Object updated by rotate gizmo

This commit is contained in:
Enrico Turri 2018-06-19 09:46:26 +02:00
parent a3949b9f01
commit b9ce19b07c
10 changed files with 180 additions and 36 deletions

View file

@ -14,6 +14,7 @@ use Wx qw(:button :colour :cursor :dialog :filedialog :keycode :icon :font :id :
use Wx::Event qw(EVT_BUTTON EVT_TOGGLEBUTTON EVT_COMMAND EVT_KEY_DOWN EVT_LIST_ITEM_ACTIVATED
EVT_LIST_ITEM_DESELECTED EVT_LIST_ITEM_SELECTED EVT_LEFT_DOWN EVT_MOUSE_EVENTS EVT_PAINT EVT_TOOL
EVT_CHOICE EVT_COMBOBOX EVT_TIMER EVT_NOTEBOOK_PAGE_CHANGED);
use Slic3r::Geometry qw(PI);
use base 'Wx::Panel';
use constant TB_ADD => &Wx::NewId;
@ -134,6 +135,12 @@ sub new {
$self->schedule_background_process;
};
# callback to react to gizmo rotate
my $on_gizmo_rotate = sub {
my ($angle_z) = @_;
$self->rotate(rad2deg($angle_z), Z, 'absolute');
};
# Initialize 3D plater
if ($Slic3r::GUI::have_OpenGL) {
$self->{canvas3D} = Slic3r::GUI::Plater::3D->new($self->{preview_notebook}, $self->{objects}, $self->{model}, $self->{print}, $self->{config});
@ -151,6 +158,7 @@ sub new {
Slic3r::GUI::_3DScene::register_on_instance_moved_callback($self->{canvas3D}, $on_instances_moved);
Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly);
Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate);
Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1);
Slic3r::GUI::_3DScene::enable_force_zoom_to_bed($self->{canvas3D}, 1);
@ -1060,7 +1068,17 @@ sub rotate {
if ($axis == Z) {
my $new_angle = deg2rad($angle);
$_->set_rotation(($relative ? $_->rotation : 0.) + $new_angle) for @{ $model_object->instances };
foreach my $inst (@{ $model_object->instances }) {
my $rotation = ($relative ? $inst->rotation : 0.) + $new_angle;
while ($rotation > 2.0 * PI) {
$rotation -= 2.0 * PI;
}
while ($rotation < 0.0) {
$rotation += 2.0 * PI;
}
$inst->set_rotation($rotation);
Slic3r::GUI::_3DScene::update_gizmos_data($self->{canvas3D}) if ($self->{canvas3D});
}
$object->transform_thumbnail($self->{model}, $obj_idx);
} else {
# rotation around X and Y needs to be performed on mesh