New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope

This commit is contained in:
enricoturri1966 2020-03-13 15:09:07 +01:00
parent 84c9136e2d
commit b36051af82
12 changed files with 277 additions and 19 deletions

View file

@ -1370,6 +1370,62 @@ void GLCanvas3D::Labels::render(const std::vector<const ModelInstance*>& sorted_
}
}
#if ENABLE_SLOPE_RENDERING
void GLCanvas3D::Slope::render() const
{
if (is_shown())
{
const std::array<float, 2>& z_range = m_volumes.get_slope_z_range();
std::array<float, 2> angle_range = { Geometry::rad2deg(::acos(z_range[0])) - 90.0f, Geometry::rad2deg(::acos(z_range[1])) - 90.0f };
bool modified = false;
ImGuiWrapper& imgui = *wxGetApp().imgui();
const Size& cnv_size = m_canvas.get_canvas_size();
imgui.set_next_window_pos((float)cnv_size.get_width(), (float)cnv_size.get_height(), ImGuiCond_Always, 1.0f, 1.0f);
imgui.begin(_(L("Slope visualization")), nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
imgui.text(_(L("Facets' normal angle range (degrees)")) + ":");
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.75f, 0.75f, 0.0f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(1.0f, 1.0f, 0.0f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.85f, 0.85f, 0.0f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.25f, 0.25f, 0.0f, 1.0f));
if (ImGui::SliderFloat("##yellow", &angle_range[0], 0.0f, 90.0f, "%.1f"))
{
modified = true;
if (angle_range[1] < angle_range[0])
angle_range[1] = angle_range[0];
}
ImGui::PopStyleColor(4);
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.75f, 0.0f, 0.0f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(1.0f, 0.0f, 0.0f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.85f, 0.0f, 0.0f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.25f, 0.0f, 0.0f, 1.0f));
if (ImGui::SliderFloat("##red", &angle_range[1], 0.0f, 90.0f, "%.1f"))
{
modified = true;
if (angle_range[0] > angle_range[1])
angle_range[0] = angle_range[1];
}
ImGui::PopStyleColor(4);
ImGui::Separator();
if (imgui.button(_(L("Default"))))
m_volumes.set_default_slope_z_range();
// to let the dialog immediately showup without waiting for a mouse move
if (ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowExpectedSize(ImGui::GetCurrentWindow()).x)
m_canvas.request_extra_frame();
imgui.end();
if (modified)
m_volumes.set_slope_z_range({ -::cos(Geometry::deg2rad(90.0f - angle_range[0])), -::cos(Geometry::deg2rad(90.0f - angle_range[1])) });
}
}
#endif // ENABLE_SLOPE_RENDERING
wxDEFINE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
@ -1440,6 +1496,9 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar
#endif // ENABLE_RENDER_PICKING_PASS
, m_render_sla_auxiliaries(true)
, m_labels(*this)
#if ENABLE_SLOPE_RENDERING
, m_slope(*this, m_volumes)
#endif // ENABLE_SLOPE_RENDERING
{
if (m_canvas != nullptr) {
m_timer.SetOwner(m_canvas);
@ -1727,6 +1786,11 @@ bool GLCanvas3D::is_reload_delayed() const
void GLCanvas3D::enable_layers_editing(bool enable)
{
#if ENABLE_SLOPE_RENDERING
if (enable && m_slope.is_shown())
m_slope.show(false);
#endif // ENABLE_SLOPE_RENDERING
m_layers_editing.set_enabled(enable);
const Selection::IndicesList& idxs = m_selection.get_volume_idxs();
for (unsigned int idx : idxs)
@ -2804,6 +2868,17 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
case 'a': { post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE)); break; }
case 'B':
case 'b': { zoom_to_bed(); break; }
#if ENABLE_SLOPE_RENDERING
case 'D':
case 'd': {
if (!is_layers_editing_enabled())
{
m_slope.show(!m_slope.is_shown());
m_dirty = true;
}
break;
}
#endif // ENABLE_SLOPE_RENDERING
case 'E':
case 'e': { m_labels.show(!m_labels.is_shown()); m_dirty = true; break; }
case 'I':
@ -5062,6 +5137,10 @@ void GLCanvas3D::_render_overlays() const
}
m_labels.render(sorted_instances);
#if ENABLE_SLOPE_RENDERING
m_slope.render();
#endif // ENABLE_SLOPE_RENDERING
glsafe(::glPopMatrix());
}