L("Tool position") + ":"); + ImGui::SameLine(); + char buf[1024]; + const Vec3f position = m_world_position + m_world_offset + m_z_offset * Vec3f::UnitZ(); + sprintf(buf, "X: %.3f, Y: %.3f, Z: %.3f", position.x(), position.y(), position.z()); + ImGuiWrapper::text(std::string(buf)); + + // force extra frame to automatically update window size + const float width = ImGui::GetWindowWidth(); + const size_t length = strlen(buf); + if (width != last_window_width || length != last_text_length) { + last_window_width = width; + last_text_length = length; + imgui.set_requires_extra_frame(); + } + imgui.end(); + ImGui::PopStyleVar(); + } +} + void GCodeViewer::SequentialView::GCodeWindow::load_gcode(const std::string& filename, const std::vector &lines_ends) { assert(! m_file.is_open()); @@ -675,11 +853,11 @@ void GCodeViewer::SequentialView::GCodeWindow::stop_mapping_file() BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ": finished mapping file " << m_filename; } } -void GCodeViewer::SequentialView::render(const bool has_render_path, float legend_height, int canvas_width, int canvas_height, int right_margin, const EViewType& view_type) +void GCodeViewer::SequentialView::render(const bool has_render_path, float legend_height, const libvgcode::Viewer* viewer, uint32_t gcode_id, int canvas_width, int canvas_height, int right_margin, const libvgcode::EViewType& view_type) { if (has_render_path && m_show_marker) { - marker.set_world_position(current_position); - marker.set_world_offset(current_offset); + // marker.set_world_position(current_position); + // marker.set_world_offset(current_offset); marker.render(canvas_width, canvas_height, view_type); } @@ -691,73 +869,14 @@ void GCodeViewer::SequentialView::render(const bool has_render_path, float legen bottom -= wxGetApp().plater()->get_view_toolbar().get_height(); #endif if (has_render_path) - gcode_window.render(legend_height + 2, std::max(10.f, (float)canvas_height - 40), (float)canvas_width - (float)right_margin, static_cast(gcode_ids[current.last])); + gcode_window.render(legend_height + 2, std::max(10.f, (float)canvas_height - 40), (float)canvas_width - (float)right_margin, gcode_id); } -const std::vector GCodeViewer::Extrusion_Role_Colors{ { - { 0.90f, 0.70f, 0.70f, 1.0f }, // erNone - { 1.00f, 0.90f, 0.30f, 1.0f }, // erPerimeter - { 1.00f, 0.49f, 0.22f, 1.0f }, // erExternalPerimeter - { 0.12f, 0.12f, 1.00f, 1.0f }, // erOverhangPerimeter - { 0.69f, 0.19f, 0.16f, 1.0f }, // erInternalInfill - { 0.59f, 0.33f, 0.80f, 1.0f }, // erSolidInfill - { 0.94f, 0.25f, 0.25f, 1.0f }, // erTopSolidInfill - { 0.40f, 0.36f, 0.78f, 1.0f }, // erBottomSurface - { 1.00f, 0.55f, 0.41f, 1.0f }, // erIroning - { 0.30f, 0.40f, 0.63f, 1.0f }, // erBridgeInfill - { 0.30f, 0.50f, 0.73f, 1.0f }, // erInternalBridgeInfill - { 1.00f, 1.00f, 1.00f, 1.0f }, // erGapFill - { 0.00f, 0.53f, 0.43f, 1.0f }, // erSkirt - { 0.00f, 0.23f, 0.43f, 1.0f }, // erBrim - { 0.00f, 1.00f, 0.00f, 1.0f }, // erSupportMaterial - { 0.00f, 0.50f, 0.00f, 1.0f }, // erSupportMaterialInterface - { 0.00f, 0.25f, 0.00f, 1.0f }, // erSupportTransition - { 0.70f, 0.89f, 0.67f, 1.0f }, // erWipeTower - { 0.37f, 0.82f, 0.58f, 1.0f } // erCustom -}}; - -const std::vector GCodeViewer::Options_Colors{ { - { 0.803f, 0.135f, 0.839f, 1.0f }, // Retractions - { 0.287f, 0.679f, 0.810f, 1.0f }, // Unretractions - { 0.900f, 0.900f, 0.900f, 1.0f }, // Seams - { 0.758f, 0.744f, 0.389f, 1.0f }, // ToolChanges - { 0.856f, 0.582f, 0.546f, 1.0f }, // ColorChanges - { 0.322f, 0.942f, 0.512f, 1.0f }, // PausePrints - { 0.886f, 0.825f, 0.262f, 1.0f } // CustomGCodes -}}; - -const std::vector GCodeViewer::Travel_Colors{ { - { 0.219f, 0.282f, 0.609f, 1.0f }, // Move - { 0.112f, 0.422f, 0.103f, 1.0f }, // Extrude - { 0.505f, 0.064f, 0.028f, 1.0f } // Retract -}}; - -// Normal ranges -// blue to red -const std::vector GCodeViewer::Range_Colors{ { - decode_color_to_float_array("#0b2c7a"), // bluish - decode_color_to_float_array("#135985"), - decode_color_to_float_array("#1c8891"), - decode_color_to_float_array("#04d60f"), - decode_color_to_float_array("#aaf200"), - decode_color_to_float_array("#fcf903"), - decode_color_to_float_array("#f5ce0a"), - //decode_color_to_float_array("#e38820"), - decode_color_to_float_array("#d16830"), - decode_color_to_float_array("#c2523c"), - decode_color_to_float_array("#942616") // reddish -}}; - -const ColorRGBA GCodeViewer::Wipe_Color = ColorRGBA::YELLOW(); -const ColorRGBA GCodeViewer::Neutral_Color = ColorRGBA::DARK_GRAY(); - GCodeViewer::GCodeViewer() { m_moves_slider = new IMSlider(0, 0, 0, 100, wxSL_HORIZONTAL); m_layers_slider = new IMSlider(0, 0, 0, 100, wxSL_VERTICAL); - m_extrusions.reset_role_visibility_flags(); - -// m_sequential_view.skip_invisible_moves = true; + //m_extrusions.reset_role_visibility_flags(); TODO } GCodeViewer::~GCodeViewer() @@ -778,60 +897,8 @@ void GCodeViewer::init(ConfigOptionMode mode, PresetBundle* preset_bundle) if (m_gl_data_initialized) return; - BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": enter, m_buffers.size=%1%") - %m_buffers.size(); - // initializes opengl data of TBuffers - for (size_t i = 0; i < m_buffers.size(); ++i) { - TBuffer& buffer = m_buffers[i]; - EMoveType type = buffer_type(i); - switch (type) - { - default: { break; } - case EMoveType::Tool_change: - case EMoveType::Color_change: - case EMoveType::Pause_Print: - case EMoveType::Custom_GCode: - case EMoveType::Retract: - case EMoveType::Unretract: - case EMoveType::Seam: { -// if (wxGetApp().is_gl_version_greater_or_equal_to(3, 3)) { -// buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::InstancedModel; -// buffer.shader = "gouraud_light_instanced"; -// buffer.model.model.init_from(diamond(16)); -// buffer.model.color = option_color(type); -// buffer.model.instances.format = InstanceVBuffer::EFormat::InstancedModel; -// } -// else { - if(type == EMoveType::Seam) - buffer.visible = true; - - buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::BatchedModel; - buffer.vertices.format = VBuffer::EFormat::PositionNormal3; - buffer.shader = "gouraud_light"; - - buffer.model.data = diamond(16); - buffer.model.color = option_color(type); - buffer.model.instances.format = InstanceVBuffer::EFormat::BatchedModel; -// } - break; - } - case EMoveType::Wipe: - case EMoveType::Extrude: { - buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Triangle; - buffer.vertices.format = VBuffer::EFormat::PositionNormal3; - buffer.shader = "gouraud_light"; - break; - } - case EMoveType::Travel: { - buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Line; - buffer.vertices.format = VBuffer::EFormat::Position; - buffer.shader = "flat"; - break; - } - } - - set_toolpath_move_type_visible(EMoveType::Extrude, true); - } + // BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": enter, m_buffers.size=%1%") + // %m_buffers.size(); // initializes tool marker std::string filename; @@ -865,6 +932,17 @@ void GCodeViewer::init(ConfigOptionMode mode, PresetBundle* preset_bundle) m_layers_slider->init_texture(); m_gl_data_initialized = true; + + try + { + m_viewer.init(reinterpret_cast(glGetString(GL_VERSION))); + glcheck(); + } + catch (const std::exception& e) + { + MessageDialog msg_dlg(wxGetApp().plater(), e.what(), _L("Error"), wxICON_ERROR | wxOK); + msg_dlg.ShowModal(); + } BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": finished"); } @@ -891,16 +969,16 @@ void GCodeViewer::update_by_mode(ConfigOptionMode mode) options_items.clear(); // BBS initialzed view_type items - view_type_items.push_back(EViewType::FeatureType); - view_type_items.push_back(EViewType::ColorPrint); - view_type_items.push_back(EViewType::Feedrate); - view_type_items.push_back(EViewType::Height); - view_type_items.push_back(EViewType::Width); - view_type_items.push_back(EViewType::VolumetricRate); - view_type_items.push_back(EViewType::LayerTime); -view_type_items.push_back(EViewType::LayerTimeLog); - view_type_items.push_back(EViewType::FanSpeed); - view_type_items.push_back(EViewType::Temperature); + view_type_items.push_back(libvgcode::EViewType::FeatureType); + view_type_items.push_back(libvgcode::EViewType::ColorPrint); + view_type_items.push_back(libvgcode::EViewType::Speed); + view_type_items.push_back(libvgcode::EViewType::Height); + view_type_items.push_back(libvgcode::EViewType::Width); + view_type_items.push_back(libvgcode::EViewType::VolumetricFlowRate); + view_type_items.push_back(libvgcode::EViewType::LayerTimeLinear); + view_type_items.push_back(libvgcode::EViewType::LayerTimeLogarithmic); + view_type_items.push_back(libvgcode::EViewType::FanSpeed); + view_type_items.push_back(libvgcode::EViewType::Temperature); //if (mode == ConfigOptionMode::comDevelop) { // view_type_items.push_back(EViewType::Tool); //} @@ -910,7 +988,7 @@ view_type_items.push_back(EViewType::LayerTimeLog); } // BBS for first layer inspection - view_type_items.push_back(EViewType::FilamentId); + view_type_items.push_back(libvgcode::EViewType::Tool); options_items.push_back(EMoveType::Travel); options_items.push_back(EMoveType::Retract); @@ -929,13 +1007,37 @@ std::vector GCodeViewer::get_plater_extruder() } //BBS: always load shell at preview -void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& print, const BuildVolume& build_volume, +void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const Print& print, const std::vector& str_tool_colors, + const std::vector& str_color_print_colors, const BuildVolume& build_volume, const std::vector& exclude_bounding_box, ConfigOptionMode mode, bool only_gcode) { + m_loaded_as_preview = false; + + const bool current_top_layer_only = m_viewer.is_top_layer_only_view_range(); + const bool required_top_layer_only = get_app_config()->get_bool("seq_top_layer_only"); + if (current_top_layer_only != required_top_layer_only) + m_viewer.toggle_top_layer_only_view_range(); + // avoid processing if called with the same gcode_result - if (m_last_result_id == gcode_result.id) { + if (m_last_result_id == gcode_result.id && wxGetApp().is_editor()) { //BBS: add logs BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": the same id %1%, return directly, result %2% ") % m_last_result_id % (&gcode_result); + + // collect tool colors + libvgcode::Palette tools_colors; + tools_colors.reserve(str_tool_colors.size()); + for (const std::string& color : str_tool_colors) { + tools_colors.emplace_back(libvgcode::convert(color)); + } + m_viewer.set_tool_colors(tools_colors); + + // collect color print colors + libvgcode::Palette color_print_colors; + color_print_colors.reserve(str_color_print_colors.size()); + for (const std::string& color : str_color_print_colors) { + color_print_colors.emplace_back(libvgcode::convert(color)); + } + m_viewer.set_color_print_colors(color_print_colors); return; } @@ -955,6 +1057,139 @@ void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& pr return; } + // convert data from PrusaSlicer format to libvgcode format + libvgcode::GCodeInputData data = libvgcode::convert(gcode_result, str_tool_colors, str_color_print_colors, m_viewer); + +//#define ENABLE_DATA_EXPORT 1 +//#if ENABLE_DATA_EXPORT +// auto extrusion_role_to_string = [](libvgcode::EGCodeExtrusionRole role) { +// switch (role) { +// case libvgcode::EGCodeExtrusionRole::None: { return "EGCodeExtrusionRole::None"; } +// case libvgcode::EGCodeExtrusionRole::Perimeter: { return "EGCodeExtrusionRole::Perimeter"; } +// case libvgcode::EGCodeExtrusionRole::ExternalPerimeter: { return "EGCodeExtrusionRole::ExternalPerimeter"; } +// case libvgcode::EGCodeExtrusionRole::OverhangPerimeter: { return "EGCodeExtrusionRole::OverhangPerimeter"; } +// case libvgcode::EGCodeExtrusionRole::InternalInfill: { return "EGCodeExtrusionRole::InternalInfill"; } +// case libvgcode::EGCodeExtrusionRole::SolidInfill: { return "EGCodeExtrusionRole::SolidInfill"; } +// case libvgcode::EGCodeExtrusionRole::TopSolidInfill: { return "EGCodeExtrusionRole::TopSolidInfill"; } +// case libvgcode::EGCodeExtrusionRole::Ironing: { return "EGCodeExtrusionRole::Ironing"; } +// case libvgcode::EGCodeExtrusionRole::BridgeInfill: { return "EGCodeExtrusionRole::BridgeInfill"; } +// case libvgcode::EGCodeExtrusionRole::GapFill: { return "EGCodeExtrusionRole::GapFill"; } +// case libvgcode::EGCodeExtrusionRole::Skirt: { return "EGCodeExtrusionRole::Skirt"; } +// case libvgcode::EGCodeExtrusionRole::SupportMaterial: { return "EGCodeExtrusionRole::SupportMaterial"; } +// case libvgcode::EGCodeExtrusionRole::SupportMaterialInterface: { return "EGCodeExtrusionRole::SupportMaterialInterface"; } +// case libvgcode::EGCodeExtrusionRole::WipeTower: { return "EGCodeExtrusionRole::WipeTower"; } +// case libvgcode::EGCodeExtrusionRole::Custom: { return "EGCodeExtrusionRole::Custom"; } +// case libvgcode::EGCodeExtrusionRole::COUNT: { return "EGCodeExtrusionRole::COUNT"; } +// } +// }; +// +// auto move_type_to_string = [](libvgcode::EMoveType type) { +// switch (type) { +// case libvgcode::EMoveType::Noop: { return "EMoveType::Noop"; } +// case libvgcode::EMoveType::Retract: { return "EMoveType::Retract"; } +// case libvgcode::EMoveType::Unretract: { return "EMoveType::Unretract"; } +// case libvgcode::EMoveType::Seam: { return "EMoveType::Seam"; } +// case libvgcode::EMoveType::ToolChange: { return "EMoveType::ToolChange"; } +// case libvgcode::EMoveType::ColorChange: { return "EMoveType::ColorChange"; } +// case libvgcode::EMoveType::PausePrint: { return "EMoveType::PausePrint"; } +// case libvgcode::EMoveType::CustomGCode: { return "EMoveType::CustomGCode"; } +// case libvgcode::EMoveType::Travel: { return "EMoveType::Travel"; } +// case libvgcode::EMoveType::Wipe: { return "EMoveType::Wipe"; } +// case libvgcode::EMoveType::Extrude: { return "EMoveType::Extrude"; } +// case libvgcode::EMoveType::COUNT: { return "EMoveType::COUNT"; } +// } +// }; +// +// FilePtr out{ boost::nowide::fopen("C:/prusa/slicer/test_output/spe1872/test.data", "wb") }; +// if (out.f != nullptr) { +// const uint32_t vertices_count = static_cast(data.vertices.size()); +// fwrite((void*)&vertices_count, 1, sizeof(uint32_t), out.f); +// for (const libvgcode::PathVertex& v : data.vertices) { +// fwrite((void*)&v.position[0], 1, sizeof(float), out.f); +// fwrite((void*)&v.position[1], 1, sizeof(float), out.f); +// fwrite((void*)&v.position[2], 1, sizeof(float), out.f); +// fwrite((void*)&v.height, 1, sizeof(float), out.f); +// fwrite((void*)&v.width, 1, sizeof(float), out.f); +// fwrite((void*)&v.feedrate, 1, sizeof(float), out.f); +// fwrite((void*)&v.actual_feedrate, 1, sizeof(float), out.f); +// fwrite((void*)&v.mm3_per_mm, 1, sizeof(float), out.f); +// fwrite((void*)&v.fan_speed, 1, sizeof(float), out.f); +// fwrite((void*)&v.temperature, 1, sizeof(float), out.f); +// fwrite((void*)&v.role, 1, sizeof(uint8_t), out.f); +// fwrite((void*)&v.type, 1, sizeof(uint8_t), out.f); +// fwrite((void*)&v.gcode_id, 1, sizeof(uint32_t), out.f); +// fwrite((void*)&v.layer_id, 1, sizeof(uint32_t), out.f); +// fwrite((void*)&v.extruder_id, 1, sizeof(uint32_t), out.f); +// fwrite((void*)&v.color_id, 1, sizeof(uint32_t), out.f); +// fwrite((void*)&v.times[0], 1, sizeof(float), out.f); +// fwrite((void*)&v.times[1], 1, sizeof(float), out.f); +//#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS +// const float weight = v.weight; +//#else +// const float weight = 0.0f; +//#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS +// fwrite((void*)&weight, 1, sizeof(float), out.f); +// } +// +// const uint8_t spiral_vase_mode = data.spiral_vase_mode ? 1 : 0; +// fwrite((void*)&spiral_vase_mode, 1, sizeof(uint8_t), out.f); +// +// const uint32_t tool_colors_count = static_cast(data.tools_colors.size()); +// fwrite((void*)&tool_colors_count, 1, sizeof(uint32_t), out.f); +// for (const libvgcode::Color& c : data.tools_colors) { +// fwrite((void*)&c[0], 1, sizeof(uint8_t), out.f); +// fwrite((void*)&c[1], 1, sizeof(uint8_t), out.f); +// fwrite((void*)&c[2], 1, sizeof(uint8_t), out.f); +// } +// +// const uint32_t color_print_colors_count = static_cast(data.color_print_colors.size()); +// fwrite((void*)&color_print_colors_count, 1, sizeof(uint32_t), out.f); +// for (const libvgcode::Color& c : data.color_print_colors) { +// fwrite((void*)&c[0], 1, sizeof(uint8_t), out.f); +// fwrite((void*)&c[1], 1, sizeof(uint8_t), out.f); +// fwrite((void*)&c[2], 1, sizeof(uint8_t), out.f); +// } +// } +//#endif // ENABLE_DATA_EXPORT + + // send data to the viewer + m_viewer.reset_default_extrusion_roles_colors(); + m_viewer.load(std::move(data)); + +// #if !VGCODE_ENABLE_COG_AND_TOOL_MARKERS +// const size_t vertices_count = m_viewer.get_vertices_count(); +// m_cog.reset(); +// for (size_t i = 1; i < vertices_count; ++i) { +// const libvgcode::PathVertex& curr = m_viewer.get_vertex_at(i); +// if (curr.type == libvgcode::EMoveType::Extrude && +// curr.role != libvgcode::EGCodeExtrusionRole::Skirt && +// curr.role != libvgcode::EGCodeExtrusionRole::SupportMaterial && +// curr.role != libvgcode::EGCodeExtrusionRole::SupportMaterialInterface && +// curr.role != libvgcode::EGCodeExtrusionRole::WipeTower && +// curr.role != libvgcode::EGCodeExtrusionRole::Custom) { +// const Vec3d curr_pos = libvgcode::convert(curr.position).cast(); +// const Vec3d prev_pos = libvgcode::convert(m_viewer.get_vertex_at(i - 1).position).cast(); +// m_cog.add_segment(curr_pos, prev_pos, gcode_result.filament_densities[curr.extruder_id] * curr.mm3_per_mm * (curr_pos - prev_pos).norm()); +// } +// } +// #endif // !VGCODE_ENABLE_COG_AND_TOOL_MARKERS + + const libvgcode::AABox bbox = wxGetApp().is_gcode_viewer() ? + m_viewer.get_bounding_box() : + m_viewer.get_extrusion_bounding_box({ + libvgcode::EGCodeExtrusionRole::Perimeter, libvgcode::EGCodeExtrusionRole::ExternalPerimeter, libvgcode::EGCodeExtrusionRole::OverhangPerimeter, + libvgcode::EGCodeExtrusionRole::InternalInfill, libvgcode::EGCodeExtrusionRole::SolidInfill, libvgcode::EGCodeExtrusionRole::TopSolidInfill, + libvgcode::EGCodeExtrusionRole::Ironing, libvgcode::EGCodeExtrusionRole::BridgeInfill, libvgcode::EGCodeExtrusionRole::GapFill, + libvgcode::EGCodeExtrusionRole::Skirt, libvgcode::EGCodeExtrusionRole::SupportMaterial, libvgcode::EGCodeExtrusionRole::SupportMaterialInterface, + libvgcode::EGCodeExtrusionRole::WipeTower + }); + m_paths_bounding_box = BoundingBoxf3(libvgcode::convert(bbox[0]).cast(), libvgcode::convert(bbox[1]).cast()); + + if (wxGetApp().is_editor()) + m_contained_in_bed = wxGetApp().plater()->build_volume().all_paths_inside(gcode_result, m_paths_bounding_box); + + m_extruders_count = gcode_result.extruders_count; + //BBS: move the id to the end of reset m_last_result_id = gcode_result.id; m_gcode_result = &gcode_result; @@ -969,13 +1204,11 @@ void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& pr m_max_print_height = gcode_result.printable_height; - load_toolpaths(gcode_result, build_volume, exclude_bounding_box); - //BBS: add mutex for protection of gcode result - if (m_layers.empty()) { - gcode_result.unlock(); - return; - } + // if (m_layers.empty()) { + // gcode_result.unlock(); + // return; + // } m_settings_ids = gcode_result.settings_ids; m_filament_diameters = gcode_result.filament_diameters; @@ -1039,24 +1272,26 @@ void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& pr m_print_statistics = gcode_result.print_statistics; - if (m_time_estimate_mode != PrintEstimatedStatistics::ETimeMode::Normal) { - const float time = m_print_statistics.modes[static_cast(m_time_estimate_mode)].time; + PrintEstimatedStatistics::ETimeMode time_mode = convert(m_viewer.get_time_mode()); + if (m_viewer.get_time_mode() != libvgcode::ETimeMode::Normal) { + const float time = m_print_statistics.modes[static_cast(time_mode)].time; if (time == 0.0f || short_time(get_time_dhms(time)) == short_time(get_time_dhms(m_print_statistics.modes[static_cast(PrintEstimatedStatistics::ETimeMode::Normal)].time))) - m_time_estimate_mode = PrintEstimatedStatistics::ETimeMode::Normal; + m_viewer.set_time_mode(libvgcode::convert(PrintEstimatedStatistics::ETimeMode::Normal)); } // set to color print by default if use multi extruders - if (m_extruder_ids.size() > 1) { - for (int i = 0; i < view_type_items.size(); i++) { - if (view_type_items[i] == EViewType::ColorPrint) { - m_view_type_sel = i; - break; - } - } - - set_view_type(EViewType::ColorPrint); - } + // TODO + // if (m_extruder_ids.size() > 1) { + // for (int i = 0; i < view_type_items.size(); i++) { + // if (view_type_items[i] == libvgcode::EViewType::ColorPrint) { + // m_view_type_sel = i; + // break; + // } + // } + // + // set_view_type(libvgcode::EViewType::ColorPrint); + // } bool only_gcode_3mf = false; PartPlate* current_plate = wxGetApp().plater()->get_partplate_list().get_curr_plate(); @@ -1067,122 +1302,32 @@ void GCodeViewer::load(const GCodeProcessorResult& gcode_result, const Print& pr m_layers_slider->set_as_dirty(); m_moves_slider->set_as_dirty(); - //BBS m_conflict_result = gcode_result.conflict_result; - if (m_conflict_result) { m_conflict_result.value().layer = m_layers.get_l_at(m_conflict_result.value()._height); } + if (m_conflict_result.has_value()) + m_conflict_result->layer = m_viewer.get_layer_id_at(static_cast(m_conflict_result->_height)); //BBS: add mutex for protection of gcode result gcode_result.unlock(); //BBS: add logs - BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": finished, m_buffers size %1%!")%m_buffers.size(); + // BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": finished, m_buffers size %1%!")%m_buffers.size(); } -void GCodeViewer::refresh(const GCodeProcessorResult& gcode_result, const std::vector& str_tool_colors) +void GCodeViewer::load_as_preview(libvgcode::GCodeInputData&& data) { -#if ENABLE_GCODE_VIEWER_STATISTICS - auto start_time = std::chrono::high_resolution_clock::now(); -#endif // ENABLE_GCODE_VIEWER_STATISTICS + m_loaded_as_preview = true; - //BBS: add mutex for protection of gcode result - gcode_result.lock(); + m_viewer.set_extrusion_role_color(libvgcode::EGCodeExtrusionRole::Skirt, { 127, 255, 127 }); + m_viewer.set_extrusion_role_color(libvgcode::EGCodeExtrusionRole::ExternalPerimeter, { 255, 255, 0 }); + m_viewer.set_extrusion_role_color(libvgcode::EGCodeExtrusionRole::SupportMaterial, { 127, 255, 127 }); + m_viewer.set_extrusion_role_color(libvgcode::EGCodeExtrusionRole::SupportMaterialInterface, { 127, 255, 127 }); + m_viewer.set_extrusion_role_color(libvgcode::EGCodeExtrusionRole::InternalInfill, { 255, 127, 127 }); + m_viewer.set_extrusion_role_color(libvgcode::EGCodeExtrusionRole::SolidInfill, { 255, 127, 127 }); + m_viewer.set_extrusion_role_color(libvgcode::EGCodeExtrusionRole::WipeTower, { 127, 255, 127 }); + m_viewer.load(std::move(data)); - //BBS: add safe check - if (gcode_result.moves.size() == 0) { - //result cleaned before slicing ,should return here - BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << boost::format(": gcode result reset before, return directly!"); - gcode_result.unlock(); - return; - } - - //BBS: add mutex for protection of gcode result - if (m_moves_count == 0) { - BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << boost::format(": gcode result m_moves_count is 0, return directly!"); - gcode_result.unlock(); - return; - } - - wxBusyCursor busy; - - if (m_view_type == EViewType::Tool && !gcode_result.extruder_colors.empty()) { - // update tool colors from config stored in the gcode - decode_colors(gcode_result.extruder_colors, m_tools.m_tool_colors); - m_tools.m_tool_visibles = std::vector(m_tools.m_tool_colors.size()); - for (auto item: m_tools.m_tool_visibles) item = true; - } - else { - // update tool colors - decode_colors(str_tool_colors, m_tools.m_tool_colors); - m_tools.m_tool_visibles = std::vector(m_tools.m_tool_colors.size()); - for (auto item : m_tools.m_tool_visibles) item = true; - } - - for (int i = 0; i < m_tools.m_tool_colors.size(); i++) { - m_tools.m_tool_colors[i] = adjust_color_for_rendering(m_tools.m_tool_colors[i]); - } - ColorRGBA default_color; - decode_color("#FF8000", default_color); - // ensure there are enough colors defined - while (m_tools.m_tool_colors.size() < std::max(size_t(1), gcode_result.extruders_count)) { - m_tools.m_tool_colors.push_back(default_color); - m_tools.m_tool_visibles.push_back(true); - } - - // update ranges for coloring / legend - m_extrusions.reset_ranges(); - for (size_t i = 0; i < m_moves_count; ++i) { - // skip first vertex - if (i == 0) - continue; - - const GCodeProcessorResult::MoveVertex& curr = gcode_result.moves[i]; - - switch (curr.type) - { - case EMoveType::Extrude: - { - m_extrusions.ranges.height.update_from(round_to_bin(curr.height)); - m_extrusions.ranges.width.update_from(round_to_bin(curr.width)); - m_extrusions.ranges.fan_speed.update_from(curr.fan_speed); - m_extrusions.ranges.temperature.update_from(curr.temperature); - if (curr.delta_extruder > 0.005 && curr.travel_dist > 0.01) { - // Ignore very tiny extrusions from flow rate calculation, because - // it could give very imprecise result due to rounding in gcode generation - if (curr.extrusion_role != erCustom || is_visible(erCustom)) - m_extrusions.ranges.volumetric_rate.update_from(round_to_bin(curr.volumetric_rate())); - } - - if (curr.layer_duration > 0.f) { - m_extrusions.ranges.layer_duration.update_from(curr.layer_duration); -m_extrusions.ranges.layer_duration_log.update_from(curr.layer_duration); - } - [[fallthrough]]; - } - case EMoveType::Travel: - { - if (m_buffers[buffer_id(curr.type)].visible) - m_extrusions.ranges.feedrate.update_from(curr.feedrate); - - break; - } - default: { break; } - } - } - -#if ENABLE_GCODE_VIEWER_STATISTICS - m_statistics.refresh_time = std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - start_time).count(); -#endif // ENABLE_GCODE_VIEWER_STATISTICS - - //BBS: add mutex for protection of gcode result - gcode_result.unlock(); - - // update buffers' render paths - refresh_render_paths(); - log_memory_used("Refreshed G-code extrusion paths, "); -} - -void GCodeViewer::refresh_render_paths() -{ - refresh_render_paths(false, false); + const libvgcode::AABox bbox = m_viewer.get_extrusion_bounding_box(); + const BoundingBoxf3 paths_bounding_box(libvgcode::convert(bbox[0]).cast(), libvgcode::convert(bbox[1]).cast()); + m_contained_in_bed = wxGetApp().plater()->build_volume().all_paths_inside(GCodeProcessorResult(), paths_bounding_box); } void GCodeViewer::update_shells_color_by_extruder(const DynamicPrintConfig *config) @@ -1209,51 +1354,42 @@ void GCodeViewer::reset() //BBS: add only gcode mode m_only_gcode_in_preview = false; - m_moves_count = 0; - m_ssid_to_moveid_map.clear(); - m_ssid_to_moveid_map.shrink_to_fit(); - for (TBuffer& buffer : m_buffers) { - buffer.reset(); - } + m_ssid_to_moveid_map.clear(); // TODO + m_ssid_to_moveid_map.shrink_to_fit(); // TODO + m_viewer.reset(); + m_paths_bounding_box = BoundingBoxf3(); m_max_bounding_box = BoundingBoxf3(); m_max_print_height = 0.0f; - m_tools.m_tool_colors = std::vector(); + m_tools.m_tool_colors = std::vector(); // TODO m_tools.m_tool_visibles = std::vector(); - m_extruders_count = 0; - m_extruder_ids = std::vector(); + m_extruders_count = 0; // TODO + // m_extruder_ids = std::vector(); // TODO m_filament_diameters = std::vector(); m_filament_densities = std::vector(); - m_extrusions.reset_ranges(); + // m_extrusions.reset_ranges(); // TODO //BBS: always load shell at preview //m_shells.volumes.clear(); - m_layers.reset(); - m_layers_z_range = { 0, 0 }; - m_roles = std::vector(); + // m_layers.reset(); // TODO + // m_layers_z_range = { 0, 0 }; // TODO + // m_roles = std::vector(); m_print_statistics.reset(); m_custom_gcode_per_print_z = std::vector(); m_sequential_view.gcode_window.reset(); -#if ENABLE_GCODE_VIEWER_STATISTICS - m_statistics.reset_all(); -#endif // ENABLE_GCODE_VIEWER_STATISTICS m_contained_in_bed = true; } //BBS: GUI refactor: add canvas width and height void GCodeViewer::render(int canvas_width, int canvas_height, int right_margin) { -#if ENABLE_GCODE_VIEWER_STATISTICS - m_statistics.reset_opengl(); - m_statistics.total_instances_gpu_size = 0; -#endif // ENABLE_GCODE_VIEWER_STATISTICS - glsafe(::glEnable(GL_DEPTH_TEST)); render_shells(canvas_width, canvas_height); - if (m_roles.empty()) + if (m_viewer.get_extrusion_roles().empty()) return; - render_toolpaths(); + render_toolpaths(); // TODO: m_viewer.get_layers_count() > 0 + float legend_height = 0.0f; render_legend(legend_height, canvas_width, canvas_height, right_margin); @@ -1264,12 +1400,46 @@ void GCodeViewer::render(int canvas_width, int canvas_height, int right_margin) //BBS fixed bottom_margin for space to render horiz slider int bottom_margin = SLIDER_BOTTOM_MARGIN * GCODE_VIEWER_SLIDER_SCALE; - m_sequential_view.m_show_marker = m_sequential_view.m_show_marker || (m_sequential_view.current.last != m_sequential_view.endpoints.last && !m_no_render_path); + auto current = m_viewer.get_view_visible_range(); // TODO: verify + auto endpoints = m_viewer.get_view_full_range(); + m_sequential_view.m_show_marker = m_sequential_view.m_show_marker || (current.back() != endpoints.back() && !m_no_render_path); // BBS fixed buttom margin. m_moves_slider.pos_y - m_sequential_view.render(!m_no_render_path, legend_height, canvas_width, canvas_height - bottom_margin * m_scale, right_margin * m_scale, m_view_type); -#if ENABLE_GCODE_VIEWER_STATISTICS - render_statistics(); -#endif // ENABLE_GCODE_VIEWER_STATISTICS + m_sequential_view.render(!m_no_render_path, legend_height, &m_viewer, m_viewer.get_current_vertex().gcode_id, canvas_width, canvas_height - bottom_margin * m_scale, right_margin * m_scale, m_viewer.get_view_type()); + +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + if (is_legend_shown()) { + ImGuiWrapper& imgui = *Slic3r::GUI::wxGetApp().imgui(); + const Size cnv_size = wxGetApp().plater()->get_current_canvas3D()->get_canvas_size(); + ImGuiPureWrap::set_next_window_pos(static_cast(cnv_size.get_width()), static_cast(cnv_size.get_height()), ImGuiCond_Always, 1.0f, 1.0f); + ImGuiPureWrap::begin(std::string("LibVGCode Viewer Controller"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize); + + ImGuiPureWrap::checkbox("Cog marker fixed screen size", m_cog_marker_fixed_screen_size); + if (ImGui::BeginTable("Cog", 2)) { + + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "Cog marker size"); + ImGui::TableSetColumnIndex(1); + imgui.slider_float("##CogSize", &m_cog_marker_size, 1.0f, 5.0f); + + ImGui::EndTable(); + } + + ImGuiPureWrap::checkbox("Tool marker fixed screen size", m_tool_marker_fixed_screen_size); + if (ImGui::BeginTable("Tool", 2)) { + + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "Tool marker size"); + ImGui::TableSetColumnIndex(1); + imgui.slider_float("##ToolSize", &m_tool_marker_size, 1.0f, 5.0f); + + ImGui::EndTable(); + } + + ImGuiPureWrap::end(); + } +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS //BBS render slider render_slider(canvas_width, canvas_height); @@ -1298,415 +1468,433 @@ static void debug_calibration_output_thumbnail(const ThumbnailData& thumbnail_da } #endif -void GCodeViewer::_render_calibration_thumbnail_internal(ThumbnailData& thumbnail_data, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager) -{ - int plate_idx = thumbnail_params.plate_id; - PartPlate* plate = partplate_list.get_plate(plate_idx); - BoundingBoxf3 plate_box = plate->get_bounding_box(false); - plate_box.min.z() = 0.0; - plate_box.max.z() = 0.0; - Vec3d center = plate_box.center(); - -#if 1 - Camera camera; - camera.set_viewport(0, 0, thumbnail_data.width, thumbnail_data.height); - camera.apply_viewport(); - camera.set_scene_box(plate_box); - camera.set_type(Camera::EType::Ortho); - camera.set_target(center); - camera.select_view("top"); - camera.zoom_to_box(plate_box, 1.0f); - camera.apply_projection(plate_box); - - auto render_as_triangles = [ -#if ENABLE_GCODE_VIEWER_STATISTICS - this -#endif // ENABLE_GCODE_VIEWER_STATISTICS - ](TBuffer &buffer, std::vector::iterator it_path, std::vector::iterator it_end, GLShaderProgram& shader, int uniform_color) { - for (auto it = it_path; it != it_end && it_path->ibuffer_id == it->ibuffer_id; ++it) { - const RenderPath& path = *it; - // Some OpenGL drivers crash on empty glMultiDrawElements, see GH #7415. - assert(!path.sizes.empty()); - assert(!path.offsets.empty()); - shader.set_uniform(uniform_color, path.color); - glsafe(::glMultiDrawElements(GL_TRIANGLES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size())); -#if ENABLE_GCODE_VIEWER_STATISTICS - ++m_statistics.gl_multi_triangles_calls_count; -#endif // ENABLE_GCODE_VIEWER_STATISTICS - } - }; - - auto render_as_instanced_model = [ -#if ENABLE_GCODE_VIEWER_STATISTICS - this -#endif // ENABLE_GCODE_VIEWER_STATISTICS - ](TBuffer& buffer, GLShaderProgram& shader) { - for (auto& range : buffer.model.instances.render_ranges.ranges) { - if (range.vbo == 0 && range.count > 0) { - glsafe(::glGenBuffers(1, &range.vbo)); - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, range.vbo)); - glsafe(::glBufferData(GL_ARRAY_BUFFER, range.count * buffer.model.instances.instance_size_bytes(), (const void*)&buffer.model.instances.buffer[range.offset * buffer.model.instances.instance_size_floats()], GL_STATIC_DRAW)); - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); - } - - if (range.vbo > 0) { - buffer.model.model.set_color(range.color); - buffer.model.model.render_instanced(range.vbo, range.count); -#if ENABLE_GCODE_VIEWER_STATISTICS - ++m_statistics.gl_instanced_models_calls_count; - m_statistics.total_instances_gpu_size += static_cast(range.count * buffer.model.instances.instance_size_bytes()); -#endif // ENABLE_GCODE_VIEWER_STATISTICS - } - } - }; - -#if ENABLE_GCODE_VIEWER_STATISTICS - auto render_as_batched_model = [this](TBuffer& buffer, GLShaderProgram& shader) { -#else - auto render_as_batched_model = [](TBuffer& buffer, GLShaderProgram& shader, int position_id, int normal_id) { -#endif // ENABLE_GCODE_VIEWER_STATISTICS - - struct Range - { - unsigned int first; - unsigned int last; - bool intersects(const Range& other) const { return (other.last < first || other.first > last) ? false : true; } - }; - Range buffer_range = { 0, 0 }; - size_t indices_per_instance = buffer.model.data.indices_count(); - - for (size_t j = 0; j < buffer.indices.size(); ++j) { - const IBuffer& i_buffer = buffer.indices[j]; - buffer_range.last = buffer_range.first + i_buffer.count / indices_per_instance; - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo)); - if (position_id != -1) { - glsafe(::glVertexAttribPointer(position_id, buffer.vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes())); - glsafe(::glEnableVertexAttribArray(position_id)); - } - bool has_normals = buffer.vertices.normal_size_floats() > 0; - if (has_normals) { - if (normal_id != -1) { - glsafe(::glVertexAttribPointer(normal_id, buffer.vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes())); - glsafe(::glEnableVertexAttribArray(normal_id)); - } - } - - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo)); - - for (auto& range : buffer.model.instances.render_ranges.ranges) { - Range range_range = { range.offset, range.offset + range.count }; - if (range_range.intersects(buffer_range)) { - shader.set_uniform("uniform_color", range.color); - unsigned int offset = (range_range.first > buffer_range.first) ? range_range.first - buffer_range.first : 0; - size_t offset_bytes = static_cast(offset) * indices_per_instance * sizeof(IBufferType); - Range render_range = { std::max(range_range.first, buffer_range.first), std::min(range_range.last, buffer_range.last) }; - size_t count = static_cast(render_range.last - render_range.first) * indices_per_instance; - if (count > 0) { - glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)count, GL_UNSIGNED_SHORT, (const void*)offset_bytes)); -#if ENABLE_GCODE_VIEWER_STATISTICS - ++m_statistics.gl_batched_models_calls_count; -#endif // ENABLE_GCODE_VIEWER_STATISTICS - } - } - } - - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - - if (normal_id != -1) - glsafe(::glDisableVertexAttribArray(normal_id)); - if (position_id != -1) - glsafe(::glDisableVertexAttribArray(position_id)); - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); - - buffer_range.first = buffer_range.last; - } - }; - - unsigned char begin_id = buffer_id(EMoveType::Retract); - unsigned char end_id = buffer_id(EMoveType::Count); - - BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail: begin_id %1%, end_id %2%")%begin_id %end_id; - for (unsigned char i = begin_id; i < end_id; ++i) { - TBuffer& buffer = m_buffers[i]; - if (!buffer.visible || !buffer.has_data()) - continue; - - GLShaderProgram* shader = opengl_manager.get_shader("flat"); - if (shader != nullptr) { - shader->start_using(); - - shader->set_uniform("view_model_matrix", camera.get_view_matrix()); - shader->set_uniform("projection_matrix", camera.get_projection_matrix()); - int position_id = shader->get_attrib_location("v_position"); - int normal_id = shader->get_attrib_location("v_normal"); - - if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel) { - //shader->set_uniform("emission_factor", 0.25f); - render_as_instanced_model(buffer, *shader); - //shader->set_uniform("emission_factor", 0.0f); - } - else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) { - //shader->set_uniform("emission_factor", 0.25f); - render_as_batched_model(buffer, *shader, position_id, normal_id); - //shader->set_uniform("emission_factor", 0.0f); - } - else { - int uniform_color = shader->get_uniform_location("uniform_color"); - auto it_path = buffer.render_paths.begin(); - for (unsigned int ibuffer_id = 0; ibuffer_id < static_cast(buffer.indices.size()); ++ibuffer_id) { - const IBuffer& i_buffer = buffer.indices[ibuffer_id]; - // Skip all paths with ibuffer_id < ibuffer_id. - for (; it_path != buffer.render_paths.end() && it_path->ibuffer_id < ibuffer_id; ++it_path); - if (it_path == buffer.render_paths.end() || it_path->ibuffer_id > ibuffer_id) - // Not found. This shall not happen. - continue; - - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo)); - if (position_id != -1) { - glsafe(::glVertexAttribPointer(position_id, buffer.vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes())); - glsafe(::glEnableVertexAttribArray(position_id)); - } - bool has_normals = false;// buffer.vertices.normal_size_floats() > 0; - if (has_normals) { - if (normal_id != -1) { - glsafe(::glVertexAttribPointer(normal_id, buffer.vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes())); - glsafe(::glEnableVertexAttribArray(normal_id)); - } - } - - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo)); - - // Render all elements with it_path->ibuffer_id == ibuffer_id, possible with varying colors. - switch (buffer.render_primitive_type) - { - case TBuffer::ERenderPrimitiveType::Triangle: { - render_as_triangles(buffer, it_path, buffer.render_paths.end(), *shader, uniform_color); - break; - } - default: { break; } - } - - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - - if (normal_id != -1) - glsafe(::glDisableVertexAttribArray(normal_id)); - if (position_id != -1) - glsafe(::glDisableVertexAttribArray(position_id)); - - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); - } - } - - shader->stop_using(); - } - else { - BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail: can not find shader"); - } - } -#endif - BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail: exit"); - -} - -void GCodeViewer::_render_calibration_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager) -{ - BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail prepare: width %1%, height %2%")%w %h; - thumbnail_data.set(w, h); - if (!thumbnail_data.is_valid()) - return; - - //TODO bool multisample = m_multisample_allowed; - bool multisample = OpenGLManager::can_multisample(); - //if (!multisample) - // glsafe(::glEnable(GL_MULTISAMPLE)); - - GLint max_samples; - glsafe(::glGetIntegerv(GL_MAX_SAMPLES, &max_samples)); - GLsizei num_samples = max_samples / 2; - - GLuint render_fbo; - glsafe(::glGenFramebuffers(1, &render_fbo)); - glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, render_fbo)); - BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail prepare: max_samples %1%, multisample %2%, render_fbo %3%")%max_samples %multisample %render_fbo; - - GLuint render_tex = 0; - GLuint render_tex_buffer = 0; - if (multisample) { - // use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2 - glsafe(::glGenRenderbuffers(1, &render_tex_buffer)); - glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_tex_buffer)); - glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_RGBA8, w, h)); - glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, render_tex_buffer)); - } - else { - glsafe(::glGenTextures(1, &render_tex)); - glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex)); - glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr)); - glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); - glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); - glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, render_tex, 0)); - } - - GLuint render_depth; - glsafe(::glGenRenderbuffers(1, &render_depth)); - glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_depth)); - if (multisample) - glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_DEPTH_COMPONENT24, w, h)); - else - glsafe(::glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, w, h)); - - glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, render_depth)); - - GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 }; - glsafe(::glDrawBuffers(1, drawBufs)); - - - if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) { - _render_calibration_thumbnail_internal(thumbnail_data, thumbnail_params, partplate_list, opengl_manager); - - if (multisample) { - GLuint resolve_fbo; - glsafe(::glGenFramebuffers(1, &resolve_fbo)); - glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo)); - - GLuint resolve_tex; - glsafe(::glGenTextures(1, &resolve_tex)); - glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex)); - glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr)); - glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); - glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); - glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resolve_tex, 0)); - - glsafe(::glDrawBuffers(1, drawBufs)); - - if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) { - glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, render_fbo)); - glsafe(::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo)); - glsafe(::glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR)); - - glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo)); - glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data())); - } - - glsafe(::glDeleteTextures(1, &resolve_tex)); - glsafe(::glDeleteFramebuffers(1, &resolve_fbo)); - } - else - glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data())); - } -#if ENABLE_CALIBRATION_THUMBNAIL_OUTPUT - debug_calibration_output_thumbnail(thumbnail_data); -#endif - - glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, 0)); - glsafe(::glDeleteRenderbuffers(1, &render_depth)); - if (render_tex_buffer != 0) - glsafe(::glDeleteRenderbuffers(1, &render_tex_buffer)); - if (render_tex != 0) - glsafe(::glDeleteTextures(1, &render_tex)); - glsafe(::glDeleteFramebuffers(1, &render_fbo)); - - //if (!multisample) - // glsafe(::glDisable(GL_MULTISAMPLE)); - BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail prepare: exit"); -} +// void GCodeViewer::_render_calibration_thumbnail_internal(ThumbnailData& thumbnail_data, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager) +// { +// int plate_idx = thumbnail_params.plate_id; +// PartPlate* plate = partplate_list.get_plate(plate_idx); +// BoundingBoxf3 plate_box = plate->get_bounding_box(false); +// plate_box.min.z() = 0.0; +// plate_box.max.z() = 0.0; +// Vec3d center = plate_box.center(); +// +// #if 1 +// Camera camera; +// camera.set_viewport(0, 0, thumbnail_data.width, thumbnail_data.height); +// camera.apply_viewport(); +// camera.set_scene_box(plate_box); +// camera.set_type(Camera::EType::Ortho); +// camera.set_target(center); +// camera.select_view("top"); +// camera.zoom_to_box(plate_box, 1.0f); +// camera.apply_projection(plate_box); +// +// auto render_as_triangles = [ +// #if ENABLE_GCODE_VIEWER_STATISTICS +// this +// #endif // ENABLE_GCODE_VIEWER_STATISTICS +// ](TBuffer &buffer, std::vector::iterator it_path, std::vector::iterator it_end, GLShaderProgram& shader, int uniform_color) { +// for (auto it = it_path; it != it_end && it_path->ibuffer_id == it->ibuffer_id; ++it) { +// const RenderPath& path = *it; +// // Some OpenGL drivers crash on empty glMultiDrawElements, see GH #7415. +// assert(!path.sizes.empty()); +// assert(!path.offsets.empty()); +// shader.set_uniform(uniform_color, path.color); +// glsafe(::glMultiDrawElements(GL_TRIANGLES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size())); +// #if ENABLE_GCODE_VIEWER_STATISTICS +// ++m_statistics.gl_multi_triangles_calls_count; +// #endif // ENABLE_GCODE_VIEWER_STATISTICS +// } +// }; +// +// auto render_as_instanced_model = [ +// #if ENABLE_GCODE_VIEWER_STATISTICS +// this +// #endif // ENABLE_GCODE_VIEWER_STATISTICS +// ](TBuffer& buffer, GLShaderProgram& shader) { +// for (auto& range : buffer.model.instances.render_ranges.ranges) { +// if (range.vbo == 0 && range.count > 0) { +// glsafe(::glGenBuffers(1, &range.vbo)); +// glsafe(::glBindBuffer(GL_ARRAY_BUFFER, range.vbo)); +// glsafe(::glBufferData(GL_ARRAY_BUFFER, range.count * buffer.model.instances.instance_size_bytes(), (const void*)&buffer.model.instances.buffer[range.offset * buffer.model.instances.instance_size_floats()], GL_STATIC_DRAW)); +// glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); +// } +// +// if (range.vbo > 0) { +// buffer.model.model.set_color(range.color); +// buffer.model.model.render_instanced(range.vbo, range.count); +// #if ENABLE_GCODE_VIEWER_STATISTICS +// ++m_statistics.gl_instanced_models_calls_count; +// m_statistics.total_instances_gpu_size += static_cast(range.count * buffer.model.instances.instance_size_bytes()); +// #endif // ENABLE_GCODE_VIEWER_STATISTICS +// } +// } +// }; +// +// #if ENABLE_GCODE_VIEWER_STATISTICS +// auto render_as_batched_model = [this](TBuffer& buffer, GLShaderProgram& shader) { +// #else +// auto render_as_batched_model = [](TBuffer& buffer, GLShaderProgram& shader, int position_id, int normal_id) { +// #endif // ENABLE_GCODE_VIEWER_STATISTICS +// +// struct Range +// { +// unsigned int first; +// unsigned int last; +// bool intersects(const Range& other) const { return (other.last < first || other.first > last) ? false : true; } +// }; +// Range buffer_range = { 0, 0 }; +// size_t indices_per_instance = buffer.model.data.indices_count(); +// +// for (size_t j = 0; j < buffer.indices.size(); ++j) { +// const IBuffer& i_buffer = buffer.indices[j]; +// buffer_range.last = buffer_range.first + i_buffer.count / indices_per_instance; +// glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo)); +// if (position_id != -1) { +// glsafe(::glVertexAttribPointer(position_id, buffer.vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes())); +// glsafe(::glEnableVertexAttribArray(position_id)); +// } +// bool has_normals = buffer.vertices.normal_size_floats() > 0; +// if (has_normals) { +// if (normal_id != -1) { +// glsafe(::glVertexAttribPointer(normal_id, buffer.vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes())); +// glsafe(::glEnableVertexAttribArray(normal_id)); +// } +// } +// +// glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo)); +// +// for (auto& range : buffer.model.instances.render_ranges.ranges) { +// Range range_range = { range.offset, range.offset + range.count }; +// if (range_range.intersects(buffer_range)) { +// shader.set_uniform("uniform_color", range.color); +// unsigned int offset = (range_range.first > buffer_range.first) ? range_range.first - buffer_range.first : 0; +// size_t offset_bytes = static_cast(offset) * indices_per_instance * sizeof(IBufferType); +// Range render_range = { std::max(range_range.first, buffer_range.first), std::min(range_range.last, buffer_range.last) }; +// size_t count = static_cast(render_range.last - render_range.first) * indices_per_instance; +// if (count > 0) { +// glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)count, GL_UNSIGNED_SHORT, (const void*)offset_bytes)); +// #if ENABLE_GCODE_VIEWER_STATISTICS +// ++m_statistics.gl_batched_models_calls_count; +// #endif // ENABLE_GCODE_VIEWER_STATISTICS +// } +// } +// } +// +// glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); +// +// if (normal_id != -1) +// glsafe(::glDisableVertexAttribArray(normal_id)); +// if (position_id != -1) +// glsafe(::glDisableVertexAttribArray(position_id)); +// glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); +// +// buffer_range.first = buffer_range.last; +// } +// }; +// +// unsigned char begin_id = buffer_id(EMoveType::Retract); +// unsigned char end_id = buffer_id(EMoveType::Count); +// +// BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail: begin_id %1%, end_id %2%")%begin_id %end_id; +// for (unsigned char i = begin_id; i < end_id; ++i) { +// TBuffer& buffer = m_buffers[i]; +// if (!buffer.visible || !buffer.has_data()) +// continue; +// +// GLShaderProgram* shader = opengl_manager.get_shader("flat"); +// if (shader != nullptr) { +// shader->start_using(); +// +// shader->set_uniform("view_model_matrix", camera.get_view_matrix()); +// shader->set_uniform("projection_matrix", camera.get_projection_matrix()); +// int position_id = shader->get_attrib_location("v_position"); +// int normal_id = shader->get_attrib_location("v_normal"); +// +// if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel) { +// //shader->set_uniform("emission_factor", 0.25f); +// render_as_instanced_model(buffer, *shader); +// //shader->set_uniform("emission_factor", 0.0f); +// } +// else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) { +// //shader->set_uniform("emission_factor", 0.25f); +// render_as_batched_model(buffer, *shader, position_id, normal_id); +// //shader->set_uniform("emission_factor", 0.0f); +// } +// else { +// int uniform_color = shader->get_uniform_location("uniform_color"); +// auto it_path = buffer.render_paths.begin(); +// for (unsigned int ibuffer_id = 0; ibuffer_id < static_cast(buffer.indices.size()); ++ibuffer_id) { +// const IBuffer& i_buffer = buffer.indices[ibuffer_id]; +// // Skip all paths with ibuffer_id < ibuffer_id. +// for (; it_path != buffer.render_paths.end() && it_path->ibuffer_id < ibuffer_id; ++it_path); +// if (it_path == buffer.render_paths.end() || it_path->ibuffer_id > ibuffer_id) +// // Not found. This shall not happen. +// continue; +// +// glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo)); +// if (position_id != -1) { +// glsafe(::glVertexAttribPointer(position_id, buffer.vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes())); +// glsafe(::glEnableVertexAttribArray(position_id)); +// } +// bool has_normals = false;// buffer.vertices.normal_size_floats() > 0; +// if (has_normals) { +// if (normal_id != -1) { +// glsafe(::glVertexAttribPointer(normal_id, buffer.vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes())); +// glsafe(::glEnableVertexAttribArray(normal_id)); +// } +// } +// +// glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo)); +// +// // Render all elements with it_path->ibuffer_id == ibuffer_id, possible with varying colors. +// switch (buffer.render_primitive_type) +// { +// case TBuffer::ERenderPrimitiveType::Triangle: { +// render_as_triangles(buffer, it_path, buffer.render_paths.end(), *shader, uniform_color); +// break; +// } +// default: { break; } +// } +// +// glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); +// +// if (normal_id != -1) +// glsafe(::glDisableVertexAttribArray(normal_id)); +// if (position_id != -1) +// glsafe(::glDisableVertexAttribArray(position_id)); +// +// glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); +// } +// } +// +// shader->stop_using(); +// } +// else { +// BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail: can not find shader"); +// } +// } +// #endif +// BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail: exit"); +// +// } +// +// void GCodeViewer::_render_calibration_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager) +// { +// BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail prepare: width %1%, height %2%")%w %h; +// thumbnail_data.set(w, h); +// if (!thumbnail_data.is_valid()) +// return; +// +// //TODO bool multisample = m_multisample_allowed; +// bool multisample = OpenGLManager::can_multisample(); +// //if (!multisample) +// // glsafe(::glEnable(GL_MULTISAMPLE)); +// +// GLint max_samples; +// glsafe(::glGetIntegerv(GL_MAX_SAMPLES, &max_samples)); +// GLsizei num_samples = max_samples / 2; +// +// GLuint render_fbo; +// glsafe(::glGenFramebuffers(1, &render_fbo)); +// glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, render_fbo)); +// BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail prepare: max_samples %1%, multisample %2%, render_fbo %3%")%max_samples %multisample %render_fbo; +// +// GLuint render_tex = 0; +// GLuint render_tex_buffer = 0; +// if (multisample) { +// // use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2 +// glsafe(::glGenRenderbuffers(1, &render_tex_buffer)); +// glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_tex_buffer)); +// glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_RGBA8, w, h)); +// glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, render_tex_buffer)); +// } +// else { +// glsafe(::glGenTextures(1, &render_tex)); +// glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex)); +// glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr)); +// glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); +// glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); +// glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, render_tex, 0)); +// } +// +// GLuint render_depth; +// glsafe(::glGenRenderbuffers(1, &render_depth)); +// glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_depth)); +// if (multisample) +// glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_DEPTH_COMPONENT24, w, h)); +// else +// glsafe(::glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, w, h)); +// +// glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, render_depth)); +// +// GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 }; +// glsafe(::glDrawBuffers(1, drawBufs)); +// +// +// if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) { +// _render_calibration_thumbnail_internal(thumbnail_data, thumbnail_params, partplate_list, opengl_manager); +// +// if (multisample) { +// GLuint resolve_fbo; +// glsafe(::glGenFramebuffers(1, &resolve_fbo)); +// glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo)); +// +// GLuint resolve_tex; +// glsafe(::glGenTextures(1, &resolve_tex)); +// glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex)); +// glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr)); +// glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); +// glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); +// glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resolve_tex, 0)); +// +// glsafe(::glDrawBuffers(1, drawBufs)); +// +// if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) { +// glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, render_fbo)); +// glsafe(::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo)); +// glsafe(::glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR)); +// +// glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo)); +// glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data())); +// } +// +// glsafe(::glDeleteTextures(1, &resolve_tex)); +// glsafe(::glDeleteFramebuffers(1, &resolve_fbo)); +// } +// else +// glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data())); +// } +// #if ENABLE_CALIBRATION_THUMBNAIL_OUTPUT +// debug_calibration_output_thumbnail(thumbnail_data); +// #endif +// +// glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, 0)); +// glsafe(::glDeleteRenderbuffers(1, &render_depth)); +// if (render_tex_buffer != 0) +// glsafe(::glDeleteRenderbuffers(1, &render_tex_buffer)); +// if (render_tex != 0) +// glsafe(::glDeleteTextures(1, &render_tex)); +// glsafe(::glDeleteFramebuffers(1, &render_fbo)); +// +// //if (!multisample) +// // glsafe(::glDisable(GL_MULTISAMPLE)); +// BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail prepare: exit"); +// } //BBS -void GCodeViewer::render_calibration_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager) -{ - // reset values and refresh render - int last_view_type_sel = m_view_type_sel; - EViewType last_view_type = m_view_type; - unsigned int last_role_visibility_flags = m_extrusions.role_visibility_flags; - // set color scheme to FilamentId - for (int i = 0; i < view_type_items.size(); i++) { - if (view_type_items[i] == EViewType::FilamentId) { - m_view_type_sel = i; - break; - } - } - set_view_type(EViewType::FilamentId, false); - // set m_layers_z_range to 0, 1; - // To be safe, we include both layers here although layer 1 seems enough - // layer 0: custom extrusions such as flow calibration etc. - // layer 1: the real first layer of object - std::array tmp_layers_z_range = m_layers_z_range; - m_layers_z_range = {0, 1}; - // BBS exclude feature types - m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags & ~(1 << erSkirt); - m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags & ~(1 << erCustom); - // BBS include feature types - m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erWipeTower); - m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erPerimeter); - m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erExternalPerimeter); - m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erOverhangPerimeter); - m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erSolidInfill); - m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erTopSolidInfill); - m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erInternalInfill); - m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erBottomSurface); - - refresh_render_paths(false, false); - - _render_calibration_thumbnail_framebuffer(thumbnail_data, w, h, thumbnail_params, partplate_list, opengl_manager); - - // restore values and refresh render - // reset m_layers_z_range and view type - m_view_type_sel = last_view_type_sel; - set_view_type(last_view_type, false); - m_layers_z_range = tmp_layers_z_range; - m_extrusions.role_visibility_flags = last_role_visibility_flags; - refresh_render_paths(false, false); -} +// void GCodeViewer::render_calibration_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager) +// { +// // reset values and refresh render +// int last_view_type_sel = m_view_type_sel; +// EViewType last_view_type = m_view_type; +// unsigned int last_role_visibility_flags = m_extrusions.role_visibility_flags; +// // set color scheme to FilamentId +// for (int i = 0; i < view_type_items.size(); i++) { +// if (view_type_items[i] == EViewType::FilamentId) { +// m_view_type_sel = i; +// break; +// } +// } +// set_view_type(EViewType::FilamentId, false); +// // set m_layers_z_range to 0, 1; +// // To be safe, we include both layers here although layer 1 seems enough +// // layer 0: custom extrusions such as flow calibration etc. +// // layer 1: the real first layer of object +// std::array tmp_layers_z_range = m_layers_z_range; +// m_layers_z_range = {0, 1}; +// // BBS exclude feature types +// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags & ~(1 << erSkirt); +// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags & ~(1 << erCustom); +// // BBS include feature types +// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erWipeTower); +// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erPerimeter); +// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erExternalPerimeter); +// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erOverhangPerimeter); +// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erSolidInfill); +// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erTopSolidInfill); +// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erInternalInfill); +// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erBottomSurface); +// +// refresh_render_paths(false, false); +// +// _render_calibration_thumbnail_framebuffer(thumbnail_data, w, h, thumbnail_params, partplate_list, opengl_manager); +// +// // restore values and refresh render +// // reset m_layers_z_range and view type +// m_view_type_sel = last_view_type_sel; +// set_view_type(last_view_type, false); +// m_layers_z_range = tmp_layers_z_range; +// m_extrusions.role_visibility_flags = last_role_visibility_flags; +// refresh_render_paths(false, false); +// } bool GCodeViewer::can_export_toolpaths() const { - return has_data() && m_buffers[buffer_id(EMoveType::Extrude)].render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle; + const libvgcode::Interval& visible_range = m_viewer.get_view_visible_range(); + for (size_t i = visible_range[0]; i <= visible_range[1]; ++i) { + if (m_viewer.get_vertex_at(i).is_extrusion()) + return true; + } + return false; } void GCodeViewer::update_sequential_view_current(unsigned int first, unsigned int last) { - auto is_visible = [this](unsigned int id) { - for (const TBuffer &buffer : m_buffers) { - if (buffer.visible) { - for (const Path &path : buffer.paths) { - if (path.sub_paths.front().first.s_id <= id && id <= path.sub_paths.back().last.s_id) return true; - } + m_viewer.set_view_visible_range(static_cast(first), static_cast(last)); + const libvgcode::Interval& enabled_range = m_viewer.get_view_enabled_range(); + enable_moves_slider(enabled_range[1] > enabled_range[0]); + +#if ENABLE_ACTUAL_SPEED_DEBUG + if (enabled_range[1] != m_viewer.get_view_visible_range()[1]) { + const libvgcode::PathVertex& curr_vertex = m_viewer.get_current_vertex(); + if (curr_vertex.is_extrusion() || curr_vertex.is_travel() || curr_vertex.is_wipe() || + curr_vertex.type == libvgcode::EMoveType::Seam) { + const libvgcode::ColorRange& color_range = m_viewer.get_color_range(libvgcode::EViewType::ActualSpeed); + const std::array& interval = color_range.get_range(); + const size_t vertices_count = m_viewer.get_vertices_count(); + std::vector actual_speed_data; + // collect vertices sharing the same gcode_id + const size_t curr_id = m_viewer.get_current_vertex_id(); + size_t start_id = curr_id; + while (start_id > 0) { + --start_id; + if (curr_vertex.gcode_id != m_viewer.get_vertex_at(start_id).gcode_id) + break; + } + size_t end_id = curr_id; + while (end_id < vertices_count - 1) { + ++end_id; + if (curr_vertex.gcode_id != m_viewer.get_vertex_at(end_id).gcode_id) + break; } - } - return false; - }; - const int first_diff = static_cast(first) - static_cast(m_sequential_view.last_current.first); - const int last_diff = static_cast(last) - static_cast(m_sequential_view.last_current.last); + if (m_viewer.get_vertex_at(end_id - 1).type == libvgcode::convert(EMoveType::Seam)) + --end_id; - unsigned int new_first = first; - unsigned int new_last = last; + assert(end_id - start_id >= 2); - if (m_sequential_view.skip_invisible_moves) { - while (!is_visible(new_first)) { - if (first_diff > 0) - ++new_first; - else - --new_first; - } + float total_len = 0.0f; + for (size_t i = start_id; i < end_id; ++i) { + const libvgcode::PathVertex& v = m_viewer.get_vertex_at(i); + const float len = (i > start_id) ? + (libvgcode::convert(v.position) - libvgcode::convert(m_viewer.get_vertex_at(i - 1).position)).norm() : 0.0f; + total_len += len; + if (i == start_id || len > EPSILON) + actual_speed_data.push_back({ total_len, v.actual_feedrate, v.times[0] == 0.0f }); + } - while (!is_visible(new_last)) { - if (last_diff > 0) - ++new_last; - else - --new_last; + std::vector> levels; + const std::vector values = color_range.get_values(); + for (float value : values) { + levels.push_back(std::make_pair(value, libvgcode::convert(color_range.get_color_at(value)))); + levels.back().second.a(0.5f); + } + m_sequential_view.marker.set_actual_speed_data(actual_speed_data); + m_sequential_view.marker.set_actual_speed_y_range(std::make_pair(interval[0], interval[1])); + m_sequential_view.marker.set_actual_speed_levels(levels); } } - - m_sequential_view.current.first = new_first; - m_sequential_view.current.last = new_last; - m_sequential_view.last_current = m_sequential_view.current; - - refresh_render_paths(true, true); - - if (new_first != first || new_last != last) { - update_moves_slider(); - } +#endif // ENABLE_ACTUAL_SPEED_DEBUG } void GCodeViewer::enable_moves_slider(bool enable) const @@ -1720,25 +1908,72 @@ void GCodeViewer::enable_moves_slider(bool enable) const void GCodeViewer::update_moves_slider(bool set_to_max) { - const GCodeViewer::SequentialView &view = get_sequential_view(); - // this should not be needed, but it is here to try to prevent rambling crashes on Mac Asan - if (view.endpoints.last < view.endpoints.first) return; + if (m_gcode_result->moves.empty()) + return; - std::vector values(view.endpoints.last - view.endpoints.first + 1); - std::vector alternate_values(view.endpoints.last - view.endpoints.first + 1); - unsigned int count = 0; - for (unsigned int i = view.endpoints.first; i <= view.endpoints.last; ++i) { - values[count] = static_cast(i + 1); - if (view.gcode_ids[i] > 0) alternate_values[count] = static_cast(view.gcode_ids[i]); - ++count; + const libvgcode::Interval& range = m_viewer.get_view_enabled_range(); + uint32_t last_gcode_id = get_gcode_vertex_at(range[0]).gcode_id; + // std::optional gcode_id_min = visible_range_min.has_value() ? + // std::optional{ get_gcode_vertex_at(*visible_range_min).gcode_id } : std::nullopt; + // std::optional gcode_id_max = visible_range_max.has_value() ? + // std::optional{ get_gcode_vertex_at(*visible_range_max).gcode_id } : std::nullopt; + + const size_t range_size = range[1] - range[0] + 1; + std::vector values; + values.reserve(range_size); + std::vector alternate_values; + alternate_values.reserve(range_size); + + std::optional visible_range_min_id; + std::optional visible_range_max_id; + uint32_t counter = 0; + + for (size_t i = range[0]; i <= range[1]; ++i) { + const uint32_t gcode_id = get_gcode_vertex_at(i).gcode_id; + bool skip = false; + if (i > range[0]) { + // skip consecutive moves with same gcode id (resulting from processing G2 and G3 lines) + if (last_gcode_id == gcode_id) { + values.back() = i + 1; + skip = true; + } + else + last_gcode_id = gcode_id; + } + + if (!skip) { + values.emplace_back(i + 1); + alternate_values.emplace_back(gcode_id); + // if (gcode_id_min.has_value() && alternate_values.back() == *gcode_id_min) + // visible_range_min_id = counter; + // else if (gcode_id_max.has_value() && alternate_values.back() == *gcode_id_max) + // visible_range_max_id = counter; + ++counter; + } } + const int span_min_id = visible_range_min_id.has_value() ? *visible_range_min_id : 0; + const int span_max_id = visible_range_max_id.has_value() ? *visible_range_max_id : static_cast(values.size()) - 1; + + // const GCodeViewer::SequentialView &view = get_sequential_view(); + // // this should not be needed, but it is here to try to prevent rambling crashes on Mac Asan + // if (view.endpoints.last < view.endpoints.first) return; + // + // std::vector values(view.endpoints.last - view.endpoints.first + 1); + // std::vector alternate_values(view.endpoints.last - view.endpoints.first + 1); + // unsigned int count = 0; + // for (unsigned int i = view.endpoints.first; i <= view.endpoints.last; ++i) { + // values[count] = static_cast(i + 1); + // if (view.gcode_ids[i] > 0) alternate_values[count] = static_cast(view.gcode_ids[i]); + // ++count; + // } + bool keep_min = m_moves_slider->GetActiveValue() == m_moves_slider->GetMinValue(); m_moves_slider->SetSliderValues(values); m_moves_slider->SetSliderAlternateValues(alternate_values); - m_moves_slider->SetMaxValue(view.endpoints.last - view.endpoints.first); - m_moves_slider->SetSelectionSpan(view.current.first - view.endpoints.first, view.current.last - view.endpoints.first); + m_moves_slider->SetMaxValue(static_cast(values.size()) - 1); + m_moves_slider->SetSelectionSpan(span_min_id, span_max_id); if (set_to_max) m_moves_slider->SetHigherValue(keep_min ? m_moves_slider->GetMinValue() : m_moves_slider->GetMaxValue()); } @@ -1787,8 +2022,10 @@ void GCodeViewer::update_layers_slider_mode() void GCodeViewer::update_marker_curr_move() { if ((int)m_last_result_id != -1) { auto it = std::find_if(m_gcode_result->moves.begin(), m_gcode_result->moves.end(), [this](auto move) { - if (m_sequential_view.current.last < m_sequential_view.gcode_ids.size() && m_sequential_view.current.last >= 0) { - return move.gcode_id == static_cast(m_sequential_view.gcode_ids[m_sequential_view.current.last]); + auto range = m_viewer.get_view_enabled_range(); + auto full_range = m_viewer.get_view_full_range(); + if (range.back() < full_range.back() && range.back() >= 0) { + return move.gcode_id == static_cast(m_viewer.get_vertex_at(range.back()).gcode_id); } return false; }); @@ -1797,70 +2034,314 @@ void GCodeViewer::update_marker_curr_move() { } } -bool GCodeViewer::is_toolpath_move_type_visible(EMoveType type) const -{ - size_t id = static_cast(buffer_id(type)); - return (id < m_buffers.size()) ? m_buffers[id].visible : false; -} - -void GCodeViewer::set_toolpath_move_type_visible(EMoveType type, bool visible) -{ - size_t id = static_cast(buffer_id(type)); - if (id < m_buffers.size()) - m_buffers[id].visible = visible; -} - -unsigned int GCodeViewer::get_options_visibility_flags() const -{ - auto set_flag = [](unsigned int flags, unsigned int flag, bool active) { - return active ? (flags | (1 << flag)) : flags; - }; - - unsigned int flags = 0; - flags = set_flag(flags, static_cast(Preview::OptionType::Travel), is_toolpath_move_type_visible(EMoveType::Travel)); - flags = set_flag(flags, static_cast(Preview::OptionType::Wipe), is_toolpath_move_type_visible(EMoveType::Wipe)); - flags = set_flag(flags, static_cast(Preview::OptionType::Retractions), is_toolpath_move_type_visible(EMoveType::Retract)); - flags = set_flag(flags, static_cast(Preview::OptionType::Unretractions), is_toolpath_move_type_visible(EMoveType::Unretract)); - flags = set_flag(flags, static_cast(Preview::OptionType::Seams), is_toolpath_move_type_visible(EMoveType::Seam)); - flags = set_flag(flags, static_cast(Preview::OptionType::ToolChanges), is_toolpath_move_type_visible(EMoveType::Tool_change)); - flags = set_flag(flags, static_cast(Preview::OptionType::ColorChanges), is_toolpath_move_type_visible(EMoveType::Color_change)); - flags = set_flag(flags, static_cast(Preview::OptionType::PausePrints), is_toolpath_move_type_visible(EMoveType::Pause_Print)); - flags = set_flag(flags, static_cast(Preview::OptionType::CustomGCodes), is_toolpath_move_type_visible(EMoveType::Custom_GCode)); - flags = set_flag(flags, static_cast(Preview::OptionType::Shells), m_shells.visible); - flags = set_flag(flags, static_cast(Preview::OptionType::ToolMarker), m_sequential_view.marker.is_visible()); - flags = set_flag(flags, static_cast(Preview::OptionType::Legend), is_legend_enabled()); - return flags; -} - -void GCodeViewer::set_options_visibility_from_flags(unsigned int flags) -{ - auto is_flag_set = [flags](unsigned int flag) { - return (flags & (1 << flag)) != 0; - }; - - set_toolpath_move_type_visible(EMoveType::Travel, is_flag_set(static_cast(Preview::OptionType::Travel))); - set_toolpath_move_type_visible(EMoveType::Wipe, is_flag_set(static_cast(Preview::OptionType::Wipe))); - set_toolpath_move_type_visible(EMoveType::Retract, is_flag_set(static_cast(Preview::OptionType::Retractions))); - set_toolpath_move_type_visible(EMoveType::Unretract, is_flag_set(static_cast(Preview::OptionType::Unretractions))); - set_toolpath_move_type_visible(EMoveType::Seam, is_flag_set(static_cast(Preview::OptionType::Seams))); - set_toolpath_move_type_visible(EMoveType::Tool_change, is_flag_set(static_cast(Preview::OptionType::ToolChanges))); - set_toolpath_move_type_visible(EMoveType::Color_change, is_flag_set(static_cast(Preview::OptionType::ColorChanges))); - set_toolpath_move_type_visible(EMoveType::Pause_Print, is_flag_set(static_cast(Preview::OptionType::PausePrints))); - set_toolpath_move_type_visible(EMoveType::Custom_GCode, is_flag_set(static_cast(Preview::OptionType::CustomGCodes))); - m_shells.visible = is_flag_set(static_cast(Preview::OptionType::Shells)); - m_sequential_view.marker.set_visible(is_flag_set(static_cast(Preview::OptionType::ToolMarker))); - enable_legend(is_flag_set(static_cast(Preview::OptionType::Legend))); -} - void GCodeViewer::set_layers_z_range(const std::array& layers_z_range) { - bool keep_sequential_current_first = layers_z_range[0] >= m_layers_z_range[0]; - bool