Fixed rendering undo/redo toolbar arrow.

This commit is contained in:
David Kocik 2021-09-23 09:56:08 +02:00
parent bc4650d174
commit b382ac8541
2 changed files with 27 additions and 3 deletions

View file

@ -4427,12 +4427,11 @@ bool GLCanvas3D::_init_main_toolbar()
arrow_data.top = 0;
arrow_data.right = 0;
arrow_data.bottom = 0;
if (!m_main_toolbar.init_arrow(arrow_data))
{
BOOST_LOG_TRIVIAL(error) << "Main toolbar failed to load arrow texture.";
}
// m_gizmos is created at constructor, thus we can init arrow here.
if (!m_gizmos.init_arrow(arrow_data))
{
BOOST_LOG_TRIVIAL(error) << "Gizmos manager failed to load arrow texture.";
@ -4643,6 +4642,18 @@ bool GLCanvas3D::_init_undoredo_toolbar()
return true;
}
// init arrow
BackgroundTexture::Metadata arrow_data;
arrow_data.filename = "toolbar_arrow.svg";
arrow_data.left = 0;
arrow_data.top = 0;
arrow_data.right = 0;
arrow_data.bottom = 0;
if (!m_undoredo_toolbar.init_arrow(arrow_data))
{
BOOST_LOG_TRIVIAL(error) << "Undo/Redo toolbar failed to load arrow texture.";
}
// m_undoredo_toolbar.set_layout_type(GLToolbar::Layout::Vertical);
m_undoredo_toolbar.set_layout_type(GLToolbar::Layout::Horizontal);
m_undoredo_toolbar.set_horizontal_orientation(GLToolbar::Layout::HO_Left);
@ -5376,6 +5387,10 @@ void GLCanvas3D::_render_undoredo_toolbar()
m_undoredo_toolbar.set_position(top, left);
m_undoredo_toolbar.render(*this);
if (m_toolbar_highlighter.m_render_arrow)
{
m_undoredo_toolbar.render_arrow(*this, m_toolbar_highlighter.m_toolbar_item);
}
}
void GLCanvas3D::_render_collapse_toolbar() const