mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-20 15:21:21 -06:00
3DScene plain shader moved to c++
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parent
37ab7594fc
commit
b4beb7aae9
10 changed files with 289 additions and 51 deletions
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@ -190,6 +190,38 @@ remove_all_canvases()
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CODE:
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_3DScene::remove_all_canvases();
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bool
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init(canvas, useVBOs)
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SV *canvas;
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bool useVBOs;
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CODE:
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RETVAL = _3DScene::init((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), useVBOs);
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OUTPUT:
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RETVAL
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bool
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is_dirty(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::is_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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set_dirty(canvas, dirty)
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SV *canvas;
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bool dirty;
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CODE:
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_3DScene::set_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), dirty);
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bool
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is_shown_on_screen(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::is_shown_on_screen((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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resize(canvas, w, h)
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SV *canvas;
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@ -256,29 +288,6 @@ get_max_bounding_box(canvas)
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OUTPUT:
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RETVAL
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bool
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is_dirty(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::is_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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set_dirty(canvas, dirty)
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SV *canvas;
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bool dirty;
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CODE:
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_3DScene::set_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), dirty);
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bool
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is_shown_on_screen(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::is_shown_on_screen((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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Clone<Pointf3>
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get_axes_origin(canvas)
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SV *canvas;
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@ -422,7 +431,15 @@ is_picking_enabled(canvas)
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RETVAL = _3DScene::is_picking_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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bool
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is_shader_enabled(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::is_shader_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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enable_warning_texture(canvas, enable)
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SV *canvas;
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@ -443,7 +460,14 @@ enable_picking(canvas, enable)
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bool enable;
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CODE:
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_3DScene::enable_picking((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
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void
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enable_shader(canvas, enable)
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SV *canvas;
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bool enable;
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CODE:
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_3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
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void
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zoom_to_bed(canvas)
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SV *canvas;
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@ -463,6 +487,20 @@ select_view(canvas, direction)
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CODE:
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_3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction);
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bool
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start_using_shader(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::start_using_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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stop_using_shader(canvas)
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SV *canvas;
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CODE:
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_3DScene::stop_using_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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void
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render_background(canvas)
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SV *canvas;
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