keep_sequential_current_last = layers_z_range[1] <= m_layers_z_range[1]; - m_layers_z_range = layers_z_range; - refresh_render_paths(keep_sequential_current_first, keep_sequential_current_last); + m_viewer.set_layers_view_range(static_cast(layers_z_range[0]), static_cast(layers_z_range[1])); update_moves_slider(true); } +class ToolpathsObjExporter +{ +public: + explicit ToolpathsObjExporter(const libvgcode::Viewer& viewer) + : m_viewer(viewer) { + } + + void export_to(const std::string& filename) { + CNumericLocalesSetter locales_setter; + + // open geometry file + FilePtr f_geo = boost::nowide::fopen(filename.c_str(), "w"); + if (f_geo.f == nullptr) { + BOOST_LOG_TRIVIAL(error) << "ToolpathsObjExporter: Couldn't open " << filename << " for writing"; + return; + } + + boost::filesystem::path materials_filename(filename); + materials_filename.replace_extension("mtl"); + + // write header to geometry file + fprintf(f_geo.f, "# G-Code Toolpaths\n"); + fprintf(f_geo.f, "# Generated by %s-%s based on Slic3r\n", SLIC3R_APP_NAME, SoftFever_VERSION); + fprintf(f_geo.f, "\nmtllib ./%s\n", materials_filename.filename().string().c_str()); + + // open material file + FilePtr f_mat = boost::nowide::fopen(materials_filename.string().c_str(), "w"); + if (f_mat.f == nullptr) { + BOOST_LOG_TRIVIAL(error) << "ToolpathsObjExporter: Couldn't open " << materials_filename.string() << " for writing"; + return; + } + + // write header to material file + fprintf(f_mat.f, "# G-Code Toolpaths Materials\n"); + fprintf(f_mat.f, "# Generated by %s-%s based on Slic3r\n", SLIC3R_APP_NAME, SoftFever_VERSION); + + libvgcode::Interval visible_range = m_viewer.get_view_visible_range(); + if (m_viewer.is_top_layer_only_view_range()) + visible_range[0] = m_viewer.get_view_full_range()[0]; + for (size_t i = visible_range[0]; i <= visible_range[1]; ++i) { + const libvgcode::PathVertex& curr = m_viewer.get_vertex_at(i); + const libvgcode::PathVertex& next = m_viewer.get_vertex_at(i + 1); + if (!curr.is_extrusion() || !next.is_extrusion()) + continue; + + const libvgcode::PathVertex& nextnext = m_viewer.get_vertex_at(i + 2); + unsigned char flags = 0; + if (curr.gcode_id == next.gcode_id) + flags |= Flag_First; + if (i + 1 == visible_range[1] || !nextnext.is_extrusion()) + flags |= Flag_Last; + else + flags |= Flag_Internal; + export_segment(*f_geo.f, flags, i, curr, next, nextnext); + } + export_materials(*f_mat.f); + } + +private: + const libvgcode::Viewer& m_viewer; + size_t m_vertices_count{ 0 }; + std::vector m_colors; + static const unsigned char Flag_First = 0x01; + static const unsigned char Flag_Last = 0x02; + static const unsigned char Flag_Internal = 0x04; + static const float Cap_Rounding_Factor; + + struct SegmentLocalAxes + { + Vec3f forward; + Vec3f right; + Vec3f up; + }; + + SegmentLocalAxes segment_local_axes(const Vec3f& v1, const Vec3f& v2) { + SegmentLocalAxes ret; + ret.forward = (v2 - v1).normalized(); + ret.right = ret.forward.cross(Vec3f::UnitZ()).normalized(); + ret.up = ret.right.cross(ret.forward); + return ret; + } + + struct Vertex + { + Vec3f position; + Vec3f normal; + }; + + struct CrossSection + { + Vertex right; + Vertex top; + Vertex left; + Vertex bottom; + }; + + CrossSection cross_section(const Vec3f& v, const Vec3f& right, const Vec3f& up, float width, float height) { + CrossSection ret; + const Vec3f w_shift = 0.5f * width * right; + const Vec3f h_shift = 0.5f * height * up; + ret.right.position = v + w_shift; + ret.right.normal = right; + ret.top.position = v + h_shift; + ret.top.normal = up; + ret.left.position = v - w_shift; + ret.left.normal = -right; + ret.bottom.position = v - h_shift; + ret.bottom.normal = -up; + return ret; + } + + CrossSection normal_cross_section(const Vec3f& v, const SegmentLocalAxes& axes, float width, float height) { + return cross_section(v, axes.right, axes.up, width, height); + } + + enum CornerType : unsigned char + { + RightTurn, + LeftTurn, + Straight + }; + + CrossSection corner_cross_section(const Vec3f& v, const SegmentLocalAxes& axes1, const SegmentLocalAxes& axes2, + float width, float height, CornerType& corner_type) { + if (std::abs(std::abs(axes1.forward.dot(axes2.forward)) - 1.0f) < EPSILON) + corner_type = CornerType::Straight; + else if (axes1.up.dot(axes1.forward.cross(axes2.forward)) < 0.0f) + corner_type = CornerType::RightTurn; + else + corner_type = CornerType::LeftTurn; + const Vec3f right = (0.5f * (axes1.right + axes2.right)).normalized(); + return cross_section(v, right, axes1.up, width, height); + } + + void export_segment(FILE& f, unsigned char flags, size_t v1_id, const libvgcode::PathVertex& v1, const libvgcode::PathVertex& v2, const libvgcode::PathVertex& v3) { + const Vec3f v1_pos = libvgcode::convert(v1.position); + const Vec3f v2_pos = libvgcode::convert(v2.position); + const Vec3f v3_pos = libvgcode::convert(v3.position); + const SegmentLocalAxes v1_v2 = segment_local_axes(v1_pos, v2_pos); + const SegmentLocalAxes v2_v3 = segment_local_axes(v2_pos, v3_pos); + + // starting cap + if ((flags & Flag_First) > 0) { + const Vertex v0 = { v1_pos - Cap_Rounding_Factor * v1.width * v1_v2.forward, -v1_v2.forward }; + const CrossSection ncs = normal_cross_section(v1_pos, v1_v2, v1.width, v1.height); + export_vertex(f, v0); // 0 + export_vertex(f, ncs.right); // 1 + export_vertex(f, ncs.top); // 2 + export_vertex(f, ncs.left); // 3 + export_vertex(f, ncs.bottom); // 4 + export_material(f, color_id(v1_id)); + export_triangle(f, vertex_id(0), vertex_id(1), vertex_id(2)); + export_triangle(f, vertex_id(0), vertex_id(2), vertex_id(3)); + export_triangle(f, vertex_id(0), vertex_id(3), vertex_id(4)); + export_triangle(f, vertex_id(0), vertex_id(4), vertex_id(1)); + m_vertices_count += 5; + } + // segment body + ending cap + if ((flags & Flag_Last) > 0) { + const Vertex v0 = { v2_pos + Cap_Rounding_Factor * v2.width * v1_v2.forward, v1_v2.forward }; + const CrossSection ncs = normal_cross_section(v2_pos, v1_v2, v2.width, v2.height); + export_vertex(f, v0); // 0 + export_vertex(f, ncs.right); // 1 + export_vertex(f, ncs.top); // 2 + export_vertex(f, ncs.left); // 3 + export_vertex(f, ncs.bottom); // 4 + export_material(f, color_id(v1_id + 1)); + // segment body + export_triangle(f, vertex_id(-4), vertex_id(1), vertex_id(2)); + export_triangle(f, vertex_id(-4), vertex_id(2), vertex_id(-3)); + export_triangle(f, vertex_id(-3), vertex_id(2), vertex_id(3)); + export_triangle(f, vertex_id(-3), vertex_id(3), vertex_id(-2)); + export_triangle(f, vertex_id(-2), vertex_id(3), vertex_id(4)); + export_triangle(f, vertex_id(-2), vertex_id(4), vertex_id(-1)); + export_triangle(f, vertex_id(-1), vertex_id(4), vertex_id(1)); + export_triangle(f, vertex_id(-1), vertex_id(1), vertex_id(-4)); + // ending cap + export_triangle(f, vertex_id(0), vertex_id(3), vertex_id(2)); + export_triangle(f, vertex_id(0), vertex_id(2), vertex_id(1)); + export_triangle(f, vertex_id(0), vertex_id(1), vertex_id(4)); + export_triangle(f, vertex_id(0), vertex_id(4), vertex_id(3)); + m_vertices_count += 5; + } + else { + CornerType corner_type; + const CrossSection ccs = corner_cross_section(v2_pos, v1_v2, v2_v3, v2.width, v2.height, corner_type); + const CrossSection ncs12 = normal_cross_section(v2_pos, v1_v2, v2.width, v2.height); + const CrossSection ncs23 = normal_cross_section(v2_pos, v2_v3, v2.width, v2.height); + if (corner_type == CornerType::Straight) { + export_vertex(f, ncs12.right); // 0 + export_vertex(f, ncs12.top); // 1 + export_vertex(f, ncs12.left); // 2 + export_vertex(f, ncs12.bottom); // 3 + export_material(f, color_id(v1_id + 1)); + // segment body + export_triangle(f, vertex_id(-4), vertex_id(0), vertex_id(1)); + export_triangle(f, vertex_id(-4), vertex_id(1), vertex_id(-3)); + export_triangle(f, vertex_id(-3), vertex_id(1), vertex_id(2)); + export_triangle(f, vertex_id(-3), vertex_id(2), vertex_id(-2)); + export_triangle(f, vertex_id(-2), vertex_id(2), vertex_id(3)); + export_triangle(f, vertex_id(-2), vertex_id(3), vertex_id(-1)); + export_triangle(f, vertex_id(-1), vertex_id(3), vertex_id(0)); + export_triangle(f, vertex_id(-1), vertex_id(0), vertex_id(-4)); + m_vertices_count += 4; + } + else if (corner_type == CornerType::RightTurn) { + export_vertex(f, ncs12.left); // 0 + export_vertex(f, ccs.left); // 1 + export_vertex(f, ccs.right); // 2 + export_vertex(f, ncs12.top); // 3 + export_vertex(f, ncs23.left); // 4 + export_vertex(f, ncs12.bottom); // 5 + export_material(f, color_id(v1_id + 1)); + // segment body + export_triangle(f, vertex_id(-4), vertex_id(2), vertex_id(3)); + export_triangle(f, vertex_id(-4), vertex_id(3), vertex_id(-3)); + export_triangle(f, vertex_id(-3), vertex_id(3), vertex_id(0)); + export_triangle(f, vertex_id(-3), vertex_id(0), vertex_id(-2)); + export_triangle(f, vertex_id(-2), vertex_id(0), vertex_id(5)); + export_triangle(f, vertex_id(-2), vertex_id(5), vertex_id(-1)); + export_triangle(f, vertex_id(-1), vertex_id(5), vertex_id(2)); + export_triangle(f, vertex_id(-1), vertex_id(2), vertex_id(-4)); + // corner + export_triangle(f, vertex_id(1), vertex_id(0), vertex_id(3)); + export_triangle(f, vertex_id(1), vertex_id(3), vertex_id(4)); + export_triangle(f, vertex_id(1), vertex_id(4), vertex_id(5)); + export_triangle(f, vertex_id(1), vertex_id(5), vertex_id(0)); + m_vertices_count += 6; + } + else { + export_vertex(f, ncs12.right); // 0 + export_vertex(f, ccs.right); // 1 + export_vertex(f, ncs23.right); // 2 + export_vertex(f, ncs12.top); // 3 + export_vertex(f, ccs.left); // 4 + export_vertex(f, ncs12.bottom); // 5 + export_material(f, color_id(v1_id + 1)); + // segment body + export_triangle(f, vertex_id(-4), vertex_id(0), vertex_id(3)); + export_triangle(f, vertex_id(-4), vertex_id(3), vertex_id(-3)); + export_triangle(f, vertex_id(-3), vertex_id(3), vertex_id(4)); + export_triangle(f, vertex_id(-3), vertex_id(4), vertex_id(-2)); + export_triangle(f, vertex_id(-2), vertex_id(4), vertex_id(5)); + export_triangle(f, vertex_id(-2), vertex_id(5), vertex_id(-1)); + export_triangle(f, vertex_id(-1), vertex_id(5), vertex_id(0)); + export_triangle(f, vertex_id(-1), vertex_id(0), vertex_id(-4)); + // corner + export_triangle(f, vertex_id(1), vertex_id(2), vertex_id(3)); + export_triangle(f, vertex_id(1), vertex_id(3), vertex_id(0)); + export_triangle(f, vertex_id(1), vertex_id(0), vertex_id(5)); + export_triangle(f, vertex_id(1), vertex_id(5), vertex_id(2)); + m_vertices_count += 6; + } + } + } + + size_t vertex_id(int id) { return static_cast(1 + static_cast(m_vertices_count) + id); } + + void export_vertex(FILE& f, const Vertex& v) { + fprintf(&f, "v %g %g %g\n", v.position.x(), v.position.y(), v.position.z()); + fprintf(&f, "vn %g %g %g\n", v.normal.x(), v.normal.y(), v.normal.z()); + } + + void export_material(FILE& f, size_t material_id) { + fprintf(&f, "\nusemtl material_%zu\n", material_id + 1); + } + + void export_triangle(FILE& f, size_t v1, size_t v2, size_t v3) { + fprintf(&f, "f %zu//%zu %zu//%zu %zu//%zu\n", v1, v1, v2, v2, v3, v3); + } + + void export_materials(FILE& f) { + static const float inv_255 = 1.0f / 255.0f; + size_t materials_counter = 0; + for (const auto& color : m_colors) { + fprintf(&f, "\nnewmtl material_%zu\n", ++materials_counter); + fprintf(&f, "Ka 1 1 1\n"); + fprintf(&f, "Kd %g %g %g\n", static_cast(color[0]) * inv_255, + static_cast(color[1]) * inv_255, + static_cast(color[2]) * inv_255); + fprintf(&f, "Ks 0 0 0\n"); + } + } + + size_t color_id(size_t vertex_id) { + const libvgcode::PathVertex& v = m_viewer.get_vertex_at(vertex_id); + const size_t top_layer_id = m_viewer.is_top_layer_only_view_range() ? m_viewer.get_layers_view_range()[1] : 0; + const bool color_top_layer_only = m_viewer.get_view_full_range()[1] != m_viewer.get_view_visible_range()[1]; + const libvgcode::Color color = (color_top_layer_only && v.layer_id < top_layer_id && + (!m_viewer.is_spiral_vase_mode() || vertex_id != m_viewer.get_view_enabled_range()[0])) ? + libvgcode::DUMMY_COLOR : m_viewer.get_vertex_color(v); + auto color_it = std::find_if(m_colors.begin(), m_colors.end(), [&color](const libvgcode::Color& m) { return m == color; }); + if (color_it == m_colors.end()) { + m_colors.emplace_back(color); + color_it = std::prev(m_colors.end()); + } + return std::distance(m_colors.begin(), color_it); + } +}; + +const float ToolpathsObjExporter::Cap_Rounding_Factor = 0.25f; + void GCodeViewer::export_toolpaths_to_obj(const char* filename) const { if (filename == nullptr) @@ -1870,1211 +2351,8 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const return; wxBusyCursor busy; - - // the data needed is contained into the Extrude TBuffer - const TBuffer& t_buffer = m_buffers[buffer_id(EMoveType::Extrude)]; - if (!t_buffer.has_data()) - return; - - if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Triangle) - return; - - // collect color information to generate materials - std::vector colors; - for (const RenderPath& path : t_buffer.render_paths) { - colors.push_back(path.color); - } - sort_remove_duplicates(colors); - - // save materials file - boost::filesystem::path mat_filename(filename); - mat_filename.replace_extension("mtl"); - - CNumericLocalesSetter locales_setter; - - FILE* fp = boost::nowide::fopen(mat_filename.string().c_str(), "w"); - if (fp == nullptr) { - BOOST_LOG_TRIVIAL(error) << "GCodeViewer::export_toolpaths_to_obj: Couldn't open " << mat_filename.string().c_str() << " for writing"; - return; - } - - fprintf(fp, "# G-Code Toolpaths Materials\n"); - fprintf(fp, "# Generated by %s-%s based on Slic3r\n", SLIC3R_APP_NAME, SoftFever_VERSION); - - unsigned int colors_count = 1; - for (const ColorRGBA& color : colors) { - fprintf(fp, "\nnewmtl material_%d\n", colors_count++); - fprintf(fp, "Ka 1 1 1\n"); - fprintf(fp, "Kd %g %g %g\n", color.r(), color.g(), color.b()); - fprintf(fp, "Ks 0 0 0\n"); - } - - fclose(fp); - - // save geometry file - fp = boost::nowide::fopen(filename, "w"); - if (fp == nullptr) { - BOOST_LOG_TRIVIAL(error) << "GCodeViewer::export_toolpaths_to_obj: Couldn't open " << filename << " for writing"; - return; - } - - fprintf(fp, "# G-Code Toolpaths\n"); - fprintf(fp, "# Generated by %s-%s based on Slic3r\n", SLIC3R_APP_NAME, SoftFever_VERSION); - fprintf(fp, "\nmtllib ./%s\n", mat_filename.filename().string().c_str()); - - const size_t floats_per_vertex = t_buffer.vertices.vertex_size_floats(); - - std::vector out_vertices; - std::vector out_normals; - - struct VerticesOffset - { - unsigned int vbo; - size_t offset; - }; - std::vector vertices_offsets; - vertices_offsets.push_back({ t_buffer.vertices.vbos.front(), 0 }); - - // get vertices/normals data from vertex buffers on gpu - for (size_t i = 0; i < t_buffer.vertices.vbos.size(); ++i) { - const size_t floats_count = t_buffer.vertices.sizes[i] / sizeof(float); - VertexBuffer vertices(floats_count); - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, t_buffer.vertices.vbos[i])); - glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, 0, static_cast(t_buffer.vertices.sizes[i]), static_cast(vertices.data()))); - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); - const size_t vertices_count = floats_count / floats_per_vertex; - for (size_t j = 0; j < vertices_count; ++j) { - const size_t base = j * floats_per_vertex; - out_vertices.push_back({ vertices[base + 0], vertices[base + 1], vertices[base + 2] }); - out_normals.push_back({ vertices[base + 3], vertices[base + 4], vertices[base + 5] }); - } - - if (i < t_buffer.vertices.vbos.size() - 1) - vertices_offsets.push_back({ t_buffer.vertices.vbos[i + 1], vertices_offsets.back().offset + vertices_count }); - } - - // save vertices to file - fprintf(fp, "\n# vertices\n"); - for (const Vec3f& v : out_vertices) { - fprintf(fp, "v %g %g %g\n", v.x(), v.y(), v.z()); - } - - // save normals to file - fprintf(fp, "\n# normals\n"); - for (const Vec3f& n : out_normals) { - fprintf(fp, "vn %g %g %g\n", n.x(), n.y(), n.z()); - } - - size_t i = 0; - for (const ColorRGBA& color : colors) { - // save material triangles to file - fprintf(fp, "\nusemtl material_%zu\n", i + 1); - fprintf(fp, "# triangles material %zu\n", i + 1); - - for (const RenderPath& render_path : t_buffer.render_paths) { - if (render_path.color != color) - continue; - - const IBuffer& ibuffer = t_buffer.indices[render_path.ibuffer_id]; - size_t vertices_offset = 0; - for (size_t j = 0; j < vertices_offsets.size(); ++j) { - const VerticesOffset& offset = vertices_offsets[j]; - if (offset.vbo == ibuffer.vbo) { - vertices_offset = offset.offset; - break; - } - } - - // get indices data from index buffer on gpu - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibuffer.ibo)); - for (size_t j = 0; j < render_path.sizes.size(); ++j) { - IndexBuffer indices(render_path.sizes[j]); - glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast(render_path.offsets[j]), - static_cast(render_path.sizes[j] * sizeof(IBufferType)), static_cast(indices.data()))); - - const size_t triangles_count = render_path.sizes[j] / 3; - for (size_t k = 0; k < triangles_count; ++k) { - const size_t base = k * 3; - const size_t v1 = 1 + static_cast(indices[base + 0]) + vertices_offset; - const size_t v2 = 1 + static_cast(indices[base + 1]) + vertices_offset; - const size_t v3 = 1 + static_cast(indices[base + 2]) + vertices_offset; - if (v1 != v2) - // do not export dummy triangles - fprintf(fp, "f %zu//%zu %zu//%zu %zu//%zu\n", v1, v1, v2, v2, v3, v3); - } - } - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - } - ++i; - } - - fclose(fp); -} - -void GCodeViewer::load_toolpaths(const GCodeProcessorResult& gcode_result, const BuildVolume& build_volume, const std::vector& exclude_bounding_box) -{ - // max index buffer size, in bytes - static const size_t IBUFFER_THRESHOLD_BYTES = 64 * 1024 * 1024; - - //BOOST_LOG_TRIVIAL(info) << __FUNCTION__<< boost::format(",build_volume center{%1%, %2%}, moves count %3%\n")%build_volume.bed_center().x() % build_volume.bed_center().y() %gcode_result.moves.size(); - auto log_memory_usage = [this](const std::string& label, const std::vector& vertices, const std::vector& indices) { - int64_t vertices_size = 0; - for (const MultiVertexBuffer& buffers : vertices) { - for (const VertexBuffer& buffer : buffers) { - vertices_size += SLIC3R_STDVEC_MEMSIZE(buffer, float); - } - //BOOST_LOG_TRIVIAL(info) << __FUNCTION__<< boost::format("vertices count %1%\n")%buffers.size(); - } - int64_t indices_size = 0; - for (const MultiIndexBuffer& buffers : indices) { - for (const IndexBuffer& buffer : buffers) { - indices_size += SLIC3R_STDVEC_MEMSIZE(buffer, IBufferType); - } - //BOOST_LOG_TRIVIAL(info) << __FUNCTION__<< boost::format("indices count %1%\n")%buffers.size(); - } - log_memory_used(label, vertices_size + indices_size); - }; - - // format data into the buffers to be rendered as lines - auto add_vertices_as_line = [](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, VertexBuffer& vertices) { - auto add_vertex = [&vertices](const Vec3f& position) { - // add position - vertices.push_back(position.x()); - vertices.push_back(position.y()); - vertices.push_back(position.z()); - }; - // x component of the normal to the current segment (the normal is parallel to the XY plane) - //BBS: Has modified a lot for this function to support arc move - size_t loop_num = curr.is_arc_move_with_interpolation_points() ? curr.interpolation_points.size() : 0; - for (size_t i = 0; i < loop_num + 1; i++) { - const Vec3f &previous = (i == 0? prev.position : curr.interpolation_points[i-1]); - const Vec3f ¤t = (i == loop_num? curr.position : curr.interpolation_points[i]); - // add previous vertex - add_vertex(previous); - // add current vertex - add_vertex(current); - } - }; - //BBS: modify a lot to support arc travel - auto add_indices_as_line = [](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, TBuffer& buffer, - size_t& vbuffer_size, unsigned int ibuffer_id, IndexBuffer& indices, size_t move_id) { - - if (buffer.paths.empty() || prev.type != curr.type || !buffer.paths.back().matches(curr)) { - buffer.add_path(curr, ibuffer_id, indices.size(), move_id - 1); - buffer.paths.back().sub_paths.front().first.position = prev.position; - } - - Path& last_path = buffer.paths.back(); - size_t loop_num = curr.is_arc_move_with_interpolation_points() ? curr.interpolation_points.size() : 0; - for (size_t i = 0; i < loop_num + 1; i++) { - //BBS: add previous index - indices.push_back(static_cast(indices.size())); - //BBS: add current index - indices.push_back(static_cast(indices.size())); - vbuffer_size += buffer.max_vertices_per_segment(); - } - last_path.sub_paths.back().last = { ibuffer_id, indices.size() - 1, move_id, curr.position }; - }; - - // format data into the buffers to be rendered as solid. - auto add_vertices_as_solid = [](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, TBuffer& buffer, unsigned int vbuffer_id, VertexBuffer& vertices, size_t move_id) { - auto store_vertex = [](VertexBuffer& vertices, const Vec3f& position, const Vec3f& normal) { - // append position - vertices.push_back(position.x()); - vertices.push_back(position.y()); - vertices.push_back(position.z()); - // append normal - vertices.push_back(normal.x()); - vertices.push_back(normal.y()); - vertices.push_back(normal.z()); - }; - - if (buffer.paths.empty() || prev.type != curr.type || !buffer.paths.back().matches(curr)) { - buffer.add_path(curr, vbuffer_id, vertices.size(), move_id - 1); - buffer.paths.back().sub_paths.back().first.position = prev.position; - } - - Path& last_path = buffer.paths.back(); - //BBS: Has modified a lot for this function to support arc move - size_t loop_num = curr.is_arc_move_with_interpolation_points() ? curr.interpolation_points.size() : 0; - for (size_t i = 0; i < loop_num + 1; i++) { - const Vec3f &prev_position = (i == 0? prev.position : curr.interpolation_points[i-1]); - const Vec3f &curr_position = (i == loop_num? curr.position : curr.interpolation_points[i]); - - const Vec3f dir = (curr_position - prev_position).normalized(); - const Vec3f right = Vec3f(dir.y(), -dir.x(), 0.0f).normalized(); - const Vec3f left = -right; - const Vec3f up = right.cross(dir); - const Vec3f down = -up; - const float half_width = 0.5f * last_path.width; - const float half_height = 0.5f * last_path.height; - const Vec3f prev_pos = prev_position - half_height * up; - const Vec3f curr_pos = curr_position - half_height * up; - const Vec3f d_up = half_height * up; - const Vec3f d_down = -half_height * up; - const Vec3f d_right = half_width * right; - const Vec3f d_left = -half_width * right; - - if ((last_path.vertices_count() == 1 || vertices.empty()) && i == 0) { - store_vertex(vertices, prev_pos + d_up, up); - store_vertex(vertices, prev_pos + d_right, right); - store_vertex(vertices, prev_pos + d_down, down); - store_vertex(vertices, prev_pos + d_left, left); - } else { - store_vertex(vertices, prev_pos + d_right, right); - store_vertex(vertices, prev_pos + d_left, left); - } - - store_vertex(vertices, curr_pos + d_up, up); - store_vertex(vertices, curr_pos + d_right, right); - store_vertex(vertices, curr_pos + d_down, down); - store_vertex(vertices, curr_pos + d_left, left); - } - - last_path.sub_paths.back().last = { vbuffer_id, vertices.size(), move_id, curr.position }; - }; - auto add_indices_as_solid = [&](const GCodeProcessorResult::MoveVertex& prev, const GCodeProcessorResult::MoveVertex& curr, const GCodeProcessorResult::MoveVertex* next, - TBuffer& buffer, size_t& vbuffer_size, unsigned int ibuffer_id, IndexBuffer& indices, size_t move_id) { - static Vec3f prev_dir; - static Vec3f prev_up; - static float sq_prev_length; - auto store_triangle = [](IndexBuffer& indices, IBufferType i1, IBufferType i2, IBufferType i3) { - indices.push_back(i1); - indices.push_back(i2); - indices.push_back(i3); - }; - auto append_dummy_cap = [store_triangle](IndexBuffer& indices, IBufferType id) { - store_triangle(indices, id, id, id); - store_triangle(indices, id, id, id); - }; - auto convert_vertices_offset = [](size_t vbuffer_size, const std::array& v_offsets) { - std::array ret = { - static_cast(static_cast(vbuffer_size) + v_offsets[0]), - static_cast(static_cast(vbuffer_size) + v_offsets[1]), - static_cast(static_cast(vbuffer_size) + v_offsets[2]), - static_cast(static_cast(vbuffer_size) + v_offsets[3]), - static_cast(static_cast(vbuffer_size) + v_offsets[4]), - static_cast(static_cast(vbuffer_size) + v_offsets[5]), - static_cast(static_cast(vbuffer_size) + v_offsets[6]), - static_cast(static_cast(vbuffer_size) + v_offsets[7]) - }; - return ret; - }; - auto append_starting_cap_triangles = [&](IndexBuffer& indices, const std::array& v_offsets) { - store_triangle(indices, v_offsets[0], v_offsets[2], v_offsets[1]); - store_triangle(indices, v_offsets[0], v_offsets[3], v_offsets[2]); - }; - auto append_stem_triangles = [&](IndexBuffer& indices, const std::array& v_offsets) { - store_triangle(indices, v_offsets[0], v_offsets[1], v_offsets[4]); - store_triangle(indices, v_offsets[1], v_offsets[5], v_offsets[4]); - store_triangle(indices, v_offsets[1], v_offsets[2], v_offsets[5]); - store_triangle(indices, v_offsets[2], v_offsets[6], v_offsets[5]); - store_triangle(indices, v_offsets[2], v_offsets[3], v_offsets[6]); - store_triangle(indices, v_offsets[3], v_offsets[7], v_offsets[6]); - store_triangle(indices, v_offsets[3], v_offsets[0], v_offsets[7]); - store_triangle(indices, v_offsets[0], v_offsets[4], v_offsets[7]); - }; - auto append_ending_cap_triangles = [&](IndexBuffer& indices, const std::array& v_offsets) { - store_triangle(indices, v_offsets[4], v_offsets[6], v_offsets[7]); - store_triangle(indices, v_offsets[4], v_offsets[5], v_offsets[6]); - }; - - if (buffer.paths.empty() || prev.type != curr.type || !buffer.paths.back().matches(curr)) { - buffer.add_path(curr, ibuffer_id, indices.size(), move_id - 1); - buffer.paths.back().sub_paths.back().first.position = prev.position; - } - - Path& last_path = buffer.paths.back(); - bool is_first_segment = (last_path.vertices_count() == 1); - //BBS: has modified a lot for this function to support arc move - std::array first_seg_v_offsets = convert_vertices_offset(vbuffer_size, { 0, 1, 2, 3, 4, 5, 6, 7 }); - std::array non_first_seg_v_offsets = convert_vertices_offset(vbuffer_size, { -4, 0, -2, 1, 2, 3, 4, 5 }); - - size_t loop_num = curr.is_arc_move_with_interpolation_points() ? curr.interpolation_points.size() : 0; - for (size_t i = 0; i < loop_num + 1; i++) { - const Vec3f &prev_position = (i == 0? prev.position : curr.interpolation_points[i-1]); - const Vec3f &curr_position = (i == loop_num? curr.position : curr.interpolation_points[i]); - - const Vec3f dir = (curr_position - prev_position).normalized(); - const Vec3f right = Vec3f(dir.y(), -dir.x(), 0.0f).normalized(); - const Vec3f up = right.cross(dir); - const float sq_length = (curr_position - prev_position).squaredNorm(); - - if ((is_first_segment || vbuffer_size == 0) && i == 0) { - if (is_first_segment && i == 0) - // starting cap triangles - append_starting_cap_triangles(indices, first_seg_v_offsets); - // dummy triangles outer corner cap - append_dummy_cap(indices, vbuffer_size); - // stem triangles - append_stem_triangles(indices, first_seg_v_offsets); - - vbuffer_size += 8; - } else { - float displacement = 0.0f; - float cos_dir = prev_dir.dot(dir); - if (cos_dir > -0.9998477f) { - // if the angle between adjacent segments is smaller than 179 degrees - const Vec3f med_dir = (prev_dir + dir).normalized(); - const float half_width = 0.5f * last_path.width; - displacement = half_width * ::tan(::acos(std::clamp(dir.dot(med_dir), -1.0f, 1.0f))); - } - - float sq_displacement = sqr(displacement); - bool can_displace = displacement > 0.0f && sq_displacement < sq_prev_length&& sq_displacement < sq_length; - - bool is_right_turn = prev_up.dot(prev_dir.cross(dir)) <= 0.0f; - // whether the angle between adjacent segments is greater than 45 degrees - bool is_sharp = cos_dir < 0.7071068f; - - bool right_displaced = false; - bool left_displaced = false; - - if (!is_sharp && can_displace) { - if (is_right_turn) - left_displaced = true; - else - right_displaced = true; - } - - // triangles outer corner cap - if (is_right_turn) { - if (left_displaced) - // dummy triangles - append_dummy_cap(indices, vbuffer_size); - else { - store_triangle(indices, vbuffer_size - 4, vbuffer_size + 1, vbuffer_size - 1); - store_triangle(indices, vbuffer_size + 1, vbuffer_size - 2, vbuffer_size - 1); - } - } - else { - if (right_displaced) - // dummy triangles - append_dummy_cap(indices, vbuffer_size); - else { - store_triangle(indices, vbuffer_size - 4, vbuffer_size - 3, vbuffer_size + 0); - store_triangle(indices, vbuffer_size - 3, vbuffer_size - 2, vbuffer_size + 0); - } - } - // stem triangles - non_first_seg_v_offsets = convert_vertices_offset(vbuffer_size, { -4, 0, -2, 1, 2, 3, 4, 5 }); - append_stem_triangles(indices, non_first_seg_v_offsets); - vbuffer_size += 6; - } - prev_dir = dir; - prev_up = up; - sq_prev_length = sq_length; - } - - if (next != nullptr && (curr.type != next->type || !last_path.matches(*next))) - // ending cap triangles - append_ending_cap_triangles(indices, (is_first_segment && !curr.is_arc_move_with_interpolation_points()) ? first_seg_v_offsets : non_first_seg_v_offsets); - - last_path.sub_paths.back().last = { ibuffer_id, indices.size() - 1, move_id, curr.position }; - }; - - // format data into the buffers to be rendered as instanced model - auto add_model_instance = [](const GCodeProcessorResult::MoveVertex& curr, InstanceBuffer& instances, InstanceIdBuffer& instances_ids, size_t move_id) { - // append position - instances.push_back(curr.position.x()); - instances.push_back(curr.position.y()); - instances.push_back(curr.position.z()); - // append width - instances.push_back(curr.width); - // append height - instances.push_back(curr.height); - - // append id - instances_ids.push_back(move_id); - }; - - // format data into the buffers to be rendered as batched model - auto add_vertices_as_model_batch = [](const GCodeProcessorResult::MoveVertex& curr, const GLModel::Geometry& data, VertexBuffer& vertices, InstanceBuffer& instances, InstanceIdBuffer& instances_ids, size_t move_id) { - const double width = static_cast(1.5f * curr.width); - const double height = static_cast(1.5f * curr.height); - - const Transform3d trafo = Geometry::assemble_transform((curr.position - 0.5f * curr.height * Vec3f::UnitZ()).cast(), Vec3d::Zero(), { width, width, height }); - const Eigen::Matrix normal_matrix = trafo.matrix().template block<3, 3>(0, 0).inverse().transpose(); - - // append vertices - const size_t vertices_count = data.vertices_count(); - for (size_t i = 0; i < vertices_count; ++i) { - // append position - const Vec3d position = trafo * data.extract_position_3(i).cast(); - vertices.push_back(float(position.x())); - vertices.push_back(float(position.y())); - vertices.push_back(float(position.z())); - - // append normal - const Vec3d normal = normal_matrix * data.extract_normal_3(i).cast(); - vertices.push_back(float(normal.x())); - vertices.push_back(float(normal.y())); - vertices.push_back(float(normal.z())); - } - - // append instance position - instances.push_back(curr.position.x()); - instances.push_back(curr.position.y()); - instances.push_back(curr.position.z()); - // append instance id - instances_ids.push_back(move_id); - }; - - auto add_indices_as_model_batch = [](const GLModel::Geometry& data, IndexBuffer& indices, IBufferType base_index) { - const size_t indices_count = data.indices_count(); - for (size_t i = 0; i < indices_count; ++i) { - indices.push_back(static_cast(data.extract_index(i) + base_index)); - } - }; - -#if ENABLE_GCODE_VIEWER_STATISTICS - auto start_time = std::chrono::high_resolution_clock::now(); - m_statistics.results_size = SLIC3R_STDVEC_MEMSIZE(gcode_result.moves, GCodeProcessorResult::MoveVertex); - m_statistics.results_time = gcode_result.time; -#endif // ENABLE_GCODE_VIEWER_STATISTICS - - m_moves_count = gcode_result.moves.size(); - if (m_moves_count == 0) - return; - - m_extruders_count = gcode_result.extruders_count; - - unsigned int progress_count = 0; - static const unsigned int progress_threshold = 1000; - //BBS: add only gcode mode - ProgressDialog * progress_dialog = m_only_gcode_in_preview ? - new ProgressDialog(_L("Loading G-code"), "...", - 100, wxGetApp().mainframe, wxPD_AUTO_HIDE | wxPD_APP_MODAL) : nullptr; - - wxBusyCursor busy; - - //BBS: use convex_hull for toolpath outside check - Points pts; - - // extract approximate paths bounding box from result - //BBS: add only gcode mode - for (const GCodeProcessorResult::MoveVertex& move : gcode_result.moves) { - //if (wxGetApp().is_gcode_viewer()) { - //if (m_only_gcode_in_preview) { - // for the gcode viewer we need to take in account all moves to correctly size the printbed - // m_paths_bounding_box.merge(move.position.cast()); - //} - //else { - if (move.type == EMoveType::Extrude && move.extrusion_role != erCustom && move.width != 0.0f && move.height != 0.0f) { - m_paths_bounding_box.merge(move.position.cast()); - //BBS: use convex_hull for toolpath outside check - pts.emplace_back(Point(scale_(move.position.x()), scale_(move.position.y()))); - } - //} - } - - // BBS: also merge the point on arc to bounding box - for (const GCodeProcessorResult::MoveVertex& move : gcode_result.moves) { - // continue if not arc path - if (!move.is_arc_move_with_interpolation_points()) - continue; - - //if (wxGetApp().is_gcode_viewer()) - //if (m_only_gcode_in_preview) - // for (int i = 0; i < move.interpolation_points.size(); i++) - // m_paths_bounding_box.merge(move.interpolation_points[i].cast()); - //else { - if (move.type == EMoveType::Extrude && move.width != 0.0f && move.height != 0.0f) - for (int i = 0; i < move.interpolation_points.size(); i++) { - m_paths_bounding_box.merge(move.interpolation_points[i].cast()); - //BBS: use convex_hull for toolpath outside check - pts.emplace_back(Point(scale_(move.interpolation_points[i].x()), scale_(move.interpolation_points[i].y()))); - } - //} - } - - // set approximate max bounding box (take in account also the tool marker) - m_max_bounding_box = m_paths_bounding_box; - m_max_bounding_box.merge(m_paths_bounding_box.max + m_sequential_view.marker.get_bounding_box().size().z() * Vec3d::UnitZ()); - - BOOST_LOG_TRIVIAL(info) << __FUNCTION__<< boost::format(",m_paths_bounding_box {%1%, %2%}-{%3%, %4%}\n") - %m_paths_bounding_box.min.x() %m_paths_bounding_box.min.y() %m_paths_bounding_box.max.x() %m_paths_bounding_box.max.y(); - - //if (wxGetApp().is_editor()) - { - //BBS: use convex_hull for toolpath outside check - m_contained_in_bed = build_volume.all_paths_inside(gcode_result, m_paths_bounding_box); - if (m_contained_in_bed) { - //PartPlateList& partplate_list = wxGetApp().plater()->get_partplate_list(); - //PartPlate* plate = partplate_list.get_curr_plate(); - //const std::vector& exclude_bounding_box = plate->get_exclude_areas(); - if (exclude_bounding_box.size() > 0) - { - int index; - Slic3r::Polygon convex_hull_2d = Slic3r::Geometry::convex_hull(std::move(pts)); - for (index = 0; index < exclude_bounding_box.size(); index ++) - { - Slic3r::Polygon p = exclude_bounding_box[index].polygon(true); // instance convex hull is scaled, so we need to scale here - if (intersection({ p }, { convex_hull_2d }).empty() == false) - { - m_contained_in_bed = false; - break; - } - } - } - } - (const_cast(gcode_result)).toolpath_outside = !m_contained_in_bed; - } - - m_sequential_view.gcode_ids.clear(); - for (size_t i = 0; i < gcode_result.moves.size(); ++i) { - const GCodeProcessorResult::MoveVertex& move = gcode_result.moves[i]; - if (move.type != EMoveType::Seam) - m_sequential_view.gcode_ids.push_back(move.gcode_id); - } - BOOST_LOG_TRIVIAL(info) << __FUNCTION__<< boost::format(",m_contained_in_bed %1%\n")%m_contained_in_bed; - - std::vector vertices(m_buffers.size()); - std::vector indices(m_buffers.size()); - std::vector instances(m_buffers.size()); - std::vector instances_ids(m_buffers.size()); - std::vector instances_offsets(m_buffers.size()); - std::vector options_zs; - - size_t seams_count = 0; - std::vector biased_seams_ids; - - // toolpaths data -> extract vertices from result - for (size_t i = 0; i < m_moves_count; ++i) { - const GCodeProcessorResult::MoveVertex& curr = gcode_result.moves[i]; - if (curr.type == EMoveType::Seam) { - ++seams_count; - biased_seams_ids.push_back(i - biased_seams_ids.size() - 1); - } - - size_t move_id = i - seams_count; - - // skip first vertex - if (i == 0) - continue; - - const GCodeProcessorResult::MoveVertex& prev = gcode_result.moves[i - 1]; - - // update progress dialog - ++progress_count; - if (progress_dialog != nullptr && progress_count % progress_threshold == 0) { - progress_dialog->Update(int(100.0f * float(i) / (2.0f * float(m_moves_count))), - _L("Generating geometry vertex data") + ": " + wxNumberFormatter::ToString(100.0 * double(i) / double(m_moves_count), 0, wxNumberFormatter::Style_None) + "%"); - progress_dialog->Fit(); - progress_count = 0; - } - - const unsigned char id = buffer_id(curr.type); - TBuffer& t_buffer = m_buffers[id]; - MultiVertexBuffer& v_multibuffer = vertices[id]; - InstanceBuffer& inst_buffer = instances[id]; - InstanceIdBuffer& inst_id_buffer = instances_ids[id]; - InstancesOffsets& inst_offsets = instances_offsets[id]; - - /*if (i%1000 == 1) { - BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(":i=%1%, buffer_id %2% render_type %3%, gcode_id %4%\n") - %i %(int)id %(int)t_buffer.render_primitive_type %curr.gcode_id; - }*/ - - // ensure there is at least one vertex buffer - if (v_multibuffer.empty()) - v_multibuffer.push_back(VertexBuffer()); - - // if adding the vertices for the current segment exceeds the threshold size of the current vertex buffer - // add another vertex buffer - // BBS: get the point number and then judge whether the remaining buffer is enough - size_t points_num = curr.is_arc_move_with_interpolation_points() ? curr.interpolation_points.size() + 1 : 1; - size_t vertices_size_to_add = (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) ? t_buffer.model.data.vertices_size_bytes() : points_num * t_buffer.max_vertices_per_segment_size_bytes(); - if (v_multibuffer.back().size() * sizeof(float) > t_buffer.vertices.max_size_bytes() - vertices_size_to_add) { - v_multibuffer.push_back(VertexBuffer()); - if (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) { - Path& last_path = t_buffer.paths.back(); - if (prev.type == curr.type && last_path.matches(curr)) - last_path.add_sub_path(prev, static_cast(v_multibuffer.size()) - 1, 0, move_id - 1); - } - } - - VertexBuffer& v_buffer = v_multibuffer.back(); - - switch (t_buffer.render_primitive_type) - { - case TBuffer::ERenderPrimitiveType::Line: { add_vertices_as_line(prev, curr, v_buffer); break; } - case TBuffer::ERenderPrimitiveType::Triangle: { add_vertices_as_solid(prev, curr, t_buffer, static_cast(v_multibuffer.size()) - 1, v_buffer, move_id); break; } - case TBuffer::ERenderPrimitiveType::InstancedModel: - { - add_model_instance(curr, inst_buffer, inst_id_buffer, move_id); - inst_offsets.push_back(prev.position - curr.position); -#if ENABLE_GCODE_VIEWER_STATISTICS - ++m_statistics.instances_count; -#endif // ENABLE_GCODE_VIEWER_STATISTICS - break; - } - case TBuffer::ERenderPrimitiveType::BatchedModel: - { - add_vertices_as_model_batch(curr, t_buffer.model.data, v_buffer, inst_buffer, inst_id_buffer, move_id); - inst_offsets.push_back(prev.position - curr.position); -#if ENABLE_GCODE_VIEWER_STATISTICS - ++m_statistics.batched_count; -#endif // ENABLE_GCODE_VIEWER_STATISTICS - break; - } - } - - // collect options zs for later use - if (curr.type == EMoveType::Pause_Print || curr.type == EMoveType::Custom_GCode) { - const float* const last_z = options_zs.empty() ? nullptr : &options_zs.back(); - if (last_z == nullptr || curr.position[2] < *last_z - EPSILON || *last_z + EPSILON < curr.position[2]) - options_zs.emplace_back(curr.position[2]); - } - } - - /*for (size_t b = 0; b < vertices.size(); ++b) { - MultiVertexBuffer& v_multibuffer = vertices[b]; - BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(":b=%1%, vertex buffer count %2%\n") - %b %v_multibuffer.size(); - }*/ - auto extract_move_id = [&biased_seams_ids](size_t id) { - size_t new_id = size_t(-1); - auto it = std::lower_bound(biased_seams_ids.begin(), biased_seams_ids.end(), id); - if (it == biased_seams_ids.end()) - new_id = id + biased_seams_ids.size(); - else { - if (it == biased_seams_ids.begin() && *it < id) - new_id = id; - else if (it != biased_seams_ids.begin()) - new_id = id + std::distance(biased_seams_ids.begin(), it); - } - return (new_id == size_t(-1)) ? id : new_id; - }; - //BBS: generate map from ssid to move id in advance to reduce computation - m_ssid_to_moveid_map.clear(); - m_ssid_to_moveid_map.reserve( m_moves_count - biased_seams_ids.size()); - for (size_t i = 0; i < m_moves_count - biased_seams_ids.size(); i++) - m_ssid_to_moveid_map.push_back(extract_move_id(i)); - - //BBS: smooth toolpaths corners for the given TBuffer using triangles - auto smooth_triangle_toolpaths_corners = [&gcode_result, this](const TBuffer& t_buffer, MultiVertexBuffer& v_multibuffer) { - auto extract_position_at = [](const VertexBuffer& vertices, size_t offset) { - return Vec3f(vertices[offset + 0], vertices[offset + 1], vertices[offset + 2]); - }; - auto update_position_at = [](VertexBuffer& vertices, size_t offset, const Vec3f& position) { - vertices[offset + 0] = position.x(); - vertices[offset + 1] = position.y(); - vertices[offset + 2] = position.z(); - }; - auto match_right_vertices_with_internal_point = [&](const Path::Sub_Path& prev_sub_path, const Path::Sub_Path& next_sub_path, - size_t curr_s_id, bool is_internal_point, size_t interpolation_point_id, size_t vertex_size_floats, const Vec3f& displacement_vec) { - if (&prev_sub_path == &next_sub_path || is_internal_point) { // previous and next segment are both contained into to the same vertex buffer - VertexBuffer& vbuffer = v_multibuffer[prev_sub_path.first.b_id]; - // offset into the vertex buffer of the next segment 1st vertex - size_t temp_offset = prev_sub_path.last.s_id - curr_s_id; - for (size_t i = prev_sub_path.last.s_id; i > curr_s_id; i--) { - size_t move_id = m_ssid_to_moveid_map[i]; - temp_offset += (gcode_result.moves[move_id].is_arc_move() ? gcode_result.moves[move_id].interpolation_points.size() : 0); - } - if (is_internal_point) { - size_t move_id = m_ssid_to_moveid_map[curr_s_id]; - temp_offset += (gcode_result.moves[move_id].interpolation_points.size() - interpolation_point_id); - } - const size_t next_1st_offset = temp_offset * 6 * vertex_size_floats; - // offset into the vertex buffer of the right vertex of the previous segment - const size_t prev_right_offset = prev_sub_path.last.i_id - next_1st_offset - 3 * vertex_size_floats; - // new position of the right vertices - const Vec3f shared_vertex = extract_position_at(vbuffer, prev_right_offset) + displacement_vec; - // update previous segment - update_position_at(vbuffer, prev_right_offset, shared_vertex); - // offset into the vertex buffer of the right vertex of the next segment - const size_t next_right_offset = prev_sub_path.last.i_id - next_1st_offset; - // update next segment - update_position_at(vbuffer, next_right_offset, shared_vertex); - } - else { // previous and next segment are contained into different vertex buffers - VertexBuffer& prev_vbuffer = v_multibuffer[prev_sub_path.first.b_id]; - VertexBuffer& next_vbuffer = v_multibuffer[next_sub_path.first.b_id]; - // offset into the previous vertex buffer of the right vertex of the previous segment - const size_t prev_right_offset = prev_sub_path.last.i_id - 3 * vertex_size_floats; - // new position of the right vertices - const Vec3f shared_vertex = extract_position_at(prev_vbuffer, prev_right_offset) + displacement_vec; - // update previous segment - update_position_at(prev_vbuffer, prev_right_offset, shared_vertex); - // offset into the next vertex buffer of the right vertex of the next segment - const size_t next_right_offset = next_sub_path.first.i_id + 1 * vertex_size_floats; - // update next segment - update_position_at(next_vbuffer, next_right_offset, shared_vertex); - } - }; - //BBS: modify a lot of this function to support arc move - auto match_left_vertices_with_internal_point = [&](const Path::Sub_Path& prev_sub_path, const Path::Sub_Path& next_sub_path, - size_t curr_s_id, bool is_internal_point, size_t interpolation_point_id, size_t vertex_size_floats, const Vec3f& displacement_vec) { - if (&prev_sub_path == &next_sub_path || is_internal_point) { // previous and next segment are both contained into to the same vertex buffer - VertexBuffer& vbuffer = v_multibuffer[prev_sub_path.first.b_id]; - // offset into the vertex buffer of the next segment 1st vertex - size_t temp_offset = prev_sub_path.last.s_id - curr_s_id; - for (size_t i = prev_sub_path.last.s_id; i > curr_s_id; i--) { - size_t move_id = m_ssid_to_moveid_map[i]; - temp_offset += (gcode_result.moves[move_id].is_arc_move() ? gcode_result.moves[move_id].interpolation_points.size() : 0); - } - if (is_internal_point) { - size_t move_id = m_ssid_to_moveid_map[curr_s_id]; - temp_offset += (gcode_result.moves[move_id].interpolation_points.size() - interpolation_point_id); - } - const size_t next_1st_offset = temp_offset * 6 * vertex_size_floats; - // offset into the vertex buffer of the left vertex of the previous segment - const size_t prev_left_offset = prev_sub_path.last.i_id - next_1st_offset - 1 * vertex_size_floats; - // new position of the left vertices - const Vec3f shared_vertex = extract_position_at(vbuffer, prev_left_offset) + displacement_vec; - // update previous segment - update_position_at(vbuffer, prev_left_offset, shared_vertex); - // offset into the vertex buffer of the left vertex of the next segment - const size_t next_left_offset = prev_sub_path.last.i_id - next_1st_offset + 1 * vertex_size_floats; - // update next segment - update_position_at(vbuffer, next_left_offset, shared_vertex); - } - else { // previous and next segment are contained into different vertex buffers - VertexBuffer& prev_vbuffer = v_multibuffer[prev_sub_path.first.b_id]; - VertexBuffer& next_vbuffer = v_multibuffer[next_sub_path.first.b_id]; - // offset into the previous vertex buffer of the left vertex of the previous segment - const size_t prev_left_offset = prev_sub_path.last.i_id - 1 * vertex_size_floats; - // new position of the left vertices - const Vec3f shared_vertex = extract_position_at(prev_vbuffer, prev_left_offset) + displacement_vec; - // update previous segment - update_position_at(prev_vbuffer, prev_left_offset, shared_vertex); - // offset into the next vertex buffer of the left vertex of the next segment - const size_t next_left_offset = next_sub_path.first.i_id + 3 * vertex_size_floats; - // update next segment - update_position_at(next_vbuffer, next_left_offset, shared_vertex); - } - }; - - size_t vertex_size_floats = t_buffer.vertices.vertex_size_floats(); - for (const Path& path : t_buffer.paths) { - //BBS: the two segments of the path sharing the current vertex may belong - //to two different vertex buffers - size_t prev_sub_path_id = 0; - size_t next_sub_path_id = 0; - const size_t path_vertices_count = path.vertices_count(); - const float half_width = 0.5f * path.width; - // BBS: modify a lot to support arc move which has internal points - for (size_t j = 1; j < path_vertices_count; ++j) { - size_t curr_s_id = path.sub_paths.front().first.s_id + j; - size_t move_id = m_ssid_to_moveid_map[curr_s_id]; - int interpolation_points_num = gcode_result.moves[move_id].is_arc_move_with_interpolation_points()? - gcode_result.moves[move_id].interpolation_points.size() : 0; - int loop_num = interpolation_points_num; - //BBS: select the subpaths which contains the previous/next segments - if (!path.sub_paths[prev_sub_path_id].contains(curr_s_id)) - ++prev_sub_path_id; - if (j == path_vertices_count - 1) { - if (!gcode_result.moves[move_id].is_arc_move_with_interpolation_points()) - break; // BBS: the last move has no internal point. - loop_num--; //BBS: don't need to handle the endpoint of the last arc move of path - next_sub_path_id = prev_sub_path_id; - } else { - if (!path.sub_paths[next_sub_path_id].contains(curr_s_id + 1)) - ++next_sub_path_id; - } - const Path::Sub_Path& prev_sub_path = path.sub_paths[prev_sub_path_id]; - const Path::Sub_Path& next_sub_path = path.sub_paths[next_sub_path_id]; - - // BBS: smooth triangle toolpaths corners including arc move which has internal interpolation point - for (int k = 0; k <= loop_num; k++) { - const Vec3f& prev = k==0? - gcode_result.moves[move_id - 1].position : - gcode_result.moves[move_id].interpolation_points[k-1]; - const Vec3f& curr = k==interpolation_points_num? - gcode_result.moves[move_id].position : - gcode_result.moves[move_id].interpolation_points[k]; - const Vec3f& next = k < interpolation_points_num - 1? - gcode_result.moves[move_id].interpolation_points[k+1]: - (k == interpolation_points_num - 1? gcode_result.moves[move_id].position : - (gcode_result.moves[move_id + 1].is_arc_move_with_interpolation_points()? - gcode_result.moves[move_id + 1].interpolation_points[0] : - gcode_result.moves[move_id + 1].position)); - - const Vec3f prev_dir = (curr - prev).normalized(); - const Vec3f prev_right = Vec3f(prev_dir.y(), -prev_dir.x(), 0.0f).normalized(); - const Vec3f prev_up = prev_right.cross(prev_dir); - - const Vec3f next_dir = (next - curr).normalized(); - - const bool is_right_turn = prev_up.dot(prev_dir.cross(next_dir)) <= 0.0f; - const float cos_dir = prev_dir.dot(next_dir); - // whether the angle between adjacent segments is greater than 45 degrees - const bool is_sharp = cos_dir < 0.7071068f; - - float displacement = 0.0f; - if (cos_dir > -0.9998477f) { - // if the angle between adjacent segments is smaller than 179 degrees - Vec3f med_dir = (prev_dir + next_dir).normalized(); - displacement = half_width * ::tan(::acos(std::clamp(next_dir.dot(med_dir), -1.0f, 1.0f))); - } - - const float sq_prev_length = (curr - prev).squaredNorm(); - const float sq_next_length = (next - curr).squaredNorm(); - const float sq_displacement = sqr(displacement); - const bool can_displace = displacement > 0.0f && sq_displacement < sq_prev_length&& sq_displacement < sq_next_length; - bool is_internal_point = interpolation_points_num > k; - - if (can_displace) { - // displacement to apply to the vertices to match - Vec3f displacement_vec = displacement * prev_dir; - // matches inner corner vertices - if (is_right_turn) - match_right_vertices_with_internal_point(prev_sub_path, next_sub_path, curr_s_id, is_internal_point, k, vertex_size_floats, -displacement_vec); - else - match_left_vertices_with_internal_point(prev_sub_path, next_sub_path, curr_s_id, is_internal_point, k, vertex_size_floats, -displacement_vec); - - if (!is_sharp) { - //BBS: matches outer corner vertices - if (is_right_turn) - match_left_vertices_with_internal_point(prev_sub_path, next_sub_path, curr_s_id, is_internal_point, k, vertex_size_floats, displacement_vec); - else - match_right_vertices_with_internal_point(prev_sub_path, next_sub_path, curr_s_id, is_internal_point, k, vertex_size_floats, displacement_vec); - } - } - } - } - } - }; - -#if ENABLE_GCODE_VIEWER_STATISTICS - auto load_vertices_time = std::chrono::high_resolution_clock::now(); - m_statistics.load_vertices = std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - start_time).count(); -#endif // ENABLE_GCODE_VIEWER_STATISTICS - - // smooth toolpaths corners for TBuffers using triangles - for (size_t i = 0; i < m_buffers.size(); ++i) { - const TBuffer& t_buffer = m_buffers[i]; - if (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) { - smooth_triangle_toolpaths_corners(t_buffer, vertices[i]); - } - } - - // dismiss, no more needed - std::vector().swap(biased_seams_ids); - - for (MultiVertexBuffer& v_multibuffer : vertices) { - for (VertexBuffer& v_buffer : v_multibuffer) { - v_buffer.shrink_to_fit(); - } - } - - // move the wipe toolpaths half height up to render them on proper position - MultiVertexBuffer& wipe_vertices = vertices[buffer_id(EMoveType::Wipe)]; - for (VertexBuffer& v_buffer : wipe_vertices) { - for (size_t i = 2; i < v_buffer.size(); i += 3) { - v_buffer[i] += 0.5f * GCodeProcessor::Wipe_Height; - } - } - - // send vertices data to gpu, where needed - for (size_t i = 0; i < m_buffers.size(); ++i) { - TBuffer& t_buffer = m_buffers[i]; - if (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel) { - const InstanceBuffer& inst_buffer = instances[i]; - if (!inst_buffer.empty()) { - t_buffer.model.instances.buffer = inst_buffer; - t_buffer.model.instances.s_ids = instances_ids[i]; - t_buffer.model.instances.offsets = instances_offsets[i]; - } - } - else { - if (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) { - const InstanceBuffer& inst_buffer = instances[i]; - if (!inst_buffer.empty()) { - t_buffer.model.instances.buffer = inst_buffer; - t_buffer.model.instances.s_ids = instances_ids[i]; - t_buffer.model.instances.offsets = instances_offsets[i]; - } - } - const MultiVertexBuffer& v_multibuffer = vertices[i]; - for (const VertexBuffer& v_buffer : v_multibuffer) { - const size_t size_elements = v_buffer.size(); - const size_t size_bytes = size_elements * sizeof(float); - const size_t vertices_count = size_elements / t_buffer.vertices.vertex_size_floats(); - t_buffer.vertices.count += vertices_count; - -#if ENABLE_GCODE_VIEWER_STATISTICS - m_statistics.total_vertices_gpu_size += static_cast(size_bytes); - m_statistics.max_vbuffer_gpu_size = std::max(m_statistics.max_vbuffer_gpu_size, static_cast(size_bytes)); - ++m_statistics.vbuffers_count; -#endif // ENABLE_GCODE_VIEWER_STATISTICS - - GLuint id = 0; - glsafe(::glGenBuffers(1, &id)); - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, id)); - glsafe(::glBufferData(GL_ARRAY_BUFFER, size_bytes, v_buffer.data(), GL_STATIC_DRAW)); - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); - - t_buffer.vertices.vbos.push_back(static_cast(id)); - t_buffer.vertices.sizes.push_back(size_bytes); - } - } - } - -#if ENABLE_GCODE_VIEWER_STATISTICS - auto smooth_vertices_time = std::chrono::high_resolution_clock::now(); - m_statistics.smooth_vertices = std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - load_vertices_time).count(); -#endif // ENABLE_GCODE_VIEWER_STATISTICS - log_memory_usage("Loaded G-code generated vertex buffers ", vertices, indices); - - // dismiss vertices data, no more needed - std::vector().swap(vertices); - std::vector().swap(instances); - std::vector().swap(instances_ids); - - // toolpaths data -> extract indices from result - // paths may have been filled while extracting vertices, - // so reset them, they will be filled again while extracting indices - for (TBuffer& buffer : m_buffers) { - buffer.paths.clear(); - } - - // variable used to keep track of the current vertex buffers index and size - using CurrVertexBuffer = std::pair; - std::vector curr_vertex_buffers(m_buffers.size(), { 0, 0 }); - - // variable used to keep track of the vertex buffers ids - using VboIndexList = std::vector; - std::vector vbo_indices(m_buffers.size()); - - seams_count = 0; - - for (size_t i = 0; i < m_moves_count; ++i) { - const GCodeProcessorResult::MoveVertex& curr = gcode_result.moves[i]; - if (curr.type == EMoveType::Seam) - ++seams_count; - - size_t move_id = i - seams_count; - - // skip first vertex - if (i == 0) - continue; - - const GCodeProcessorResult::MoveVertex& prev = gcode_result.moves[i - 1]; - const GCodeProcessorResult::MoveVertex* next = nullptr; - if (i < m_moves_count - 1) - next = &gcode_result.moves[i + 1]; - - ++progress_count; - if (progress_dialog != nullptr && progress_count % progress_threshold == 0) { - progress_dialog->Update(int(100.0f * float(m_moves_count + i) / (2.0f * float(m_moves_count))), - _L("Generating geometry index data") + ": " + wxNumberFormatter::ToString(100.0 * double(i) / double(m_moves_count), 0, wxNumberFormatter::Style_None) + "%"); - progress_dialog->Fit(); - progress_count = 0; - } - - const unsigned char id = buffer_id(curr.type); - TBuffer& t_buffer = m_buffers[id]; - MultiIndexBuffer& i_multibuffer = indices[id]; - CurrVertexBuffer& curr_vertex_buffer = curr_vertex_buffers[id]; - VboIndexList& vbo_index_list = vbo_indices[id]; - - // ensure there is at least one index buffer - if (i_multibuffer.empty()) { - i_multibuffer.push_back(IndexBuffer()); - if (!t_buffer.vertices.vbos.empty()) - vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]); - } - - // if adding the indices for the current segment exceeds the threshold size of the current index buffer - // create another index buffer - // BBS: get the point number and then judge whether the remaining buffer is enough - size_t points_num = curr.is_arc_move_with_interpolation_points() ? curr.interpolation_points.size() + 1 : 1; - size_t indiced_size_to_add = (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) ? t_buffer.model.data.indices_size_bytes() : points_num * t_buffer.max_indices_per_segment_size_bytes(); - if (i_multibuffer.back().size() * sizeof(IBufferType) >= IBUFFER_THRESHOLD_BYTES - indiced_size_to_add) { - i_multibuffer.push_back(IndexBuffer()); - vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]); - if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) { - Path& last_path = t_buffer.paths.back(); - last_path.add_sub_path(prev, static_cast(i_multibuffer.size()) - 1, 0, move_id - 1); - } - } - - // if adding the vertices for the current segment exceeds the threshold size of the current vertex buffer - // create another index buffer - // BBS: support multi points in one MoveVertice, should multiply point number - size_t vertices_size_to_add = (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) ? t_buffer.model.data.vertices_size_bytes() : points_num * t_buffer.max_vertices_per_segment_size_bytes(); - if (curr_vertex_buffer.second * t_buffer.vertices.vertex_size_bytes() > t_buffer.vertices.max_size_bytes() - vertices_size_to_add) { - i_multibuffer.push_back(IndexBuffer()); - - ++curr_vertex_buffer.first; - curr_vertex_buffer.second = 0; - vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]); - - if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) { - Path& last_path = t_buffer.paths.back(); - last_path.add_sub_path(prev, static_cast(i_multibuffer.size()) - 1, 0, move_id - 1); - } - } - - IndexBuffer& i_buffer = i_multibuffer.back(); - - switch (t_buffer.render_primitive_type) - { - case TBuffer::ERenderPrimitiveType::Line: { - add_indices_as_line(prev, curr, t_buffer, curr_vertex_buffer.second, static_cast(i_multibuffer.size()) - 1, i_buffer, move_id); - break; - } - case TBuffer::ERenderPrimitiveType::Triangle: { - add_indices_as_solid(prev, curr, next, t_buffer, curr_vertex_buffer.second, static_cast(i_multibuffer.size()) - 1, i_buffer, move_id); - break; - } - case TBuffer::ERenderPrimitiveType::BatchedModel: { - add_indices_as_model_batch(t_buffer.model.data, i_buffer, curr_vertex_buffer.second); - curr_vertex_buffer.second += t_buffer.model.data.vertices_count(); - break; - } - default: { break; } - } - } - - for (MultiIndexBuffer& i_multibuffer : indices) { - for (IndexBuffer& i_buffer : i_multibuffer) { - i_buffer.shrink_to_fit(); - } - } - - // toolpaths data -> send indices data to gpu - for (size_t i = 0; i < m_buffers.size(); ++i) { - TBuffer& t_buffer = m_buffers[i]; - if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::InstancedModel) { - const MultiIndexBuffer& i_multibuffer = indices[i]; - for (const IndexBuffer& i_buffer : i_multibuffer) { - const size_t size_elements = i_buffer.size(); - const size_t size_bytes = size_elements * sizeof(IBufferType); - - // stores index buffer informations into TBuffer - t_buffer.indices.push_back(IBuffer()); - IBuffer& ibuf = t_buffer.indices.back(); - ibuf.count = size_elements; - ibuf.vbo = vbo_indices[i][t_buffer.indices.size() - 1]; - -#if ENABLE_GCODE_VIEWER_STATISTICS - m_statistics.total_indices_gpu_size += static_cast(size_bytes); - m_statistics.max_ibuffer_gpu_size = std::max(m_statistics.max_ibuffer_gpu_size, static_cast(size_bytes)); - ++m_statistics.ibuffers_count; -#endif // ENABLE_GCODE_VIEWER_STATISTICS - - glsafe(::glGenBuffers(1, &ibuf.ibo)); - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibuf.ibo)); - glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, size_bytes, i_buffer.data(), GL_STATIC_DRAW)); - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - } - } - } - - if (progress_dialog != nullptr) { - progress_dialog->Update(100, ""); - progress_dialog->Fit(); - } - -#if ENABLE_GCODE_VIEWER_STATISTICS - for (const TBuffer& buffer : m_buffers) { - m_statistics.paths_size += SLIC3R_STDVEC_MEMSIZE(buffer.paths, Path); - } - - auto update_segments_count = [&](EMoveType type, int64_t& count) { - unsigned int id = buffer_id(type); - const MultiIndexBuffer& buffers = indices[id]; - int64_t indices_count = 0; - for (const IndexBuffer& buffer : buffers) { - indices_count += buffer.size(); - } - const TBuffer& t_buffer = m_buffers[id]; - if (t_buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) - indices_count -= static_cast(12 * t_buffer.paths.size()); // remove the starting + ending caps = 4 triangles - - count += indices_count / t_buffer.indices_per_segment(); - }; - - update_segments_count(EMoveType::Travel, m_statistics.travel_segments_count); - update_segments_count(EMoveType::Wipe, m_statistics.wipe_segments_count); - update_segments_count(EMoveType::Extrude, m_statistics.extrude_segments_count); - - m_statistics.load_indices = std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - smooth_vertices_time).count(); -#endif // ENABLE_GCODE_VIEWER_STATISTICS - - log_memory_usage("Loaded G-code generated indices buffers ", vertices, indices); - - // dismiss indices data, no more needed - std::vector().swap(indices); - - // layers zs / roles / extruder ids -> extract from result - size_t last_travel_s_id = 0; - seams_count = 0; - for (size_t i = 0; i < m_moves_count; ++i) { - const GCodeProcessorResult::MoveVertex& move = gcode_result.moves[i]; - if (move.type == EMoveType::Seam) - ++seams_count; - - size_t move_id = i - seams_count; - - if (move.type == EMoveType::Extrude) { - // layers zs - const double* const last_z = m_layers.empty() ? nullptr : &m_layers.get_zs().back(); - const double z = static_cast(move.position.z()); - if (last_z == nullptr || z < *last_z - EPSILON || *last_z + EPSILON < z) - m_layers.append(z, { last_travel_s_id, move_id }); - else - m_layers.get_endpoints().back().last = move_id; - // extruder ids - m_extruder_ids.emplace_back(move.extruder_id); - // roles - if (i > 0) - m_roles.emplace_back(move.extrusion_role); - } - else if (move.type == EMoveType::Travel) { - if (move_id - last_travel_s_id > 1 && !m_layers.empty()) - m_layers.get_endpoints().back().last = move_id; - - last_travel_s_id = move_id; - } - } - - // roles -> remove duplicates - sort_remove_duplicates(m_roles); - m_roles.shrink_to_fit(); - - // extruder ids -> remove duplicates - sort_remove_duplicates(m_extruder_ids); - m_extruder_ids.shrink_to_fit(); - - std::vector plater_extruder; - for (auto mid : m_extruder_ids){ - int eid = mid; - plater_extruder.push_back(++eid); - } - m_plater_extruder = plater_extruder; - - // replace layers for spiral vase mode - if (!gcode_result.spiral_vase_layers.empty()) { - m_layers.reset(); - for (const auto& layer : gcode_result.spiral_vase_layers) { - m_layers.append(layer.first, { layer.second.first, layer.second.second }); - } - } - - // set layers z range - if (!m_layers.empty()) - m_layers_z_range = { 0, static_cast(m_layers.size() - 1) }; - - // change color of paths whose layer contains option points - if (!options_zs.empty()) { - TBuffer& extrude_buffer = m_buffers[buffer_id(EMoveType::Extrude)]; - for (Path& path : extrude_buffer.paths) { - const float z = path.sub_paths.front().first.position.z(); - if (std::find_if(options_zs.begin(), options_zs.end(), [z](float f) { return f - EPSILON <= z && z <= f + EPSILON; }) != options_zs.end()) - path.cp_color_id = 255 - path.cp_color_id; - } - } - -#if ENABLE_GCODE_VIEWER_STATISTICS - m_statistics.load_time = std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - start_time).count(); -#endif // ENABLE_GCODE_VIEWER_STATISTICS - - if (progress_dialog != nullptr) - progress_dialog->Destroy(); + ToolpathsObjExporter exporter(m_viewer); + exporter.export_to(filename); } void GCodeViewer::load_shells(const Print& print, bool initialized, bool force_previewing) @@ -3192,836 +2470,175 @@ void GCodeViewer::load_shells(const Print& print, bool initialized, bool force_p % m_shells.print_id % m_shells.print_modify_count % object_count %m_shells.volumes.volumes.size(); } -void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool keep_sequential_current_last) const -{ -#if ENABLE_GCODE_VIEWER_STATISTICS - auto start_time = std::chrono::high_resolution_clock::now(); -#endif // ENABLE_GCODE_VIEWER_STATISTICS - - BOOST_LOG_TRIVIAL(debug) << __FUNCTION__ << boost::format(": enter, m_buffers size %1%!")