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#5690 - Fixed thumbnail generation when a gizmo is active
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1 changed files with 6 additions and 2 deletions
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@ -4151,9 +4151,13 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
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shader->start_using();
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shader->set_uniform("print_box.volume_detection", 0);
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for (const GLVolume* vol : visible_volumes) {
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for (GLVolume* vol : visible_volumes) {
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shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? orange : gray);
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// the volume may have been deactivated by an active gizmo
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bool is_active = vol->is_active;
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vol->is_active = true;
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vol->render();
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vol->is_active = is_active;
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}
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shader->stop_using();
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