mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-06 22:47:32 -06:00
Update anti-vibration algorithm from PrusaSlicer (#7818)
* SPE-1950: Reimplement algorithm for filtering vibrating extractions inside the ensuring infill to make it less computation complex. Cherry-picked from prusa3d/PrusaSlicer@b3510ac808 Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com> * Remove unused file --------- Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
This commit is contained in:
parent
8ff64f3751
commit
b9432f4247
3 changed files with 254 additions and 223 deletions
|
@ -1,128 +0,0 @@
|
||||||
#ifndef SRC_LIBSLIC3R_PATH_SORTING_HPP_
|
|
||||||
#define SRC_LIBSLIC3R_PATH_SORTING_HPP_
|
|
||||||
|
|
||||||
#include "AABBTreeLines.hpp"
|
|
||||||
#include "BoundingBox.hpp"
|
|
||||||
#include "Line.hpp"
|
|
||||||
#include "ankerl/unordered_dense.h"
|
|
||||||
#include <algorithm>
|
|
||||||
#include <iterator>
|
|
||||||
#include <libslic3r/Point.hpp>
|
|
||||||
#include <libslic3r/Polygon.hpp>
|
|
||||||
#include <libslic3r/ExPolygon.hpp>
|
|
||||||
#include <limits>
|
|
||||||
#include <type_traits>
|
|
||||||
#include <unordered_set>
|
|
||||||
|
|
||||||
namespace Slic3r {
|
|
||||||
namespace Algorithm {
|
|
||||||
|
|
||||||
//Sorts the paths such that all paths between begin and last_seed are printed first, in some order. The rest of the paths is sorted
|
|
||||||
// such that the paths that are touching some of the already printed are printed first, sorted secondary by the distance to the last point of the last
|
|
||||||
// printed path.
|
|
||||||
// begin, end, and last_seed are random access iterators. touch_limit_distance is used to check if the paths are touching - if any part of the path gets this close
|
|
||||||
// to the second, then they touch.
|
|
||||||
// convert_to_lines is a lambda that should accept the path as argument and return it as Lines vector, in correct order.
|
|
||||||
template<typename RandomAccessIterator, typename ToLines>
|
|
||||||
void sort_paths(RandomAccessIterator begin, RandomAccessIterator end, Point start, double touch_limit_distance, ToLines convert_to_lines)
|
|
||||||
{
|
|
||||||
size_t paths_count = std::distance(begin, end);
|
|
||||||
if (paths_count <= 1)
|
|
||||||
return;
|
|
||||||
|
|
||||||
auto paths_touch = [touch_limit_distance](const AABBTreeLines::LinesDistancer<Line> &left,
|
|
||||||
const AABBTreeLines::LinesDistancer<Line> &right) {
|
|
||||||
for (const Line &l : left.get_lines()) {
|
|
||||||
if (right.distance_from_lines<false>(l.a) < touch_limit_distance) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (right.distance_from_lines<false>(left.get_lines().back().b) < touch_limit_distance) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (const Line &l : right.get_lines()) {
|
|
||||||
if (left.distance_from_lines<false>(l.a) < touch_limit_distance) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (left.distance_from_lines<false>(right.get_lines().back().b) < touch_limit_distance) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
};
|
|
||||||
|
|
||||||
std::vector<AABBTreeLines::LinesDistancer<Line>> distancers(paths_count);
|
|
||||||
for (size_t path_idx = 0; path_idx < paths_count; path_idx++) {
|
|
||||||
distancers[path_idx] = AABBTreeLines::LinesDistancer<Line>{convert_to_lines(*std::next(begin, path_idx))};
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<std::unordered_set<size_t>> dependencies(paths_count);
|
|
||||||
for (size_t path_idx = 0; path_idx < paths_count; path_idx++) {
|
|
||||||
for (size_t next_path_idx = path_idx + 1; next_path_idx < paths_count; next_path_idx++) {
|
|
||||||
if (paths_touch(distancers[path_idx], distancers[next_path_idx])) {
|
|
||||||
