Fixed the "avoid crossing perimeters" bug introduced in Slic3r 1.34.1.24

https://github.com/prusa3d/Slic3r/issues/311
https://github.com/prusa3d/Slic3r/issues/317
https://github.com/prusa3d/Slic3r/issues/323
This commit is contained in:
bubnikv 2017-06-02 13:33:19 +02:00
parent ef73bb404b
commit b5f38dd23f
7 changed files with 191 additions and 188 deletions

View file

@ -60,9 +60,7 @@ class Point
int nearest_point_index(const Points &points) const;
int nearest_point_index(const PointConstPtrs &points) const;
int nearest_point_index(const PointPtrs &points) const;
size_t nearest_waypoint_index(const Points &points, const Point &point) const;
bool nearest_point(const Points &points, Point* point) const;
bool nearest_waypoint(const Points &points, const Point &dest, Point* point) const;
double distance_to(const Point &point) const { return sqrt(distance_to_sq(point)); }
double distance_to_sq(const Point &point) const { double dx = double(point.x - this->x); double dy = double(point.y - this->y); return dx*dx + dy*dy; }
double distance_to(const Line &line) const;