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	FDM supports gizmo: clicking the clipping plane starts painting
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					 1 changed files with 11 additions and 5 deletions
				
			
		|  | @ -365,13 +365,23 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous | |||
|             } | ||||
|         } | ||||
| 
 | ||||
|         bool dragging_while_painting = (action == SLAGizmoEventType::Dragging && m_button_down != Button::None); | ||||
| 
 | ||||
|         // The mouse button click detection is enabled when there is a valid hit
 | ||||
|         // or when the user clicks the clipping plane. Missing the object entirely
 | ||||
|         // shall not capture the mouse.
 | ||||
|         if (closest_hit_mesh_id != -1 || clipped_mesh_was_hit) { | ||||
|             if (m_button_down == Button::None) | ||||
|                 m_button_down = ((action == SLAGizmoEventType::LeftDown) ? Button::Left : Button::Right); | ||||
|         } | ||||
| 
 | ||||
|         if (closest_hit_mesh_id == -1) { | ||||
|             // In case we have no valid hit, we can return. The event will
 | ||||
|             // be stopped in following two cases:
 | ||||
|             //  1. clicking the clipping plane
 | ||||
|             //  2. dragging while painting (to prevent scene rotations and moving the object)
 | ||||
|             return clipped_mesh_was_hit | ||||
|                 || (action == SLAGizmoEventType::Dragging && m_button_down != Button::None); | ||||
|                 || dragging_while_painting; | ||||
|         } | ||||
| 
 | ||||
|         // Now propagate the hits
 | ||||
|  | @ -472,10 +482,6 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous | |||
|             } | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         if (m_button_down == Button::None) | ||||
|             m_button_down = ((action == SLAGizmoEventType::LeftDown) ? Button::Left : Button::Right); | ||||
| 
 | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
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	 Lukas Matena
						Lukas Matena