Removed gizmo reset by double-cliking on grabbers

This commit is contained in:
Enrico Turri 2018-11-30 11:42:36 +01:00
parent 054d202817
commit b83468e763
5 changed files with 1 additions and 99 deletions

View file

@ -136,10 +136,6 @@ public:
void update(const UpdateData& data);
#if ENABLE_GIZMOS_RESET
void process_double_click() { on_process_double_click(); }
#endif // ENABLE_GIZMOS_RESET
void render(const GLCanvas3D::Selection& selection) const { on_render(selection); }
void render_for_picking(const GLCanvas3D::Selection& selection) const { on_render_for_picking(selection); }
@ -163,9 +159,6 @@ protected:
virtual void on_start_dragging(const GLCanvas3D::Selection& selection) {}
virtual void on_stop_dragging() {}
virtual void on_update(const UpdateData& data) = 0;
#if ENABLE_GIZMOS_RESET
virtual void on_process_double_click() {}
#endif // ENABLE_GIZMOS_RESET
virtual void on_render(const GLCanvas3D::Selection& selection) const = 0;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const = 0;
@ -225,11 +218,6 @@ protected:
virtual std::string on_get_name() const { return ""; }
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
virtual void on_update(const UpdateData& data);
#if ENABLE_GIZMOS_RESET
#if !ENABLE_WORLD_ROTATIONS
virtual void on_process_double_click() { m_angle = 0.0; }
#endif // !ENABLE_WORLD_ROTATIONS
#endif // ENABLE_GIZMOS_RESET
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
@ -294,15 +282,6 @@ protected:
g.update(data);
}
}
#if ENABLE_GIZMOS_RESET
#if !ENABLE_WORLD_ROTATIONS
virtual void on_process_double_click()
{
if (m_hover_id != -1)
m_gizmos[m_hover_id].process_double_click();
}
#endif // !ENABLE_WORLD_ROTATIONS
#endif // ENABLE_GIZMOS_RESET
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const
{
@ -346,9 +325,6 @@ protected:
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); }
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
virtual void on_update(const UpdateData& data);
#if ENABLE_GIZMOS_RESET
virtual void on_process_double_click();
#endif // ENABLE_GIZMOS_RESET
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;