dependencies[next_path_idx].insert(path_idx);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Point current_point = start;
|
|
||||||
|
|
||||||
std::vector<std::pair<size_t, bool>> correct_order_and_direction(paths_count);
|
|
||||||
size_t unsorted_idx = 0;
|
|
||||||
size_t null_idx = size_t(-1);
|
|
||||||
size_t next_idx = null_idx;
|
|
||||||
bool reverse = false;
|
|
||||||
while (unsorted_idx < paths_count) {
|
|
||||||
next_idx = null_idx;
|
|
||||||
double lines_dist = std::numeric_limits<double>::max();
|
|
||||||
for (size_t path_idx = 0; path_idx < paths_count; path_idx++) {
|
|
||||||
if (!dependencies[path_idx].empty())
|
|
||||||
continue;
|
|
||||||
|
|
||||||
double ldist = distancers[path_idx].distance_from_lines<false>(current_point);
|
|
||||||
if (ldist < lines_dist) {
|
|
||||||
const auto &lines = distancers[path_idx].get_lines();
|
|
||||||
double dist_a = (lines.front().a - current_point).cast<double>().squaredNorm();
|
|
||||||
double dist_b = (lines.back().b - current_point).cast<double>().squaredNorm();
|
|
||||||
next_idx = path_idx;
|
|
||||||
reverse = dist_b < dist_a;
|
|
||||||
lines_dist = ldist;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// we have valid next_idx, sort it, update dependencies, update current point
|
|
||||||
correct_order_and_direction[next_idx] = {unsorted_idx, reverse};
|
|
||||||
unsorted_idx++;
|
|
||||||
current_point = reverse ? distancers[next_idx].get_lines().front().a : distancers[next_idx].get_lines().back().b;
|
|
||||||
|
|
||||||
dependencies[next_idx].insert(null_idx); // prevent it from being selected again
|
|
||||||
for (size_t path_idx = 0; path_idx < paths_count; path_idx++) {
|
|
||||||
dependencies[path_idx].erase(next_idx);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (size_t path_idx = 0; path_idx < paths_count; path_idx++) {
|
|
||||||
if (correct_order_and_direction[path_idx].second) {
|
|
||||||
std::next(begin, path_idx)->reverse();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (size_t i = 0; i < correct_order_and_direction.size() - 1; i++) {
|
|
||||||
bool swapped = false;
|
|
||||||
for (size_t j = 0; j < correct_order_and_direction.size() - i - 1; j++) {
|
|
||||||
if (correct_order_and_direction[j].first > correct_order_and_direction[j + 1].first) {
|
|
||||||
std::swap(correct_order_and_direction[j], correct_order_and_direction[j + 1]);
|
|
||||||
std::iter_swap(std::next(begin, j), std::next(begin, j + 1));
|
|
||||||
swapped = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (swapped == false) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}} // namespace Slic3r::Algorithm
|
|
||||||
|
|
||||||
#endif /*SRC_LIBSLIC3R_PATH_SORTING_HPP_*/
|
|
|
@ -32,7 +32,6 @@ set(lisbslic3r_sources
|
||||||
AABBMesh.cpp
|
AABBMesh.cpp
|
||||||
Algorithm/LineSplit.hpp
|
Algorithm/LineSplit.hpp
|
||||||
Algorithm/LineSplit.cpp
|
Algorithm/LineSplit.cpp
|
||||||
Algorithm/PathSorting.hpp
|
|
||||||
Algorithm/RegionExpansion.hpp
|
Algorithm/RegionExpansion.hpp
|
||||||
Algorithm/RegionExpansion.cpp
|
Algorithm/RegionExpansion.cpp
|
||||||
AnyPtr.hpp
|
AnyPtr.hpp
|
||||||
|
|
|
@ -130,7 +130,252 @@ struct SurfaceFill {
|
||||||
|
|
||||||
// Detect narrow infill regions
|
// Detect narrow infill regions
|
||||||
// Based on the anti-vibration algorithm from PrusaSlicer:
|
// Based on the anti-vibration algorithm from PrusaSlicer:
|
||||||
// https://github.com/prusa3d/PrusaSlicer/blob/94290e09d75f23719c3d2ab2398737c8be4c3fd6/src/libslic3r/Fill/FillEnsuring.cpp#L100-L289
|
// https://github.com/prusa3d/PrusaSlicer/blob/5dc04b4e8f14f65bbcc5377d62cad3e86c2aea36/src/libslic3r/Fill/FillEnsuring.cpp#L37-L273
|
||||||
|
|
||||||
|
static coord_t _MAX_LINE_LENGTH_TO_FILTER() // 4 mm.
