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Fixed a bug: Wrong save of a preset if the preset is already exist.
Step to repro: 1. Select system "Some_preset" preset 2. Make some changes 3. Save preset with "Some_preset - Copy" name. => "Some_preset - Copy" is selected, there is/are marked option(s) only different from system preset. repeate 1-3 steps => "Some_preset - Copy" is selected, there is/are marked option(s) different from DEFAULT preset.
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3 changed files with 30 additions and 0 deletions
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@ -819,6 +819,21 @@ bool PresetCollection::delete_current_preset()
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return true;
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}
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bool PresetCollection::delete_preset(const std::string& name)
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{
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auto it = this->find_preset_internal(name);
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const Preset& preset = *it;
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if (preset.is_default)
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return false;
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if (!preset.is_external && !preset.is_system) {
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// Erase the preset file.
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boost::nowide::remove(preset.file.c_str());
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}
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m_presets.erase(it);
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return true;
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}
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void PresetCollection::load_bitmap_default(wxWindow *window, const std::string &file_name)
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{
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// XXX: See note in PresetBundle::load_compatible_bitmaps()
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