Render custom bed textures in png format on prusa beds

This commit is contained in:
Enrico Turri 2019-07-19 09:18:09 +02:00
parent 1c5ff3c72d
commit ba4bc8ac82
4 changed files with 226 additions and 11 deletions

View file

@ -5,16 +5,30 @@ const vec3 back_color_light = vec3(0.365, 0.365, 0.365);
uniform sampler2D texture;
uniform bool transparent_background;
uniform bool svg_source;
varying vec2 tex_coords;
void main()
vec4 svg_color()
{
// takes foreground from texture
vec4 fore_color = texture2D(texture, tex_coords);
// calculates radial gradient
vec3 back_color = vec3(mix(back_color_light, back_color_dark, smoothstep(0.0, 0.5, length(abs(tex_coords.xy) - vec2(0.5)))));
vec4 fore_color = texture2D(texture, tex_coords);
// blends foreground with background
gl_FragColor = vec4(mix(back_color, fore_color.rgb, fore_color.a), transparent_background ? fore_color.a : 1.0);
return vec4(mix(back_color, fore_color.rgb, fore_color.a), transparent_background ? fore_color.a : 1.0);
}
vec4 non_svg_color()
{
// takes foreground from texture
vec4 color = texture2D(texture, tex_coords);
return vec4(color.rgb, transparent_background ? color.a * 0.25 : color.a);
}
void main()
{
gl_FragColor = svg_source ? svg_color() : non_svg_color();
}