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Added method int GLCanvas3D::get_in_object_volume_id(int scene_vol_idx) const
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7 changed files with 28 additions and 0 deletions
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@ -767,6 +767,15 @@ get_first_volume_id(canvas, obj_idx)
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OUTPUT:
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RETVAL
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int
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get_in_object_volume_id(canvas, scene_vol_idx)
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SV *canvas;
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int scene_vol_idx;
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CODE:
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RETVAL = _3DScene::get_in_object_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), scene_vol_idx);
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OUTPUT:
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RETVAL
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std::vector<int>
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load_model(canvas, model, obj_idx)
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SV *canvas;
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