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TriangleSelector: Reusing of previously calculated triangle divisions, partial garbage collection implementation
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parent
fb73bb1c66
commit
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2 changed files with 117 additions and 65 deletions
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@ -27,7 +27,7 @@ class ClippingPlane;
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// to recursively subdivide the triangles and make the selection finer.
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class TriangleSelector {
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public:
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void set_edge_limit(float edge_limit) { m_edge_limit_sqr = std::pow(edge_limit, 2.f); }
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void set_edge_limit(float edge_limit);
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// Create new object on a TriangleMesh. The referenced mesh must
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// stay valid, a ptr to it is saved and used.
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@ -54,6 +54,7 @@ public:
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#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
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void render_debug(ImGuiWrapper* imgui);
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bool m_show_triangles{true};
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bool m_show_invalid{false};
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#endif
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private:
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@ -62,16 +63,16 @@ private:
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public:
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Triangle(int a, int b, int c)
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: verts_idxs{stl_triangle_vertex_indices(a, b, c)},
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division_type{0}
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state{FacetSupportType(0)},
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number_of_splits{0},
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special_side_idx{0},
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old_number_of_splits{0}
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{}
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stl_triangle_vertex_indices verts_idxs;
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// Is this triangle valid or marked to remove?
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bool valid{true};
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// Index of parent triangle (-1: original)
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int parent{-1};
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// Children triangles (0 = no child)
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std::array<int, 4> children;
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@ -79,22 +80,25 @@ private:
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void set_division(int sides_to_split, int special_side_idx = -1);
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// Get/set current state.
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void set_state(FacetSupportType state);
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FacetSupportType get_state() const;
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void set_state(FacetSupportType type) { assert(! is_split()); state = type; }
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FacetSupportType get_state() const { assert(! is_split()); return state; }
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// Get info on how it's split.
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bool is_split() const { return number_of_split_sides() != 0; }
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int number_of_split_sides() const { return division_type & 0b11; }
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int side_to_keep() const;
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int side_to_split() const;
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int number_of_split_sides() const { return number_of_splits; }
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int side_to_keep() const { assert(number_of_split_sides() == 2); return special_side_idx; }
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int side_to_split() const { assert(number_of_split_sides() == 1); return special_side_idx; }
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bool was_split_before() const { return old_number_of_splits != 0; }
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void forget_history() { old_number_of_splits = 0; }
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private:
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// Bitmask encoding which sides are split.
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int8_t division_type;
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// bits 0, 1 : decimal 0, 1, 2 or 3 (how many sides are split)
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// bits 2, 3 (non-leaf): decimal 0, 1 or 2 identifying the special edge
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// (one that splits in one-edge split or one that stays in two-edge split).
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// bits 2, 3 (leaf): FacetSupportType value
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int number_of_splits;
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int special_side_idx;
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FacetSupportType state;
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// How many children were spawned during last split?
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// Is not reset on remerging the triangle.
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int old_number_of_splits;
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};
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// Lists of vertices and triangles, both original and new
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@ -129,7 +133,7 @@ private:
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int vertices_inside(int facet_idx) const;
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bool faces_camera(int facet) const;
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void undivide_triangle(int facet_idx);
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bool split_triangle(int facet_idx);
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void split_triangle(int facet_idx);
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void remove_useless_children(int facet_idx); // No hidden meaning. Triangles are meant.
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bool is_pointer_in_triangle(int facet_idx) const;
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bool is_edge_inside_cursor(int facet_idx) const;
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