WIP: Integration of MMU painting into the slicing back-end.

This commit is contained in:
Vojtech Bubnik 2021-05-27 14:29:51 +02:00
parent 9e4d483453
commit b5aa09e5ba
6 changed files with 191 additions and 95 deletions

View file

@ -296,6 +296,7 @@ Slic3r::Lines _clipper_ln(ClipperLib::ClipType clipType, const Slic3r::Lines &su
// Safety offset is applied to the clipping polygons only.
Slic3r::Polygons diff(const Slic3r::Polygons &subject, const Slic3r::Polygons &clip, ApplySafetyOffset do_safety_offset = ApplySafetyOffset::No);
Slic3r::Polygons diff(const Slic3r::Polygons &subject, const Slic3r::ExPolygons &clip, ApplySafetyOffset do_safety_offset = ApplySafetyOffset::No);
Slic3r::Polygons diff(const Slic3r::ExPolygons &subject, const Slic3r::Polygons &clip, ApplySafetyOffset do_safety_offset = ApplySafetyOffset::No);
Slic3r::Polygons diff(const Slic3r::ExPolygons &subject, const Slic3r::ExPolygons &clip, ApplySafetyOffset do_safety_offset = ApplySafetyOffset::No);
Slic3r::ExPolygons diff_ex(const Slic3r::Polygons &subject, const Slic3r::Polygons &clip, ApplySafetyOffset do_safety_offset = ApplySafetyOffset::No);