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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 16:57:53 -06:00
Adaptive layer height profile -> Added Adaptive button to imgui dialog
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5 changed files with 34 additions and 5 deletions
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@ -269,6 +269,10 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
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if (imgui.button(_(L("Reset"))))
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wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
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ImGui::SameLine();
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if (imgui.button(_(L("Adaptive"))))
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wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE));
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imgui.end();
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ImGui::PopStyleVar();
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@ -570,6 +574,16 @@ void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
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canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas)
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{
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const_cast<ModelObject*>(m_model_object)->layer_height_profile.clear();
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m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, m_model_object->layer_config_ranges, m_model_object->volumes);
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m_layers_texture.valid = false;
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canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void GLCanvas3D::LayersEditing::generate_layer_height_texture()
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{
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this->update_slicing_parameters();
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@ -1196,6 +1210,7 @@ wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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wxDEFINE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, SimpleEvent);
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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#if ENABLE_THUMBNAIL_GENERATOR
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@ -1506,6 +1521,13 @@ void GLCanvas3D::reset_layer_height_profile()
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m_layers_editing.state = LayersEditing::Completed;
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m_dirty = true;
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}
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void GLCanvas3D::adaptive_layer_height_profile()
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{
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m_layers_editing.adaptive_layer_height_profile(*this);
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m_layers_editing.state = LayersEditing::Completed;
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m_dirty = true;
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}
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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bool GLCanvas3D::is_reload_delayed() const
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