%m_buffers.size(); - auto extrusion_color = [this](const Path& path) { - ColorRGBA color; - switch (m_view_type) - { - case EViewType::FeatureType: { color = Extrusion_Role_Colors[static_cast(path.role)]; break; } - case EViewType::Height: { color = m_extrusions.ranges.height.get_color_at(path.height); break; } - case EViewType::Width: { color = m_extrusions.ranges.width.get_color_at(path.width); break; } - case EViewType::Feedrate: { color = m_extrusions.ranges.feedrate.get_color_at(path.feedrate); break; } - case EViewType::FanSpeed: { color = m_extrusions.ranges.fan_speed.get_color_at(path.fan_speed); break; } - case EViewType::Temperature: { color = m_extrusions.ranges.temperature.get_color_at(path.temperature); break; } - case EViewType::LayerTime: { color = m_extrusions.ranges.layer_duration.get_color_at(path.layer_time); break; } - case EViewType::LayerTimeLog: { color = m_extrusions.ranges.layer_duration_log.get_color_at(path.layer_time); break; } - case EViewType::VolumetricRate: { color = m_extrusions.ranges.volumetric_rate.get_color_at(path.volumetric_rate); break; } - case EViewType::Tool: { color = m_tools.m_tool_colors[path.extruder_id]; break; } - case EViewType::ColorPrint: { - if (path.cp_color_id >= static_cast(m_tools.m_tool_colors.size())) - color = ColorRGBA::GRAY(); - else { - color = m_tools.m_tool_colors[path.cp_color_id]; - color = adjust_color_for_rendering(color); - } - break; - } - case EViewType::FilamentId: { - float id = float(path.extruder_id)/256; - float role = float(path.role) / 256; - color = {id, role, id, 1.0f}; - break; - } - default: { color = ColorRGBA::WHITE(); break; } - } - - return color; - }; - - auto travel_color = [](const Path& path) { - return (path.delta_extruder < 0.0f) ? Travel_Colors[2] /* Retract */ : - ((path.delta_extruder > 0.0f) ? Travel_Colors[1] /* Extrude */ : - Travel_Colors[0] /* Move */); - }; - - auto is_in_layers_range = [this](const Path& path, size_t min_id, size_t max_id) { - auto in_layers_range = [this, min_id, max_id](size_t id) { - return m_layers.get_endpoints_at(min_id).first <= id && id <= m_layers.get_endpoints_at(max_id).last; - }; - - return in_layers_range(path.sub_paths.front().first.s_id) && in_layers_range(path.sub_paths.back().last.s_id); - }; - - //BBS - auto is_extruder_in_layer_range = [this](const Path& path, size_t extruder_id) { - return path.extruder_id == extruder_id; - }; - - - auto is_travel_in_layers_range = [this](size_t path_id, size_t min_id, size_t max_id) { - const TBuffer& buffer = m_buffers[buffer_id(EMoveType::Travel)]; - if (path_id >= buffer.paths.size()) - return false; - - Path path = buffer.paths[path_id]; - size_t first = path_id; - size_t last = path_id; - - // check adjacent paths - while (first > 0 && path.sub_paths.front().first.position.isApprox(buffer.paths[first - 1].sub_paths.back().last.position)) { - --first; - path.sub_paths.front().first = buffer.paths[first].sub_paths.front().first; - } - while (last < buffer.paths.size() - 1 && path.sub_paths.back().last.position.isApprox(buffer.paths[last + 1].sub_paths.front().first.position)) { - ++last; - path.sub_paths.back().last = buffer.paths[last].sub_paths.back().last; - } - - const size_t min_s_id = m_layers.get_endpoints_at(min_id).first; - const size_t max_s_id = m_layers.get_endpoints_at(max_id).last; - - return (min_s_id <= path.sub_paths.front().first.s_id && path.sub_paths.front().first.s_id <= max_s_id) || - (min_s_id <= path.sub_paths.back().last.s_id && path.sub_paths.back().last.s_id <= max_s_id); - }; - -#if ENABLE_GCODE_VIEWER_STATISTICS - Statistics* statistics = const_cast(&m_statistics); - statistics->render_paths_size = 0; - statistics->models_instances_size = 0; -#endif // ENABLE_GCODE_VIEWER_STATISTICS - - const bool top_layer_only = true; - - //BBS - SequentialView::Endpoints global_endpoints = { m_sequential_view.gcode_ids.size() , 0 }; - SequentialView::Endpoints top_layer_endpoints = global_endpoints; - SequentialView* sequential_view = const_cast(&m_sequential_view); - if (top_layer_only || !keep_sequential_current_first) sequential_view->current.first = 0; - //BBS - if (!keep_sequential_current_last) sequential_view->current.last = m_sequential_view.gcode_ids.size(); - - // first pass: collect visible paths and update sequential view data - std::vector> paths; - - for (size_t b = 0; b < m_buffers.size(); ++b) { - TBuffer& buffer = const_cast(m_buffers[b]); - // reset render paths - buffer.render_paths.clear(); - - if (!buffer.visible) - continue; - - if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel || - buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) { - for (size_t id : buffer.model.instances.s_ids) { - if (id < m_layers.get_endpoints_at(m_layers_z_range[0]).first || m_layers.get_endpoints_at(m_layers_z_range[1]).last < id) - continue; - - global_endpoints.first = std::min(global_endpoints.first, id); - global_endpoints.last = std::max(global_endpoints.last, id); - - if (top_layer_only) { - if (id < m_layers.get_endpoints_at(m_layers_z_range[1]).first || m_layers.get_endpoints_at(m_layers_z_range[1]).last < id) - continue; - - top_layer_endpoints.first = std::min(top_layer_endpoints.first, id); - top_layer_endpoints.last = std::max(top_layer_endpoints.last, id); - } - } - } - else { - for (size_t i = 0; i < buffer.paths.size(); ++i) { - const Path& path = buffer.paths[i]; - if (path.type == EMoveType::Travel) { - if (!is_travel_in_layers_range(i, m_layers_z_range[0], m_layers_z_range[1])) - continue; - } - else if (!is_in_layers_range(path, m_layers_z_range[0], m_layers_z_range[1])) - continue; - - if (path.type == EMoveType::Extrude && !is_visible(path)) - continue; - - if (m_view_type == EViewType::ColorPrint && !m_tools.m_tool_visibles[path.extruder_id]) - continue; - - // store valid path - for (size_t j = 0; j < path.sub_paths.size(); ++j) { - paths.push_back({ static_cast(b), path.sub_paths[j].first.b_id, static_cast(i), static_cast(j) }); - } - - global_endpoints.first = std::min(global_endpoints.first, path.sub_paths.front().first.s_id); - global_endpoints.last = std::max(global_endpoints.last, path.sub_paths.back().last.s_id); - - if (top_layer_only) { - if (path.type == EMoveType::Travel) { - if (is_travel_in_layers_range(i, m_layers_z_range[1], m_layers_z_range[1])) { - top_layer_endpoints.first = std::min(top_layer_endpoints.first, path.sub_paths.front().first.s_id); - top_layer_endpoints.last = std::max(top_layer_endpoints.last, path.sub_paths.back().last.s_id); - } - } - else if (is_in_layers_range(path, m_layers_z_range[1], m_layers_z_range[1])) { - top_layer_endpoints.first = std::min(top_layer_endpoints.first, path.sub_paths.front().first.s_id); - top_layer_endpoints.last = std::max(top_layer_endpoints.last, path.sub_paths.back().last.s_id); - } - } - } - } - } - - // update current sequential position - sequential_view->current.first = !top_layer_only && keep_sequential_current_first ? std::clamp(sequential_view->current.first, global_endpoints.first, global_endpoints.last) : global_endpoints.first; - if (global_endpoints.last == 0) { -m_no_render_path = true; - sequential_view->current.last = global_endpoints.last; - } else { -m_no_render_path = false; - sequential_view->current.last = keep_sequential_current_last ? std::clamp(sequential_view->current.last, global_endpoints.first, global_endpoints.last) : global_endpoints.last; - } - - // get the world position from the vertex buffer - bool found = false; - for (const TBuffer& buffer : m_buffers) { - if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel || - buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) { - for (size_t i = 0; i < buffer.model.instances.s_ids.size(); ++i) { - if (buffer.model.instances.s_ids[i] == m_sequential_view.current.last) { - size_t offset = i * buffer.model.instances.instance_size_floats(); - sequential_view->current_position.x() = buffer.model.instances.buffer[offset + 0]; - sequential_view->current_position.y() = buffer.model.instances.buffer[offset + 1]; - sequential_view->current_position.z() = buffer.model.instances.buffer[offset + 2]; - sequential_view->current_offset = buffer.model.instances.offsets[i]; - found = true; - break; - } - } - } - else { - // searches the path containing the current position - for (const Path& path : buffer.paths) { - if (path.contains(m_sequential_view.current.last)) { - const int sub_path_id = path.get_id_of_sub_path_containing(m_sequential_view.current.last); - if (sub_path_id != -1) { - const Path::Sub_Path& sub_path = path.sub_paths[sub_path_id]; - unsigned int offset = static_cast(m_sequential_view.current.last - sub_path.first.s_id); - if (offset > 0) { - if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Line) { - for (size_t i = sub_path.first.s_id + 1; i < m_sequential_view.current.last + 1; i++) { - size_t move_id = m_ssid_to_moveid_map[i]; - const GCodeProcessorResult::MoveVertex& curr = m_gcode_result->moves[move_id]; - if (curr.is_arc_move()) { - offset += curr.interpolation_points.size(); - } - } - offset = 2 * offset - 1; - } - else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) { - unsigned int indices_count = buffer.indices_per_segment(); - // BBS: modify to support moves which has internal point - for (size_t i = sub_path.first.s_id + 1; i < m_sequential_view.current.last + 1; i++) { - size_t move_id = m_ssid_to_moveid_map[i]; - const GCodeProcessorResult::MoveVertex& curr = m_gcode_result->moves[move_id]; - if (curr.is_arc_move()) { - offset += curr.interpolation_points.size(); - } - } - offset = indices_count * (offset - 1) + (indices_count - 2); - if (sub_path_id == 0) - offset += 6; // add 2 triangles for starting cap - } - } - offset += static_cast(sub_path.first.i_id); - - // gets the vertex index from the index buffer on gpu - const IBuffer& i_buffer = buffer.indices[sub_path.first.b_id]; - unsigned int index = 0; - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo)); - glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast(offset * sizeof(IBufferType)), static_cast(sizeof(IBufferType)), static_cast(&index))); - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - - // gets the position from the vertices buffer on gpu - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo)); - glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, static_cast(index * buffer.vertices.vertex_size_bytes()), static_cast(3 * sizeof(float)), static_cast(sequential_view->current_position.data()))); - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); - - sequential_view->current_offset = Vec3f::Zero(); - found = true; - break; - } - } - } - } - - if (found) - break; - } - - // second pass: filter paths by sequential data and collect them by color - RenderPath* render_path = nullptr; - for (const auto& [tbuffer_id, ibuffer_id, path_id, sub_path_id] : paths) { - TBuffer& buffer = const_cast(m_buffers[tbuffer_id]); - const Path& path = buffer.paths[path_id]; - const Path::Sub_Path& sub_path = path.sub_paths[sub_path_id]; - if (m_sequential_view.current.last < sub_path.first.s_id || sub_path.last.s_id < m_sequential_view.current.first) - continue; - - ColorRGBA color; - switch (path.type) - { - case EMoveType::Tool_change: - case EMoveType::Color_change: - case EMoveType::Pause_Print: - case EMoveType::Custom_GCode: - case EMoveType::Retract: - case EMoveType::Unretract: - case EMoveType::Seam: { color = option_color(path.type); break; } - case EMoveType::Extrude: { - if (!top_layer_only || - m_sequential_view.current.last == global_endpoints.last || - is_in_layers_range(path, m_layers_z_range[1], m_layers_z_range[1])) - color = extrusion_color(path); - else - color = Neutral_Color; - - break; - } - case EMoveType::Travel: { - if (!top_layer_only || m_sequential_view.current.last == global_endpoints.last || is_travel_in_layers_range(path_id, m_layers_z_range[1], m_layers_z_range[1])) - color = (m_view_type == EViewType::Feedrate || m_view_type == EViewType::Tool) ? extrusion_color(path) : travel_color(path); - else - color = Neutral_Color; - - break; - } - case EMoveType::Wipe: { color = Wipe_Color; break; } - default: { color = { 0.0f, 0.0f, 0.0f, 1.0f }; break; } - } - - RenderPath key{ tbuffer_id, color, static_cast(ibuffer_id), path_id }; - if (render_path == nullptr || !RenderPathPropertyEqual()(*render_path, key)) { - buffer.render_paths.emplace_back(key); - render_path = const_cast(&buffer.render_paths.back()); - } - - unsigned int delta_1st = 0; - if (sub_path.first.s_id < m_sequential_view.current.first && m_sequential_view.current.first <= sub_path.last.s_id) - delta_1st = static_cast(m_sequential_view.current.first - sub_path.first.s_id); - - unsigned int size_in_indices = 0; - switch (buffer.render_primitive_type) - { - case TBuffer::ERenderPrimitiveType::Line: - case TBuffer::ERenderPrimitiveType::Triangle: { - // BBS: modify to support moves which has internal point - size_t max_s_id = std::min(m_sequential_view.current.last, sub_path.last.s_id); - size_t min_s_id = std::max(m_sequential_view.current.first, sub_path.first.s_id); - unsigned int segments_count = max_s_id - min_s_id; - for (size_t i = min_s_id + 1; i < max_s_id + 1; i++) { - size_t move_id = m_ssid_to_moveid_map[i]; - const GCodeProcessorResult::MoveVertex& curr = m_gcode_result->moves[move_id]; - if (curr.is_arc_move()) { - segments_count += curr.interpolation_points.size(); - } - } - size_in_indices = buffer.indices_per_segment() * segments_count; - break; - } - default: { break; } - } - - if (size_in_indices == 0) - continue; - - if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) { - if (sub_path_id == 0 && delta_1st == 0) - size_in_indices += 6; // add 2 triangles for starting cap - if (sub_path_id == path.sub_paths.size() - 1 && path.sub_paths.back().last.s_id <= m_sequential_view.current.last) - size_in_indices += 6; // add 2 triangles for ending cap - if (delta_1st > 0) - size_in_indices -= 6; // remove 2 triangles for corner cap - } - - render_path->sizes.push_back(size_in_indices); - - if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) { - delta_1st *= buffer.indices_per_segment(); - if (delta_1st > 0) { - delta_1st += 6; // skip 2 triangles for corner cap - if (sub_path_id == 0) - delta_1st += 6; // skip 2 triangles for starting cap - } - } - - render_path->offsets.push_back(static_cast((sub_path.first.i_id + delta_1st) * sizeof(IBufferType))); - -#if 0 - // check sizes and offsets against index buffer size on gpu - GLint buffer_size; - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer->indices[render_path->ibuffer_id].ibo)); - glsafe(::glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &buffer_size)); - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - if (render_path->offsets.back() + render_path->sizes.back() * sizeof(IBufferType) > buffer_size) - BOOST_LOG_TRIVIAL(error) << "GCodeViewer::refresh_render_paths: Invalid render path data"; -#endif - } - - // Removes empty render paths and sort. - for (size_t b = 0; b < m_buffers.size(); ++b) { - TBuffer* buffer = const_cast(&m_buffers[b]); - buffer->render_paths.erase(std::remove_if(buffer->render_paths.begin(), buffer->render_paths.end(), - [](const auto &path){ return path.sizes.empty() || path.offsets.empty(); }), - buffer->render_paths.end()); - } - - // second pass: for buffers using instanced and batched models, update the instances render ranges - for (size_t b = 0; b < m_buffers.size(); ++b) { - TBuffer& buffer = const_cast(m_buffers[b]); - if (buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::InstancedModel && - buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::BatchedModel) - continue; - - buffer.model.instances.render_ranges.reset(); - - if (!buffer.visible || buffer.model.instances.s_ids.empty()) - continue; - - buffer.model.instances.render_ranges.ranges.push_back({ 0, 0, 0, buffer.model.color }); - bool has_second_range = top_layer_only && m_sequential_view.current.last != m_sequential_view.global.last; - if (has_second_range) - buffer.model.instances.render_ranges.ranges.push_back({ 0, 0, 0, Neutral_Color }); - - if (m_sequential_view.current.first <= buffer.model.instances.s_ids.back() && buffer.model.instances.s_ids.front() <= m_sequential_view.current.last) { - for (size_t id : buffer.model.instances.s_ids) { - if (has_second_range) { - if (id < m_sequential_view.endpoints.first) { - ++buffer.model.instances.render_ranges.ranges.front().offset; - if (id <= m_sequential_view.current.first) - ++buffer.model.instances.render_ranges.ranges.back().offset; - else - ++buffer.model.instances.render_ranges.ranges.back().count; - } - else if (id <= m_sequential_view.current.last) - ++buffer.model.instances.render_ranges.ranges.front().count; - else - break; - } - else { - if (id <= m_sequential_view.current.first) - ++buffer.model.instances.render_ranges.ranges.front().offset; - else if (id <= m_sequential_view.current.last) - ++buffer.model.instances.render_ranges.ranges.front().count; - else - break; - } - } - } - } - - // set sequential data to their final value - sequential_view->endpoints = top_layer_only ? top_layer_endpoints : global_endpoints; - sequential_view->current.first = !top_layer_only && keep_sequential_current_first ? std::clamp(sequential_view->current.first, sequential_view->endpoints.first, sequential_view->endpoints.last) : sequential_view->endpoints.first; - sequential_view->global = global_endpoints; - - // updates sequential range caps - std::array* sequential_range_caps = const_cast*>(&m_sequential_range_caps); - (*sequential_range_caps)[0].reset(); - (*sequential_range_caps)[1].reset(); - - if (m_sequential_view.current.first != m_sequential_view.current.last) { - for (const auto& [tbuffer_id, ibuffer_id, path_id, sub_path_id] : paths) { - TBuffer& buffer = const_cast(m_buffers[tbuffer_id]); - if (buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Triangle) - continue; - - const Path& path = buffer.paths[path_id]; - const Path::Sub_Path& sub_path = path.sub_paths[sub_path_id]; - if (m_sequential_view.current.last <= sub_path.first.s_id || sub_path.last.s_id <= m_sequential_view.current.first) - continue; - - // update cap for first endpoint of current range - if (m_sequential_view.current.first > sub_path.first.s_id) { - SequentialRangeCap& cap = (*sequential_range_caps)[0]; - const IBuffer& i_buffer = buffer.indices[ibuffer_id]; - cap.buffer = &buffer; - cap.vbo = i_buffer.vbo; - - // calculate offset into the index buffer - unsigned int offset = sub_path.first.i_id; - offset += 6; // add 2 triangles for corner cap - offset += static_cast(m_sequential_view.current.first - sub_path.first.s_id) * buffer.indices_per_segment(); - if (sub_path_id == 0) - offset += 6; // add 2 triangles for starting cap - - // extract indices from index buffer - std::array indices{ 0, 0, 0, 0, 0, 0 }; - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo)); - glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast((offset + 0) * sizeof(IBufferType)), static_cast(sizeof(IBufferType)), static_cast(&indices[0]))); - glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast((offset + 7) * sizeof(IBufferType)), static_cast(sizeof(IBufferType)), static_cast(&indices[1]))); - glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast((offset + 1) * sizeof(IBufferType)), static_cast(sizeof(IBufferType)), static_cast(&indices[2]))); - glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast((offset + 13) * sizeof(IBufferType)), static_cast(sizeof(IBufferType)), static_cast(&indices[4]))); - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - indices[3] = indices[0]; - indices[5] = indices[1]; - - // send indices to gpu - glsafe(::glGenBuffers(1, &cap.ibo)); - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cap.ibo)); - glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices.size() * sizeof(IBufferType), indices.data(), GL_STATIC_DRAW)); - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - - // extract color from render path - size_t offset_bytes = offset * sizeof(IBufferType); - for (const RenderPath& render_path : buffer.render_paths) { - if (render_path.ibuffer_id == ibuffer_id) { - for (size_t j = 0; j < render_path.offsets.size(); ++j) { - if (render_path.contains(offset_bytes)) { - cap.color = render_path.color; - break; - } - } - } - } - } - - // update cap for last endpoint of current range - if (m_sequential_view.current.last < sub_path.last.s_id) { - SequentialRangeCap& cap = (*sequential_range_caps)[1]; - const IBuffer& i_buffer = buffer.indices[ibuffer_id]; - cap.buffer = &buffer; - cap.vbo = i_buffer.vbo; - - // calculate offset into the index buffer - unsigned int offset = sub_path.first.i_id; - offset += 6; // add 2 triangles for corner cap - offset += static_cast(m_sequential_view.current.last - 1 - sub_path.first.s_id) * buffer.indices_per_segment(); - if (sub_path_id == 0) - offset += 6; // add 2 triangles for starting cap - - // extract indices from index buffer - std::array indices{ 0, 0, 0, 0, 0, 0 }; - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo)); - glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast((offset + 2) * sizeof(IBufferType)), static_cast(sizeof(IBufferType)), static_cast(&indices[0]))); - glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast((offset + 4) * sizeof(IBufferType)), static_cast(sizeof(IBufferType)), static_cast(&indices[1]))); - glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast((offset + 10) * sizeof(IBufferType)), static_cast(sizeof(IBufferType)), static_cast(&indices[2]))); - glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast((offset + 16) * sizeof(IBufferType)), static_cast(sizeof(IBufferType)), static_cast(&indices[5]))); - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - indices[3] = indices[0]; - indices[4] = indices[2]; - - // send indices to gpu - glsafe(::glGenBuffers(1, &cap.ibo)); - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cap.ibo)); - glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, 6 * sizeof(IBufferType), indices.data(), GL_STATIC_DRAW)); - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - - // extract color from render path - size_t offset_bytes = offset * sizeof(IBufferType); - for (const RenderPath& render_path : buffer.render_paths) { - if (render_path.ibuffer_id == ibuffer_id) { - for (size_t j = 0; j < render_path.offsets.size(); ++j) { - if (render_path.contains(offset_bytes)) { - cap.color = render_path.color; - break; - } - } - } - } - } - - if ((*sequential_range_caps)[0].is_renderable() && (*sequential_range_caps)[1].is_renderable()) - break; - } - } - - //BBS - enable_moves_slider(!paths.empty()); - -#if ENABLE_GCODE_VIEWER_STATISTICS - for (const TBuffer& buffer : m_buffers) { - statistics->render_paths_size += SLIC3R_STDUNORDEREDSET_MEMSIZE(buffer.render_paths, RenderPath); - for (const RenderPath& path : buffer.render_paths) { - statistics->render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.sizes, unsigned int); - statistics->render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.offsets, size_t); - } - statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances.buffer, float); - statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances.s_ids, size_t); - statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances.render_ranges.ranges, InstanceVBuffer::Ranges::Range); - } - statistics->refresh_paths_time = std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - start_time).count(); -#endif // ENABLE_GCODE_VIEWER_STATISTICS -} - void GCodeViewer::render_toolpaths() { const Camera& camera = wxGetApp().plater()->get_camera(); - const double zoom = camera.get_zoom(); + const libvgcode::Mat4x4 converted_view_matrix = libvgcode::convert(static_cast(camera.get_view_matrix().matrix().cast())); + const libvgcode::Mat4x4 converted_projetion_matrix = libvgcode::convert(static_cast(camera.get_projection_matrix().matrix().cast())); +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + m_viewer.set_cog_marker_scale_factor(m_cog_marker_fixed_screen_size ? 10.0f * m_cog_marker_size * camera.get_inv_zoom() : m_cog_marker_size); + m_viewer.set_tool_marker_scale_factor(m_tool_marker_fixed_screen_size ? 10.0f * m_tool_marker_size * camera.get_inv_zoom() : m_tool_marker_size); +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + m_viewer.render(converted_view_matrix, converted_projetion_matrix); - auto render_as_lines = [ -#if ENABLE_GCODE_VIEWER_STATISTICS - this -#endif // ENABLE_GCODE_VIEWER_STATISTICS - ](std::vector::iterator it_path, std::vector::iterator it_end, GLShaderProgram& shader, int uniform_color) { - for (auto it = it_path; it != it_end && it_path->ibuffer_id == it->ibuffer_id; ++it) { - const RenderPath& path = *it; - // Some OpenGL drivers crash on empty glMultiDrawElements, see GH #7415. - assert(! path.sizes.empty()); - assert(! path.offsets.empty()); - shader.set_uniform(uniform_color, path.color); - glsafe(::glMultiDrawElements(GL_LINES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size())); -#if ENABLE_GCODE_VIEWER_STATISTICS - ++m_statistics.gl_multi_lines_calls_count; -#endif // ENABLE_GCODE_VIEWER_STATISTICS - } - }; +#if ENABLE_NEW_GCODE_VIEWER_DEBUG + if (is_legend_shown()) { + ImGuiWrapper& imgui = *wxGetApp().imgui(); + const Size cnv_size = wxGetApp().plater()->get_current_canvas3D()->get_canvas_size(); + ImGuiPureWrap::set_next_window_pos(static_cast(cnv_size.get_width()), 0.0f, ImGuiCond_Always, 1.0f, 0.0f); + ImGuiPureWrap::begin(std::string("LibVGCode Viewer Debug"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize); - auto render_as_triangles = [ -#if ENABLE_GCODE_VIEWER_STATISTICS - this -#endif // ENABLE_GCODE_VIEWER_STATISTICS - ](std::vector::iterator it_path, std::vector::iterator it_end, GLShaderProgram& shader, int uniform_color) { - for (auto it = it_path; it != it_end && it_path->ibuffer_id == it->ibuffer_id; ++it) { - const RenderPath& path = *it; - // Some OpenGL drivers crash on empty glMultiDrawElements, see GH #7415. - assert(! path.sizes.empty()); - assert(! path.offsets.empty()); - shader.set_uniform(uniform_color, path.color); - glsafe(::glMultiDrawElements(GL_TRIANGLES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size())); -#if ENABLE_GCODE_VIEWER_STATISTICS - ++m_statistics.gl_multi_triangles_calls_count; -#endif // ENABLE_GCODE_VIEWER_STATISTICS - } - }; + if (ImGui::BeginTable("Data", 2)) { + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "# vertices"); + ImGui::TableSetColumnIndex(1); + ImGuiPureWrap::text(std::to_string(m_viewer.get_vertices_count())); - auto render_as_instanced_model = [ -#if ENABLE_GCODE_VIEWER_STATISTICS - this -#endif // ENABLE_GCODE_VIEWER_STATISTICS - ](TBuffer& buffer, GLShaderProgram & shader) { - for (auto& range : buffer.model.instances.render_ranges.ranges) { - if (range.vbo == 0 && range.count > 0) { - glsafe(::glGenBuffers(1, &range.vbo)); - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, range.vbo)); - glsafe(::glBufferData(GL_ARRAY_BUFFER, range.count * buffer.model.instances.instance_size_bytes(), (const void*)&buffer.model.instances.buffer[range.offset * buffer.model.instances.instance_size_floats()], GL_STATIC_DRAW)); - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); - } + ImGui::Separator(); - if (range.vbo > 0) { - buffer.model.model.set_color(range.color); - buffer.model.model.render_instanced(range.vbo, range.count); -#if ENABLE_GCODE_VIEWER_STATISTICS - ++m_statistics.gl_instanced_models_calls_count; - m_statistics.total_instances_gpu_size += static_cast(range.count * buffer.model.instances.instance_size_bytes()); -#endif // ENABLE_GCODE_VIEWER_STATISTICS - } - } - }; + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "cpu memory"); + ImGui::TableSetColumnIndex(1); + ImGuiPureWrap::text(format_memsize(m_viewer.get_used_cpu_memory())); -#if ENABLE_GCODE_VIEWER_STATISTICS - auto render_as_batched_model = [this](TBuffer& buffer, GLShaderProgram& shader, int position_id, int normal_id) { -#else - auto render_as_batched_model = [](TBuffer& buffer, GLShaderProgram& shader, int position_id, int normal_id) { -#endif // ENABLE_GCODE_VIEWER_STATISTICS + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "gpu memory"); + ImGui::TableSetColumnIndex(1); + ImGuiPureWrap::text(format_memsize(m_viewer.get_used_gpu_memory())); - struct Range - { - unsigned int first; - unsigned int last; - bool intersects(const Range& other) const { return (other.last < first || other.first > last) ? false : true; } - }; - Range buffer_range = { 0, 0 }; - const size_t indices_per_instance = buffer.model.data.indices_count(); + ImGui::Separator(); - for (size_t j = 0; j < buffer.indices.size(); ++j) { - const IBuffer& i_buffer = buffer.indices[j]; - buffer_range.last = buffer_range.first + i_buffer.count / indices_per_instance; - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo)); - if (position_id != -1) { - glsafe(::glVertexAttribPointer(position_id, buffer.vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes())); - glsafe(::glEnableVertexAttribArray(position_id)); - } - const bool has_normals = buffer.vertices.normal_size_floats() > 0; - if (has_normals) { - if (normal_id != -1) { - glsafe(::glVertexAttribPointer(normal_id, buffer.vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes())); - glsafe(::glEnableVertexAttribArray(normal_id)); - } - } - - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo)); - - for (auto& range : buffer.model.instances.render_ranges.ranges) { - const Range range_range = { range.offset, range.offset + range.count }; - if (range_range.intersects(buffer_range)) { - shader.set_uniform("uniform_color", range.color); - const unsigned int offset = (range_range.first > buffer_range.first) ? range_range.first - buffer_range.first : 0; - const size_t offset_bytes = static_cast(offset) * indices_per_instance * sizeof(IBufferType); - const Range render_range = { std::max(range_range.first, buffer_range.first), std::min(range_range.last, buffer_range.last) }; - const size_t count = static_cast(render_range.last - render_range.first) * indices_per_instance; - if (count > 0) { - glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)count, GL_UNSIGNED_SHORT, (const void*)offset_bytes)); -#if ENABLE_GCODE_VIEWER_STATISTICS - ++m_statistics.gl_batched_models_calls_count; -#endif // ENABLE_GCODE_VIEWER_STATISTICS - } - } - } + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "layers range"); + ImGui::TableSetColumnIndex(1); + const libvgcode::Interval& layers_range = m_viewer.get_layers_view_range(); + ImGuiPureWrap::text(std::to_string(layers_range[0]) + " - " + std::to_string(layers_range[1])); glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - if (normal_id != -1) - glsafe(::glDisableVertexAttribArray(normal_id)); - if (position_id != -1) - glsafe(::glDisableVertexAttribArray(position_id)); - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "view range (enabled)"); + ImGui::TableSetColumnIndex(1); + const libvgcode::Interval& enabled_view_range = m_viewer.get_view_enabled_range(); + ImGuiPureWrap::text(std::to_string(enabled_view_range[0]) + " - " + std::to_string(enabled_view_range[1]) + " | " + + std::to_string(m_viewer.get_vertex_at(enabled_view_range[0]).gcode_id) + " - " + + std::to_string(m_viewer.get_vertex_at(enabled_view_range[1]).gcode_id)); - buffer_range.first = buffer_range.last; + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "view range (visible)"); + ImGui::TableSetColumnIndex(1); + const libvgcode::Interval& visible_view_range = m_viewer.get_view_visible_range(); + ImGuiPureWrap::text(std::to_string(visible_view_range[0]) + " - " + std::to_string(visible_view_range[1]) + " | " + + std::to_string(m_viewer.get_vertex_at(visible_view_range[0]).gcode_id) + " - " + + std::to_string(m_viewer.get_vertex_at(visible_view_range[1]).gcode_id)); + + auto add_range_property_row = [&imgui](const std::string& label, const std::array& range) { + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, label); + ImGui::TableSetColumnIndex(1); + char buf[128]; + sprintf(buf, "%.3f - %.3f", range[0], range[1]); + ImGuiPureWrap::text(buf); + }; + + add_range_property_row("height range", m_viewer.get_color_range(libvgcode::EViewType::Height).get_range()); + add_range_property_row("width range", m_viewer.get_color_range(libvgcode::EViewType::Width).get_range()); + add_range_property_row("speed range", m_viewer.get_color_range(libvgcode::EViewType::Speed).get_range()); + add_range_property_row("fan speed range", m_viewer.get_color_range(libvgcode::EViewType::FanSpeed).get_range()); + add_range_property_row("temperature range", m_viewer.get_color_range(libvgcode::EViewType::Temperature).get_range()); + add_range_property_row("volumetric rate range", m_viewer.get_color_range(libvgcode::EViewType::VolumetricFlowRate).get_range()); + add_range_property_row("layer time linear range", m_viewer.get_color_range(libvgcode::EViewType::LayerTimeLinear).get_range()); + add_range_property_row("layer time logarithmic range", m_viewer.get_color_range(libvgcode::EViewType::LayerTimeLogarithmic).get_range()); + + ImGui::EndTable(); } - }; - auto line_width = [](double zoom) { - return (zoom < 5.0) ? 1.0 : (1.0 + 5.0 * (zoom - 5.0) / (100.0 - 5.0)); - }; +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + ImGui::Separator(); - const unsigned char begin_id = buffer_id(EMoveType::Retract); - const unsigned char end_id = buffer_id(EMoveType::Count); + if (ImGui::BeginTable("Cog", 2)) { + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "Cog marker scale factor"); + ImGui::TableSetColumnIndex(1); + ImGuiPureWrap::text(std::to_string(get_cog_marker_scale_factor())); - for (unsigned char i = begin_id; i < end_id; ++i) { - TBuffer& buffer = m_buffers[i]; - if (!buffer.visible || !buffer.has_data()) - continue; - - GLShaderProgram* shader = wxGetApp().get_shader(buffer.shader.c_str()); - if (shader == nullptr) - continue; - - shader->start_using(); - - shader->set_uniform("view_model_matrix", camera.get_view_matrix()); - shader->set_uniform("projection_matrix", camera.get_projection_matrix()); - shader->set_uniform("view_normal_matrix", (Matrix3d)Matrix3d::Identity()); - - if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel) { - shader->set_uniform("emission_factor", 0.25f); - render_as_instanced_model(buffer, *shader); - shader->set_uniform("emission_factor", 0.0f); + ImGui::EndTable(); } - else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) { - shader->set_uniform("emission_factor", 0.25f); - const int position_id = shader->get_attrib_location("v_position"); - const int normal_id = shader->get_attrib_location("v_normal"); - render_as_batched_model(buffer, *shader, position_id, normal_id); - shader->set_uniform("emission_factor", 0.0f); - } - else { - const int position_id = shader->get_attrib_location("v_position"); - const int normal_id = shader->get_attrib_location("v_normal"); - const int uniform_color = shader->get_uniform_location("uniform_color"); - auto it_path = buffer.render_paths.begin(); - for (unsigned int ibuffer_id = 0; ibuffer_id < static_cast(buffer.indices.size()); ++ibuffer_id) { - const IBuffer& i_buffer = buffer.indices[ibuffer_id]; - // Skip all paths with ibuffer_id < ibuffer_id. - for (; it_path != buffer.render_paths.end() && it_path->ibuffer_id < ibuffer_id; ++it_path); - if (it_path == buffer.render_paths.end() || it_path->ibuffer_id > ibuffer_id) - // Not found. This shall not happen. - continue; + ImGui::Separator(); - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo)); - if (position_id != -1) { - glsafe(::glVertexAttribPointer(position_id, buffer.vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes())); - glsafe(::glEnableVertexAttribArray(position_id)); - } - const bool has_normals = buffer.vertices.normal_size_floats() > 0; - if (has_normals) { - if (normal_id != -1) { - glsafe(::glVertexAttribPointer(normal_id, buffer.vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes())); - glsafe(::glEnableVertexAttribArray(normal_id)); - } - } + if (ImGui::BeginTable("Tool", 2)) { + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "Tool marker scale factor"); + ImGui::TableSetColumnIndex(1); + ImGuiPureWrap::text(std::to_string(m_viewer.get_tool_marker_scale_factor())); - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo)); + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "Tool marker z offset"); + ImGui::TableSetColumnIndex(1); + float tool_z_offset = m_viewer.get_tool_marker_offset_z(); + if (imgui.slider_float("##ToolZOffset", &tool_z_offset, 0.0f, 1.0f)) + m_viewer.set_tool_marker_offset_z(tool_z_offset); - // Render all elements with it_path->ibuffer_id == ibuffer_id, possible with varying colors. - switch (buffer.render_primitive_type) - { - case TBuffer::ERenderPrimitiveType::Line: { - glsafe(::glLineWidth(static_cast(line_width(zoom)))); - render_as_lines(it_path, buffer.render_paths.end(), *shader, uniform_color); - break; - } - case TBuffer::ERenderPrimitiveType::Triangle: { - render_as_triangles(it_path, buffer.render_paths.end(), *shader, uniform_color); - break; - } - default: { break; } - } - - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - - if (normal_id != -1) - glsafe(::glDisableVertexAttribArray(normal_id)); - if (position_id != -1) - glsafe(::glDisableVertexAttribArray(position_id)); - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "Tool marker color"); + ImGui::TableSetColumnIndex(1); + const libvgcode::Color& color = m_viewer.get_tool_marker_color(); + std::array c = { static_cast(color[0]) / 255.0f, static_cast(color[1]) / 255.0f, static_cast(color[2]) / 255.0f }; + if (ImGui::ColorPicker3("##ToolColor", c.data())) { + m_viewer.set_tool_marker_color({ static_cast(c[0] * 255.0f), + static_cast(c[1] * 255.0f), + static_cast(c[2] * 255.0f) }); } - } + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "Tool marker alpha"); + ImGui::TableSetColumnIndex(1); + float tool_alpha = m_viewer.get_tool_marker_alpha(); + if (imgui.slider_float("##ToolAlpha", &tool_alpha, 0.25f, 0.75f)) + m_viewer.set_tool_marker_alpha(tool_alpha); - shader->stop_using(); - } - -#if ENABLE_GCODE_VIEWER_STATISTICS - auto render_sequential_range_cap = [this, &camera] -#else - auto render_sequential_range_cap = [&camera] -#endif // ENABLE_GCODE_VIEWER_STATISTICS - (const SequentialRangeCap& cap) { - const TBuffer* buffer = cap.buffer; - GLShaderProgram* shader = wxGetApp().get_shader(buffer->shader.c_str()); - if (shader == nullptr) - return; - - shader->start_using(); - - shader->set_uniform("view_model_matrix", camera.get_view_matrix()); - shader->set_uniform("projection_matrix", camera.get_projection_matrix()); - shader->set_uniform("view_normal_matrix", (Matrix3d)Matrix3d::Identity()); - - const int position_id = shader->get_attrib_location("v_position"); - const int normal_id = shader->get_attrib_location("v_normal"); - - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, cap.vbo)); - if (position_id != -1) { - glsafe(::glVertexAttribPointer(position_id, buffer->vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.position_offset_bytes())); - glsafe(::glEnableVertexAttribArray(position_id)); - } - const bool has_normals = buffer->vertices.normal_size_floats() > 0; - if (has_normals) { - if (normal_id != -1) { - glsafe(::glVertexAttribPointer(normal_id, buffer->vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer->vertices.vertex_size_bytes(), (const void*)buffer->vertices.normal_offset_bytes())); - glsafe(::glEnableVertexAttribArray(normal_id)); - } - } - - shader->set_uniform("uniform_color", cap.color); - - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cap.ibo)); - glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)cap.indices_count(), GL_UNSIGNED_SHORT, nullptr)); - glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); - -#if ENABLE_GCODE_VIEWER_STATISTICS - ++m_statistics.gl_triangles_calls_count; -#endif // ENABLE_GCODE_VIEWER_STATISTICS - - if (normal_id != -1) - glsafe(::glDisableVertexAttribArray(normal_id)); - if (position_id != -1) - glsafe(::glDisableVertexAttribArray(position_id)); - - glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); - - shader->stop_using(); - }; - - for (unsigned int i = 0; i < 2; ++i) { - if (m_sequential_range_caps[i].is_renderable()) - render_sequential_range_cap(m_sequential_range_caps[i]); + ImGui::EndTable(); + } +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + + ImGui::Separator(); + if (ImGui::BeginTable("Radii", 2)) { + + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "Travels radius"); + ImGui::TableSetColumnIndex(1); + float travels_radius = m_viewer.get_travels_radius(); + ImGui::SetNextItemWidth(200.0f); + if (imgui.slider_float("##TravelRadius", &travels_radius, 0.05f, 0.5f)) + m_viewer.set_travels_radius(travels_radius); + + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + ImGuiPureWrap::text_colored(ImGuiPureWrap::COL_ORANGE_LIGHT, "Wipes radius"); + ImGui::TableSetColumnIndex(1); + float wipes_radius = m_viewer.get_wipes_radius(); + ImGui::SetNextItemWidth(200.0f); + if (imgui.slider_float("##WipesRadius", &wipes_radius, 0.05f, 0.5f)) + m_viewer.set_wipes_radius(wipes_radius); + + ImGui::EndTable(); + } + imgui.end(); } +#endif // ENABLE_NEW_GCODE_VIEWER_DEBUG } void GCodeViewer::render_shells(int canvas_width, int canvas_height) @@ -4078,7 +2695,7 @@ void GCodeViewer::render_all_plates_stats(const std::vector filament_colors; decode_colors(wxGetApp().plater()->get_extruder_colors_from_plater_config(gcode_result_list.back()), filament_colors); - for (int i = 0; i < filament_colors.size(); i++) { + for (int i = 0; i < filament_colors.size(); i++) { filament_colors[i] = adjust_color_for_rendering(filament_colors[i]); } @@ -4213,14 +2830,14 @@ void GCodeViewer::render_all_plates_stats(const std::vector(m_time_estimate_mode)]; + const PrintEstimatedStatistics::Mode& plate_time_mode = plate_print_statistics.modes[static_cast(m_viewer.get_time_mode())]; total_time_all_plates += plate_time_mode.time; - + Print *print; plate->get_print((PrintBase **) &print, nullptr, nullptr); total_cost_all_plates += print->print_statistics().total_cost; } - + for (auto it = model_volume_of_extruders_all_plates.begin(); it != model_volume_of_extruders_all_plates.end(); it++) { auto [model_used_filament_m, model_used_filament_g] = get_used_filament_from_volume(it->second, it->first); if (model_used_filament_m != 0.0 || model_used_filament_g != 0.0) @@ -4361,7 +2978,7 @@ void GCodeViewer::render_all_plates_stats(const std::vectorget_current_canvas3D()->get_canvas_size(); @@ -4393,11 +3010,12 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv None }; - const PrintEstimatedStatistics::Mode& time_mode = m_print_statistics.modes[static_cast(m_time_estimate_mode)]; - //BBS - /*bool show_estimated_time = time_mode.time > 0.0f && (m_view_type == EViewType::FeatureType || - (m_view_type == EViewType::ColorPrint && !time_mode.custom_gcode_times.empty()));*/ - bool show_estimated = time_mode.time > 0.0f && (m_view_type == EViewType::FeatureType || m_view_type == EViewType::ColorPrint); + const PrintEstimatedStatistics::Mode& time_mode = m_print_statistics.modes[static_cast(m_viewer.get_time_mode())]; + const libvgcode::EViewType curr_view_type = m_viewer.get_view_type(); + const int curr_view_type_i = static_cast(curr_view_type); + bool show_estimated_time = time_mode.time > 0.0f && (curr_view_type == libvgcode::EViewType::FeatureType || + curr_view_type == libvgcode::EViewType::LayerTimeLinear || curr_view_type == libvgcode::EViewType::LayerTimeLogarithmic || + (curr_view_type == libvgcode::EViewType::ColorPrint && !time_mode.custom_gcode_times.empty())); const float icon_size = ImGui::GetTextLineHeight() * 0.7; //BBS GUI refactor @@ -4419,7 +3037,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv const ColorRGBA& color, const std::vector>& columns_offsets, bool checkbox = true, - float checkbox_pos = 0.f, // ORCA use calculated value for eye icon. Aligned to "Display" header or end of combo box + float checkbox_pos = 0.f, // ORCA use calculated value for eye icon. Aligned to "Display" header or end of combo box bool visible = true, std::function callback = nullptr) { @@ -4503,24 +3121,24 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv }; - auto append_range = [append_item](const Extrusions::Range& range, unsigned int decimals) { - auto append_range_item = [append_item](int i, float value, unsigned int decimals) { + auto append_range = [append_item](const libvgcode::ColorRange& range, unsigned int decimals) { + auto append_range_item = [append_item, &range](int i, float value, unsigned int decimals) { char buf[1024]; ::sprintf(buf, "%.*f", decimals, value); - append_item(EItemType::Rect, Range_Colors[i], { { buf , 0} }); + append_item(EItemType::Rect, libvgcode::convert(range.get_palette()[i]), { { buf , 0} }); }; - if (range.count == 1) + std::vector values = range.get_values(); + if (values.size() == 1) // single item use case - append_range_item(0, range.min, decimals); - else if (range.count == 2) { - append_range_item(static_cast(Range_Colors.size()) - 1, range.max, decimals); - append_range_item(0, range.min, decimals); + append_range_item(0, values.front(), decimals); + else if (values.size() == 2) { + append_range_item(static_cast(range.get_palette().size()) - 1, values.back(), decimals); + append_range_item(0, values.front(), decimals); } else { - const float step_size = range.step_size(); - for (int i = static_cast(Range_Colors.size()) - 1; i >= 0; --i) { - append_range_item(i, range.get_value_at_step(i), decimals); + for (int i = static_cast(range.get_palette().size()) - 1; i >= 0; --i) { + append_range_item(i, values[i], decimals); } } }; @@ -4579,8 +3197,9 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv if (item.type != ColorChange) continue; - const std::vector zs = m_layers.get_zs(); - auto lower_b = std::lower_bound(zs.begin(), zs.end(), item.print_z - epsilon()); + const std::vector zs = m_viewer.get_layers_zs(); + auto lower_b = std::lower_bound(zs.begin(), zs.end(), + static_cast(item.print_z - epsilon())); if (lower_b == zs.end()) continue; @@ -4619,14 +3238,14 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv return _u8L("from") + " " + std::string(buf1) + " " + _u8L("to") + " " + std::string(buf2) + " " + "mm"; }; - auto role_time_and_percent = [time_mode](ExtrusionRole role) { - auto it = std::find_if(time_mode.roles_times.begin(), time_mode.roles_times.end(), [role](const std::pair& item) { return role == item.first; }); - return (it != time_mode.roles_times.end()) ? std::make_pair(it->second, it->second / time_mode.time) : std::make_pair(0.0f, 0.0f); + auto role_time_and_percent = [this, time_mode](libvgcode::EGCodeExtrusionRole role) { + const float time = m_viewer.get_extrusion_role_estimated_time(role); + return std::make_pair(time, time / time_mode.time); }; - auto move_time_and_percent = [time_mode](EMoveType move_type) { - auto it = std::find_if(time_mode.moves_times.begin(), time_mode.moves_times.end(), [move_type](const std::pair& item) { return move_type == item.first; }); - return (it != time_mode.moves_times.end()) ? std::make_pair(it->second, it->second / time_mode.time) : std::make_pair(0.0f, 0.0f); + auto travel_time_and_percent = [this, time_mode]() { + const float time = m_viewer.get_travels_estimated_time(); + return std::make_pair(time, time / time_mode.time); }; auto used_filament_per_role = [this, imperial_units](ExtrusionRole role) { @@ -4692,8 +3311,6 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv m_view_type_sel = i; set_view_type(view_type_items[m_view_type_sel]); reset_visible(view_type_items[m_view_type_sel]); - // update buffers' render paths - refresh_render_paths(false, false); update_moves_slider(); wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); } @@ -4756,10 +3373,11 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv const PrintStatistics& ps = wxGetApp().plater()->get_partplate_list().get_current_fff_print().print_statistics(); double koef = imperial_units ? GizmoObjectManipulation::in_to_mm : 1000.0; double unit_conver = imperial_units ? GizmoObjectManipulation::oz_to_g : 1; - + std::vector used_filaments_m; + std::vector used_filaments_g; // used filament statistics - for (size_t extruder_id : m_extruder_ids) { + for (size_t extruder_id : m_viewer.get_used_extruders_ids()) { if (m_print_statistics.model_volumes_per_extruder.find(extruder_id) == m_print_statistics.model_volumes_per_extruder.end()) { model_used_filaments_m.push_back(0.0); model_used_filaments_g.push_back(0.0); @@ -4775,7 +3393,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv } } - for (size_t extruder_id : m_extruder_ids) { + for (size_t extruder_id : m_viewer.get_used_extruders_ids()) { if (m_print_statistics.wipe_tower_volumes_per_extruder.find(extruder_id) == m_print_statistics.wipe_tower_volumes_per_extruder.end()) { wipe_tower_used_filaments_m.push_back(0.0); wipe_tower_used_filaments_g.push_back(0.0); @@ -4791,7 +3409,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv } } - for (size_t extruder_id : m_extruder_ids) { + for (size_t extruder_id : m_viewer.get_used_extruders_ids()) { if (m_print_statistics.flush_per_filament.find(extruder_id) == m_print_statistics.flush_per_filament.end()) { flushed_filaments_m.push_back(0.0); flushed_filaments_g.push_back(0.0); @@ -4807,7 +3425,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv } } - for (size_t extruder_id : m_extruder_ids) { + for (size_t extruder_id : m_viewer.get_used_extruders_ids()) { if (m_print_statistics.support_volumes_per_extruder.find(extruder_id) == m_print_statistics.support_volumes_per_extruder.end()) { support_used_filaments_m.push_back(0.0); support_used_filaments_g.push_back(0.0); @@ -4827,16 +3445,17 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv // extrusion paths section -> title ImGui::Dummy({ window_padding, window_padding }); ImGui::SameLine(); - switch (m_view_type) + switch (curr_view_type) { - case EViewType::FeatureType: + case libvgcode::EViewType::FeatureType: { // calculate offsets to align time/percentage data char buffer[64]; - for (size_t i = 0; i < m_roles.size(); ++i) { - ExtrusionRole role = m_roles[i]; - if (role < erCount) { - labels.push_back(_u8L(ExtrusionEntity::role_to_string(role))); + const std::vector& roles = m_viewer.get_extrusion_roles(); + for (libvgcode::EGCodeExtrusionRole role : roles) { + assert(static_cast(role) < libvgcode::GCODE_EXTRUSION_ROLES_COUNT); + if (static_cast(role) < libvgcode::GCODE_EXTRUSION_ROLES_COUNT) { + labels.push_back(_u8L(ExtrusionEntity::role_to_string(convert(role)))); auto [time, percent] = role_time_and_percent(role); times.push_back((time > 0.0f) ? short_time(get_time_dhms(time)) : ""); if (percent == 0) // ORCA remove % symbol from rows @@ -4845,7 +3464,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv percent > 0.001 ? ::sprintf(buffer, "%.1f", percent * 100) : ::sprintf(buffer, "<0.1"); percents.push_back(buffer); - auto [model_used_filament_m, model_used_filament_g] = used_filament_per_role(role); + auto [model_used_filament_m, model_used_filament_g] = used_filament_per_role(convert(role)); ::sprintf(buffer, imperial_units ? "%.2fin" : "%.2fm", model_used_filament_m); // ORCA dont use spacing between value and unit used_filaments_length.push_back(buffer); ::sprintf(buffer, imperial_units ? "%.2foz" : "%.2fg", model_used_filament_g); // ORCA dont use spacing between value and unit @@ -4855,7 +3474,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv //BBS: get travel time and percent { - auto [time, percent] = move_time_and_percent(EMoveType::Travel); + auto [time, percent] = travel_time_and_percent(); travel_time = (time > 0.0f) ? short_time(get_time_dhms(time)) : ""; if (percent == 0) // ORCA remove % symbol from rows ::sprintf(buffer, "0"); @@ -4869,24 +3488,37 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv append_headers({{_u8L("Line Type"), offsets[0]}, {_u8L("Time"), offsets[1]}, {"%", offsets[2]}, {_u8L("Usage"), offsets[3]}, {_u8L("Display"), offsets[5]}}); break; } - case EViewType::Height: { imgui.title(_u8L("Layer Height (mm)")); break; } - case EViewType::Width: { imgui.title(_u8L("Line Width (mm)")); break; } - case EViewType::Feedrate: + case libvgcode::EViewType::Height: { imgui.title(_u8L("Layer Height (mm)")); break; } + case libvgcode::EViewType::Width: { imgui.title(_u8L("Line Width (mm)")); break; } + case libvgcode::EViewType::Speed: { imgui.title(_u8L("Speed (mm/s)")); break; } + case libvgcode::EViewType::ActualSpeed: + { + imgui.title(_u8L("Actual Speed (mm/s)")); + break; + } + case libvgcode::EViewType::FanSpeed: { imgui.title(_u8L("Fan Speed (%)")); break; } + case libvgcode::EViewType::Temperature: { imgui.title(_u8L("Temperature (°C)")); break; } + case libvgcode::EViewType::VolumetricFlowRate: + { imgui.title(_u8L("Volumetric flow rate (mm³/s)")); break; } + case libvgcode::EViewType::ActualVolumetricFlowRate: + { imgui.title(_u8L("Actual volumetric flow rate (mm³/s)")); break; } + case libvgcode::EViewType::LayerTimeLinear: + { imgui.title(_u8L("Layer Time")); break; } + case libvgcode::EViewType::LayerTimeLogarithmic: + { imgui.title(_u8L("Layer Time (log)")); break; } - case EViewType::FanSpeed: { imgui.title(_u8L("Fan Speed (%)")); break; } - case EViewType::Temperature: { imgui.title(_u8L("Temperature (°C)")); break; } - case EViewType::VolumetricRate: { imgui.title(_u8L("Volumetric flow rate (mm³/s)")); break; } - case EViewType::LayerTime: { imgui.title(_u8L("Layer Time")); break; } - case EViewType::LayerTimeLog: { imgui.title(_u8L("Layer Time (log)")); break; } - - case EViewType::Tool: + case libvgcode::EViewType::Tool: { // calculate used filaments data - for (size_t extruder_id : m_extruder_ids) { + const size_t extruders_count = get_extruders_count(); + used_filaments_m = std::vector(extruders_count, 0.0); + used_filaments_g = std::vector(extruders_count, 0.0); + const std::vector& used_extruders_ids = m_viewer.get_used_extruders_ids(); + for (uint8_t extruder_id : used_extruders_ids) { if (m_print_statistics.model_volumes_per_extruder.find(extruder_id) == m_print_statistics.model_volumes_per_extruder.end()) continue; double volume = m_print_statistics.model_volumes_per_extruder.at(extruder_id); @@ -4900,7 +3532,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv append_headers({ {_u8L("Filament"), offsets[0]}, {_u8L("Usage"), offsets[1]} }); break; } - case EViewType::ColorPrint: + case libvgcode::EViewType::ColorPrint: { std::vector total_filaments; char buffer[64]; @@ -4939,73 +3571,73 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv default: { break; } } - auto append_option_item = [this, append_item](EMoveType type, std::vector offsets) { - auto append_option_item_with_type = [this, offsets, append_item](EMoveType type, const ColorRGBA& color, const std::string& label, bool visible) { + auto append_option_item = [this, append_item](libvgcode::EOptionType type, std::vector offsets) { + auto append_option_item_with_type = [this, offsets, append_item](libvgcode::EOptionType type, const ColorRGBA& color, const std::string& label, bool visible) { append_item(EItemType::Rect, color, {{ label , offsets[0] }}, true, offsets.back()/*ORCA checkbox_pos*/, visible, [this, type, visible]() { - m_buffers[buffer_id(type)].visible = !m_buffers[buffer_id(type)].visible; - // update buffers' render paths - refresh_render_paths(false, false); + m_viewer.toggle_option_visibility(type); update_moves_slider(); wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); }); }; - const bool visible = m_buffers[buffer_id(type)].visible; - if (type == EMoveType::Travel) { + const bool visible = m_viewer.is_option_visible(type); + if (type == libvgcode::EOptionType::Travels) { //BBS: only display travel time in FeatureType view - append_option_item_with_type(type, Travel_Colors[0], _u8L("Travel"), visible); + append_option_item_with_type(type, libvgcode::convert(m_viewer.get_option_color(libvgcode::EOptionType::Travels)), _u8L("Travel"), visible); } - else if (type == EMoveType::Seam) - append_option_item_with_type(type, Options_Colors[(int)EOptionsColors::Seams], _u8L("Seams"), visible); - else if (type == EMoveType::Retract) - append_option_item_with_type(type, Options_Colors[(int)EOptionsColors::Retractions], _u8L("Retract"), visible); - else if (type == EMoveType::Unretract) - append_option_item_with_type(type, Options_Colors[(int)EOptionsColors::Unretractions], _u8L("Unretract"), visible); - else if (type == EMoveType::Tool_change) - append_option_item_with_type(type, Options_Colors[(int)EOptionsColors::ToolChanges], _u8L("Filament Changes"), visible); - else if (type == EMoveType::Wipe) - append_option_item_with_type(type, Wipe_Color, _u8L("Wipe"), visible); + else if (type == libvgcode::EOptionType::Seams) + append_option_item_with_type(type, libvgcode::convert(m_viewer.get_option_color(libvgcode::EOptionType::Seams)), _u8L("Seams"), visible); + else if (type == libvgcode::EOptionType::Retractions) + append_option_item_with_type(type, libvgcode::convert(m_viewer.get_option_color(libvgcode::EOptionType::Retractions)), _u8L("Retract"), visible); + else if (type == libvgcode::EOptionType::Unretractions) + append_option_item_with_type(type, libvgcode::convert(m_viewer.get_option_color(libvgcode::EOptionType::Unretractions)), _u8L("Unretract"), visible); + else if (type == libvgcode::EOptionType::ToolChanges) + append_option_item_with_type(type, libvgcode::convert(m_viewer.get_option_color(libvgcode::EOptionType::ToolChanges)), _u8L("Filament Changes"), visible); + else if (type == libvgcode::EOptionType::Wipes) + append_option_item_with_type(type, libvgcode::convert(m_viewer.get_option_color(libvgcode::EOptionType::Wipes)), _u8L("Wipe"), visible); }; + const libvgcode::EViewType new_view_type = m_viewer.get_view_type(); + // extrusion paths section -> items - switch (m_view_type) + switch (new_view_type) { - case EViewType::FeatureType: + case libvgcode::EViewType::FeatureType: { - for (size_t i = 0; i < m_roles.size(); ++i) { - ExtrusionRole role = m_roles[i]; - if (role >= erCount) + auto roles = m_viewer.get_extrusion_roles(); + for (size_t i = 0; i < roles.size(); ++i) { + libvgcode::EGCodeExtrusionRole role = roles[i]; + if (role >= libvgcode::EGCodeExtrusionRole::COUNT) continue; - const bool visible = is_visible(role); + const bool visible = m_viewer.is_extrusion_role_visible(role); std::vector> columns_offsets; columns_offsets.push_back({ labels[i], offsets[0] }); columns_offsets.push_back({ times[i], offsets[1] }); columns_offsets.push_back({percents[i], offsets[2]}); columns_offsets.push_back({used_filaments_length[i], offsets[3]}); columns_offsets.push_back({used_filaments_weight[i], offsets[4]}); - append_item(EItemType::Rect, Extrusion_Role_Colors[static_cast(role)], columns_offsets, + append_item(EItemType::Rect, libvgcode::convert(m_viewer.get_extrusion_role_color(role)), columns_offsets, true, offsets.back(), visible, [this, role, visible]() { - m_extrusions.role_visibility_flags = visible ? m_extrusions.role_visibility_flags & ~(1 << role) : m_extrusions.role_visibility_flags | (1 << role); - // update buffers' render paths - refresh_render_paths(false, false); + if (m_viewer.is_extrusion_role_visible(role) != visible) { + m_viewer.toggle_extrusion_role_visibility(role); + } update_moves_slider(); wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); }); } - for(auto item : options_items) { - if (item != EMoveType::Travel) { + auto options = m_viewer.get_options(); + for(auto item : options) { + if (item != libvgcode::EOptionType::Travels) { append_option_item(item, offsets); } else { //BBS: show travel time in FeatureType view - const bool visible = m_buffers[buffer_id(item)].visible; + const bool visible = m_viewer.is_option_visible(item); std::vector> columns_offsets; columns_offsets.push_back({ _u8L("Travel"), offsets[0] }); columns_offsets.push_back({ travel_time, offsets[1] }); columns_offsets.push_back({ travel_percent, offsets[2] }); - append_item(EItemType::Rect, Travel_Colors[0], columns_offsets, true, offsets.back()/*ORCA checkbox_pos*/, visible, [this, item, visible]() { - m_buffers[buffer_id(item)].visible = !m_buffers[buffer_id(item)].visible; - // update buffers' render paths - refresh_render_paths(false, false); + append_item(EItemType::Rect, libvgcode::convert(m_viewer.get_option_color(libvgcode::EOptionType::Travels)), columns_offsets, true, offsets.back()/*ORCA checkbox_pos*/, visible, [this, item, visible]() { + m_viewer.toggle_option_visibility(item); update_moves_slider(); wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); }); @@ -5013,51 +3645,55 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv } break; } - case EViewType::Height: { append_range(m_extrusions.ranges.height, 2); break; } - case EViewType::Width: { append_range(m_extrusions.ranges.width, 2); break; } - case EViewType::Feedrate: { - append_range(m_extrusions.ranges.feedrate, 0); + case libvgcode::EViewType::Height: { append_range(m_viewer.get_color_range(libvgcode::EViewType::Height), 2); break; } + case libvgcode::EViewType::Width: { append_range(m_viewer.get_color_range(libvgcode::EViewType::Width), 2); break; } + case libvgcode::EViewType::Speed: { + append_range(m_viewer.get_color_range(libvgcode::EViewType::Speed), 0); ImGui::Spacing(); ImGui::Dummy({ window_padding, window_padding }); ImGui::SameLine(); offsets = calculate_offsets({ { _u8L("Options"), { _u8L("Travel")}}, { _u8L("Display"), {""}} }, icon_size); append_headers({ {_u8L("Options"), offsets[0] }, { _u8L("Display"), offsets[1]} }); - const bool travel_visible = m_buffers[buffer_id(EMoveType::Travel)].visible; + const bool travel_visible = m_viewer.is_option_visible(libvgcode::EOptionType::Travels); ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 3.0f)); - append_item(EItemType::None, Travel_Colors[0], { {_u8L("travel"), offsets[0] }}, true, predictable_icon_pos/*ORCA checkbox_pos*/, travel_visible, [this, travel_visible]() { - m_buffers[buffer_id(EMoveType::Travel)].visible = !m_buffers[buffer_id(EMoveType::Travel)].visible; - // update buffers' render paths, and update m_tools.m_tool_colors and m_extrusions.ranges - refresh(*m_gcode_result, wxGetApp().plater()->get_extruder_colors_from_plater_config(m_gcode_result)); + append_item(EItemType::None, libvgcode::convert(m_viewer.get_option_color(libvgcode::EOptionType::Travels)), { {_u8L("travel"), offsets[0] }}, true, predictable_icon_pos/*ORCA checkbox_pos*/, travel_visible, [this, travel_visible]() { + m_viewer.toggle_option_visibility(libvgcode::EOptionType::Travels); + // refresh(*m_gcode_result, wxGetApp().plater()->get_extruder_colors_from_plater_config(m_gcode_result)); update_moves_slider(); wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); }); ImGui::PopStyleVar(1); break; } - case EViewType::FanSpeed: { append_range(m_extrusions.ranges.fan_speed, 0); break; } - case EViewType::Temperature: { append_range(m_extrusions.ranges.temperature, 0); break; } - case EViewType::LayerTime: { append_range(m_extrusions.ranges.layer_duration, true); break; } - case EViewType::LayerTimeLog: { append_range(m_extrusions.ranges.layer_duration_log, true); break; } - case EViewType::VolumetricRate: { append_range(m_extrusions.ranges.volumetric_rate, 2); break; } - case EViewType::Tool: + case libvgcode::EViewType::ActualSpeed: { append_range(m_viewer.get_color_range(libvgcode::EViewType::ActualSpeed), 0); break; } // TODO + case libvgcode::EViewType::FanSpeed: { append_range(m_viewer.get_color_range(libvgcode::EViewType::FanSpeed), 0); break; } + case libvgcode::EViewType::Temperature: { append_range(m_viewer.get_color_range(libvgcode::EViewType::Temperature), 0); break; } + case libvgcode::EViewType::LayerTimeLinear: { append_range(m_viewer.get_color_range(libvgcode::EViewType::LayerTimeLinear), true); break; } + case libvgcode::EViewType::LayerTimeLogarithmic: { append_range(m_viewer.get_color_range(libvgcode::EViewType::LayerTimeLogarithmic), true); break; } + case libvgcode::EViewType::VolumetricFlowRate: { append_range(m_viewer.get_color_range(libvgcode::EViewType::VolumetricFlowRate), 2); break; } + case libvgcode::EViewType::ActualVolumetricFlowRate: { append_range(m_viewer.get_color_range(libvgcode::EViewType::ActualVolumetricFlowRate), 2); break; } + case libvgcode::EViewType::Tool: { // shows only extruders actually used char buf[64]; size_t i = 0; - for (unsigned char extruder_id : m_extruder_ids) { + const std::vector& used_extruders_ids = m_viewer.get_used_extruders_ids(); + for (uint8_t extruder_id : used_extruders_ids) { ::sprintf(buf, imperial_units ? "%.2f in %.2f g" : "%.2f m %.2f g", model_used_filaments_m[i], model_used_filaments_g[i]); - append_item(EItemType::Rect, m_tools.m_tool_colors[extruder_id], { { _u8L("Extruder") + " " + std::to_string(extruder_id + 1), offsets[0]}, {buf, offsets[1]} }); + append_item(EItemType::Rect, libvgcode::convert(m_viewer.get_tool_colors()[extruder_id]), { { _u8L("Extruder") + " " + std::to_string(extruder_id + 1), offsets[0]}, {buf, offsets[1]} }); + // append_item(EItemType::Rect, libvgcode::convert(m_viewer.get_tool_colors()[extruder_id]), _u8L("Extruder") + " " + std::to_string(extruder_id + 1), + // true, "", 0.0f, 0.0f, offsets, used_filaments_m[extruder_id], used_filaments_g[extruder_id]); i++; } break; } - case EViewType::ColorPrint: - { + case libvgcode::EViewType::ColorPrint: { //BBS: replace model custom gcode with current plate custom gcode const std::vector& custom_gcode_per_print_z = wxGetApp().is_editor() ? wxGetApp().plater()->model().get_curr_plate_custom_gcodes().gcodes : m_custom_gcode_per_print_z; size_t total_items = 1; // BBS: no ColorChange type, use ToolChange - //for (size_t extruder_id : m_extruder_ids) { + //const std::vector& used_extruders_ids = m_viewer.get_used_extruders_ids(); + //for (uint8_t extruder_id : used_extruders_ids) { // total_items += color_print_ranges(extruder_id, custom_gcode_per_print_z).size(); //} @@ -5069,7 +3705,8 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv // shows only extruders actually used size_t i = 0; - for (auto extruder_idx : m_extruder_ids) { + const std::vector& used_extruders_ids = m_viewer.get_used_extruders_ids(); + for (auto extruder_idx : used_extruders_ids) { // TODO const bool filament_visible = m_tools.m_tool_visibles[extruder_idx]; if (i < model_used_filaments_m.size() && i < model_used_filaments_g.size()) { std::vector> columns_offsets; @@ -5113,21 +3750,19 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv float checkbox_pos = std::max(predictable_icon_pos, color_print_offsets[_u8L("Display")]); // ORCA prefer predictable_icon_pos when header not reacing end append_item(EItemType::Rect, m_tools.m_tool_colors[extruder_idx], columns_offsets, true, checkbox_pos/*ORCA*/, filament_visible, [this, extruder_idx]() { m_tools.m_tool_visibles[extruder_idx] = !m_tools.m_tool_visibles[extruder_idx]; - // update buffers' render paths - refresh_render_paths(false, false); update_moves_slider(); wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); }); } i++; } - + if (need_scrollable) ImGui::EndChild(); // Sum of all rows char buf[64]; - if (m_extruder_ids.size() > 1) { + if (used_extruders_ids.size() > 1) { // Separator ImGuiWindow* window = ImGui::GetCurrentWindow(); const ImRect separator(ImVec2(window->Pos.x + window_padding * 3, window->DC.CursorPos.y), ImVec2(window->Pos.x + window->Size.x - window_padding * 3, window->DC.CursorPos.y + 1.0f)); @@ -5157,7 +3792,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv columns_offsets.push_back({ buf, color_print_offsets[_u8L("Tower")] }); } if ((displayed_columns & ~ColumnData::Model) > 0) { - ::sprintf(buf, imperial_units ? "%.2f in\n%.2f oz" : "%.2f m\n%.2f g", total_model_used_filament_m + total_support_used_filament_m + total_flushed_filament_m + total_wipe_tower_used_filament_m, + ::sprintf(buf, imperial_units ? "%.2f in\n%.2f oz" : "%.2f m\n%.2f g", total_model_used_filament_m + total_support_used_filament_m + total_flushed_filament_m + total_wipe_tower_used_filament_m, (total_model_used_filament_g + total_support_used_filament_g + total_flushed_filament_g + total_wipe_tower_used_filament_g) / unit_conver); columns_offsets.push_back({ buf, color_print_offsets[_u8L("Total")] }); } @@ -5186,7 +3821,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv } // partial estimated printing time section - if (m_view_type == EViewType::ColorPrint) { + if (new_view_type == libvgcode::EViewType::ColorPrint) { using Times = std::pair; using TimesList = std::vector>; @@ -5213,9 +3848,10 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv //BBS: replace model custom gcode with current plate custom gcode std::vector custom_gcode_per_print_z = wxGetApp().is_editor() ? wxGetApp().plater()->model().get_curr_plate_custom_gcodes().gcodes : m_custom_gcode_per_print_z; - std::vector last_color(m_extruders_count); - for (size_t i = 0; i < m_extruders_count; ++i) { - last_color[i] = m_tools.m_tool_colors[i]; + const size_t extruders_count = get_extruders_count(); + std::vector last_color(extruders_count); + for (size_t i = 0; i < extruders_count; ++i) { + last_color[i] = libvgcode::convert(m_viewer.get_tool_colors()[i]); } int last_extruder_id = 1; int color_change_idx = 0; @@ -5361,12 +3997,12 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv } // travel paths section - if (m_buffers[buffer_id(EMoveType::Travel)].visible) { - switch (m_view_type) + if (m_viewer.is_option_visible(libvgcode::EOptionType::Travels)) { + switch (m_viewer.get_view_type()) { - case EViewType::Feedrate: - case EViewType::Tool: - case EViewType::ColorPrint: { + case libvgcode::EViewType::Speed: + case libvgcode::EViewType::Tool: + case libvgcode::EViewType::ColorPrint: { break; } default: { @@ -5406,20 +4042,20 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv // } //} - auto any_option_available = [this]() { - auto available = [this](EMoveType type) { - const TBuffer& buffer = m_buffers[buffer_id(type)]; - return buffer.visible && buffer.has_data(); - }; - - return available(EMoveType::Color_change) || - available(EMoveType::Custom_GCode) || - available(EMoveType::Pause_Print) || - available(EMoveType::Retract) || - available(EMoveType::Tool_change) || - available(EMoveType::Unretract) || - available(EMoveType::Seam); - }; + // auto any_option_available = [this]() { + // auto available = [this](EMoveType type) { + // const TBuffer& buffer = m_buffers[buffer_id(type)]; + // return buffer.visible && buffer.has_data(); + // }; + // + // return available(EMoveType::Color_change) || + // available(EMoveType::Custom_GCode) || + // available(EMoveType::Pause_Print) || + // available(EMoveType::Retract) || + // available(EMoveType::Tool_change) || + // available(EMoveType::Unretract) || + // available(EMoveType::Seam); + // }; //auto add_option = [this, append_item](EMoveType move_type, EOptionsColors color, const std::string& text) { // const TBuffer& buffer = m_buffers[buffer_id(move_type)]; @@ -5457,7 +4093,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv has_settings |= has_filament_settings; //BBS: add only gcode mode bool show_settings = m_only_gcode_in_preview; //wxGetApp().is_gcode_viewer(); - show_settings &= (m_view_type == EViewType::FeatureType || m_view_type == EViewType::Tool); + show_settings &= (new_view_type == libvgcode::EViewType::FeatureType || new_view_type == libvgcode::EViewType::Tool); show_settings &= has_settings; if (show_settings) { auto calc_offset = [this]() { @@ -5467,7 +4103,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv if (!m_settings_ids.print.empty()) ret = std::max(ret, ImGui::CalcTextSize((_u8L("Print settings") + std::string(":")).c_str()).x); if (!m_settings_ids.filament.empty()) { - for (unsigned char i : m_extruder_ids) { + for (unsigned char i : m_viewer.get_used_extruders_ids()) { ret = std::max(ret, ImGui::CalcTextSize((_u8L("Filament") + " " + std::to_string(i + 1) + ":").c_str()).x); } } @@ -5492,10 +4128,10 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv imgui.text(m_settings_ids.print); } if (!m_settings_ids.filament.empty()) { - for (unsigned char i : m_extruder_ids) { + for (unsigned char i : m_viewer.get_used_extruders_ids()) { if (i < static_cast(m_settings_ids.filament.size()) && !m_settings_ids.filament[i].empty()) { std::string txt = _u8L("Filament"); - txt += (m_extruder_ids.size() == 1) ? ":" : " " + std::to_string(i + 1); + txt += (m_viewer.get_used_extruders_count() == 1) ? ":" : " " + std::to_string(i + 1); imgui.text(txt); ImGui::SameLine(offset); imgui.text(m_settings_ids.filament[i]); @@ -5553,12 +4189,12 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv } ImGui::SameLine(max_len); char buf[64]; - int layer = m_layers.get_l_at(custom_gcode.print_z); + int layer = m_viewer.get_layer_id_at(m_viewer.get_layer_id_at(custom_gcode.print_z)); ::sprintf(buf, "%d",layer ); imgui.text(buf); ImGui::SameLine(max_len * 1.5); - - std::vector layer_times = m_print_statistics.modes[static_cast(PrintEstimatedStatistics::ETimeMode::Normal)].layers_times; + + std::vector layer_times = m_viewer.get_layers_estimated_times(); float custom_gcode_time = 0; if (layer > 0) { @@ -5574,25 +4210,25 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv // total estimated printing time section ImGui::Spacing(); - std::string time_title = m_view_type == EViewType::FeatureType ? _u8L("Total Estimation") : _u8L("Time Estimation"); - auto can_show_mode_button = [this](PrintEstimatedStatistics::ETimeMode mode) { - bool show = false; - if (m_print_statistics.modes.size() > 1 && m_print_statistics.modes[static_cast(mode)].roles_times.size() > 0) { - for (size_t i = 0; i < m_print_statistics.modes.size(); ++i) { - if (i != static_cast(mode) && - m_print_statistics.modes[i].time > 0.0f && - short_time(get_time_dhms(m_print_statistics.modes[static_cast(mode)].time)) != short_time(get_time_dhms(m_print_statistics.modes[i].time))) { - show = true; - break; - } + std::string time_title = m_viewer.get_view_type() == libvgcode::EViewType::FeatureType ? _u8L("Total Estimation") : _u8L("Time Estimation"); + auto can_show_mode_button = [this](libvgcode::ETimeMode mode) { + std::vector time_strs; + for (size_t i = 0; i < m_print_statistics.modes.size(); ++i) { + if (m_print_statistics.modes[i].time > 0.0f) { + const std::string time_str = short_time(get_time_dhms(m_print_statistics.modes[i].time)); + const auto it = std::find(time_strs.begin(), time_strs.end(), time_str); + if (it == time_strs.end()) + time_strs.emplace_back(time_str); } } - return show; + return time_strs.size() > 1; }; - if (can_show_mode_button(m_time_estimate_mode)) { - switch (m_time_estimate_mode) + + const libvgcode::ETimeMode time_mode_id = m_viewer.get_time_mode(); + if (can_show_mode_button(time_mode_id)) { + switch (time_mode_id) { - case PrintEstimatedStatistics::ETimeMode::Normal: { time_title += " [" + _u8L("Normal mode") + "]"; break; } + case libvgcode::ETimeMode::Normal: { time_title += " [" + _u8L("Normal mode") + "]"; break; } default: { assert(false); break; } } } @@ -5607,10 +4243,10 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv std::string print_str = _u8L("Model printing time"); std::string total_str = _u8L("Total time"); float max_len = window_padding + 2 * ImGui::GetStyle().ItemSpacing.x; - if (time_mode.layers_times.empty()) + if (m_viewer.get_layers_estimated_times().empty()) max_len += ImGui::CalcTextSize(total_str.c_str()).x; else { - if (m_view_type == EViewType::FeatureType) + if (m_viewer.get_view_type() == libvgcode::EViewType::FeatureType) max_len += std::max(ImGui::CalcTextSize(cost_str.c_str()).x, std::max(ImGui::CalcTextSize(print_str.c_str()).x, std::max(std::max(ImGui::CalcTextSize(prepare_str.c_str()).x, ImGui::CalcTextSize(total_str.c_str()).x), @@ -5619,7 +4255,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv max_len += std::max(ImGui::CalcTextSize(print_str.c_str()).x, (std::max(ImGui::CalcTextSize(prepare_str.c_str()).x, ImGui::CalcTextSize(total_str.c_str()).x))); } - if (m_view_type == EViewType::FeatureType) { + if (m_viewer.get_view_type() == libvgcode::EViewType::FeatureType) { //BBS display filament cost ImGui::Dummy({ window_padding, window_padding }); ImGui::SameLine(); @@ -5652,10 +4288,6 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv ::sprintf(buf, "%.2f", ps.total_cost); imgui.text(buf); } - auto role_time = [time_mode](ExtrusionRole role) { - auto it = std::find_if(time_mode.roles_times.begin(), time_mode.roles_times.end(), [role](const std::pair& item) { return role == item.first; }); - return (it != time_mode.roles_times.end()) ? it->second : 0.0f; - }; //BBS: start gcode is mostly same with prepeare time if (time_mode.prepare_time != 0.0f) { ImGui::Dummy({ window_padding, window_padding }); @@ -5675,10 +4307,10 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv ImGui::SameLine(max_len); imgui.text(short_time(get_time_dhms(time_mode.time))); - auto show_mode_button = [this, &imgui, can_show_mode_button](const wxString& label, PrintEstimatedStatistics::ETimeMode mode) { + auto show_mode_button = [this, &imgui, can_show_mode_button](const std::string& label, libvgcode::ETimeMode mode) { if (can_show_mode_button(mode)) { if (imgui.button(label)) { - m_time_estimate_mode = mode; + m_viewer.set_time_mode(mode); #if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT imgui.set_requires_extra_frame(); #else @@ -5689,26 +4321,26 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv } }; - switch (m_time_estimate_mode) { - case PrintEstimatedStatistics::ETimeMode::Normal: { - show_mode_button(_L("Switch to silent mode"), PrintEstimatedStatistics::ETimeMode::Stealth); + switch (time_mode_id) { + case libvgcode::ETimeMode::Normal: { + show_mode_button(_u8L("Show stealth mode"), libvgcode::ETimeMode::Stealth); break; } - case PrintEstimatedStatistics::ETimeMode::Stealth: { - show_mode_button(_L("Switch to normal mode"), PrintEstimatedStatistics::ETimeMode::Normal); + case libvgcode::ETimeMode::Stealth: { + show_mode_button(_u8L("Show normal mode"), libvgcode::ETimeMode::Normal); break; } default : { assert(false); break; } } - if (m_view_type == EViewType::ColorPrint) { + if (m_viewer.get_view_type() == libvgcode::EViewType::ColorPrint) { ImGui::Spacing(); ImGui::Dummy({ window_padding, window_padding }); ImGui::SameLine(); offsets = calculate_offsets({ { _u8L("Options"), { ""}}, { _u8L("Display"), {""}} }, icon_size); offsets[1] = std::max(predictable_icon_pos, color_print_offsets[_u8L("Display")]); // ORCA prefer predictable_icon_pos when header not reacing end append_headers({ {_u8L("Options"), offsets[0] }, { _u8L("Display"), offsets[1]} }); - for (auto item : options_items) + for (auto item : m_viewer.get_options()) append_option_item(item, offsets); } @@ -5744,145 +4376,6 @@ void GCodeViewer::render_slider(int canvas_width, int canvas_height) { m_layers_slider->render(canvas_width, canvas_height); } -#if ENABLE_GCODE_VIEWER_STATISTICS -void GCodeViewer::render_statistics() -{ - static const float offset = 275.0f; - - ImGuiWrapper& imgui = *wxGetApp().imgui(); - - auto add_time = [&imgui](const std::string& label, int64_t time) { - imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label); - ImGui::SameLine(offset); - imgui.text(std::to_string(time) + " ms (" + get_time_dhms(static_cast(time) * 0.001f) + ")"); - }; - - auto add_memory = [&imgui](const std::string& label, int64_t memory) { - auto format_string = [memory](const std::string& units, float value) { - return std::to_string(memory) + " bytes (" + - Slic3r::float_to_string_decimal_point(float(memory) * value, 3) - + " " + units + ")"; - }; - - static const float kb = 1024.0f; - static const float inv_kb = 1.0f / kb; - static const float mb = 1024.0f * kb; - static const float inv_mb = 1.0f / mb; - static const float gb = 1024.0f * mb; - static const float inv_gb = 1.0f / gb; - imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label); - ImGui::SameLine(offset); - if (static_cast(memory) < mb) - imgui.text(format_string("KB", inv_kb)); - else if (static_cast(memory) < gb) - imgui.text(format_string("MB", inv_mb)); - else - imgui.text(format_string("GB", inv_gb)); - }; - - auto add_counter = [&imgui](const std::string& label, int64_t counter) { - imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label); - ImGui::SameLine(offset); - imgui.text(std::to_string(counter)); - }; - - imgui.set_next_window_pos(0.5f * wxGetApp().plater()->get_current_canvas3D()->get_canvas_size().get_width(), 0.0f, ImGuiCond_Once, 0.5f, 0.0f); - ImGui::SetNextWindowSizeConstraints({ 300.0f, 100.0f }, { 600.0f, 900.0f }); - imgui.begin(std::string("GCodeViewer Statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize); - ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow()); - - if (ImGui::CollapsingHeader("Time")) { - add_time(std::string("GCodeProcessor:"), m_statistics.results_time); - - ImGui::Separator(); - add_time(std::string("Load:"), m_statistics.load_time); - add_time(std::string(" Load vertices:"), m_statistics.load_vertices); - add_time(std::string(" Smooth vertices:"), m_statistics.smooth_vertices); - add_time(std::string(" Load indices:"), m_statistics.load_indices); - add_time(std::string("Refresh:"), m_statistics.refresh_time); - add_time(std::string("Refresh paths:"), m_statistics.refresh_paths_time); - } - - if (ImGui::CollapsingHeader("OpenGL calls")) { - add_counter(std::string("Multi GL_LINES:"), m_statistics.gl_multi_lines_calls_count); - add_counter(std::string("Multi GL_TRIANGLES:"), m_statistics.gl_multi_triangles_calls_count); - add_counter(std::string("GL_TRIANGLES:"), m_statistics.gl_triangles_calls_count); - ImGui::Separator(); - add_counter(std::string("Instanced models:"), m_statistics.gl_instanced_models_calls_count); - add_counter(std::string("Batched models:"), m_statistics.gl_batched_models_calls_count); - } - - if (ImGui::CollapsingHeader("CPU memory")) { - add_memory(std::string("GCodeProcessor results:"), m_statistics.results_size); - - ImGui::Separator(); - add_memory(std::string("Paths:"), m_statistics.paths_size); - add_memory(std::string("Render paths:"), m_statistics.render_paths_size); - add_memory(std::string("Models instances:"), m_statistics.models_instances_size); - } - - if (ImGui::CollapsingHeader("GPU memory")) { - add_memory(std::string("Vertices:"), m_statistics.total_vertices_gpu_size); - add_memory(std::string("Indices:"), m_statistics.total_indices_gpu_size); - add_memory(std::string("Instances:"), m_statistics.total_instances_gpu_size); - ImGui::Separator(); - add_memory(std::string("Max VBuffer:"), m_statistics.max_vbuffer_gpu_size); - add_memory(std::string("Max IBuffer:"), m_statistics.max_ibuffer_gpu_size); - } - - if (ImGui::CollapsingHeader("Other")) { - add_counter(std::string("Travel segments count:"), m_statistics.travel_segments_count); - add_counter(std::string("Wipe segments count:"), m_statistics.wipe_segments_count); - add_counter(std::string("Extrude segments count:"), m_statistics.extrude_segments_count); - add_counter(std::string("Instances count:"), m_statistics.instances_count); - add_counter(std::string("Batched count:"), m_statistics.batched_count); - ImGui::Separator(); - add_counter(std::string("VBuffers count:"), m_statistics.vbuffers_count); - add_counter(std::string("IBuffers count:"), m_statistics.ibuffers_count); - } - - imgui.end(); -} -#endif // ENABLE_GCODE_VIEWER_STATISTICS - -void GCodeViewer::log_memory_used(const std::string& label, int64_t additional) const -{ - if (Slic3r::get_logging_level() >= 5) { - int64_t paths_size = 0; - int64_t render_paths_size = 0; - for (const TBuffer& buffer : m_buffers) { - paths_size += SLIC3R_STDVEC_MEMSIZE(buffer.paths, Path); - render_paths_size += SLIC3R_STDUNORDEREDSET_MEMSIZE(buffer.render_paths, RenderPath); - for (const RenderPath& path : buffer.render_paths) { - render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.sizes, unsigned int); - render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.offsets, size_t); - } - } - int64_t layers_size = SLIC3R_STDVEC_MEMSIZE(m_layers.get_zs(), double); - layers_size += SLIC3R_STDVEC_MEMSIZE(m_layers.get_endpoints(), Layers::Endpoints); - BOOST_LOG_TRIVIAL(info) << __FUNCTION__<< boost::format("paths_size %1%, render_paths_size %2%,layers_size %3%, additional %4%\n") - %paths_size %render_paths_size %layers_size %additional; - BOOST_LOG_TRIVIAL(trace) << label - << "(" << format_memsize_MB(additional + paths_size + render_paths_size + layers_size) << ");" - << log_memory_info(); - } -} - -ColorRGBA GCodeViewer::option_color(EMoveType move_type) const -{ - switch (move_type) - { - case EMoveType::Tool_change: { return Options_Colors[static_cast(EOptionsColors::ToolChanges)]; } - case EMoveType::Color_change: { return Options_Colors[static_cast(EOptionsColors::ColorChanges)]; } - case EMoveType::Pause_Print: { return Options_Colors[static_cast(EOptionsColors::PausePrints)]; } - case EMoveType::Custom_GCode: { return Options_Colors[static_cast(EOptionsColors::CustomGCodes)]; } - case EMoveType::Retract: { return Options_Colors[static_cast(EOptionsColors::Retractions)]; } - case EMoveType::Unretract: { return Options_Colors[static_cast(EOptionsColors::Unretractions)]; } - case EMoveType::Seam: { return Options_Colors[static_cast(EOptionsColors::Seams)]; } - default: { return { 0.0f, 0.0f, 0.0f, 1.0f }; } - } -} - } // namespace GUI } // namespace Slic3r diff --git a/src/slic3r/GUI/GCodeViewer.hpp b/src/slic3r/GUI/GCodeViewer.hpp index 94a7b0bc43..f73ee4a627 100644 --- a/src/slic3r/GUI/GCodeViewer.hpp +++ b/src/slic3r/GUI/GCodeViewer.hpp @@ -10,6 +10,10 @@ #include +#include "LibVGCode/LibVGCodeWrapper.hpp" +// needed for tech VGCODE_ENABLE_COG_AND_TOOL_MARKERS +#include + #include #include #include @@ -33,350 +37,6 @@ static const float SLIDER_RIGHT_MARGIN = 124.0f; static const float SLIDER_BOTTOM_MARGIN = 64.0f; class GCodeViewer { - using IBufferType = unsigned short; - using VertexBuffer = std::vector; - using MultiVertexBuffer = std::vector; - using IndexBuffer = std::vector; - using MultiIndexBuffer = std::vector; - using InstanceBuffer = std::vector; - using InstanceIdBuffer = std::vector; - using InstancesOffsets = std::vector; - - static const std::vector Extrusion_Role_Colors; - static const std::vector Options_Colors; - static const std::vector Travel_Colors; - static const std::vector Range_Colors; - static const ColorRGBA Wipe_Color; - static const ColorRGBA Neutral_Color; - - enum class EOptionsColors : unsigned char - { - Retractions, - Unretractions, - Seams, - ToolChanges, - ColorChanges, - PausePrints, - CustomGCodes - }; - - // vbo buffer containing vertices data used to render a specific toolpath type - struct VBuffer - { - enum class EFormat : unsigned char - { - // vertex format: 3 floats -> position.x|position.y|position.z - Position, - // vertex format: 4 floats -> position.x|position.y|position.z|normal.x - PositionNormal1, - // vertex format: 6 floats -> position.x|position.y|position.z|normal.x|normal.y|normal.z - PositionNormal3 - }; - - EFormat format{ EFormat::Position }; - // vbos id - std::vector vbos; - // sizes of the buffers, in bytes, used in export to obj - std::vector sizes; - // count of vertices, updated after data are sent to gpu - size_t count{ 0 }; - - size_t data_size_bytes() const { return count * vertex_size_bytes(); } - // We set 65536 as max count of vertices inside a vertex buffer to allow - // to use unsigned short in place of unsigned int for indices in the index buffer, to save memory - size_t max_size_bytes() const { return 65536 * vertex_size_bytes(); } - - size_t vertex_size_floats() const { return position_size_floats() + normal_size_floats(); } - size_t vertex_size_bytes() const { return vertex_size_floats() * sizeof(float); } - - size_t position_offset_floats() const { return 0; } - size_t position_offset_bytes() const { return position_offset_floats() * sizeof(float); } - - size_t position_size_floats() const { return 3; } - size_t position_size_bytes() const { return position_size_floats() * sizeof(float); } - - size_t normal_offset_floats() const { - assert(format == EFormat::PositionNormal1 || format == EFormat::PositionNormal3); - return position_size_floats(); - } - size_t normal_offset_bytes() const { return normal_offset_floats() * sizeof(float); } - - size_t normal_size_floats() const { - switch (format) - { - case EFormat::PositionNormal1: { return 1; } - case EFormat::PositionNormal3: { return 3; } - default: { return 0; } - } - } - size_t normal_size_bytes() const { return normal_size_floats() * sizeof(float); } - - void reset(); - }; - - // buffer containing instances data used to render a toolpaths using instanced or batched models - // instance record format: - // instanced models: 5 floats -> position.x|position.y|position.z|width|height (which are sent to the shader as -> vec3 (offset) + vec2 (scales) in GLModel::render_instanced()) - // batched models: 3 floats -> position.x|position.y|position.z - struct InstanceVBuffer - { - // ranges used to render only subparts of the intances - struct Ranges - { - struct Range - { - // offset in bytes of the 1st instance to render - unsigned int offset; - // count of instances to render - unsigned int count; - // vbo id - unsigned int vbo{ 0 }; - // Color to apply to the instances - ColorRGBA color; - }; - - std::vector ranges; - - void reset(); - }; - - enum class EFormat : unsigned char - { - InstancedModel, - BatchedModel - }; - - EFormat format; - - // cpu-side buffer containing all instances data - InstanceBuffer buffer; - // indices of the moves for all instances - std::vector s_ids; - // position offsets, used to show the correct value of the tool position - InstancesOffsets offsets; - Ranges render_ranges; - - size_t data_size_bytes() const { return s_ids.size() * instance_size_bytes(); } - - size_t instance_size_floats() const { - switch (format) - { - case EFormat::InstancedModel: { return 5; } - case EFormat::BatchedModel: { return 3; } - default: { return 0; } - } - } - size_t instance_size_bytes() const { return instance_size_floats() * sizeof(float); } - - void reset(); - }; - - // ibo buffer containing indices data (for lines/triangles) used to render a specific toolpath type - struct IBuffer - { - // id of the associated vertex buffer - unsigned int vbo{ 0 }; - // ibo id - unsigned int ibo{ 0 }; - // count of indices, updated after data are sent to gpu - size_t count{ 0 }; - - void reset(); - }; - - // Used to identify different toolpath sub-types inside a IBuffer - struct Path - { - struct Endpoint - { - // index of the buffer in the multibuffer vector - // the buffer type may change: - // it is the vertex buffer while extracting vertices data, - // the index buffer while extracting indices data - unsigned int b_id{ 0 }; - // index into the buffer - size_t i_id{ 0 }; - // move id - size_t s_id{ 0 }; - Vec3f position{ Vec3f::Zero() }; - }; - - struct Sub_Path - { - Endpoint first; - Endpoint last; - - bool contains(size_t s_id) const { - return first.s_id <= s_id && s_id <= last.s_id; - } - }; - - EMoveType type{ EMoveType::Noop }; - ExtrusionRole role{ erNone }; - float delta_extruder{ 0.0f }; - float height{ 0.0f }; - float width{ 0.0f }; - float feedrate{ 0.0f }; - float fan_speed{ 0.0f }; - float temperature{ 0.0f }; - float volumetric_rate{ 0.0f }; - float layer_time{ 0.0f }; - unsigned char extruder_id{ 0 }; - unsigned char cp_color_id{ 0 }; - std::vector sub_paths; - - bool matches(const GCodeProcessorResult::MoveVertex& move) const; - size_t vertices_count() const { - return sub_paths.empty() ? 