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Do not show sinking contours when a gizmo hides some objects
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5 changed files with 28 additions and 17 deletions
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@ -122,7 +122,6 @@ private:
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MouseCapture m_mouse_capture;
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std::string m_tooltip;
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bool m_serializing;
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//std::unique_ptr<CommonGizmosData> m_common_gizmos_data;
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std::unique_ptr<CommonGizmosDataPool> m_common_gizmos_data;
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public:
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@ -218,6 +217,7 @@ public:
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bool wants_reslice_supports_on_undo() const;
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bool is_in_editing_mode(bool error_notification = false) const;
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bool is_hiding_instances() const;
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void render_current_gizmo() const;
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void render_current_gizmo_for_picking_pass() const;
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