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	Merge branch 'master' into dynamic-flow
Conflicts: lib/Slic3r/Flow.pm lib/Slic3r/Layer.pm
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							|  | @ -0,0 +1,561 @@ | |||
| package Slic3r::Layer::Region; | ||||
| use Moo; | ||||
| 
 | ||||
| use Math::Clipper ':all'; | ||||
| use Slic3r::ExtrusionPath ':roles'; | ||||
| use Slic3r::Geometry qw(scale shortest_path); | ||||
| use Slic3r::Geometry::Clipper qw(safety_offset union_ex diff_ex intersection_ex); | ||||
| use Slic3r::Surface ':types'; | ||||
| 
 | ||||
| has 'layer' => ( | ||||
|     is          => 'ro', | ||||
|     weak_ref    => 1, | ||||
|     required    => 1, | ||||
|     handles     => [qw(id slice_z print_z height flow)], | ||||
| ); | ||||
| has 'region'            => (is => 'ro', required => 1); | ||||
| has 'perimeter_flow'    => (is => 'lazy'); | ||||
| has 'infill_flow'       => (is => 'lazy'); | ||||
| 
 | ||||
| # collection of spare segments generated by slicing the original geometry; | ||||
| # these need to be merged in continuos (closed) polylines | ||||
| has 'lines' => (is => 'rw', default => sub { [] }); | ||||
| 
 | ||||
| # collection of surfaces generated by slicing the original geometry | ||||
| has 'slices' => (is => 'rw', default => sub { [] }); | ||||
| 
 | ||||
| # collection of polygons or polylines representing thin walls contained  | ||||
| # in the original geometry | ||||
| has 'thin_walls' => (is => 'rw', default => sub { [] }); | ||||
| 
 | ||||
| # collection of polygons or polylines representing thin infill regions that | ||||
| # need to be filled with a medial axis | ||||
| has 'thin_fills' => (is => 'rw', default => sub { [] }); | ||||
| 
 | ||||
| # collection of expolygons generated by offsetting the innermost perimeter(s) | ||||
| # they represent boundaries of areas to fill, typed (top/bottom/internal) | ||||
| has 'surfaces' => (is => 'rw', default => sub { [] }); | ||||
| 
 | ||||
| # collection of surfaces for infill generation. the difference between surfaces | ||||
| # fill_surfaces is that this one honors fill_density == 0 and turns small internal | ||||
| # surfaces into solid ones | ||||
| has 'fill_surfaces' => (is => 'rw', default => sub { [] }); | ||||
| 
 | ||||
| # ordered collection of extrusion paths/loops to build all perimeters | ||||
| has 'perimeters' => (is => 'rw', default => sub { [] }); | ||||
| 
 | ||||
| # ordered collection of extrusion paths to fill surfaces | ||||
| has 'fills' => (is => 'rw', default => sub { [] }); | ||||
| 
 | ||||
| sub _build_perimeter_flow { | ||||
|     my $self = shift; | ||||
|     return $self->id == 0 | ||||
|         ? $self->region->first_layer_flows->{perimeter} | ||||
|         : $self->region->flows->{perimeter} | ||||
| } | ||||
| 
 | ||||
| sub _build_infill_flow { | ||||
|     my $self = shift; | ||||
|     return $self->id == 0 | ||||
|         ? $self->region->first_layer_flows->{infill} | ||||
|         : $self->region->flows->{infill} | ||||
| } | ||||
| 
 | ||||
| # build polylines from lines | ||||
| sub make_surfaces { | ||||
|     my $self = shift; | ||||
|     my ($loops) = @_; | ||||
|      | ||||
|     return if !@$loops;     | ||||
|     { | ||||
|         my $safety_offset = scale 0.1; | ||||
|         # merge everything | ||||
|         my $expolygons = [ map $_->offset_ex(-$safety_offset), @{union_ex(safety_offset($loops, $safety_offset))} ]; | ||||
|          | ||||
|         Slic3r::debugf "  %d surface(s) having %d holes detected from %d polylines\n", | ||||
|             scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@$loops); | ||||
|          | ||||
|         $self->slices([ | ||||
|             map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL), | ||||
|                 @$expolygons | ||||
|         ]); | ||||
|     } | ||||
|      | ||||
|     # the contours must be offsetted by half extrusion width inwards | ||||
|     { | ||||
|         my $distance = $self->perimeter_flow->scaled_width / 2; | ||||
|         my @surfaces = @{$self->slices}; | ||||
|         @{$self->slices} = (); | ||||
|         foreach my $surface (@surfaces) { | ||||
|             push @{$self->slices}, map Slic3r::Surface->new | ||||
|                 (expolygon => $_, surface_type => S_TYPE_INTERNAL), | ||||
|                 map $_->offset_ex(+$distance), | ||||
|                 $surface->expolygon->offset_ex(-2*$distance); | ||||
|         } | ||||
|          | ||||
|         # now detect thin walls by re-outgrowing offsetted surfaces and subtracting | ||||
|         # them from the original slices | ||||
|         my $outgrown = Math::Clipper::offset([ map $_->p, @{$self->slices} ], $distance); | ||||
|         my $diff = diff_ex( | ||||
|             [ map $_->p, @surfaces ], | ||||
|             $outgrown, | ||||
|             1, | ||||
|         ); | ||||
|          | ||||
|         $self->thin_walls([]); | ||||
|         if (@$diff) { | ||||
|             my $area_threshold = $self->perimeter_flow->scaled_spacing ** 2; | ||||
|             @$diff = grep $_->area > ($area_threshold), @$diff; | ||||
|              | ||||
|             @{$self->thin_walls} = map $_->medial_axis($self->perimeter_flow->scaled_width), @$diff; | ||||
|              | ||||
|             Slic3r::debugf "  %d thin walls detected\n", scalar(@{$self->thin_walls}) if @{$self->thin_walls}; | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     if (0) { | ||||
|         require "Slic3r/SVG.pm"; | ||||
|         Slic3r::SVG::output(undef, "surfaces.svg", | ||||
|             polygons        => [ map $_->contour, @{$self->slices} ], | ||||
|             red_polygons    => [ map $_->p, map @{$_->holes}, @{$self->slices} ], | ||||
|         ); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| sub make_perimeters { | ||||
|     my $self = shift; | ||||
|      | ||||
|     my $gap_area_threshold = $self->perimeter_flow->scaled_width ** 2; | ||||
|      | ||||
|     # this array will hold one arrayref per original surface (island); | ||||
|     # each item of this arrayref is an arrayref representing a depth (from outer | ||||
|     # perimeters to inner); each item of this arrayref is an ExPolygon: | ||||
|     # @perimeters = ( | ||||
|     #    [ # first island | ||||
|     #        [ Slic3r::ExPolygon, Slic3r::ExPolygon... ],  #depth 0: outer loop | ||||
|     #        [ Slic3r::ExPolygon, Slic3r::ExPolygon... ],  #depth 1: inner loop | ||||
|     #    ], | ||||
|     #    [ # second island | ||||
|     #        ... | ||||
|     #    ] | ||||
|     # ) | ||||
|     my @perimeters = ();  # one item per depth; each item | ||||
|      | ||||
|     # organize islands using a shortest path search | ||||
|     my @surfaces = @{shortest_path([ | ||||
|         map [ $_->contour->[0], $_ ], @{$self->slices}, | ||||
|     ])}; | ||||
|      | ||||
|     $self->perimeters([]); | ||||
|     $self->surfaces([]); | ||||
|     $self->thin_fills([]); | ||||
|      | ||||
|     # for each island: | ||||
|     foreach my $surface (@surfaces) { | ||||
|         my @last_offsets = ($surface->expolygon); | ||||
|          | ||||
|         # experimental hole compensation (see ArcCompensation in the RepRap wiki) | ||||
|         if (0) { | ||||
|             foreach my $hole ($last_offsets[0]->holes) { | ||||
|                 my $circumference = abs($hole->length); | ||||
|                 next unless $circumference <= &Slic3r::SMALL_PERIMETER_LENGTH; | ||||
|                 # this compensation only works for circular holes, while it would  | ||||
|                 # overcompensate for hexagons and other shapes having straight edges. | ||||
|                 # so we require a minimum number of vertices. | ||||
|                 next unless $circumference / @$hole >= 3 * $Slic3r::flow->scaled_width; | ||||
|                  | ||||
|                 # revert the compensation done in make_surfaces() and get the actual radius | ||||
|                 # of the hole | ||||
|                 my $radius = ($circumference / PI / 2) - $self->perimeter_flow->scaled_spacing/2; | ||||
|                 my $new_radius = ($self->perimeter_flow->scaled_width + sqrt(($self->perimeter_flow->scaled_width ** 2) + (4*($radius**2)))) / 2; | ||||
|                 # holes are always turned to contours, so reverse point order before and after | ||||
|                 $hole->reverse; | ||||
|                 my @offsetted = $hole->offset(+ ($new_radius - $radius)); | ||||
|                 # skip arc compensation when hole is not round (thus leads to multiple offsets) | ||||
|                 @$hole = map Slic3r::Point->new($_), @{ $offsetted[0] } if @offsetted == 1; | ||||
|                 $hole->reverse; | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         my $distance = $self->perimeter_flow->scaled_spacing; | ||||
|         my @gaps = (); | ||||
|          | ||||
|         # generate perimeters inwards (loop 0 is the external one) | ||||
|         my $loop_number = $Slic3r::Config->perimeters + ($surface->additional_inner_perimeters || 0); | ||||
|         push @perimeters, [[@last_offsets]]; | ||||
|         for (my $loop = 1; $loop < $loop_number; $loop++) { | ||||
|             # offsetting a polygon can result in one or many offset polygons | ||||
|             my @new_offsets = (); | ||||
|             foreach my $expolygon (@last_offsets) { | ||||
|                 my @offsets = map $_->offset_ex(+0.5*$distance), $expolygon->noncollapsing_offset_ex(-1.5*$distance); | ||||
|                 push @new_offsets, @offsets; | ||||
|                  | ||||
|                 # where the above check collapses the expolygon, then there's no room for an inner loop | ||||
|                 # and we can extract the gap for later processing | ||||
|                 my $diff = diff_ex( | ||||
|                     [ map @$_, $expolygon->offset_ex(-0.5*$distance) ], | ||||
|                     [ map @$_, map $_->offset_ex(+0.5*$distance), @offsets ],  # should these be offsetted in a single pass? | ||||
|                 ); | ||||
|                 push @gaps, grep $_->area >= $gap_area_threshold, @$diff; | ||||
|             } | ||||
|             @last_offsets = @new_offsets; | ||||
|              | ||||
|             last if !@last_offsets; | ||||
|             push @{ $perimeters[-1] }, [@last_offsets]; | ||||
|         } | ||||
|          | ||||
|         # create one more offset to be used as boundary for fill | ||||
|         { | ||||
|             my @fill_boundaries = map $_->offset_ex(-$distance), @last_offsets; | ||||
|             $_->simplify(scale &Slic3r::RESOLUTION) for @fill_boundaries; | ||||
|             push @{ $self->surfaces }, @fill_boundaries; | ||||
|         } | ||||
|          | ||||
|         # fill gaps using dynamic extrusion width | ||||
|         { | ||||
|             # detect the small gaps that we need to treat like thin polygons, | ||||
|             # thus generating the skeleton and using it to fill them | ||||
|             my $w = $self->perimeter_flow->width; | ||||
|             my @widths = (1.5 * $w, $w, 0.5 * $w, 0.2 * $w); | ||||
|             foreach my $width (@widths) { | ||||
|                 my $scaled_width = scale $width; | ||||
|                  | ||||
|                 # extract the gaps having this width | ||||
|                 my @this_width = map $_->offset_ex(+0.5*$scaled_width), map $_->noncollapsing_offset_ex(-0.5*$scaled_width), @gaps; | ||||
|                  | ||||
|                 # fill them | ||||
|                 my %path_args = ( | ||||
|                     role            => EXTR_ROLE_SOLIDFILL, | ||||
|                     flow_spacing    => $self->perimeter_flow->clone(width => $width)->spacing, | ||||
|                 ); | ||||
|                 push @{ $self->thin_fills }, map { | ||||
|                     $_->isa('Slic3r::Polygon') | ||||
|                         ? (map $_->pack, Slic3r::ExtrusionLoop->new(polygon => $_, %path_args)->split_at_first_point)  # we should keep these as loops | ||||
|                         : Slic3r::ExtrusionPath->pack(polyline => $_, %path_args), | ||||
|                 } map $_->medial_axis($scaled_width), @this_width; | ||||
|              | ||||
|                 Slic3r::debugf "  %d gaps filled with extrusion width = %s\n", scalar @this_width, $width | ||||
|                     if @{ $self->thin_fills }; | ||||
|                  | ||||
|                 # check what's left | ||||
|                 @gaps = @{diff_ex( | ||||
|                     [ map @$_, @gaps ], | ||||
|                     [ map @$_, @this_width ], | ||||
|                 )}; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     # process one island (original surface) at time | ||||
|     foreach my $island (@perimeters) { | ||||
|         # do holes starting from innermost one | ||||
|         my @holes = (); | ||||
|         my %is_external = (); | ||||
|         my @hole_depths = map [ map $_->holes, @$_ ], @$island; | ||||
|          | ||||
|         # organize the outermost hole loops using a shortest path search | ||||
|         @{$hole_depths[0]} = @{shortest_path([ | ||||
|             map [ $_->[0], $_ ], @{$hole_depths[0]}, | ||||
|         ])}; | ||||
|          | ||||
|         CYCLE: while (map @$_, @hole_depths) { | ||||
|             shift @hole_depths while !@{$hole_depths[0]}; | ||||
|              | ||||
|             # take first available hole | ||||
|             push @holes, shift @{$hole_depths[0]}; | ||||
|             $is_external{$#holes} = 1; | ||||
|              | ||||
|             my $current_depth = 0; | ||||
|             while (1) { | ||||
|                 $current_depth++; | ||||
|                  | ||||
|                 # look for the hole containing this one if any | ||||
|                 next CYCLE if !$hole_depths[$current_depth]; | ||||
|                 my $parent_hole; | ||||
|                 for (@{$hole_depths[$current_depth]}) { | ||||
|                     if ($_->encloses_point($holes[-1]->[0])) { | ||||
|                         $parent_hole = $_; | ||||
|                         last; | ||||
|                     } | ||||
|                 } | ||||
|                 next CYCLE if !$parent_hole; | ||||
|                  | ||||
|                 # look for other holes contained in such parent | ||||
|                 for (@{$hole_depths[$current_depth-1]}) { | ||||
|                     if ($parent_hole->encloses_point($_->[0])) { | ||||
|                         # we have a sibling, so let's move onto next iteration | ||||
|                         next CYCLE; | ||||
|                     } | ||||
|                 } | ||||
|                  | ||||
|                 push @holes, $parent_hole; | ||||
|                 @{$hole_depths[$current_depth]} = grep $_ ne $parent_hole, @{$hole_depths[$current_depth]}; | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         # do holes, then contours starting from innermost one | ||||
|         $self->_add_perimeter($holes[$_], $is_external{$_} ? EXTR_ROLE_EXTERNAL_PERIMETER : undef) | ||||
|             for reverse 0 .. $#holes; | ||||
|         for my $depth (reverse 0 .. $#$island) { | ||||
|             my $role = $depth == $#$island ? EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER | ||||
|                 : $depth == 0 ? EXTR_ROLE_EXTERNAL_PERIMETER | ||||
|                 : EXTR_ROLE_PERIMETER; | ||||
|             $self->_add_perimeter($_, $role) for map $_->contour, @{$island->[$depth]}; | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     # add thin walls as perimeters | ||||
|     { | ||||
|         my @thin_paths = (); | ||||
|         my %properties = ( | ||||
|             role            => EXTR_ROLE_EXTERNAL_PERIMETER, | ||||
|             flow_spacing    => $self->perimeter_flow->spacing, | ||||
|         ); | ||||
|         for (@{ $self->thin_walls }) { | ||||
|             push @thin_paths, $_->isa('Slic3r::Polygon') | ||||
|                 ? Slic3r::ExtrusionLoop->pack(polygon => $_, %properties) | ||||
|                 : Slic3r::ExtrusionPath->pack(polyline => $_, %properties); | ||||
|         } | ||||
|         my $collection = Slic3r::ExtrusionPath::Collection->new(paths => \@thin_paths); | ||||
|         push @{ $self->perimeters }, $collection->shortest_path; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| sub _add_perimeter { | ||||
|     my $self = shift; | ||||
|     my ($polygon, $role) = @_; | ||||
|      | ||||
|     return unless $polygon->is_printable($self->perimeter_flow->width); | ||||
|     push @{ $self->perimeters }, Slic3r::ExtrusionLoop->pack( | ||||
|         polygon         => $polygon, | ||||
|         role            => (abs($polygon->length) <= &Slic3r::SMALL_PERIMETER_LENGTH) ? EXTR_ROLE_SMALLPERIMETER : ($role // EXTR_ROLE_PERIMETER),  #/ | ||||
|         flow_spacing    => $self->perimeter_flow->spacing, | ||||
|     ); | ||||
| } | ||||
| 
 | ||||
| sub prepare_fill_surfaces { | ||||
|     my $self = shift; | ||||
|      | ||||
|     my @surfaces = @{$self->surfaces}; | ||||
|      | ||||
|     # if no solid layers are requested, turn top/bottom surfaces to internal | ||||
|     # note that this modifies $self->surfaces in place | ||||
|     if ($Slic3r::Config->solid_layers == 0) { | ||||
|         $_->surface_type(S_TYPE_INTERNAL) for grep $_->surface_type != S_TYPE_INTERNAL, @surfaces; | ||||
|     } | ||||
|      | ||||
|     # if hollow object is requested, remove internal surfaces | ||||
|     if ($Slic3r::Config->fill_density == 0) { | ||||
|         @surfaces = grep $_->surface_type != S_TYPE_INTERNAL, @surfaces; | ||||
|     } | ||||
|      | ||||
|     # remove unprintable regions (they would slow down the infill process and also cause | ||||
|     # some weird failures during bridge neighbor detection) | ||||
|     { | ||||
|         my $distance = $self->infill_flow->scaled_spacing / 2; | ||||
|         @surfaces = map { | ||||
|             my $surface = $_; | ||||
|              | ||||
|             # offset inwards | ||||
|             my @offsets = $surface->expolygon->offset_ex(-$distance); | ||||
|             @offsets = @{union_ex(Math::Clipper::offset([ map @$_, @offsets ], $distance, 100, JT_MITER))}; | ||||
|             map Slic3r::Surface->new( | ||||
|                 expolygon => $_, | ||||
|                 surface_type => $surface->surface_type, | ||||
|             ), @offsets; | ||||
|         } @surfaces; | ||||
|     } | ||||
|          | ||||
|     # turn too small internal regions into solid regions | ||||
|     { | ||||
|         my $min_area = scale scale $Slic3r::Config->solid_infill_below_area; # scaling an area requires two calls! | ||||
|         my @small = grep $_->surface_type == S_TYPE_INTERNAL && $_->expolygon->contour->area <= $min_area, @surfaces; | ||||
|         $_->surface_type(S_TYPE_INTERNALSOLID) for @small; | ||||
|         Slic3r::debugf "identified %d small solid surfaces at layer %d\n", scalar(@small), $self->id if @small > 0; | ||||
|     } | ||||
|      | ||||
|     $self->fill_surfaces([@surfaces]); | ||||
| } | ||||
| 
 | ||||
| # make bridges printable | ||||
| sub process_bridges { | ||||
|     my $self = shift; | ||||
|      | ||||
|     # no bridges are possible if we have no internal surfaces | ||||
|     return if $Slic3r::Config->fill_density == 0; | ||||
|      | ||||
|     my @bridges = (); | ||||
|      | ||||
|     # a bottom surface on a layer > 0 is either a bridge or a overhang  | ||||
|     # or a combination of both; any top surface is a candidate for | ||||
|     # reverse bridge processing | ||||
|      | ||||
|     my @solid_surfaces = grep { | ||||
|         ($_->surface_type == S_TYPE_BOTTOM && $self->id > 0) || $_->surface_type == S_TYPE_TOP | ||||
|     } @{$self->fill_surfaces} or return; | ||||
|      | ||||
|     my @internal_surfaces = grep { $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALSOLID } @{$self->slices}; | ||||
|      | ||||
|     SURFACE: foreach my $surface (@solid_surfaces) { | ||||
|         my $expolygon = $surface->expolygon->safety_offset; | ||||
|         my $description = $surface->surface_type == S_TYPE_BOTTOM ? 'bridge/overhang' : 'reverse bridge'; | ||||
|          | ||||
|         # offset the contour and intersect it with the internal surfaces to discover  | ||||
|         # which of them has contact with our bridge | ||||
|         my @supporting_surfaces = (); | ||||
|         my ($contour_offset) = $expolygon->contour->offset(scale $self->flow->spacing * sqrt(2)); | ||||
|         foreach my $internal_surface (@internal_surfaces) { | ||||
|             my $intersection = intersection_ex([$contour_offset], [$internal_surface->p]); | ||||
|             if (@$intersection) { | ||||
|                 push @supporting_surfaces, $internal_surface; | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         if (0) { | ||||
|             require "Slic3r/SVG.pm"; | ||||
|             Slic3r::SVG::output(undef, "bridge_surfaces.svg", | ||||
|                 green_polygons  => [ map $_->p, @supporting_surfaces ], | ||||
|                 red_polygons    => [ @$expolygon ], | ||||
|             ); | ||||
|         } | ||||
|          | ||||
|         Slic3r::debugf "Found $description on layer %d with %d support(s)\n",  | ||||
|             $self->id, scalar(@supporting_surfaces); | ||||
|          | ||||
|         next SURFACE unless @supporting_surfaces; | ||||
|          | ||||
|         my $bridge_angle = undef; | ||||
|         if ($surface->surface_type == S_TYPE_BOTTOM) { | ||||
|             # detect optimal bridge angle | ||||
|              | ||||
|             my $bridge_over_hole = 0; | ||||
|             my @edges = ();  # edges are POLYLINES | ||||
|             foreach my $supporting_surface (@supporting_surfaces) { | ||||
|                 my @surface_edges = map $_->clip_with_polygon($contour_offset), | ||||
|                     ($supporting_surface->contour, $supporting_surface->holes); | ||||
|                  | ||||
|                 if (@supporting_surfaces == 1 && @surface_edges == 1 | ||||
|                     && @{$supporting_surface->contour} == @{$surface_edges[0]}) { | ||||
|                     $bridge_over_hole = 1; | ||||
|                 } | ||||
|                 push @edges, grep { @$_ } @surface_edges; | ||||
|             } | ||||
|             Slic3r::debugf "  Bridge is supported on %d edge(s)\n", scalar(@edges); | ||||
|             Slic3r::debugf "  and covers a hole\n" if $bridge_over_hole; | ||||
|              | ||||
|             if (0) { | ||||
|                 require "Slic3r/SVG.pm"; | ||||
|                 Slic3r::SVG::output(undef, "bridge_edges.svg", | ||||
|                     polylines       => [ map $_->p, @edges ], | ||||
|                 ); | ||||
|             } | ||||
|              | ||||
|             if (@edges == 2) { | ||||
|                 my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges; | ||||
|                 my @midpoints = map $_->midpoint, @chords; | ||||
|                 my $line_between_midpoints = Slic3r::Line->new(@midpoints); | ||||
|                 $bridge_angle = Slic3r::Geometry::rad2deg_dir($line_between_midpoints->direction); | ||||
|             } elsif (@edges == 1) { | ||||
|                 # TODO: this case includes both U-shaped bridges and plain overhangs; | ||||
|                 # we need a trapezoidation algorithm to detect the actual bridged area | ||||
|                 # and separate it from the overhang area. | ||||
|                 # in the mean time, we're treating as overhangs all cases where | ||||
|                 # our supporting edge is a straight line | ||||
|                 if (@{$edges[0]} > 2) { | ||||
|                     my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]); | ||||
|                     $bridge_angle = Slic3r::Geometry::rad2deg_dir($line->direction); | ||||
|                 } | ||||
|             } elsif (@edges) { | ||||
|                 my $center = Slic3r::Geometry::bounding_box_center([ map @$_, @edges ]); | ||||
|                 my $x = my $y = 0; | ||||
|                 foreach my $point (map @$, @edges) { | ||||
|                     my $line = Slic3r::Line->new($center, $point); | ||||
|                     my $dir = $line->direction; | ||||
|                     my $len = $line->length; | ||||
|                     $x += cos($dir) * $len; | ||||
|                     $y += sin($dir) * $len; | ||||
|                 } | ||||
|                 $bridge_angle = Slic3r::Geometry::rad2deg_dir(atan2($y, $x)); | ||||
|             } | ||||
|              | ||||
|             Slic3r::debugf "  Optimal infill angle of bridge on layer %d is %d degrees\n", | ||||
|                 $self->id, $bridge_angle if defined $bridge_angle; | ||||
|         } | ||||
|          | ||||
|         # now, extend our bridge by taking a portion of supporting surfaces | ||||
|         { | ||||
|             # offset the bridge by the specified amount of mm (minimum 3) | ||||
|             my $bridge_overlap = scale 3; | ||||
|             my ($bridge_offset) = $expolygon->contour->offset($bridge_overlap); | ||||
|              | ||||
|             # calculate the new bridge | ||||
|             my $intersection = intersection_ex( | ||||
|                 [ @$expolygon, map $_->p, @supporting_surfaces ], | ||||
|                 [ $bridge_offset ], | ||||
|             ); | ||||
|              | ||||
|             push @bridges, map Slic3r::Surface->new( | ||||
|                 expolygon => $_, | ||||
|                 surface_type => $surface->surface_type, | ||||
|                 bridge_angle => $bridge_angle, | ||||
|             ), @$intersection; | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     # now we need to merge bridges to avoid overlapping | ||||
|     { | ||||
|         # build a list of unique bridge types | ||||
|         my @surface_groups = Slic3r::Surface->group(@bridges); | ||||
|          | ||||
|         # merge bridges of the same type, removing any of the bridges already merged; | ||||
|         # the order of @surface_groups determines the priority between bridges having  | ||||
|         # different surface_type or bridge_angle | ||||
|         @bridges = (); | ||||
|         foreach my $surfaces (@surface_groups) { | ||||
|             my $union = union_ex([ map $_->p, @$surfaces ]); | ||||
|             my $diff = diff_ex( | ||||
|                 [ map @$_, @$union ], | ||||
|                 [ map $_->p, @bridges ], | ||||
|             ); | ||||
|              | ||||
|             push @bridges, map Slic3r::Surface->new( | ||||
|                 expolygon => $_, | ||||
|                 surface_type => $surfaces->[0]->surface_type, | ||||
|                 bridge_angle => $surfaces->[0]->bridge_angle, | ||||
|             ), @$union; | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     # apply bridges to layer | ||||
|     { | ||||
|         my @surfaces = @{$self->fill_surfaces}; | ||||
|         @{$self->fill_surfaces} = (); | ||||
|          | ||||
|         # intersect layer surfaces with bridges to get actual bridges | ||||
|         foreach my $bridge (@bridges) { | ||||
|             my $actual_bridge = intersection_ex( | ||||
|                 [ map $_->p, @surfaces ], | ||||
|                 [ $bridge->p ], | ||||
|             ); | ||||
|              | ||||
|             push @{$self->fill_surfaces}, map Slic3r::Surface->new( | ||||
|                 expolygon => $_, | ||||
|                 surface_type => $bridge->surface_type, | ||||
|                 bridge_angle => $bridge->bridge_angle, | ||||
|             ), @$actual_bridge; | ||||
|         } | ||||
|          | ||||
|         # difference between layer surfaces and bridges are the other surfaces | ||||
|         foreach my $group (Slic3r::Surface->group(@surfaces)) { | ||||
|             my $difference = diff_ex( | ||||
|                 [ map $_->p, @$group ], | ||||
|                 [ map $_->p, @bridges ], | ||||
|             ); | ||||
|             push @{$self->fill_surfaces}, map Slic3r::Surface->new( | ||||
|                 expolygon => $_, | ||||
|                 surface_type => $group->[0]->surface_type), @$difference; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 1; | ||||
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	 Alessandro Ranellucci
						Alessandro Ranellucci