|
||||||
|
{
|
||||||
|
return scaled<coord_t>(4.);
|
||||||
|
}
|
||||||
|
const constexpr size_t MAX_SKIPS_ALLOWED = 2; // Skip means propagation through long line.
|
||||||
|
const constexpr size_t MIN_DEPTH_FOR_LINE_REMOVING = 5;
|
||||||
|
|
||||||
|
struct LineNode
|
||||||
|
{
|
||||||
|
struct State
|
||||||
|
{
|
||||||
|
// The total number of long lines visited before this node was reached.
|
||||||
|
// We just need the minimum number of all possible paths to decide whether we can remove the line or not.
|
||||||
|
int min_skips_taken = 0;
|
||||||
|
// The total number of short lines visited before this node was reached.
|
||||||
|
int total_short_lines = 0;
|
||||||
|
// Some initial line is touching some long line. This information is propagated to neighbors.
|
||||||
|
bool initial_touches_long_lines = false;
|
||||||
|
bool initialized = false;
|
||||||
|
|
||||||
|
void reset() {
|
||||||
|
this->min_skips_taken = 0;
|
||||||
|
this->total_short_lines = 0;
|
||||||
|
this->initial_touches_long_lines = false;
|
||||||
|
this->initialized = false;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
explicit LineNode(const Line &line) : line(line) {}
|
||||||
|
|
||||||
|
Line line;
|
||||||
|
// Pointers to line nodes in the previous and the next section that overlap with this line.
|
||||||
|
std::vector<LineNode*> next_section_overlapping_lines;
|
||||||
|
std::vector<LineNode*> prev_section_overlapping_lines;
|
||||||
|
|
||||||
|
bool is_removed = false;
|
||||||
|
|
||||||
|
State state;
|
||||||
|
|
||||||
|
// Return true if some initial line is touching some long line and this information was propagated into the current line.
|
||||||
|
bool is_initial_line_touching_long_lines() const {
|
||||||
|
if (prev_section_overlapping_lines.empty())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
for (LineNode *line_node : prev_section_overlapping_lines) {
|
||||||
|
if (line_node->state.initial_touches_long_lines)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return true if the current line overlaps with some long line in the previous section.
|
||||||
|
bool is_touching_long_lines_in_previous_layer() const {
|
||||||
|
if (prev_section_overlapping_lines.empty())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
const auto MAX_LINE_LENGTH_TO_FILTER = _MAX_LINE_LENGTH_TO_FILTER();
|
||||||
|
for (LineNode *line_node : prev_section_overlapping_lines) {
|
||||||
|
if (!line_node->is_removed && line_node->line.length() >= MAX_LINE_LENGTH_TO_FILTER)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Return true if the current line overlaps with some line in the next section.
|
||||||
|
bool has_next_layer_neighbours() const {
|
||||||
|
if (next_section_overlapping_lines.empty())
|
||||||
|
return false;
|
||||||
|
|
||||||
|
for (LineNode *line_node : next_section_overlapping_lines) {
|
||||||
|
if (!line_node->is_removed)
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
using LineNodes = std::vector<LineNode>;
|
||||||
|
|
||||||
|
inline bool are_lines_overlapping_in_y_axes(const Line &first_line, const Line &second_line) {
|
||||||
|
return (second_line.a.y() <= first_line.a.y() && first_line.a.y() <= second_line.b.y())
|
||||||
|
|| (second_line.a.y() <= first_line.b.y() && first_line.b.y() <= second_line.b.y())
|
||||||
|
|| (first_line.a.y() <= second_line.a.y() && second_line.a.y() <= first_line.b.y())
|
||||||
|
|| (first_line.a.y() <= second_line.b.y() && second_line.b.y() <= first_line.b.y());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool can_line_note_be_removed(const LineNode &line_node) {
|
||||||
|
const auto MAX_LINE_LENGTH_TO_FILTER = _MAX_LINE_LENGTH_TO_FILTER();
|
||||||
|
return (line_node.line.length() < MAX_LINE_LENGTH_TO_FILTER)
|
||||||
|
&& (line_node.state.total_short_lines > int(MIN_DEPTH_FOR_LINE_REMOVING)
|
||||||
|
|| (!line_node.is_initial_line_touching_long_lines() && !line_node.has_next_layer_neighbours()));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove the node and propagate its removal to the previous sections.