0 : sub_paths.back().last.s_id - sub_paths.front().first.s_id + 1; - } - bool contains(size_t s_id) const { - return sub_paths.empty() ? false : sub_paths.front().first.s_id <= s_id && s_id <= sub_paths.back().last.s_id; - } - int get_id_of_sub_path_containing(size_t s_id) const { - if (sub_paths.empty()) - return -1; - else { - for (int i = 0; i < static_cast(sub_paths.size()); ++i) { - if (sub_paths[i].contains(s_id)) - return i; - } - return -1; - } - } - void add_sub_path(const GCodeProcessorResult::MoveVertex& move, unsigned int b_id, size_t i_id, size_t s_id) { - Endpoint endpoint = { b_id, i_id, s_id, move.position }; - sub_paths.push_back({ endpoint , endpoint }); - } - }; - - // Used to batch the indices needed to render the paths - struct RenderPath - { - // Index of the parent tbuffer - unsigned char tbuffer_id; - // Render path property - ColorRGBA color; - // Index of the buffer in TBuffer::indices - unsigned int ibuffer_id; - // Render path content - // Index of the path in TBuffer::paths - unsigned int path_id; - std::vector sizes; - std::vector offsets; // use size_t because we need an unsigned integer whose size matches pointer's size (used in the call glMultiDrawElements()) - bool contains(size_t offset) const { - for (size_t i = 0; i < offsets.size(); ++i) { - if (offsets[i] <= offset && offset <= offsets[i] + static_cast(sizes[i] * sizeof(IBufferType))) - return true; - } - return false; - } - }; - struct RenderPathPropertyLower { - bool operator() (const RenderPath &l, const RenderPath &r) const { - if (l.tbuffer_id < r.tbuffer_id) - return true; - if (l.color < r.color) - return true; - else if (l.color > r.color) - return false; - return l.ibuffer_id < r.ibuffer_id; - } - }; - struct RenderPathPropertyEqual { - bool operator() (const RenderPath &l, const RenderPath &r) const { - return l.tbuffer_id == r.tbuffer_id && l.ibuffer_id == r.ibuffer_id && l.color == r.color; - } - }; - - // buffer containing data for rendering a specific toolpath type - struct TBuffer - { - enum class ERenderPrimitiveType : unsigned char - { - Line, - Triangle, - InstancedModel, - BatchedModel - }; - - ERenderPrimitiveType render_primitive_type; - - // buffers for point, line and triangle primitive types - VBuffer vertices; - std::vector indices; - - struct Model - { - GLModel model; - ColorRGBA color; - InstanceVBuffer instances; - GLModel::Geometry data; - - void reset(); - }; - - // contain the buffer for model primitive types - Model model; - - std::string shader; - std::vector paths; - std::vector render_paths; - bool visible{ false }; - - void reset(); - - // b_id index of buffer contained in this->indices - // i_id index of first index contained in this->indices[b_id] - // s_id index of first vertex contained in this->vertices - void add_path(const GCodeProcessorResult::MoveVertex& move, unsigned int b_id, size_t i_id, size_t s_id); - - unsigned int max_vertices_per_segment() const { - switch (render_primitive_type) - { - case ERenderPrimitiveType::Line: { return 2; } - case ERenderPrimitiveType::Triangle: { return 8; } - default: { return 0; } - } - } - - size_t max_vertices_per_segment_size_floats() const { return vertices.vertex_size_floats() * static_cast(max_vertices_per_segment()); } - size_t max_vertices_per_segment_size_bytes() const { return max_vertices_per_segment_size_floats() * sizeof(float); } - unsigned int indices_per_segment() const { - switch (render_primitive_type) - { - case ERenderPrimitiveType::Line: { return 2; } - case ERenderPrimitiveType::Triangle: { return 30; } // 3 indices x 10 triangles - default: { return 0; } - } - } - size_t indices_per_segment_size_bytes() const { return static_cast(indices_per_segment() * sizeof(IBufferType)); } - unsigned int max_indices_per_segment() const { - switch (render_primitive_type) - { - case ERenderPrimitiveType::Line: { return 2; } - case ERenderPrimitiveType::Triangle: { return 36; } // 3 indices x 12 triangles - default: { return 0; } - } - } - size_t max_indices_per_segment_size_bytes() const { return max_indices_per_segment() * sizeof(IBufferType); } - - bool has_data() const { - switch (render_primitive_type) - { - case ERenderPrimitiveType::Line: - case ERenderPrimitiveType::Triangle: { - return !vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0; - } - case ERenderPrimitiveType::InstancedModel: { return model.model.is_initialized() && !model.instances.buffer.empty(); } - case ERenderPrimitiveType::BatchedModel: { - return !model.data.vertices.empty() && !model.data.indices.empty() && - !vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0; - } - default: { return false; } - } - } - }; - // helper to render shells struct Shells { @@ -388,239 +48,45 @@ class GCodeViewer bool previewing{ false }; }; - // helper to render extrusion paths - struct Extrusions - { - struct Range - { - float min; - float max; - unsigned int count; - bool log_scale; - - Range() { reset(); } - void update_from(const float value) { - if (value != max && value != min) - ++count; - min = std::min(min, value); - max = std::max(max, value); - } - void reset(bool log = false) { min = FLT_MAX; max = -FLT_MAX; count = 0; log_scale = log; } - - float step_size() const; - ColorRGBA get_color_at(float value) const; - float get_value_at_step(int step) const; - - }; - - struct Ranges - { - // Color mapping by layer height. - Range height; - // Color mapping by extrusion width. - Range width; - // Color mapping by feedrate. - Range feedrate; - // Color mapping by fan speed. - Range fan_speed; - // Color mapping by volumetric extrusion rate. - Range volumetric_rate; - // Color mapping by extrusion temperature. - Range temperature; - // Color mapping by layer time. - Range layer_duration; -Range layer_duration_log; - void reset() { - height.reset(); - width.reset(); - feedrate.reset(); - fan_speed.reset(); - volumetric_rate.reset(); - temperature.reset(); - layer_duration.reset(); - layer_duration_log.reset(true); - } - }; - - unsigned int role_visibility_flags{ 0 }; - Ranges ranges; - - void reset_role_visibility_flags() { - role_visibility_flags = 0; - for (unsigned int i = 0; i < erCount; ++i) { - role_visibility_flags |= 1 << i; - } - } - - void reset_ranges() { ranges.reset(); } - }; - - class Layers - { - public: - struct Endpoints - { - size_t first{ 0 }; - size_t last{ 0 }; - - bool operator == (const Endpoints& other) const { return first == other.first && last == other.last; } - bool operator != (const Endpoints& other) const { return !operator==(other); } - }; - - private: - std::vector m_zs; - std::vector m_endpoints; - - public: - void append(double z, Endpoints endpoints) { - m_zs.emplace_back(z); - m_endpoints.emplace_back(endpoints); - } - - void reset() { - m_zs = std::vector(); - m_endpoints = std::vector(); - } - - size_t size() const { return m_zs.size(); } - bool empty() const { return m_zs.empty(); } - const std::vector& get_zs() const { return m_zs; } - const std::vector& get_endpoints() const { return m_endpoints; } - std::vector& get_endpoints() { return m_endpoints; } - double get_z_at(unsigned int id) const { return (id < m_zs.size()) ? m_zs[id] : 0.0; } - Endpoints get_endpoints_at(unsigned int id) const { return (id < m_endpoints.size()) ? m_endpoints[id] : Endpoints(); } - int get_l_at(float z) const - { - auto iter = std::upper_bound(m_zs.begin(), m_zs.end(), z); - return std::distance(m_zs.begin(), iter); - } - - bool operator != (const Layers& other) const { - if (m_zs != other.m_zs) - return true; - if (m_endpoints != other.m_endpoints) - return true; - return false; - } - }; - - // used to render the toolpath caps of the current sequential range - // (i.e. when sliding on the horizontal slider) - struct SequentialRangeCap - { - TBuffer* buffer{ nullptr }; - unsigned int ibo{ 0 }; - unsigned int vbo{ 0 }; - ColorRGBA color; - - ~SequentialRangeCap(); - bool is_renderable() const { return buffer != nullptr; } - void reset(); - size_t indices_count() const { return 6; } - }; - -#if ENABLE_GCODE_VIEWER_STATISTICS - struct Statistics - { - // time - int64_t results_time{ 0 }; - int64_t load_time{ 0 }; - int64_t load_vertices{ 0 }; - int64_t smooth_vertices{ 0 }; - int64_t load_indices{ 0 }; - int64_t refresh_time{ 0 }; - int64_t refresh_paths_time{ 0 }; - // opengl calls - int64_t gl_multi_lines_calls_count{ 0 }; - int64_t gl_multi_triangles_calls_count{ 0 }; - int64_t gl_triangles_calls_count{ 0 }; - int64_t gl_instanced_models_calls_count{ 0 }; - int64_t gl_batched_models_calls_count{ 0 }; - // memory - int64_t results_size{ 0 }; - int64_t total_vertices_gpu_size{ 0 }; - int64_t total_indices_gpu_size{ 0 }; - int64_t total_instances_gpu_size{ 0 }; - int64_t max_vbuffer_gpu_size{ 0 }; - int64_t max_ibuffer_gpu_size{ 0 }; - int64_t paths_size{ 0 }; - int64_t render_paths_size{ 0 }; - int64_t models_instances_size{ 0 }; - // other - int64_t travel_segments_count{ 0 }; - int64_t wipe_segments_count{ 0 }; - int64_t extrude_segments_count{ 0 }; - int64_t instances_count{ 0 }; - int64_t batched_count{ 0 }; - int64_t vbuffers_count{ 0 }; - int64_t ibuffers_count{ 0 }; - - void reset_all() { - reset_times(); - reset_opengl(); - reset_sizes(); - reset_others(); - } - - void reset_times() { - results_time = 0; - load_time = 0; - load_vertices = 0; - smooth_vertices = 0; - load_indices = 0; - refresh_time = 0; - refresh_paths_time = 0; - } - - void reset_opengl() { - gl_multi_lines_calls_count = 0; - gl_multi_triangles_calls_count = 0; - gl_triangles_calls_count = 0; - gl_instanced_models_calls_count = 0; - gl_batched_models_calls_count = 0; - } - - void reset_sizes() { - results_size = 0; - total_vertices_gpu_size = 0; - total_indices_gpu_size = 0; - total_instances_gpu_size = 0; - max_vbuffer_gpu_size = 0; - max_ibuffer_gpu_size = 0; - paths_size = 0; - render_paths_size = 0; - models_instances_size = 0; - } - - void reset_others() { - travel_segments_count = 0; - wipe_segments_count = 0; - extrude_segments_count = 0; - instances_count = 0; - batched_count = 0; - vbuffers_count = 0; - ibuffers_count = 0; - } - }; -#endif // ENABLE_GCODE_VIEWER_STATISTICS - public: enum class EViewType : unsigned char; struct SequentialView { +#if ENABLE_ACTUAL_SPEED_DEBUG + struct ActualSpeedImguiWidget + { + std::pair y_range = { 0.0f, 0.0f }; + std::vector> levels; + struct Item + { + float pos{ 0.0f }; + float speed{ 0.0f }; + bool internal{ false }; + }; + std::vector data; + int plot(const char* label, const std::array& frame_size = { 0.0f, 0.0f }); + }; +#endif // ENABLE_ACTUAL_SPEED_DEBUG + class Marker { GLModel m_model; Vec3f m_world_position; - Transform3f m_world_transform; // for seams, the position of the marker is on the last endpoint of the toolpath containing it // the offset is used to show the correct value of tool position in the "ToolPosition" window // see implementation of render() method Vec3f m_world_offset; float m_z_offset{ 0.5f }; + // z offset of the model + float m_model_z_offset{ 0.5f }; GCodeProcessorResult::MoveVertex m_curr_move; bool m_visible{ true }; bool m_is_dark = false; + bool m_fixed_screen_size{ false }; + float m_scale_factor{ 1.0f }; +#if ENABLE_ACTUAL_SPEED_DEBUG + ActualSpeedImguiWidget m_actual_speed_imgui_widget; +#endif // ENABLE_ACTUAL_SPEED_DEBUG public: float m_scale = 1.0f; @@ -629,13 +95,26 @@ public: const BoundingBoxf3& get_bounding_box() const { return m_model.get_bounding_box(); } - void set_world_position(const Vec3f& position); + void set_world_position(const Vec3f& position) { m_world_position = position; } void set_world_offset(const Vec3f& offset) { m_world_offset = offset; } +#if ENABLE_ACTUAL_SPEED_DEBUG + void set_actual_speed_y_range(const std::pair& y_range) { + m_actual_speed_imgui_widget.y_range = y_range; + } + void set_actual_speed_levels(const std::vector>& levels) { + m_actual_speed_imgui_widget.levels = levels; + } + void set_actual_speed_data(const std::vector& data) { + m_actual_speed_imgui_widget.data = data; + } +#endif // ENABLE_ACTUAL_SPEED_DEBUG + bool is_visible() const { return m_visible; } void set_visible(bool visible) { m_visible = visible; } - void render(int canvas_width, int canvas_height, const EViewType& view_type); + void render(int canvas_width, int canvas_height, const libvgcode::EViewType& view_type); + void render_position_window(const libvgcode::Viewer* viewer); void on_change_color_mode(bool is_dark) { m_is_dark = is_dark; } void update_curr_move(const GCodeProcessorResult::MoveVertex move); @@ -682,25 +161,11 @@ public: void stop_mapping_file(); }; - struct Endpoints - { - size_t first{ 0 }; - size_t last{ 0 }; - }; - - bool skip_invisible_moves{ false }; - Endpoints endpoints; - Endpoints current; - Endpoints last_current; - Endpoints global; - Vec3f current_position{ Vec3f::Zero() }; - Vec3f current_offset{ Vec3f::Zero() }; Marker marker; GCodeWindow gcode_window; - std::vector gcode_ids; float m_scale = 1.0; bool m_show_marker = false; - void render(const bool has_render_path, float legend_height, int canvas_width, int canvas_height, int right_margin, const EViewType& view_type); + void render(const bool has_render_path, float legend_height, const libvgcode::Viewer* viewer, uint32_t gcode_id, int canvas_width, int canvas_height, int right_margin, const libvgcode::EViewType& view_type); }; struct ETools @@ -709,37 +174,18 @@ public: std::vector m_tool_visibles; }; - enum class EViewType : unsigned char - { - FeatureType = 0, - Height, - Width, - Feedrate, - FanSpeed, - Temperature, - VolumetricRate, - Tool, - ColorPrint, - FilamentId, - LayerTime, - LayerTimeLog, - Count - }; - //BBS ConflictResultOpt m_conflict_result; private: std::vector m_plater_extruder; bool m_gl_data_initialized{ false }; unsigned int m_last_result_id{ 0 }; - size_t m_moves_count{ 0 }; //BBS: save m_gcode_result as well const GCodeProcessorResult* m_gcode_result; //BBS: add only gcode mode bool m_only_gcode_in_preview {false}; std::vector m_ssid_to_moveid_map; - std::vector m_buffers{ static_cast(EMoveType::Extrude) }; // bounding box of toolpaths BoundingBoxf3 m_paths_bounding_box; // bounding box of toolpaths + marker tools @@ -753,35 +199,41 @@ private: ConfigOptionMode m_user_mode; bool m_fold = {false}; - Layers m_layers; - std::array m_layers_z_range; - std::vector m_roles; size_t m_extruders_count; - std::vector m_extruder_ids; std::vector m_filament_diameters; std::vector m_filament_densities; - Extrusions m_extrusions; SequentialView m_sequential_view; IMSlider* m_moves_slider; IMSlider* m_layers_slider; Shells m_shells; +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + // whether or not to render the cog model with fixed screen size + bool m_cog_marker_fixed_screen_size{ true }; + float m_cog_marker_size{ 1.0f }; + bool m_tool_marker_fixed_screen_size{ false }; + float m_tool_marker_size{ 1.0f }; +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + /*BBS GUI refactor, store displayed items in color scheme combobox */ - std::vector view_type_items; + std::vector view_type_items; std::vector view_type_items_str; int m_view_type_sel = 0; - EViewType m_view_type{ EViewType::FeatureType }; std::vector options_items; + bool m_legend_visible{ true }; bool m_legend_enabled{ true }; + struct ViewTypeCache + { + bool write{ false }; + bool load{ false }; + libvgcode::EViewType value{ libvgcode::EViewType::FeatureType }; + }; + ViewTypeCache m_view_type_cache; + float m_legend_height; PrintEstimatedStatistics m_print_statistics; - PrintEstimatedStatistics::ETimeMode m_time_estimate_mode{ PrintEstimatedStatistics::ETimeMode::Normal }; -#if ENABLE_GCODE_VIEWER_STATISTICS - Statistics m_statistics; -#endif // ENABLE_GCODE_VIEWER_STATISTICS std::array m_detected_point_sizes = { 0.0f, 0.0f }; GCodeProcessorResult::SettingsIds m_settings_ids; - std::array m_sequential_range_caps; std::vector m_custom_gcode_per_print_z; @@ -789,6 +241,9 @@ private: mutable bool m_no_render_path { false }; bool m_is_dark = false; + libvgcode::Viewer m_viewer; + bool m_loaded_as_preview{ false }; + public: GCodeViewer(); ~GCodeViewer(); @@ -801,11 +256,10 @@ public: // extract rendering data from the given parameters //BBS: add only gcode mode - void load(const GCodeProcessorResult& gcode_result, const Print& print, const BuildVolume& build_volume, - const std::vector& exclude_bounding_box, ConfigOptionMode mode, bool only_gcode = false); - // recalculate ranges in dependence of what is visible and sets tool/print colors - void refresh(const GCodeProcessorResult& gcode_result, const std::vector& str_tool_colors); - void refresh_render_paths(); + void load_as_gcode(const GCodeProcessorResult& gcode_result, const Print& print, const std::vector& str_tool_colors, + const std::vector& str_color_print_colors, const BuildVolume& build_volume, + const std::vector& exclude_bounding_box, ConfigOptionMode mode, bool only_gcode = false); + void load_as_preview(libvgcode::GCodeInputData&& data); void update_shells_color_by_extruder(const DynamicPrintConfig* config); void set_shell_transparency(float alpha = 0.15f); @@ -819,11 +273,11 @@ public: //BBS: GUI refactor: add canvas width and height void render(int canvas_width, int canvas_height, int right_margin); //BBS - void _render_calibration_thumbnail_internal(ThumbnailData& thumbnail_data, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager); - void _render_calibration_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager); - void render_calibration_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager); + // void _render_calibration_thumbnail_internal(ThumbnailData& thumbnail_data, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager); + // void _render_calibration_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager); + // void render_calibration_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager); + bool has_data() const { return !m_viewer.get_extrusion_roles().empty(); } - bool has_data() const { return !m_roles.empty(); } bool can_export_toolpaths() const; std::vector get_plater_extruder(); @@ -831,8 +285,15 @@ public: const BoundingBoxf3& get_paths_bounding_box() const { return m_paths_bounding_box; } const BoundingBoxf3& get_max_bounding_box() const { return m_max_bounding_box; } const BoundingBoxf3& get_shell_bounding_box() const { return m_shell_bounding_box; } - const std::vector& get_layers_zs() const { return m_layers.get_zs(); } - const std::array &get_layers_z_range() const { return m_layers_z_range; } + std::vector get_layers_zs() const { + const std::vector zs = m_viewer.get_layers_zs(); + std::vector ret; + std::transform(zs.begin(), zs.end(), std::back_inserter(ret), [](float z) { return static_cast(z); }); + return ret; + } + std::vector get_layers_times() const { return m_viewer.get_layers_estimated_times(); } + + const std::array &get_layers_z_range() const { return m_viewer.get_layers_view_range(); } const SequentialView& get_sequential_view() const { return m_sequential_view; } void update_sequential_view_current(unsigned int first, unsigned int last); @@ -845,70 +306,69 @@ public: void update_layers_slider_mode(); void update_marker_curr_move(); + const libvgcode::Interval& get_gcode_view_full_range() const { return m_viewer.get_view_full_range(); } + const libvgcode::Interval& get_gcode_view_enabled_range() const { return m_viewer.get_view_enabled_range(); } + const libvgcode::Interval& get_gcode_view_visible_range() const { return m_viewer.get_view_visible_range(); } + const libvgcode::PathVertex& get_gcode_vertex_at(size_t id) const { return m_viewer.get_vertex_at(id); } + bool is_contained_in_bed() const { return m_contained_in_bed; } //BBS: add only gcode mode bool is_only_gcode_in_preview() const { return m_only_gcode_in_preview; } - EViewType get_view_type() const { return m_view_type; } - void set_view_type(EViewType type, bool reset_feature_type_visible = true) { - if (type == EViewType::Count) - type = EViewType::FeatureType; - m_view_type = (EViewType)type; - if (reset_feature_type_visible && type == EViewType::ColorPrint) { - reset_visible(EViewType::FeatureType); - } + void set_view_type(libvgcode::EViewType type) { + m_viewer.set_view_type((m_view_type_cache.load && m_view_type_cache.value != type) ? m_view_type_cache.value : type); + const libvgcode::EViewType view_type = get_view_type(); + if (m_view_type_cache.write && m_view_type_cache.value != view_type) + m_view_type_cache.value = view_type; } - void reset_visible(EViewType type) { - if (type == EViewType::FeatureType) { - for (size_t i = 0; i < m_roles.size(); ++i) { - ExtrusionRole role = m_roles[i]; - m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << role); + void reset_visible(libvgcode::EViewType type) { + if (type == libvgcode::EViewType::FeatureType) { + auto roles = m_viewer.get_extrusion_roles(); + for (size_t i = 0; i < roles.size(); ++i) { + auto role = roles[i]; + if (!m_viewer.is_extrusion_role_visible(role)) { + m_viewer.toggle_extrusion_role_visibility(role); + } } - } else if (type == EViewType::ColorPrint){ + } else if (type == libvgcode::EViewType::ColorPrint){ for(auto item: m_tools.m_tool_visibles) item = true; } } - bool is_toolpath_move_type_visible(EMoveType type) const; - void set_toolpath_move_type_visible(EMoveType type, bool visible); - unsigned int get_toolpath_role_visibility_flags() const { return m_extrusions.role_visibility_flags; } - void set_toolpath_role_visibility_flags(unsigned int flags) { m_extrusions.role_visibility_flags = flags; } - unsigned int get_options_visibility_flags() const; - void set_options_visibility_from_flags(unsigned int flags); + libvgcode::EViewType get_view_type() const { return m_viewer.get_view_type(); } + void enable_view_type_cache_load(bool enable) { m_view_type_cache.load = enable; } + void enable_view_type_cache_write(bool enable) { m_view_type_cache.write = enable; } + bool is_view_type_cache_load_enabled() const { return m_view_type_cache.load; } + bool is_view_type_cache_write_enabled() const { return m_view_type_cache.write; } void set_layers_z_range(const std::array& layers_z_range); - bool is_legend_enabled() const { return m_legend_enabled; } + bool is_legend_shown() const { return m_legend_visible && m_legend_enabled; } + void show_legend(bool show) { m_legend_visible = show; } void enable_legend(bool enable) { m_legend_enabled = enable; } float get_legend_height() { return m_legend_height; } void export_toolpaths_to_obj(const char* filename) const; - std::vector& get_custom_gcode_per_print_z() { return m_custom_gcode_per_print_z; } size_t get_extruders_count() { return m_extruders_count; } void push_combo_style(); void pop_combo_style(); + void invalidate_legend() { /*TODO: m_legend_resizer.reset();*/ } + +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + float get_cog_marker_scale_factor() const { return m_viewer.get_cog_marker_scale_factor(); } + void set_cog_marker_scale_factor(float factor) { return m_viewer.set_cog_marker_scale_factor(factor); } +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + private: - void load_toolpaths(const GCodeProcessorResult& gcode_result, const BuildVolume& build_volume, const std::vector& exclude_bounding_box); //BBS: always load shell at preview //void load_shells(const Print& print); - void refresh_render_paths(bool keep_sequential_current_first, bool keep_sequential_current_last) const; void render_toolpaths(); void render_shells(int canvas_width, int canvas_height); //BBS: GUI refactor: add canvas size void render_legend(float &legend_height, int canvas_width, int canvas_height, int right_margin); void render_slider(int canvas_width, int canvas_height); - -#if ENABLE_GCODE_VIEWER_STATISTICS - void render_statistics(); -#endif // ENABLE_GCODE_VIEWER_STATISTICS - bool is_visible(ExtrusionRole role) const { - return role < erCount && (m_extrusions.role_visibility_flags & (1 << role)) != 0; - } - bool is_visible(const Path& path) const { return is_visible(path.role); } - void log_memory_used(const std::string& label, int64_t additional = 0) const; - ColorRGBA option_color(EMoveType move_type) const; }; } // namespace GUI diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 815fce5d5a..b3adf49d30 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -95,9 +95,6 @@ void GLCanvas3D::load_render_colors() //static constexpr const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } }; -// Number of floats -static constexpr const size_t MAX_VERTEX_BUFFER_SIZE = 131072 * 6; // 3.15MB - namespace Slic3r { namespace GUI { @@ -128,8 +125,10 @@ void GLCanvas3D::LayersEditing::init() { glsafe(::glGenTextures(1, (GLuint*)&m_z_texture_id)); glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id)); - glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP)); - glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP)); + if (!OpenGLManager::get_gl_info().is_core_profile() || !OpenGLManager::get_gl_info().is_mesa()) { + glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); + glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); + } glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1)); @@ -170,16 +169,6 @@ bool GLCanvas3D::LayersEditing::is_allowed() const return wxGetApp().get_shader("variable_layer_height") != nullptr && m_z_texture_id > 0; } -bool GLCanvas3D::LayersEditing::is_enabled() const -{ - return m_enabled; -} - -void GLCanvas3D::LayersEditing::set_enabled(bool enabled) -{ - m_enabled = is_allowed() && enabled; -} - float GLCanvas3D::LayersEditing::s_overlay_window_width; void GLCanvas3D::LayersEditing::show_tooltip_information(const GLCanvas3D& canvas, std::map captions_texts, float x, float y) @@ -517,11 +506,25 @@ void GLCanvas3D::LayersEditing::render_profile(const GLCanvas3D& canvas) m_profile.profile.init_from(std::move(init_data)); } - GLShaderProgram* shader = wxGetApp().get_shader("flat"); +#if SLIC3R_OPENGL_ES + GLShaderProgram* shader = wxGetApp().get_shader("dashed_lines"); +#else + GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat"); +#endif // SLIC3R_OPENGL_ES if (shader != nullptr) { shader->start_using(); shader->set_uniform("view_model_matrix", Transform3d::Identity()); shader->set_uniform("projection_matrix", Transform3d::Identity()); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + const std::array& viewport = wxGetApp().plater()->get_camera().get_viewport(); + shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3]))); + shader->set_uniform("width", 0.25f); + shader->set_uniform("gap_size", 0.0f); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES m_profile.baseline.render(); m_profile.profile.render(); shader->stop_using(); @@ -685,24 +688,6 @@ const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX); const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX); const int GLCanvas3D::Mouse::Drag::MoveThresholdPx = 5; -GLCanvas3D::Mouse::Drag::Drag() - : start_position_2D(Invalid_2D_Point) - , start_position_3D(Invalid_3D_Point) - , move_volume_idx(-1) - , move_requires_threshold(false) - , move_start_threshold_position_2D(Invalid_2D_Point) -{ -} - -GLCanvas3D::Mouse::Mouse() - : dragging(false) - , position(DBL_MAX, DBL_MAX) - , scene_position(DBL_MAX, DBL_MAX, DBL_MAX) - , ignore_left_up(false) - , ignore_right_up(false) -{ -} - void GLCanvas3D::Labels::render(const std::vector& sorted_instances) const { if (!m_enabled || !is_shown() || m_canvas.get_gizmos_manager().is_running()) @@ -1297,11 +1282,6 @@ void GLCanvas3D::on_change_color_mode(bool is_dark, bool reinit) { } } -void GLCanvas3D::set_as_dirty() -{ - m_dirty = true; -} - const float GLCanvas3D::get_scale() const { #if ENABLE_RETINA_GL @@ -1311,11 +1291,6 @@ const float GLCanvas3D::get_scale() const #endif } -unsigned int GLCanvas3D::get_volumes_count() const -{ - return (unsigned int)m_volumes.volumes.size(); -} - void GLCanvas3D::reset_volumes() { if (!m_initialized) @@ -1355,7 +1330,15 @@ BoundingBoxf3 GLCanvas3D::_get_current_partplate_print_volume() return test_volume; } -ModelInstanceEPrintVolumeState GLCanvas3D::check_volumes_outside_state() const +ModelInstanceEPrintVolumeState GLCanvas3D::check_volumes_outside_state(bool selection_only) const +{ + ModelInstanceEPrintVolumeState state = ModelInstanceEPrintVolumeState::ModelInstancePVS_Inside; + if (m_initialized && !m_volumes.empty()) + check_volumes_outside_state(const_cast(m_volumes), &state, selection_only); + return state; +} + +bool GLCanvas3D::check_volumes_outside_state(GLVolumeCollection& volumes, ModelInstanceEPrintVolumeState* out_state, bool selection_only) const { //BBS: if not initialized, return inside directly insteadof assert if (!m_initialized) { @@ -1363,9 +1346,7 @@ ModelInstanceEPrintVolumeState GLCanvas3D::check_volumes_outside_state() const } //assert(m_initialized); - ModelInstanceEPrintVolumeState state; - m_volumes.check_outside_state(m_bed.build_volume(), &state); - return state; + return volumes.check_outside_state(m_bed.build_volume(), out_state); } void GLCanvas3D::toggle_selected_volume_visibility(bool selected_visible) @@ -1509,11 +1490,6 @@ void GLCanvas3D::set_config(const DynamicPrintConfig* config) m_layers_editing.set_shrinkage_compensation(fff_print()->shrinkage_compensation()); } -void GLCanvas3D::set_process(BackgroundSlicingProcess *process) -{ - m_process = process; -} - void GLCanvas3D::set_model(Model* model) { m_model = model; @@ -1607,16 +1583,6 @@ BoundingBoxf3 GLCanvas3D::plate_scene_bounding_box(int plate_idx) const return bb; } -bool GLCanvas3D::is_layers_editing_enabled() const -{ - return m_layers_editing.is_enabled(); -} - -bool GLCanvas3D::is_layers_editing_allowed() const -{ - return m_layers_editing.is_allowed(); -} - void GLCanvas3D::reset_layer_height_profile() { wxGetApp().plater()->take_snapshot("Variable layer height - Reset"); @@ -1641,52 +1607,12 @@ void GLCanvas3D::smooth_layer_height_profile(const HeightProfileSmoothingParams& m_dirty = true; } -bool GLCanvas3D::is_reload_delayed() const -{ - return m_reload_delayed; -} - void GLCanvas3D::enable_layers_editing(bool enable) { m_layers_editing.set_enabled(enable); set_as_dirty(); } -void GLCanvas3D::enable_legend_texture(bool enable) -{ - m_gcode_viewer.enable_legend(enable); -} - -void GLCanvas3D::enable_picking(bool enable) -{ - m_picking_enabled = enable; - - // Orca: invalidate hover state when dragging is toggled, otherwise if we turned off dragging - // while hovering above a volume, the hovering state won't update even if mouse has moved away. - // Fixes https://github.com/SoftFever/OrcaSlicer/pull/9979#issuecomment-3065575889 - m_hover_volume_idxs.clear(); -} - -void GLCanvas3D::enable_moving(bool enable) -{ - m_moving_enabled = enable; -} - -void GLCanvas3D::enable_gizmos(bool enable) -{ - m_gizmos.set_enabled(enable); -} - -void GLCanvas3D::enable_selection(bool enable) -{ - m_selection.set_enabled(enable); -} - -void GLCanvas3D::enable_main_toolbar(bool enable) -{ - m_main_toolbar.set_enabled(enable); -} - void GLCanvas3D::reset_select_plate_toolbar_selection() { if (m_sel_plate_toolbar.m_all_plates_stats_item) m_sel_plate_toolbar.m_all_plates_stats_item->selected = false; @@ -1714,16 +1640,6 @@ void GLCanvas3D::enable_separator_toolbar(bool enable) m_separator_toolbar.set_enabled(enable); } -void GLCanvas3D::enable_dynamic_background(bool enable) -{ - m_dynamic_background_enabled = enable; -} - -void GLCanvas3D::allow_multisample(bool allow) -{ - m_multisample_allowed = allow; -} - void GLCanvas3D::zoom_to_bed() { BoundingBoxf3 box = m_bed.build_volume().bounding_volume(); @@ -2136,12 +2052,12 @@ void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, } } -void GLCanvas3D::render_calibration_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params) -{ - //load current plate gcode - m_gcode_viewer.render_calibration_thumbnail(thumbnail_data, w, h, thumbnail_params, - wxGetApp().plater()->get_partplate_list(), wxGetApp().get_opengl_manager()); -} +// void GLCanvas3D::render_calibration_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params) +// { +// //load current plate gcode +// m_gcode_viewer.render_calibration_thumbnail(thumbnail_data, w, h, thumbnail_params, +// wxGetApp().plater()->get_partplate_list(), wxGetApp().get_opengl_manager()); +// } //BBS void GLCanvas3D::select_curr_plate_all() @@ -2204,11 +2120,6 @@ void GLCanvas3D::set_selected_visible(bool visible) } } -void GLCanvas3D::delete_selected() -{ - m_selection.erase(); -} - void GLCanvas3D::ensure_on_bed(unsigned int object_idx, bool allow_negative_z) { //BBS if asseble view canvas @@ -2243,26 +2154,6 @@ void GLCanvas3D::ensure_on_bed(unsigned int object_idx, bool allow_negative_z) } -const std::vector& GLCanvas3D::get_gcode_layers_zs() const -{ - return m_gcode_viewer.get_layers_zs(); -} - -std::vector GLCanvas3D::get_volumes_print_zs(bool active_only) const -{ - return m_volumes.get_current_print_zs(active_only); -} - -void GLCanvas3D::set_gcode_options_visibility_from_flags(unsigned int flags) -{ - m_gcode_viewer.set_options_visibility_from_flags(flags); -} - -void GLCanvas3D::set_volumes_z_range(const std::array& range) -{ - m_volumes.set_range(range[0] - 1e-6, range[1] + 1e-6); -} - std::vector GLCanvas3D::load_object(const ModelObject& model_object, int obj_idx, std::vector instance_idxs) { if (instance_idxs.empty()) { @@ -2885,7 +2776,7 @@ void GLCanvas3D::set_shell_transparence(float alpha){ } //BBS: add only gcode mode -void GLCanvas3D::load_gcode_preview(const GCodeProcessorResult& gcode_result, const std::vector& str_tool_colors, bool only_gcode) +void GLCanvas3D::load_gcode_preview(const GCodeProcessorResult& gcode_result, const std::vector& str_tool_colors, const std::vector& str_color_print_colors, bool only_gcode) { PartPlateList& partplate_list = wxGetApp().plater()->get_partplate_list(); PartPlate* plate = partplate_list.get_curr_plate(); @@ -2894,8 +2785,14 @@ void GLCanvas3D::load_gcode_preview(const GCodeProcessorResult& gcode_result, co //BBS: init is called in GLCanvas3D.render() //when load gcode directly, it is too late m_gcode_viewer.init(wxGetApp().get_mode(), wxGetApp().preset_bundle); - m_gcode_viewer.load(gcode_result, *this->fff_print(), wxGetApp().plater()->build_volume(), exclude_bounding_box, + m_gcode_viewer.enable_legend(true); + m_gcode_viewer.enable_view_type_cache_write(true); + m_gcode_viewer.enable_view_type_cache_load(true); + m_gcode_viewer.set_view_type(m_gcode_viewer.get_view_type()); + m_gcode_viewer.load_as_gcode(gcode_result, *this->fff_print(), str_tool_colors, str_color_print_colors, wxGetApp().plater()->build_volume(), exclude_bounding_box, wxGetApp().get_mode(), only_gcode); + m_gcode_layers_times_cache = m_gcode_viewer.get_layers_times(); + m_gcode_viewer.get_moves_slider()->SetHigherValue(m_gcode_viewer.get_moves_slider()->GetMaxValue()); if (wxGetApp().is_editor()) { @@ -2906,14 +2803,6 @@ void GLCanvas3D::load_gcode_preview(const GCodeProcessorResult& gcode_result, co _set_warning_notification_if_needed(EWarning::GCodeConflict); } - m_gcode_viewer.refresh(gcode_result, str_tool_colors); - set_as_dirty(); - request_extra_frame(); -} - -void GLCanvas3D::refresh_gcode_preview_render_paths() -{ - m_gcode_viewer.refresh_render_paths(); set_as_dirty(); request_extra_frame(); } @@ -2931,7 +2820,8 @@ void GLCanvas3D::load_sla_preview() } } -/*void GLCanvas3D::load_preview(const std::vector& str_tool_colors, const std::vector& color_print_values) +/*void GLCanvas3D::load_preview(const std::vector& str_tool_colors, const std::vector& str_color_print_colors, + const std::vector& color_print_values) { const Print *print = this->fff_print(); if (print == nullptr) @@ -2939,15 +2829,15 @@ void GLCanvas3D::load_sla_preview() _set_current(); - // Release OpenGL data before generating new data. - this->reset_volumes(); - - const BuildVolume &build_volume = m_bed.build_volume(); - _load_print_toolpaths(build_volume); - _load_wipe_tower_toolpaths(build_volume, str_tool_colors); - for (const PrintObject* object : print->objects()) - _load_print_object_toolpaths(*object, build_volume, str_tool_colors, color_print_values); + libvgcode::GCodeInputData data = libvgcode::convert(*print, str_tool_colors, str_color_print_colors, color_print_values, + static_cast(wxGetApp().extruders_edited_cnt())); + // send data to the viewer + m_gcode_viewer.enable_legend(false); + m_gcode_viewer.enable_view_type_cache_write(false); + m_gcode_viewer.enable_view_type_cache_load(false); + m_gcode_viewer.set_view_type(libvgcode::EViewType::FeatureType); + m_gcode_viewer.load_as_preview(std::move(data)); _set_warning_notification_if_needed(EWarning::ToolpathOutside); }*/ @@ -3030,11 +2920,6 @@ void GLCanvas3D::unbind_event_handlers() } } -void GLCanvas3D::on_size(wxSizeEvent& evt) -{ - m_dirty = true; -} - void GLCanvas3D::on_idle(wxIdleEvent& evt) { if (!m_initialized) @@ -3505,9 +3390,8 @@ void GLCanvas3D::on_key(wxKeyEvent& evt) const int keyCode = evt.GetKeyCode(); auto imgui = wxGetApp().imgui(); - if (imgui->update_key_data(evt)) { + if (imgui->update_key_data(evt)) render(); - } else { if (!m_gizmos.on_key(evt)) { @@ -5246,20 +5130,6 @@ void GLCanvas3D::set_cursor(ECursorType type) } } -void GLCanvas3D::msw_rescale() -{ -} - -bool GLCanvas3D::has_toolpaths_to_export() const -{ - return m_gcode_viewer.can_export_toolpaths(); -} - -void GLCanvas3D::export_toolpaths_to_obj(const char* filename) const -{ - m_gcode_viewer.export_toolpaths_to_obj(filename); -} - void GLCanvas3D::mouse_up_cleanup() { m_moving = false; @@ -7503,13 +7373,6 @@ void GLCanvas3D::_render_sequential_clearance() } } -#if ENABLE_RENDER_SELECTION_CENTER -void GLCanvas3D::_render_selection_center() -{ - m_selection.render_center(m_gizmos.is_dragging()); -} -#endif // ENABLE_RENDER_SELECTION_CENTER - void GLCanvas3D::_check_and_update_toolbar_icon_scale() { // Update collapse toolbar @@ -7776,6 +7639,13 @@ void GLCanvas3D::_render_volumes_for_picking(const Camera& camera) const glsafe(::glEnable(GL_CULL_FACE)); } +// void GLCanvas3D::_render_current_gizmo() const // TODO: delete? +// { +// //BBS update inv_zoom +// GLGizmoBase::INV_ZOOM = (float)wxGetApp().plater()->get_camera().get_inv_zoom(); +// m_gizmos.render_current_gizmo(); +// } + void GLCanvas3D::_render_current_gizmo() const { //BBS update inv_zoom @@ -8699,7 +8569,10 @@ void GLCanvas3D::_render_camera_target() static const float half_length = 5.0f; glsafe(::glDisable(GL_DEPTH_TEST)); - glsafe(::glLineWidth(2.0f)); +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glsafe(::glLineWidth(2.0f)); +#endif // !SLIC3R_OPENGL_ES const Vec3f& target = wxGetApp().plater()->get_camera().get_target().cast(); bool target_changed = !m_camera_target.target.isApprox(target.cast()); m_camera_target.target = target.cast(); @@ -8880,11 +8753,6 @@ void GLCanvas3D::_render_sla_slices() } } -void GLCanvas3D::_render_selection_sidebar_hints() -{ - m_selection.render_sidebar_hints(m_sidebar_field, m_gizmos.get_uniform_scaling()); -} - void GLCanvas3D::_update_volumes_hover_state() { for (GLVolume* v : m_volumes.volumes) { @@ -9008,564 +8876,6 @@ Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos) return mouse_ray(mouse_pos).intersect_plane(0.0); } -void GLCanvas3D::_start_timer() -{ - m_timer.Start(100, wxTIMER_CONTINUOUS); -} - -void GLCanvas3D::_stop_timer() -{ - m_timer.Stop(); -} - -void GLCanvas3D::_load_print_toolpaths(const BuildVolume &build_volume) -{ - const Print *print = this->fff_print(); - if (print == nullptr) - return; - - if (! print->is_step_done(psSkirtBrim)) - return; - - if (!print->has_skirt() && !print->has_brim()) - return; - - const ColorRGBA color = ColorRGBA::GREENISH(); - - // number of skirt layers - size_t total_layer_count = 0; - for (const PrintObject* print_object : print->objects()) { - total_layer_count = std::max(total_layer_count, print_object->total_layer_count()); - } - size_t skirt_height = print->has_infinite_skirt() ? total_layer_count : std::min(print->config().skirt_height.value, total_layer_count); - if (skirt_height == 0 && print->has_brim()) - skirt_height = 1; - - // Get first skirt_height layers. - //FIXME This code is fishy. It may not work for multiple objects with different layering due to variable layer height feature. - // This is not critical as this is just an initial preview. - const PrintObject* highest_object = *std::max_element(print->objects().begin(), print->objects().end(), [](auto l, auto r){ return l->layers().size() < r->layers().size(); }); - std::vector print_zs; - print_zs.reserve(skirt_height * 2); - for (size_t i = 0; i < std::min(skirt_height, highest_object->layers().size()); ++ i) - print_zs.emplace_back(float(highest_object->layers()[i]->print_z)); - // Only add skirt for the raft layers. - for (size_t i = 0; i < std::min(skirt_height, std::min(highest_object->slicing_parameters().raft_layers(), highest_object->support_layers().size())); ++ i) - print_zs.emplace_back(float(highest_object->support_layers()[i]->print_z)); - sort_remove_duplicates(print_zs); - skirt_height = std::min(skirt_height, print_zs.size()); - print_zs.erase(print_zs.begin() + skirt_height, print_zs.end()); - - GLVolume* volume = m_volumes.new_toolpath_volume(color); - GLModel::Geometry init_data; - init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 }; - for (size_t i = 0; i < skirt_height; ++ i) { - volume->print_zs.emplace_back(print_zs[i]); - volume->offsets.emplace_back(init_data.indices_count()); - //BBS: usage of m_brim are deleted - _3DScene::extrusionentity_to_verts(print->skirt(), print_zs[i], Point(0, 0), init_data); - // Ensure that no volume grows over the limits. If the volume is too large, allocate a new one. - if (init_data.vertices_size_bytes() > MAX_VERTEX_BUFFER_SIZE) { - volume->model.init_from(std::move(init_data)); - GLVolume &vol = *volume; - volume = m_volumes.new_toolpath_volume(vol.color); - } - } - volume->model.init_from(std::move(init_data)); - volume->is_outside = !contains(build_volume, volume->model); -} - -void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, const BuildVolume& build_volume, const std::vector& str_tool_colors, const std::vector& color_print_values) -{ - std::vector tool_colors; - decode_colors(str_tool_colors, tool_colors); - - struct Ctxt - { - const PrintInstances *shifted_copies; - std::vector layers; - bool has_perimeters; - bool has_infill; - bool has_support; - const std::vector* tool_colors; - bool is_single_material_print; - int filaments_cnt; - const std::vector* color_print_values; - - static ColorRGBA color_perimeters() { return ColorRGBA::YELLOW(); } - static ColorRGBA color_infill() { return ColorRGBA::REDISH(); } - static ColorRGBA color_support() { return ColorRGBA::GREENISH(); } - static ColorRGBA color_pause_or_custom_code() { return ColorRGBA::GRAY(); } - - // For cloring by a tool, return a parsed color. - bool color_by_tool() const { return tool_colors != nullptr; } - size_t number_tools() const { return color_by_tool() ? tool_colors->size() : 0; } - const ColorRGBA& color_tool(size_t tool) const { return (*tool_colors)[tool]; } - - // For coloring by a color_print(M600), return a parsed color. - bool color_by_color_print() const { return color_print_values!=nullptr; } - const size_t color_print_color_idx_by_layer_idx(const size_t layer_idx) const { - const CustomGCode::Item value{layers[layer_idx]->print_z + EPSILON, CustomGCode::Custom, 0, ""}; - auto it = std::lower_bound(color_print_values->begin(), color_print_values->end(), value); - return (it - color_print_values->begin()) % number_tools(); - } - - const size_t color_print_color_idx_by_layer_idx_and_extruder(const size_t layer_idx, const int extruder) const - { - const coordf_t print_z = layers[layer_idx]->print_z; - - auto it = std::find_if(color_print_values->begin(), color_print_values->end(), - [print_z](const CustomGCode::Item& code) - { return fabs(code.print_z - print_z) < EPSILON; }); - if (it != color_print_values->end()) { - CustomGCode::Type type = it->type; - // pause print or custom Gcode - if (type == CustomGCode::PausePrint || - (type != CustomGCode::ColorChange && type != CustomGCode::ToolChange)) - return number_tools()-1; // last color item is a gray color for pause print or custom G-code - - // change tool (extruder) - if (type == CustomGCode::ToolChange) - return get_color_idx_for_tool_change(it, extruder); - // change color for current extruder - if (type == CustomGCode::ColorChange) { - int color_idx = get_color_idx_for_color_change(it, extruder); - if (color_idx >= 0) - return color_idx; - } - } - - const CustomGCode::Item value{print_z + EPSILON, CustomGCode::Custom, 0, ""}; - it = std::lower_bound(color_print_values->begin(), color_print_values->end(), value); - while (it != color_print_values->begin()) { - --it; - // change color for current extruder - if (it->type == CustomGCode::ColorChange) { - int color_idx = get_color_idx_for_color_change(it, extruder); - if (color_idx >= 0) - return color_idx; - } - // change tool (extruder) - if (it->type == CustomGCode::ToolChange) - return get_color_idx_for_tool_change(it, extruder); - } - - return std::min(filaments_cnt - 1, std::max(extruder - 1, 0));; - } - - private: - int get_m600_color_idx(std::vector::const_iterator it) const - { - int shift = 0; - while (it != color_print_values->begin()) { - --it; - if (it->type == CustomGCode::ColorChange) - shift++; - } - return filaments_cnt + shift; - } - - int get_color_idx_for_tool_change(std::vector::const_iterator it, const int extruder) const - { - const int current_extruder = it->extruder == 0 ? extruder : it->extruder; - if (number_tools() == size_t(filaments_cnt + 1)) // there is no one "M600" - return std::min(filaments_cnt - 1, std::max(current_extruder - 1, 0)); - - auto it_n = it; - while (it_n != color_print_values->begin()) { - --it_n; - if (it_n->type == CustomGCode::ColorChange && it_n->extruder == current_extruder) - return get_m600_color_idx(it_n); - } - - return std::min(filaments_cnt - 1, std::max(current_extruder - 1, 0)); - } - - int get_color_idx_for_color_change(std::vector::const_iterator it, const int extruder) const - { - if (filaments_cnt == 1) - return get_m600_color_idx(it); - - auto it_n = it; - bool is_tool_change = false; - while (it_n != color_print_values->begin()) { - --it_n; - if (it_n->type == CustomGCode::ToolChange) { - is_tool_change = true; - if (it_n->extruder == it->extruder || (it_n->extruder == 0 && it->extruder == extruder)) - return get_m600_color_idx(it); - break; - } - } - if (!is_tool_change && it->extruder == extruder) - return get_m600_color_idx(it); - - return -1; - } - - } ctxt; - - ctxt.has_perimeters = print_object.is_step_done(posPerimeters); - ctxt.has_infill = print_object.is_step_done(posInfill); - ctxt.has_support = print_object.is_step_done(posSupportMaterial); - ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors; - ctxt.color_print_values = color_print_values.empty() ? nullptr : &color_print_values; - ctxt.is_single_material_print = this->fff_print()->extruders().size()==1; - ctxt.filaments_cnt = wxGetApp().filaments_cnt(); - - ctxt.shifted_copies = &print_object.instances(); - - // order layers by print_z - { - size_t nlayers = 0; - if (ctxt.has_perimeters || ctxt.has_infill) - nlayers = print_object.layers().size(); - if (ctxt.has_support) - nlayers += print_object.support_layers().size(); - ctxt.layers.reserve(nlayers); - } - if (ctxt.has_perimeters || ctxt.has_infill) - for (const Layer *layer : print_object.layers()) - ctxt.layers.emplace_back(layer); - if (ctxt.has_support) - for (const Layer *layer : print_object.support_layers()) - ctxt.layers.emplace_back(layer); - std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; }); - - // Maximum size of an allocation block: 32MB / sizeof(float) - BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start" << m_volumes.log_memory_info() << log_memory_info(); - - const bool is_selected_separate_extruder = m_selected_extruder > 0 && ctxt.color_by_color_print(); - - //FIXME Improve the heuristics for a grain size. - size_t grain_size = std::max(ctxt.layers.size() / 16, size_t(1)); - tbb::spin_mutex new_volume_mutex; - auto new_volume = [this, &new_volume_mutex](const ColorRGBA& color) { - // Allocate the volume before locking. - GLVolume *volume = new GLVolume(color); - volume->is_extrusion_path = true; - // to prevent sending data to gpu (in the main thread) while - // editing the model geometry - volume->model.disable_render(); - tbb::spin_mutex::scoped_lock lock; - // Lock by ROII, so if the emplace_back() fails, the lock will be released. - lock.acquire(new_volume_mutex); - m_volumes.volumes.emplace_back(volume); - lock.release(); - return volume; - }; - const size_t volumes_cnt_initial = m_volumes.volumes.size(); - tbb::parallel_for( - tbb::blocked_range(0, ctxt.layers.size(), grain_size), - [&ctxt, &new_volume, is_selected_separate_extruder, this](const tbb::blocked_range& range) { - GLVolumePtrs vols; - std::vector geometries; - auto select_geometry = [&ctxt, &geometries](size_t layer_idx, int extruder, int feature) -> GLModel::Geometry& { - return geometries[ctxt.color_by_color_print() ? - ctxt.color_print_color_idx_by_layer_idx_and_extruder(layer_idx, extruder) : - ctxt.color_by_tool() ? - std::min(ctxt.number_tools() - 1, std::max(extruder - 1, 0)) : - feature - ]; - }; - if (ctxt.color_by_color_print() || ctxt.color_by_tool()) { - for (size_t i = 0; i < ctxt.number_tools(); ++i) { - vols.emplace_back(new_volume(ctxt.color_tool(i))); - geometries.emplace_back(GLModel::Geometry()); - } - } - else { - vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) }; - geometries = { GLModel::Geometry(), GLModel::Geometry(), GLModel::Geometry() }; - } - - assert(vols.size() == geometries.size()); - for (GLModel::Geometry& g : geometries) { - g.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 }; - } - for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) { - const Layer *layer = ctxt.layers[idx_layer]; - - if (is_selected_separate_extruder) { - bool at_least_one_has_correct_extruder = false; - for (const LayerRegion* layerm : layer->regions()) { - if (layerm->slices.surfaces.empty()) - continue; - const PrintRegionConfig& cfg = layerm->region().config(); - if (cfg.wall_filament.value == m_selected_extruder || - cfg.sparse_infill_filament.value == m_selected_extruder || - cfg.solid_infill_filament.value == m_selected_extruder ) { - at_least_one_has_correct_extruder = true; - break; - } - } - if (!at_least_one_has_correct_extruder) - continue; - } - - for (size_t i = 0; i < vols.size(); ++i) { - GLVolume* vol = vols[i]; - if (vol->print_zs.empty() || vol->print_zs.back() != layer->print_z) { - vol->print_zs.emplace_back(layer->print_z); - vol->offsets.emplace_back(geometries[i].indices_count()); - } - } - - for (const PrintInstance &instance : *ctxt.shifted_copies) { - const Point © = instance.shift; - for (const LayerRegion *layerm : layer->regions()) { - if (is_selected_separate_extruder) - { - const PrintRegionConfig& cfg = layerm->region().config(); - if (cfg.wall_filament.value != m_selected_extruder || - cfg.sparse_infill_filament.value != m_selected_extruder || - cfg.solid_infill_filament.value != m_selected_extruder) - continue; - } - if (ctxt.has_perimeters) - _3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy, - select_geometry(idx_layer, layerm->region().config().wall_filament.value, 0)); - if (ctxt.has_infill) { - for (const ExtrusionEntity *ee : layerm->fills.entities) { - // fill represents infill extrusions of a single island. - const auto *fill = dynamic_cast(ee); - if (! fill->entities.empty()) - _3DScene::extrusionentity_to_verts(*fill, float(layer->print_z), copy, - select_geometry(idx_layer, is_solid_infill(fill->entities.front()->role()) ? - layerm->region().config().solid_infill_filament : - layerm->region().config().sparse_infill_filament, 1)); - } - } - } - if (ctxt.has_support) { - const SupportLayer *support_layer = dynamic_cast(layer); - if (support_layer) { - for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities) - _3DScene::extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy, - select_geometry(idx_layer, (extrusion_entity->role() == erSupportMaterial || extrusion_entity->role() == erSupportTransition) ? - support_layer->object()->config().support_filament : - support_layer->object()->config().support_interface_filament, 2)); - } - } - } - // Ensure that no volume grows over the limits. If the volume is too large, allocate a new one. - for (size_t i = 0; i < vols.size(); ++i) { - GLVolume &vol = *vols[i]; - if (geometries[i].vertices_size_bytes() > MAX_VERTEX_BUFFER_SIZE) { - vol.model.init_from(std::move(geometries[i])); - vols[i] = new_volume(vol.color); - } - } - } - for (size_t i = 0; i < vols.size(); ++i) { - if (!geometries[i].is_empty()) - vols[i]->model.init_from(std::move(geometries[i])); - } - }); - - BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results" << m_volumes.log_memory_info() << log_memory_info(); - // Remove empty volumes from the newly added volumes. - { - for (auto ptr_it = m_volumes.volumes.begin() + volumes_cnt_initial; ptr_it != m_volumes.volumes.end(); ++ptr_it) - if ((*ptr_it)->empty()) { - delete *ptr_it; - *ptr_it = nullptr; - } - m_volumes.volumes.erase(std::remove(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(), nullptr), m_volumes.volumes.end()); - } - for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i) { - GLVolume* v = m_volumes.volumes[i]; - v->is_outside = !contains(build_volume, v->model); - // We are done editinig the model, now it can be sent to gpu - v->model.enable_render(); - } - - BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end" << m_volumes.log_memory_info() << log_memory_info(); -} - -void GLCanvas3D::_load_wipe_tower_toolpaths(const BuildVolume& build_volume, const std::vector& str_tool_colors) -{ - const Print *print = this->fff_print(); - if (print == nullptr || print->wipe_tower_data().tool_changes.empty()) - return; - - if (!print->is_step_done(psWipeTower)) - return; - - std::vector tool_colors; - decode_colors(str_tool_colors, tool_colors); - - struct Ctxt - { - const Print *print; - const std::vector *tool_colors; - Vec2f wipe_tower_pos; - float wipe_tower_angle; - - static ColorRGBA color_support() { return ColorRGBA::GREENISH(); } - - // For cloring by a tool, return a parsed color. - bool color_by_tool() const { return tool_colors != nullptr; } - size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() : 0; } - const ColorRGBA& color_tool(size_t tool) const { return (*tool_colors)[tool]; } - int volume_idx(int tool, int feature) const { - return this->color_by_tool() ? std::min(this->number_tools() - 1, std::max(tool, 0)) : feature; - } - - const std::vector& tool_change(size_t idx) { - const auto &tool_changes = print->wipe_tower_data().tool_changes; - return priming.empty() ? - ((idx == tool_changes.size()) ? final : tool_changes[idx]) : - ((idx == 0) ? priming : (idx == tool_changes.size() + 1) ? final : tool_changes[idx - 1]); - } - std::vector priming; - std::vector final; - } ctxt; - - ctxt.print = print; - ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors; - if (print->wipe_tower_data().priming) - for (int i=0; i<(int)print->wipe_tower_data().priming.get()->size(); ++i) - ctxt.priming.emplace_back(print->wipe_tower_data().priming.get()->at(i)); - if (print->wipe_tower_data().final_purge) - ctxt.final.emplace_back(*print->wipe_tower_data().final_purge.get()); - - ctxt.wipe_tower_angle = ctxt.print->config().wipe_tower_rotation_angle.value/180.f * PI; - - // BBS: add partplate logic - int plate_idx = print->get_plate_index(); - Vec3d plate_origin = print->get_plate_origin(); - double wipe_tower_x = ctxt.print->config().wipe_tower_x.get_at(plate_idx) + plate_origin(0); - double wipe_tower_y = ctxt.print->config().wipe_tower_y.get_at(plate_idx) + plate_origin(1); - ctxt.wipe_tower_pos = Vec2f(wipe_tower_x, wipe_tower_y); - - BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start" << m_volumes.log_memory_info() << log_memory_info(); - - //FIXME Improve the heuristics for a grain size. - size_t n_items = print->wipe_tower_data().tool_changes.size() + (ctxt.priming.empty() ? 0 : 1); - size_t grain_size = std::max(n_items / 128, size_t(1)); - tbb::spin_mutex new_volume_mutex; - auto new_volume = [this, &new_volume_mutex](const ColorRGBA& color) { - auto *volume = new GLVolume(color); - volume->is_extrusion_path = true; - // to prevent sending data to gpu (in the main thread) while - // editing the model geometry - volume->model.disable_render(); - tbb::spin_mutex::scoped_lock lock; - lock.acquire(new_volume_mutex); - m_volumes.volumes.emplace_back(volume); - lock.release(); - return volume; - }; - const size_t volumes_cnt_initial = m_volumes.volumes.size(); - std::vector volumes_per_thread(n_items); - tbb::parallel_for( - tbb::blocked_range(0, n_items, grain_size), - [&ctxt, &new_volume](const tbb::blocked_range& range) { - // Bounding box of this slab of a wipe tower. - GLVolumePtrs vols; - std::vector geometries; - if (ctxt.color_by_tool()) { - for (size_t i = 0; i < ctxt.number_tools(); ++i) { - vols.emplace_back(new_volume(ctxt.color_tool(i))); - geometries.emplace_back(GLModel::Geometry()); - } - } - else { - vols = { new_volume(ctxt.color_support()) }; - geometries = { GLModel::Geometry() }; - } - - assert(vols.size() == geometries.size()); - for (GLModel::Geometry& g : geometries) { - g.