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https://github.com/SoftFever/OrcaSlicer.git
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Documented perl modules.
This commit is contained in:
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6dfe4c0b96
commit
b2a6f43923
13 changed files with 107 additions and 10 deletions
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@ -1,3 +1,6 @@
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# This package loads all the non-GUI Slic3r perl packages.
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# In addition, it implements utility functions for file handling and threading.
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package Slic3r;
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# Copyright holder: Alessandro Ranellucci
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@ -26,10 +29,11 @@ BEGIN {
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$have_threads = 0 if $Moo::VERSION == 1.003000;
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}
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warn "Running Slic3r under Perl 5.16 is not supported nor recommended\n"
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warn "Running Slic3r under Perl 5.16 is neither supported nor recommended\n"
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if $^V == v5.16;
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use FindBin;
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# Path to the images.
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our $var = sub { decode_path($FindBin::Bin) . "/var/" . $_[0] };
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use Moo 1.003001;
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@ -71,13 +75,16 @@ use Encode::Locale 1.05;
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use Encode;
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use Unicode::Normalize;
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# Scaling between the float and integer coordinates.
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# Floats are in mm.
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use constant SCALING_FACTOR => 0.000001;
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use constant RESOLUTION => 0.0125;
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use constant SCALED_RESOLUTION => RESOLUTION / SCALING_FACTOR;
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# Resolution to simplify perimeters to. These constants are now used in C++ code only. Better to publish them to Perl from the C++ code.
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# use constant RESOLUTION => 0.0125;
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# use constant SCALED_RESOLUTION => RESOLUTION / SCALING_FACTOR;
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use constant LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER => 0.15;
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use constant INFILL_OVERLAP_OVER_SPACING => 0.3;
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# use constant INFILL_OVERLAP_OVER_SPACING => 0.3;
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# keep track of threads we created
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# Keep track of threads we created. Each thread keeps its own list of threads it spwaned.
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my @my_threads = ();
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my @threads : shared = ();
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my $pause_sema = Thread::Semaphore->new;
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@ -113,6 +120,12 @@ sub spawn_thread {
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return $thread;
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}
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# If the threading is enabled, spawn a set of threads.
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# Otherwise run the task on the current thread.
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# Used for
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# Slic3r::Print::Object->layers->make_perimeters : This is a pure C++ function.
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# Slic3r::Print::Object->layers->make_fill : This requires a rewrite of Fill.pm to C++.
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# Slic3r::Print::SupportMaterial::generate_toolpaths
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sub parallelize {
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my %params = @_;
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@ -195,7 +208,7 @@ sub thread_cleanup {
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*Slic3r::ExtrusionPath::Collection::DESTROY = sub {};
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*Slic3r::ExtrusionSimulator::DESTROY = sub {};
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*Slic3r::Flow::DESTROY = sub {};
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*Slic3r::Filler::Destroy = sub {};
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*Slic3r::Filler::DESTROY = sub {};
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*Slic3r::GCode::DESTROY = sub {};
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*Slic3r::GCode::AvoidCrossingPerimeters::DESTROY = sub {};
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*Slic3r::GCode::OozePrevention::DESTROY = sub {};
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@ -268,6 +281,12 @@ sub resume_all_threads {
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$pause_sema->up;
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}
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# Convert a Unicode path to a file system locale.
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# The encoding is (from Encode::Locale POD):
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# Alias | Windows | Mac OS X | POSIX
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# locale_fs | ANSI | UTF-8 | nl_langinfo
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# where nl_langinfo is en-US.UTF-8 on a modern Linux as well.
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# So this conversion seems to make the most sense on Windows.
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sub encode_path {
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my ($path) = @_;
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@ -277,6 +296,7 @@ sub encode_path {
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return $path;
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}
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# Convert a path coded by a file system locale to Unicode.
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sub decode_path {
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my ($path) = @_;
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@ -292,6 +312,7 @@ sub decode_path {
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return $path;
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}
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# Open a file by converting $filename to local file system locales.
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sub open {
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my ($fh, $mode, $filename) = @_;
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return CORE::open $$fh, $mode, encode_path($filename);
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@ -1,3 +1,6 @@
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# Extends C++ class Slic3r::DynamicPrintConfig
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# This perl class does not keep any perl class variables,
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# all the storage is handled by the underlying C++ code.
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package Slic3r::Config;
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use strict;
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use warnings;
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@ -11,6 +14,8 @@ our @Ignore = qw(duplicate_x duplicate_y multiply_x multiply_y support_material_
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rotate scale duplicate_grid start_perimeters_at_concave_points start_perimeters_at_non_overhang
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randomize_start seal_position bed_size print_center g0);
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# C++ Slic3r::PrintConfigDef exported as a Perl hash of hashes.
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# The C++ counterpart is a constant singleton.
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our $Options = print_config_def();
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# overwrite the hard-coded readonly value (this information is not available in XS)
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@ -24,6 +29,8 @@ $Options->{threads}{readonly} = !$Slic3r::have_threads;
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}
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}
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# Fill in the underlying C++ Slic3r::DynamicPrintConfig with the content of the defaults
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# provided by the C++ class Slic3r::FullPrintConfig.