|
||||||
|
void propagate_line_node_remove(const LineNode &line_node) {
|
||||||
|
std::queue<LineNode *> line_node_queue;
|
||||||
|
for (LineNode *prev_line : line_node.prev_section_overlapping_lines) {
|
||||||
|
if (prev_line->is_removed)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
line_node_queue.emplace(prev_line);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (; !line_node_queue.empty(); line_node_queue.pop()) {
|
||||||
|
LineNode &line_to_check = *line_node_queue.front();
|
||||||
|
|
||||||
|
if (can_line_note_be_removed(line_to_check)) {
|
||||||
|
line_to_check.is_removed = true;
|
||||||
|
|
||||||
|
for (LineNode *prev_line : line_to_check.prev_section_overlapping_lines) {
|
||||||
|
if (prev_line->is_removed)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
line_node_queue.emplace(prev_line);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Filter out short extrusions that could create vibrations.
|
||||||
|
static std::vector<Lines> filter_vibrating_extrusions(const std::vector<Lines> &lines_sections) {
|
||||||
|
// Initialize all line nodes.
|
||||||
|
std::vector<LineNodes> line_nodes_sections(lines_sections.size());
|
||||||
|
for (const Lines &lines_section : lines_sections) {
|
||||||
|
const size_t section_idx = &lines_section - lines_sections.data();
|
||||||
|
|
||||||
|
line_nodes_sections[section_idx].reserve(lines_section.size());
|
||||||
|
for (const Line &line : lines_section) {
|
||||||
|
line_nodes_sections[section_idx].emplace_back(line);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Precalculate for each line node which line nodes in the previous and next section this line node overlaps.
|
||||||
|
for (auto curr_lines_section_it = line_nodes_sections.begin(); curr_lines_section_it != line_nodes_sections.end(); ++curr_lines_section_it) {
|
||||||
|
if (curr_lines_section_it != line_nodes_sections.begin()) {
|
||||||
|
const auto prev_lines_section_it = std::prev(curr_lines_section_it);
|
||||||
|
for (LineNode &curr_line : *curr_lines_section_it) {
|
||||||
|
for (LineNode &prev_line : *prev_lines_section_it) {
|
||||||
|
if (are_lines_overlapping_in_y_axes(curr_line.line, prev_line.line)) {
|
||||||
|
curr_line.prev_section_overlapping_lines.emplace_back(&prev_line);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (std::next(curr_lines_section_it) != line_nodes_sections.end()) {
|
||||||
|
const auto next_lines_section_it = std::next(curr_lines_section_it);
|
||||||
|
for (LineNode &curr_line : *curr_lines_section_it) {
|
||||||
|
for (LineNode &next_line : *next_lines_section_it) {
|
||||||
|
if (are_lines_overlapping_in_y_axes(curr_line.line, next_line.line)) {
|
||||||
|
curr_line.next_section_overlapping_lines.emplace_back(&next_line);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto MAX_LINE_LENGTH_TO_FILTER = _MAX_LINE_LENGTH_TO_FILTER();
|
||||||
|
// Select each section as the initial lines section and propagate line node states from this initial lines section to the last lines section.
|
||||||
|
// During this propagation, we remove those lines that meet the conditions for its removal.
|
||||||
|
// When some line is removed, we propagate this removal to previous layers.
|
||||||
|
for (size_t initial_line_section_idx = 0; initial_line_section_idx < line_nodes_sections.size(); ++initial_line_section_idx) {
|
||||||
|
// Stars from non-removed short lines.
|
||||||
|
for (LineNode &initial_line : line_nodes_sections[initial_line_section_idx]) {
|
||||||
|
if (initial_line.is_removed || initial_line.line.length() >= MAX_LINE_LENGTH_TO_FILTER)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
initial_line.state.reset();
|
||||||
|
initial_line.state.total_short_lines = 1;
|
||||||
|
initial_line.state.initial_touches_long_lines = initial_line.is_touching_long_lines_in_previous_layer();
|
||||||
|
initial_line.state.initialized = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Iterate from the initial lines section until the last lines section.
|
||||||
|
for (size_t propagation_line_section_idx = initial_line_section_idx; propagation_line_section_idx < line_nodes_sections.size(); ++propagation_line_section_idx) {
|
||||||
|
// Before we propagate node states into next lines sections, we reset the state of all line nodes in the next line section.
