Add triangle mesh split to perf comparison

This commit is contained in:
tamasmeszaros 2021-06-01 17:52:11 +02:00
parent c8be2cdceb
commit b14b000c73
3 changed files with 103 additions and 60 deletions

View file

@ -179,8 +179,14 @@ void its_merge(indexed_triangle_set &A, const indexed_triangle_set &B);
void its_merge(indexed_triangle_set &A, const std::vector<Vec3f> &triangles);
void its_merge(indexed_triangle_set &A, const Pointf3s &triangles);
indexed_triangle_set its_make_cube(double x, double y, double z);
TriangleMesh make_cube(double x, double y, double z);
// Generate a TriangleMesh of a cylinder
indexed_triangle_set its_make_cylinder(double r, double h, double fa=(2*PI/360));
TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360));
indexed_triangle_set its_make_sphere(double rho, double fa=(2*PI/360));
TriangleMesh make_cone(double r, double h, double fa=(2*PI/360));
TriangleMesh make_sphere(double rho, double fa=(2*PI/360));