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3 }; - } - for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) { - const std::vector &layer = ctxt.tool_change(idx_layer); - for (size_t i = 0; i < vols.size(); ++i) { - GLVolume &vol = *vols[i]; - if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) { - vol.print_zs.emplace_back(layer.front().print_z); - vol.offsets.emplace_back(geometries[i].indices_count()); - } - } - for (const WipeTower::ToolChangeResult &extrusions : layer) { - for (size_t i = 1; i < extrusions.extrusions.size();) { - const WipeTower::Extrusion &e = extrusions.extrusions[i]; - if (e.width == 0.) { - ++i; - continue; - } - size_t j = i + 1; - if (ctxt.color_by_tool()) - for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++j); - else - for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++j); - size_t n_lines = j - i; - Lines lines; - std::vector widths; - std::vector heights; - lines.reserve(n_lines); - widths.reserve(n_lines); - heights.assign(n_lines, extrusions.layer_height); - WipeTower::Extrusion e_prev = extrusions.extrusions[i-1]; - - if (!extrusions.priming) { // wipe tower extrusions describe the wipe tower at the origin with no rotation - e_prev.pos = Eigen::Rotation2Df(ctxt.wipe_tower_angle) * e_prev.pos; - e_prev.pos += ctxt.wipe_tower_pos; - } - - for (; i < j; ++i) { - WipeTower::Extrusion e = extrusions.extrusions[i]; - assert(e.width > 0.f); - if (!extrusions.priming) { - e.pos = Eigen::Rotation2Df(ctxt.wipe_tower_angle) * e.pos; - e.pos += ctxt.wipe_tower_pos; - } - - lines.emplace_back(Point::new_scale(e_prev.pos.x(), e_prev.pos.y()), Point::new_scale(e.pos.x(), e.pos.y())); - widths.emplace_back(e.width); - - e_prev = e; - } - _3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z, - geometries[ctxt.volume_idx(e.tool, 0)]); - } - } - } - for (size_t i = 0; i < vols.size(); ++i) { - GLVolume &vol = *vols[i]; - if (geometries[i].vertices_size_bytes() > MAX_VERTEX_BUFFER_SIZE) { - vol.model.init_from(std::move(geometries[i])); - vols[i] = new_volume(vol.color); - } - } - for (size_t i = 0; i < vols.size(); ++i) { - if (!geometries[i].is_empty()) - vols[i]->model.init_from(std::move(geometries[i])); - } - }); - - BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results" << m_volumes.log_memory_info() << log_memory_info(); - // Remove empty volumes from the newly added volumes. - { - for (auto ptr_it = m_volumes.volumes.begin() + volumes_cnt_initial; ptr_it != m_volumes.volumes.end(); ++ptr_it) - if ((*ptr_it)->empty()) { - delete *ptr_it; - *ptr_it = nullptr; - } - m_volumes.volumes.erase(std::remove(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(), nullptr), m_volumes.volumes.end()); - } - for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i) { - GLVolume* v = m_volumes.volumes[i]; - v->is_outside = !contains(build_volume, v->model); - // We are done editinig the model, now it can be sent to gpu - v->model.enable_render(); - } - - BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end" << m_volumes.log_memory_info() << log_memory_info(); -} - // While it looks like we can call // this->reload_scene(true, true) // the two functions are quite different: @@ -9620,11 +8930,6 @@ void GLCanvas3D::_load_sla_shells() update_volumes_colors_by_extruder(); } -void GLCanvas3D::_update_sla_shells_outside_state() -{ - check_volumes_outside_state(); -} - void GLCanvas3D::_set_warning_notification_if_needed(EWarning warning) { _set_current(); @@ -9891,13 +9196,13 @@ const SLAPrint* GLCanvas3D::sla_print() const return (m_process == nullptr) ? nullptr : m_process->sla_print(); } -void GLCanvas3D::WipeTowerInfo::apply_wipe_tower() const +void GLCanvas3D::WipeTowerInfo::apply_wipe_tower(Vec2d pos, double rot) const { // BBS: add partplate logic DynamicConfig& proj_cfg = wxGetApp().preset_bundle->project_config; Vec3d plate_origin = wxGetApp().plater()->get_partplate_list().get_plate(m_plate_idx)->get_origin(); - ConfigOptionFloat wipe_tower_x(m_pos(X) - plate_origin(0)); - ConfigOptionFloat wipe_tower_y(m_pos(Y) - plate_origin(1)); + ConfigOptionFloat wipe_tower_x(pos(X) - plate_origin(0)); + ConfigOptionFloat wipe_tower_y(pos(Y) - plate_origin(1)); ConfigOptionFloats* wipe_tower_x_opt = proj_cfg.option("wipe_tower_x", true); ConfigOptionFloats* wipe_tower_y_opt = proj_cfg.option("wipe_tower_y", true); @@ -9922,11 +9227,6 @@ void GLCanvas3D::GizmoHighlighterTimer::Notify() wxPostEvent((wxEvtHandler*)GetOwner(), GizmoHighlighterTimerEvent(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, *this)); } -void GLCanvas3D::ToolbarHighlighter::set_timer_owner(wxEvtHandler* owner, int timerid/* = wxID_ANY*/) -{ - m_timer.SetOwner(owner, timerid); -} - void GLCanvas3D::ToolbarHighlighter::init(GLToolbarItem* toolbar_item, GLCanvas3D* canvas) { if (m_timer.IsRunning()) @@ -9944,9 +9244,9 @@ void GLCanvas3D::ToolbarHighlighter::invalidate() { m_timer.Stop(); - if (m_toolbar_item) { + if (m_toolbar_item) m_toolbar_item->set_highlight(GLToolbarItem::EHighlightState::NotHighlighted); - } + m_toolbar_item = nullptr; m_blink_counter = 0; m_render_arrow = false; @@ -9971,11 +9271,6 @@ void GLCanvas3D::ToolbarHighlighter::blink() invalidate(); } -void GLCanvas3D::GizmoHighlighter::set_timer_owner(wxEvtHandler* owner, int timerid/* = wxID_ANY*/) -{ - m_timer.SetOwner(owner, timerid); -} - void GLCanvas3D::GizmoHighlighter::init(GLGizmosManager* manager, GLGizmosManager::EType gizmo, GLCanvas3D* canvas) { if (m_timer.IsRunning()) diff --git a/src/slic3r/GUI/GLCanvas3D.hpp b/src/slic3r/GUI/GLCanvas3D.hpp index 3845ef462c..6e9f433582 100644 --- a/src/slic3r/GUI/GLCanvas3D.hpp +++ b/src/slic3r/GUI/GLCanvas3D.hpp @@ -285,8 +285,8 @@ class GLCanvas3D bool is_allowed() const; - bool is_enabled() const; - void set_enabled(bool enabled); + bool is_enabled() const { return m_enabled; } + void set_enabled(bool enabled) { m_enabled = is_allowed() && enabled; } void show_tooltip_information(const GLCanvas3D& canvas, std::map captions_texts, float x, float y); void render_variable_layer_height_dialog(const GLCanvas3D& canvas); @@ -326,25 +326,20 @@ class GLCanvas3D static const Vec3d Invalid_3D_Point; static const int MoveThresholdPx; - Point start_position_2D; - Vec3d start_position_3D; - int move_volume_idx; - bool move_requires_threshold; - Point move_start_threshold_position_2D; - - public: - Drag(); + Point start_position_2D{ Invalid_2D_Point }; + Vec3d start_position_3D{ Invalid_3D_Point }; + int move_volume_idx{ -1 }; + bool move_requires_threshold{ false }; + Point move_start_threshold_position_2D{ Invalid_2D_Point }; }; - bool dragging; - Vec2d position; - Vec3d scene_position; + bool dragging{ false }; + Vec2d position{ DBL_MAX, DBL_MAX }; + Vec3d scene_position{ DBL_MAX, DBL_MAX, DBL_MAX }; + bool ignore_left_up{ false }; Drag drag; - bool ignore_left_up; bool ignore_right_up; - Mouse(); - void set_start_position_2D_as_invalid() { drag.start_position_2D = Drag::Invalid_2D_Point; } void set_start_position_3D_as_invalid() { drag.start_position_3D = Drag::Invalid_3D_Point; } void set_move_start_threshold_position_2D_as_invalid() { drag.move_start_threshold_position_2D = Drag::Invalid_2D_Point; } @@ -622,6 +617,9 @@ private: int custom_height_count = 0; int assembly_view_count = 0; + // used to show layers times on the layers slider when pre-gcode view is active + std::vector m_gcode_layers_times_cache; + public: OrientSettings& get_orient_settings() { @@ -669,7 +667,7 @@ public: struct ToolbarHighlighter { - void set_timer_owner(wxEvtHandler* owner, int timerid = wxID_ANY); + void set_timer_owner(wxEvtHandler* owner, int timerid = wxID_ANY) { m_timer.SetOwner(owner, timerid); } void init(GLToolbarItem* toolbar_item, GLCanvas3D* canvas); void blink(); void invalidate(); @@ -684,7 +682,7 @@ public: struct GizmoHighlighter { - void set_timer_owner(wxEvtHandler* owner, int timerid = wxID_ANY); + void set_timer_owner(wxEvtHandler* owner, int timerid = wxID_ANY) { m_timer.SetOwner(owner, timerid); } void init(GLGizmosManager* manager, GLGizmosManager::EType gizmo, GLCanvas3D* canvas); void blink(); void invalidate(); @@ -748,22 +746,33 @@ public: void reset_explosion_ratio() { m_explosion_ratio = 1.0; } void on_change_color_mode(bool is_dark, bool reinit = true); const bool get_dark_mode_status() { return m_is_dark; } - void set_as_dirty(); + void set_as_dirty() { m_dirty = true; } void requires_check_outside_state() { m_requires_check_outside_state = true; } - unsigned int get_volumes_count() const; + unsigned int get_volumes_count() const { return (unsigned int)m_volumes.volumes.size(); } const GLVolumeCollection& get_volumes() const { return m_volumes; } void reset_volumes(); - ModelInstanceEPrintVolumeState check_volumes_outside_state() const; + ModelInstanceEPrintVolumeState check_volumes_outside_state(bool selection_only = true) const; + void check_volumes_outside_state(GLVolumeCollection& volumes) const { check_volumes_outside_state(volumes, nullptr, false); } bool is_all_plates_selected() { return m_sel_plate_toolbar.m_all_plates_stats_item && m_sel_plate_toolbar.m_all_plates_stats_item->selected; } const float get_scale() const; +private: + // returns true if all the volumes are completely contained in the print volume + // returns the containment state in the given out_state, if non-null + bool check_volumes_outside_state(GLVolumeCollection& volumes, ModelInstanceEPrintVolumeState* out_state, bool selection_only = true) const; + +public: //BBS GCodeViewer& get_gcode_viewer() { return m_gcode_viewer; } void init_gcode_viewer(ConfigOptionMode mode, Slic3r::PresetBundle* preset_bundle) { m_gcode_viewer.init(mode, preset_bundle); } void reset_gcode_toolpaths() { m_gcode_viewer.reset(); } const GCodeViewer::SequentialView& get_gcode_sequential_view() const { return m_gcode_viewer.get_sequential_view(); } void update_gcode_sequential_view_current(unsigned int first, unsigned int last) { m_gcode_viewer.update_sequential_view_current(first, last); } + const libvgcode::Interval& get_gcode_view_full_range() const { return m_gcode_viewer.get_gcode_view_full_range(); } + const libvgcode::Interval& get_gcode_view_enabled_range() const { return m_gcode_viewer.get_gcode_view_enabled_range(); } + const libvgcode::Interval& get_gcode_view_visible_range() const { return m_gcode_viewer.get_gcode_view_visible_range(); } + const libvgcode::PathVertex& get_gcode_vertex_at(size_t id) const { return m_gcode_viewer.get_gcode_vertex_at(id); } void toggle_selected_volume_visibility(bool selected_visible); void toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo = nullptr, int instance_idx = -1); @@ -772,7 +781,7 @@ public: void update_instance_printable_state_for_objects(const std::vector& object_idxs); void set_config(const DynamicPrintConfig* config); - void set_process(BackgroundSlicingProcess* process); + void set_process(BackgroundSlicingProcess* process) { m_process = process; } void set_model(Model* model); const Model* get_model() const { return m_model; } @@ -816,22 +825,28 @@ public: BoundingBoxf3 scene_bounding_box() const; BoundingBoxf3 plate_scene_bounding_box(int plate_idx) const; - bool is_layers_editing_enabled() const; - bool is_layers_editing_allowed() const; + bool is_layers_editing_enabled() const { return m_layers_editing.is_enabled(); } + bool is_layers_editing_allowed() const { return m_layers_editing.is_allowed(); } void reset_layer_height_profile(); void adaptive_layer_height_profile(float quality_factor); void smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params); - bool is_reload_delayed() const; + bool is_reload_delayed() const { return m_reload_delayed; } void enable_layers_editing(bool enable); - void enable_legend_texture(bool enable); - void enable_picking(bool enable); - void enable_moving(bool enable); - void enable_gizmos(bool enable); - void enable_selection(bool enable); - void enable_main_toolbar(bool enable); + void enable_picking(bool enable) + { + m_picking_enabled = enable; + // Orca: invalidate hover state when dragging is toggled, otherwise if we turned off dragging + // while hovering above a volume, the hovering state won't update even if mouse has moved away. + // Fixes https://github.com/SoftFever/OrcaSlicer/pull/9979#issuecomment-3065575889 + m_hover_volume_idxs.clear(); + } + void enable_moving(bool enable) { m_moving_enabled = enable; } + void enable_gizmos(bool enable) { m_gizmos.set_enabled(enable); } + void enable_selection(bool enable) { m_selection.set_enabled(enable); } + void enable_main_toolbar(bool enable) { m_main_toolbar.set_enabled(enable); } //BBS: GUI refactor: GLToolbar void _update_select_plate_toolbar_stats_item(bool force_selected = false); void reset_select_plate_toolbar_selection(); @@ -839,10 +854,10 @@ public: void enable_assemble_view_toolbar(bool enable); void enable_return_toolbar(bool enable); void enable_separator_toolbar(bool enable); - void enable_dynamic_background(bool enable); + void enable_dynamic_background(bool enable) { m_dynamic_background_enabled = enable; } void enable_labels(bool enable) { m_labels.enable(enable); } void enable_slope(bool enable) { m_slope.enable(enable); } - void allow_multisample(bool allow); + void allow_multisample(bool allow) { m_multisample_allowed = allow; } void zoom_to_bed(); void zoom_to_volumes(); @@ -906,7 +921,7 @@ public: GLShaderProgram* shader, Camera::EType camera_type, bool use_top_view = false, bool for_picking = false, bool ban_light = false); //BBS use gcoder viewer render calibration thumbnails - void render_calibration_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params); + // void render_calibration_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params); //BBS void select_curr_plate_all(); @@ -918,18 +933,14 @@ public: void deselect_all(); void exit_gizmo(); void set_selected_visible(bool visible); - void delete_selected(); + void delete_selected() { m_selection.erase(); } void ensure_on_bed(unsigned int object_idx, bool allow_negative_z); - bool is_gcode_legend_enabled() const { return m_gcode_viewer.is_legend_enabled(); } - GCodeViewer::EViewType get_gcode_view_type() const { return m_gcode_viewer.get_view_type(); } - const std::vector& get_gcode_layers_zs() const; - std::vector get_volumes_print_zs(bool active_only) const; - unsigned int get_gcode_options_visibility_flags() const { return m_gcode_viewer.get_options_visibility_flags(); } - void set_gcode_options_visibility_from_flags(unsigned int flags); - unsigned int get_toolpath_role_visibility_flags() const { return m_gcode_viewer.get_toolpath_role_visibility_flags(); } - void set_volumes_z_range(const std::array& range); - std::vector& get_custom_gcode_per_print_z() { return m_gcode_viewer.get_custom_gcode_per_print_z(); } + std::vector get_gcode_layers_zs() const { return m_gcode_viewer.get_layers_zs(); } + std::vector get_gcode_layers_times() const { return m_gcode_viewer.get_layers_times(); } + const std::vector& get_gcode_layers_times_cache() const { return m_gcode_layers_times_cache; } + void reset_gcode_layers_times_cache() { m_gcode_layers_times_cache.clear(); } + void set_volumes_z_range(const std::array& range) { m_volumes.set_range(range[0] - 1e-6, range[1] + 1e-6); } size_t get_gcode_extruders_count() { return m_gcode_viewer.get_extruders_count(); } std::vector load_object(const ModelObject& model_object, int obj_idx, std::vector instance_idxs); @@ -945,16 +956,22 @@ public: void set_shells_on_previewing(bool is_preview) { m_gcode_viewer.set_shells_on_preview(is_preview); } //BBS: add only gcode mode - void load_gcode_preview(const GCodeProcessorResult& gcode_result, const std::vector& str_tool_colors, bool only_gcode); - void refresh_gcode_preview_render_paths(); - void set_gcode_view_preview_type(GCodeViewer::EViewType type) { return m_gcode_viewer.set_view_type(type); } - GCodeViewer::EViewType get_gcode_view_preview_type() const { return m_gcode_viewer.get_view_type(); } + void load_gcode_preview(const GCodeProcessorResult& gcode_result, const std::vector& str_tool_colors, + const std::vector& str_color_print_colors, bool only_gcode); + void set_gcode_view_type(libvgcode::EViewType type) { return m_gcode_viewer.set_view_type(type); } + libvgcode::EViewType get_gcode_view_type() const { return m_gcode_viewer.get_view_type(); } + void enable_gcode_view_type_cache_load(bool enable) { m_gcode_viewer.enable_view_type_cache_load(enable); } + void enable_gcode_view_type_cache_write(bool enable) { m_gcode_viewer.enable_view_type_cache_write(enable); } + bool is_gcode_view_type_cache_load_enabled() const { return m_gcode_viewer.is_view_type_cache_load_enabled(); } + bool is_gcode_view_type_cache_write_enabled() const { return m_gcode_viewer.is_view_type_cache_write_enabled(); } + void load_sla_preview(); - //void load_preview(const std::vector& str_tool_colors, const std::vector& color_print_values); +// void load_preview(const std::vector& str_tool_colors, const std::vector& str_color_print_colors, +// const std::vector& color_print_values); void bind_event_handlers(); void unbind_event_handlers(); - void on_size(wxSizeEvent& evt); + void on_size(wxSizeEvent& evt) { m_dirty = true; } void on_idle(wxIdleEvent& evt); void on_char(wxKeyEvent& evt); void on_key(wxKeyEvent& evt); @@ -1021,7 +1038,8 @@ public: inline double rotation() const { return m_rotation; } inline const Vec2d bb_size() const { return m_bb.size(); } - void apply_wipe_tower() const; + void apply_wipe_tower() const { apply_wipe_tower(m_pos, m_rotation); } + void apply_wipe_tower(Vec2d pos, double rot) const; }; // BBS: add partplate logic @@ -1043,7 +1061,7 @@ public: Vec2f get_nearest_empty_cell(const Vec2f start_point, const Vec2f step = {10, 10}); void set_cursor(ECursorType type); - void msw_rescale(); + void msw_rescale() { m_gcode_viewer.invalidate_legend(); } void request_extra_frame() { m_extra_frame_requested = true; } @@ -1053,8 +1071,8 @@ public: void force_main_toolbar_left_action(int item_id) { m_main_toolbar.force_left_action(item_id, *this); } void force_main_toolbar_right_action(int item_id) { m_main_toolbar.force_right_action(item_id, *this); } - bool has_toolpaths_to_export() const; - void export_toolpaths_to_obj(const char* filename) const; + bool has_toolpaths_to_export() const { return m_gcode_viewer.can_export_toolpaths(); } + void export_toolpaths_to_obj(const char* filename) const { m_gcode_viewer.export_toolpaths_to_obj(filename); } void mouse_up_cleanup(); @@ -1174,7 +1192,7 @@ private: void _render_selection(); void _render_sequential_clearance(); #if ENABLE_RENDER_SELECTION_CENTER - void _render_selection_center(); + void _render_selection_center() { m_selection.render_center(m_gizmos.is_dragging()); } #endif // ENABLE_RENDER_SELECTION_CENTER void _check_and_update_toolbar_icon_scale(); void _render_overlays(); @@ -1199,7 +1217,7 @@ private: void _render_camera_target(); #endif // ENABLE_SHOW_CAMERA_TARGET void _render_sla_slices(); - void _render_selection_sidebar_hints(); + void _render_selection_sidebar_hints() { m_selection.render_sidebar_hints(m_sidebar_field, m_gizmos.get_uniform_scaling()); } //BBS: GUI refactor: adjust main toolbar position bool _render_orient_menu(float left, float right, float bottom, float top); bool _render_arrange_menu(float left, float right, float bottom, float top); @@ -1212,23 +1230,12 @@ private: // Convert the screen space coordinate to world coordinate on the bed. Vec3d _mouse_to_bed_3d(const Point& mouse_pos); - void _start_timer(); - void _stop_timer(); - - // Create 3D thick extrusion lines for a skirt and brim. - // Adds a new Slic3r::GUI::3DScene::Volume to volumes, updates collision with the build_volume. - void _load_print_toolpaths(const BuildVolume &build_volume); - // Create 3D thick extrusion lines for object forming extrusions. - // Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes, - // one for perimeters, one for infill and one for supports, updates collision with the build_volume. - void _load_print_object_toolpaths(const PrintObject& print_object, const BuildVolume &build_volume, - const std::vector& str_tool_colors, const std::vector& color_print_values); - // Create 3D thick extrusion lines for wipe tower extrusions, updates collision with the build_volume. - void _load_wipe_tower_toolpaths(const BuildVolume &build_volume, const std::vector& str_tool_colors); + void _start_timer() { m_timer.Start(100, wxTIMER_CONTINUOUS); } + void _stop_timer() { m_timer.Stop(); } // Load SLA objects and support structures for objects, for which the slaposSliceSupports step has been finished. - void _load_sla_shells(); - void _update_sla_shells_outside_state(); + void _load_sla_shells(); + void _update_sla_shells_outside_state() { check_volumes_outside_state(); } void _set_warning_notification_if_needed(EWarning warning); //BBS: add partplate print volume get function diff --git a/src/slic3r/GUI/GLModel.cpp b/src/slic3r/GUI/GLModel.cpp index 76d2711266..507768ad64 100644 --- a/src/slic3r/GUI/GLModel.cpp +++ b/src/slic3r/GUI/GLModel.cpp @@ -551,6 +551,16 @@ void GLModel::reset() glsafe(::glDeleteBuffers(1, &m_render_data.vbo_id)); m_render_data.vbo_id = 0; } +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + if (m_render_data.vao_id > 0) { + glsafe(::glDeleteVertexArrays(1, &m_render_data.vao_id)); + m_render_data.vao_id = 0; + } +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES m_render_data.vertices_count = 0; m_render_data.indices_count = 0; @@ -619,6 +629,14 @@ void GLModel::render(const std::pair& range) const bool normal = Geometry::has_normal(data.format); const bool tex_coord = Geometry::has_tex_coord(data.format); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + glsafe(::glBindVertexArray(m_render_data.vao_id)); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES + // the following binding is needed to set the vertex attributes glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_render_data.vbo_id)); int position_id = -1; @@ -661,6 +679,13 @@ void GLModel::render(const std::pair& range) glsafe(::glDisableVertexAttribArray(position_id)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + glsafe(::glBindVertexArray(0)); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES } void GLModel::render_instanced(unsigned int instances_vbo, unsigned int instances_count) @@ -689,6 +714,14 @@ void GLModel::render_instanced(unsigned int instances_vbo, unsigned int instance return; } +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + glsafe(::glBindVertexArray(m_render_data.vao_id)); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES + glsafe(::glBindBuffer(GL_ARRAY_BUFFER, instances_vbo)); const size_t instance_stride = 5 * sizeof(float); glsafe(::glVertexAttribPointer(offset_id, 3, GL_FLOAT, GL_FALSE, instance_stride, (const void*)0)); @@ -735,6 +768,13 @@ void GLModel::render_instanced(unsigned int instances_vbo, unsigned int instance glsafe(::glDisableVertexAttribArray(offset_id)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + glsafe(::glBindVertexArray(0)); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES } bool GLModel::send_to_gpu() @@ -750,6 +790,15 @@ bool GLModel::send_to_gpu() return false; } +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + glsafe(::glGenVertexArrays(1, &m_render_data.vao_id)); + glsafe(::glBindVertexArray(m_render_data.vao_id)); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES + // vertices glsafe(::glGenBuffers(1, &m_render_data.vbo_id)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_render_data.vbo_id)); @@ -790,6 +839,14 @@ bool GLModel::send_to_gpu() m_render_data.indices_count = indices_count; data.indices = std::vector(); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + glsafe(::glBindVertexArray(0)); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES + return true; } diff --git a/src/slic3r/GUI/GLModel.hpp b/src/slic3r/GUI/GLModel.hpp index c1d6c49e61..13729f5a9e 100644 --- a/src/slic3r/GUI/GLModel.hpp +++ b/src/slic3r/GUI/GLModel.hpp @@ -131,6 +131,7 @@ namespace GUI { struct RenderData { Geometry geometry; + unsigned int vao_id{ 0 }; unsigned int vbo_id{ 0 }; unsigned int ibo_id{ 0 }; size_t vertices_count{ 0 }; diff --git a/src/slic3r/GUI/GLSelectionRectangle.cpp b/src/slic3r/GUI/GLSelectionRectangle.cpp index 3cb9b82593..2f3ba3d49b 100644 --- a/src/slic3r/GUI/GLSelectionRectangle.cpp +++ b/src/slic3r/GUI/GLSelectionRectangle.cpp @@ -72,15 +72,26 @@ namespace GUI { const float top = -2.0f * (get_top() * cnv_inv_height - 0.5f); const float bottom = -2.0f * (get_bottom() * cnv_inv_height - 0.5f); - glsafe(::glLineWidth(1.5f)); +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glsafe(::glLineWidth(1.5f)); +#endif // !SLIC3R_OPENGL_ES glsafe(::glDisable(GL_DEPTH_TEST)); - glsafe(::glPushAttrib(GL_ENABLE_BIT)); - glsafe(::glLineStipple(4, 0xAAAA)); - glsafe(::glEnable(GL_LINE_STIPPLE)); +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) { + glsafe(::glPushAttrib(GL_ENABLE_BIT)); + glsafe(::glLineStipple(4, 0xAAAA)); + glsafe(::glEnable(GL_LINE_STIPPLE)); + } +#endif // !SLIC3R_OPENGL_ES - GLShaderProgram* shader = wxGetApp().get_shader("flat"); +#if SLIC3R_OPENGL_ES + GLShaderProgram* shader = wxGetApp().get_shader("dashed_lines"); +#else + GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat"); +#endif // SLIC3R_OPENGL_ES if (shader != nullptr) { shader->start_using(); @@ -90,34 +101,86 @@ namespace GUI { m_rectangle.reset(); GLModel::Geometry init_data; - init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P2 }; - init_data.reserve_vertices(4); - init_data.reserve_indices(4); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P4 }; + init_data.reserve_vertices(5); + init_data.reserve_indices(8); +#if !SLIC3R_OPENGL_ES + } + else { + init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P2 }; + init_data.reserve_vertices(4); + init_data.reserve_indices(4); + } +#endif // !SLIC3R_OPENGL_ES // vertices - init_data.add_vertex(Vec2f(left, bottom)); - init_data.add_vertex(Vec2f(right, bottom)); - init_data.add_vertex(Vec2f(right, top)); - init_data.add_vertex(Vec2f(left, top)); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + const float width = right - left; + const float height = top - bottom; + float perimeter = 0.0f; - // indices - init_data.add_index(0); - init_data.add_index(1); - init_data.add_index(2); - init_data.add_index(3); + init_data.add_vertex(Vec4f(left, bottom, 0.0f, perimeter)); + perimeter += width; + init_data.add_vertex(Vec4f(right, bottom, 0.0f, perimeter)); + perimeter += height; + init_data.add_vertex(Vec4f(right, top, 0.0f, perimeter)); + perimeter += width; + init_data.add_vertex(Vec4f(left, top, 0.0f, perimeter)); + perimeter += height; + init_data.add_vertex(Vec4f(left, bottom, 0.0f, perimeter)); + + // indices + init_data.add_line(0, 1); + init_data.add_line(1, 2); + init_data.add_line(2, 3); + init_data.add_line(3, 4); +#if !SLIC3R_OPENGL_ES + } + else { + init_data.add_vertex(Vec2f(left, bottom)); + init_data.add_vertex(Vec2f(right, bottom)); + init_data.add_vertex(Vec2f(right, top)); + init_data.add_vertex(Vec2f(left, top)); + + // indices + init_data.add_index(0); + init_data.add_index(1); + init_data.add_index(2); + init_data.add_index(3); + } +#endif // !SLIC3R_OPENGL_ES m_rectangle.init_from(std::move(init_data)); } shader->set_uniform("view_model_matrix", Transform3d::Identity()); shader->set_uniform("projection_matrix", Transform3d::Identity()); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + const std::array& viewport = wxGetApp().plater()->get_camera().get_viewport(); + shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3]))); + shader->set_uniform("width", 0.25f); + shader->set_uniform("dash_size", 0.01f); + shader->set_uniform("gap_size", 0.0075f); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES m_rectangle.set_color(ColorRGBA::ORCA()); // ORCA: use orca color for selection rectangle m_rectangle.render(); shader->stop_using(); } - glsafe(::glPopAttrib()); +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glsafe(::glPopAttrib()); +#endif // !SLIC3R_OPENGL_ES } } // namespace GUI diff --git a/src/slic3r/GUI/GLShadersManager.cpp b/src/slic3r/GUI/GLShadersManager.cpp index d525ce272e..f86cfdd66b 100644 --- a/src/slic3r/GUI/GLShadersManager.cpp +++ b/src/slic3r/GUI/GLShadersManager.cpp @@ -33,7 +33,13 @@ std::pair GLShadersManager::init() bool valid = true; +#if SLIC3R_OPENGL_ES + const std::string prefix = "ES/"; + // used to render wireframed triangles + valid &= append_shader("wireframe", { prefix + "wireframe.vs", prefix + "wireframe.fs" }); +#else const std::string prefix = GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 1) ? "140/" : "110/"; +#endif // SLIC3R_OPENGL_ES // imgui shader valid &= append_shader("imgui", { prefix + "imgui.vs", prefix + "imgui.fs" }); // basic shader, used to render all what was previously rendered using the immediate mode @@ -44,6 +50,14 @@ std::pair GLShadersManager::init() valid &= append_shader("flat_texture", { prefix + "flat_texture.vs", prefix + "flat_texture.fs" }); // used to render 3D scene background valid &= append_shader("background", { prefix + "background.vs", prefix + "background.fs" }); +#if SLIC3R_OPENGL_ES + // used to render dashed lines + valid &= append_shader("dashed_lines", { prefix + "dashed_lines.vs", prefix + "dashed_lines.fs" }); +#else + if (GUI::OpenGLManager::get_gl_info().is_core_profile()) + // used to render thick and/or dashed lines + valid &= append_shader("dashed_thick_lines", { prefix + "dashed_thick_lines.vs", prefix + "dashed_thick_lines.fs", prefix + "dashed_thick_lines.gs" }); +#endif // SLIC3R_OPENGL_ES // used to render bed axes and model, selection hints, gcode sequential view marker model, preview shells, options in gcode preview valid &= append_shader("gouraud_light", { prefix + "gouraud_light.vs", prefix + "gouraud_light.fs" }); //used to render thumbnail diff --git a/src/slic3r/GUI/GUI_App.cpp b/src/slic3r/GUI/GUI_App.cpp index f27d9dbd39..3e0aad921b 100644 --- a/src/slic3r/GUI/GUI_App.cpp +++ b/src/slic3r/GUI/GUI_App.cpp @@ -1894,7 +1894,8 @@ std::string GUI_App::get_gl_info(bool for_github) wxGLContext* GUI_App::init_glcontext(wxGLCanvas& canvas) { - return m_opengl_mgr.init_glcontext(canvas); + return m_opengl_mgr.init_glcontext(canvas, init_params != nullptr ? init_params->opengl_version : std::make_pair(0, 0), + init_params != nullptr ? init_params->opengl_compatibility_profile : false, init_params != nullptr ? init_params->opengl_debug : false); } bool GUI_App::init_opengl() @@ -5659,7 +5660,7 @@ void GUI_App::open_preferences(size_t open_on_tab, const std::string& highlight_ #else if (dlg.seq_top_layer_only_changed()) #endif // ENABLE_GCODE_LINES_ID_IN_H_SLIDER - this->plater_->refresh_print(); + this->plater_->reload_print(); #ifdef _WIN32 if (is_editor()) { if (app_config->get("associate_3mf") == "true") diff --git a/src/slic3r/GUI/GUI_Init.cpp b/src/slic3r/GUI/GUI_Init.cpp index b86a1db081..8130fe90f5 100644 --- a/src/slic3r/GUI/GUI_Init.cpp +++ b/src/slic3r/GUI/GUI_Init.cpp @@ -23,6 +23,8 @@ namespace Slic3r { namespace GUI { +const std::vector> OpenGLVersions::core = { {3,2}, {3,3}, {4,0}, {4,1}, {4,2}, {4,3}, {4,4}, {4,5}, {4,6} }; + int GUI_Run(GUI_InitParams ¶ms) { #if __APPLE__ diff --git a/src/slic3r/GUI/GUI_Init.hpp b/src/slic3r/GUI/GUI_Init.hpp index 8b30b3ed19..0d987fa014 100644 --- a/src/slic3r/GUI/GUI_Init.hpp +++ b/src/slic3r/GUI/GUI_Init.hpp @@ -8,6 +8,11 @@ namespace Slic3r { namespace GUI { +struct OpenGLVersions +{ + static const std::vector> core; +}; + struct GUI_InitParams { int argc; @@ -20,6 +25,10 @@ struct GUI_InitParams DynamicPrintConfig extra_config; std::vector input_files; + std::pair opengl_version { 0, 0 }; + bool opengl_debug { false }; + bool opengl_compatibility_profile { false }; + //BBS: remove start_as_gcodeviewer logic //bool start_as_gcodeviewer; bool input_gcode { false }; diff --git a/src/slic3r/GUI/GUI_Preview.cpp b/src/slic3r/GUI/GUI_Preview.cpp index 978a0e3cab..46ef5fd4c7 100644 --- a/src/slic3r/GUI/GUI_Preview.cpp +++ b/src/slic3r/GUI/GUI_Preview.cpp @@ -5,6 +5,9 @@ #include "GUI_Preview.hpp" #include "GUI_App.hpp" #include "GUI.hpp" +#if ENABLE_OPENGL_AUTO_AA_SAMPLES +#include "GUI_Init.hpp" +#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES #include "I18N.hpp" #include "3DScene.hpp" #include "BackgroundSlicingProcess.hpp" @@ -55,6 +58,10 @@ bool View3D::init(wxWindow* parent, Bed3D& bed, Model* model, DynamicPrintConfig if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 /* disable wxTAB_TRAVERSAL */)) return false; +#if ENABLE_OPENGL_AUTO_AA_SAMPLES + const GUI_InitParams* const init_params = wxGetApp().init_params; + m_canvas_widget = OpenGLManager::create_wxglcanvas(*this, (init_params != nullptr) ? init_params->opengl_aa : false); +#else m_canvas_widget = OpenGLManager::create_wxglcanvas(*this); if (m_canvas_widget == nullptr) return false; @@ -254,6 +261,7 @@ bool Preview::init(wxWindow* parent, Bed3D& bed, Model* model) #endif // _WIN32 m_canvas_widget = OpenGLManager::create_wxglcanvas(*this); +#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES if (m_canvas_widget == nullptr) return false; @@ -264,7 +272,7 @@ bool Preview::init(wxWindow* parent, Bed3D& bed, Model* model) m_canvas->set_model(model); m_canvas->set_process(m_process); m_canvas->set_type(GLCanvas3D::ECanvasType::CanvasPreview); - m_canvas->enable_legend_texture(true); + m_canvas->get_gcode_viewer().enable_legend(true); m_canvas->enable_dynamic_background(true); //BBS: GUI refactor: GLToolbar if (wxGetApp().is_editor()) { @@ -332,50 +340,16 @@ void Preview::load_print(bool keep_z_range, bool only_gcode) } //BBS: add only gcode mode -void Preview::reload_print(bool keep_volumes, bool only_gcode) +void Preview::reload_print(bool only_gcode) { - BOOST_LOG_TRIVIAL(debug) << __FUNCTION__ << boost::format(" %1%: enter, keep_volumes %2%")%__LINE__ %keep_volumes; -#ifdef __linux__ - // We are getting mysterious crashes on Linux in gtk due to OpenGL context activation GH #1874 #1955. - // So we are applying a workaround here: a delayed release of OpenGL vertex buffers. - if (!IsShown()) - { - m_volumes_cleanup_required = !keep_volumes; - return; - } -#endif /* __linux__ */ - if ( -#ifdef __linux__ - m_volumes_cleanup_required || -#endif /* __linux__ */ - !keep_volumes) - { - m_canvas->reset_volumes(); - //BBS: add m_loaded_print logic - //m_loaded = false; - m_loaded_print = nullptr; -#ifdef __linux__ - m_volumes_cleanup_required = false; -#endif /* __linux__ */ - } + BOOST_LOG_TRIVIAL(debug) << __FUNCTION__ << boost::format(" %1%: enter")%__LINE__; - load_print(false, only_gcode); - m_only_gcode = only_gcode; -} - -//BBS: add only gcode mode -void Preview::refresh_print() -{ - BOOST_LOG_TRIVIAL(debug) << __FUNCTION__ << boost::format(" %1%: enter, current m_loaded_print %2%")%__LINE__ %m_loaded_print; //BBS: add m_loaded_print logic //m_loaded = false; m_loaded_print = nullptr; - if (!IsShown()) - return; - - load_print(true, m_only_gcode); - BOOST_LOG_TRIVIAL(debug) << __FUNCTION__ << boost::format(" %1%: exit")%__LINE__; + load_print(false, only_gcode); + m_only_gcode = only_gcode; } //BBS: always load shell at preview @@ -396,7 +370,7 @@ void Preview::msw_rescale() get_canvas3d()->msw_rescale(); // rescale legend - refresh_print(); + reload_print(m_only_gcode); } void Preview::sys_color_changed() @@ -580,7 +554,7 @@ void Preview::update_layers_slider(const std::vector& layers_z, bool kee ticks_info_from_curr_plate = plater->model().get_curr_plate_custom_gcodes(); else { ticks_info_from_curr_plate.mode = CustomGCode::Mode::SingleExtruder; - ticks_info_from_curr_plate.gcodes = m_canvas->get_custom_gcode_per_print_z(); + ticks_info_from_curr_plate.gcodes = m_gcode_result->custom_gcode_per_print_z; } check_layers_slider_values(ticks_info_from_curr_plate.gcodes, layers_z); @@ -612,7 +586,7 @@ void Preview::update_layers_slider(const std::vector& layers_z, bool kee m_layers_slider->SetTicksValues(ticks_info_from_curr_plate); auto print_mode_stat = m_gcode_result->print_statistics.modes.front(); - m_layers_slider->SetLayersTimes(print_mode_stat.layers_times, print_mode_stat.time); + m_layers_slider->SetLayersTimes(m_canvas->get_gcode_layers_times_cache(), print_mode_stat.time); // Suggest the auto color change, if model looks like sign if (m_layers_slider->IsNewPrint()) { @@ -701,28 +675,17 @@ void Preview::load_print_as_fff(bool keep_z_range, bool only_gcode) else if (directly_preview && !has_layers) keep_z_range = false; - GCodeViewer::EViewType gcode_view_type = m_canvas->get_gcode_view_preview_type(); - bool gcode_preview_data_valid = !m_gcode_result->moves.empty(); + libvgcode::EViewType gcode_view_type = m_canvas->get_gcode_view_type(); + const bool gcode_preview_data_valid = !m_gcode_result->moves.empty(); + const bool is_pregcode_preview = !gcode_preview_data_valid && wxGetApp().is_editor(); - // Collect colors per extruder. - std::vector colors; - std::vector color_print_values = {}; - // set color print values, if it si selected "ColorPrint" view type - if (gcode_view_type == GCodeViewer::EViewType::ColorPrint) { - colors = wxGetApp().plater()->get_colors_for_color_print(m_gcode_result); - - if (!gcode_preview_data_valid) { - if (wxGetApp().is_editor()) - //BBS - color_print_values = wxGetApp().plater()->model().get_curr_plate_custom_gcodes().gcodes; - else - color_print_values = m_canvas->get_custom_gcode_per_print_z(); - colors.push_back("#808080"); // gray color for pause print or custom G-code - } - } - else if (gcode_preview_data_valid || gcode_view_type == GCodeViewer::EViewType::Tool) { - colors = wxGetApp().plater()->get_extruder_colors_from_plater_config(m_gcode_result); - color_print_values.clear(); + const std::vector tool_colors = wxGetApp().plater()->get_extruder_colors_from_plater_config(m_gcode_result); + const std::vector& color_print_values = wxGetApp().is_editor() ? + wxGetApp().plater()->model().get_curr_plate_custom_gcodes().gcodes : m_gcode_result->custom_gcode_per_print_z; + std::vector color_print_colors; + if (!color_print_values.empty()) { + color_print_colors = wxGetApp().plater()->get_colors_for_color_print(m_gcode_result); + color_print_colors.push_back("#808080"); // gray color for pause print or custom G-code } std::vector zs; @@ -735,7 +698,9 @@ void Preview::load_print_as_fff(bool keep_z_range, bool only_gcode) //BBS: add more log BOOST_LOG_TRIVIAL(debug) << __FUNCTION__ << boost::format(": will load gcode_preview from result, moves count %1%") % m_gcode_result->moves.size(); //BBS: add only gcode mode - m_canvas->load_gcode_preview(*m_gcode_result, colors, only_gcode); + m_canvas->load_gcode_preview(*m_gcode_result, tool_colors, color_print_colors, only_gcode); + // the view type may have been changed by the call m_canvas->load_gcode_preview() + gcode_view_type = m_canvas->get_gcode_view_type(); //BBS show sliders show_moves_sliders(); @@ -748,7 +713,7 @@ void Preview::load_print_as_fff(bool keep_z_range, bool only_gcode) //m_loaded = true; m_loaded_print = print; } - else if (wxGetApp().is_editor()) { + else if (is_pregcode_preview) { // Load the initial preview based on slices, not the final G-code. //BBS: only display shell before slicing result out //m_canvas->load_preview(colors, color_print_values); @@ -764,7 +729,7 @@ void Preview::load_print_as_fff(bool keep_z_range, bool only_gcode) std::vector gcodes = wxGetApp().is_editor() ? //BBS wxGetApp().plater()->model().get_curr_plate_custom_gcodes().gcodes : - m_canvas->get_custom_gcode_per_print_z(); + m_gcode_result->custom_gcode_per_print_z; const wxString choice = !gcodes.empty() ? _L("Multicolor Print") : (number_extruders > 1) ? _L("Filaments") : _L("Line Type"); @@ -775,7 +740,8 @@ void Preview::load_print_as_fff(bool keep_z_range, bool only_gcode) //BBS show_layers_sliders(false); m_canvas_widget->Refresh(); - } else + } + else update_layers_slider(zs, keep_z_range); } } @@ -798,7 +764,12 @@ bool AssembleView::init(wxWindow* parent, Bed3D& bed, Model* model, DynamicPrint if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 /* disable wxTAB_TRAVERSAL */)) return false; +#if ENABLE_OPENGL_AUTO_AA_SAMPLES + const GUI_InitParams* const init_params = wxGetApp().init_params; + m_canvas_widget = OpenGLManager::create_wxglcanvas(*this, (init_params != nullptr) ? init_params->opengl_aa : false); +#else m_canvas_widget = OpenGLManager::create_wxglcanvas(*this); +#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES if (m_canvas_widget == nullptr) return false; diff --git a/src/slic3r/GUI/GUI_Preview.hpp b/src/slic3r/GUI/GUI_Preview.hpp index 0478cc9818..5469e32b71 100644 --- a/src/slic3r/GUI/GUI_Preview.hpp +++ b/src/slic3r/GUI/GUI_Preview.hpp @@ -92,12 +92,6 @@ class Preview : public wxPanel BackgroundSlicingProcess* m_process; GCodeProcessorResult* m_gcode_result; -#ifdef __linux__ - // We are getting mysterious crashes on Linux in gtk due to OpenGL context activation GH #1874 #1955. - // So we are applying a workaround here. - bool m_volumes_cleanup_required { false }; -#endif /* __linux__ */ - // Calling this function object forces Plater::schedule_background_process. std::function m_schedule_background_process; @@ -146,8 +140,7 @@ public: //BBS: add only gcode mode void load_print(bool keep_z_range = false, bool only_gcode = false); - void reload_print(bool keep_volumes = false, bool only_gcode = false); - void refresh_print(); + void reload_print(bool only_gcode = false); //BBS: always load shell at preview void load_shells(const Print& print, bool force_previewing = false); void reset_shells(); diff --git a/src/slic3r/GUI/Gizmos/GLGizmoMeasure.cpp b/src/slic3r/GUI/Gizmos/GLGizmoMeasure.cpp index a6be7afee6..6499a1bb65 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoMeasure.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoMeasure.cpp @@ -1184,24 +1184,30 @@ void GLGizmoMeasure::render_dimensioning() const Transform3d ss_to_ndc_matrix = TransformHelper::ndc_to_ss_matrix_inverse(viewport); -#if ENABLE_GL_CORE_PROFILE +#if !SLIC3R_OPENGL_ES if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES shader->stop_using(); - shader = wxGetApp().get_shader("dashed_thick_lines"); +#if SLIC3R_OPENGL_ES + shader = wxGetApp().get_shader("dashed_lines"); +#else + shader = wxGetApp().get_shader("dashed_thick_lines"); +#endif // SLIC3R_OPENGL_ES if (shader == nullptr) return; shader->start_using(); shader->set_uniform("projection_matrix", Transform3d::Identity()); - const std::array& viewport = camera.get_viewport(); shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3]))); shader->set_uniform("width", 1.0f); shader->set_uniform("gap_size", 0.0f); +#if !SLIC3R_OPENGL_ES } else -#endif // ENABLE_GL_CORE_PROFILE - glsafe(::glLineWidth(2.0f)); + glsafe(::glLineWidth(2.0f)); +#endif // !SLIC3R_OPENGL_ES + // stem shader->set_uniform("view_model_matrix", overlap ? ss_to_ndc_matrix * Geometry::translation_transform(v1ss_3) * q12ss * Geometry::translation_transform(-2.0 * TRIANGLE_HEIGHT * Vec3d::UnitX()) * Geometry::scale_transform({ v12ss_len + 4.0 * TRIANGLE_HEIGHT, 1.0f, 1.0f }) : @@ -1209,8 +1215,9 @@ void GLGizmoMeasure::render_dimensioning() m_dimensioning.line.set_color(color); m_dimensioning.line.render(); -#if ENABLE_GL_CORE_PROFILE +#if !SLIC3R_OPENGL_ES if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES shader->stop_using(); shader = wxGetApp().get_shader("flat"); @@ -1218,10 +1225,11 @@ void GLGizmoMeasure::render_dimensioning() return; shader->start_using(); +#if !SLIC3R_OPENGL_ES } else -#endif // ENABLE_GL_CORE_PROFILE glsafe(::glLineWidth(1.0f)); +#endif // !SLIC3R_OPENGL_ES // arrow 1 if (show_first_tri) { @@ -1441,11 +1449,16 @@ void GLGizmoMeasure::render_dimensioning() } const Camera& camera = wxGetApp().plater()->get_camera(); -#if ENABLE_GL_CORE_PROFILE +#if !SLIC3R_OPENGL_ES if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES shader->stop_using(); +#if SLIC3R_OPENGL_ES + shader = wxGetApp().get_shader("dashed_lines"); +#else shader = wxGetApp().get_shader("dashed_thick_lines"); +#endif // SLIC3R_OPENGL_ES if (shader == nullptr) return; @@ -1455,18 +1468,20 @@ void GLGizmoMeasure::render_dimensioning() shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3]))); shader->set_uniform("width", 1.0f); shader->set_uniform("gap_size", 0.0f); +#if !SLIC3R_OPENGL_ES } else -#endif // ENABLE_GL_CORE_PROFILE - glsafe(::glLineWidth(2.0f)); + glsafe(::glLineWidth(2.0f)); +#endif // !SLIC3R_OPENGL_ES // arc shader->set_uniform("projection_matrix", camera.get_projection_matrix()); shader->set_uniform("view_model_matrix", camera.get_view_matrix() * Geometry::translation_transform(center)); m_dimensioning.arc.render(); -#if ENABLE_GL_CORE_PROFILE +#if !SLIC3R_OPENGL_ES if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES shader->stop_using(); shader = wxGetApp().get_shader("flat"); @@ -1474,10 +1489,11 @@ void GLGizmoMeasure::render_dimensioning() return; shader->start_using(); +#if !SLIC3R_OPENGL_ES } else -#endif // ENABLE_GL_CORE_PROFILE - glsafe(::glLineWidth(1.0f)); + glsafe(::glLineWidth(1.0f)); +#endif // !SLIC3R_OPENGL_ES // arrows auto render_arrow = [this, shader, &camera, &normal, ¢er, &e1_unit, draw_radius, step, resolution](unsigned int endpoint_id) { diff --git a/src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.cpp b/src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.cpp index 9dfd36f56a..d0bb56f627 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.cpp @@ -896,6 +896,16 @@ void GLMmSegmentationGizmo3DScene::release_geometry() { glsafe(::glDeleteBuffers(1, &triangle_indices_VBO_id)); triangle_indices_VBO_id = 0; } +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + if (this->vertices_VAO_id > 0) { + glsafe(::glDeleteVertexArrays(1, &this->vertices_VAO_id)); + this->vertices_VAO_id = 0; + } +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES this->clear(); } @@ -904,6 +914,13 @@ void GLMmSegmentationGizmo3DScene::render(size_t triangle_indices_idx) const { assert(triangle_indices_idx < this->triangle_indices_VBO_ids.size()); assert(this->triangle_patches.size() == this->triangle_indices_VBO_ids.size()); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + assert(this->vertices_VAO_id != 0); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES assert(this->vertices_VBO_id != 0); assert(this->triangle_indices_VBO_ids[triangle_indices_idx] != 0); @@ -911,6 +928,13 @@ void GLMmSegmentationGizmo3DScene::render(size_t triangle_indices_idx) const if (shader == nullptr) return; +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + glsafe(::glBindVertexArray(this->vertices_VAO_id)); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES // the following binding is needed to set the vertex attributes glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_VBO_id)); const GLint position_id = shader->get_attrib_location("v_position"); @@ -931,17 +955,48 @@ void GLMmSegmentationGizmo3DScene::render(size_t triangle_indices_idx) const glsafe(::glDisableVertexAttribArray(position_id)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + glsafe(::glBindVertexArray(0)); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES } void GLMmSegmentationGizmo3DScene::finalize_vertices() { +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + assert(this->vertices_VAO_id == 0); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES assert(this->vertices_VBO_id == 0); if (!this->vertices.empty()) { +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + glsafe(::glGenVertexArrays(1, &this->vertices_VAO_id)); + glsafe(::glBindVertexArray(this->vertices_VAO_id)); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES + glsafe(::glGenBuffers(1, &this->vertices_VBO_id)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_VBO_id)); glsafe(::glBufferData(GL_ARRAY_BUFFER, this->vertices.size() * sizeof(float), this->vertices.data(), GL_STATIC_DRAW)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); this->vertices.clear(); + +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + glsafe(::glBindVertexArray(0)); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES } } diff --git a/src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp b/src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp index 00017f2a93..2ab524e379 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp @@ -57,6 +57,7 @@ public: // IDs of the Vertex Array Objects, into which the geometry has been loaded. // Zero if the VBOs are not sent to GPU yet. + unsigned int vertices_VAO_id{ 0 }; unsigned int vertices_VBO_id{0}; std::vector triangle_indices_VBO_ids; }; diff --git a/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp b/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp index c82936650b..1b68a98069 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp @@ -160,7 +160,11 @@ void GLGizmoMove3D::on_render() m_grabbers[i].color = AXES_COLOR[i]; m_grabbers[i].hover_color = AXES_HOVER_COLOR[i]; } - glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f)); + +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f)); +#endif // !SLIC3R_OPENGL_ES auto render_grabber_connection = [this, &zero](unsigned int id) { if (m_grabbers[id].enabled) { @@ -191,12 +195,26 @@ void GLGizmoMove3D::on_render() } }; - GLShaderProgram* shader = wxGetApp().get_shader("flat"); +#if SLIC3R_OPENGL_ES + GLShaderProgram* shader = wxGetApp().get_shader("dashed_lines"); +#else + GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat"); +#endif // SLIC3R_OPENGL_ES if (shader != nullptr) { shader->start_using(); const Camera& camera = wxGetApp().plater()->get_camera(); shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + const std::array& viewport = camera.get_viewport(); + shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3]))); + shader->set_uniform("width", 0.25f); + shader->set_uniform("gap_size", 0.0f); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES // draw axes for (unsigned int i = 0; i < 3; ++i) { @@ -210,7 +228,11 @@ void GLGizmoMove3D::on_render() render_grabbers(box); if (m_object_manipulation->is_instance_coordinates()) { - shader = wxGetApp().get_shader("flat"); +#if SLIC3R_OPENGL_ES + GLShaderProgram* shader = wxGetApp().get_shader("dashed_lines"); +#else + GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat"); +#endif // SLIC3R_OPENGL_ES if (shader != nullptr) { shader->start_using(); const Camera& camera = wxGetApp().plater()->get_camera(); @@ -224,6 +246,16 @@ void GLGizmoMove3D::on_render() shader->set_uniform("view_model_matrix", camera.get_view_matrix() * cur_tran.get_matrix()); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif /// !SLIC3R_OPENGL_ES + const std::array& viewport = camera.get_viewport(); + shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3]))); + shader->set_uniform("width", 0.5f); + shader->set_uniform("gap_size", 0.0f); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES render_cross_mark(Vec3f::Zero(), true); diff --git a/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp b/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp index 319f3a57cf..5ba89f45e1 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp @@ -181,14 +181,23 @@ void GLGizmoPainterBase::render_cursor_circle() const float cnv_inv_height = 1.0f / cnv_height; const Vec2d center = m_parent.get_local_mouse_position(); + const float zoom = float(wxGetApp().plater()->get_camera().get_zoom()); const float radius = m_cursor_radius * float(wxGetApp().plater()->get_camera().get_zoom()); - glsafe(::glLineWidth(1.5f)); +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glsafe(::glLineWidth(1.5f)); +#endif // !SLIC3R_OPENGL_ES + glsafe(::glDisable(GL_DEPTH_TEST)); - glsafe(::glPushAttrib(GL_ENABLE_BIT)); - glsafe(::glLineStipple(4, 0xAAAA)); - glsafe(::glEnable(GL_LINE_STIPPLE)); +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) { + glsafe(::glPushAttrib(GL_ENABLE_BIT)); + glsafe(::glLineStipple(4, 0xAAAA)); + glsafe(::glEnable(GL_LINE_STIPPLE)); + } +#endif // !SLIC3R_OPENGL_ES if (!m_circle.is_initialized() || !m_old_center.isApprox(center) || std::abs(m_old_cursor_radius - radius) > EPSILON) { m_old_cursor_radius = radius; @@ -196,19 +205,49 @@ void GLGizmoPainterBase::render_cursor_circle() m_circle.reset(); GLModel::Geometry init_data; - static const unsigned int StepsCount = 32; - static const float StepSize = 2.0f * float(PI) / float(StepsCount); - init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P2 }; + unsigned int steps_count = 0; +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + steps_count = (unsigned int)(2 * (4 + int(252 * (zoom - 1.0f) / (250.0f - 1.0f)))); + init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P2 }; +#if !SLIC3R_OPENGL_ES + } + else { + steps_count = 32; + init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P2 }; + } +#endif // !SLIC3R_OPENGL_ES + const float step_size = 2.0f * float(PI) / float(steps_count); init_data.color = { 0.0f, 1.0f, 0.3f, 1.0f }; - init_data.reserve_vertices(StepsCount); - init_data.reserve_indices(StepsCount); + init_data.reserve_vertices(steps_count); + init_data.reserve_indices(steps_count); // vertices + indices - for (unsigned int i = 0; i < StepsCount; ++i) { - const float angle = float(i * StepSize); - init_data.add_vertex(Vec2f(2.0f * ((center.x() + ::cos(angle) * radius) * cnv_inv_width - 0.5f), - -2.0f * ((center.y() + ::sin(angle) * radius) * cnv_inv_height - 0.5f))); - init_data.add_index(i); + for (unsigned int i = 0; i < steps_count; ++i) { +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + if (i % 2 != 0) continue; + + const float angle_i = float(i) * step_size; + const unsigned int j = (i + 1) % steps_count; + const float angle_j = float(j) * step_size; + const Vec2d v_i(::cos(angle_i), ::sin(angle_i)); + const Vec2d v_j(::cos(angle_j), ::sin(angle_j)); + init_data.add_vertex(Vec2f(v_i.x(), v_i.y())); + init_data.add_vertex(Vec2f(v_j.x(), v_j.y())); + const size_t vcount = init_data.vertices_count(); + init_data.add_line(vcount - 2, vcount - 1); +#if !SLIC3R_OPENGL_ES + } + else { + const float angle = float(i) * step_size; + init_data.add_vertex(Vec2f(2.0f * ((center.x() + ::cos(angle) * radius) * cnv_inv_width - 0.5f), + -2.0f * ((center.y() + ::sin(angle) * radius) * cnv_inv_height - 0.5f))); + init_data.add_index(i); + } +#endif // !SLIC3R_OPENGL_ES } m_circle.init_from(std::move(init_data)); @@ -223,16 +262,43 @@ void GLGizmoPainterBase::render_cursor_circle() m_circle.set_color(render_color); - GLShaderProgram* shader = GUI::wxGetApp().get_shader("flat"); +#if SLIC3R_OPENGL_ES + GLShaderProgram* shader = wxGetApp().get_shader("dashed_lines"); +#else + GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat"); +#endif // SLIC3R_OPENGL_ES if (shader != nullptr) { shader->start_using(); - shader->set_uniform("view_model_matrix", Transform3d::Identity()); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + const Transform3d view_model_matrix = Geometry::translation_transform(Vec3d(2.0f * (center.x() * cnv_inv_width - 0.5f), -2.0f * (center.y() * cnv_inv_height - 0.5f), 0.0)) * + Geometry::scale_transform(Vec3d(2.0f * radius * cnv_inv_width, 2.0f * radius * cnv_inv_height, 1.0f)); + shader->set_uniform("view_model_matrix", view_model_matrix); +#if !SLIC3R_OPENGL_ES + } + else + shader->set_uniform("view_model_matrix", Transform3d::Identity()); +#endif // !SLIC3R_OPENGL_ES shader->set_uniform("projection_matrix", Transform3d::Identity()); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + const std::array& viewport = wxGetApp().plater()->get_camera().get_viewport(); + shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3]))); + shader->set_uniform("width", 0.25f); + shader->set_uniform("gap_size", 0.0f); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES m_circle.render(); shader->stop_using(); } - glsafe(::glPopAttrib()); +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glsafe(::glPopAttrib()); +#endif // !SLIC3R_OPENGL_ES glsafe(::glEnable(GL_DEPTH_TEST)); } @@ -1528,6 +1594,13 @@ void TriangleSelectorPatch::render(int triangle_indices_idx, bool show_wireframe { assert(triangle_indices_idx < this->m_triangle_indices_VBO_ids.size()); assert(this->m_triangle_patches.size() == this->m_triangle_indices_VBO_ids.size()); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + assert(this->m_vertices_VAO_id != 0); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES //assert(this->m_vertices_VBO_id != 0); assert(this->m_triangle_patches.size() == this->m_vertices_VBO_ids.size()); assert(this->m_vertices_VBO_ids[triangle_indices_idx] != 0); @@ -1537,6 +1610,13 @@ void TriangleSelectorPatch::render(int triangle_indices_idx, bool show_wireframe if (shader == nullptr) return; +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + glsafe(::glBindVertexArray(this->m_vertices_VAO_id)); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES // the following binding is needed to set the vertex attributes glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->m_vertices_VBO_ids[triangle_indices_idx])); const GLint position_id = shader->get_attrib_location("v_position"); @@ -1580,6 +1660,16 @@ void TriangleSelectorPatch::release_geometry() glsafe(::glDeleteBuffers(1, &m_vertices_VBO_id)); m_vertices_VBO_id = 0; }*/ +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + if (this->m_vertices_VAO_id > 0) { + glsafe(::glDeleteVertexArrays(1, &this->m_vertices_VAO_id)); + this->m_vertices_VAO_id = 0; + } +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES for (auto& vertice_VBO_id : m_vertices_VBO_ids) { glsafe(::glDeleteBuffers(1, &vertice_VBO_id)); vertice_VBO_id = 0; @@ -1607,6 +1697,13 @@ void TriangleSelectorPatch::finalize_vertices() void TriangleSelectorPatch::finalize_triangle_indices() { +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + assert(this->m_vertices_VAO_id == 0); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES m_vertices_VBO_ids.resize(m_triangle_patches.size()); m_triangle_indices_VBO_ids.resize(m_triangle_patches.size()); m_triangle_indices_sizes.resize(m_triangle_patches.size()); @@ -1634,6 +1731,15 @@ void TriangleSelectorPatch::finalize_triangle_indices() triangle_indices.clear(); } } + +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + glsafe(::glGenVertexArrays(1, &this->m_vertices_VAO_id)); + glsafe(::glBindVertexArray(this->m_vertices_VAO_id)); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES } #ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG diff --git a/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp b/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp index 444f6609ff..5fc1a9e18f 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp @@ -162,6 +162,7 @@ protected: // IDs of the Vertex Array Objects, into which the geometry has been loaded. // Zero if the VBOs are not sent to GPU yet. + unsigned int m_vertices_VAO_id{ 0 }; //unsigned int m_vertices_VBO_id{ 0 }; std::vector m_vertices_VBO_ids; std::vector m_triangle_indices_VBO_ids; diff --git a/src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp b/src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp index dfdd788029..b51bd7d0e4 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp @@ -149,8 +149,16 @@ void GLGizmoRotate::on_render() m_grabbers.front().matrix = local_transform(selection); - glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f)); - GLShaderProgram* shader = wxGetApp().get_shader("flat"); +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f)); +#endif // !SLIC3R_OPENGL_ES + +#if SLIC3R_OPENGL_ES + GLShaderProgram* shader = wxGetApp().get_shader("dashed_lines"); +#else + GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat"); +#endif // SLIC3R_OPENGL_ES if (shader != nullptr) { shader->start_using(); @@ -158,6 +166,16 @@ void GLGizmoRotate::on_render() const Transform3d view_model_matrix = camera.get_view_matrix() * m_grabbers.front().matrix; shader->set_uniform("view_model_matrix", view_model_matrix); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + const std::array& viewport = camera.get_viewport(); + shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3]))); + shader->set_uniform("width", 0.25f); + shader->set_uniform("gap_size", 0.0f); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES const bool radius_changed = std::abs(m_old_radius - m_radius) > EPSILON; m_old_radius = m_radius; diff --git a/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp b/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp index 143d5b6669..e98b3e1c59 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp @@ -293,12 +293,19 @@ void GLGizmoScale3D::on_render() update_grabbers_data(); - glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f)); +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f)); +#endif // !SLIC3R_OPENGL_ES const float grabber_mean_size = (float)((m_bounding_box.size().x() + m_bounding_box.size().y() + m_bounding_box.size().z()) / 3.0); //draw connections - GLShaderProgram* shader = wxGetApp().get_shader("flat"); +#if SLIC3R_OPENGL_ES + GLShaderProgram* shader = wxGetApp().get_shader("dashed_lines"); +#else + GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat"); +#endif // SLIC3R_OPENGL_ES if (shader != nullptr) { shader->start_using(); // BBS: when select multiple objects, uniform scale can be deselected, display the connection(4,5) @@ -306,6 +313,16 @@ void GLGizmoScale3D::on_render() const Camera& camera = wxGetApp().plater()->get_camera(); shader->set_uniform("view_model_matrix", camera.get_view_matrix() * m_grabbers_tran.get_matrix()); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + const std::array& viewport = camera.get_viewport(); + shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3]))); + shader->set_uniform("width", 0.25f); + shader->set_uniform("gap_size", 0.0f); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES if (m_grabbers[4].enabled && m_grabbers[5].enabled) render_grabbers_connection(4, 5, m_grabbers[4].color); render_grabbers_connection(6, 7, m_grabbers[2].color); diff --git a/src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp b/src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp index 8a5e1f000f..68590c2970 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp @@ -643,7 +643,7 @@ void GLGizmoSimplify::on_render() const Transform3d trafo_matrix = selected_volume->world_matrix(); auto* gouraud_shader = wxGetApp().get_shader("gouraud_light"); - glsafe(::glPushAttrib(GL_DEPTH_TEST)); + glsafe(::glPushAttrib(GL_DEPTH_TEST)); // TODO: delete this line? glsafe(::glEnable(GL_DEPTH_TEST)); gouraud_shader->start_using(); const Camera& camera = wxGetApp().plater()->get_camera(); @@ -657,20 +657,29 @@ void GLGizmoSimplify::on_render() gouraud_shader->stop_using(); if (m_show_wireframe) { - auto* contour_shader = wxGetApp().get_shader("mm_contour"); +#if SLIC3R_OPENGL_ES + auto* contour_shader = wxGetApp().get_shader("wireframe"); +#else + auto *contour_shader = wxGetApp().get_shader("mm_contour"); +#endif // SLIC3R_OPENGL_ES contour_shader->start_using(); contour_shader->set_uniform("offset", OpenGLManager::get_gl_info().is_mesa() ? 0.0005 : 0.00001); contour_shader->set_uniform("view_model_matrix", view_model_matrix); contour_shader->set_uniform("projection_matrix", camera.get_projection_matrix()); const ColorRGBA color = m_glmodel.get_color(); m_glmodel.set_color(ColorRGBA::WHITE()); - glsafe(::glLineWidth(1.0f)); +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glsafe(::glLineWidth(1.0f)); glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)); +#endif // !SLIC3R_OPENGL_ES //ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); }); //glsafe(::glEnable(GL_POLYGON_OFFSET_FILL)); //glsafe(::glPolygonOffset(5.0, 5.0)); m_glmodel.render(); +#if !SLIC3R_OPENGL_ES glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)); +#endif // !SLIC3R_OPENGL_ES m_glmodel.set_color(color); contour_shader->stop_using(); } diff --git a/src/slic3r/GUI/ImGuiWrapper.cpp b/src/slic3r/GUI/ImGuiWrapper.cpp index 6b93098aa2..64d2dafad0 100644 --- a/src/slic3r/GUI/ImGuiWrapper.cpp +++ b/src/slic3r/GUI/ImGuiWrapper.cpp @@ -99,6 +99,9 @@ static const std::map font_icons = { {ImGui::CollapseBtn , "collapse_btn" }, {ImGui::RevertBtn , "revert_btn" }, + {ImGui::HorizontalHide , "horizontal_hide" }, + {ImGui::HorizontalShow , "horizontal_show" }, + {ImGui::CloseBlockNotifButton , "block_notification_close" }, {ImGui::CloseBlockNotifHoverButton , "block_notification_close_hover" }, @@ -2975,22 +2978,39 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data) shader->start_using(); - // We are using the OpenGL fixed pipeline to make the example code simpler to read! - // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers, polygon fill. - GLint last_texture; glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture)); - GLint last_polygon_mode[2]; glsafe(::glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode)); - GLint last_viewport[4]; glsafe(::glGetIntegerv(GL_VIEWPORT, last_viewport)); - GLint last_scissor_box[4]; glsafe(::glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box)); - GLint last_texture_env_mode; glsafe(::glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &last_texture_env_mode)); - glsafe(::glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT)); + // Backup GL state + GLenum last_active_texture; glsafe(::glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture)); + GLuint last_program; glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*)&last_program)); + GLuint last_texture; glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint*)&last_texture)); + GLuint last_array_buffer; glsafe(::glGetIntegerv(GL_ARRAY_BUFFER_BINDING, (GLint*)&last_array_buffer)); + GLuint last_vertex_array_object = 0; +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) +#endif // !SLIC3R_OPENGL_ES + glsafe(::glGetIntegerv(GL_VERTEX_ARRAY_BINDING, (GLint*)&last_vertex_array_object)); + GLint last_viewport[4]; glsafe(::glGetIntegerv(GL_VIEWPORT, last_viewport)); + GLint last_scissor_box[4]; glsafe(::glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box)); + GLenum last_blend_src_rgb; glsafe(::glGetIntegerv(GL_BLEND_SRC_RGB, (GLint*)&last_blend_src_rgb)); + GLenum last_blend_dst_rgb; glsafe(::glGetIntegerv(GL_BLEND_DST_RGB, (GLint*)&last_blend_dst_rgb)); + GLenum last_blend_src_alpha; glsafe(::glGetIntegerv(GL_BLEND_SRC_ALPHA, (GLint*)&last_blend_src_alpha)); + GLenum last_blend_dst_alpha; glsafe(::glGetIntegerv(GL_BLEND_DST_ALPHA, (GLint*)&last_blend_dst_alpha)); + GLenum last_blend_equation_rgb; glsafe(::glGetIntegerv(GL_BLEND_EQUATION_RGB, (GLint*)&last_blend_equation_rgb)); + GLenum last_blend_equation_alpha; glsafe(::glGetIntegerv(GL_BLEND_EQUATION_ALPHA, (GLint*)&last_blend_equation_alpha)); + GLboolean last_enable_blend = ::glIsEnabled(GL_BLEND); + GLboolean last_enable_cull_face = ::glIsEnabled(GL_CULL_FACE); + GLboolean last_enable_depth_test = ::glIsEnabled(GL_DEPTH_TEST); + GLboolean last_enable_stencil_test = ::glIsEnabled(GL_STENCIL_TEST); + GLboolean last_enable_scissor_test = ::glIsEnabled(GL_SCISSOR_TEST); + + // set new GL state + glsafe(::glActiveTexture(GL_TEXTURE0)); glsafe(::glEnable(GL_BLEND)); - glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + glsafe(::glBlendEquation(GL_FUNC_ADD)); + glsafe(::glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); glsafe(::glDisable(GL_CULL_FACE)); glsafe(::glDisable(GL_DEPTH_TEST)); + glsafe(::glDisable(GL_STENCIL_TEST)); glsafe(::glEnable(GL_SCISSOR_TEST)); - glsafe(::glEnable(GL_TEXTURE_2D)); - glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)); - glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE)); // Setup viewport, orthographic projection matrix // Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps. @@ -3022,6 +3042,16 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data) const GLsizeiptr vtx_buffer_size = (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert); const GLsizeiptr idx_buffer_size = (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx); + GLuint vao_id = 0; +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + glsafe(::glGenVertexArrays(1, &vao_id)); + glsafe(::glBindVertexArray(vao_id)); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES + GLuint vbo_id; glsafe(::glGenBuffers(1, &vbo_id)); glsafe(::glBindBuffer(GL_ARRAY_BUFFER, vbo_id)); @@ -3081,14 +3111,31 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data) glsafe(::glDeleteBuffers(1, &ibo_id)); glsafe(::glDeleteBuffers(1, &vbo_id)); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + if (vao_id > 0) + glsafe(::glDeleteVertexArrays(1, &vao_id)); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES } - // Restore modified state - glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, last_texture_env_mode)); - glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)last_texture)); - glsafe(::glPopAttrib()); - glsafe(::glPolygonMode(GL_FRONT, (GLenum)last_polygon_mode[0]); - glsafe(::glPolygonMode(GL_BACK, (GLenum)last_polygon_mode[1]))); + // Restore modified GL state + glsafe(::glBindTexture(GL_TEXTURE_2D, last_texture)); + glsafe(::glActiveTexture(last_active_texture)); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) +#endif // !SLIC3R_OPENGL_ES + glsafe(::glBindVertexArray(last_vertex_array_object)); + glsafe(::glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer)); + glsafe(::glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha)); + glsafe(::glBlendFuncSeparate(last_blend_src_rgb, last_blend_dst_rgb, last_blend_src_alpha, last_blend_dst_alpha)); + if (last_enable_blend) glsafe(::glEnable(GL_BLEND)); else glsafe(::glDisable(GL_BLEND)); + if (last_enable_cull_face) glsafe(::glEnable(GL_CULL_FACE)); else glsafe(::glDisable(GL_CULL_FACE)); + if (last_enable_depth_test) glsafe(::glEnable(GL_DEPTH_TEST)); else glsafe(::glDisable(GL_DEPTH_TEST)); + if (last_enable_stencil_test) glsafe(::glEnable(GL_STENCIL_TEST)); else glsafe(::glDisable(GL_STENCIL_TEST)); + if (last_enable_scissor_test) glsafe(::glEnable(GL_SCISSOR_TEST)); else glsafe(::glDisable(GL_SCISSOR_TEST)); glsafe(::glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3])); glsafe(::glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3])); diff --git a/src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.cpp b/src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.cpp new file mode 100644 index 0000000000..b08932ae28 --- /dev/null +++ b/src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.cpp @@ -0,0 +1,800 @@ +///|/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 +///|/ +///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher +///|/ +#include +#include +#include +#include +#include +#include + +#include "libslic3r/libslic3r.h" +#include "LibVGCodeWrapper.hpp" +#include "libslic3r/Print.hpp" +#include "libslic3r/Color.hpp" +#include "libslic3r/CustomGCode.hpp" +#include "libslic3r/Exception.hpp" +#include "libslic3r/ExtrusionEntity.hpp" +#include "libslic3r/ExtrusionEntityCollection.hpp" +#include "libslic3r/GCode/WipeTower.hpp" +#include "libslic3r/Layer.hpp" +#include "libslic3r/Line.hpp" +#include "libslic3r/Polyline.hpp" +#include "libslic3r/PrintConfig.hpp" +#include "../../src/libvgcode/include/GCodeInputData.hpp" +#include "../../src/libvgcode/include/PathVertex.hpp" +#include "libvgcode/include/Types.hpp" + +namespace libvgcode { +class Viewer; + +Vec3 convert(const Slic3r::Vec3f& v) +{ + return { v.x(), v.y(), v.z() }; +} + +Slic3r::Vec3f convert(const Vec3& v) +{ + return { v[0], v[1], v[2] }; +} + +Mat4x4 convert(const Slic3r::Matrix4f& m) +{ + Mat4x4 ret; + std::memcpy(ret.data(), m.data(), 16 * sizeof(float)); + return ret; +} + +Slic3r::ColorRGBA convert(const Color& c) +{ + static const float inv_255 = 1.0f / 255.0f; + return { c[0] * inv_255, c[1] * inv_255, c[2] * inv_255, 1.0f }; +} + +Color convert(const Slic3r::ColorRGBA& c) +{ + return { static_cast(c.r() * 255.0f), static_cast(c.g() * 255.0f), static_cast(c.b() * 255.0f) }; +} + +Color convert(const std::string& color_str) +{ + Slic3r::ColorRGBA color_rgba; + return decode_color(color_str, color_rgba) ? convert(color_rgba) : DUMMY_COLOR; +} + +Slic3r::ExtrusionRole convert(EGCodeExtrusionRole role) +{ + switch (role) + { + case EGCodeExtrusionRole::None: { return Slic3r::ExtrusionRole::erNone; } + case EGCodeExtrusionRole::Perimeter: { return Slic3r::ExtrusionRole::erPerimeter; } + case EGCodeExtrusionRole::ExternalPerimeter: { return Slic3r::ExtrusionRole::erExternalPerimeter; } + case EGCodeExtrusionRole::OverhangPerimeter: { return Slic3r::ExtrusionRole::erOverhangPerimeter; } + case EGCodeExtrusionRole::InternalInfill: { return Slic3r::ExtrusionRole::erInternalInfill; } + case EGCodeExtrusionRole::SolidInfill: { return Slic3r::ExtrusionRole::erSolidInfill; } + case EGCodeExtrusionRole::TopSolidInfill: { return Slic3r::ExtrusionRole::erTopSolidInfill; } + case EGCodeExtrusionRole::Ironing: { return Slic3r::ExtrusionRole::erIroning; } + case EGCodeExtrusionRole::BridgeInfill: { return Slic3r::ExtrusionRole::erBridgeInfill; } + case EGCodeExtrusionRole::GapFill: { return Slic3r::ExtrusionRole::erGapFill; } + case EGCodeExtrusionRole::Skirt: { return Slic3r::ExtrusionRole::erSkirt; } + case EGCodeExtrusionRole::SupportMaterial: { return Slic3r::ExtrusionRole::erSupportMaterial; } + case EGCodeExtrusionRole::SupportMaterialInterface: { return Slic3r::ExtrusionRole::erSupportMaterialInterface; } + case EGCodeExtrusionRole::WipeTower: { return Slic3r::ExtrusionRole::erWipeTower; } + case EGCodeExtrusionRole::Custom: { return Slic3r::ExtrusionRole::erCustom; } + default: { return Slic3r::ExtrusionRole::erNone; } + } +} + +EGCodeExtrusionRole convert(Slic3r::ExtrusionRole role) +{ + switch (role) + { + case Slic3r::ExtrusionRole::erNone: { return EGCodeExtrusionRole::None; } + case Slic3r::ExtrusionRole::erPerimeter: { return EGCodeExtrusionRole::Perimeter; } + case Slic3r::ExtrusionRole::erExternalPerimeter: { return EGCodeExtrusionRole::ExternalPerimeter; } + case Slic3r::ExtrusionRole::erOverhangPerimeter: { return EGCodeExtrusionRole::OverhangPerimeter; } + case Slic3r::ExtrusionRole::erInternalInfill: { return EGCodeExtrusionRole::InternalInfill; } + case Slic3r::ExtrusionRole::erSolidInfill: { return EGCodeExtrusionRole::SolidInfill; } + case Slic3r::ExtrusionRole::erTopSolidInfill: { return EGCodeExtrusionRole::TopSolidInfill; } + case Slic3r::ExtrusionRole::erIroning: { return EGCodeExtrusionRole::Ironing; } + case Slic3r::ExtrusionRole::erBridgeInfill: { return EGCodeExtrusionRole::BridgeInfill; } + case Slic3r::ExtrusionRole::erGapFill: { return EGCodeExtrusionRole::GapFill; } + case Slic3r::ExtrusionRole::erSkirt: { return EGCodeExtrusionRole::Skirt; } + case Slic3r::ExtrusionRole::erSupportMaterial: { return EGCodeExtrusionRole::SupportMaterial; } + case Slic3r::ExtrusionRole::erSupportMaterialInterface: { return EGCodeExtrusionRole::SupportMaterialInterface; } + case Slic3r::ExtrusionRole::erWipeTower: { return EGCodeExtrusionRole::WipeTower; } + case Slic3r::ExtrusionRole::erCustom: { return EGCodeExtrusionRole::Custom; } + default: { return EGCodeExtrusionRole::None; } + } +} + +EMoveType convert(Slic3r::EMoveType type) +{ + switch (type) + { + case Slic3r::EMoveType::Noop: { return EMoveType::Noop; } + case Slic3r::EMoveType::Retract: { return EMoveType::Retract; } + case Slic3r::EMoveType::Unretract: { return EMoveType::Unretract; } + case Slic3r::EMoveType::Seam: { return EMoveType::Seam; } + case Slic3r::EMoveType::Tool_change: { return EMoveType::ToolChange; } + case Slic3r::EMoveType::Color_change: { return EMoveType::ColorChange; } + case Slic3r::EMoveType::Pause_Print: { return EMoveType::PausePrint; } + case Slic3r::EMoveType::Custom_GCode: { return EMoveType::CustomGCode; } + case Slic3r::EMoveType::Travel: { return EMoveType::Travel; } + case Slic3r::EMoveType::Wipe: { return EMoveType::Wipe; } + case Slic3r::EMoveType::Extrude: { return EMoveType::Extrude; } + default: { return EMoveType::COUNT; } + } +} + +// EOptionType convert(const Slic3r::GUI::Preview::OptionType& type) +// { +// switch (type) +// { +// case Slic3r::GUI::Preview::OptionType::Travel: { return EOptionType::Travels; } +// case Slic3r::GUI::Preview::OptionType::Wipe: { return EOptionType::Wipes; } +// case Slic3r::GUI::Preview::OptionType::Retractions: { return EOptionType::Retractions; } +// case Slic3r::GUI::Preview::OptionType::Unretractions: { return EOptionType::Unretractions; } +// case Slic3r::GUI::Preview::OptionType::Seams: { return EOptionType::Seams; } +// case Slic3r::GUI::Preview::OptionType::ToolChanges: { return EOptionType::ToolChanges; } +// case Slic3r::GUI::Preview::OptionType::ColorChanges: { return EOptionType::ColorChanges; } +// case Slic3r::GUI::Preview::OptionType::PausePrints: { return EOptionType::PausePrints; } +// case Slic3r::GUI::Preview::OptionType::CustomGCodes: { return EOptionType::CustomGCodes; } +// #if VGCODE_ENABLE_COG_AND_TOOL_MARKERS +// case Slic3r::GUI::Preview::OptionType::CenterOfGravity: { return EOptionType::CenterOfGravity; } +// case Slic3r::GUI::Preview::OptionType::ToolMarker: { return EOptionType::ToolMarker; } +// #else +// // case Slic3r::GUI::Preview::OptionType::CenterOfGravity: { return EOptionType::COUNT; } +// case Slic3r::GUI::Preview::OptionType::ToolMarker: { return EOptionType::COUNT; } +// #endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS +// default: { return EOptionType::COUNT; } +// } +// } + +ETimeMode convert(const Slic3r::PrintEstimatedStatistics::ETimeMode& mode) +{ + switch (mode) + { + case Slic3r::PrintEstimatedStatistics::ETimeMode::Normal: { return ETimeMode::Normal; } + case Slic3r::PrintEstimatedStatistics::ETimeMode::Stealth: { return ETimeMode::Stealth; } + default: { return ETimeMode::COUNT; } + } +} + +Slic3r::PrintEstimatedStatistics::ETimeMode convert(const ETimeMode& mode) +{ + switch (mode) + { + case ETimeMode::Normal: { return Slic3r::PrintEstimatedStatistics::ETimeMode::Normal; } + case ETimeMode::Stealth: { return Slic3r::PrintEstimatedStatistics::ETimeMode::Stealth; } + default: { return Slic3r::PrintEstimatedStatistics::ETimeMode::Count; } + } +} + +GCodeInputData convert(const Slic3r::GCodeProcessorResult& result, const std::vector& str_tool_colors, + const std::vector& str_color_print_colors, const Viewer& viewer) +{ + GCodeInputData ret; + + // collect tool colors + ret.tools_colors.reserve(str_tool_colors.size()); + for (const std::string& color : str_tool_colors) { + ret.tools_colors.emplace_back(convert(color)); + } + + // collect color print colors + const std::vector& str_colors = str_color_print_colors.empty() ? str_tool_colors : str_color_print_colors; + ret.color_print_colors.reserve(str_colors.size()); + for (const std::string& color : str_colors) { + ret.color_print_colors.emplace_back(convert(color)); + } + + const std::vector& moves = result.moves; + ret.vertices.reserve(2 * moves.size()); + for (size_t i = 1; i < moves.size(); ++i) { + const Slic3r::GCodeProcessorResult::MoveVertex& curr = moves[i]; + const Slic3r::GCodeProcessorResult::MoveVertex& prev = moves[i - 1]; + const EMoveType curr_type = convert(curr.type); + const EOptionType option_type = move_type_to_option(curr_type); + if (option_type == EOptionType::COUNT || option_type == EOptionType::Travels || option_type == EOptionType::Wipes) { + if (ret.vertices.empty() || prev.type != curr.type || prev.extrusion_role != curr.extrusion_role) { + // to allow libvgcode to properly detect the start/end of a path we need to add a 'phantom' vertex + // equal to the current one with the exception of the position, which should match the previous move position, + // and the times, which are set to zero +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + const libvgcode::PathVertex vertex = { convert(prev.position), curr.height, curr.width, curr.feedrate, prev.actual_feedrate, + curr.mm3_per_mm, curr.fan_speed, curr.temperature, 0.0f, convert(curr.extrusion_role), curr_type, + static_cast(curr.gcode_id), static_cast(curr.layer_id), + static_cast(curr.extruder_id), static_cast(curr.cp_color_id), { 0.0f, 0.0f } }; +#else + const libvgcode::PathVertex vertex = { convert(prev.position), curr.height, curr.width, curr.feedrate, prev.actual_feedrate, + curr.mm3_per_mm, curr.fan_speed, curr.temperature, convert(curr.extrusion_role), curr_type, + static_cast(curr.gcode_id), static_cast(curr.layer_id), + static_cast(curr.extruder_id), static_cast(curr.cp_color_id), { 0.0f, 0.0f } }; +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + ret.vertices.emplace_back(vertex); + } + } + +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + const libvgcode::PathVertex vertex = { convert(curr.position), curr.height, curr.width, curr.feedrate, curr.actual_feedrate, + curr.mm3_per_mm, curr.fan_speed, curr.temperature, + result.filament_densities[curr.extruder_id] * curr.mm3_per_mm * (curr.position - prev.position).norm(), + convert(curr.extrusion_role), curr_type, static_cast(curr.gcode_id), static_cast(curr.layer_id), + static_cast(curr.extruder_id), static_cast(curr.cp_color_id), curr.time }; +#else + const libvgcode::PathVertex vertex = { convert(curr.position), curr.height, curr.width, curr.feedrate, curr.actual_feedrate, + curr.mm3_per_mm, curr.fan_speed, curr.temperature, convert(curr.extrusion_role), curr_type, + static_cast(curr.gcode_id), static_cast(curr.layer_id), + static_cast(curr.extruder_id), static_cast(curr.cp_color_id), curr.time }; +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + ret.vertices.emplace_back(vertex); + } + ret.vertices.shrink_to_fit(); + + ret.spiral_vase_mode = result.spiral_vase_mode; + + return ret; +} + +static void convert_lines_to_vertices(const Slic3r::Lines& lines, const std::vector& widths, const std::vector& heights, + float top_z, size_t layer_id, size_t extruder_id, size_t color_id, EGCodeExtrusionRole extrusion_role, bool closed, std::vector& vertices) +{ + if (lines.empty()) + return; + + // loop once more in case of closed loops + const size_t lines_end = closed ? (lines.size() + 1) : lines.size(); + for (size_t ii = 0; ii < lines_end; ++ii) { + const size_t i = (ii == lines.size()) ? 0 : ii; + const Slic3r::Line& line = lines[i]; + // first segment of the polyline + if (ii == 0) { + // add a dummy vertex at the start, to separate the current line from the others + const Slic3r::Vec2f a = unscale(line.a).cast(); +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + libvgcode::PathVertex vertex = { convert(Slic3r::Vec3f(a.x(), a.y(), top_z)), heights[i], widths[i], 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f, extrusion_role, EMoveType::Noop, 0, static_cast(layer_id), + static_cast(extruder_id), static_cast(color_id), { 0.0f, 0.0f } }; +#else + libvgcode::PathVertex vertex = { convert(Slic3r::Vec3f(a.x(), a.y(), top_z)), heights[i], widths[i], 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, extrusion_role, EMoveType::Noop, 0, static_cast(layer_id), + static_cast(extruder_id), static_cast(color_id), { 0.0f, 0.0f } }; +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + vertices.emplace_back(vertex); + // add the starting vertex of the segment + vertex.type = EMoveType::Extrude; + vertices.emplace_back(vertex); + } + // add the ending vertex of the segment + const Slic3r::Vec2f b = unscale(line.b).cast(); +#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS + const libvgcode::PathVertex vertex = { convert(Slic3r::Vec3f(b.x(), b.y(), top_z)), heights[i], widths[i], 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f, extrusion_role, EMoveType::Extrude, 0, static_cast(layer_id), + static_cast(extruder_id), static_cast(color_id), { 0.0f, 0.0f } }; +#else + const libvgcode::PathVertex vertex = { convert(Slic3r::Vec3f(b.x(), b.y(), top_z)), heights[i], widths[i], 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, extrusion_role, EMoveType::Extrude, 0, static_cast(layer_id), + static_cast(extruder_id), static_cast(color_id), { 0.0f, 0.0f } }; +#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS + vertices.emplace_back(vertex); + } +} + +static void convert_to_vertices(const Slic3r::ExtrusionPath& extrusion_path, float print_z, size_t layer_id, size_t extruder_id, size_t color_id, + EGCodeExtrusionRole extrusion_role, const Slic3r::Point& shift, std::vector& vertices) +{ + Slic3r::Polyline polyline = extrusion_path.polyline; + polyline.remove_duplicate_points(); + polyline.translate(shift); + const Slic3r::Lines lines = polyline.lines(); + std::vector widths(lines.size(), extrusion_path.width); + std::vector heights(lines.size(), extrusion_path.height); + convert_lines_to_vertices(lines, widths, heights, print_z, layer_id, extruder_id, color_id, extrusion_role, false, vertices); +} + +static void convert_to_vertices(const Slic3r::ExtrusionMultiPath& extrusion_multi_path, float print_z, size_t layer_id, size_t extruder_id, + size_t color_id, EGCodeExtrusionRole extrusion_role, const Slic3r::Point& shift, std::vector& vertices) +{ + Slic3r::Lines lines; + std::vector widths; + std::vector heights; + for (const Slic3r::ExtrusionPath& extrusion_path : extrusion_multi_path.paths) { + Slic3r::Polyline polyline = extrusion_path.polyline; + polyline.remove_duplicate_points(); + polyline.translate(shift); + const Slic3r::Lines lines_this = polyline.lines(); + append(lines, lines_this); + widths.insert(widths.end(), lines_this.size(), extrusion_path.width); + heights.insert(heights.end(), lines_this.size(), extrusion_path.height); + } + convert_lines_to_vertices(lines, widths, heights, print_z, layer_id, extruder_id, color_id, extrusion_role, false, vertices); +} + +static void convert_to_vertices(const Slic3r::ExtrusionLoop& extrusion_loop, float print_z, size_t layer_id, size_t extruder_id, size_t color_id, + EGCodeExtrusionRole extrusion_role, const Slic3r::Point& shift, std::vector& vertices) +{ + Slic3r::Lines lines; + std::vector widths; + std::vector heights; + for (const Slic3r::ExtrusionPath& extrusion_path : extrusion_loop.paths) { + Slic3r::Polyline polyline = extrusion_path.polyline; + polyline.remove_duplicate_points(); + polyline.translate(shift); + const Slic3r::Lines lines_this = polyline.lines(); + append(lines, lines_this); + widths.insert(widths.end(), lines_this.size(), extrusion_path.width); + heights.insert(heights.end(), lines_this.size(), extrusion_path.height); + } + convert_lines_to_vertices(lines, widths, heights, print_z, layer_id, extruder_id, color_id, extrusion_role, true, vertices); +} + +// forward declaration +static void convert_to_vertices(const Slic3r::ExtrusionEntityCollection& extrusion_entity_collection, float print_z, size_t layer_id, + size_t extruder_id, size_t color_id, EGCodeExtrusionRole extrusion_role, const Slic3r::Point& shift, std::vector& vertices); + +static void convert_to_vertices(const Slic3r::ExtrusionEntity& extrusion_entity, float print_z, size_t layer_id, size_t extruder_id, size_t color_id, + EGCodeExtrusionRole extrusion_role, const Slic3r::Point& shift, std::vector& vertices) +{ + auto* extrusion_path = dynamic_cast(&extrusion_entity); + if (extrusion_path != nullptr) + convert_to_vertices(*extrusion_path, print_z, layer_id, extruder_id, color_id, extrusion_role, shift, vertices); + else { + auto* extrusion_loop = dynamic_cast(&extrusion_entity); + if (extrusion_loop != nullptr) + convert_to_vertices(*extrusion_loop, print_z, layer_id, extruder_id, color_id, extrusion_role, shift, vertices); + else { + auto* extrusion_multi_path = dynamic_cast(&extrusion_entity); + if (extrusion_multi_path != nullptr) + convert_to_vertices(*extrusion_multi_path, print_z, layer_id, extruder_id, color_id, extrusion_role, shift, vertices); + else { + auto* extrusion_entity_collection = dynamic_cast(&extrusion_entity); + if (extrusion_entity_collection != nullptr) + convert_to_vertices(*extrusion_entity_collection, print_z, layer_id, extruder_id, color_id, extrusion_role, shift, vertices); + else + throw Slic3r::RuntimeError("Found unexpected extrusion_entity type"); + } + } + } +} + +static void convert_to_vertices(const Slic3r::ExtrusionEntityCollection& extrusion_entity_collection, float print_z, size_t layer_id, + size_t extruder_id, size_t color_id, EGCodeExtrusionRole extrusion_role, const Slic3r::Point& shift, std::vector& vertices) +{ + for (const Slic3r::ExtrusionEntity* extrusion_entity : extrusion_entity_collection.entities) { + if (extrusion_entity != nullptr) + convert_to_vertices(*extrusion_entity, print_z, layer_id, extruder_id, color_id, extrusion_role, shift, vertices); + } +} + +struct VerticesData +{ + std::vector vertices; + std::vector layers_zs; +}; + +static void convert_brim_skirt_to_vertices(const Slic3r::Print& print, std::vector& vertices_data) +{ + vertices_data.emplace_back(VerticesData()); + VerticesData& data = vertices_data.back(); + + // number of skirt layers + size_t total_layer_count = 0; + for (const Slic3r::PrintObject* print_object : print.objects()) { + total_layer_count = std::max(total_layer_count, print_object->total_layer_count()); + } + size_t skirt_height = print.has_infinite_skirt() ? total_layer_count : std::min(print.config().skirt_height.value, total_layer_count); + if (skirt_height == 0 && print.has_brim()) + skirt_height = 1; + + // Get first skirt_height layers. + //FIXME This code is fishy. It may not work for multiple objects with different layering due to variable layer height feature. + // This is not critical as this is just an initial preview. + const Slic3r::PrintObject* highest_object = *std::max_element(print.objects().begin(), print.objects().end(), + [](auto l, auto r) { return l->layers().size() < r->layers().size(); }); + data.layers_zs.reserve(skirt_height * 2); + for (size_t i = 0; i < std::min(skirt_height, highest_object->layers().size()); ++i) { + data.layers_zs.emplace_back(float(highest_object->layers()[i]->print_z)); + } + // Only add skirt for the raft layers. + for (size_t i = 0; i < std::min(skirt_height, std::min(highest_object->slicing_parameters().raft_layers(), highest_object->support_layers().size())); ++i) { + data.layers_zs.emplace_back(float(highest_object->support_layers()[i]->print_z)); + } + Slic3r::sort_remove_duplicates(data.layers_zs); + skirt_height = std::min(skirt_height, data.layers_zs.size()); + data.layers_zs.erase(data.layers_zs.begin() + skirt_height, data.layers_zs.end()); + + for (size_t i = 0; i < skirt_height; ++i) { + // TODO - brim map? + // if (i == 0) + // convert_to_vertices(print.brim(), data.layers_zs[i], i, 0, 0, EGCodeExtrusionRole::Skirt, Slic3r::Point(0, 0), data.vertices); + convert_to_vertices(print.skirt(), data.layers_zs[i], i, 0, 0, EGCodeExtrusionRole::Skirt, Slic3r::Point(0, 0), data.vertices); + } +} + +class WipeTowerHelper +{ +public: + WipeTowerHelper(const Slic3r::Print& print) : m_print(print) { + const Slic3r::PrintConfig& config = m_print.config(); + const Slic3r::WipeTowerData& wipe_tower_data = m_print.wipe_tower_data(); + if (wipe_tower_data.priming && config.single_extruder_multi_material_priming) { + for (size_t i = 0; i < wipe_tower_data.priming.get()->size(); ++i) { + m_priming.emplace_back(wipe_tower_data.priming.get()->at(i)); + } + } + if (wipe_tower_data.final_purge) + m_final.emplace_back(*wipe_tower_data.final_purge.get()); + + m_angle = print.model().wipe_tower.rotation / 180.0f * PI; + // ORCA/BBS: plate index + m_position = print.model().wipe_tower.positions[print.get_plate_index()].cast(); + m_layers_count = wipe_tower_data.tool_changes.size() + (m_priming.empty() ? 0 : 1); + } + + const std::vector& tool_change(size_t idx) { + const auto& tool_changes = m_print.wipe_tower_data().tool_changes; + return m_priming.empty() ? + ((idx == tool_changes.size()) ? m_final : tool_changes[idx]) : + ((idx == 0) ? m_priming : (idx == tool_changes.size() + 1) ? m_final : tool_changes[idx - 1]); + } + + float get_angle() const { return m_angle; } + const Slic3r::Vec2f& get_position() const { return m_position; } + size_t get_layers_count() { return m_layers_count; } + +private: + const Slic3r::Print& m_print; + std::vector m_priming; + std::vector m_final; + Slic3r::Vec2f m_position{ Slic3r::Vec2f::Zero() }; + float m_angle{ 0.0f }; + size_t m_layers_count{ 0 }; +}; + +static void convert_wipe_tower_to_vertices(const Slic3r::Print& print, const std::vector& str_tool_colors, + std::vector& vertices_data) +{ + vertices_data.emplace_back(VerticesData()); + VerticesData& data = vertices_data.back(); + + WipeTowerHelper wipe_tower_helper(print); + const float angle = wipe_tower_helper.get_angle(); + const Slic3r::Vec2f& position = wipe_tower_helper.get_position(); + + for (size_t item = 0; item < wipe_tower_helper.get_layers_count(); ++item) { + const std::vector& layer = wipe_tower_helper.tool_change(item); + for (const Slic3r::WipeTower::ToolChangeResult& extrusions : layer) { + data.layers_zs.emplace_back(extrusions.print_z); + for (size_t i = 1; i < extrusions.extrusions.size(); /*no increment*/) { + const Slic3r::WipeTower::Extrusion& e = extrusions.extrusions[i]; + if (e.width == 0.0f) { + ++i; + continue; + } + size_t j = i + 1; + if (str_tool_colors.empty()) + for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.0f; ++j); + else + for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.0f; ++j); + + const size_t n_lines = j - i; + Slic3r::Lines lines; + std::vector widths; + std::vector heights; + lines.reserve(n_lines); + widths.reserve(n_lines); + heights.assign(n_lines, extrusions.layer_height); + Slic3r::WipeTower::Extrusion e_prev = extrusions.extrusions[i - 1]; + + if (!extrusions.priming) { // wipe tower extrusions describe the wipe tower at the origin with no rotation + e_prev.pos = Eigen::Rotation2Df(angle) * e_prev.pos; + e_prev.pos += position; + } + + for (; i < j; ++i) { + Slic3r::WipeTower::Extrusion ee = extrusions.extrusions[i]; + assert(ee.width > 0.0f); + if (!extrusions.priming) { + ee.pos = Eigen::Rotation2Df(angle) * ee.pos; + ee.pos += position; + } + lines.emplace_back(Slic3r::Point::new_scale(e_prev.pos.x(), e_prev.pos.y()), Slic3r::Point::new_scale(ee.pos.x(), ee.pos.y())); + widths.emplace_back(ee.width); + e_prev = ee; + } + + convert_lines_to_vertices(lines, widths, heights, extrusions.print_z, item, static_cast(e.tool), 0, + EGCodeExtrusionRole::WipeTower, lines.front().a == lines.back().b, data.vertices); + } + } + } + + Slic3r::sort_remove_duplicates(data.layers_zs); +} + +class ObjectHelper +{ +public: + ObjectHelper(const std::vector& color_print_values, size_t tool_colors_count, size_t color_print_colors_count, size_t extruders_count) + : m_color_print_values(color_print_values) + , m_tool_colors_count(tool_colors_count) + , m_color_print_colors_count(color_print_colors_count) + , m_extruders_count(extruders_count) { + } + + uint8_t color_id(float print_z, size_t extruder_id) const { + if (!m_color_print_values.empty()) + return color_print_color_id(double(print_z), extruder_id); + else { + if (m_tool_colors_count > 0) + return std::min(m_tool_colors_count - 1, static_cast(extruder_id)); + else + return 0; + } + } + +private: + const std::vector& m_color_print_values; + size_t m_tool_colors_count{ 0 }; + size_t m_color_print_colors_count{ 0 }; + size_t m_extruders_count{ 0 }; + + uint8_t color_print_color_id(double print_z, size_t extruder_id) const { + auto it = std::find_if(m_color_print_values.begin(), m_color_print_values.end(), + [print_z](const Slic3r::CustomGCode::Item& code) { + return std::fabs(code.print_z - print_z) < EPSILON; + }); + if (it != m_color_print_values.end()) { + Slic3r::CustomGCode::Type type = it->type; + // pause print or custom Gcode + if (type == Slic3r::CustomGCode::PausePrint || (type != Slic3r::CustomGCode::ColorChange && type != Slic3r::CustomGCode::Template)) + return static_cast(m_color_print_colors_count - 1); // last color item is a gray color for pause print or custom G-code + switch (it->type) { + // change color for current extruder + case Slic3r::CustomGCode::ColorChange: { + const int c = color_change_color_id(it, extruder_id); + if (c >= 0) + return static_cast(c); + break; + } + // change tool (extruder) + case Slic3r::CustomGCode::ToolChange: { return tool_change_color_id(it, extruder_id); } + default: { break; } + } + } + + const Slic3r::CustomGCode::Item value{ print_z + EPSILON, Slic3r::CustomGCode::Custom, 0, "" }; + it = std::lower_bound(m_color_print_values.begin(), m_color_print_values.end(), value); + while (it != m_color_print_values.begin()) { + --it; + switch (it->type) { + // change color for current extruder + case Slic3r::CustomGCode::ColorChange: { + const int c = color_change_color_id(it, extruder_id); + if (c >= 0) + return static_cast(c); + break; + } + // change tool (extruder) + case Slic3r::CustomGCode::ToolChange: { return tool_change_color_id(it, extruder_id); } + default: { break; } + } + } + + return std::min(m_extruders_count - 1, static_cast(extruder_id)); + } + + int color_change_color_id(std::vector::const_iterator it, size_t extruder_id) const { + if (m_extruders_count == 1) + return m600_color_id(it); + + auto it_n = it; + bool is_tool_change = false; + while (it_n != m_color_print_values.begin()) { + --it_n; + if (it_n->type == Slic3r::CustomGCode::ToolChange) { + is_tool_change = true; + if (it_n->extruder == it->extruder || (it_n->extruder == 0 && it->extruder == static_cast(extruder_id + 1))) + return m600_color_id(it); + break; + } + } + if (!is_tool_change && it->extruder == static_cast(extruder_id + 1)) + return m600_color_id(it); + + return -1; + } + + uint8_t tool_change_color_id(std::vector::const_iterator it, size_t extruder_id) const { + const int current_extruder = it->extruder == 0 ? static_cast(extruder_id + 1) : it->extruder; + if (m_tool_colors_count == m_extruders_count + 1) // there is no one "M600" + return std::min(m_extruders_count - 1, std::max(current_extruder - 1, 0)); + + auto it_n = it; + while (it_n != m_color_print_values.begin()) { + --it_n; + if (it_n->type == Slic3r::CustomGCode::ColorChange && it_n->extruder == current_extruder) + return m600_color_id(it_n); + } + + return std::min(m_extruders_count - 1, std::max(current_extruder - 1, 0)); + } + + int m600_color_id(std::vector::const_iterator it) const { + int shift = 0; + while (it != m_color_print_values.begin()) { + --it; + if (it->type == Slic3r::CustomGCode::ColorChange) + ++shift; + } + return static_cast(m_extruders_count) + shift; + } +}; + +static void convert_object_to_vertices(const Slic3r::PrintObject& object, const std::vector& str_tool_colors, + const std::vector& str_color_print_colors, const std::vector& color_print_values, + size_t extruders_count, VerticesData& data) +{ + const bool has_perimeters = object.is_step_done(Slic3r::posPerimeters); + const bool has_infill = object.is_step_done(Slic3r::posInfill); + const bool has_support = object.is_step_done(Slic3r::posSupportMaterial); + + // order layers by print_z + std::vector layers; + if (has_perimeters || has_infill) { + layers.reserve(layers.size() + object.layers().size()); + std::copy(object.layers().begin(), object.layers().end(), std::back_inserter(layers)); + } + if (has_support) { + layers.reserve(layers.size() + object.support_layers().size()); + std::copy(object.support_layers().begin(), object.support_layers().end(), std::back_inserter(layers)); + } + std::sort(layers.begin(), layers.end(), [](const Slic3r::Layer* l1, const Slic3r::Layer* l2) { return l1->print_z < l2->print_z; }); + + ObjectHelper object_helper(color_print_values, str_tool_colors.size(), str_color_print_colors.size(), extruders_count); + + data.layers_zs.reserve(layers.size()); + for (const Slic3r::Layer* layer : layers) { + data.layers_zs.emplace_back(static_cast(layer->print_z)); + } + + Slic3r::sort_remove_duplicates(data.layers_zs); + + for (const Slic3r::Layer* layer : layers) { + const size_t old_vertices_count = data.vertices.size(); + const float layer_z = static_cast(layer->print_z); + const auto it = std::find(data.layers_zs.begin(), data.layers_zs.end(), layer_z); + assert(it != data.layers_zs.end()); + const size_t layer_id = (it != data.layers_zs.end()) ? std::distance(data.layers_zs.begin(), it) : 0; + for (const Slic3r::PrintInstance& instance : object.instances()) { + const Slic3r::Point& copy = instance.shift; + for (const Slic3r::LayerRegion* layerm : layer->regions()) { + if (layerm->slices.empty()) + continue; + const Slic3r::PrintRegionConfig& cfg = layerm->region().config(); + if (has_perimeters) { + const size_t extruder_id = static_cast(std::max(cfg.wall_filament.value - 1, 0)); + convert_to_vertices(layerm->perimeters, layer_z, layer_id, extruder_id, + object_helper.color_id(layer_z, extruder_id), EGCodeExtrusionRole::ExternalPerimeter, + copy, data.vertices); + } + if (has_infill) { + for (const Slic3r::ExtrusionEntity* ee : layerm->fills) { + // fill represents infill extrusions of a single island. + const auto& fill = *dynamic_cast(ee); + if (!fill.entities.empty()) { + const bool is_solid_infill = Slic3r::is_solid_infill(fill.entities.front()->role()); + const size_t extruder_id = is_solid_infill ? + static_cast(std::max(cfg.solid_infill_filament.value - 1, 0)) : + static_cast(std::max(cfg.sparse_infill_filament.value - 1, 0)); + convert_to_vertices(fill, layer_z, layer_id, extruder_id, + object_helper.color_id(layer_z, extruder_id), + is_solid_infill ? EGCodeExtrusionRole::SolidInfill : EGCodeExtrusionRole::InternalInfill, + copy, data.vertices); + } + } + } + } + if (has_support) { + const Slic3r::SupportLayer* support_layer = dynamic_cast(layer); + if (support_layer == nullptr) + continue; + const Slic3r::PrintObjectConfig& cfg = support_layer->object()->config(); + for (const Slic3r::ExtrusionEntity* extrusion_entity : support_layer->support_fills.entities) { + const bool is_support_material = extrusion_entity->role() == Slic3r::ExtrusionRole::erSupportMaterial; + const size_t extruder_id = is_support_material ? + static_cast(std::max(cfg.support_filament.value - 1, 0)) : + static_cast(std::max(cfg.support_interface_filament.value - 1, 0)); + convert_to_vertices(*extrusion_entity, layer_z, layer_id, + extruder_id, object_helper.color_id(layer_z, extruder_id), + is_support_material ? EGCodeExtrusionRole::SupportMaterial : EGCodeExtrusionRole::SupportMaterialInterface, + copy, data.vertices); + } + } + } + // filter out empty layers + const size_t new_vertices_count = data.vertices.size(); + if (new_vertices_count == old_vertices_count) + data.layers_zs.erase(data.layers_zs.begin() + layer_id); + } +} + +static void convert_objects_to_vertices(const Slic3r::ConstPrintObjectPtrsAdaptor& objects, const std::vector& str_tool_colors, + const std::vector& str_color_print_colors, const std::vector& color_print_values, size_t extruders_count, + std::vector& data) +{ + // extract vertices and layers zs object by object + data.reserve(data.size() + objects.size()); + for (size_t i = 0; i < objects.size(); ++i) { + data.emplace_back(VerticesData()); + convert_object_to_vertices(*objects[i], str_tool_colors, str_color_print_colors, color_print_values, extruders_count, data.back()); + } +} + +// mapping from Slic3r::Print to libvgcode::GCodeInputData +GCodeInputData convert(const Slic3r::Print& print, const std::vector& str_tool_colors, + const std::vector& str_color_print_colors, const std::vector& color_print_values, + size_t extruders_count) +{ + GCodeInputData ret; + std::vector data; + if (print.is_step_done(Slic3r::psSkirtBrim) && (print.has_skirt() || print.has_brim())) + // extract vertices and layers zs from skirt/brim + convert_brim_skirt_to_vertices(print, data); + if (!print.wipe_tower_data().tool_changes.empty() && print.is_step_done(Slic3r::psWipeTower)) + // extract vertices and layers zs from wipe tower + convert_wipe_tower_to_vertices(print, str_tool_colors, data); + // extract vertices and layers zs from objects + convert_objects_to_vertices(print.objects(), str_tool_colors, str_color_print_colors, color_print_values, extruders_count, data); + + // collect layers zs + std::vector layers; + for (const VerticesData& d : data) { + layers.reserve(layers.size() + d.layers_zs.size()); + std::copy(d.layers_zs.begin(), d.layers_zs.end(), std::back_inserter(layers)); + } + Slic3r::sort_remove_duplicates(layers); + + // Now we need to copy the vertices into ret.vertices to be consumed by the preliminary G-code preview. + // We need to collect vertices in the first layer for all objects, push them into the output vector + // and then do the same for all the layers. The algorithm relies on the fact that the vertices from + // lower layers are always placed after vertices from the higher layer. + std::vector vert_indices(data.size(), 0); + for (size_t layer_id = 0; layer_id < layers.size(); ++layer_id) { + const float layer_z = layers[layer_id]; + for (size_t obj_idx = 0; obj_idx < data.size(); ++obj_idx) { + // d contains PathVertices for one object. Let's stuff everything below this layer_z into ret.vertices. + const size_t start_idx = vert_indices[obj_idx]; + size_t idx = start_idx; + while (idx < data[obj_idx].vertices.size() && data[obj_idx].vertices[idx].position[2] <= layer_z) + ++idx; + // We have found a vertex above current layer_z. Let's copy the vertices into the output + // and remember where to start when we process another layer. + ret.vertices.insert(ret.vertices.end(), + data[obj_idx].vertices.begin() + start_idx, + data[obj_idx].vertices.begin() + idx); + vert_indices[obj_idx] = idx; + } + } + + + // collect tool colors + ret.tools_colors.reserve(str_tool_colors.size()); + for (const std::string& color : str_tool_colors) { + ret.tools_colors.emplace_back(convert(color)); + } + + // collect color print colors + const std::vector& str_colors = str_color_print_colors.empty() ? str_tool_colors : str_color_print_colors; + ret.color_print_colors.reserve(str_colors.size()); + for (const std::string& color : str_colors) { + ret.color_print_colors.emplace_back(convert(color)); + } + + return ret; +} + +} // namespace libvgcode + diff --git a/src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.hpp b/src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.hpp new file mode 100644 index 0000000000..35b5bd7b44 --- /dev/null +++ b/src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.hpp @@ -0,0 +1,83 @@ +///|/ Copyright (c) Prusa Research 2020 - 2023 Enrico Turri @enricoturri1966 +///|/ +///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher +///|/ +#ifndef slic3r_LibVGCodeWrapper_hpp_ +#define slic3r_LibVGCodeWrapper_hpp_ + +#include <../../src/libvgcode/include/Viewer.hpp> +#include <../../src/libvgcode/include/PathVertex.hpp> +#include <../../src/libvgcode/include/GCodeInputData.hpp> +#include <../../src/libvgcode/include/ColorRange.hpp> +#include +#include +#include +#include + +#include "../../src/libvgcode/include/Types.hpp" +#include "libslic3r/Color.hpp" +#include "libslic3r/GCode/GCodeProcessor.hpp" +#include "slic3r/GUI/GUI_Preview.hpp" +#include "libslic3r/ExtrusionEntity.hpp" +#include "libslic3r/Point.hpp" + + +namespace Slic3r { +class Print; + +namespace CustomGCode { +struct Item; +} // namespace CustomGCode +} // namespace Slic3r + +namespace libvgcode { +class Viewer; + +// mapping from Slic3r::Vec3f to libvgcode::Vec3 +extern Vec3 convert(const Slic3r::Vec3f& v); + +// mapping from libvgcode::Vec3 to Slic3r::Vec3f +extern Slic3r::Vec3f convert(const Vec3& v); + +// mapping from Slic3r::Matrix4f to libvgcode::Mat4x4 +extern Mat4x4 convert(const Slic3r::Matrix4f& m); + +// mapping from libvgcode::Color to Slic3r::ColorRGBA +extern Slic3r::ColorRGBA convert(const Color& c); + +// mapping from Slic3r::ColorRGBA to libvgcode::Color +extern Color convert(const Slic3r::ColorRGBA& c); + +// mapping from encoded color to libvgcode::Color +extern Color convert(const std::string& color_str); + +// mapping from libvgcode::EGCodeExtrusionRole to Slic3r::ExtrusionRole +extern Slic3r::ExtrusionRole convert(EGCodeExtrusionRole role); + +// mapping from Slic3r::ExtrusionRole to libvgcode::EGCodeExtrusionRole +extern EGCodeExtrusionRole convert(Slic3r::ExtrusionRole role); + +// mapping from Slic3r::EMoveType to libvgcode::EMoveType +extern EMoveType convert(Slic3r::EMoveType type); + +// mapping from Slic3r::GUI::Preview::OptionType to libvgcode::EOptionType +// extern EOptionType convert(const Slic3r::GUI::Preview::OptionType& type); + +// mapping from Slic3r::PrintEstimatedStatistics::ETimeMode to libvgcode::ETimeMode +extern ETimeMode convert(const Slic3r::PrintEstimatedStatistics::ETimeMode& mode); + +// mapping from libvgcode::ETimeMode to Slic3r::PrintEstimatedStatistics::ETimeMode +extern Slic3r::PrintEstimatedStatistics::ETimeMode convert(const ETimeMode& mode); + +// mapping from Slic3r::GCodeProcessorResult to libvgcode::GCodeInputData +extern GCodeInputData convert(const Slic3r::GCodeProcessorResult& result, const std::vector& str_tool_colors, + const std::vector& str_color_print_colors, const Viewer& viewer); + +// mapping from Slic3r::Print to libvgcode::GCodeInputData +extern GCodeInputData convert(const Slic3r::Print& print, const std::vector& str_tool_colors, + const std::vector& str_color_print_colors, const std::vector& color_print_values, + size_t extruders_count); + +} // namespace libvgcode + +#endif // slic3r_LibVGCodeWrapper_hpp_ diff --git a/src/slic3r/GUI/MainFrame.cpp b/src/slic3r/GUI/MainFrame.cpp index df1dc541c4..3b20f6f67e 100644 --- a/src/slic3r/GUI/MainFrame.cpp +++ b/src/slic3r/GUI/MainFrame.cpp @@ -2870,7 +2870,7 @@ void MainFrame::init_menubar_as_editor() #else if (dlg.seq_top_layer_only_changed()) #endif - plater()->refresh_print(); + plater()->reload_print(); }, "", nullptr, []() { return true; }, this, 1); //parent_menu->Insert(1, preference_item); diff --git a/src/slic3r/GUI/OpenGLManager.cpp b/src/slic3r/GUI/OpenGLManager.cpp index 45879b9a40..29ecc03564 100644 --- a/src/slic3r/GUI/OpenGLManager.cpp +++ b/src/slic3r/GUI/OpenGLManager.cpp @@ -16,6 +16,8 @@ #include #include +#include "GUI_Init.hpp" + #ifdef __APPLE__ // Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets #include @@ -114,6 +116,10 @@ void OpenGLManager::GLInfo::detect() const float* max_anisotropy = const_cast(&m_max_anisotropy); glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy)); } + + if (!GLEW_ARB_compatibility) + *const_cast(&m_core_profile) = true; + *const_cast(&m_detected) = true; } @@ -182,6 +188,9 @@ std::string OpenGLManager::GLInfo::to_string(bool for_github) const out << h2_start << "OpenGL installation" << h2_end << line_end; out << b_start << "GL version: " << b_end << m_version << line_end; +#if !SLIC3R_OPENGL_ES + out << b_start << "Profile: " << b_end << (is_core_profile() ? "Core" : "Compatibility") << line_end; +#endif // !SLIC3R_OPENGL_ES out << b_start << "Vendor: " << b_end << m_vendor << line_end; out << b_start << "Renderer: " << b_end << m_renderer << line_end; out << b_start << "GLSL version: " << b_end << m_glsl_version << line_end; @@ -241,6 +250,7 @@ OpenGLManager::~OpenGLManager() bool OpenGLManager::init_gl(bool popup_error) { if (!m_gl_initialized) { + glewExperimental = true; GLenum result = glewInit(); if (result != GLEW_OK) { BOOST_LOG_TRIVIAL(error) << "Unable to init glew library"; @@ -268,11 +278,11 @@ bool OpenGLManager::init_gl(bool popup_error) bool valid_version = s_gl_info.is_version_greater_or_equal_to(2, 0); if (!valid_version) { - BOOST_LOG_TRIVIAL(error) << "Found opengl version <= 2.0"<< std::endl; + BOOST_LOG_TRIVIAL(error) << "Found opengl version <= 3.2"<< std::endl; // Complain about the OpenGL version. if (popup_error) { wxString message = from_u8((boost::format( - _utf8(L("The application cannot run normally because OpenGL version is lower than 2.0.\n")))).str()); + _utf8(L("The application cannot run normally because OpenGL version is lower than 3.2.\n")))).str()); message += "\n"; message += _L("Please upgrade your graphics card driver."); wxMessageBox(message, _L("Unsupported OpenGL version"), wxOK | wxICON_ERROR); @@ -316,10 +326,79 @@ bool OpenGLManager::init_gl(bool popup_error) return true; } -wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas) +wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas, const std::pair& required_opengl_version, bool enable_compatibility_profile, + bool enable_debug) { if (m_context == nullptr) { - m_context = new wxGLContext(&canvas); + // m_debug_enabled = enable_debug; + + const int gl_major = required_opengl_version.first; + const int gl_minor = required_opengl_version.second; + const bool supports_core_profile = + std::find(OpenGLVersions::core.begin(), OpenGLVersions::core.end(), std::make_pair(gl_major, gl_minor)) != OpenGLVersions::core.end(); + + if (gl_major == 0 && !enable_compatibility_profile) { + // search for highest supported core profile version + // disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context + wxLogNull logNo; + for (auto v = OpenGLVersions::core.rbegin(); v != OpenGLVersions::core.rend(); ++v) { + wxGLContextAttrs attrs; + attrs.PlatformDefaults().MajorVersion(v->first).MinorVersion(v->second).CoreProfile().ForwardCompatible(); + // if (m_debug_enabled) + // attrs.DebugCtx(); + attrs.EndList(); + m_context = new wxGLContext(&canvas, nullptr, &attrs); + if (m_context->IsOK()) + break; + else { + delete m_context; + m_context = nullptr; + } + } + } + + if (m_context == nullptr) { + // search for requested compatibility profile version + if (enable_compatibility_profile) { + // disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context + wxLogNull logNo; + wxGLContextAttrs attrs; + attrs.PlatformDefaults().CompatibilityProfile(); + // if (m_debug_enabled) + // attrs.DebugCtx(); + attrs.EndList(); + m_context = new wxGLContext(&canvas, nullptr, &attrs); + if (!m_context->IsOK()) { + delete m_context; + m_context = nullptr; + } + } + // search for requested core profile version + else if (supports_core_profile) { + // disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context + wxLogNull logNo; + wxGLContextAttrs attrs; + attrs.PlatformDefaults().MajorVersion(gl_major).MinorVersion(gl_minor).CoreProfile().ForwardCompatible(); + // if (m_debug_enabled) + // attrs.DebugCtx(); + attrs.EndList(); + m_context = new wxGLContext(&canvas, nullptr, &attrs); + if (!m_context->IsOK()) { + delete m_context; + m_context = nullptr; + } + } + } + + if (m_context == nullptr) { + wxGLContextAttrs attrs; + attrs.PlatformDefaults(); + // if (m_debug_enabled) + // attrs.DebugCtx(); + attrs.EndList(); + // if no valid context was created use the default one + m_context = new wxGLContext(&canvas, nullptr, &attrs); + } #ifdef __APPLE__ // Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets diff --git a/src/slic3r/GUI/OpenGLManager.hpp b/src/slic3r/GUI/OpenGLManager.hpp index 52d50a9578..030bd18ebd 100644 --- a/src/slic3r/GUI/OpenGLManager.hpp +++ b/src/slic3r/GUI/OpenGLManager.hpp @@ -24,8 +24,12 @@ public: class GLInfo { bool m_detected{ false }; + bool m_core_profile{ false }; int m_max_tex_size{ 0 }; float m_max_anisotropy{ 0.0f }; +#if ENABLE_OPENGL_AUTO_AA_SAMPLES + int m_samples{ 0 }; +#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES std::string m_version; std::string m_glsl_version; @@ -40,6 +44,8 @@ public: const std::string& get_vendor() const; const std::string& get_renderer() const; + bool is_core_profile() const { return m_core_profile; } + bool is_mesa() const; int get_max_tex_size() const; @@ -93,7 +99,7 @@ public: ~OpenGLManager(); bool init_gl(bool popup_error = true); - wxGLContext* init_glcontext(wxGLCanvas& canvas); + wxGLContext* init_glcontext(wxGLCanvas& canvas, const std::pair& required_opengl_version, bool enable_compatibility_profile, bool enable_debug); GLShaderProgram* get_shader(const std::string& shader_name) { return m_shaders_manager.get_shader(shader_name); } GLShaderProgram* get_current_shader() { return m_shaders_manager.get_current_shader(); } diff --git a/src/slic3r/GUI/Plater.cpp b/src/slic3r/GUI/Plater.cpp index a99f608247..06996842ac 100644 --- a/src/slic3r/GUI/Plater.cpp +++ b/src/slic3r/GUI/Plater.cpp @@ -2673,7 +2673,7 @@ struct Plater::priv Camera::EType camera_type, bool use_top_view = false, bool for_picking = false,bool ban_light = false); ThumbnailsList generate_thumbnails(const ThumbnailsParams& params, Camera::EType camera_type); //BBS - void generate_calibration_thumbnail(ThumbnailData& data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params); + // void generate_calibration_thumbnail(ThumbnailData& data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params); PlateBBoxData generate_first_layer_bbox(); void bring_instance_forward() const; @@ -6325,7 +6325,7 @@ void Plater::priv::set_current_panel(wxPanel* panel, bool no_slice) else { BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": single slice, reload print"); if (model_fits) - this->preview->reload_print(true); + this->preview->reload_print(); // TODO else this->update_fff_scene_only_shells(); } @@ -7716,10 +7716,10 @@ ThumbnailsList Plater::priv::generate_thumbnails(const ThumbnailsParams& params, return thumbnails; } -void Plater::priv::generate_calibration_thumbnail(ThumbnailData& data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params) -{ - preview->get_canvas3d()->render_calibration_thumbnail(data, w, h, thumbnail_params); -} +// void Plater::priv::generate_calibration_thumbnail(ThumbnailData& data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params) +// { +// preview->get_canvas3d()->render_calibration_thumbnail(data, w, h, thumbnail_params); +// } PlateBBoxData Plater::priv::generate_first_layer_bbox() { @@ -10441,7 +10441,7 @@ void Plater::load_gcode(const wxString& filename) //current_result->reset(); //p->gcode_result.reset(); //reset_gcode_toolpaths(); - p->preview->reload_print(false, m_only_gcode); + p->preview->reload_print(m_only_gcode); wxGetApp().mainframe->select_tab(MainFrame::tpPreview); p->set_current_panel(p->preview, true); p->get_current_canvas3D()->render(); @@ -10488,7 +10488,7 @@ void Plater::load_gcode(const wxString& filename) current_print.set_gcode_file_ready(); // show results - p->preview->reload_print(false, m_only_gcode); + p->preview->reload_print(m_only_gcode); //BBS: zoom to bed 0 for gcode preview //p->preview->get_canvas3d()->zoom_to_gcode(); p->preview->get_canvas3d()->zoom_to_plate(0); @@ -10514,9 +10514,9 @@ void Plater::reload_gcode_from_disk() load_gcode(filename); } -void Plater::refresh_print() +void Plater::reload_print() { - p->preview->refresh_print(); + p->preview->reload_print(); } // BBS @@ -12652,7 +12652,7 @@ void Plater::reslice() if (clean_gcode_toolpaths) reset_gcode_toolpaths(); - p->preview->reload_print(!clean_gcode_toolpaths); + p->preview->reload_print(); BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": finished, started slicing for plate %1%") % p->partplate_list.get_curr_plate_index(); @@ -13194,6 +13194,7 @@ void Plater::on_config_change(const DynamicPrintConfig &config) p->sidebar->update_searcher(); p->reset_gcode_toolpaths(); p->view3D->get_canvas3d()->reset_sequential_print_clearance(); + p->preview->get_canvas3d()->reset_volumes(); //BBS: invalid all the slice results p->partplate_list.invalid_all_slice_result(); } @@ -13872,7 +13873,7 @@ int Plater::select_plate(int plate_index, bool need_slice) else { validate_current_plate(model_fits, validate_err); //just refresh_print - refresh_print(); + reload_print(); p->main_frame->update_slice_print_status(MainFrame::eEventPlateUpdate, false, true); } } @@ -13898,7 +13899,7 @@ int Plater::select_plate(int plate_index, bool need_slice) //p->ready_to_slice = false; p->main_frame->update_slice_print_status(MainFrame::eEventPlateUpdate, false); - refresh_print(); + reload_print(); } } } @@ -13934,7 +13935,7 @@ int Plater::select_plate(int plate_index, bool need_slice) else { //p->ready_to_slice = false; p->main_frame->update_slice_print_status(MainFrame::eEventPlateUpdate, false); - refresh_print(); + reload_print(); } } else @@ -14184,7 +14185,7 @@ int Plater::select_plate_by_hover_id(int hover_id, bool right_click, bool isModi //p->ready_to_slice = false; p->main_frame->update_slice_print_status(MainFrame::eEventPlateUpdate, false); - refresh_print(); + reload_print(); } } else diff --git a/src/slic3r/GUI/Plater.hpp b/src/slic3r/GUI/Plater.hpp index ece34ba829..4b1e41c9df 100644 --- a/src/slic3r/GUI/Plater.hpp +++ b/src/slic3r/GUI/Plater.hpp @@ -264,7 +264,7 @@ public: void load_gcode(); void load_gcode(const wxString& filename); void reload_gcode_from_disk(); - void refresh_print(); + void reload_print(); // SoftFever void calib_pa(const Calib_Params& params); diff --git a/src/slic3r/GUI/Selection.cpp b/src/slic3r/GUI/Selection.cpp index c456dfa1a1..f447405ee1 100644 --- a/src/slic3r/GUI/Selection.cpp +++ b/src/slic3r/GUI/Selection.cpp @@ -2610,9 +2610,14 @@ void Selection::render_bounding_box(const BoundingBoxf3& box, const Transform3d& glsafe(::glEnable(GL_DEPTH_TEST)); - glsafe(::glLineWidth(2.0f * m_scale_factor)); +#if SLIC3R_OPENGL_ES + GLShaderProgram* shader = wxGetApp().get_shader("dashed_lines"); +#else + if (!OpenGLManager::get_gl_info().is_core_profile()) + glsafe(::glLineWidth(2.0f * m_scale_factor)); - GLShaderProgram* shader = wxGetApp().get_shader("flat"); + GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat"); +#endif // SLIC3R_OPENGL_ES if (shader == nullptr) return; @@ -2620,6 +2625,16 @@ void Selection::render_bounding_box(const BoundingBoxf3& box, const Transform3d& const Camera& camera = wxGetApp().plater()->get_camera(); shader->set_uniform("view_model_matrix", camera.get_view_matrix() * trafo); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + const std::array& viewport = camera.get_viewport(); + shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3]))); + shader->set_uniform("width", 1.5f); + shader->set_uniform("gap_size", 0.0f); +#if !SLIC3R_OPENGL_ES + } +#endif // !SLIC3R_OPENGL_ES m_box.set_color(to_rgba(color)); m_box.render(); shader->stop_using(); From 2c342875c267bc091e4194811f5450a435724f85 Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Mon, 15 Sep 2025 21:01:54 -0400 Subject: [PATCH 02/29] Expose actual speed/actual volumetric speed view modes, misc fixes --- src/slic3r/GUI/GCodeViewer.cpp | 44 ++++++++++++++++++++++------------ src/slic3r/GUI/GCodeViewer.hpp | 10 -------- 2 files changed, 29 insertions(+), 25 deletions(-) diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index 230a8aa5d3..faa54aa979 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -972,9 +972,11 @@ void GCodeViewer::update_by_mode(ConfigOptionMode mode) view_type_items.push_back(libvgcode::EViewType::FeatureType); view_type_items.push_back(libvgcode::EViewType::ColorPrint); view_type_items.push_back(libvgcode::EViewType::Speed); + view_type_items.push_back(libvgcode::EViewType::ActualSpeed); view_type_items.push_back(libvgcode::EViewType::Height); view_type_items.push_back(libvgcode::EViewType::Width); view_type_items.push_back(libvgcode::EViewType::VolumetricFlowRate); + view_type_items.push_back(libvgcode::EViewType::ActualVolumetricFlowRate); view_type_items.push_back(libvgcode::EViewType::LayerTimeLinear); view_type_items.push_back(libvgcode::EViewType::LayerTimeLogarithmic); view_type_items.push_back(libvgcode::EViewType::FanSpeed); @@ -1361,8 +1363,6 @@ void GCodeViewer::reset() m_paths_bounding_box = BoundingBoxf3(); m_max_bounding_box = BoundingBoxf3(); m_max_print_height = 0.0f; - m_tools.m_tool_colors = std::vector(); // TODO - m_tools.m_tool_visibles = std::vector(); m_extruders_count = 0; // TODO // m_extruder_ids = std::vector(); // TODO m_filament_diameters = std::vector(); @@ -3309,7 +3309,9 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv if (ImGui::BBLSelectable(view_type_items_str[i].c_str(), is_selected)) { m_fold = false; m_view_type_sel = i; + enable_view_type_cache_load(false); set_view_type(view_type_items[m_view_type_sel]); + enable_view_type_cache_load(true); reset_visible(view_type_items[m_view_type_sel]); update_moves_slider(); wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); @@ -3596,7 +3598,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv append_option_item_with_type(type, libvgcode::convert(m_viewer.get_option_color(libvgcode::EOptionType::Wipes)), _u8L("Wipe"), visible); }; - const libvgcode::EViewType new_view_type = m_viewer.get_view_type(); + const libvgcode::EViewType new_view_type = curr_view_type; // TODO: m_viewer.get_view_type(); // extrusion paths section -> items switch (new_view_type) @@ -3617,9 +3619,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv columns_offsets.push_back({used_filaments_weight[i], offsets[4]}); append_item(EItemType::Rect, libvgcode::convert(m_viewer.get_extrusion_role_color(role)), columns_offsets, true, offsets.back(), visible, [this, role, visible]() { - if (m_viewer.is_extrusion_role_visible(role) != visible) { - m_viewer.toggle_extrusion_role_visibility(role); - } + m_viewer.toggle_extrusion_role_visibility(role); update_moves_slider(); wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); }); @@ -3665,7 +3665,24 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv ImGui::PopStyleVar(1); break; } - case libvgcode::EViewType::ActualSpeed: { append_range(m_viewer.get_color_range(libvgcode::EViewType::ActualSpeed), 0); break; } // TODO + case libvgcode::EViewType::ActualSpeed: { + append_range(m_viewer.get_color_range(libvgcode::EViewType::ActualSpeed), 0); + ImGui::Spacing(); + ImGui::Dummy({ window_padding, window_padding }); + ImGui::SameLine(); + offsets = calculate_offsets({ { _u8L("Options"), { _u8L("Travel")}}, { _u8L("Display"), {""}} }, icon_size); + append_headers({ {_u8L("Options"), offsets[0] }, { _u8L("Display"), offsets[1]} }); + const bool travel_visible = m_viewer.is_option_visible(libvgcode::EOptionType::Travels); + ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 3.0f)); + append_item(EItemType::None, libvgcode::convert(m_viewer.get_option_color(libvgcode::EOptionType::Travels)), { {_u8L("travel"), offsets[0] }}, true, predictable_icon_pos/*ORCA checkbox_pos*/, travel_visible, [this, travel_visible]() { + m_viewer.toggle_option_visibility(libvgcode::EOptionType::Travels); + // refresh(*m_gcode_result, wxGetApp().plater()->get_extruder_colors_from_plater_config(m_gcode_result)); + update_moves_slider(); + wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); + }); + ImGui::PopStyleVar(1); + break; + } case libvgcode::EViewType::FanSpeed: { append_range(m_viewer.get_color_range(libvgcode::EViewType::FanSpeed), 0); break; } case libvgcode::EViewType::Temperature: { append_range(m_viewer.get_color_range(libvgcode::EViewType::Temperature), 0); break; } case libvgcode::EViewType::LayerTimeLinear: { append_range(m_viewer.get_color_range(libvgcode::EViewType::LayerTimeLinear), true); break; } @@ -3706,8 +3723,8 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv // shows only extruders actually used size_t i = 0; const std::vector& used_extruders_ids = m_viewer.get_used_extruders_ids(); - for (auto extruder_idx : used_extruders_ids) { // TODO - const bool filament_visible = m_tools.m_tool_visibles[extruder_idx]; + auto tool_colors = m_viewer.get_tool_colors(); + for (auto extruder_idx : used_extruders_ids) { if (i < model_used_filaments_m.size() && i < model_used_filaments_g.size()) { std::vector> columns_offsets; columns_offsets.push_back({ std::to_string(extruder_idx + 1), color_print_offsets[_u8L("Filament")]}); @@ -3748,11 +3765,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv } float checkbox_pos = std::max(predictable_icon_pos, color_print_offsets[_u8L("Display")]); // ORCA prefer predictable_icon_pos when header not reacing end - append_item(EItemType::Rect, m_tools.m_tool_colors[extruder_idx], columns_offsets, true, checkbox_pos/*ORCA*/, filament_visible, [this, extruder_idx]() { - m_tools.m_tool_visibles[extruder_idx] = !m_tools.m_tool_visibles[extruder_idx]; - update_moves_slider(); - wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); - }); + append_item(EItemType::Rect, libvgcode::convert(tool_colors[extruder_idx]), columns_offsets, false, checkbox_pos/*ORCA*/, true, [this, extruder_idx]() {}); } i++; } @@ -3796,7 +3809,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv (total_model_used_filament_g + total_support_used_filament_g + total_flushed_filament_g + total_wipe_tower_used_filament_g) / unit_conver); columns_offsets.push_back({ buf, color_print_offsets[_u8L("Total")] }); } - append_item(EItemType::None, m_tools.m_tool_colors[0], columns_offsets); + append_item(EItemType::None, libvgcode::convert(tool_colors[0]), columns_offsets); } //BBS display filament change times @@ -4001,6 +4014,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv switch (m_viewer.get_view_type()) { case libvgcode::EViewType::Speed: + case libvgcode::EViewType::ActualSpeed: case libvgcode::EViewType::Tool: case libvgcode::EViewType::ColorPrint: { break; diff --git a/src/slic3r/GUI/GCodeViewer.hpp b/src/slic3r/GUI/GCodeViewer.hpp index f73ee4a627..978177491f 100644 --- a/src/slic3r/GUI/GCodeViewer.hpp +++ b/src/slic3r/GUI/GCodeViewer.hpp @@ -168,12 +168,6 @@ public: void render(const bool has_render_path, float legend_height, const libvgcode::Viewer* viewer, uint32_t gcode_id, int canvas_width, int canvas_height, int right_margin, const libvgcode::EViewType& view_type); }; - struct ETools - { - std::vector m_tool_colors; - std::vector m_tool_visibles; - }; - //BBS ConflictResultOpt m_conflict_result; private: @@ -194,8 +188,6 @@ private: BoundingBoxf3 m_shell_bounding_box; float m_max_print_height{ 0.0f }; - //BBS save m_tools_color and m_tools_visible - ETools m_tools; ConfigOptionMode m_user_mode; bool m_fold = {false}; @@ -330,8 +322,6 @@ public: m_viewer.toggle_extrusion_role_visibility(role); } } - } else if (type == libvgcode::EViewType::ColorPrint){ - for(auto item: m_tools.m_tool_visibles) item = true; } } From f696d19181bb6ca168f83033acce8728288aee02 Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Sat, 20 Sep 2025 13:22:38 -0400 Subject: [PATCH 03/29] Add seq_top_layer_only config default to fix moves slider --- src/libslic3r/AppConfig.cpp | 3 +++ src/slic3r/GUI/GCodeViewer.cpp | 28 +++++++--------------------- 2 files changed, 10 insertions(+), 21 deletions(-) diff --git a/src/libslic3r/AppConfig.cpp b/src/libslic3r/AppConfig.cpp index 38cd03a8ac..997d1f92e0 100644 --- a/src/libslic3r/AppConfig.cpp +++ b/src/libslic3r/AppConfig.cpp @@ -166,6 +166,9 @@ void AppConfig::set_defaults() #endif // _WIN32 } + if (get("seq_top_layer_only").empty()) + set("seq_top_layer_only", "1"); + if (get("use_perspective_camera").empty()) set_bool("use_perspective_camera", true); diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index faa54aa979..142df0555e 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -1912,11 +1912,10 @@ void GCodeViewer::update_moves_slider(bool set_to_max) return; const libvgcode::Interval& range = m_viewer.get_view_enabled_range(); + const libvgcode::Interval& visible_range = m_viewer.get_view_visible_range(); uint32_t last_gcode_id = get_gcode_vertex_at(range[0]).gcode_id; - // std::optional gcode_id_min = visible_range_min.has_value() ? - // std::optional{ get_gcode_vertex_at(*visible_range_min).gcode_id } : std::nullopt; - // std::optional gcode_id_max = visible_range_max.has_value() ? - // std::optional{ get_gcode_vertex_at(*visible_range_max).gcode_id } : std::nullopt; + uint32_t gcode_id_min = get_gcode_vertex_at(visible_range[0]).gcode_id; + uint32_t gcode_id_max = get_gcode_vertex_at(visible_range[1]).gcode_id; const size_t range_size = range[1] - range[0] + 1; std::vector values; @@ -1944,10 +1943,10 @@ void GCodeViewer::update_moves_slider(bool set_to_max) if (!skip) { values.emplace_back(i + 1); alternate_values.emplace_back(gcode_id); - // if (gcode_id_min.has_value() && alternate_values.back() == *gcode_id_min) - // visible_range_min_id = counter; - // else if (gcode_id_max.has_value() && alternate_values.back() == *gcode_id_max) - // visible_range_max_id = counter; + if (alternate_values.back() == gcode_id_min) + visible_range_min_id = counter; + else if (alternate_values.back() == gcode_id_max) + visible_range_max_id = counter; ++counter; } } @@ -1955,19 +1954,6 @@ void GCodeViewer::update_moves_slider(bool set_to_max) const int span_min_id = visible_range_min_id.has_value() ? *visible_range_min_id : 0; const int span_max_id = visible_range_max_id.has_value() ? *visible_range_max_id : static_cast(values.size()) - 1; - // const GCodeViewer::SequentialView &view = get_sequential_view(); - // // this should not be needed, but it is here to try to prevent rambling crashes on Mac Asan - // if (view.endpoints.last < view.endpoints.first) return; - // - // std::vector values(view.endpoints.last - view.endpoints.first + 1); - // std::vector alternate_values(view.endpoints.last - view.endpoints.first + 1); - // unsigned int count = 0; - // for (unsigned int i = view.endpoints.first; i <= view.endpoints.last; ++i) { - // values[count] = static_cast(i + 1); - // if (view.gcode_ids[i] > 0) alternate_values[count] = static_cast(view.gcode_ids[i]); - // ++count; - // } - bool keep_min = m_moves_slider->GetActiveValue() == m_moves_slider->GetMinValue(); m_moves_slider->SetSliderValues(values); From 9359aa860713463ab0a4c598a4d35df5d47aff1c Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Sat, 20 Sep 2025 13:48:20 -0400 Subject: [PATCH 04/29] Fix nozzle marker position --- src/libslic3r/GCode/GCodeProcessor.cpp | 2 ++ src/libslic3r/GCode/GCodeProcessor.hpp | 1 + src/slic3r/GUI/GCodeViewer.cpp | 6 +++++- src/slic3r/GUI/GCodeViewer.hpp | 4 +++- 4 files changed, 11 insertions(+), 2 deletions(-) diff --git a/src/libslic3r/GCode/GCodeProcessor.cpp b/src/libslic3r/GCode/GCodeProcessor.cpp index b9db43b3b6..36da3764c1 100644 --- a/src/libslic3r/GCode/GCodeProcessor.cpp +++ b/src/libslic3r/GCode/GCodeProcessor.cpp @@ -1326,6 +1326,8 @@ void GCodeProcessor::process_buffer(const std::string &buffer) void GCodeProcessor::finalize(bool post_process) { + m_result.z_offset = m_z_offset; + // update width/height of wipe moves for (GCodeProcessorResult::MoveVertex& move : m_result.moves) { if (move.type == EMoveType::Wipe) { diff --git a/src/libslic3r/GCode/GCodeProcessor.hpp b/src/libslic3r/GCode/GCodeProcessor.hpp index 0dbf14d919..d682762169 100644 --- a/src/libslic3r/GCode/GCodeProcessor.hpp +++ b/src/libslic3r/GCode/GCodeProcessor.hpp @@ -202,6 +202,7 @@ class Print; int timelapse_warning_code {0}; bool support_traditional_timelapse{true}; float printable_height; + float z_offset; SettingsIds settings_ids; size_t extruders_count; bool backtrace_enabled; diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index 142df0555e..8fbf2ef657 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -856,7 +856,6 @@ void GCodeViewer::SequentialView::GCodeWindow::stop_mapping_file() void GCodeViewer::SequentialView::render(const bool has_render_path, float legend_height, const libvgcode::Viewer* viewer, uint32_t gcode_id, int canvas_width, int canvas_height, int right_margin, const libvgcode::EViewType& view_type) { if (has_render_path && m_show_marker) { - // marker.set_world_position(current_position); // marker.set_world_offset(current_offset); marker.render(canvas_width, canvas_height, view_type); @@ -1205,6 +1204,7 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const m_custom_gcode_per_print_z = gcode_result.custom_gcode_per_print_z; m_max_print_height = gcode_result.printable_height; + m_z_offset = gcode_result.z_offset; //BBS: add mutex for protection of gcode result // if (m_layers.empty()) { @@ -1363,6 +1363,7 @@ void GCodeViewer::reset() m_paths_bounding_box = BoundingBoxf3(); m_max_bounding_box = BoundingBoxf3(); m_max_print_height = 0.0f; + m_z_offset = 0.0f; m_extruders_count = 0; // TODO // m_extruder_ids = std::vector(); // TODO m_filament_diameters = std::vector(); @@ -1403,6 +1404,9 @@ void GCodeViewer::render(int canvas_width, int canvas_height, int right_margin) auto current = m_viewer.get_view_visible_range(); // TODO: verify auto endpoints = m_viewer.get_view_full_range(); m_sequential_view.m_show_marker = m_sequential_view.m_show_marker || (current.back() != endpoints.back() && !m_no_render_path); + const libvgcode::PathVertex& curr_vertex = m_viewer.get_current_vertex(); + m_sequential_view.marker.set_world_position(libvgcode::convert(curr_vertex.position)); + m_sequential_view.marker.set_z_offset(m_z_offset + 0.5f); // BBS fixed buttom margin. m_moves_slider.pos_y m_sequential_view.render(!m_no_render_path, legend_height, &m_viewer, m_viewer.get_current_vertex().gcode_id, canvas_width, canvas_height - bottom_margin * m_scale, right_margin * m_scale, m_viewer.get_view_type()); diff --git a/src/slic3r/GUI/GCodeViewer.hpp b/src/slic3r/GUI/GCodeViewer.hpp index 978177491f..bf164e3f5e 100644 --- a/src/slic3r/GUI/GCodeViewer.hpp +++ b/src/slic3r/GUI/GCodeViewer.hpp @@ -76,7 +76,7 @@ public: // the offset is used to show the correct value of tool position in the "ToolPosition" window // see implementation of render() method Vec3f m_world_offset; - float m_z_offset{ 0.5f }; + float m_z_offset{ 0.0f }; // z offset of the model float m_model_z_offset{ 0.5f }; GCodeProcessorResult::MoveVertex m_curr_move; @@ -97,6 +97,7 @@ public: void set_world_position(const Vec3f& position) { m_world_position = position; } void set_world_offset(const Vec3f& offset) { m_world_offset = offset; } + void set_z_offset(float z_offset) { m_z_offset = z_offset; } #if ENABLE_ACTUAL_SPEED_DEBUG void set_actual_speed_y_range(const std::pair& y_range) { @@ -187,6 +188,7 @@ private: //BBS: add shell bounding box BoundingBoxf3 m_shell_bounding_box; float m_max_print_height{ 0.0f }; + float m_z_offset{ 0.0f }; ConfigOptionMode m_user_mode; bool m_fold = {false}; From d539540a65292b6ca059cf96934be55d00282bd1 Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Sat, 20 Sep 2025 15:09:55 -0400 Subject: [PATCH 05/29] Add support for Orca-specific extrusion roles --- src/libvgcode/include/Types.hpp | 6 ++++++ src/libvgcode/include/Viewer.hpp | 6 +++++- src/libvgcode/src/Settings.hpp | 7 ++++++- src/libvgcode/src/ViewerImpl.cpp | 11 +++++++++-- src/libvgcode/src/ViewerImpl.hpp | 6 +++++- src/slic3r/GUI/GCodeViewer.cpp | 15 ++++++++++++--- src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.cpp | 12 ++++++++++++ 7 files changed, 55 insertions(+), 8 deletions(-) diff --git a/src/libvgcode/include/Types.hpp b/src/libvgcode/include/Types.hpp index a18712f7ba..ee80df2024 100644 --- a/src/libvgcode/include/Types.hpp +++ b/src/libvgcode/include/Types.hpp @@ -140,6 +140,12 @@ enum class EGCodeExtrusionRole : uint8_t SupportMaterialInterface, WipeTower, Custom, + // ORCA + BottomSurface, + InternalBridgeInfill, + Brim, + SupportTransition, + Mixed, COUNT }; diff --git a/src/libvgcode/include/Viewer.hpp b/src/libvgcode/include/Viewer.hpp index a66b88f1a5..45636b465d 100644 --- a/src/libvgcode/include/Viewer.hpp +++ b/src/libvgcode/include/Viewer.hpp @@ -370,7 +370,11 @@ public: EGCodeExtrusionRole::InternalInfill, EGCodeExtrusionRole::SolidInfill, EGCodeExtrusionRole::TopSolidInfill, EGCodeExtrusionRole::Ironing, EGCodeExtrusionRole::BridgeInfill, EGCodeExtrusionRole::GapFill, EGCodeExtrusionRole::Skirt, EGCodeExtrusionRole::SupportMaterial, EGCodeExtrusionRole::SupportMaterialInterface, - EGCodeExtrusionRole::WipeTower, EGCodeExtrusionRole::Custom }) const; + EGCodeExtrusionRole::WipeTower, EGCodeExtrusionRole::Custom, + // ORCA + EGCodeExtrusionRole::BottomSurface, EGCodeExtrusionRole::InternalBridgeInfill, EGCodeExtrusionRole::Brim, + EGCodeExtrusionRole::SupportTransition, EGCodeExtrusionRole::Mixed + }) const; // // Return the size of the used cpu memory, in bytes // diff --git a/src/libvgcode/src/Settings.hpp b/src/libvgcode/src/Settings.hpp index 564af5e492..052e49b342 100644 --- a/src/libvgcode/src/Settings.hpp +++ b/src/libvgcode/src/Settings.hpp @@ -61,7 +61,12 @@ struct Settings true, // SupportMaterial true, // SupportMaterialInterface true, // WipeTower - true // Custom + true, // Custom + // ORCA + true, // BottomSurface + true, // InternalBridgeInfill + true, // Brim + true, // SupportTransition }; }; diff --git a/src/libvgcode/src/ViewerImpl.cpp b/src/libvgcode/src/ViewerImpl.cpp index e2a0093da5..4705f21790 100644 --- a/src/libvgcode/src/ViewerImpl.cpp +++ b/src/libvgcode/src/ViewerImpl.cpp @@ -295,7 +295,12 @@ static const std::array DEFAULT_EXTRU { 0, 255, 0 }, // SupportMaterial { 0, 128, 0 }, // SupportMaterialInterface { 179, 227, 171 }, // WipeTower - { 94, 209, 148 } // Custom + { 94, 209, 148 }, // Custom + // ORCA + { 102, 92, 199 }, // BottomSurface + { 77, 128, 186 }, // InternalBridgeInfill + { 0, 59, 110 }, // Brim + { 0, 64, 0 }, // SupportTransition } }; static const std::array DEFAULT_OPTIONS_COLORS{ { @@ -1019,7 +1024,9 @@ void ViewerImpl::load(GCodeInputData&& gcode_data) v.role != EGCodeExtrusionRole::SupportMaterial && v.role != EGCodeExtrusionRole::SupportMaterialInterface && v.role != EGCodeExtrusionRole::WipeTower && - v.role != EGCodeExtrusionRole::Custom) { + v.role != EGCodeExtrusionRole::Custom && + v.role != EGCodeExtrusionRole::Brim && + v.role != EGCodeExtrusionRole::SupportTransition) { m_cog_marker.update(0.5f * (v.position + m_vertices[i - 1].position), v.weight); } #endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS diff --git a/src/libvgcode/src/ViewerImpl.hpp b/src/libvgcode/src/ViewerImpl.hpp index 8e112dcb0a..e506274615 100644 --- a/src/libvgcode/src/ViewerImpl.hpp +++ b/src/libvgcode/src/ViewerImpl.hpp @@ -110,7 +110,11 @@ public: EGCodeExtrusionRole::InternalInfill, EGCodeExtrusionRole::SolidInfill, EGCodeExtrusionRole::TopSolidInfill, EGCodeExtrusionRole::Ironing, EGCodeExtrusionRole::BridgeInfill, EGCodeExtrusionRole::GapFill, EGCodeExtrusionRole::Skirt, EGCodeExtrusionRole::SupportMaterial, EGCodeExtrusionRole::SupportMaterialInterface, - EGCodeExtrusionRole::WipeTower, EGCodeExtrusionRole::Custom }) const; + EGCodeExtrusionRole::WipeTower, EGCodeExtrusionRole::Custom, + // ORCA + EGCodeExtrusionRole::BottomSurface, EGCodeExtrusionRole::InternalBridgeInfill, EGCodeExtrusionRole::Brim, + EGCodeExtrusionRole::SupportTransition, EGCodeExtrusionRole::Mixed + }) const; bool is_option_visible(EOptionType type) const; void toggle_option_visibility(EOptionType type); diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index 8fbf2ef657..f925c80ed2 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -434,11 +434,17 @@ static std::string to_string(libvgcode::EGCodeExtrusionRole role) case libvgcode::EGCodeExtrusionRole::Ironing: { return _u8L("Ironing"); } case libvgcode::EGCodeExtrusionRole::BridgeInfill: { return _u8L("Bridge infill"); } case libvgcode::EGCodeExtrusionRole::GapFill: { return _u8L("Gap fill"); } - case libvgcode::EGCodeExtrusionRole::Skirt: { return _u8L("Skirt/Brim"); } + case libvgcode::EGCodeExtrusionRole::Skirt: { return _u8L("Skirt"); } // ORCA case libvgcode::EGCodeExtrusionRole::SupportMaterial: { return _u8L("Support material"); } case libvgcode::EGCodeExtrusionRole::SupportMaterialInterface: { return _u8L("Support material interface"); } case libvgcode::EGCodeExtrusionRole::WipeTower: { return _u8L("Wipe tower"); } case libvgcode::EGCodeExtrusionRole::Custom: { return _u8L("Custom"); } + // ORCA + case libvgcode::EGCodeExtrusionRole::BottomSurface: { return _u8L("Bottom surface"); } + case libvgcode::EGCodeExtrusionRole::InternalBridgeInfill: { return _u8L("Internal bridge infill"); } + case libvgcode::EGCodeExtrusionRole::Brim: { return _u8L("Brim"); } + case libvgcode::EGCodeExtrusionRole::SupportTransition: { return _u8L("Support transition"); } + case libvgcode::EGCodeExtrusionRole::Mixed: { return _u8L("Mixed"); } default: { return _u8L("Unknown"); } } } @@ -1182,8 +1188,11 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const libvgcode::EGCodeExtrusionRole::InternalInfill, libvgcode::EGCodeExtrusionRole::SolidInfill, libvgcode::EGCodeExtrusionRole::TopSolidInfill, libvgcode::EGCodeExtrusionRole::Ironing, libvgcode::EGCodeExtrusionRole::BridgeInfill, libvgcode::EGCodeExtrusionRole::GapFill, libvgcode::EGCodeExtrusionRole::Skirt, libvgcode::EGCodeExtrusionRole::SupportMaterial, libvgcode::EGCodeExtrusionRole::SupportMaterialInterface, - libvgcode::EGCodeExtrusionRole::WipeTower - }); + libvgcode::EGCodeExtrusionRole::WipeTower, + // ORCA + libvgcode::EGCodeExtrusionRole::BottomSurface, libvgcode::EGCodeExtrusionRole::InternalBridgeInfill, libvgcode::EGCodeExtrusionRole::Brim, + libvgcode::EGCodeExtrusionRole::SupportTransition, libvgcode::EGCodeExtrusionRole::Mixed + }); m_paths_bounding_box = BoundingBoxf3(libvgcode::convert(bbox[0]).cast(), libvgcode::convert(bbox[1]).cast()); if (wxGetApp().is_editor()) diff --git a/src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.cpp b/src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.cpp index b08932ae28..93546538ad 100644 --- a/src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.cpp +++ b/src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.cpp @@ -82,6 +82,12 @@ Slic3r::ExtrusionRole convert(EGCodeExtrusionRole role) case EGCodeExtrusionRole::SupportMaterialInterface: { return Slic3r::ExtrusionRole::erSupportMaterialInterface; } case EGCodeExtrusionRole::WipeTower: { return Slic3r::ExtrusionRole::erWipeTower; } case EGCodeExtrusionRole::Custom: { return Slic3r::ExtrusionRole::erCustom; } + // ORCA + case EGCodeExtrusionRole::BottomSurface: { return Slic3r::ExtrusionRole::erBottomSurface; } + case EGCodeExtrusionRole::InternalBridgeInfill: { return Slic3r::ExtrusionRole::erInternalBridgeInfill; } + case EGCodeExtrusionRole::Brim: { return Slic3r::ExtrusionRole::erBrim; } + case EGCodeExtrusionRole::SupportTransition: { return Slic3r::ExtrusionRole::erSupportTransition; } + case EGCodeExtrusionRole::Mixed: { return Slic3r::ExtrusionRole::erMixed; } default: { return Slic3r::ExtrusionRole::erNone; } } } @@ -105,6 +111,12 @@ EGCodeExtrusionRole convert(Slic3r::ExtrusionRole role) case Slic3r::ExtrusionRole::erSupportMaterialInterface: { return EGCodeExtrusionRole::SupportMaterialInterface; } case Slic3r::ExtrusionRole::erWipeTower: { return EGCodeExtrusionRole::WipeTower; } case Slic3r::ExtrusionRole::erCustom: { return EGCodeExtrusionRole::Custom; } + // ORCA + case Slic3r::ExtrusionRole::erBottomSurface: { return EGCodeExtrusionRole::BottomSurface; } + case Slic3r::ExtrusionRole::erInternalBridgeInfill: { return EGCodeExtrusionRole::InternalBridgeInfill; } + case Slic3r::ExtrusionRole::erBrim: { return EGCodeExtrusionRole::Brim; } + case Slic3r::ExtrusionRole::erSupportTransition: { return EGCodeExtrusionRole::SupportTransition; } + case Slic3r::ExtrusionRole::erMixed: { return EGCodeExtrusionRole::Mixed; } default: { return EGCodeExtrusionRole::None; } } } From 25c19c94b55e549658037bd9ff736de255ea12f2 Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Sat, 20 Sep 2025 15:10:06 -0400 Subject: [PATCH 06/29] Enable seam visibility by default --- src/libvgcode/src/Settings.