|
||||||
|
if (propagation_line_section_idx + 1 < line_nodes_sections.size()) {
|
||||||
|
for (LineNode &propagation_line : line_nodes_sections[propagation_line_section_idx + 1]) {
|
||||||
|
propagation_line.state.reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (LineNode &propagation_line : line_nodes_sections[propagation_line_section_idx]) {
|
||||||
|
if (propagation_line.is_removed || !propagation_line.state.initialized)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
for (LineNode *neighbour_line : propagation_line.next_section_overlapping_lines) {
|
||||||
|
if (neighbour_line->is_removed)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const bool is_short_line = neighbour_line->line.length() < MAX_LINE_LENGTH_TO_FILTER;
|
||||||
|
const bool is_skip_allowed = propagation_line.state.min_skips_taken < int(MAX_SKIPS_ALLOWED);
|
||||||
|
|
||||||
|
if (!is_short_line && !is_skip_allowed)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const int neighbour_total_short_lines = propagation_line.state.total_short_lines + int(is_short_line);
|
||||||
|
const int neighbour_min_skips_taken = propagation_line.state.min_skips_taken + int(!is_short_line);
|
||||||
|
|
||||||
|
if (neighbour_line->state.initialized) {
|
||||||
|
// When the state of the node was previously filled, then we need to update data in such a way
|
||||||
|
// that will maximize the possibility of removing this node.
|
||||||
|
neighbour_line->state.min_skips_taken = std::max(neighbour_line->state.min_skips_taken, neighbour_total_short_lines);
|
||||||
|
neighbour_line->state.min_skips_taken = std::min(neighbour_line->state.min_skips_taken, neighbour_min_skips_taken);
|
||||||
|
|
||||||
|
// We will keep updating neighbor initial_touches_long_lines until it is equal to false.
|
||||||
|
if (neighbour_line->state.initial_touches_long_lines) {
|
||||||
|
neighbour_line->state.initial_touches_long_lines = propagation_line.state.initial_touches_long_lines;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
neighbour_line->state.total_short_lines = neighbour_total_short_lines;
|
||||||
|
neighbour_line->state.min_skips_taken = neighbour_min_skips_taken;
|
||||||
|
neighbour_line->state.initial_touches_long_lines = propagation_line.state.initial_touches_long_lines;
|
||||||
|
neighbour_line->state.initialized = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (can_line_note_be_removed(propagation_line)) {
|
||||||
|
// Remove the current node and propagate its removal to the previous sections.
|
||||||
|
propagation_line.is_removed = true;
|
||||||
|
propagate_line_node_remove(propagation_line);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create lines sections without filtered-out lines.
|
||||||
|
std::vector<Lines> lines_sections_out(line_nodes_sections.size());
|
||||||
|
for (const std::vector<LineNode> &line_nodes_section : line_nodes_sections) {
|
||||||
|
const size_t section_idx = &line_nodes_section - line_nodes_sections.data();
|
||||||
|
|
||||||
|
for (const LineNode &line_node : line_nodes_section) {
|
||||||
|
if (!line_node.is_removed) {
|
||||||
|
lines_sections_out[section_idx].emplace_back(line_node.line);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return lines_sections_out;
|
||||||
|
}
|
||||||
|
|
||||||
void split_solid_surface(size_t layer_id, const SurfaceFill &fill, ExPolygons &normal_infill, ExPolygons &narrow_infill)
|
void split_solid_surface(size_t layer_id, const SurfaceFill &fill, ExPolygons &normal_infill, ExPolygons &narrow_infill)
|
||||||
{
|
{
|
||||||
assert(fill.surface.surface_type == stInternalSolid);
|
assert(fill.surface.surface_type == stInternalSolid);
|
||||||
|
