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Fixed object position after loading
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2 changed files with 12 additions and 4 deletions
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@ -315,6 +315,7 @@ bool GLCanvas3D::Bed::set_shape(const Pointfs& shape)
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if (m_shape == shape && m_type == new_type)
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// No change, no need to update the UI.
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return false;
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m_shape = shape;
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m_type = new_type;
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