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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-13 09:47:58 -06:00
3DScene plain shader moved to c++
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parent
37ab7594fc
commit
b4beb7aae9
10 changed files with 289 additions and 51 deletions
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@ -1752,10 +1752,9 @@ void _3DScene::remove_all_canvases()
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std::cout << "# canvases not yet released: " << s_canvas_mgr.count() << std::endl;
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s_canvas_mgr.remove_all();
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}
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void _3DScene::resize(wxGLCanvas* canvas, unsigned int w, unsigned int h)
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bool _3DScene::init(wxGLCanvas* canvas, bool useVBOs)
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{
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s_canvas_mgr.resize(canvas, w, h);
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return s_canvas_mgr.init(canvas, useVBOs);
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}
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bool _3DScene::is_dirty(wxGLCanvas* canvas)
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@ -1773,6 +1772,11 @@ bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas)
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return s_canvas_mgr.is_shown_on_screen(canvas);
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}
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void _3DScene::resize(wxGLCanvas* canvas, unsigned int w, unsigned int h)
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{
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s_canvas_mgr.resize(canvas, w, h);
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}
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GLVolumeCollection* _3DScene::get_volumes(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.get_volumes(canvas);
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@ -1914,6 +1918,11 @@ bool _3DScene::is_picking_enabled(wxGLCanvas* canvas)
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return s_canvas_mgr.is_picking_enabled(canvas);
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}
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bool _3DScene::is_shader_enabled(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.is_shader_enabled(canvas);
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}
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void _3DScene::enable_warning_texture(wxGLCanvas* canvas, bool enable)
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{
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s_canvas_mgr.enable_warning_texture(canvas, enable);
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@ -1929,6 +1938,11 @@ void _3DScene::enable_picking(wxGLCanvas* canvas, bool enable)
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s_canvas_mgr.enable_picking(canvas, enable);
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}
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void _3DScene::enable_shader(wxGLCanvas* canvas, bool enable)
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{
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s_canvas_mgr.enable_shader(canvas, enable);
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}
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void _3DScene::zoom_to_bed(wxGLCanvas* canvas)
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{
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s_canvas_mgr.zoom_to_bed(canvas);
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@ -1944,6 +1958,16 @@ void _3DScene::select_view(wxGLCanvas* canvas, const std::string& direction)
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s_canvas_mgr.select_view(canvas, direction);
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}
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bool _3DScene::start_using_shader(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.start_using_shader(canvas);
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}
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void _3DScene::stop_using_shader(wxGLCanvas* canvas)
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{
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s_canvas_mgr.stop_using_shader(canvas);
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}
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void _3DScene::render_background(wxGLCanvas* canvas)
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{
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s_canvas_mgr.render_background(canvas);
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