Fixed a possible crash when closing the MMU painting gizmo cause by a non-virtual destructor.

This commit is contained in:
Lukáš Hejl 2021-06-09 08:02:06 +02:00
parent 7377fc34ac
commit b2677f513c
2 changed files with 4 additions and 1 deletions

View file

@ -11,6 +11,7 @@ public:
: TriangleSelectorGUI(mesh), m_colors(colors) {
m_iva_colors = std::vector<GLIndexedVertexArray>(colors.size());
}
~TriangleSelectorMmuGui() override = default;
// Render current selection. Transformation matrices are supposed
// to be already set.
@ -26,6 +27,7 @@ class GLGizmoMmuSegmentation : public GLGizmoPainterBase
public:
GLGizmoMmuSegmentation(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
~GLGizmoMmuSegmentation() override = default;
void render_painter_gizmo() const override;