3DScene plain shader moved to c++

This commit is contained in:
Enrico Turri 2018-05-23 09:57:44 +02:00
parent 37ab7594fc
commit b4beb7aae9
10 changed files with 289 additions and 51 deletions

View file

@ -1752,10 +1752,9 @@ void _3DScene::remove_all_canvases()
std::cout << "# canvases not yet released: " << s_canvas_mgr.count() << std::endl;
s_canvas_mgr.remove_all();
}
void _3DScene::resize(wxGLCanvas* canvas, unsigned int w, unsigned int h)
bool _3DScene::init(wxGLCanvas* canvas, bool useVBOs)
{
s_canvas_mgr.resize(canvas, w, h);
return s_canvas_mgr.init(canvas, useVBOs);
}
bool _3DScene::is_dirty(wxGLCanvas* canvas)
@ -1773,6 +1772,11 @@ bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas)
return s_canvas_mgr.is_shown_on_screen(canvas);
}
void _3DScene::resize(wxGLCanvas* canvas, unsigned int w, unsigned int h)
{
s_canvas_mgr.resize(canvas, w, h);
}
GLVolumeCollection* _3DScene::get_volumes(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_volumes(canvas);
@ -1914,6 +1918,11 @@ bool _3DScene::is_picking_enabled(wxGLCanvas* canvas)
return s_canvas_mgr.is_picking_enabled(canvas);
}
bool _3DScene::is_shader_enabled(wxGLCanvas* canvas)
{
return s_canvas_mgr.is_shader_enabled(canvas);
}
void _3DScene::enable_warning_texture(wxGLCanvas* canvas, bool enable)
{
s_canvas_mgr.enable_warning_texture(canvas, enable);
@ -1929,6 +1938,11 @@ void _3DScene::enable_picking(wxGLCanvas* canvas, bool enable)
s_canvas_mgr.enable_picking(canvas, enable);
}
void _3DScene::enable_shader(wxGLCanvas* canvas, bool enable)
{
s_canvas_mgr.enable_shader(canvas, enable);
}
void _3DScene::zoom_to_bed(wxGLCanvas* canvas)
{
s_canvas_mgr.zoom_to_bed(canvas);
@ -1944,6 +1958,16 @@ void _3DScene::select_view(wxGLCanvas* canvas, const std::string& direction)
s_canvas_mgr.select_view(canvas, direction);
}
bool _3DScene::start_using_shader(wxGLCanvas* canvas)
{
return s_canvas_mgr.start_using_shader(canvas);
}
void _3DScene::stop_using_shader(wxGLCanvas* canvas)
{
s_canvas_mgr.stop_using_shader(canvas);
}
void _3DScene::render_background(wxGLCanvas* canvas)
{
s_canvas_mgr.render_background(canvas);