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Gizmos refactoring - Removed GLModels defined into GLGizmoBase, and mostly unused, to avoid wasting GPU memory. Use a shared GLModel for Gizmos inheriting from GLGizmoPainterBase. Initialization of GLModels moved from constructor to render methods
(cherry picked from commit prusa3d/PrusaSlicer@e3d5cd445c)
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874f39aac1
commit
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5 changed files with 21 additions and 28 deletions
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@ -31,20 +31,6 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
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, m_axis(axis)
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{}
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GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other)
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: GLGizmoBase(other.m_parent, other.m_icon_filename, other.m_sprite_id)
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, m_axis(other.m_axis)
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, m_angle(other.m_angle)
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, m_center(other.m_center)
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, m_radius(other.m_radius)
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, m_snap_coarse_in_radius(other.m_snap_coarse_in_radius)
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, m_snap_coarse_out_radius(other.m_snap_coarse_out_radius)
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, m_snap_fine_in_radius(other.m_snap_fine_in_radius)
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, m_snap_fine_out_radius(other.m_snap_fine_out_radius)
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{
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}
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void GLGizmoRotate::set_angle(double angle)
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{
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if (std::abs(angle - 2.0 * double(PI)) < EPSILON)
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@ -513,13 +499,10 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, cons
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//BBS: GUI refactor: add obj manipulation
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GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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, m_gizmos({ GLGizmoRotate(parent, GLGizmoRotate::X), GLGizmoRotate(parent, GLGizmoRotate::Y), GLGizmoRotate(parent, GLGizmoRotate::Z) })
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//BBS: GUI refactor: add obj manipulation
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, m_object_manipulation(obj_manipulation)
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{
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m_gizmos.emplace_back(parent, GLGizmoRotate::X);
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m_gizmos.emplace_back(parent, GLGizmoRotate::Y);
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m_gizmos.emplace_back(parent, GLGizmoRotate::Z);
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for (unsigned int i = 0; i < 3; ++i) {
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m_gizmos[i].set_group_id(i);
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}
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