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/libvgcode/src/Settings.hpp b/src/libvgcode/src/Settings.hpp index 052e49b342..bc5f28514a 100644 --- a/src/libvgcode/src/Settings.hpp +++ b/src/libvgcode/src/Settings.hpp @@ -35,7 +35,7 @@ struct Settings false, // Wipes false, // Retractions false, // Unretractions - false, // Seams + true, // Seams false, // ToolChanges false, // ColorChanges false, // PausePrints From 20f132e09a7e7116b32d8e4435825c5e54652110 Mon Sep 17 00:00:00 2001 From: enricoturri1966 Date: Tue, 30 May 2023 02:51:01 -0400 Subject: [PATCH 07/29] SPE-1739: Fixed calculation of gcode preview sequential slider endpoints (cherry picked from commit 578921257d14e2c07611dfbb89cda5f9dc776e0c) --- src/libslic3r/GCode.cpp | 1 + src/libslic3r/GCode/GCodeProcessor.cpp | 5 +---- src/libslic3r/GCode/GCodeProcessor.hpp | 5 +++++ 3 files changed, 7 insertions(+), 4 deletions(-) diff --git a/src/libslic3r/GCode.cpp b/src/libslic3r/GCode.cpp index 4d4dd63e63..a5c36d0a8f 100644 --- a/src/libslic3r/GCode.cpp +++ b/src/libslic3r/GCode.cpp @@ -1609,6 +1609,7 @@ namespace DoExport { silent_time_estimator_enabled = (config.gcode_flavor == gcfMarlinLegacy || config.gcode_flavor == gcfMarlinFirmware) && config.silent_mode; processor.reset(); + processor.initialize_result_moves(); processor.apply_config(config); processor.enable_stealth_time_estimator(silent_time_estimator_enabled); } diff --git a/src/libslic3r/GCode/GCodeProcessor.cpp b/src/libslic3r/GCode/GCodeProcessor.cpp index 36da3764c1..0f23d6f058 100644 --- a/src/libslic3r/GCode/GCodeProcessor.cpp +++ b/src/libslic3r/GCode/GCodeProcessor.cpp @@ -1288,8 +1288,7 @@ void GCodeProcessor::process_file(const std::string& filename, std::function Date: Sat, 20 Sep 2025 17:40:12 -0400 Subject: [PATCH 08/29] Import PrusaSlicer G2/G3 arc discretization code --- src/libslic3r/CMakeLists.txt | 2 + src/libslic3r/GCode/GCodeProcessor.cpp | 806 +++++++++++-------------- src/libslic3r/GCode/GCodeProcessor.hpp | 34 +- src/libslic3r/GCodeReader.cpp | 45 ++ src/libslic3r/GCodeReader.hpp | 5 + src/libslic3r/Geometry/ArcWelder.cpp | 32 + src/libslic3r/Geometry/ArcWelder.hpp | 71 +++ 7 files changed, 513 insertions(+), 482 deletions(-) create mode 100644 src/libslic3r/Geometry/ArcWelder.cpp create mode 100644 src/libslic3r/Geometry/ArcWelder.hpp diff --git a/src/libslic3r/CMakeLists.txt b/src/libslic3r/CMakeLists.txt index d85c65fd51..27bfc632c9 100644 --- a/src/libslic3r/CMakeLists.txt +++ b/src/libslic3r/CMakeLists.txt @@ -246,6 +246,8 @@ set(lisbslic3r_sources GCode/WipeTower.hpp GCodeWriter.cpp GCodeWriter.hpp + Geometry/ArcWelder.hpp + Geometry/ArcWelder.cpp Geometry/Bicubic.hpp Geometry/Circle.cpp Geometry/Circle.hpp diff --git a/src/libslic3r/GCode/GCodeProcessor.cpp b/src/libslic3r/GCode/GCodeProcessor.cpp index 0f23d6f058..83f837eb1f 100644 --- a/src/libslic3r/GCode/GCodeProcessor.cpp +++ b/src/libslic3r/GCode/GCodeProcessor.cpp @@ -31,6 +31,8 @@ #include +#include "Geometry/ArcWelder.hpp" + static const float DEFAULT_TOOLPATH_WIDTH = 0.4f; static const float DEFAULT_TOOLPATH_HEIGHT = 0.2f; @@ -1174,9 +1176,6 @@ void GCodeProcessor::reset() m_flushing = false; m_wipe_tower = false; m_remaining_volume = 0.f; - // BBS: arc move related data - m_move_path_type = EMovePathType::Noop_move; - m_arc_center = Vec3f::Zero(); m_line_id = 0; m_last_line_id = 0; @@ -1559,8 +1558,8 @@ void GCodeProcessor::process_gcode_line(const GCodeReader::GCodeLine& line, bool switch (cmd[1]) { case '0': { process_G0(line); break; } // Move case '1': { process_G1(line); break; } // Move - case '2': - case '3': { process_G2_G3(line); break; } // Move + case '2': { process_G2_G3(line, true); break; } // CW Arc Move + case '3': { process_G2_G3(line, false); break; } // CCW Arc Move //BBS case 4: { process_G4(line); break; } // Delay default: break; @@ -2549,43 +2548,58 @@ void GCodeProcessor::process_G0(const GCodeReader::GCodeLine& line) } void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line, const std::optional& remaining_internal_g1_lines) +{ + std::array, 4> g1_axes = { std::nullopt, std::nullopt, std::nullopt, std::nullopt }; + if (line.has_x()) g1_axes[X] = (double)line.x(); + if (line.has_y()) g1_axes[Y] = (double)line.y(); + if (line.has_z()) g1_axes[Z] = (double)line.z(); + if (line.has_e()) g1_axes[E] = (double)line.e(); + std::optional g1_feedrate = std::nullopt; + if (line.has_f()) g1_feedrate = (double)line.f(); + process_G1(g1_axes, g1_feedrate); +} + +void GCodeProcessor::process_G1(const std::array, 4>& axes, const std::optional& feedrate, + G1DiscretizationOrigin origin, const std::optional& remaining_internal_g1_lines) { float filament_diameter = (static_cast(m_extruder_id) < m_result.filament_diameters.size()) ? m_result.filament_diameters[m_extruder_id] : m_result.filament_diameters.back(); float filament_radius = 0.5f * filament_diameter; float area_filament_cross_section = static_cast(M_PI) * sqr(filament_radius); - auto absolute_position = [this, area_filament_cross_section](Axis axis, const GCodeReader::GCodeLine& lineG1) { - bool is_relative = (m_global_positioning_type == EPositioningType::Relative); - if (axis == E) - is_relative |= (m_e_local_positioning_type == EPositioningType::Relative); - if (lineG1.has(Slic3r::Axis(axis))) { - float lengthsScaleFactor = (m_units == EUnits::Inches) ? INCHES_TO_MM : 1.0f; - float ret = lineG1.value(Slic3r::Axis(axis)) * lengthsScaleFactor; + auto move_type = [this](const AxisCoords& delta_pos) { + if (m_wiping) + return EMoveType::Wipe; + else if (delta_pos[E] < 0.0f) + return (delta_pos[X] != 0.0f || delta_pos[Y] != 0.0f || delta_pos[Z] != 0.0f) ? EMoveType::Travel : EMoveType::Retract; + else if (delta_pos[E] > 0.0f) { + if (delta_pos[X] == 0.0f && delta_pos[Y] == 0.0f) + return (delta_pos[Z] == 0.0f) ? EMoveType::Unretract : EMoveType::Travel; + else if (delta_pos[X] != 0.0f || delta_pos[Y] != 0.0f) + return EMoveType::Extrude; + } + else if (delta_pos[X] != 0.0f || delta_pos[Y] != 0.0f || delta_pos[Z] != 0.0f) + return EMoveType::Travel; + + return EMoveType::Noop; + }; + + auto extract_absolute_position_on_axis = [&](Axis axis, std::optional value, double area_filament_cross_section) + { + if (value.has_value()) { + bool is_relative = (m_global_positioning_type == EPositioningType::Relative); + if (axis == E) + is_relative |= (m_e_local_positioning_type == EPositioningType::Relative); + + const double lengthsScaleFactor = (m_units == EUnits::Inches) ? double(INCHES_TO_MM) : 1.0; + double ret = *value * lengthsScaleFactor; + // if (axis == E && m_use_volumetric_e) + // ret /= area_filament_cross_section; return is_relative ? m_start_position[axis] + ret : m_origin[axis] + ret; } else return m_start_position[axis]; }; - auto move_type = [this](const AxisCoords& delta_pos) { - EMoveType type = EMoveType::Noop; - - if (m_wiping) - type = EMoveType::Wipe; - else if (delta_pos[E] < 0.0f) - type = (delta_pos[X] != 0.0f || delta_pos[Y] != 0.0f || delta_pos[Z] != 0.0f) ? EMoveType::Travel : EMoveType::Retract; - else if (delta_pos[E] > 0.0f) { - if (delta_pos[X] == 0.0f && delta_pos[Y] == 0.0f) - type = (delta_pos[Z] == 0.0f) ? EMoveType::Unretract : EMoveType::Travel; - else if (delta_pos[X] != 0.0f || delta_pos[Y] != 0.0f) - type = EMoveType::Extrude; - } - else if (delta_pos[X] != 0.0f || delta_pos[Y] != 0.0f || delta_pos[Z] != 0.0f) - type = EMoveType::Travel; - - return type; - }; - ++m_g1_line_id; // enable processing of lines M201/M203/M204/M205 @@ -2593,12 +2607,12 @@ void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line, const std::o // updates axes positions from line for (unsigned char a = X; a <= E; ++a) { - m_end_position[a] = absolute_position((Axis)a, line); + m_end_position[a] = extract_absolute_position_on_axis((Axis)a, axes[a], double(area_filament_cross_section)); } // updates feedrate from line, if present - if (line.has_f()) - m_feedrate = line.f() * MMMIN_TO_MMSEC; + if (feedrate.has_value()) + m_feedrate = (*feedrate) * MMMIN_TO_MMSEC; // calculates movement deltas float max_abs_delta = 0.0f; @@ -2633,7 +2647,7 @@ void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line, const std::o if (m_forced_height > 0.0f) m_height = m_forced_height; - else { + else if (origin == G1DiscretizationOrigin::G1) { if (m_end_position[Z] > m_extruded_last_z + EPSILON) m_height = m_end_position[Z] - m_extruded_last_z; } @@ -2644,7 +2658,8 @@ void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line, const std::o if (m_end_position[Z] == 0.0f) m_end_position[Z] = m_height; - m_extruded_last_z = m_end_position[Z]; + if (origin == G1DiscretizationOrigin::G1) + m_extruded_last_z = m_end_position[Z]; m_options_z_corrector.update(m_height); if (m_forced_width > 0.0f) @@ -2952,440 +2967,302 @@ void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line, const std::o store_move_vertex(type); } -// BBS: this function is absolutely new for G2 and G3 gcode -void GCodeProcessor::process_G2_G3(const GCodeReader::GCodeLine& line) +void GCodeProcessor::process_G2_G3(const GCodeReader::GCodeLine& line, bool clockwise) { - float filament_diameter = (static_cast(m_extruder_id) < m_result.filament_diameters.size()) ? m_result.filament_diameters[m_extruder_id] : m_result.filament_diameters.back(); - float filament_radius = 0.5f * filament_diameter; - float area_filament_cross_section = static_cast(M_PI) * sqr(filament_radius); - auto absolute_position = [this, area_filament_cross_section](Axis axis, const GCodeReader::GCodeLine& lineG2_3) { - bool is_relative = (m_global_positioning_type == EPositioningType::Relative); - if (axis == E) - is_relative |= (m_e_local_positioning_type == EPositioningType::Relative); + enum class EFitting { None, IJ, R }; + std::string_view axis_pos_I; + std::string_view axis_pos_J; + EFitting fitting = EFitting::None; + if (line.has('R')) { + fitting = EFitting::R; + } else { + axis_pos_I = line.axis_pos('I'); + axis_pos_J = line.axis_pos('J'); + if (! axis_pos_I.empty() || ! axis_pos_J.empty()) + fitting = EFitting::IJ; + } - if (lineG2_3.has(Slic3r::Axis(axis))) { - float lengthsScaleFactor = (m_units == EUnits::Inches) ? INCHES_TO_MM : 1.0f; - float ret = lineG2_3.value(Slic3r::Axis(axis)) * lengthsScaleFactor; - if (axis == I) - return m_start_position[X] + ret; - else if (axis == J) - return m_start_position[Y] + ret; - else - return is_relative ? m_start_position[axis] + ret : m_origin[axis] + ret; - } - else { - if (axis == I) - return m_start_position[X]; - else if (axis == J) - return m_start_position[Y]; - else - return m_start_position[axis]; - } + if (fitting == EFitting::None) + return; + + const float filament_diameter = (static_cast(m_extruder_id) < m_result.filament_diameters.size()) ? m_result.filament_diameters[m_extruder_id] : m_result.filament_diameters.back(); + const float filament_radius = 0.5f * filament_diameter; + const float area_filament_cross_section = static_cast(M_PI) * sqr(filament_radius); + + AxisCoords end_position = m_start_position; + for (unsigned char a = X; a <= E; ++a) { + end_position[a] = extract_absolute_position_on_axis((Axis)a, line, double(area_filament_cross_section)); + } + + // relative center + Vec3f rel_center = Vec3f::Zero(); +#ifndef NDEBUG + double radius = 0.0; +#endif // NDEBUG + if (fitting == EFitting::R) { + float r; + if (!line.has_value('R', r) || r == 0.0f) + return; +#ifndef NDEBUG + radius = (double)std::abs(r); +#endif // NDEBUG + const Vec2f start_pos((float)m_start_position[X], (float)m_start_position[Y]); + const Vec2f end_pos((float)end_position[X], (float)end_position[Y]); + const Vec2f c = Geometry::ArcWelder::arc_center(start_pos, end_pos, r, !clockwise); + rel_center.x() = c.x() - m_start_position[X]; + rel_center.y() = c.y() - m_start_position[Y]; + } + else { + assert(fitting == EFitting::IJ); + if (! axis_pos_I.empty() && ! line.has_value(axis_pos_I, rel_center.x())) + return; + if (! axis_pos_J.empty() && ! line.has_value(axis_pos_J, rel_center.y())) + return; + } + + // scale center, if needed + if (m_units == EUnits::Inches) + rel_center *= INCHES_TO_MM; + + struct Arc + { + Vec3d start{ Vec3d::Zero() }; + Vec3d end{ Vec3d::Zero() }; + Vec3d center{ Vec3d::Zero() }; + + double angle{ 0.0 }; + double delta_x() const { return end.x() - start.x(); } + double delta_y() const { return end.y() - start.y(); } + double delta_z() const { return end.z() - start.z(); } + + double length() const { return angle * start_radius(); } + double travel_length() const { return std::sqrt(sqr(length()) + sqr(delta_z())); } + double start_radius() const { return (start - center).norm(); } + double end_radius() const { return (end - center).norm(); } + + Vec3d relative_start() const { return start - center; } + Vec3d relative_end() const { return end - center; } + + bool is_full_circle() const { return std::abs(delta_x()) < EPSILON && std::abs(delta_y()) < EPSILON; } }; - auto move_type = [this](const float& delta_E) { - if (delta_E == 0.0f) - return EMoveType::Travel; - else - return EMoveType::Extrude; + Arc arc; + + // arc start endpoint + arc.start = Vec3d(m_start_position[X], m_start_position[Y], m_start_position[Z]); + + // arc center + arc.center = arc.start + rel_center.cast(); + + // arc end endpoint + arc.end = Vec3d(end_position[X], end_position[Y], end_position[Z]); + + // radii + if (std::abs(arc.end_radius() - arc.start_radius()) > 0.001) { + // what to do ??? + } + + assert(fitting != EFitting::R || std::abs(radius - arc.start_radius()) < EPSILON); + + // updates feedrate from line + std::optional feedrate; + if (line.has_f()) { + // feedrate = m_feed_multiply.current * line.f() * MMMIN_TO_MMSEC; + feedrate = 1.0f * line.f() * MMMIN_TO_MMSEC; + } + + // updates extrusion from line + std::optional extrusion; + if (line.has_e()) + extrusion = end_position[E] - m_start_position[E]; + + // relative arc endpoints + const Vec3d rel_arc_start = arc.relative_start(); + const Vec3d rel_arc_end = arc.relative_end(); + + // arc angle + if (arc.is_full_circle()) + arc.angle = 2.0 * PI; + else { + arc.angle = std::atan2(rel_arc_start.x() * rel_arc_end.y() - rel_arc_start.y() * rel_arc_end.x(), + rel_arc_start.x() * rel_arc_end.x() + rel_arc_start.y() * rel_arc_end.y()); + if (arc.angle < 0.0) + arc.angle += 2.0 * PI; + if (clockwise) + arc.angle -= 2.0 * PI; + } + + const double travel_length = arc.travel_length(); + if (travel_length < 0.001) + return; + + auto adjust_target = [this, area_filament_cross_section](const AxisCoords& target, const AxisCoords& prev_position) { + AxisCoords ret = target; + if (m_global_positioning_type == EPositioningType::Relative) { + for (unsigned char a = X; a <= E; ++a) { + ret[a] -= prev_position[a]; + } + } + else if (m_e_local_positioning_type == EPositioningType::Relative) + ret[E] -= prev_position[E]; + + // if (m_use_volumetric_e) + // ret[E] *= area_filament_cross_section; + + const double lengthsScaleFactor = (m_units == EUnits::Inches) ? double(INCHES_TO_MM) : 1.0; + for (unsigned char a = X; a <= E; ++a) { + ret[a] /= lengthsScaleFactor; + } + return ret; }; - auto arc_interpolation = [this](const Vec3f& start_pos, const Vec3f& end_pos, const Vec3f& center_pos, const bool is_ccw) { - float radius = ArcSegment::calc_arc_radius(start_pos, center_pos); - //BBS: radius is too small to draw - if (radius <= DRAW_ARC_TOLERANCE) { - m_interpolation_points.resize(0); - return; - } - float radian_step = 2 * acos((radius - DRAW_ARC_TOLERANCE) / radius); - float num = ArcSegment::calc_arc_radian(start_pos, end_pos, center_pos, is_ccw) / radian_step; - float z_step = (num < 1)? end_pos.z() - start_pos.z() : (end_pos.z() - start_pos.z()) / num; - radian_step = is_ccw ? radian_step : -radian_step; - int interpolation_num = floor(num); + auto internal_only_g1_line = [this](const AxisCoords& target, bool has_z, const std::optional& feedrate, + const std::optional& extrusion, const std::optional& remaining_internal_g1_lines = std::nullopt) { + std::array, 4> g1_axes = { target[X], target[Y], std::nullopt, std::nullopt }; + std::optional g1_feedrate = std::nullopt; + if (has_z) + g1_axes[Z] = target[Z]; + if (extrusion.has_value()) + g1_axes[E] = target[E]; + if (feedrate.has_value()) + g1_feedrate = (double)*feedrate; + process_G1(g1_axes, g1_feedrate, G1DiscretizationOrigin::G2G3, remaining_internal_g1_lines); + }; - m_interpolation_points.resize(interpolation_num, Vec3f::Zero()); - Vec3f delta = start_pos - center_pos; - for (auto i = 0; i < interpolation_num; i++) { - float cos_val = cos((i+1) * radian_step); - float sin_val = sin((i+1) * radian_step); - m_interpolation_points[i] = Vec3f(center_pos.x() + delta.x() * cos_val - delta.y() * sin_val, - center_pos.y() + delta.x() * sin_val + delta.y() * cos_val, - start_pos.z() + (i + 1) * z_step); - } - }; + if (m_flavor == gcfMarlinFirmware) { + // calculate arc segments + // reference: + // Prusa-Firmware-Buddy\lib\Marlin\Marlin\src\gcode\motion\G2_G3.cpp - plan_arc() + // https://github.com/prusa3d/Prusa-Firmware-Buddy-Private/blob/private/lib/Marlin/Marlin/src/gcode/motion/G2_G3.cpp - ++m_g1_line_id; + static const float MAX_ARC_DEVIATION = 0.02f; + static const float MIN_ARC_SEGMENTS_PER_SEC = 50; + static const float MIN_ARC_SEGMENT_MM = 0.1f; + static const float MAX_ARC_SEGMENT_MM = 2.0f; + const float feedrate_mm_s = feedrate.has_value() ? *feedrate : m_feedrate; + const float radius_mm = rel_center.norm(); + const float segment_mm = std::clamp(std::min(std::sqrt(8.0f * radius_mm * MAX_ARC_DEVIATION), feedrate_mm_s * (1.0f / MIN_ARC_SEGMENTS_PER_SEC)), MIN_ARC_SEGMENT_MM, MAX_ARC_SEGMENT_MM); + const float flat_mm = radius_mm * std::abs(arc.angle); + const size_t segments = std::max(flat_mm / segment_mm + 0.8f, 1); - //BBS: enable processing of lines M201/M203/M204/M205 - m_time_processor.machine_envelope_processing_enabled = true; + AxisCoords prev_target = m_start_position; - //BBS: get axes positions from line - for (unsigned char a = X; a <= E; ++a) { - m_end_position[a] = absolute_position((Axis)a, line); - } - //BBS: G2 G3 line but has no I and J axis, invalid G code format - if (!line.has(I) && !line.has(J)) - return; - //BBS: P mode, but xy position is not same, or P is not 1, invalid G code format - if (line.has(P) && - (m_start_position[X] != m_end_position[X] || - m_start_position[Y] != m_end_position[Y] || - ((int)line.p()) != 1)) - return; + if (segments > 1) { + const float inv_segments = 1.0f / static_cast(segments); + const float theta_per_segment = static_cast(arc.angle) * inv_segments; + const float cos_T = cos(theta_per_segment); + const float sin_T = sin(theta_per_segment); + const float z_per_segment = arc.delta_z() * inv_segments; + const float extruder_per_segment = (extrusion.has_value()) ? *extrusion * inv_segments : 0.0f; - m_arc_center = Vec3f(absolute_position(I, line),absolute_position(J, line),m_start_position[Z]); - //BBS: G2 is CW direction, G3 is CCW direction - const std::string_view cmd = line.cmd(); - m_move_path_type = (::atoi(&cmd[1]) == 2) ? EMovePathType::Arc_move_cw : EMovePathType::Arc_move_ccw; - //BBS: get arc length,interpolation points and radian in X-Y plane - Vec3f start_point = Vec3f(m_start_position[X], m_start_position[Y], m_start_position[Z]); - Vec3f end_point = Vec3f(m_end_position[X], m_end_position[Y], m_end_position[Z]); - float arc_length; - if (!line.has(P)) - arc_length = ArcSegment::calc_arc_length(start_point, end_point, m_arc_center, (m_move_path_type == EMovePathType::Arc_move_ccw)); - else - arc_length = ((int)line.p()) * 2 * PI * (start_point - m_arc_center).norm(); - //BBS: Attention! arc_onterpolation does not support P mode while P is not 1. - arc_interpolation(start_point, end_point, m_arc_center, (m_move_path_type == EMovePathType::Arc_move_ccw)); - float radian = ArcSegment::calc_arc_radian(start_point, end_point, m_arc_center, (m_move_path_type == EMovePathType::Arc_move_ccw)); - Vec3f start_dir = Circle::calc_tangential_vector(start_point, m_arc_center, (m_move_path_type == EMovePathType::Arc_move_ccw)); - Vec3f end_dir = Circle::calc_tangential_vector(end_point, m_arc_center, (m_move_path_type == EMovePathType::Arc_move_ccw)); + static const size_t N_ARC_CORRECTION = 25; + size_t arc_recalc_count = N_ARC_CORRECTION; - //BBS: updates feedrate from line, if present - if (line.has_f()) - m_feedrate = line.f() * MMMIN_TO_MMSEC; - - //BBS: calculates movement deltas - AxisCoords delta_pos; - for (unsigned char a = X; a <= E; ++a) { - delta_pos[a] = m_end_position[a] - m_start_position[a]; - } - - //BBS: no displacement, return - if (arc_length == 0.0f && delta_pos[Z] == 0.0f) - return; - - EMoveType type = move_type(delta_pos[E]); - - - const float delta_xyz = std::sqrt(sqr(arc_length) + sqr(delta_pos[Z])); - m_travel_dist = delta_xyz; - if (type == EMoveType::Extrude) { - float volume_extruded_filament = area_filament_cross_section * delta_pos[E]; - float area_toolpath_cross_section = volume_extruded_filament / delta_xyz; - - if(m_extrusion_role == ExtrusionRole::erSupportMaterial || m_extrusion_role == ExtrusionRole::erSupportMaterialInterface || m_extrusion_role ==ExtrusionRole::erSupportTransition) - m_used_filaments.increase_support_caches(volume_extruded_filament); - else if (m_extrusion_role == ExtrusionRole::erWipeTower) { - //BBS: save wipe tower volume to the cache - m_used_filaments.increase_wipe_tower_caches(volume_extruded_filament); - } - else { - //BBS: save extruded volume to the cache - m_used_filaments.increase_model_caches(volume_extruded_filament); - } - //BBS: volume extruded filament / tool displacement = area toolpath cross section - m_mm3_per_mm = area_toolpath_cross_section; -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - m_mm3_per_mm_compare.update(area_toolpath_cross_section, m_extrusion_role); -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING - - if (m_forced_height > 0.0f) - m_height = m_forced_height; - else { - if (m_end_position[Z] > m_extruded_last_z + EPSILON) - m_height = m_end_position[Z] - m_extruded_last_z; - } - - if (m_height == 0.0f) - m_height = DEFAULT_TOOLPATH_HEIGHT; - - if (m_end_position[Z] == 0.0f) - m_end_position[Z] = m_height; - - m_extruded_last_z = m_end_position[Z]; - m_options_z_corrector.update(m_height); - -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - m_height_compare.update(m_height, m_extrusion_role); -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING - - if (m_forced_width > 0.0f) - m_width = m_forced_width; - else if (m_extrusion_role == erExternalPerimeter) - //BBS: cross section: rectangle - m_width = delta_pos[E] * static_cast(M_PI * sqr(1.05f * filament_radius)) / (delta_xyz * m_height); - else if (m_extrusion_role == erBridgeInfill || m_extrusion_role == erInternalBridgeInfill || m_extrusion_role == erNone) - //BBS: cross section: circle - m_width = static_cast(m_result.filament_diameters[m_extruder_id]) * std::sqrt(delta_pos[E] / delta_xyz); - else - //BBS: cross section: rectangle + 2 semicircles - m_width = delta_pos[E] * static_cast(M_PI * sqr(filament_radius)) / (delta_xyz * m_height) + static_cast(1.0 - 0.25 * M_PI) * m_height; - - if (m_width == 0.0f) - m_width = DEFAULT_TOOLPATH_WIDTH; - - //BBS: clamp width to avoid artifacts which may arise from wrong values of m_height - m_width = std::min(m_width, std::max(2.0f, 4.0f * m_height)); - -#if ENABLE_GCODE_VIEWER_DATA_CHECKING - m_width_compare.update(m_width, m_extrusion_role); -#endif // ENABLE_GCODE_VIEWER_DATA_CHECKING - } - - //BBS: time estimate section - assert(delta_xyz != 0.0f); - float inv_distance = 1.0f / delta_xyz; - float radius = ArcSegment::calc_arc_radius(start_point, m_arc_center); - - for (size_t i = 0; i < static_cast(PrintEstimatedStatistics::ETimeMode::Count); ++i) { - TimeMachine& machine = m_time_processor.machines[i]; - if (!machine.enabled) - continue; - - TimeMachine::State& curr = machine.curr; - TimeMachine::State& prev = machine.prev; - std::vector& blocks = machine.blocks; - - curr.feedrate = (type == EMoveType::Travel) ? - minimum_travel_feedrate(static_cast(i), m_feedrate) : - minimum_feedrate(static_cast(i), m_feedrate); - - //BBS: calculeta enter and exit direction - curr.enter_direction = start_dir; - curr.exit_direction = end_dir; - - TimeBlock block; - block.move_type = type; - //BBS: don't calculate travel time into extrusion path, except travel inside start and end gcode. - block.role = (type != EMoveType::Travel || m_extrusion_role == erCustom) ? m_extrusion_role : erNone; - block.distance = delta_xyz; - block.g1_line_id = m_g1_line_id; - block.layer_id = std::max(1, m_layer_id); - block.flags.prepare_stage = m_processing_start_custom_gcode; - - // BBS: calculates block cruise feedrate - // For arc move, we need to limite the cruise according to centripetal acceleration which is - // same with acceleration in x-y plane. Because arc move part is only on x-y plane, we use x-y acceleration directly - float centripetal_acceleration = get_acceleration(static_cast(i)); - float max_feedrate_by_centri_acc = sqrtf(centripetal_acceleration * radius) / (arc_length * inv_distance); - curr.feedrate = std::min(curr.feedrate, max_feedrate_by_centri_acc); - - float min_feedrate_factor = 1.0f; - for (unsigned char a = X; a <= E; ++a) { - if (a == X || a == Y) - //BBS: use resultant feedrate in x-y plane - curr.axis_feedrate[a] = curr.feedrate * arc_length * inv_distance; - else if (a == Z) - curr.axis_feedrate[a] = curr.feedrate * delta_pos[a] * inv_distance; - else - curr.axis_feedrate[a] *= machine.extrude_factor_override_percentage; - - curr.abs_axis_feedrate[a] = std::abs(curr.axis_feedrate[a]); - if (curr.abs_axis_feedrate[a] != 0.0f) { - float axis_max_feedrate = get_axis_max_feedrate(static_cast(i), static_cast(a)); - if (axis_max_feedrate != 0.0f) min_feedrate_factor = std::min(min_feedrate_factor, axis_max_feedrate / curr.abs_axis_feedrate[a]); - } - } - curr.feedrate *= min_feedrate_factor; - block.feedrate_profile.cruise = curr.feedrate; - if (min_feedrate_factor < 1.0f) { - for (unsigned char a = X; a <= E; ++a) { - curr.axis_feedrate[a] *= min_feedrate_factor; - curr.abs_axis_feedrate[a] *= min_feedrate_factor; - } - } - - //BBS: calculates block acceleration - float acceleration = (type == EMoveType::Travel) ? - get_travel_acceleration(static_cast(i)) : - get_acceleration(static_cast(i)); - float min_acc_factor = 1.0f; - AxisCoords axis_acc; - for (unsigned char a = X; a <= Z; ++a) { - if (a == X || a == Y) - //BBS: use resultant feedrate in x-y plane - axis_acc[a] = acceleration * arc_length * inv_distance; - else - axis_acc[a] = acceleration * std::abs(delta_pos[a]) * inv_distance; - - if (axis_acc[a] != 0.0f) { - float axis_max_acceleration = get_axis_max_acceleration(static_cast(i), static_cast(a)); - if (axis_max_acceleration != 0.0f && axis_acc[a] > axis_max_acceleration) min_acc_factor = std::min(min_acc_factor, axis_max_acceleration / axis_acc[a]); - } - } - block.acceleration = acceleration * min_acc_factor; - - //BBS: calculates block exit feedrate - for (unsigned char a = X; a <= E; ++a) { - float axis_max_jerk = get_axis_max_jerk(static_cast(i), static_cast(a)); - if (curr.abs_axis_feedrate[a] > axis_max_jerk) - curr.safe_feedrate = std::min(curr.safe_feedrate, axis_max_jerk); - } - block.feedrate_profile.exit = curr.safe_feedrate; - - //BBS: calculates block entry feedrate - static const float PREVIOUS_FEEDRATE_THRESHOLD = 0.0001f; - float vmax_junction = curr.safe_feedrate; - if (!blocks.empty() && prev.feedrate > PREVIOUS_FEEDRATE_THRESHOLD) { - bool prev_speed_larger = prev.feedrate > block.feedrate_profile.cruise; - float smaller_speed_factor = prev_speed_larger ? (block.feedrate_profile.cruise / prev.feedrate) : (prev.feedrate / block.feedrate_profile.cruise); - //BBS: Pick the smaller of the nominal speeds. Higher speed shall not be achieved at the junction during coasting. - vmax_junction = prev_speed_larger ? block.feedrate_profile.cruise : prev.feedrate; - - float v_factor = 1.0f; - bool limited = false; - - for (unsigned char a = X; a <= E; ++a) { - //BBS: Limit an axis. We have to differentiate coasting from the reversal of an axis movement, or a full stop. - if (a == X) { - Vec3f exit_v = prev.feedrate * (prev.exit_direction); - if (prev_speed_larger) - exit_v *= smaller_speed_factor; - Vec3f entry_v = block.feedrate_profile.cruise * (curr.enter_direction); - Vec3f jerk_v = entry_v - exit_v; - jerk_v = Vec3f(abs(jerk_v.x()), abs(jerk_v.y()), abs(jerk_v.z())); - Vec3f max_xyz_jerk_v = get_xyz_max_jerk(static_cast(i)); - - for (size_t i = 0; i < 3; i++) - { - if (jerk_v[i] > max_xyz_jerk_v[i]) { - v_factor *= max_xyz_jerk_v[i] / jerk_v[i]; - jerk_v *= v_factor; - limited = true; - } - } + Vec2f rvec(-rel_center.x(), -rel_center.y()); + AxisCoords arc_target = { 0.0f, 0.0f, m_start_position[Z], m_start_position[E] }; + for (size_t i = 1; i < segments; ++i) { + if (--arc_recalc_count) { + // Apply vector rotation matrix to previous rvec.a / 1 + const float r_new_Y = rvec.x() * sin_T + rvec.y() * cos_T; + rvec.x() = rvec.x() * cos_T - rvec.y() * sin_T; + rvec.y() = r_new_Y; } - else if (a == Y || a == Z) { - continue; - } else { - float v_exit = prev.axis_feedrate[a]; - float v_entry = curr.axis_feedrate[a]; - - if (prev_speed_larger) - v_exit *= smaller_speed_factor; - - if (limited) { - v_exit *= v_factor; - v_entry *= v_factor; - } - - //BBS: Calculate the jerk depending on whether the axis is coasting in the same direction or reversing a direction. - float jerk = - (v_exit > v_entry) ? - (((v_entry > 0.0f) || (v_exit < 0.0f)) ? - //BBS: coasting - (v_exit - v_entry) : - //BBS: axis reversal - std::max(v_exit, -v_entry)) : - (((v_entry < 0.0f) || (v_exit > 0.0f)) ? - //BBS: coasting - (v_entry - v_exit) : - //BBS: axis reversal - std::max(-v_exit, v_entry)); - - - float axis_max_jerk = get_axis_max_jerk(static_cast(i), static_cast(a)); - if (jerk > axis_max_jerk) { - v_factor *= axis_max_jerk / jerk; - limited = true; - } + arc_recalc_count = N_ARC_CORRECTION; + // Arc correction to radius vector. Computed only every N_ARC_CORRECTION increments. + // Compute exact location by applying transformation matrix from initial radius vector(=-offset). + // To reduce stuttering, the sin and cos could be computed at different times. + // For now, compute both at the same time. + const float Ti = i * theta_per_segment; + const float cos_Ti = cos(Ti); + const float sin_Ti = sin(Ti); + rvec.x() = -rel_center.x() * cos_Ti + rel_center.y() * sin_Ti; + rvec.y() = -rel_center.x() * sin_Ti - rel_center.y() * cos_Ti; } - } - if (limited) - vmax_junction *= v_factor; + // Update arc_target location + arc_target[X] = arc.center.x() + rvec.x(); + arc_target[Y] = arc.center.y() + rvec.y(); + arc_target[Z] += z_per_segment; + arc_target[E] += extruder_per_segment; - //BBS: Now the transition velocity is known, which maximizes the shared exit / entry velocity while - // respecting the jerk factors, it may be possible, that applying separate safe exit / entry velocities will achieve faster prints. - float vmax_junction_threshold = vmax_junction * 0.99f; - - //BBS: Not coasting. The machine will stop and start the movements anyway, better to start the segment from start. - if ((prev.safe_feedrate > vmax_junction_threshold) && (curr.safe_feedrate > vmax_junction_threshold)) - vmax_junction = curr.safe_feedrate; - } - - float v_allowable = max_allowable_speed(-acceleration, curr.safe_feedrate, block.distance); - block.feedrate_profile.entry = std::min(vmax_junction, v_allowable); - - block.max_entry_speed = vmax_junction; - block.flags.nominal_length = (block.feedrate_profile.cruise <= v_allowable); - block.flags.recalculate = true; - block.safe_feedrate = curr.safe_feedrate; - - //BBS: calculates block trapezoid - block.calculate_trapezoid(); - - //BBS: updates previous - prev = curr; - - blocks.push_back(block); - - if (blocks.size() > TimeProcessor::Planner::refresh_threshold) - machine.calculate_time(m_result, PrintEstimatedStatistics::ETimeMode::Normal, TimeProcessor::Planner::queue_size); - } - - //BBS: seam detector - Vec3f plate_offset = {(float) m_x_offset, (float) m_y_offset, 0.0f}; - - if (m_seams_detector.is_active()) { - //BBS: check for seam starting vertex - if (type == EMoveType::Extrude && m_extrusion_role == erExternalPerimeter) { - const Vec3f new_pos = m_result.moves.back().position - m_extruder_offsets[m_extruder_id] - plate_offset; - if (!m_seams_detector.has_first_vertex()) { - m_seams_detector.set_first_vertex(new_pos); - } else if (m_detect_layer_based_on_tag) { - // We may have sloped loop, drop any previous start pos if we have z increment - const std::optional first_vertex = m_seams_detector.get_first_vertex(); - if (new_pos.z() > first_vertex->z()) { - m_seams_detector.set_first_vertex(new_pos); - } + m_start_position = m_end_position; // this is required because we are skipping the call to process_gcode_line() + internal_only_g1_line(adjust_target(arc_target, prev_target), z_per_segment != 0.0, (i == 1) ? feedrate : std::nullopt, + extrusion, segments - i); + prev_target = arc_target; } } - //BBS: check for seam ending vertex and store the resulting move - else if ((type != EMoveType::Extrude || (m_extrusion_role != erExternalPerimeter && m_extrusion_role != erOverhangPerimeter)) && m_seams_detector.has_first_vertex()) { - auto set_end_position = [this](const Vec3f& pos) { - m_end_position[X] = pos.x(); m_end_position[Y] = pos.y(); m_end_position[Z] = pos.z(); - }; - const Vec3f curr_pos(m_end_position[X], m_end_position[Y], m_end_position[Z]); - const Vec3f new_pos = m_result.moves.back().position - m_extruder_offsets[m_extruder_id] - plate_offset; - const std::optional first_vertex = m_seams_detector.get_first_vertex(); - //BBS: the threshold value = 0.0625f == 0.25 * 0.25 is arbitrary, we may find some smarter condition later - if ((new_pos - *first_vertex).squaredNorm() < 0.0625f) { - set_end_position(0.5f * (new_pos + *first_vertex)); - store_move_vertex(EMoveType::Seam); - set_end_position(curr_pos); + // Ensure last segment arrives at target location. + m_start_position = m_end_position; // this is required because we are skipping the call to process_gcode_line() + internal_only_g1_line(adjust_target(end_position, prev_target), arc.delta_z() != 0.0, (segments == 1) ? feedrate : std::nullopt, extrusion); + } + else { + // calculate arc segments + // reference: + // Prusa-Firmware\Firmware\motion_control.cpp - mc_arc() + // https://github.com/prusa3d/Prusa-Firmware/blob/MK3/Firmware/motion_control.cpp + + // segments count +#if 0 + static const double MM_PER_ARC_SEGMENT = 1.0; + const size_t segments = std::max(std::floor(travel_length / MM_PER_ARC_SEGMENT), 1); +#else + static const double gcode_arc_tolerance = 0.0125; + const size_t segments = Geometry::ArcWelder::arc_discretization_steps(arc.start_radius(), std::abs(arc.angle), gcode_arc_tolerance); +#endif + + const double inv_segment = 1.0 / double(segments); + const double theta_per_segment = arc.angle * inv_segment; + const double z_per_segment = arc.delta_z() * inv_segment; + const double extruder_per_segment = (extrusion.has_value()) ? *extrusion * inv_segment : 0.0; + const double sq_theta_per_segment = sqr(theta_per_segment); + const double cos_T = 1.0 - 0.5 * sq_theta_per_segment; + const double sin_T = theta_per_segment - sq_theta_per_segment * theta_per_segment / 6.0f; + + AxisCoords prev_target = m_start_position; + AxisCoords arc_target; + + // Initialize the linear axis + arc_target[Z] = m_start_position[Z]; + + // Initialize the extruder axis + arc_target[E] = m_start_position[E]; + + static const size_t N_ARC_CORRECTION = 25; + Vec3d curr_rel_arc_start = arc.relative_start(); + size_t count = N_ARC_CORRECTION; + + for (size_t i = 1; i < segments; ++i) { + if (count-- == 0) { + const double cos_Ti = ::cos(i * theta_per_segment); + const double sin_Ti = ::sin(i * theta_per_segment); + curr_rel_arc_start.x() = -double(rel_center.x()) * cos_Ti + double(rel_center.y()) * sin_Ti; + curr_rel_arc_start.y() = -double(rel_center.x()) * sin_Ti - double(rel_center.y()) * cos_Ti; + count = N_ARC_CORRECTION; + } + else { + const float r_axisi = curr_rel_arc_start.x() * sin_T + curr_rel_arc_start.y() * cos_T; + curr_rel_arc_start.x() = curr_rel_arc_start.x() * cos_T - curr_rel_arc_start.y() * sin_T; + curr_rel_arc_start.y() = r_axisi; } - m_seams_detector.activate(false); + // Update arc_target location + arc_target[X] = arc.center.x() + curr_rel_arc_start.x(); + arc_target[Y] = arc.center.y() + curr_rel_arc_start.y(); + arc_target[Z] += z_per_segment; + arc_target[E] += extruder_per_segment; + + m_start_position = m_end_position; // this is required because we are skipping the call to process_gcode_line() + internal_only_g1_line(adjust_target(arc_target, prev_target), z_per_segment != 0.0, (i == 1) ? feedrate : std::nullopt, + extrusion, segments - i); + prev_target = arc_target; } - } - else if (type == EMoveType::Extrude && m_extrusion_role == erExternalPerimeter) { - m_seams_detector.activate(true); - m_seams_detector.set_first_vertex(m_result.moves.back().position - m_extruder_offsets[m_extruder_id] - plate_offset); - } - // TODO - // // Orca: we now use spiral_vase_layers for proper layer detect when scarf joint is enabled, - // // and this is needed if the layer has only arc moves - // if (m_detect_layer_based_on_tag && !m_result.spiral_vase_layers.empty()) { - // if (delta_pos[Z] >= 0.0 && type == EMoveType::Extrude) { - // const float current_z = static_cast(m_end_position[Z]); - // // replace layer height placeholder with correct value - // if (m_result.spiral_vase_layers.back().first == FLT_MAX) { - // m_result.spiral_vase_layers.back().first = current_z; - // } else { - // m_result.spiral_vase_layers.back().first = std::max(m_result.spiral_vase_layers.back().first, current_z); - // } - // } - // if (!m_result.moves.empty()) - // m_result.spiral_vase_layers.back().second.second = m_result.moves.size() - 1 - m_seams_count; - // } - - //BBS: store move - store_move_vertex(type, m_move_path_type); + // Ensure last segment arrives at target location. + m_start_position = m_end_position; // this is required because we are skipping the call to process_gcode_line() + internal_only_g1_line(adjust_target(end_position, prev_target), arc.delta_z() != 0.0, (segments == 1) ? feedrate : std::nullopt, extrusion); + } } //BBS @@ -4703,23 +4580,12 @@ void GCodeProcessor::run_post_process() "Is " + out_path + " locked?" + '\n'); } -void GCodeProcessor::store_move_vertex(EMoveType type, EMovePathType path_type) +void GCodeProcessor::store_move_vertex(EMoveType type, EMovePathType path_type, bool internal_only) { m_last_line_id = (type == EMoveType::Color_change || type == EMoveType::Pause_Print || type == EMoveType::Custom_GCode) ? m_line_id + 1 : ((type == EMoveType::Seam) ? m_last_line_id : m_line_id); - //BBS: apply plate's and extruder's offset to arc interpolation points - if (path_type == EMovePathType::Arc_move_cw || - path_type == EMovePathType::Arc_move_ccw) { - for (size_t i = 0; i < m_interpolation_points.size(); i++) - m_interpolation_points[i] = - Vec3f(m_interpolation_points[i].x() + m_x_offset, - m_interpolation_points[i].y() + m_y_offset, - m_processing_start_custom_gcode ? m_first_layer_height : m_interpolation_points[i].z()) + - m_extruder_offsets[m_extruder_id]; - } - m_result.moves.push_back({ m_last_line_id, type, @@ -4740,10 +4606,7 @@ void GCodeProcessor::store_move_vertex(EMoveType type, EMovePathType path_type) { 0.0f, 0.0f }, // time std::max(1, m_layer_id) - 1, static_cast(m_layer_id), //layer_duration: set later - //BBS: add arc move related data - path_type, - Vec3f(m_arc_center(0, 0) + m_x_offset, m_arc_center(1, 0) + m_y_offset, m_arc_center(2, 0)) + m_extruder_offsets[m_extruder_id], - m_interpolation_points, + internal_only }); if (type == EMoveType::Seam) { @@ -4961,7 +4824,7 @@ void GCodeProcessor::calculate_time(GCodeProcessorResult& result, size_t keep_la new_move.mm3_per_mm = *it->mm3_per_mm; new_move.fan_speed = *it->fan_speed; new_move.temperature = *it->temperature; - // new_move.internal_only = true; // TODO + new_move.internal_only = true; new_moves.push_back(new_move); } else { @@ -5018,6 +4881,23 @@ void GCodeProcessor::update_estimated_times_stats() m_result.print_statistics.total_volumes_per_extruder = m_used_filaments.total_volumes_per_extruder; } +double GCodeProcessor::extract_absolute_position_on_axis(Axis axis, const GCodeReader::GCodeLine& line, double area_filament_cross_section) +{ + if (line.has(Slic3r::Axis(axis))) { + bool is_relative = (m_global_positioning_type == EPositioningType::Relative); + if (axis == E) + is_relative |= (m_e_local_positioning_type == EPositioningType::Relative); + + const double lengthsScaleFactor = (m_units == EUnits::Inches) ? double(INCHES_TO_MM) : 1.0; + double ret = line.value(Slic3r::Axis(axis)) * lengthsScaleFactor; + // if (axis == E && m_use_volumetric_e) + // ret /= area_filament_cross_section; + return is_relative ? m_start_position[axis] + ret : m_origin[axis] + ret; + } + else + return m_start_position[axis]; +} + //BBS: ugly code... void GCodeProcessor::update_slice_warnings() { diff --git a/src/libslic3r/GCode/GCodeProcessor.hpp b/src/libslic3r/GCode/GCodeProcessor.hpp index 02d653ca2d..8b94c20569 100644 --- a/src/libslic3r/GCode/GCodeProcessor.hpp +++ b/src/libslic3r/GCode/GCodeProcessor.hpp @@ -160,22 +160,10 @@ class Print; std::array(PrintEstimatedStatistics::ETimeMode::Count)> time{ 0.0f, 0.0f }; // s unsigned int layer_id{ 0 }; float layer_duration{ 0.0f }; // s (layer id before finalize) - - - //BBS: arc move related data - EMovePathType move_path_type{ EMovePathType::Noop_move }; - Vec3f arc_center_position{ Vec3f::Zero() }; // mm - std::vector interpolation_points; // interpolation points of arc for drawing + bool internal_only{ false }; float volumetric_rate() const { return feedrate * mm3_per_mm; } float actual_volumetric_rate() const { return actual_feedrate * mm3_per_mm; } - //BBS: new function to support arc move - bool is_arc_move_with_interpolation_points() const { - return (move_path_type == EMovePathType::Arc_move_ccw || move_path_type == EMovePathType::Arc_move_cw) && interpolation_points.size(); - } - bool is_arc_move() const { - return move_path_type == EMovePathType::Arc_move_ccw || move_path_type == EMovePathType::Arc_move_cw; - } }; struct SliceWarning { @@ -698,10 +686,6 @@ class Print; //BBS: x, y offset for gcode generated double m_x_offset{ 0 }; double m_y_offset{ 0 }; - //BBS: arc move related data - EMovePathType m_move_path_type{ EMovePathType::Noop_move }; - Vec3f m_arc_center{ Vec3f::Zero() }; // mm - std::vector m_interpolation_points; unsigned int m_line_id; unsigned int m_last_line_id; @@ -830,7 +814,16 @@ class Print; // Move void process_G0(const GCodeReader::GCodeLine& line); void process_G1(const GCodeReader::GCodeLine& line, const std::optional& remaining_internal_g1_lines = std::nullopt); - void process_G2_G3(const GCodeReader::GCodeLine& line); + enum class G1DiscretizationOrigin { + G1, + G2G3, + }; + void process_G1(const std::array, 4>& axes = { std::nullopt, std::nullopt, std::nullopt, std::nullopt }, + const std::optional& feedrate = std::nullopt, G1DiscretizationOrigin origin = G1DiscretizationOrigin::G1, + const std::optional& remaining_internal_g1_lines = std::nullopt); + + // Arc Move + void process_G2_G3(const GCodeReader::GCodeLine& line, bool clockwise); // BBS: handle delay command void process_G4(const GCodeReader::GCodeLine& line); @@ -950,7 +943,7 @@ class Print; void run_post_process(); //BBS: different path_type is only used for arc move - void store_move_vertex(EMoveType type, EMovePathType path_type = EMovePathType::Noop_move); + void store_move_vertex(EMoveType type, EMovePathType path_type = EMovePathType::Noop_move, bool internal_only = false); void set_extrusion_role(ExtrusionRole role); @@ -978,6 +971,9 @@ class Print; void simulate_st_synchronize(float additional_time = 0.0f); void update_estimated_times_stats(); + + double extract_absolute_position_on_axis(Axis axis, const GCodeReader::GCodeLine& line, double area_filament_cross_section); + //BBS: void update_slice_warnings(); }; diff --git a/src/libslic3r/GCodeReader.cpp b/src/libslic3r/GCodeReader.cpp index 9889fe90cb..17510800c5 100644 --- a/src/libslic3r/GCodeReader.cpp +++ b/src/libslic3r/GCodeReader.cpp @@ -222,6 +222,28 @@ bool GCodeReader::parse_file_raw(const std::string &filename, raw_line_callback_ [](size_t){}); } +const char* GCodeReader::axis_pos(const char *raw_str, char axis) +{ + const char *c = raw_str; + // Skip the whitespaces. + c = skip_whitespaces(c); + // Skip the command. + c = skip_word(c); + // Up to the end of line or comment. + while (! is_end_of_gcode_line(*c)) { + // Skip whitespaces. + c = skip_whitespaces(c); + if (is_end_of_gcode_line(*c)) + break; + // Check the name of the axis. + if (*c == axis) + return c; + // Skip the rest of the word. + c = skip_word(c); + } + return nullptr; +} + bool GCodeReader::GCodeLine::has(char axis) const { const char *c = m_raw.c_str(); @@ -244,6 +266,29 @@ bool GCodeReader::GCodeLine::has(char axis) const return false; } +std::string_view GCodeReader::GCodeLine::axis_pos(char axis) const +{ + const std::string &s = this->raw(); + const char *c = GCodeReader::axis_pos(this->raw().c_str(), axis); + return c ? std::string_view{ c, s.size() - (c - s.data()) } : std::string_view(); +} + +bool GCodeReader::GCodeLine::has_value(std::string_view axis_pos, float &value) +{ + if (const char *c = axis_pos.data(); c) { + // Try to parse the numeric value. + double v = 0.; + const char *end = axis_pos.data() + axis_pos.size(); + auto [pend, ec] = fast_float::from_chars(++ c, end, v); + if (pend != c && is_end_of_word(*pend)) { + // The axis value has been parsed correctly. + value = float(v); + return true; + } + } + return false; +} + bool GCodeReader::GCodeLine::has_value(char axis, float &value) const { assert(is_decimal_separator_point()); diff --git a/src/libslic3r/GCodeReader.hpp b/src/libslic3r/GCodeReader.hpp index bcfabd7bbb..334b11d585 100644 --- a/src/libslic3r/GCodeReader.hpp +++ b/src/libslic3r/GCodeReader.hpp @@ -26,11 +26,15 @@ public: const std::string_view comment() const { size_t pos = m_raw.find(';'); return (pos == std::string::npos) ? std::string_view() : std::string_view(m_raw).substr(pos + 1); } + // Return position in this->raw() string starting with the "axis" character. + std::string_view axis_pos(char axis) const; void clear() { m_raw.clear(); } bool has(Axis axis) const { return (m_mask & (1 << int(axis))) != 0; } float value(Axis axis) const { return m_axis[axis]; } bool has(char axis) const; bool has_value(char axis, float &value) const; + // Parse value of an axis from raw string starting at axis_pos. + static bool has_value(std::string_view axis_pos, float &value); float new_X(const GCodeReader &reader) const { return this->has(X) ? this->x() : reader.x(); } float new_Y(const GCodeReader &reader) const { return this->has(Y) ? this->y() : reader.y(); } float new_Z(const GCodeReader &reader) const { return this->has(Z) ? this->z() : reader.z(); } @@ -185,6 +189,7 @@ private: ; // silence -Wempty-body return c; } + static const char* axis_pos(const char *raw_str, char axis); GCodeConfig m_config; float m_position[NUM_AXES]; diff --git a/src/libslic3r/Geometry/ArcWelder.cpp b/src/libslic3r/Geometry/ArcWelder.cpp new file mode 100644 index 0000000000..e9218c2625 --- /dev/null +++ b/src/libslic3r/Geometry/ArcWelder.cpp @@ -0,0 +1,32 @@ +// The following code for merging circles into arches originates from https://github.com/FormerLurker/ArcWelderLib + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Arc Welder: Anti-Stutter Library +// +// Compresses many G0/G1 commands into G2/G3(arc) commands where possible, ensuring the tool paths stay within the specified resolution. +// This reduces file size and the number of gcodes per second. +// +// Uses the 'Gcode Processor Library' for gcode parsing, position processing, logging, and other various functionality. +// +// Copyright(C) 2021 - Brad Hochgesang +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// This program is free software : you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as published +// by the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the +// GNU Affero General Public License for more details. +// +// +// You can contact the author at the following email address: +// FormerLurker@pm.me +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +#include "ArcWelder.hpp" + +namespace Slic3r { namespace Geometry { namespace ArcWelder { + +} } } // namespace Slic3r::Geometry::ArcWelder diff --git a/src/libslic3r/Geometry/ArcWelder.hpp b/src/libslic3r/Geometry/ArcWelder.hpp new file mode 100644 index 0000000000..184a2d6c7c --- /dev/null +++ b/src/libslic3r/Geometry/ArcWelder.hpp @@ -0,0 +1,71 @@ +#ifndef slic3r_Geometry_ArcWelder_hpp_ +#define slic3r_Geometry_ArcWelder_hpp_ + +#include +#include +#include +#include +#include +#include + +#include "libslic3r/libslic3r.h" + +namespace Slic3r { namespace Geometry { namespace ArcWelder { + +// Calculate center point (center of a circle) of an arc given two points and a radius. +// positive radius: take shorter arc +// negative radius: take longer arc +// radius must NOT be zero! +template +inline Eigen::Matrix arc_center( + const Eigen::MatrixBase &start_pos, + const Eigen::MatrixBase &end_pos, + const Float radius, + const bool is_ccw) +{ + static_assert(Derived::IsVectorAtCompileTime && int(Derived::SizeAtCompileTime) == 2, "arc_center(): first parameter is not a 2D vector"); + static_assert(Derived2::IsVectorAtCompileTime && int(Derived2::SizeAtCompileTime) == 2, "arc_center(): second parameter is not a 2D vector"); + static_assert(std::is_same::value, "arc_center(): Both vectors must be of the same type."); + static_assert(std::is_same::value, "arc_center(): Radius must be of the same type as the vectors."); + assert(radius != 0); + using Vector = Eigen::Matrix; + auto v = end_pos - start_pos; + Float q2 = v.squaredNorm(); + assert(q2 > 0); + Float t2 = sqr(radius) / q2 - Float(.25f); + // If the start_pos and end_pos are nearly antipodal, t2 may become slightly negative. + // In that case return a centroid of start_point & end_point. + Float t = t2 > 0 ? sqrt(t2) : Float(0); + auto mid = Float(0.5) * (start_pos + end_pos); + Vector vp{ -v.y() * t, v.x() * t }; + return (radius > Float(0)) == is_ccw ? (mid + vp).eval() : (mid - vp).eval(); +} + + +// Return number of linear segments necessary to interpolate arc of a given positive radius and positive angle to satisfy +// maximum deviation of an interpolating polyline from an analytic arc. +template +size_t arc_discretization_steps(const FloatType radius, const FloatType angle, const FloatType deviation) +{ + assert(radius > 0); + assert(angle > 0); + assert(angle <= FloatType(2. * M_PI)); + assert(deviation > 0); + + FloatType d = radius - deviation; + return d < EPSILON ? + // Radius smaller than deviation. + ( // Acute angle: a single segment interpolates the arc with sufficient accuracy. + angle < M_PI || + // Obtuse angle: Test whether the furthest point (center) of an arc is closer than deviation to the center of a line segment. + radius * (FloatType(1.) + cos(M_PI - FloatType(.5) * angle)) < deviation ? + // Single segment is sufficient + 1 : + // Two segments are necessary, the middle point is at the center of the arc. + 2) : + size_t(ceil(angle / (2. * acos(d / radius)))); +} + +} } } // namespace Slic3r::Geometry::ArcWelder + +#endif // slic3r_Geometry_ArcWelder_hpp_ From 72711231fd84d154d51d072b3acd383e38907112 Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Sat, 20 Sep 2025 17:40:38 -0400 Subject: [PATCH 09/29] Fix incorrect feedrate for G2/G3 arcs --- src/libslic3r/GCode/GCodeProcessor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/libslic3r/GCode/GCodeProcessor.cpp b/src/libslic3r/GCode/GCodeProcessor.cpp index 83f837eb1f..c4a2818565 100644 --- a/src/libslic3r/GCode/GCodeProcessor.cpp +++ b/src/libslic3r/GCode/GCodeProcessor.cpp @@ -3125,7 +3125,7 @@ void GCodeProcessor::process_G2_G3(const GCodeReader::GCodeLine& line, bool cloc if (extrusion.has_value()) g1_axes[E] = target[E]; if (feedrate.has_value()) - g1_feedrate = (double)*feedrate; + g1_feedrate = (double)*feedrate / MMMIN_TO_MMSEC; process_G1(g1_axes, g1_feedrate, G1DiscretizationOrigin::G2G3, remaining_internal_g1_lines); }; From 8552f2efbfd7f746e9372c944542ff67a1c0a06f Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Sat, 20 Sep 2025 18:30:27 -0400 Subject: [PATCH 10/29] Wire up new position window from PrusaSlicer --- .../{icons => images}/horizontal_hide.svg | 0 .../{icons => images}/horizontal_show.svg | 0 src/slic3r/GUI/GCodeViewer.cpp | 176 +----------------- src/slic3r/GUI/GCodeViewer.hpp | 6 +- src/slic3r/GUI/GLCanvas3D.cpp | 2 - 5 files changed, 6 insertions(+), 178 deletions(-) rename resources/{icons => images}/horizontal_hide.svg (100%) rename resources/{icons => images}/horizontal_show.svg (100%) diff --git a/resources/icons/horizontal_hide.svg b/resources/images/horizontal_hide.svg similarity index 100% rename from resources/icons/horizontal_hide.svg rename to resources/images/horizontal_hide.svg diff --git a/resources/icons/horizontal_show.svg b/resources/images/horizontal_show.svg similarity index 100% rename from resources/icons/horizontal_show.svg rename to resources/images/horizontal_show.svg diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index f925c80ed2..48eb37119b 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -214,10 +214,6 @@ void GCodeViewer::SequentialView::Marker::init(std::string filename) m_model.set_color({ 1.0f, 1.0f, 1.0f, 0.5f }); } -void GCodeViewer::SequentialView::Marker::update_curr_move(const GCodeProcessorResult::MoveVertex move) { - m_curr_move = move; -} - //BBS: GUI refactor: add canvas size from parameters void GCodeViewer::SequentialView::Marker::render(int canvas_width, int canvas_height, const libvgcode::EViewType& view_type) { @@ -252,153 +248,6 @@ void GCodeViewer::SequentialView::Marker::render(int canvas_width, int canvas_he shader->stop_using(); glsafe(::glDisable(GL_BLEND)); - - static float last_window_width = 0.0f; - size_t text_line = 0; - static size_t last_text_line = 0; - const ImU32 text_name_clr = m_is_dark ? IM_COL32(255, 255, 255, 0.88 * 255) : IM_COL32(38, 46, 48, 255); - const ImU32 text_value_clr = m_is_dark ? IM_COL32(255, 255, 255, 0.4 * 255) : IM_COL32(144, 144, 144, 255); - - ImGuiWrapper& imgui = *wxGetApp().imgui(); - //BBS: GUI refactor: add canvas size from parameters - imgui.set_next_window_pos(0.5f * static_cast(canvas_width), static_cast(canvas_height), ImGuiCond_Always, 0.5f, 1.0f); - imgui.push_toolbar_style(m_scale); - ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0, 4.0 * m_scale)); - ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(20.0 * m_scale, 6.0 * m_scale)); - ImGui::PushStyleColor(ImGuiCol_ButtonHovered, text_name_clr); - ImGui::PushStyleColor(ImGuiCol_Text, text_value_clr); - imgui.begin(std::string("ExtruderPosition"), ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar); - ImGui::AlignTextToFramePadding(); - //BBS: minus the plate offset when show tool position - PartPlateList& partplate_list = wxGetApp().plater()->get_partplate_list(); - PartPlate* plate = partplate_list.get_curr_plate(); - const Vec3f position = m_world_position + m_world_offset; - std::string x = ImGui::ColorMarkerStart + std::string("X: ") + ImGui::ColorMarkerEnd; - std::string y = ImGui::ColorMarkerStart + std::string("Y: ") + ImGui::ColorMarkerEnd; - std::string z = ImGui::ColorMarkerStart + std::string("Z: ") + ImGui::ColorMarkerEnd; - std::string height = ImGui::ColorMarkerStart + _u8L("Height: ") + ImGui::ColorMarkerEnd; - std::string width = ImGui::ColorMarkerStart + _u8L("Width: ") + ImGui::ColorMarkerEnd; - std::string speed = ImGui::ColorMarkerStart + _u8L("Speed: ") + ImGui::ColorMarkerEnd; - std::string flow = ImGui::ColorMarkerStart + _u8L("Flow: ") + ImGui::ColorMarkerEnd; - std::string layer_time = ImGui::ColorMarkerStart + _u8L("Layer Time: ") + ImGui::ColorMarkerEnd; - std::string fanspeed = ImGui::ColorMarkerStart + _u8L("Fan: ") + ImGui::ColorMarkerEnd; - std::string temperature = ImGui::ColorMarkerStart + _u8L("Temperature: ") + ImGui::ColorMarkerEnd; - const float item_size = imgui.calc_text_size(std::string_view{"X: 000.000 "}).x; - const float item_spacing = imgui.get_item_spacing().x; - const float window_padding = ImGui::GetStyle().WindowPadding.x; - - char buf[1024]; - if (true) - { - float startx2 = window_padding + item_size + item_spacing; - float startx3 = window_padding + 2*(item_size + item_spacing); - sprintf(buf, "%s%.3f", x.c_str(), position.x() - plate->get_origin().x()); - ImGui::PushItemWidth(item_size); - imgui.text(buf); - - ImGui::SameLine(startx2); - sprintf(buf, "%s%.3f", y.c_str(), position.y() - plate->get_origin().y()); - ImGui::PushItemWidth(item_size); - imgui.text(buf); - - ImGui::SameLine(startx3); - sprintf(buf, "%s%.3f", z.c_str(), position.z()); - ImGui::PushItemWidth(item_size); - imgui.text(buf); - - sprintf(buf, "%s%.0f", speed.c_str(), m_curr_move.feedrate); - ImGui::PushItemWidth(item_size); - imgui.text(buf); - - switch (view_type) { - case libvgcode::EViewType::Height: { - ImGui::SameLine(startx2); - sprintf(buf, "%s%.2f", height.c_str(), m_curr_move.height); - ImGui::PushItemWidth(item_size); - imgui.text(buf); - break; - } - case libvgcode::EViewType::Width: { - ImGui::SameLine(startx2); - sprintf(buf, "%s%.2f", width.c_str(), m_curr_move.width); - ImGui::PushItemWidth(item_size); - imgui.text(buf); - break; - } - // case EViewType::Feedrate: { - // ImGui::SameLine(startx2); - // sprintf(buf, "%s%.0f", speed.c_str(), m_curr_move.feedrate); - // ImGui::PushItemWidth(item_size); - // imgui.text(buf); - // break; - // } - case libvgcode::EViewType::VolumetricFlowRate: { - if (m_curr_move.type != EMoveType::Extrude) break; - ImGui::SameLine(startx2); - sprintf(buf, "%s%.2f", flow.c_str(), m_curr_move.volumetric_rate()); - ImGui::PushItemWidth(item_size); - imgui.text(buf); - break; - } - case libvgcode::EViewType::FanSpeed: { - ImGui::SameLine(startx2); - sprintf(buf, "%s%.0f", fanspeed.c_str(), m_curr_move.fan_speed); - ImGui::PushItemWidth(item_size); - imgui.text(buf); - break; - } - case libvgcode::EViewType::Temperature: { - ImGui::SameLine(startx2); - sprintf(buf, "%s%.0f", temperature.c_str(), m_curr_move.temperature); - ImGui::PushItemWidth(item_size); - imgui.text(buf); - break; - } - case libvgcode::EViewType::LayerTimeLinear: - case libvgcode::EViewType::LayerTimeLogarithmic: { - ImGui::SameLine(startx2); - sprintf(buf, "%s%.1f", layer_time.c_str(), m_curr_move.layer_duration); - ImGui::PushItemWidth(item_size); - imgui.text(buf); - break; - } - default: - break; - } - text_line = 2; - } - // else { - // sprintf(buf, "%s%.3f", x.c_str(), position.x() - plate->get_origin().x()); - // imgui.text(buf); - - // ImGui::SameLine(); - // sprintf(buf, "%s%.3f", y.c_str(), position.y() - plate->get_origin().y()); - // imgui.text(buf); - - // ImGui::SameLine(); - // sprintf(buf, "%s%.3f", z.c_str(), position.z()); - // imgui.text(buf); - - // text_line = 1; - // } - - // force extra frame to automatically update window size - float window_width = ImGui::GetWindowWidth(); - if (window_width != last_window_width || text_line != last_text_line) { - last_window_width = window_width; - last_text_line = text_line; -#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT - imgui.set_requires_extra_frame(); -#else - wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); - wxGetApp().plater()->get_current_canvas3D()->request_extra_frame(); -#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT - } - - imgui.end(); - ImGui::PopStyleVar(2); - ImGui::PopStyleColor(2); - imgui.pop_toolbar_style(); } static std::string to_string(libvgcode::EMoveType type) @@ -449,7 +298,7 @@ static std::string to_string(libvgcode::EGCodeExtrusionRole role) } } -void GCodeViewer::SequentialView::Marker::render_position_window(const libvgcode::Viewer* viewer) +void GCodeViewer::SequentialView::Marker::render_position_window(const libvgcode::Viewer* viewer, int canvas_width, int canvas_height) { static float last_window_width = 0.0f; static size_t last_text_length = 0; @@ -457,8 +306,8 @@ void GCodeViewer::SequentialView::Marker::render_position_window(const libvgcode if (viewer != nullptr) { ImGuiWrapper& imgui = *wxGetApp().imgui(); - const Size cnv_size = wxGetApp().plater()->get_current_canvas3D()->get_canvas_size(); - imgui.set_next_window_pos(0.5f * static_cast(cnv_size.get_width()), static_cast(cnv_size.get_height()), ImGuiCond_Always, 0.5f, 1.0f); + // const Size cnv_size = wxGetApp().plater()->get_current_canvas3D()->get_canvas_size(); + imgui.set_next_window_pos(0.5f * static_cast(canvas_width), static_cast(canvas_height), ImGuiCond_Always, 0.5f, 1.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::SetNextWindowBgAlpha(0.25f); imgui.begin(std::string("ToolPosition"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove); @@ -585,7 +434,7 @@ void GCodeViewer::SequentialView::Marker::render_position_window(const libvgcode if (table_shown) { static float table_wnd_height = 0.0f; const ImVec2 wnd_size = ImGui::GetWindowSize(); - imgui.set_next_window_pos(ImGui::GetWindowPos().x + wnd_size.x, static_cast(cnv_size.get_height()), ImGuiCond_Always, 0.0f, 1.0f); + imgui.set_next_window_pos(ImGui::GetWindowPos().x + wnd_size.x, static_cast(canvas_height), ImGuiCond_Always, 0.0f, 1.0f); ImGui::SetNextWindowSizeConstraints({ 0.0f, 0.0f }, { -1.0f, wnd_size.y }); imgui.begin(std::string("ToolPositionTableWnd"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove); @@ -863,8 +712,8 @@ void GCodeViewer::SequentialView::render(const bool has_render_path, float legen { if (has_render_path && m_show_marker) { // marker.set_world_offset(current_offset); - marker.render(canvas_width, canvas_height, view_type); + marker.render_position_window(viewer, canvas_width, canvas_height); } //float bottom = wxGetApp().plater()->get_current_canvas3D()->get_canvas_size().get_height(); @@ -2018,21 +1867,6 @@ void GCodeViewer::update_layers_slider_mode() // TODO m_layers_slider->SetModeAndOnlyExtruder(one_extruder_printed_model, only_extruder); } -void GCodeViewer::update_marker_curr_move() { - if ((int)m_last_result_id != -1) { - auto it = std::find_if(m_gcode_result->moves.begin(), m_gcode_result->moves.end(), [this](auto move) { - auto range = m_viewer.get_view_enabled_range(); - auto full_range = m_viewer.get_view_full_range(); - if (range.back() < full_range.back() && range.back() >= 0) { - return move.gcode_id == static_cast(m_viewer.get_vertex_at(range.back()).gcode_id); - } - return false; - }); - if (it != m_gcode_result->moves.end()) - m_sequential_view.marker.update_curr_move(*it); - } -} - void GCodeViewer::set_layers_z_range(const std::array& layers_z_range) { m_viewer.set_layers_view_range(static_cast(layers_z_range[0]), static_cast(layers_z_range[1])); diff --git a/src/slic3r/GUI/GCodeViewer.hpp b/src/slic3r/GUI/GCodeViewer.hpp index bf164e3f5e..0d45b157f8 100644 --- a/src/slic3r/GUI/GCodeViewer.hpp +++ b/src/slic3r/GUI/GCodeViewer.hpp @@ -79,7 +79,6 @@ public: float m_z_offset{ 0.0f }; // z offset of the model float m_model_z_offset{ 0.5f }; - GCodeProcessorResult::MoveVertex m_curr_move; bool m_visible{ true }; bool m_is_dark = false; bool m_fixed_screen_size{ false }; @@ -115,10 +114,8 @@ public: void set_visible(bool visible) { m_visible = visible; } void render(int canvas_width, int canvas_height, const libvgcode::EViewType& view_type); - void render_position_window(const libvgcode::Viewer* viewer); + void render_position_window(const libvgcode::Viewer* viewer, int canvas_width, int canvas_height); void on_change_color_mode(bool is_dark) { m_is_dark = is_dark; } - - void update_curr_move(const GCodeProcessorResult::MoveVertex move); }; class GCodeWindow @@ -298,7 +295,6 @@ public: void enable_moves_slider(bool enable) const; void update_moves_slider(bool set_to_max = false); void update_layers_slider_mode(); - void update_marker_curr_move(); const libvgcode::Interval& get_gcode_view_full_range() const { return m_viewer.get_view_full_range(); } const libvgcode::Interval& get_gcode_view_enabled_range() const { return m_viewer.get_view_enabled_range(); } diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index b3adf49d30..168f8c9b19 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -7340,14 +7340,12 @@ void GLCanvas3D::_render_gcode(int canvas_width, int canvas_height) } layers_slider->set_as_dirty(false); post_event(SimpleEvent(EVT_GLCANVAS_UPDATE)); - m_gcode_viewer.update_marker_curr_move(); } if (moves_slider->is_dirty()) { moves_slider->set_as_dirty(false); m_gcode_viewer.update_sequential_view_current((moves_slider->GetLowerValueD() - 1.0), static_cast(moves_slider->GetHigherValueD() - 1.0)); post_event(SimpleEvent(EVT_GLCANVAS_UPDATE)); - m_gcode_viewer.update_marker_curr_move(); } } From 8ed12a8023299ddbb29df650cdca9213c53c868b Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Sat, 20 Sep 2025 18:52:48 -0400 Subject: [PATCH 11/29] Styling changes for position window --- resources/images/horizontal_hide.svg | 2 +- resources/images/horizontal_show.svg | 2 +- src/slic3r/GUI/GCodeViewer.cpp | 17 ++++++++++------- 3 files changed, 12 insertions(+), 9 deletions(-) diff --git a/resources/images/horizontal_hide.svg b/resources/images/horizontal_hide.svg index 009c882d65..28f3e27f3e 100644 --- a/resources/images/horizontal_hide.svg +++ b/resources/images/horizontal_hide.svg @@ -38,7 +38,7 @@ inkscape:window-maximized="1" inkscape:current-layer="Layer_1" /> get_current_canvas3D()->get_canvas_size(); imgui.set_next_window_pos(0.5f * static_cast(canvas_width), static_cast(canvas_height), ImGuiCond_Always, 0.5f, 1.0f); + ImGui::PushStyleColor(ImGuiCol_Button, ImGuiWrapper::COL_BUTTON_BACKGROUND); + ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImGuiWrapper::COL_BUTTON_ACTIVE); + ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGuiWrapper::COL_BUTTON_HOVERED); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - ImGui::SetNextWindowBgAlpha(0.25f); + ImGui::SetNextWindowBgAlpha(0.8f); imgui.begin(std::string("ToolPosition"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove); ImGui::AlignTextToFramePadding(); - ImGuiWrapper::text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _u8L("Position") + ":"); + ImGuiWrapper::text_colored(ImGuiWrapper::COL_ORCA, _u8L("Position") + ":"); ImGui::SameLine(); libvgcode::PathVertex vertex = viewer->get_current_vertex(); size_t vertex_id = viewer->get_current_vertex_id(); @@ -335,7 +338,7 @@ void GCodeViewer::SequentialView::Marker::render_position_window(const libvgcode auto append_table_row = [](const std::string& label, std::function value_callback) { ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); - ImGuiWrapper::text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, label); + ImGuiWrapper::text_colored(ImGuiWrapper::COL_ORCA, label); ImGui::TableSetColumnIndex(1); value_callback(); }; @@ -454,10 +457,10 @@ void GCodeViewer::SequentialView::Marker::render_position_window(const libvgcode ImGui::TableSetBgColor(ImGuiTableBgTarget_RowBg0, row_bg_color); ImGui::TableSetColumnIndex(0); sprintf(buff, "%.3f", item.pos); - imgui.text_colored(highlight ? ImGuiWrapper::COL_ORANGE_LIGHT : ImGuiWrapper::to_ImVec4(ColorRGBA::WHITE()), buff); + imgui.text_colored(highlight ? ImGuiWrapper::COL_ORCA : ImGuiWrapper::to_ImVec4(ColorRGBA::WHITE()), buff); ImGui::TableSetColumnIndex(1); sprintf(buff, "%.1f", item.speed); - imgui.text_colored(highlight ? ImGuiWrapper::COL_ORANGE_LIGHT : ImGuiWrapper::to_ImVec4(ColorRGBA::WHITE()), buff); + imgui.text_colored(highlight ? ImGuiWrapper::COL_ORCA : ImGuiWrapper::to_ImVec4(ColorRGBA::WHITE()), buff); ++counter; } ImGui::EndTable(); @@ -491,9 +494,9 @@ void GCodeViewer::SequentialView::Marker::render_position_window(const libvgcode const Size cnv_size = wxGetApp().plater()->get_current_canvas3D()->get_canvas_size(); imgui.set_next_window_pos(0.5f * static_cast(cnv_size.get_width()), static_cast(cnv_size.get_height()), ImGuiCond_Always, 0.5f, 1.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - ImGui::SetNextWindowBgAlpha(0.25f); + ImGui::SetNextWindowBgAlpha(0.8f); imgui.begin(std::string("ToolPosition"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove); - imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _u8L("Tool position") + ":"); + imgui.text_colored(ImGuiWrapper::COL_ORCA, _u8L("Tool position") + ":"); ImGui::SameLine(); char buf[1024]; const Vec3f position = m_world_position + m_world_offset + m_z_offset * Vec3f::UnitZ(); From f8a7589354570a8621b227c6e3c8c633d7e73cab Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Sat, 20 Sep 2025 21:24:52 -0400 Subject: [PATCH 12/29] Clean up TODOs and commented out code --- src/libslic3r/GCode/GCodeProcessor.cpp | 29 +- src/libslic3r/GCode/GCodeProcessor.hpp | 1 - src/slic3r/GUI/GCodeViewer.cpp | 435 +--------------------- src/slic3r/GUI/GCodeViewer.hpp | 1 - src/slic3r/GUI/GLCanvas3D.cpp | 14 - src/slic3r/GUI/GLCanvas3D.hpp | 5 - src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp | 1 - src/slic3r/GUI/Plater.cpp | 7 - 8 files changed, 21 insertions(+), 472 deletions(-) diff --git a/src/libslic3r/GCode/GCodeProcessor.cpp b/src/libslic3r/GCode/GCodeProcessor.cpp index c4a2818565..b907e274f6 100644 --- a/src/libslic3r/GCode/GCodeProcessor.cpp +++ b/src/libslic3r/GCode/GCodeProcessor.cpp @@ -641,7 +641,7 @@ void GCodeProcessorResult::reset() { filament_densities = std::vector(MIN_EXTRUDERS_COUNT, DEFAULT_FILAMENT_DENSITY); filament_costs = std::vector(MIN_EXTRUDERS_COUNT, DEFAULT_FILAMENT_COST); custom_gcode_per_print_z = std::vector(); - spiral_vase_mode = false; // TODO??? + spiral_vase_mode = false; bed_match_result = BedMatchResult(true); warnings.clear(); @@ -828,9 +828,10 @@ void GCodeProcessor::apply_config(const PrintConfig& config) m_result.printable_height = config.printable_height; const ConfigOptionBool* spiral_vase = config.option("spiral_mode"); - if (spiral_vase != nullptr) + if (spiral_vase != nullptr) { m_detect_layer_based_on_tag = spiral_vase->value; - // TODO: m_result.spiral_vase_mode = spiral_vase->value; + m_result.spiral_vase_mode = spiral_vase->value; + } const ConfigOptionBool* has_scarf_joint_seam = config.option("has_scarf_joint_seam"); if (has_scarf_joint_seam != nullptr) @@ -1136,9 +1137,10 @@ void GCodeProcessor::apply_config(const DynamicPrintConfig& config) m_result.printable_height = printable_height->value; const ConfigOptionBool* spiral_vase = config.option("spiral_mode"); - if (spiral_vase != nullptr) + if (spiral_vase != nullptr) { m_detect_layer_based_on_tag = spiral_vase->value; - // TODO: m_result.spiral_vase_mode = spiral_vase->value; + m_result.spiral_vase_mode = spiral_vase->value; + } const ConfigOptionBool* has_scarf_joint_seam = config.option("has_scarf_joint_seam"); if (has_scarf_joint_seam != nullptr) @@ -1345,22 +1347,6 @@ void GCodeProcessor::finalize(bool post_process) m_used_filaments.process_caches(this); update_estimated_times_stats(); - // TODO - // auto time_mode = m_result.print_statistics.modes[static_cast(PrintEstimatedStatistics::ETimeMode::Normal)]; - // - // auto it = std::find_if(time_mode.roles_times.begin(), time_mode.roles_times.end(), [](const std::pair& item) { return erCustom == item.first; }); - // auto prepare_time = (it != time_mode.roles_times.end()) ? it->second : 0.0f; - // - // //update times for results - // for (size_t i = 0; i < m_result.moves.size(); i++) { - // //field layer_duration contains the layer id for the move in which the layer_duration has to be set. - // size_t layer_id = size_t(m_result.moves[i].layer_duration); - // std::vector& layer_times = m_result.print_statistics.modes[static_cast(PrintEstimatedStatistics::ETimeMode::Normal)].layers_times; - // if (layer_times.size() > layer_id - 1 && layer_id > 0) - // m_result.moves[i].layer_duration = layer_id == 1 ? std::max(0.f,layer_times[layer_id - 1] - prepare_time) : layer_times[layer_id - 1]; - // else - // m_result.moves[i].layer_duration = 0; - // } //BBS: update slice warning update_slice_warnings(); @@ -4605,7 +4591,6 @@ void GCodeProcessor::store_move_vertex(EMoveType type, EMovePathType path_type, m_extruder_temps[m_extruder_id], { 0.0f, 0.0f }, // time std::max(1, m_layer_id) - 1, - static_cast(m_layer_id), //layer_duration: set later internal_only }); diff --git a/src/libslic3r/GCode/GCodeProcessor.hpp b/src/libslic3r/GCode/GCodeProcessor.hpp index 8b94c20569..e57e43725c 100644 --- a/src/libslic3r/GCode/GCodeProcessor.hpp +++ b/src/libslic3r/GCode/GCodeProcessor.hpp @@ -159,7 +159,6 @@ class Print; float temperature{ 0.0f }; // Celsius degrees std::array(PrintEstimatedStatistics::ETimeMode::Count)> time{ 0.0f, 0.0f }; // s unsigned int layer_id{ 0 }; - float layer_duration{ 0.0f }; // s (layer id before finalize) bool internal_only{ false }; float volumetric_rate() const { return feedrate * mm3_per_mm; } diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index 2c212abd89..74e0567264 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -196,14 +196,6 @@ int GCodeViewer::SequentialView::ActualSpeedImguiWidget::plot(const char* label, } #endif // ENABLE_ACTUAL_SPEED_DEBUG -// float GCodeViewer::Extrusions::Range::get_value_at_step(int step) const { -// if (!log_scale) -// return min + static_cast(step) * step_size(); -// else -// return std::exp(std::log(min) + static_cast(step) * step_size()); -// -// } - void GCodeViewer::SequentialView::Marker::init(std::string filename) { if (filename.empty()) { @@ -233,8 +225,6 @@ void GCodeViewer::SequentialView::Marker::render(int canvas_width, int canvas_he const Camera& camera = wxGetApp().plater()->get_camera(); const Transform3d& view_matrix = camera.get_view_matrix(); float scale_factor = m_scale_factor; - //if (m_fixed_screen_size) - // scale_factor *= 10.0f * camera.get_inv_zoom(); // TODO const Transform3d model_matrix = (Geometry::translation_transform((m_world_position + m_model_z_offset * Vec3f::UnitZ()).cast()) * Geometry::translation_transform(scale_factor * m_model.get_bounding_box().size().z() * Vec3d::UnitZ()) * Geometry::rotation_transform({ M_PI, 0.0, 0.0 })) * Geometry::scale_transform(scale_factor); @@ -733,7 +723,6 @@ GCodeViewer::GCodeViewer() { m_moves_slider = new IMSlider(0, 0, 0, 100, wxSL_HORIZONTAL); m_layers_slider = new IMSlider(0, 0, 0, 100, wxSL_VERTICAL); - //m_extrusions.reset_role_visibility_flags(); TODO } GCodeViewer::~GCodeViewer() @@ -754,9 +743,6 @@ void GCodeViewer::init(ConfigOptionMode mode, PresetBundle* preset_bundle) if (m_gl_data_initialized) return; - // BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": enter, m_buffers.size=%1%") - // %m_buffers.size(); - // initializes tool marker std::string filename; if (preset_bundle != nullptr) { @@ -1067,12 +1053,6 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const m_max_print_height = gcode_result.printable_height; m_z_offset = gcode_result.z_offset; - //BBS: add mutex for protection of gcode result - // if (m_layers.empty()) { - // gcode_result.unlock(); - // return; - // } - m_settings_ids = gcode_result.settings_ids; m_filament_diameters = gcode_result.filament_diameters; m_filament_densities = gcode_result.filament_densities; @@ -1144,17 +1124,16 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const } // set to color print by default if use multi extruders - // TODO - // if (m_extruder_ids.size() > 1) { - // for (int i = 0; i < view_type_items.size(); i++) { - // if (view_type_items[i] == libvgcode::EViewType::ColorPrint) { - // m_view_type_sel = i; - // break; - // } - // } - // - // set_view_type(libvgcode::EViewType::ColorPrint); - // } + if (m_viewer.get_used_extruders_count() > 1) { + for (int i = 0; i < view_type_items.size(); i++) { + if (view_type_items[i] == libvgcode::EViewType::ColorPrint) { + m_view_type_sel = i; + break; + } + } + + set_view_type(libvgcode::EViewType::ColorPrint); + } bool only_gcode_3mf = false; PartPlate* current_plate = wxGetApp().plater()->get_partplate_list().get_curr_plate(); @@ -1171,8 +1150,6 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const //BBS: add mutex for protection of gcode result gcode_result.unlock(); - //BBS: add logs - // BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": finished, m_buffers size %1%!")