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Removed the GCodePreviewData from the Print class, it does not belong here,
as the GCode is generated outside of the Print class. Exported the GCodePreviewData as GCode::PreviewData to Perl. When exporting the G-code with a command line Slic3r, the GCodeAnalyzer is now supressed for performance reasons. Removed obsolete Perl module Slic3r::GUI::Plater::3DToolpaths.
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commit
b1f5e7e8fa
20 changed files with 166 additions and 401 deletions
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@ -15,6 +15,7 @@ class Print;
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class PrintObject;
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class Model;
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class ModelObject;
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class GCodePreviewData;
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// A container for interleaved arrays of 3D vertices and normals,
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// possibly indexed by triangles and / or quads.
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@ -423,7 +424,7 @@ class _3DScene
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LegendTexture();
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~LegendTexture();
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bool generate_texture(const Print& print, const std::vector<float>& tool_colors);
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bool generate_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
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unsigned int get_texture_id() const;
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unsigned int get_texture_width() const;
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@ -432,7 +433,7 @@ class _3DScene
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void reset_texture();
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private:
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bool _create_texture(const Print& print, const wxBitmap& bitmap);
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bool _create_texture(const GCodePreviewData& preview_data, const wxBitmap& bitmap);
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void _destroy_texture();
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};
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@ -441,7 +442,7 @@ class _3DScene
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public:
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static void _glew_init();
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static void load_gcode_preview(const Print* print, GLVolumeCollection* volumes, const std::vector<std::string>& str_tool_colors, bool use_VBOs);
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static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector<std::string>& str_tool_colors, bool use_VBOs);
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static unsigned int get_legend_texture_id();
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static unsigned int get_legend_texture_width();
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@ -469,20 +470,20 @@ public:
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private:
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// generates gcode extrusion paths geometry
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static void _load_gcode_extrusion_paths(const Print& print, GLVolumeCollection& volumes, const std::vector<float>& tool_colors, bool use_VBOs);
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static void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector<float>& tool_colors, bool use_VBOs);
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// generates gcode travel paths geometry
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static void _load_gcode_travel_paths(const Print& print, GLVolumeCollection& volumes, const std::vector<float>& tool_colors, bool use_VBOs);
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static bool _travel_paths_by_type(const Print& print, GLVolumeCollection& volumes);
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static bool _travel_paths_by_feedrate(const Print& print, GLVolumeCollection& volumes);
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static bool _travel_paths_by_tool(const Print& print, GLVolumeCollection& volumes, const std::vector<float>& tool_colors);
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static void _load_gcode_travel_paths(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector<float>& tool_colors, bool use_VBOs);
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static bool _travel_paths_by_type(const GCodePreviewData& preview_data, GLVolumeCollection& volumes);
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static bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data, GLVolumeCollection& volumes);
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static bool _travel_paths_by_tool(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, const std::vector<float>& tool_colors);
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// generates gcode retractions geometry
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static void _load_gcode_retractions(const Print& print, GLVolumeCollection& volumes, bool use_VBOs);
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static void _load_gcode_retractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs);
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// generates gcode unretractions geometry
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static void _load_gcode_unretractions(const Print& print, GLVolumeCollection& volumes, bool use_VBOs);
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static void _load_gcode_unretractions(const GCodePreviewData& preview_data, GLVolumeCollection& volumes, bool use_VBOs);
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// sets gcode geometry visibility according to user selection
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static void _update_gcode_volumes_visibility(const Print& print, GLVolumeCollection& volumes);
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static void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data, GLVolumeCollection& volumes);
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// generates the legend texture in dependence of the current shown view type
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static void _generate_legend_texture(const Print& print, const std::vector<float>& tool_colors);
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static void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
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// generates objects and wipe tower geometry
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static void _load_shells(const Print& print, GLVolumeCollection& volumes, bool use_VBOs);
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};
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