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	Yet another fix of platform specific paths to resources.
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -50,12 +50,12 @@ int main(int argc, char **argv) | |||
|         // Running from the build directory:
 | ||||
|         "../../resources" : | ||||
|         // Running from an installation directory:
 | ||||
| #if APPLE | ||||
| #ifdef __APPLE__ | ||||
|         // The application is packed in the .dmg archive as 'Slic3r.app/Contents/MacOS/Slic3r'
 | ||||
|         // The resources are packed to 'Slic3r.app/Contents/Resources'
 | ||||
|         "../Resources" | ||||
| #else | ||||
|     #if WIN32 | ||||
|     #ifdef _WIN32 | ||||
|         // The application is packed in the .zip archive in the root,
 | ||||
|         // The resources are packed to 'resources'
 | ||||
|         // Path from Slic3r binary to resources:
 | ||||
|  |  | |||
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