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try to fix build on windows
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@ -186,7 +186,7 @@ std::vector<Vec3i> create_neighbors_index(ExPolicy &&ex, const indexed_triangle_
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if (indices.empty() || vertices_size == 0) return {};
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auto vertex_triangles = VertexFaceIndex{its};
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constexpr int no_value = -1;
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static constexpr int no_value = -1;
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std::vector<Vec3i> neighbors(indices.size(),
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Vec3i(no_value, no_value, no_value));
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