@ -152,11 +397,6 @@ void split_solid_surface(size_t layer_id, const SurfaceFill &fill, ExPolygons &n
|
||||||
|
|
||||||
constexpr double connect_extrusions = true;
|
constexpr double connect_extrusions = true;
|
||||||
|
|
||||||
auto segments_overlap = [](coord_t alow, coord_t ahigh, coord_t blow, coord_t bhigh) {
|
|
||||||
return (alow >= blow && alow <= bhigh) || (ahigh >= blow && ahigh <= bhigh) || (blow >= alow && blow <= ahigh) ||
|
|
||||||
(bhigh >= alow && bhigh <= ahigh);
|
|
||||||
};
|
|
||||||
|
|
||||||
const coord_t scaled_spacing = scaled<coord_t>(fill.params.spacing);
|
const coord_t scaled_spacing = scaled<coord_t>(fill.params.spacing);
|
||||||
double distance_limit_reconnection = 2.0 * double(scaled_spacing);
|
double distance_limit_reconnection = 2.0 * double(scaled_spacing);
|
||||||
double squared_distance_limit_reconnection = distance_limit_reconnection * distance_limit_reconnection;
|
double squared_distance_limit_reconnection = distance_limit_reconnection * distance_limit_reconnection;
|
||||||
|
@ -180,22 +420,23 @@ void split_solid_surface(size_t layer_id, const SurfaceFill &fill, ExPolygons &n
|
||||||
|
|
||||||
AABBTreeLines::LinesDistancer<Line> area_walls{to_lines(inner_area)};
|
AABBTreeLines::LinesDistancer<Line> area_walls{to_lines(inner_area)};
|
||||||
|
|
||||||
const size_t n_vlines = (bb.max.x() - bb.min.x() + scaled_spacing - 1) / scaled_spacing;
|
const size_t n_vlines = (bb.max.x() - bb.min.x() + scaled_spacing - 1) / scaled_spacing;
|
||||||
std::vector<Line> vertical_lines(n_vlines);
|
const coord_t y_min = bb.min.y();
|
||||||
coord_t y_min = bb.min.y();
|
const coord_t y_max = bb.max.y();
|
||||||
coord_t y_max = bb.max.y();
|
Lines vertical_lines(n_vlines);
|
||||||
for (size_t i = 0; i < n_vlines; i++) {
|
for (size_t i = 0; i < n_vlines; i++) {
|
||||||
coord_t x = bb.min.x() + i * double(scaled_spacing);
|
coord_t x = bb.min.x() + i * double(scaled_spacing);
|
||||||
vertical_lines[i].a = Point{x, y_min};
|
vertical_lines[i].a = Point{x, y_min};
|
||||||
vertical_lines[i].b = Point{x, y_max};
|
vertical_lines[i].b = Point{x, y_max};
|
||||||
}
|
}
|
||||||
if (vertical_lines.size() > 0) {
|
|
||||||
|
if (!vertical_lines.empty()) {
|
||||||
vertical_lines.push_back(vertical_lines.back());
|
vertical_lines.push_back(vertical_lines.back());
|
||||||
vertical_lines.back().a = Point{coord_t(bb.min.x() + n_vlines * double(scaled_spacing) + scaled_spacing * 0.5), y_min};
|
vertical_lines.back().a = Point{coord_t(bb.min.x() + n_vlines * double(scaled_spacing) + scaled_spacing * 0.5), y_min};
|
||||||
vertical_lines.back().b = Point{vertical_lines.back().a.x(), y_max};
|
vertical_lines.back().b = Point{vertical_lines.back().a.x(), y_max};
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<std::vector<Line>> polygon_sections(n_vlines);
|
std::vector<Lines> polygon_sections(n_vlines);
|
||||||
|
|
||||||
for (size_t i = 0; i < n_vlines; i++) {
|
for (size_t i = 0; i < n_vlines; i++) {
|
||||||
const auto intersections = area_walls.intersections_with_line<true>(vertical_lines[i]);
|
const auto intersections = area_walls.intersections_with_line<true>(vertical_lines[i]);
|
||||||
|
@ -211,88 +452,7 @@ void split_solid_surface(size_t layer_id, const SurfaceFill &fill, ExPolygons &n
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
struct Node
|
polygon_sections = filter_vibrating_extrusions(polygon_sections);
|
||||||
{
|
|
||||||
int section_idx;
|
|
||||||
int line_idx;
|
|
||||||
int skips_taken = 0;
|
|
||||||
bool neighbours_explored = false;
|
|
||||||
std::vector<std::pair<int, int>> neighbours{};
|
|
||||||
};
|
|
||||||
|
|
||||||
coord_t length_filter = scale_(4);
|
|
||||||
size_t skips_allowed = 2;
|
|
||||||
