3DScene plain shader moved to c++

This commit is contained in:
Enrico Turri 2018-05-23 09:57:44 +02:00
parent 37ab7594fc
commit b4beb7aae9
10 changed files with 289 additions and 51 deletions

View file

@ -122,7 +122,10 @@ sub new {
$self->{canvas3D}->set_on_remove_object(sub { $self->remove() });
$self->{canvas3D}->set_on_instances_moved($on_instances_moved);
$self->{canvas3D}->set_on_enable_action_buttons($enable_action_buttons);
$self->{canvas3D}->use_plain_shader(1);
#===================================================================================================================================
Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1);
# $self->{canvas3D}->use_plain_shader(1);
#===================================================================================================================================
$self->{canvas3D}->set_on_wipe_tower_moved(sub {
my ($new_pos_3f) = @_;
my $cfg = Slic3r::Config->new;