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sub new_from_defaults {
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my $class = shift;
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my (@opt_keys) = @_;
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return $self;
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}
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# From command line parameters
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sub new_from_cli {
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my $class = shift;
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my %args = @_;
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# Delete hash keys with undefined value.
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delete $args{$_} for grep !defined $args{$_}, keys %args;
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# Replace the start_gcode, end_gcode ... hash values
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# with the content of the files they reference.
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for (qw(start end layer toolchange)) {
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my $opt_key = "${_}_gcode";
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if ($args{$opt_key}) {
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@ -83,6 +94,8 @@ sub merge {
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return $config;
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}
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# Load a flat ini file without a category into the underlying C++ Slic3r::DynamicConfig class,
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# convert legacy configuration names.
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sub load {
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my $class = shift;
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my ($file) = @_;
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return $class->load_ini_hash($ini->{_});
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}
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# Deserialize a perl hash into the underlying C++ Slic3r::DynamicConfig class,
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# convert legacy configuration names.
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sub load_ini_hash {
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my $class = shift;
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my ($ini_hash) = @_;
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@ -175,6 +190,8 @@ sub _handle_legacy {
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return ($opt_key, $value);
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}
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# Create a hash of hashes from the underlying C++ Slic3r::DynamicPrintConfig.
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# The first hash key is '_' meaning no category.
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sub as_ini {
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my ($self) = @_;
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return $ini;
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}
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# Save the content of the underlying C++ Slic3r::DynamicPrintConfig as a flat ini file without any category.
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sub save {
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my $self = shift;
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my ($file) = @_;
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# CLASS METHODS:
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# Write a "Windows" style ini file with categories enclosed in squre brackets.
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sub write_ini {
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my $class = shift;
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my ($file, $ini) = @_;
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close $fh;
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}
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# Parse a "Windows" style ini file with categories enclosed in squre brackets.
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# Returns a hash of hashes over strings.
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# {category}{name}=value
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# Non-categorized entries are stored under a category '_'.
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sub read_ini {
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my $class = shift;
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my ($file) = @_;
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# A standalone (no C++ implementation) G-code filter, to control cooling of the print.
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# The G-code is processed per layer. Once a layer is collected, fan start / stop commands are edited
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# and the print is modified to stretch over a minimum layer time.
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package Slic3r::GCode::CoolingBuffer;
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use Moo;
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has 'config' => (is => 'ro', required => 1); # Slic3r::Config::Print
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has 'gcodegen' => (is => 'ro', required => 1);
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has 'gcode' => (is => 'rw', default => sub {""});
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has 'gcodegen' => (is => 'ro', required => 1); # Slic3r::GCode C++ instance
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has 'gcode' => (is => 'rw', default => sub {""}); # Cache of a G-code snippet emitted for a single layer.
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has 'elapsed_time' => (is => 'rw', default => sub {0});
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has 'layer_id' => (is => 'rw');
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has 'last_z' => (is => 'rw', default => sub { {} }); # obj_id => z (basically a 'last seen' table)
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my $return = "";
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if (exists $self->last_z->{$obj_id} && $self->last_z->{$obj_id} != $print_z) {
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# A layer was finished, Z of the object's layer changed. Process the layer.
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$return = $self->flush;
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}
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$self->layer_id($layer_id);
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$self->last_z->{$obj_id} = $print_z;
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$self->gcode($self->gcode . $gcode);
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#FIXME Vojtech: This is a very rough estimate of the print time,
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# not taking into account the acceleration profiles generated by the printer firmware.
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$self->elapsed_time($self->elapsed_time + $self->gcodegen->elapsed_time);
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$self->gcodegen->set_elapsed_time(0);
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if ($self->config->cooling) {
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Slic3r::debugf "Layer %d estimated printing time: %d seconds\n", $self->layer_id, $elapsed;
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if ($elapsed < $self->config->slowdown_below_layer_time) {
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# Layer time very short. Enable the fan to a full throttle and slow down the print
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# (stretch the layer print time to slowdown_below_layer_time).
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$fan_speed = $self->config->max_fan_speed;
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$speed_factor = $elapsed / $self->config->slowdown_below_layer_time;
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} elsif ($elapsed < $self->config->fan_below_layer_time) {
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# Layer time quite short. Enable the fan proportionally according to the current layer time.
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$fan_speed = $self->config->max_fan_speed - ($self->config->max_fan_speed - $self->config->min_fan_speed)
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* ($elapsed - $self->config->slowdown_below_layer_time)
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/ ($self->config->fan_below_layer_time - $self->config->slowdown_below_layer_time); #/
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Slic3r::debugf " fan = %d%%, speed = %d%%\n", $fan_speed, $speed_factor * 100;
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if ($speed_factor < 1) {
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# Adjust feed rate of G1 commands marked with an _EXTRUDE_SET_SPEED
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# as long as they are not _WIPE moves (they cannot if they are _EXTRUDE_SET_SPEED)
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# and they are not preceded directly by _BRIDGE_FAN_START (do not adjust bridging speed).
