Objects rendering moved to c++

This commit is contained in:
Enrico Turri 2018-05-23 11:14:49 +02:00
parent b4beb7aae9
commit b36243ba10
9 changed files with 192 additions and 55 deletions

View file

@ -250,7 +250,22 @@ reset_volumes(canvas)
SV *canvas;
CODE:
_3DScene::reset_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
DynamicPrintConfig*
get_config(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_config(canvas, config)
SV *canvas;
DynamicPrintConfig *config;
CODE:
_3DScene::set_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
void
set_bed_shape(canvas, shape)
SV *canvas;
@ -526,6 +541,13 @@ render_volumes(canvas, fake_colors)
CODE:
_3DScene::render_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), fake_colors);
void
render_objects(canvas, useVBOs)
SV *canvas;
bool useVBOs;
CODE:
_3DScene::render_objects((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), useVBOs);
void
render_cutting_plane(canvas)
SV *canvas;
@ -562,6 +584,12 @@ register_on_viewport_changed_callback(canvas, callback)
CODE:
_3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_mark_volumes_for_layer_height(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_mark_volumes_for_layer_height((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);