%m_buffers.size(); } void GCodeViewer::load_as_preview(libvgcode::GCodeInputData&& data) @@ -1217,24 +1194,15 @@ void GCodeViewer::reset() //BBS: add only gcode mode m_only_gcode_in_preview = false; - m_ssid_to_moveid_map.clear(); // TODO - m_ssid_to_moveid_map.shrink_to_fit(); // TODO m_viewer.reset(); m_paths_bounding_box = BoundingBoxf3(); m_max_bounding_box = BoundingBoxf3(); m_max_print_height = 0.0f; m_z_offset = 0.0f; - m_extruders_count = 0; // TODO - // m_extruder_ids = std::vector(); // TODO + m_extruders_count = 0; m_filament_diameters = std::vector(); m_filament_densities = std::vector(); - // m_extrusions.reset_ranges(); // TODO - //BBS: always load shell at preview - //m_shells.volumes.clear(); - // m_layers.reset(); // TODO - // m_layers_z_range = { 0, 0 }; // TODO - // m_roles = std::vector(); m_print_statistics.reset(); m_custom_gcode_per_print_z = std::vector(); m_sequential_view.gcode_window.reset(); @@ -1250,7 +1218,7 @@ void GCodeViewer::render(int canvas_width, int canvas_height, int right_margin) if (m_viewer.get_extrusion_roles().empty()) return; - render_toolpaths(); // TODO: m_viewer.get_layers_count() > 0 + render_toolpaths(); float legend_height = 0.0f; render_legend(legend_height, canvas_width, canvas_height, right_margin); @@ -1262,7 +1230,7 @@ void GCodeViewer::render(int canvas_width, int canvas_height, int right_margin) //BBS fixed bottom_margin for space to render horiz slider int bottom_margin = SLIDER_BOTTOM_MARGIN * GCODE_VIEWER_SLIDER_SCALE; - auto current = m_viewer.get_view_visible_range(); // TODO: verify + auto current = m_viewer.get_view_visible_range(); auto endpoints = m_viewer.get_view_full_range(); m_sequential_view.m_show_marker = m_sequential_view.m_show_marker || (current.back() != endpoints.back() && !m_no_render_path); const libvgcode::PathVertex& curr_vertex = m_viewer.get_current_vertex(); @@ -1333,366 +1301,6 @@ static void debug_calibration_output_thumbnail(const ThumbnailData& thumbnail_da } #endif -// void GCodeViewer::_render_calibration_thumbnail_internal(ThumbnailData& thumbnail_data, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager) -// { -// int plate_idx = thumbnail_params.plate_id; -// PartPlate* plate = partplate_list.get_plate(plate_idx); -// BoundingBoxf3 plate_box = plate->get_bounding_box(false); -// plate_box.min.z() = 0.0; -// plate_box.max.z() = 0.0; -// Vec3d center = plate_box.center(); -// -// #if 1 -// Camera camera; -// camera.set_viewport(0, 0, thumbnail_data.width, thumbnail_data.height); -// camera.apply_viewport(); -// camera.set_scene_box(plate_box); -// camera.set_type(Camera::EType::Ortho); -// camera.set_target(center); -// camera.select_view("top"); -// camera.zoom_to_box(plate_box, 1.0f); -// camera.apply_projection(plate_box); -// -// auto render_as_triangles = [ -// #if ENABLE_GCODE_VIEWER_STATISTICS -// this -// #endif // ENABLE_GCODE_VIEWER_STATISTICS -// ](TBuffer &buffer, std::vector::iterator it_path, std::vector::iterator it_end, GLShaderProgram& shader, int uniform_color) { -// for (auto it = it_path; it != it_end && it_path->ibuffer_id == it->ibuffer_id; ++it) { -// const RenderPath& path = *it; -// // Some OpenGL drivers crash on empty glMultiDrawElements, see GH #7415. -// assert(!path.sizes.empty()); -// assert(!path.offsets.empty()); -// shader.set_uniform(uniform_color, path.color); -// glsafe(::glMultiDrawElements(GL_TRIANGLES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_SHORT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size())); -// #if ENABLE_GCODE_VIEWER_STATISTICS -// ++m_statistics.gl_multi_triangles_calls_count; -// #endif // ENABLE_GCODE_VIEWER_STATISTICS -// } -// }; -// -// auto render_as_instanced_model = [ -// #if ENABLE_GCODE_VIEWER_STATISTICS -// this -// #endif // ENABLE_GCODE_VIEWER_STATISTICS -// ](TBuffer& buffer, GLShaderProgram& shader) { -// for (auto& range : buffer.model.instances.render_ranges.ranges) { -// if (range.vbo == 0 && range.count > 0) { -// glsafe(::glGenBuffers(1, &range.vbo)); -// glsafe(::glBindBuffer(GL_ARRAY_BUFFER, range.vbo)); -// glsafe(::glBufferData(GL_ARRAY_BUFFER, range.count * buffer.model.instances.instance_size_bytes(), (const void*)&buffer.model.instances.buffer[range.offset * buffer.model.instances.instance_size_floats()], GL_STATIC_DRAW)); -// glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); -// } -// -// if (range.vbo > 0) { -// buffer.model.model.set_color(range.color); -// buffer.model.model.render_instanced(range.vbo, range.count); -// #if ENABLE_GCODE_VIEWER_STATISTICS -// ++m_statistics.gl_instanced_models_calls_count; -// m_statistics.total_instances_gpu_size += static_cast(range.count * buffer.model.instances.instance_size_bytes()); -// #endif // ENABLE_GCODE_VIEWER_STATISTICS -// } -// } -// }; -// -// #if ENABLE_GCODE_VIEWER_STATISTICS -// auto render_as_batched_model = [this](TBuffer& buffer, GLShaderProgram& shader) { -// #else -// auto render_as_batched_model = [](TBuffer& buffer, GLShaderProgram& shader, int position_id, int normal_id) { -// #endif // ENABLE_GCODE_VIEWER_STATISTICS -// -// struct Range -// { -// unsigned int first; -// unsigned int last; -// bool intersects(const Range& other) const { return (other.last < first || other.first > last) ? false : true; } -// }; -// Range buffer_range = { 0, 0 }; -// size_t indices_per_instance = buffer.model.data.indices_count(); -// -// for (size_t j = 0; j < buffer.indices.size(); ++j) { -// const IBuffer& i_buffer = buffer.indices[j]; -// buffer_range.last = buffer_range.first + i_buffer.count / indices_per_instance; -// glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo)); -// if (position_id != -1) { -// glsafe(::glVertexAttribPointer(position_id, buffer.vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes())); -// glsafe(::glEnableVertexAttribArray(position_id)); -// } -// bool has_normals = buffer.vertices.normal_size_floats() > 0; -// if (has_normals) { -// if (normal_id != -1) { -// glsafe(::glVertexAttribPointer(normal_id, buffer.vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes())); -// glsafe(::glEnableVertexAttribArray(normal_id)); -// } -// } -// -// glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo)); -// -// for (auto& range : buffer.model.instances.render_ranges.ranges) { -// Range range_range = { range.offset, range.offset + range.count }; -// if (range_range.intersects(buffer_range)) { -// shader.set_uniform("uniform_color", range.color); -// unsigned int offset = (range_range.first > buffer_range.first) ? range_range.first - buffer_range.first : 0; -// size_t offset_bytes = static_cast(offset) * indices_per_instance * sizeof(IBufferType); -// Range render_range = { std::max(range_range.first, buffer_range.first), std::min(range_range.last, buffer_range.last) }; -// size_t count = static_cast(render_range.last - render_range.first) * indices_per_instance; -// if (count > 0) { -// glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)count, GL_UNSIGNED_SHORT, (const void*)offset_bytes)); -// #if ENABLE_GCODE_VIEWER_STATISTICS -// ++m_statistics.gl_batched_models_calls_count; -// #endif // ENABLE_GCODE_VIEWER_STATISTICS -// } -// } -// } -// -// glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); -// -// if (normal_id != -1) -// glsafe(::glDisableVertexAttribArray(normal_id)); -// if (position_id != -1) -// glsafe(::glDisableVertexAttribArray(position_id)); -// glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); -// -// buffer_range.first = buffer_range.last; -// } -// }; -// -// unsigned char begin_id = buffer_id(EMoveType::Retract); -// unsigned char end_id = buffer_id(EMoveType::Count); -// -// BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail: begin_id %1%, end_id %2%")%begin_id %end_id; -// for (unsigned char i = begin_id; i < end_id; ++i) { -// TBuffer& buffer = m_buffers[i]; -// if (!buffer.visible || !buffer.has_data()) -// continue; -// -// GLShaderProgram* shader = opengl_manager.get_shader("flat"); -// if (shader != nullptr) { -// shader->start_using(); -// -// shader->set_uniform("view_model_matrix", camera.get_view_matrix()); -// shader->set_uniform("projection_matrix", camera.get_projection_matrix()); -// int position_id = shader->get_attrib_location("v_position"); -// int normal_id = shader->get_attrib_location("v_normal"); -// -// if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::InstancedModel) { -// //shader->set_uniform("emission_factor", 0.25f); -// render_as_instanced_model(buffer, *shader); -// //shader->set_uniform("emission_factor", 0.0f); -// } -// else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::BatchedModel) { -// //shader->set_uniform("emission_factor", 0.25f); -// render_as_batched_model(buffer, *shader, position_id, normal_id); -// //shader->set_uniform("emission_factor", 0.0f); -// } -// else { -// int uniform_color = shader->get_uniform_location("uniform_color"); -// auto it_path = buffer.render_paths.begin(); -// for (unsigned int ibuffer_id = 0; ibuffer_id < static_cast(buffer.indices.size()); ++ibuffer_id) { -// const IBuffer& i_buffer = buffer.indices[ibuffer_id]; -// // Skip all paths with ibuffer_id < ibuffer_id. -// for (; it_path != buffer.render_paths.end() && it_path->ibuffer_id < ibuffer_id; ++it_path); -// if (it_path == buffer.render_paths.end() || it_path->ibuffer_id > ibuffer_id) -// // Not found. This shall not happen. -// continue; -// -// glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo)); -// if (position_id != -1) { -// glsafe(::glVertexAttribPointer(position_id, buffer.vertices.position_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes())); -// glsafe(::glEnableVertexAttribArray(position_id)); -// } -// bool has_normals = false;// buffer.vertices.normal_size_floats() > 0; -// if (has_normals) { -// if (normal_id != -1) { -// glsafe(::glVertexAttribPointer(normal_id, buffer.vertices.normal_size_floats(), GL_FLOAT, GL_FALSE, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes())); -// glsafe(::glEnableVertexAttribArray(normal_id)); -// } -// } -// -// glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo)); -// -// // Render all elements with it_path->ibuffer_id == ibuffer_id, possible with varying colors. -// switch (buffer.render_primitive_type) -// { -// case TBuffer::ERenderPrimitiveType::Triangle: { -// render_as_triangles(buffer, it_path, buffer.render_paths.end(), *shader, uniform_color); -// break; -// } -// default: { break; } -// } -// -// glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)); -// -// if (normal_id != -1) -// glsafe(::glDisableVertexAttribArray(normal_id)); -// if (position_id != -1) -// glsafe(::glDisableVertexAttribArray(position_id)); -// -// glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0)); -// } -// } -// -// shader->stop_using(); -// } -// else { -// BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail: can not find shader"); -// } -// } -// #endif -// BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail: exit"); -// -// } -// -// void GCodeViewer::_render_calibration_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager) -// { -// BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail prepare: width %1%, height %2%")%w %h; -// thumbnail_data.set(w, h); -// if (!thumbnail_data.is_valid()) -// return; -// -// //TODO bool multisample = m_multisample_allowed; -// bool multisample = OpenGLManager::can_multisample(); -// //if (!multisample) -// // glsafe(::glEnable(GL_MULTISAMPLE)); -// -// GLint max_samples; -// glsafe(::glGetIntegerv(GL_MAX_SAMPLES, &max_samples)); -// GLsizei num_samples = max_samples / 2; -// -// GLuint render_fbo; -// glsafe(::glGenFramebuffers(1, &render_fbo)); -// glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, render_fbo)); -// BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail prepare: max_samples %1%, multisample %2%, render_fbo %3%")%max_samples %multisample %render_fbo; -// -// GLuint render_tex = 0; -// GLuint render_tex_buffer = 0; -// if (multisample) { -// // use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2 -// glsafe(::glGenRenderbuffers(1, &render_tex_buffer)); -// glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_tex_buffer)); -// glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_RGBA8, w, h)); -// glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, render_tex_buffer)); -// } -// else { -// glsafe(::glGenTextures(1, &render_tex)); -// glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex)); -// glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr)); -// glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); -// glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); -// glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, render_tex, 0)); -// } -// -// GLuint render_depth; -// glsafe(::glGenRenderbuffers(1, &render_depth)); -// glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_depth)); -// if (multisample) -// glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_DEPTH_COMPONENT24, w, h)); -// else -// glsafe(::glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, w, h)); -// -// glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, render_depth)); -// -// GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 }; -// glsafe(::glDrawBuffers(1, drawBufs)); -// -// -// if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) { -// _render_calibration_thumbnail_internal(thumbnail_data, thumbnail_params, partplate_list, opengl_manager); -// -// if (multisample) { -// GLuint resolve_fbo; -// glsafe(::glGenFramebuffers(1, &resolve_fbo)); -// glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo)); -// -// GLuint resolve_tex; -// glsafe(::glGenTextures(1, &resolve_tex)); -// glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex)); -// glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr)); -// glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); -// glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); -// glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resolve_tex, 0)); -// -// glsafe(::glDrawBuffers(1, drawBufs)); -// -// if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) { -// glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, render_fbo)); -// glsafe(::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo)); -// glsafe(::glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR)); -// -// glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo)); -// glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data())); -// } -// -// glsafe(::glDeleteTextures(1, &resolve_tex)); -// glsafe(::glDeleteFramebuffers(1, &resolve_fbo)); -// } -// else -// glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data())); -// } -// #if ENABLE_CALIBRATION_THUMBNAIL_OUTPUT -// debug_calibration_output_thumbnail(thumbnail_data); -// #endif -// -// glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, 0)); -// glsafe(::glDeleteRenderbuffers(1, &render_depth)); -// if (render_tex_buffer != 0) -// glsafe(::glDeleteRenderbuffers(1, &render_tex_buffer)); -// if (render_tex != 0) -// glsafe(::glDeleteTextures(1, &render_tex)); -// glsafe(::glDeleteFramebuffers(1, &render_fbo)); -// -// //if (!multisample) -// // glsafe(::glDisable(GL_MULTISAMPLE)); -// BOOST_LOG_TRIVIAL(info) << boost::format("render_calibration_thumbnail prepare: exit"); -// } - -//BBS -// void GCodeViewer::render_calibration_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager) -// { -// // reset values and refresh render -// int last_view_type_sel = m_view_type_sel; -// EViewType last_view_type = m_view_type; -// unsigned int last_role_visibility_flags = m_extrusions.role_visibility_flags; -// // set color scheme to FilamentId -// for (int i = 0; i < view_type_items.size(); i++) { -// if (view_type_items[i] == EViewType::FilamentId) { -// m_view_type_sel = i; -// break; -// } -// } -// set_view_type(EViewType::FilamentId, false); -// // set m_layers_z_range to 0, 1; -// // To be safe, we include both layers here although layer 1 seems enough -// // layer 0: custom extrusions such as flow calibration etc. -// // layer 1: the real first layer of object -// std::array tmp_layers_z_range = m_layers_z_range; -// m_layers_z_range = {0, 1}; -// // BBS exclude feature types -// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags & ~(1 << erSkirt); -// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags & ~(1 << erCustom); -// // BBS include feature types -// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erWipeTower); -// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erPerimeter); -// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erExternalPerimeter); -// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erOverhangPerimeter); -// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erSolidInfill); -// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erTopSolidInfill); -// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erInternalInfill); -// m_extrusions.role_visibility_flags = m_extrusions.role_visibility_flags | (1 << erBottomSurface); -// -// refresh_render_paths(false, false); -// -// _render_calibration_thumbnail_framebuffer(thumbnail_data, w, h, thumbnail_params, partplate_list, opengl_manager); -// -// // restore values and refresh render -// // reset m_layers_z_range and view type -// m_view_type_sel = last_view_type_sel; -// set_view_type(last_view_type, false); -// m_layers_z_range = tmp_layers_z_range; -// m_extrusions.role_visibility_flags = last_role_visibility_flags; -// refresh_render_paths(false, false); -// } - bool GCodeViewer::can_export_toolpaths() const { const libvgcode::Interval& visible_range = m_viewer.get_view_visible_range(); @@ -3434,7 +3042,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv append_option_item_with_type(type, libvgcode::convert(m_viewer.get_option_color(libvgcode::EOptionType::Wipes)), _u8L("Wipe"), visible); }; - const libvgcode::EViewType new_view_type = curr_view_type; // TODO: m_viewer.get_view_type(); + const libvgcode::EViewType new_view_type = curr_view_type; // extrusion paths section -> items switch (new_view_type) @@ -3892,21 +3500,6 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv // } //} - // auto any_option_available = [this]() { - // auto available = [this](EMoveType type) { - // const TBuffer& buffer = m_buffers[buffer_id(type)]; - // return buffer.visible && buffer.has_data(); - // }; - // - // return available(EMoveType::Color_change) || - // available(EMoveType::Custom_GCode) || - // available(EMoveType::Pause_Print) || - // available(EMoveType::Retract) || - // available(EMoveType::Tool_change) || - // available(EMoveType::Unretract) || - // available(EMoveType::Seam); - // }; - //auto add_option = [this, append_item](EMoveType move_type, EOptionsColors color, const std::string& text) { // const TBuffer& buffer = m_buffers[buffer_id(move_type)]; // if (buffer.visible && buffer.has_data()) diff --git a/src/slic3r/GUI/GCodeViewer.hpp b/src/slic3r/GUI/GCodeViewer.hpp index 0d45b157f8..f38f0cd7d8 100644 --- a/src/slic3r/GUI/GCodeViewer.hpp +++ b/src/slic3r/GUI/GCodeViewer.hpp @@ -176,7 +176,6 @@ private: const GCodeProcessorResult* m_gcode_result; //BBS: add only gcode mode bool m_only_gcode_in_preview {false}; - std::vector m_ssid_to_moveid_map; // bounding box of toolpaths BoundingBoxf3 m_paths_bounding_box; diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 168f8c9b19..9abccea793 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -2052,13 +2052,6 @@ void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, } } -// void GLCanvas3D::render_calibration_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params) -// { -// //load current plate gcode -// m_gcode_viewer.render_calibration_thumbnail(thumbnail_data, w, h, thumbnail_params, -// wxGetApp().plater()->get_partplate_list(), wxGetApp().get_opengl_manager()); -// } - //BBS void GLCanvas3D::select_curr_plate_all() { @@ -7637,13 +7630,6 @@ void GLCanvas3D::_render_volumes_for_picking(const Camera& camera) const glsafe(::glEnable(GL_CULL_FACE)); } -// void GLCanvas3D::_render_current_gizmo() const // TODO: delete? -// { -// //BBS update inv_zoom -// GLGizmoBase::INV_ZOOM = (float)wxGetApp().plater()->get_camera().get_inv_zoom(); -// m_gizmos.render_current_gizmo(); -// } - void GLCanvas3D::_render_current_gizmo() const { //BBS update inv_zoom diff --git a/src/slic3r/GUI/GLCanvas3D.hpp b/src/slic3r/GUI/GLCanvas3D.hpp index 6e9f433582..2eaaa55976 100644 --- a/src/slic3r/GUI/GLCanvas3D.hpp +++ b/src/slic3r/GUI/GLCanvas3D.hpp @@ -920,9 +920,6 @@ public: PartPlateList& partplate_list, ModelObjectPtrs& model_objects, const GLVolumeCollection& volumes, std::vector& extruder_colors, GLShaderProgram* shader, Camera::EType camera_type, bool use_top_view = false, bool for_picking = false, bool ban_light = false); - //BBS use gcoder viewer render calibration thumbnails - // void render_calibration_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params); - //BBS void select_curr_plate_all(); void select_object_from_idx(std::vector& object_idxs); @@ -966,8 +963,6 @@ public: bool is_gcode_view_type_cache_write_enabled() const { return m_gcode_viewer.is_view_type_cache_write_enabled(); } void load_sla_preview(); -// void load_preview(const std::vector& str_tool_colors, const std::vector& str_color_print_colors, -// const std::vector& color_print_values); void bind_event_handlers(); void unbind_event_handlers(); diff --git a/src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp b/src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp index 68590c2970..ae8217d8d3 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp @@ -643,7 +643,6 @@ void GLGizmoSimplify::on_render() const Transform3d trafo_matrix = selected_volume->world_matrix(); auto* gouraud_shader = wxGetApp().get_shader("gouraud_light"); - glsafe(::glPushAttrib(GL_DEPTH_TEST)); // TODO: delete this line? glsafe(::glEnable(GL_DEPTH_TEST)); gouraud_shader->start_using(); const Camera& camera = wxGetApp().plater()->get_camera(); diff --git a/src/slic3r/GUI/Plater.cpp b/src/slic3r/GUI/Plater.cpp index 06996842ac..2fdf1f6229 100644 --- a/src/slic3r/GUI/Plater.cpp +++ b/src/slic3r/GUI/Plater.cpp @@ -2672,8 +2672,6 @@ struct Plater::priv void generate_thumbnail(ThumbnailData& data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, Camera::EType camera_type, bool use_top_view = false, bool for_picking = false,bool ban_light = false); ThumbnailsList generate_thumbnails(const ThumbnailsParams& params, Camera::EType camera_type); - //BBS - // void generate_calibration_thumbnail(ThumbnailData& data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params); PlateBBoxData generate_first_layer_bbox(); void bring_instance_forward() const; @@ -7716,11 +7714,6 @@ ThumbnailsList Plater::priv::generate_thumbnails(const ThumbnailsParams& params, return thumbnails; } -// void Plater::priv::generate_calibration_thumbnail(ThumbnailData& data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params) -// { -// preview->get_canvas3d()->render_calibration_thumbnail(data, w, h, thumbnail_params); -// } - PlateBBoxData Plater::priv::generate_first_layer_bbox() { PlateBBoxData bboxdata; From 9bee05744d0f7db70e5ebc92a7a936c4e18c52d8 Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Sun, 21 Sep 2025 10:26:40 -0400 Subject: [PATCH 13/29] Fix auto-switch to color print view type --- src/slic3r/GUI/GCodeViewer.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index 74e0567264..dde77e822d 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -1132,7 +1132,9 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const } } + enable_view_type_cache_load(false); set_view_type(libvgcode::EViewType::ColorPrint); + enable_view_type_cache_load(true); } bool only_gcode_3mf = false; From 2cb5b02708f03ca879cb1223ed18c37a182826e2 Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Wed, 24 Sep 2025 20:44:33 -0400 Subject: [PATCH 14/29] Fix crash in filament/color print view --- src/slic3r/GUI/GCodeViewer.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index dde77e822d..b2eda752dd 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -878,8 +878,9 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const // collect color print colors libvgcode::Palette color_print_colors; - color_print_colors.reserve(str_color_print_colors.size()); - for (const std::string& color : str_color_print_colors) { + const std::vector& str_colors = str_color_print_colors.empty() ? str_tool_colors : str_color_print_colors; + color_print_colors.reserve(str_colors.size()); + for (const std::string& color : str_colors) { color_print_colors.emplace_back(libvgcode::convert(color)); } m_viewer.set_color_print_colors(color_print_colors); From cad887553a5bdfed549aea75ee04cc9be5c473b6 Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Wed, 24 Sep 2025 22:18:40 -0400 Subject: [PATCH 15/29] Fix bed grid thin/thick lines in OpenGL Core Profile --- src/slic3r/GUI/PartPlate.cpp | 61 +++++++++++++++++++++++++++++++++--- 1 file changed, 56 insertions(+), 5 deletions(-) diff --git a/src/slic3r/GUI/PartPlate.cpp b/src/slic3r/GUI/PartPlate.cpp index d67c8f7f13..4d0bd1e94b 100644 --- a/src/slic3r/GUI/PartPlate.cpp +++ b/src/slic3r/GUI/PartPlate.cpp @@ -875,7 +875,30 @@ void PartPlate::render_exclude_area(bool force_default_color) { void PartPlate::render_grid(bool bottom) { //glsafe(::glEnable(GL_MULTISAMPLE)); // draw grid - glsafe(::glLineWidth(1.0f * m_scale_factor)); + + // ORCA: OpenGL Core Profile support + // FIXME: ideally, we'd use the same shader for both the thin and thick lines, but for some reason setting the uniforms has no effect + GLShaderProgram* shader = wxGetApp().get_shader("flat"); + if (shader == nullptr) { + return; + } + + shader->start_using(); + glsafe(::glEnable(GL_BLEND)); + glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); + + const Camera& camera = wxGetApp().plater()->get_camera(); + const std::array& viewport = camera.get_viewport(); + const Transform3d& view_matrix = camera.get_view_matrix(); + const Transform3d& projection_matrix = camera.get_projection_matrix(); + + shader->set_uniform("view_model_matrix", view_matrix); + shader->set_uniform("projection_matrix", projection_matrix); + +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glsafe(::glLineWidth(1.0f * m_scale_factor)); +#endif // !SLIC3R_OPENGL_ES ColorRGBA color; if (bottom) @@ -889,9 +912,37 @@ void PartPlate::render_grid(bool bottom) { m_gridlines.set_color(color); m_gridlines.render(); - glsafe(::glLineWidth(2.0f * m_scale_factor)); + shader->stop_using(); + + // ORCA: OpenGL Core Profile support +#if SLIC3R_OPENGL_ES + shader = wxGetApp().get_shader("dashed_lines"); +#else + shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat"); +#endif // SLIC3R_OPENGL_ES + if (shader == nullptr) { + return; + } + shader->start_using(); + + shader->set_uniform("view_model_matrix", view_matrix); + shader->set_uniform("projection_matrix", projection_matrix); + +#if !SLIC3R_OPENGL_ES + if (OpenGLManager::get_gl_info().is_core_profile()) { +#endif // !SLIC3R_OPENGL_ES + shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3]))); + shader->set_uniform("width", 0.25f); +#if !SLIC3R_OPENGL_ES + } else { + glsafe(::glLineWidth(2.0f * m_scale_factor)); + } +#endif // !SLIC3R_OPENGL_ES + m_gridlines_bolder.set_color(color); m_gridlines_bolder.render(); + + shader->stop_using(); } void PartPlate::render_height_limit(PartPlate::HeightLimitMode mode) @@ -2757,9 +2808,6 @@ void PartPlate::render(const Transform3d& view_matrix, const Transform3d& projec render_exclude_area(force_background_color); } - if (show_grid) - render_grid(bottom); - render_height_limit(mode); glsafe(::glDisable(GL_BLEND)); @@ -2771,6 +2819,9 @@ void PartPlate::render(const Transform3d& view_matrix, const Transform3d& projec shader->stop_using(); } + if (show_grid) + render_grid(bottom); + if (!bottom && m_selected && !force_background_color) { if (m_partplate_list) render_logo(bottom, m_partplate_list->render_cali_logo && render_cali); From fd22fc9131b5ce6d8624a6b1d3a894b13dc2a811 Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Wed, 24 Sep 2025 22:45:35 -0400 Subject: [PATCH 16/29] More OpenGL Core Profile fixes --- src/slic3r/GUI/Gizmos/GLGizmoAdvancedCut.cpp | 30 +++++++++++++++----- src/slic3r/GUI/Gizmos/GLGizmoBase.cpp | 6 +++- src/slic3r/GUI/Gizmos/GLGizmoMove.cpp | 14 +++++++-- src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp | 6 +++- src/slic3r/GUI/Gizmos/GLGizmoScale.cpp | 14 +++++++-- src/slic3r/GUI/PartPlate.cpp | 22 ++++++++++---- 6 files changed, 72 insertions(+), 20 deletions(-) diff --git a/src/slic3r/GUI/Gizmos/GLGizmoAdvancedCut.cpp b/src/slic3r/GUI/Gizmos/GLGizmoAdvancedCut.cpp index 21944ecb95..91e6d7e11a 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoAdvancedCut.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoAdvancedCut.cpp @@ -989,11 +989,19 @@ void GLGizmoAdvancedCut::render_cut_plane_and_grabbers() } glsafe(::glDisable(GL_DEPTH_TEST)); - glsafe(::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f)); - glLineStipple(1, 0x0FFF); - glEnable(GL_LINE_STIPPLE); + // ORCA: OpenGL Core Profile +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) { + glsafe(::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f)); + glLineStipple(1, 0x0FFF); + glEnable(GL_LINE_STIPPLE); + } +#endif // !SLIC3R_OPENGL_ES m_grabber_connection.render(); - glDisable(GL_LINE_STIPPLE); +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glDisable(GL_LINE_STIPPLE); +#endif // !SLIC3R_OPENGL_ES shader->stop_using(); } @@ -1147,10 +1155,18 @@ void GLGizmoAdvancedCut::render_cut_line() shader->set_uniform("view_model_matrix", camera.get_view_matrix()); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); - glEnable(GL_LINE_STIPPLE); - glLineStipple(1, 0x0FFF); + // ORCA: OpenGL Core Profile +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) { + glEnable(GL_LINE_STIPPLE); + glLineStipple(1, 0x0FFF); + } +#endif // !SLIC3R_OPENGL_ES m_cut_line.render(); - glDisable(GL_LINE_STIPPLE); +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glDisable(GL_LINE_STIPPLE); +#endif // !SLIC3R_OPENGL_ES shader->stop_using(); } diff --git a/src/slic3r/GUI/Gizmos/GLGizmoBase.cpp b/src/slic3r/GUI/Gizmos/GLGizmoBase.cpp index 1031110fa8..f72bf8bcc0 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoBase.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoBase.cpp @@ -231,7 +231,11 @@ void GLGizmoBase::render_cross_mark(const Vec3f &target, bool is_single) { const float half_length = 4.0f; - glsafe(::glLineWidth(2.0f)); + // ORCA: OpenGL Core Profile +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glsafe(::glLineWidth(2.0f)); +#endif // !SLIC3R_OPENGL_ES auto render_line = [](const Vec3f& p1, const Vec3f& p2, const ColorRGBA& color) { GLModel::Geometry init_data; diff --git a/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp b/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp index 1b68a98069..8a82f14e8e 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp @@ -188,10 +188,18 @@ void GLGizmoMove3D::on_render() m_grabber_connections[id].model.init_from(std::move(init_data)); //} - glLineStipple(1, 0x0FFF); - glEnable(GL_LINE_STIPPLE); + // ORCA: OpenGL Core Profile +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) { + glLineStipple(1, 0x0FFF); + glEnable(GL_LINE_STIPPLE); + } +#endif // !SLIC3R_OPENGL_ES m_grabber_connections[id].model.render(); - glDisable(GL_LINE_STIPPLE); +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glDisable(GL_LINE_STIPPLE); +#endif // !SLIC3R_OPENGL_ES } }; diff --git a/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp b/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp index 5ba89f45e1..7d3f40bd12 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp @@ -392,7 +392,11 @@ void GLGizmoPainterBase::render_cursor_height_range(const Transform3d& trafo) co shader->set_uniform("view_model_matrix", view_model_matrix); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); - glsafe(::glLineWidth(2.0f)); + // ORCA: OpenGL Core Profile +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glsafe(::glLineWidth(2.0f)); +#endif // !SLIC3R_OPENGL_ES m_cut_contours[m_volumes_index].contours.render(); m_volumes_index++; } diff --git a/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp b/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp index e98b3e1c59..edd8939804 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp @@ -390,10 +390,18 @@ void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int } m_grabber_connections[id].model.set_color(color); - glLineStipple(1, 0x0FFF); - glEnable(GL_LINE_STIPPLE); + // ORCA: OpenGL Core Profile +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) { + glLineStipple(1, 0x0FFF); + glEnable(GL_LINE_STIPPLE); + } +#endif // !SLIC3R_OPENGL_ES m_grabber_connections[id].model.render(); - glDisable(GL_LINE_STIPPLE); +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glDisable(GL_LINE_STIPPLE); +#endif // !SLIC3R_OPENGL_ES } //BBS: add input window for move diff --git a/src/slic3r/GUI/PartPlate.cpp b/src/slic3r/GUI/PartPlate.cpp index 4d0bd1e94b..bae2b44e5b 100644 --- a/src/slic3r/GUI/PartPlate.cpp +++ b/src/slic3r/GUI/PartPlate.cpp @@ -950,20 +950,32 @@ void PartPlate::render_height_limit(PartPlate::HeightLimitMode mode) if (m_print && m_print->config().print_sequence == PrintSequence::ByObject && mode != HEIGHT_LIMIT_NONE) { // draw lower limit - glsafe(::glLineWidth(3.0f * m_scale_factor)); + // ORCA: OpenGL Core Profile +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glsafe(::glLineWidth(3.0f * m_scale_factor)); +#endif // !SLIC3R_OPENGL_ES m_height_limit_common.set_color(HEIGHT_LIMIT_BOTTOM_COLOR); m_height_limit_common.render(); if ((mode == HEIGHT_LIMIT_BOTTOM) || (mode == HEIGHT_LIMIT_BOTH)) { - glsafe(::glLineWidth(3.0f * m_scale_factor)); - m_height_limit_bottom.set_color(HEIGHT_LIMIT_BOTTOM_COLOR); + // ORCA: OpenGL Core Profile +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glsafe(::glLineWidth(3.0f * m_scale_factor)); +#endif // !SLIC3R_OPENGL_ES + m_height_limit_bottom.set_color(HEIGHT_LIMIT_BOTTOM_COLOR); m_height_limit_bottom.render(); } // draw upper limit if ((mode == HEIGHT_LIMIT_TOP) || (mode == HEIGHT_LIMIT_BOTH)){ - glsafe(::glLineWidth(3.0f * m_scale_factor)); - m_height_limit_top.set_color(HEIGHT_LIMIT_TOP_COLOR); + // ORCA: OpenGL Core Profile +#if !SLIC3R_OPENGL_ES + if (!OpenGLManager::get_gl_info().is_core_profile()) + glsafe(::glLineWidth(3.0f * m_scale_factor)); +#endif // !SLIC3R_OPENGL_ES + m_height_limit_top.set_color(HEIGHT_LIMIT_TOP_COLOR); m_height_limit_top.render(); } } From acd3c94955193c59937107231bff1276153e0569 Mon Sep 17 00:00:00 2001 From: enricoturri1966 Date: Wed, 17 Jul 2024 05:24:01 -0400 Subject: [PATCH 17/29] SPE-2397: Fixed order of traversing time blocks in GCodeProcessor::TimeMachine::calculate_time() to match what is done in firmware (cherry picked from commit 9b7961ddcb824c5b18cb414ed5b975d999a24641) --- src/libslic3r/GCode/GCodeProcessor.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/libslic3r/GCode/GCodeProcessor.cpp b/src/libslic3r/GCode/GCodeProcessor.cpp index c8a9c633bc..f72737093f 100644 --- a/src/libslic3r/GCode/GCodeProcessor.cpp +++ b/src/libslic3r/GCode/GCodeProcessor.cpp @@ -398,16 +398,16 @@ void GCodeProcessor::TimeMachine::calculate_time(GCodeProcessorResult& result, P assert(keep_last_n_blocks <= blocks.size()); - // forward_pass - for (size_t i = 0; i + 1 < blocks.size(); ++i) { - planner_forward_pass_kernel(blocks[i], blocks[i + 1]); - } - // reverse_pass for (int i = static_cast(blocks.size()) - 1; i > 0; --i) { planner_reverse_pass_kernel(blocks[i - 1], blocks[i]); } + // forward_pass + for (size_t i = 0; i + 1 < blocks.size(); ++i) { + planner_forward_pass_kernel(blocks[i], blocks[i + 1]); + } + recalculate_trapezoids(blocks); const size_t n_blocks_process = blocks.size() - keep_last_n_blocks; @@ -1874,7 +1874,7 @@ void GCodeProcessor::apply_config(const PrintConfig& config) size_t filament_count = config.filament_diameter.values.size(); m_result.filaments_count = filament_count; - // Orca: + // Orca: m_is_XL_printer = is_XL_printer(config); m_preheat_time = config.preheat_time; m_preheat_steps = config.preheat_steps; @@ -3023,7 +3023,7 @@ void GCodeProcessor::process_tags(const std::string_view comment, bool producers float filament_diameter = (static_cast(filament_id) < m_result.filament_diameters.size()) ? m_result.filament_diameters[filament_id] : m_result.filament_diameters.back(); float filament_radius = 0.5f * filament_diameter; float area_filament_cross_section = static_cast(M_PI) * sqr(filament_radius); - + float dE = std::stof(match.str()); float volume_extruded_filament = area_filament_cross_section * dE; m_used_filaments.update_flush_per_filament(filament_id, volume_extruded_filament); From bec883e667ffc8d6dfd60a9145e53bd2de786b95 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Luk=C3=A1=C5=A1=20Hejl?= Date: Fri, 16 Aug 2024 08:04:51 -0400 Subject: [PATCH 18/29] SPE-2441: Fix discontinuity between the processed blocks' exit speed and the new first block's entry speed. This discontinuity affected both time estimation and actual speed visualization. (cherry picked from commit 90073dce70fb05bda80421158175b851855f0a8f) --- src/libslic3r/GCode/GCodeProcessor.cpp | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/src/libslic3r/GCode/GCodeProcessor.cpp b/src/libslic3r/GCode/GCodeProcessor.cpp index f72737093f..67d7e8c3a4 100644 --- a/src/libslic3r/GCode/GCodeProcessor.cpp +++ b/src/libslic3r/GCode/GCodeProcessor.cpp @@ -522,10 +522,20 @@ void GCodeProcessor::TimeMachine::calculate_time(GCodeProcessorResult& result, P it_stop_time->elapsed_time = time; } - if (keep_last_n_blocks) + if (keep_last_n_blocks) { blocks.erase(blocks.begin(), blocks.begin() + n_blocks_process); - else + + // Ensure that the new first block's entry speed will be preserved to prevent discontinuity + // between the erased blocks' exit speed and the new first block's entry speed. + // Otherwise, the first block's entry speed could be recalculated on the next pass without + // considering that there are no more blocks before this first block. This could lead + // to discontinuity between the exit speed (of already processed blocks) and the entry + // speed of the first block. + TimeBlock &first_block = blocks.front(); + first_block.max_entry_speed = first_block.feedrate_profile.entry; + } else { blocks.clear(); + } } void GCodeProcessor::TimeProcessor::reset() From bdbeb34158a28cc0d042bdee587c7751ee966019 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Luk=C3=A1=C5=A1=20Hejl?= Date: Fri, 16 Aug 2024 08:35:49 -0400 Subject: [PATCH 19/29] Accumulate the total estimated print in doubles instead of floats. Because total print time is typically a big floating point number and the time of trapezoid is typically a small number, summing those numbers leads to a loss in precision. Switching to doubles reduces the loss of precision. (cherry picked from commit c5982f40196c178bd824c556ac11e8c6f67d5e7a) --- src/libslic3r/GCode/GCodeProcessor.cpp | 10 +++++----- src/libslic3r/GCode/GCodeProcessor.hpp | 6 ++++-- 2 files changed, 9 insertions(+), 7 deletions(-) diff --git a/src/libslic3r/GCode/GCodeProcessor.cpp b/src/libslic3r/GCode/GCodeProcessor.cpp index 67d7e8c3a4..6302325f0d 100644 --- a/src/libslic3r/GCode/GCodeProcessor.cpp +++ b/src/libslic3r/GCode/GCodeProcessor.cpp @@ -417,7 +417,7 @@ void GCodeProcessor::TimeMachine::calculate_time(GCodeProcessorResult& result, P if (i == 0) block_time += additional_time; - time += block_time; + time += double(block_time); result.moves[block.move_id].time[static_cast(mode)] = block_time; gcode_time.cache += block_time; //BBS @@ -514,12 +514,12 @@ void GCodeProcessor::TimeMachine::calculate_time(GCodeProcessorResult& result, P std::nullopt }); } - g1_times_cache.push_back({ block.g1_line_id, block.remaining_internal_g1_lines, time }); + g1_times_cache.push_back({ block.g1_line_id, block.remaining_internal_g1_lines, float(time) }); // update times for remaining time to printer stop placeholders auto it_stop_time = std::lower_bound(stop_times.begin(), stop_times.end(), block.g1_line_id, [](const StopTime& t, unsigned int value) { return t.g1_line_id < value; }); if (it_stop_time != stop_times.end() && it_stop_time->g1_line_id == block.g1_line_id) - it_stop_time->elapsed_time = time; + it_stop_time->elapsed_time = float(time); } if (keep_last_n_blocks) { @@ -2561,7 +2561,7 @@ void GCodeProcessor::finalize(bool post_process) float GCodeProcessor::get_time(PrintEstimatedStatistics::ETimeMode mode) const { - return (mode < PrintEstimatedStatistics::ETimeMode::Count) ? m_time_processor.machines[static_cast(mode)].time : 0.0f; + return (mode < PrintEstimatedStatistics::ETimeMode::Count) ? float(m_time_processor.machines[static_cast(mode)].time) : 0.0f; } float GCodeProcessor::get_prepare_time(PrintEstimatedStatistics::ETimeMode mode) const @@ -2571,7 +2571,7 @@ float GCodeProcessor::get_prepare_time(PrintEstimatedStatistics::ETimeMode mode) std::string GCodeProcessor::get_time_dhm(PrintEstimatedStatistics::ETimeMode mode) const { - return (mode < PrintEstimatedStatistics::ETimeMode::Count) ? short_time(get_time_dhms(m_time_processor.machines[static_cast(mode)].time)) : std::string("N/A"); + return (mode < PrintEstimatedStatistics::ETimeMode::Count) ? short_time(get_time_dhms(float(m_time_processor.machines[static_cast(mode)].time))) : std::string("N/A"); } std::vector>> GCodeProcessor::get_custom_gcode_times(PrintEstimatedStatistics::ETimeMode mode, bool include_remaining) const diff --git a/src/libslic3r/GCode/GCodeProcessor.hpp b/src/libslic3r/GCode/GCodeProcessor.hpp index f280bc97cb..f55d414514 100644 --- a/src/libslic3r/GCode/GCodeProcessor.hpp +++ b/src/libslic3r/GCode/GCodeProcessor.hpp @@ -459,7 +459,7 @@ class Print; AxisCoords axis_feedrate; // mm/s AxisCoords abs_axis_feedrate; // mm/s - //BBS: unit vector of enter speed and exit speed in x-y-z space. + //BBS: unit vector of enter speed and exit speed in x-y-z space. //For line move, there are same. For arc move, there are different. Vec3f enter_direction; Vec3f exit_direction; @@ -508,7 +508,9 @@ class Print; // hard limit for the travel acceleration, to which the firmware will clamp. float max_travel_acceleration; // mm/s^2 float extrude_factor_override_percentage; - float time; // s + // We accumulate total print time in doubles to reduce the loss of precision + // while adding big floating numbers with small float numbers. + double time; // s struct StopTime { unsigned int g1_line_id; From 6e9fbc90e7bf6950506c3126d791e94a5b54384d Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Mon, 10 Nov 2025 18:38:33 -0500 Subject: [PATCH 20/29] Fix incorrect display of flow rate changes --- src/libslic3r/GCode/GCodeProcessor.cpp | 6 ++++-- src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.cpp | 4 +++- 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/src/libslic3r/GCode/GCodeProcessor.cpp b/src/libslic3r/GCode/GCodeProcessor.cpp index 6302325f0d..0ad8b132b9 100644 --- a/src/libslic3r/GCode/GCodeProcessor.cpp +++ b/src/libslic3r/GCode/GCodeProcessor.cpp @@ -454,7 +454,8 @@ void GCodeProcessor::TimeMachine::calculate_time(GCodeProcessorResult& result, P const float feedrate = interpolate ? lerp(prev_move.feedrate, curr_move.feedrate, t) : curr_move.feedrate; const float width = interpolate ? lerp(prev_move.width, curr_move.width, t) : curr_move.width; const float height = interpolate ? lerp(prev_move.height, curr_move.height, t) : curr_move.height; - const float mm3_per_mm = interpolate ? lerp(prev_move.mm3_per_mm, curr_move.mm3_per_mm, t) : curr_move.mm3_per_mm; + // ORCA: Fix issue with flow rate changes being visualized incorrectly + const float mm3_per_mm = curr_move.mm3_per_mm; const float fan_speed = interpolate ? lerp(prev_move.fan_speed, curr_move.fan_speed, t) : curr_move.fan_speed; const float temperature = interpolate ? lerp(prev_move.temperature, curr_move.temperature, t) : curr_move.temperature; actual_speed_moves.push_back({ @@ -482,7 +483,8 @@ void GCodeProcessor::TimeMachine::calculate_time(GCodeProcessorResult& result, P const float feedrate = interpolate ? lerp(prev_move.feedrate, curr_move.feedrate, t) : curr_move.feedrate; const float width = interpolate ? lerp(prev_move.width, curr_move.width, t) : curr_move.width; const float height = interpolate ? lerp(prev_move.height, curr_move.height, t) : curr_move.height; - const float mm3_per_mm = interpolate ? lerp(prev_move.mm3_per_mm, curr_move.mm3_per_mm, t) : curr_move.mm3_per_mm; + // ORCA: Fix issue with flow rate changes being visualized incorrectly + const float mm3_per_mm = curr_move.mm3_per_mm; const float fan_speed = interpolate ? lerp(prev_move.fan_speed, curr_move.fan_speed, t) : curr_move.fan_speed; const float temperature = interpolate ? lerp(prev_move.temperature, curr_move.temperature, t) : curr_move.temperature; actual_speed_moves.push_back({ diff --git a/src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.cpp b/src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.cpp index 93546538ad..b71d7cb3e9 100644 --- a/src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.cpp +++ b/src/slic3r/GUI/LibVGCode/LibVGCodeWrapper.cpp @@ -210,7 +210,9 @@ GCodeInputData convert(const Slic3r::GCodeProcessorResult& result, const std::ve const EMoveType curr_type = convert(curr.type); const EOptionType option_type = move_type_to_option(curr_type); if (option_type == EOptionType::COUNT || option_type == EOptionType::Travels || option_type == EOptionType::Wipes) { - if (ret.vertices.empty() || prev.type != curr.type || prev.extrusion_role != curr.extrusion_role) { + if (ret.vertices.empty() || prev.type != curr.type || prev.extrusion_role != curr.extrusion_role + // ORCA: Fix issue with flow rate changes being visualized incorrectly + || prev.mm3_per_mm != curr.mm3_per_mm) { // to allow libvgcode to properly detect the start/end of a path we need to add a 'phantom' vertex // equal to the current one with the exception of the position, which should match the previous move position, // and the times, which are set to zero From e0cdae0cb49a1729e128e9be86b58e3da9be9a0a Mon Sep 17 00:00:00 2001 From: enricoturri1966 Date: Thu, 20 Jun 2024 02:46:15 -0400 Subject: [PATCH 21/29] SPE-2359: Added speed and volumetric flow rate to imgui vertex properties dialog (#12840) (cherry picked from commit 0602723695664eb77570c1ea04971f55a8779d6c) --- src/slic3r/GUI/GCodeViewer.cpp | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index 8fc8bc6ad7..51fec941da 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -340,9 +340,14 @@ void GCodeViewer::SequentialView::Marker::render_position_window(const libvgcode char buff[1024]; append_table_row(_u8L("Type"), [&vertex]() { - std::string text = _u8L(to_string(vertex.type)); + ImGuiWrapper::text(_u8L(to_string(vertex.type))); + }); + append_table_row(_u8L("Feature type"), [&vertex]() { + std::string text; if (vertex.is_extrusion()) - text += " (" + _u8L(to_string(vertex.role)) + ")"; + text = _u8L(to_string(vertex.role)); + else + text = _u8L("N/A"); ImGuiWrapper::text(text); }); append_table_row(_u8L("Width") + " (" + _u8L("mm") + ")", [&vertex, &buff]() { @@ -370,7 +375,6 @@ void GCodeViewer::SequentialView::Marker::render_position_window(const libvgcode const std::string text = std::string(buff); ImGuiWrapper::text(text); }); -#if !ENABLE_ACTUAL_SPEED_DEBUG append_table_row(_u8L("Speed") + " (" + _u8L("mm/s") + ")", [&vertex, &buff]() { std::string text; if (vertex.is_extrusion()) { @@ -381,17 +385,16 @@ void GCodeViewer::SequentialView::Marker::render_position_window(const libvgcode text = _u8L("N/A"); ImGuiWrapper::text(text); }); - append_table_row(_u8L("Actual speed") + " (" + _u8L("mm/s") + ")", [&vertex, &buff]() { + append_table_row(_u8L("Volumetric flow rate") + " (" + _u8L("mm³/s") + ")", [&vertex, &buff]() { std::string text; if (vertex.is_extrusion()) { - sprintf(buff, "%.1f", vertex.actual_feedrate); + sprintf(buff, "%.3f", vertex.volumetric_rate()); text = std::string(buff); } else text = _u8L("N/A"); ImGuiWrapper::text(text); - }); -#endif // !ENABLE_ACTUAL_SPEED_DEBUG + }); append_table_row(_u8L("Fan speed") + " (" + _u8L("%") + ")", [&vertex, &buff]() { std::string text; if (vertex.is_extrusion()) { @@ -3979,7 +3982,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv ImGui::CalcTextSize(cgcode_unknown_str.c_str()).x)))) ); - + ImGui::Dummy(ImVec2(0.0f, ImGui::GetFontSize() * 0.1)); ImGui::Dummy({window_padding, window_padding}); ImGui::SameLine(); From fcdd3d3b2a3a7ec1770d7a74b22742d93dc5471c Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Fri, 14 Nov 2025 21:56:34 -0500 Subject: [PATCH 22/29] Don't hide some properties for non-extrusion moves --- src/slic3r/GUI/GCodeViewer.cpp | 18 ++++-------------- 1 file changed, 4 insertions(+), 14 deletions(-) diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index 51fec941da..a3c2db0656 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -376,13 +376,8 @@ void GCodeViewer::SequentialView::Marker::render_position_window(const libvgcode ImGuiWrapper::text(text); }); append_table_row(_u8L("Speed") + " (" + _u8L("mm/s") + ")", [&vertex, &buff]() { - std::string text; - if (vertex.is_extrusion()) { - sprintf(buff, "%.1f", vertex.feedrate); - text = std::string(buff); - } - else - text = _u8L("N/A"); + sprintf(buff, "%.1f", vertex.feedrate); + const std::string text = std::string(buff); ImGuiWrapper::text(text); }); append_table_row(_u8L("Volumetric flow rate") + " (" + _u8L("mm³/s") + ")", [&vertex, &buff]() { @@ -396,13 +391,8 @@ void GCodeViewer::SequentialView::Marker::render_position_window(const libvgcode ImGuiWrapper::text(text); }); append_table_row(_u8L("Fan speed") + " (" + _u8L("%") + ")", [&vertex, &buff]() { - std::string text; - if (vertex.is_extrusion()) { - sprintf(buff, "%.0f", vertex.fan_speed); - text = std::string(buff); - } - else - text = _u8L("N/A"); + sprintf(buff, "%.0f", vertex.fan_speed); + const std::string text = std::string(buff); ImGuiWrapper::text(text); }); append_table_row(_u8L("Temperature") + " (" + _u8L("°C") + ")", [&vertex, &buff]() { From 7de779a0e0abf0b23b900e851447fb2758ff8203 Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Sat, 15 Nov 2025 12:00:24 -0500 Subject: [PATCH 23/29] Remove unnecessary requires_extra_frame call --- src/slic3r/GUI/GCodeViewer.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index a3c2db0656..5fa15c2f11 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -323,7 +323,6 @@ void GCodeViewer::SequentialView::Marker::render_position_window(const libvgcode ImGui::SameLine(); if (imgui.image_button(properties_shown ? ImGui::HorizontalHide : ImGui::HorizontalShow, properties_shown ? _u8L("Hide properties") : _u8L("Show properties"))) { properties_shown = !properties_shown; - imgui.requires_extra_frame(); } if (properties_shown) { From 8a1e0ee9bb0aa39e29b4b0dcaaec6ec29f53c2d8 Mon Sep 17 00:00:00 2001 From: Morton Jonuschat Date: Wed, 23 Apr 2025 21:41:49 -0700 Subject: [PATCH 24/29] feat: Reduce size of option marker in G-Code preview --- src/libvgcode/src/Shaders.hpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/libvgcode/src/Shaders.hpp b/src/libvgcode/src/Shaders.hpp index 841b714ebd..d6e903ff8b 100644 --- a/src/libvgcode/src/Shaders.hpp +++ b/src/libvgcode/src/Shaders.hpp @@ -155,7 +155,11 @@ static const char* Options_Vertex_Shader = "const float light_front_diffuse = 0.6 * 0.3;\n" "const float ambient = 0.3;\n" "const float emission = 0.25;\n" +#ifndef _WIN32 +"const float scaling_factor = 0.75;\n" +#else "const float scaling_factor = 1.5;\n" +#endif "uniform mat4 view_matrix;\n" "uniform mat4 projection_matrix;\n" "uniform samplerBuffer position_tex;\n" From 32ce7494c0c04403cc130fd6675dfc6ab301ea36 Mon Sep 17 00:00:00 2001 From: Andrew Sun Date: Sun, 16 Nov 2025 11:34:56 -0500 Subject: [PATCH 25/29] Adjust shaders to increase shadows/contrast between layers --- src/libvgcode/src/Shaders.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/libvgcode/src/Shaders.hpp b/src/libvgcode/src/Shaders.hpp index d6e903ff8b..826f9a4805 100644 --- a/src/libvgcode/src/Shaders.hpp +++ b/src/libvgcode/src/Shaders.hpp @@ -19,8 +19,8 @@ static const char* Segments_Vertex_Shader = "const float light_top_specular = 0.6 * 0.125;\n" "const float light_top_shininess = 20.0;\n" "const vec3 light_front_dir = vec3(0.6985074, 0.1397015, 0.6985074);\n" -"const float light_front_diffuse = 0.6 * 0.3;\n" -"const float ambient = 0.3;\n" +"const float light_front_diffuse = 0.6 * 0.2;\n" +"const float ambient = 0.2;\n" "const float emission = 0.15;\n" "const vec3 UP = vec3(0, 0, 1);\n" "uniform mat4 view_matrix;\n" From a87df7f0b55a6373407b95dc56bdec1bc06a445a Mon Sep 17 00:00:00 2001 From: Kiss Lorand <50251547+kisslorand@users.noreply.github.com> Date: Wed, 19 Nov 2025 02:50:48 +0200 Subject: [PATCH 26/29] Bugfixes (#2) * Bugfixes * Reduce size of diff to avoid merge conflicts when we cherry-pick from upstream :) * remove extraneous space --------- Co-authored-by: Andrew Sun --- src/libslic3r/Technologies.hpp | 17 +++--------- src/libvgcode/include/Types.hpp | 10 +++---- src/slic3r/GUI/GCodeViewer.cpp | 48 ++++++++++++++++++--------------- src/slic3r/GUI/GCodeViewer.hpp | 17 ++---------- src/slic3r/GUI/GLCanvas3D.cpp | 26 ++---------------- src/slic3r/GUI/GLCanvas3D.hpp | 4 --- src/slic3r/GUI/IMSlider.cpp | 4 +++ 7 files changed, 42 insertions(+), 84 deletions(-) diff --git a/src/libslic3r/Technologies.hpp b/src/libslic3r/Technologies.hpp index 3ed0405b48..a1078cdb48 100644 --- a/src/libslic3r/Technologies.hpp +++ b/src/libslic3r/Technologies.hpp @@ -35,26 +35,15 @@ // Enable rework of Reload from disk command #define ENABLE_RELOAD_FROM_DISK_REWORK 1 -//==================== -// 2.4.0.beta1 techs -//==================== -#define ENABLE_2_4_0_BETA1 1 - // Enable rendering modifiers and similar objects always as transparent -#define ENABLE_MODIFIERS_ALWAYS_TRANSPARENT (1 && ENABLE_2_4_0_BETA1) - - -//==================== -// 2.4.0.beta2 techs -//==================== -#define ENABLE_2_4_0_BETA2 1 +#define ENABLE_MODIFIERS_ALWAYS_TRANSPARENT 1 // Enable modified ImGuiWrapper::slider_float() to create a compound widget where // an additional button can be used to set the keyboard focus into the slider // to allow the user to type in the desired value -#define ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT (1 && ENABLE_2_4_0_BETA2) +#define ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT 1 // Enable fit print volume command for circular printbeds -#define ENABLE_ENHANCED_PRINT_VOLUME_FIT (1 && ENABLE_2_4_0_BETA2) +#define ENABLE_ENHANCED_PRINT_VOLUME_FIT 1 // Enable picking using raytracing #define ENABLE_RAYCAST_PICKING_DEBUG 0 diff --git a/src/libvgcode/include/Types.hpp b/src/libvgcode/include/Types.hpp index 202b3bcdc5..f637d9c290 100644 --- a/src/libvgcode/include/Types.hpp +++ b/src/libvgcode/include/Types.hpp @@ -81,18 +81,18 @@ enum class EViewType : uint8_t { Summary, // ORCA FeatureType, - Height, - Width, + ColorPrint, Speed, ActualSpeed, - FanSpeed, - Temperature, + Height, + Width, VolumetricFlowRate, ActualVolumetricFlowRate, LayerTimeLinear, LayerTimeLogarithmic, + FanSpeed, + Temperature, Tool, - ColorPrint, COUNT }; diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index 6995a93e45..ae287e4666 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -526,7 +526,6 @@ void GCodeViewer::SequentialView::GCodeWindow::load_gcode(const std::string& fil //BBS: GUI refactor: move to right void GCodeViewer::SequentialView::GCodeWindow::render(float top, float bottom, float right, uint64_t curr_line_id) const -//void GCodeViewer::SequentialView::GCodeWindow::render(float top, float bottom, uint64_t curr_line_id) const { // Orca: truncate long lines(>55 characters), add "..." at the end auto update_lines = [this](uint64_t start_id, uint64_t end_id) { @@ -684,6 +683,14 @@ void GCodeViewer::SequentialView::GCodeWindow::render(float top, float bottom, f } imgui.end(); + + #if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT + imgui.set_requires_extra_frame(); + #else + wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); + wxGetApp().plater()->get_current_canvas3D()->request_extra_frame(); + #endif + ImGui::PopStyleVar(); } @@ -770,6 +777,17 @@ void GCodeViewer::init(ConfigOptionMode mode, PresetBundle* preset_bundle) m_gl_data_initialized = true; + try + { + m_viewer.init(reinterpret_cast(glGetString(GL_VERSION))); + glcheck(); + } + catch (const std::exception& e) + { + MessageDialog msg_dlg(wxGetApp().plater(), e.what(), _L("Error"), wxICON_ERROR | wxOK); + msg_dlg.ShowModal(); + } + if (preset_bundle) m_nozzle_nums = preset_bundle->get_printer_extruder_count(); @@ -782,16 +800,6 @@ void GCodeViewer::init(ConfigOptionMode mode, PresetBundle* preset_bundle) set_view_type(libvgcode::EViewType::ColorPrint); } - try - { - m_viewer.init(reinterpret_cast(glGetString(GL_VERSION))); - glcheck(); - } - catch (const std::exception& e) - { - MessageDialog msg_dlg(wxGetApp().plater(), e.what(), _L("Error"), wxICON_ERROR | wxOK); - msg_dlg.ShowModal(); - } BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": finished"); } @@ -1169,9 +1177,7 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const } } - enable_view_type_cache_load(false); set_view_type(libvgcode::EViewType::ColorPrint); - enable_view_type_cache_load(true); } bool only_gcode_3mf = false; @@ -3093,12 +3099,15 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv if (ImGui::BBLSelectable(view_type_items_str[i].c_str(), is_selected)) { m_fold = false; m_view_type_sel = i; - enable_view_type_cache_load(false); set_view_type(view_type_items[m_view_type_sel]); - enable_view_type_cache_load(true); reset_visible(view_type_items[m_view_type_sel]); update_moves_slider(); + #if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT + imgui.set_requires_extra_frame(); + #else wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); + wxGetApp().plater()->get_current_canvas3D()->request_extra_frame(); + #endif } if (is_selected) { ImGui::SetItemDefaultFocus(); @@ -3362,7 +3371,6 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv append_item(EItemType::Rect, color, {{ label , offsets[0] }}, true, offsets.back()/*ORCA checkbox_pos*/, visible, [this, type, visible]() { m_viewer.toggle_option_visibility(type); update_moves_slider(); - wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); }); }; const bool visible = m_viewer.is_option_visible(type); @@ -3405,7 +3413,6 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv true, offsets.back(), visible, [this, role, visible]() { m_viewer.toggle_extrusion_role_visibility(role); update_moves_slider(); - wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); }); } @@ -3423,7 +3430,6 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv append_item(EItemType::Rect, libvgcode::convert(m_viewer.get_option_color(libvgcode::EOptionType::Travels)), columns_offsets, true, offsets.back()/*ORCA checkbox_pos*/, visible, [this, item, visible]() { m_viewer.toggle_option_visibility(item); update_moves_slider(); - wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); }); } } @@ -3444,7 +3450,6 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv m_viewer.toggle_option_visibility(libvgcode::EOptionType::Travels); // refresh(*m_gcode_result, wxGetApp().plater()->get_extruder_colors_from_plater_config(m_gcode_result)); update_moves_slider(); - wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); }); ImGui::PopStyleVar(1); break; @@ -3462,7 +3467,6 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv m_viewer.toggle_option_visibility(libvgcode::EOptionType::Travels); // refresh(*m_gcode_result, wxGetApp().plater()->get_extruder_colors_from_plater_config(m_gcode_result)); update_moves_slider(); - wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); }); ImGui::PopStyleVar(1); break; @@ -4047,7 +4051,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv std::string prepare_str = _u8L("Prepare time"); std::string print_str = _u8L("Model printing time"); std::string total_str = _u8L("Total time"); - float max_len = window_padding + 2 * ImGui::GetStyle().ItemSpacing.x; + float max_len = window_padding + 2 * ImGui::GetStyle().ItemSpacing.x; if (m_viewer.get_layers_estimated_times().empty()) max_len += ImGui::CalcTextSize(total_str.c_str()).x; else { @@ -4120,7 +4124,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv imgui.set_requires_extra_frame(); #else wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); - wxGetApp().plater()->get_current_canvas3D()->request_extra_frame(); + wxGetApp().plater()->get_current_canvas3D()->request_extra_frame(); #endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT } } diff --git a/src/slic3r/GUI/GCodeViewer.hpp b/src/slic3r/GUI/GCodeViewer.hpp index c9c6645886..ba4f3702db 100644 --- a/src/slic3r/GUI/GCodeViewer.hpp +++ b/src/slic3r/GUI/GCodeViewer.hpp @@ -225,13 +225,6 @@ private: bool m_legend_visible{ true }; bool m_legend_enabled{ true }; - struct ViewTypeCache - { - bool write{ false }; - bool load{ false }; - libvgcode::EViewType value{ libvgcode::EViewType::FeatureType }; - }; - ViewTypeCache m_view_type_cache; float m_legend_height; PrintEstimatedStatistics m_print_statistics; @@ -318,10 +311,7 @@ public: bool is_only_gcode_in_preview() const { return m_only_gcode_in_preview; } void set_view_type(libvgcode::EViewType type) { - m_viewer.set_view_type((m_view_type_cache.load && m_view_type_cache.value != type) ? m_view_type_cache.value : type); - const libvgcode::EViewType view_type = get_view_type(); - if (m_view_type_cache.write && m_view_type_cache.value != view_type) - m_view_type_cache.value = view_type; + m_viewer.set_view_type(type); } void reset_visible(libvgcode::EViewType type) { if (type == libvgcode::EViewType::FeatureType) { @@ -336,10 +326,7 @@ public: } libvgcode::EViewType get_view_type() const { return m_viewer.get_view_type(); } - void enable_view_type_cache_load(bool enable) { m_view_type_cache.load = enable; } - void enable_view_type_cache_write(bool enable) { m_view_type_cache.write = enable; } - bool is_view_type_cache_load_enabled() const { return m_view_type_cache.load; } - bool is_view_type_cache_write_enabled() const { return m_view_type_cache.write; } + void set_layers_z_range(const std::array& layers_z_range); bool is_legend_shown() const { return m_legend_visible && m_legend_enabled; } diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index b118a3ccdb..01fb32e9b3 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -3041,9 +3041,8 @@ void GLCanvas3D::load_gcode_preview(const GCodeProcessorResult& gcode_result, co //when load gcode directly, it is too late m_gcode_viewer.init(wxGetApp().get_mode(), wxGetApp().preset_bundle); m_gcode_viewer.enable_legend(true); - m_gcode_viewer.enable_view_type_cache_write(true); - m_gcode_viewer.enable_view_type_cache_load(true); - m_gcode_viewer.set_view_type(m_gcode_viewer.get_view_type()); + + m_gcode_viewer.load_as_gcode(gcode_result, *this->fff_print(), str_tool_colors, str_color_print_colors, wxGetApp().plater()->build_volume(), exclude_bounding_box, wxGetApp().get_mode(), only_gcode); m_gcode_layers_times_cache = m_gcode_viewer.get_layers_times(); @@ -3072,27 +3071,6 @@ void GLCanvas3D::load_sla_preview() } } -/*void GLCanvas3D::load_preview(const std::vector& str_tool_colors, const std::vector& str_color_print_colors, - const std::vector& color_print_values) -{ - const Print *print = this->fff_print(); - if (print == nullptr) - return; - - _set_current(); - - libvgcode::GCodeInputData data = libvgcode::convert(*print, str_tool_colors, str_color_print_colors, color_print_values, - static_cast(wxGetApp().extruders_edited_cnt())); - - // send data to the viewer - m_gcode_viewer.enable_legend(false); - m_gcode_viewer.enable_view_type_cache_write(false); - m_gcode_viewer.enable_view_type_cache_load(false); - m_gcode_viewer.set_view_type(libvgcode::EViewType::FeatureType); - m_gcode_viewer.load_as_preview(std::move(data)); - _set_warning_notification_if_needed(EWarning::ToolpathOutside); -}*/ - void GLCanvas3D::bind_event_handlers() { if (m_canvas != nullptr) { diff --git a/src/slic3r/GUI/GLCanvas3D.hpp b/src/slic3r/GUI/GLCanvas3D.hpp index 67de4c54a3..89ee11e946 100644 --- a/src/slic3r/GUI/GLCanvas3D.hpp +++ b/src/slic3r/GUI/GLCanvas3D.hpp @@ -1014,10 +1014,6 @@ public: const std::vector& str_color_print_colors, bool only_gcode); void set_gcode_view_type(libvgcode::EViewType type) { return m_gcode_viewer.set_view_type(type); } libvgcode::EViewType get_gcode_view_type() const { return m_gcode_viewer.get_view_type(); } - void enable_gcode_view_type_cache_load(bool enable) { m_gcode_viewer.enable_view_type_cache_load(enable); } - void enable_gcode_view_type_cache_write(bool enable) { m_gcode_viewer.enable_view_type_cache_write(enable); } - bool is_gcode_view_type_cache_load_enabled() const { return m_gcode_viewer.is_view_type_cache_load_enabled(); } - bool is_gcode_view_type_cache_write_enabled() const { return m_gcode_viewer.is_view_type_cache_write_enabled(); } void load_sla_preview(); void bind_event_handlers(); diff --git a/src/slic3r/GUI/IMSlider.cpp b/src/slic3r/GUI/IMSlider.cpp index 78c2668fa7..3bfc26cd11 100644 --- a/src/slic3r/GUI/IMSlider.cpp +++ b/src/slic3r/GUI/IMSlider.cpp @@ -1468,6 +1468,8 @@ void IMSlider::on_mouse_wheel(wxMouseEvent& evt) { return; } + ImGuiWrapper& imgui = *wxGetApp().imgui(); + float wheel = 0.0f; wheel = evt.GetWheelRotation() > 0 ? 1.0f : -1.0f; if (wheel == 0.0f) @@ -1492,6 +1494,7 @@ void IMSlider::on_mouse_wheel(wxMouseEvent& evt) { const int new_pos = GetHigherValue() + wheel; SetHigherValue(new_pos); set_as_dirty(); + imgui.set_requires_extra_frame(); } } else { @@ -1509,6 +1512,7 @@ void IMSlider::on_mouse_wheel(wxMouseEvent& evt) { m_selection == ssLower ? SetLowerValue(new_pos) : SetHigherValue(new_pos); } set_as_dirty(); + imgui.set_requires_extra_frame(); } } } From 9a307041947b1fab23abd84beaa3999cba052a81 Mon Sep 17 00:00:00 2001 From: Kiss Lorand <50251547+kisslorand@users.noreply.github.com> Date: Tue, 25 Nov 2025 19:25:03 +0200 Subject: [PATCH 27/29] GPU overdrive fix (#4) --- src/slic3r/GUI/GCodeViewer.cpp | 38 ++++++++++++++++++++++++---------- 1 file changed, 27 insertions(+), 11 deletions(-) diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index ae287e4666..34babf8e66 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -612,15 +612,39 @@ void GCodeViewer::SequentialView::GCodeWindow::render(float top, float bottom, f // line number's column width const float id_width = ImGui::CalcTextSize(std::to_string(end_id).c_str()).x; + float required_width = 0.0f; + { // --- Compute required G-code window width --- + float max_text_width = id_width; + for (const Line& line : m_lines) { + float w = 0.0f; + + if (!line.command.empty()) + w += ImGui::CalcTextSize(line.command.c_str()).x; + + if (!line.parameters.empty()) + w += ImGui::CalcTextSize(line.parameters.c_str()).x; + + if (!line.comment.empty()) + w += ImGui::CalcTextSize(line.comment.c_str()).x; + + // spacing between segments + w += 3 * ImGui::GetStyle().ItemSpacing.x; + + if (w > max_text_width) + max_text_width = w; + } + + required_width = id_width + max_text_width + 2.0f * ImGui::GetStyle().WindowPadding.x; + } + ImGuiWrapper& imgui = *wxGetApp().imgui(); //BBS: GUI refactor: move to right - //imgui.set_next_window_pos(0.0f, top, ImGuiCond_Always, 0.0f, 0.0f); imgui.set_next_window_pos(right, top + 6 * m_scale, ImGuiCond_Always, 1.0f, 0.0f); // ORCA add a small gap between legend and code viewer - imgui.set_next_window_size(0.0f, wnd_height, ImGuiCond_Always); + ImGui::SetNextWindowSize(ImVec2(required_width, wnd_height), ImGuiCond_Always); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 8.0f * m_scale); // ORCA add window rounding to modernize / match style ImGui::SetNextWindowBgAlpha(0.8f); - imgui.begin(std::string("G-code"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove); + imgui.begin(std::string("G-code"), ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove); // center the text in the window by pushing down the first line const float f_lines_count = static_cast(lines_count); @@ -683,14 +707,6 @@ void GCodeViewer::SequentialView::GCodeWindow::render(float top, float bottom, f } imgui.end(); - - #if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT - imgui.set_requires_extra_frame(); - #else - wxGetApp().plater()->get_current_canvas3D()->set_as_dirty(); - wxGetApp().plater()->get_current_canvas3D()->request_extra_frame(); - #endif - ImGui::PopStyleVar(); } From 39df09be8bc618ad19f09ec36a00985d4295a14f Mon Sep 17 00:00:00 2001 From: SoftFever Date: Tue, 6 Jan 2026 16:31:54 +0800 Subject: [PATCH 28/29] fix build errors --- src/slic3r/GUI/GCodeViewer.cpp | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index aa31e0b4f3..7b46443149 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -808,9 +808,9 @@ void GCodeViewer::init(ConfigOptionMode mode, PresetBundle* preset_bundle) // Default view type at first slice. // May be overridden in load() once we know how many tools are actually used in the G-code. m_nozzle_nums = preset_bundle ? preset_bundle->get_printer_extruder_count() : 1; - auto it = std::find(view_type_items.begin(), view_type_items.end(), EViewType::FeatureType); + auto it = std::find(view_type_items.begin(), view_type_items.end(), libvgcode::EViewType::FeatureType); m_view_type_sel = (it != view_type_items.end()) ? std::distance(view_type_items.begin(), it) : 0; - set_view_type(EViewType::FeatureType); + set_view_type(libvgcode::EViewType::FeatureType); BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": finished"); } @@ -1083,20 +1083,20 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const m_max_print_height = gcode_result.printable_height; m_z_offset = gcode_result.z_offset; - load_toolpaths(gcode_result, build_volume, exclude_bounding_box); + // load_toolpaths(gcode_result, build_volume, exclude_bounding_box); // ORCA: Only show filament/color print preview if more than one tool/extruder is actually used in the toolpaths. // Only reset back to Toolpaths (FeatureType) if we are currently in ColorPrint and this load is single-tool. - if (m_extruder_ids.size() > 1) { - auto it = std::find(view_type_items.begin(), view_type_items.end(), EViewType::ColorPrint); + if (m_viewer.get_used_extruders_count() > 1) { + auto it = std::find(view_type_items.begin(), view_type_items.end(), libvgcode::EViewType::ColorPrint); if (it != view_type_items.end()) m_view_type_sel = std::distance(view_type_items.begin(), it); - set_view_type(EViewType::ColorPrint); - } else if (m_view_type == EViewType::ColorPrint) { - auto it = std::find(view_type_items.begin(), view_type_items.end(), EViewType::FeatureType); + set_view_type(libvgcode::EViewType::ColorPrint); + } else if (get_view_type() == libvgcode::EViewType::ColorPrint) { + auto it = std::find(view_type_items.begin(), view_type_items.end(), libvgcode::EViewType::FeatureType); if (it != view_type_items.end()) m_view_type_sel = std::distance(view_type_items.begin(), it); - set_view_type(EViewType::FeatureType); + set_view_type(libvgcode::EViewType::FeatureType); } // BBS: data for rendering color arrangement recommendation From 3b4600d65ba65bad8fae2821a97b4f7d18c98328 Mon Sep 17 00:00:00 2001 From: SoftFever Date: Tue, 6 Jan 2026 18:19:50 +0800 Subject: [PATCH 29/29] fix some minor issues --- src/libvgcode/src/Settings.hpp | 1 + src/libvgcode/src/ViewerImpl.cpp | 1 + src/slic3r/GUI/GCodeViewer.cpp | 6 +++--- 3 files changed, 5 insertions(+), 3 deletions(-) diff --git a/src/libvgcode/src/Settings.hpp b/src/libvgcode/src/Settings.hpp index bc5f28514a..37ddb5a8b9 100644 --- a/src/libvgcode/src/Settings.hpp +++ b/src/libvgcode/src/Settings.hpp @@ -67,6 +67,7 @@ struct Settings true, // InternalBridgeInfill true, // Brim true, // SupportTransition + true, // Mixed }; }; diff --git a/src/libvgcode/src/ViewerImpl.cpp b/src/libvgcode/src/ViewerImpl.cpp index cd3077efb3..a9b6b7ae81 100644 --- a/src/libvgcode/src/ViewerImpl.cpp +++ b/src/libvgcode/src/ViewerImpl.cpp @@ -301,6 +301,7 @@ static const std::array DEFAULT_EXTRU { 77, 128, 186 }, // InternalBridgeInfill { 0, 59, 110 }, // Brim { 0, 64, 0 }, // SupportTransition + { 128, 128, 128 }, // Mixed } }; static const std::array DEFAULT_OPTIONS_COLORS{ { diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index 7b46443149..0774d06324 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -1219,7 +1219,7 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const //BBS m_conflict_result = gcode_result.conflict_result; - if (m_conflict_result) { m_conflict_result.value().layer = m_viewer.get_layer_id_at(m_conflict_result.value()._height); } + if (m_conflict_result) { m_conflict_result.value().layer = m_viewer.get_layer_id_at(static_cast(m_conflict_result.value()._height)); } m_gcode_check_result = gcode_result.gcode_check_result; @@ -2015,7 +2015,7 @@ void GCodeViewer::render_toolpaths() if (ImGui::BeginTable("Data", 2)) { ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); - ImGuiWrapper::text_colored(ImGuiWrapper.COL_ORANGE_LIGHT, "# vertices"); + ImGuiWrapper::text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, "# vertices"); ImGui::TableSetColumnIndex(1); ImGuiWrapper::text(std::to_string(m_viewer.get_vertices_count())); @@ -4026,7 +4026,7 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv } ImGui::SameLine(max_len); char buf[64]; - int layer = m_viewer.get_layer_id_at(m_viewer.get_layer_id_at(custom_gcode.print_z)); + int layer = m_viewer.get_layer_id_at(custom_gcode.print_z); ::sprintf(buf, "%d",layer ); imgui.text(buf); ImGui::SameLine(max_len * 1.5);