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$gcode =~ s/^(?=.*?;_EXTRUDE_SET_SPEED)(?!.*?;_WIPE)(?<!;_BRIDGE_FAN_START\n)(G1\sF)(\d+(?:\.\d+)?)/
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my $new_speed = $2 * $speed_factor;
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$1 . sprintf("%.3f", $new_speed < $self->min_print_speed ? $self->min_print_speed : $new_speed)
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# A pure perl (no C++ implementation) G-code filter, to control the pressure inside the nozzle.
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package Slic3r::GCode::PressureRegulator;
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use Moo;
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$self->{notifier} = Slic3r::GUI::Notifier->new;
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# locate or create data directory
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# Unix: ~/.Slic3r
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# Windows: "C:\Users\username\AppData\Roaming\Slic3r" or "C:\Documents and Settings\username\Application Data\Slic3r"
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# Mac: "~/Library/Application Support/Slic3r"
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$datadir ||= Slic3r::decode_path(Wx::StandardPaths::Get->GetUserDataDir);
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my $enc_datadir = Slic3r::encode_path($datadir);
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Slic3r::debugf "Data directory: %s\n", $datadir;
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@ -51,6 +51,7 @@ sub new {
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));
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$self->{model} = Slic3r::Model->new;
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$self->{print} = Slic3r::Print->new;
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# List of Perl objects Slic3r::GUI::Plater::Object, representing a 2D preview of the platter.
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$self->{objects} = [];
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$self->{print}->set_status_cb(sub {
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}
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}
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# Executed asynchronously by a timer every PROCESS_DELAY (0.5 second).
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# The timer is started by schedule_background_process(),
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sub async_apply_config {
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my ($self) = @_;
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$self->{window}->load_file($_) for @$filenames;
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}
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# 2D preview of an object. Each object is previewed by its convex hull.
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package Slic3r::GUI::Plater::Object;
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use Moo;
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# Extends the C++ class Slic3r::Layer.
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package Slic3r::Layer;
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use strict;
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use warnings;
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# extends C++ class Slic3r::Model
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package Slic3r::Model;
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use List::Util qw(first max any);
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$self->delete_object($_) for reverse 0..($self->objects_count-2);
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}
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# Extends C++ class Slic3r::ModelMaterial
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package Slic3r::Model::Material;
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sub apply {
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$self->set_attribute($_, $attributes{$_}) for keys %$attributes;
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}
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# Extends C++ class Slic3r::ModelObject
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package Slic3r::Model::Object;
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use File::Basename qw(basename);
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# The slicing work horse.
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# Extends C++ class Slic3r::Print
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package Slic3r::Print;
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use strict;
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use warnings;
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}
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}
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# Export SVG slices for the offline SLA printing.
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sub export_svg {
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my $self = shift;
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my %params = @_;
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package Slic3r::Print::Object;
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# extends c++ class Slic3r::PrintObject (Print.xsp)
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use strict;
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use warnings;
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return [ map $self->get_support_layer($_), 0..($self->support_layer_count - 1) ];
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}
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# 1) Decides Z positions of the layers,
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# 2) Initializes layers and their regions
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# 3) Slices the object meshes
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# 4) Slices the modifier meshes and reclassifies the slices of the object meshes by the slices of the modifier meshes
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# 5) Applies size compensation (offsets the slices in XY plane)
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# 6) Replaces bad slices by the slices reconstructed from the upper/lower layer
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# Resulting expolygons of layer regions are marked as Internal.
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#
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# this should be idempotent
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sub slice {
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my $self = shift;
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$self->set_step_done(STEP_SLICE);
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}
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# called from slice()
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sub _slice_region {
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my ($self, $region_id, $z, $modifier) = @_;
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}
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}
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# Simplify the sliced model, if "resolution" configuration parameter > 0.
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# The simplification is problematic, because it simplifies the slices independent from each other,
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# which makes the simplified discretization visible on the object surface.
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sub _simplify_slices {
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my ($self, $distance) = @_;
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# A simple wrapper to quickly print a single model without a GUI.
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# Used by the command line slic3r.pl, by command line utilities pdf-slic3s.pl and view-toolpaths.pl,
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# and by the quick slice menu of the Slic3r GUI.
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#
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# It creates and owns an instance of Slic3r::Print to perform the slicing
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# and it accepts an instance of Slic3r::Model from the outside.
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package Slic3r::Print::Simple;
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use Moo;
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);
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sub set_model {
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# $model is of type Slic3r::Model
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my ($self, $model) = @_;
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# make method idempotent so that the object is reusable
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@ -1,3 +1,4 @@
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# Wraps C++ enums Slic3r::PrintStep and Slic3r::PrintObjectStep
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package Slic3r::Print::State;
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use strict;
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use warnings;
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@ -1,3 +1,4 @@
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# Slices at the XZ plane, for debugging purposes.
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package Slic3r::Test::SectionCut;
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use Moo;
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