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https://github.com/SoftFever/OrcaSlicer.git
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3DScene plain shader moved to c++
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37ab7594fc
commit
b4beb7aae9
10 changed files with 289 additions and 51 deletions
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@ -148,6 +148,12 @@ bool GLCanvas3DManager::layer_editing_allowed() const
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return m_layer_editing.allowed;
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}
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bool GLCanvas3DManager::init(wxGLCanvas* canvas, bool useVBOs)
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->init(useVBOs) : false;
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}
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bool GLCanvas3DManager::is_dirty(wxGLCanvas* canvas) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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@ -361,6 +367,12 @@ bool GLCanvas3DManager::is_picking_enabled(wxGLCanvas* canvas) const
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return (it != m_canvases.end()) ? it->second->is_picking_enabled() : false;
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}
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bool GLCanvas3DManager::is_shader_enabled(wxGLCanvas* canvas) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->is_shader_enabled() : false;
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}
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void GLCanvas3DManager::enable_warning_texture(wxGLCanvas* canvas, bool enable)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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@ -382,6 +394,13 @@ void GLCanvas3DManager::enable_picking(wxGLCanvas* canvas, bool enable)
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it->second->enable_picking(enable);
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}
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void GLCanvas3DManager::enable_shader(wxGLCanvas* canvas, bool enable)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->enable_shader(enable);
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}
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void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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@ -403,6 +422,19 @@ void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direc
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it->second->select_view(direction);
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}
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bool GLCanvas3DManager::start_using_shader(wxGLCanvas* canvas) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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return (it != m_canvases.end()) ? it->second->start_using_shader() : false;
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}
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void GLCanvas3DManager::stop_using_shader(wxGLCanvas* canvas) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->stop_using_shader();
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}
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void GLCanvas3DManager::render_background(wxGLCanvas* canvas) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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