size_t min_removal_conut = 5;
|
|
||||||
for (int section_idx = 0; section_idx < int(polygon_sections.size()); ++section_idx) {
|
|
||||||
for (int line_idx = 0; line_idx < int(polygon_sections[section_idx].size()); ++line_idx) {
|
|
||||||
if (const Line &line = polygon_sections[section_idx][line_idx]; line.a != line.b && line.length() < length_filter) {
|
|
||||||
std::set<std::pair<int, int>> to_remove{{section_idx, line_idx}};
|
|
||||||
std::vector<Node> to_visit{{section_idx, line_idx}};
|
|
||||||
|
|
||||||
bool initial_touches_long_lines = false;
|
|
||||||
if (section_idx > 0) {
|
|
||||||
for (int prev_line_idx = 0; prev_line_idx < int(polygon_sections[section_idx - 1].size()); ++prev_line_idx) {
|
|
||||||
if (const Line &nl = polygon_sections[section_idx - 1][prev_line_idx];
|
|
||||||
nl.a != nl.b && segments_overlap(line.a.y(), line.b.y(), nl.a.y(), nl.b.y())) {
|
|
||||||
initial_touches_long_lines = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
while (!to_visit.empty()) {
|
|
||||||
Node curr = to_visit.back();
|
|
||||||
const Line &curr_l = polygon_sections[curr.section_idx][curr.line_idx];
|
|
||||||
if (curr.neighbours_explored) {
|
|
||||||
bool is_valid_for_removal = (curr_l.length() < length_filter) &&
|
|
||||||
((int(to_remove.size()) - curr.skips_taken > int(min_removal_conut)) ||
|
|
||||||
(curr.neighbours.empty() && !initial_touches_long_lines));
|
|
||||||
if (!is_valid_for_removal) {
|
|
||||||
for (const auto &n : curr.neighbours) {
|
|
||||||
if (to_remove.find(n) != to_remove.end()) {
|
|
||||||
is_valid_for_removal = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!is_valid_for_removal) {
|
|
||||||
to_remove.erase({curr.section_idx, curr.line_idx});
|
|
||||||
}
|
|
||||||
to_visit.pop_back();
|
|
||||||
} else {
|
|
||||||
to_visit.back().neighbours_explored = true;
|
|
||||||
int curr_index = to_visit.size() - 1;
|
|
||||||
bool can_use_skip = curr_l.length() <= length_filter && curr.skips_taken < int(skips_allowed);
|
|
||||||
if (curr.section_idx + 1 < int(polygon_sections.size())) {
|
|
||||||
for (int lidx = 0; lidx < int(polygon_sections[curr.section_idx + 1].size()); ++lidx) {
|
|
||||||
if (const Line &nl = polygon_sections[curr.section_idx + 1][lidx];
|
|
||||||
nl.a != nl.b && segments_overlap(curr_l.a.y(), curr_l.b.y(), nl.a.y(), nl.b.y()) &&
|
|
||||||
(nl.length() < length_filter || can_use_skip)) {
|
|
||||||
to_visit[curr_index].neighbours.push_back({curr.section_idx + 1, lidx});
|
|
||||||
to_remove.insert({curr.section_idx + 1, lidx});
|
|
||||||
Node next_node{curr.section_idx + 1, lidx, curr.skips_taken + (nl.length() >= length_filter)};
|
|
||||||
to_visit.push_back(next_node);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (const auto &pair : to_remove) {
|
|
||||||
Line &l = polygon_sections[pair.first][pair.second];
|
|
||||||
l.a = l.b;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (size_t section_idx = 0; section_idx < polygon_sections.size(); section_idx++) {
|
|
||||||
polygon_sections[section_idx].erase(std::remove_if(polygon_sections[section_idx].begin(), polygon_sections[section_idx].end(),
|
|
||||||
[](const Line &s) { return s.a == s.b; }),
|
|
||||||
polygon_sections[section_idx].end());
|
|
||||||
std::sort(polygon_sections[section_idx].begin(), polygon_sections[section_idx].end(),
|
|
||||||
[](const Line &a, const Line &b) { if (a == b) return false; // Ensure irreflexivity
|
|
||||||
return a.a.y() < b.b.y(); });
|
|
||||||
}
|
|
||||||
|
|
||||||
Polygons reconstructed_area{};
|
Polygons reconstructed_area{};
|
||||||
// reconstruct polygon from polygon sections
|
// reconstruct polygon from polygon sections
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue