mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 16:57:53 -06:00
ImGui upgraded to version 1.75 + fixes required by upgrade
This commit is contained in:
parent
d5bcddeed3
commit
b8c4369c4f
12 changed files with 11715 additions and 5966 deletions
|
@ -1410,7 +1410,8 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position) const
|
|||
return;
|
||||
|
||||
// draw the tooltip as hidden until the delay is expired
|
||||
float alpha = (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - m_start_time).count() < 500) ? 0.0f : 1.0;
|
||||
// use a value of alpha slightly different from 0.0f because newer imgui does not calculate properly the window size if alpha == 0.0f
|
||||
float alpha = (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - m_start_time).count() < 500) ? 0.01f : 1.0f;
|
||||
#else
|
||||
if (m_text.empty())
|
||||
return;
|
||||
|
@ -1437,7 +1438,7 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position) const
|
|||
|
||||
#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
|
||||
// force re-render while the windows gets to its final size (it may take several frames) or while hidden
|
||||
if (alpha == 0.0f || ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowExpectedSize(ImGui::GetCurrentWindow()).x)
|
||||
if (alpha < 1.0f || ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowExpectedSize(ImGui::GetCurrentWindow()).x)
|
||||
canvas.request_extra_frame();
|
||||
#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
|
||||
|
||||
|
@ -3603,9 +3604,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
|
||||
if ((m_layers_editing.state != LayersEditing::Unknown) && (layer_editing_object_idx != -1))
|
||||
{
|
||||
set_tooltip("");
|
||||
if (m_layers_editing.state == LayersEditing::Editing)
|
||||
{
|
||||
_perform_layer_editing_action(&evt);
|
||||
m_mouse.position = pos.cast<double>();
|
||||
}
|
||||
}
|
||||
// do not process the dragging if the left mouse was set down in another canvas
|
||||
else if (evt.LeftIsDown())
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue