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	Fixed volumes translation when instance has a transformation containing mirror
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					 2 changed files with 20 additions and 1 deletions
				
			
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			@ -1080,8 +1080,10 @@ GLCanvas3D::Selection::VolumeCache::TransformCache::TransformCache()
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    : position(Vec3d::Zero())
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    , rotation(Vec3d::Zero())
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    , scaling_factor(Vec3d::Ones())
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    , mirror(Vec3d::Ones())
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    , rotation_matrix(Transform3d::Identity())
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    , scale_matrix(Transform3d::Identity())
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    , mirror_matrix(Transform3d::Identity())
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{
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}
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			@ -1089,9 +1091,11 @@ GLCanvas3D::Selection::VolumeCache::TransformCache::TransformCache(const Geometr
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    : position(transform.get_offset())
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    , rotation(transform.get_rotation())
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    , scaling_factor(transform.get_scaling_factor())
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    , mirror(transform.get_mirror())
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{
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    rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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    scale_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scaling_factor);
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    mirror_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), Vec3d::Ones(), mirror);
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}
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GLCanvas3D::Selection::VolumeCache::VolumeCache(const Geometry::Transformation& volume_transform, const Geometry::Transformation& instance_transform)
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			@ -1481,7 +1485,7 @@ void GLCanvas3D::Selection::translate(const Vec3d& displacement)
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#if ENABLE_MODELVOLUME_TRANSFORM
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    if ((m_mode == Volume) || (*m_volumes)[i]->is_wipe_tower)
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    {
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        Vec3d local_displacement = (m_cache.volumes_data[i].get_instance_rotation_matrix() * m_cache.volumes_data[i].get_instance_scale_matrix()).inverse() * displacement;
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        Vec3d local_displacement = (m_cache.volumes_data[i].get_instance_rotation_matrix() * m_cache.volumes_data[i].get_instance_scale_matrix() * m_cache.volumes_data[i].get_instance_mirror_matrix()).inverse() * displacement;
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        (*m_volumes)[i]->set_volume_offset(m_cache.volumes_data[i].get_volume_position() + local_displacement);
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    }
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    else if (m_mode == Instance)
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			@ -5338,6 +5342,15 @@ void GLCanvas3D::do_mirror()
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        }
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    }
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    // Fixes sinking/flying instances
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    for (const std::pair<int, int>& i : done)
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    {
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        ModelObject* m = m_model->objects[i.first];
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        Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
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        m_selection.translate(i.first, i.second, shift);
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        m->translate_instance(i.second, shift);
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    }
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    post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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			@ -398,8 +398,10 @@ public:
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                Vec3d position;
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                Vec3d rotation;
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                Vec3d scaling_factor;
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                Vec3d mirror;
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                Transform3d rotation_matrix;
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                Transform3d scale_matrix;
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                Transform3d mirror_matrix;
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                TransformCache();
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                explicit TransformCache(const Geometry::Transformation& transform);
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			@ -428,14 +430,18 @@ public:
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            const Vec3d& get_volume_position() const { return m_volume.position; }
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            const Vec3d& get_volume_rotation() const { return m_volume.rotation; }
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            const Vec3d& get_volume_scaling_factor() const { return m_volume.scaling_factor; }
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            const Vec3d& get_volume_mirror() const { return m_volume.mirror; }
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            const Transform3d& get_volume_rotation_matrix() const { return m_volume.rotation_matrix; }
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            const Transform3d& get_volume_scale_matrix() const { return m_volume.scale_matrix; }
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            const Transform3d& get_volume_mirror_matrix() const { return m_volume.mirror_matrix; }
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            const Vec3d& get_instance_position() const { return m_instance.position; }
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            const Vec3d& get_instance_rotation() const { return m_instance.rotation; }
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            const Vec3d& get_instance_scaling_factor() const { return m_instance.scaling_factor; }
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            const Vec3d& get_instance_mirror() const { return m_instance.mirror; }
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            const Transform3d& get_instance_rotation_matrix() const { return m_instance.rotation_matrix; }
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            const Transform3d& get_instance_scale_matrix() const { return m_instance.scale_matrix; }
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            const Transform3d& get_instance_mirror_matrix() const { return m_instance.mirror_matrix; }
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#else
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            const Vec3d& get_position() const { return m_position; }
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            const Vec3d& get_rotation() const { return m_rotation; }
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