From b12bc5c4d5c2d18ef45c75c00f46364a6728f3c3 Mon Sep 17 00:00:00 2001 From: bubnikv Date: Tue, 10 Dec 2019 11:12:17 +0100 Subject: [PATCH] Optimization in GLCanvas3D::reload_scene(): Use sorting and binary search instead of linear search. O(n log n) versus O(n^2) --- src/slic3r/GUI/3DScene.hpp | 2 ++ src/slic3r/GUI/GLCanvas3D.cpp | 24 +++++++++--------------- 2 files changed, 11 insertions(+), 15 deletions(-) diff --git a/src/slic3r/GUI/3DScene.hpp b/src/slic3r/GUI/3DScene.hpp index 8c5040eee2..5d559c246d 100644 --- a/src/slic3r/GUI/3DScene.hpp +++ b/src/slic3r/GUI/3DScene.hpp @@ -303,6 +303,8 @@ public: int instance_id; bool operator==(const CompositeID &rhs) const { return object_id == rhs.object_id && volume_id == rhs.volume_id && instance_id == rhs.instance_id; } bool operator!=(const CompositeID &rhs) const { return ! (*this == rhs); } + bool operator< (const CompositeID &rhs) const + { return object_id < rhs.object_id || (object_id == rhs.object_id && (volume_id < rhs.volume_id || (volume_id == rhs.volume_id && instance_id < rhs.instance_id))); } }; CompositeID composite_id; // Fingerprint of the source geometry. For ModelVolumes, it is the ModelVolume::ID and ModelInstanceID, diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index dcf45e91da..df5900d08e 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -2063,9 +2063,11 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re struct GLVolumeState { GLVolumeState() : - volume_idx(-1) {} + volume_idx(size_t(-1)) {} GLVolumeState(const GLVolume* volume, unsigned int volume_idx) : composite_id(volume->composite_id), volume_idx(volume_idx) {} + GLVolumeState(const GLVolume::CompositeID &composite_id) : + composite_id(composite_id), volume_idx(size_t(-1)) {} GLVolume::CompositeID composite_id; // Volume index in the old GLVolume vector. @@ -2191,22 +2193,13 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re } } sort_remove_duplicates(instance_ids_selected); + auto deleted_volumes_lower = [](const GLVolumeState &v1, const GLVolumeState &v2) { return v1.composite_id < v2.composite_id; }; + std::sort(deleted_volumes.begin(), deleted_volumes.end(), deleted_volumes_lower); if (m_reload_delayed) return; bool update_object_list = false; - - auto find_old_volume_id = [&deleted_volumes](const GLVolume::CompositeID& id) -> unsigned int { - for (unsigned int i = 0; i < (unsigned int)deleted_volumes.size(); ++i) - { - const GLVolumeState& v = deleted_volumes[i]; - if (v.composite_id == id) - return v.volume_idx; - } - return (unsigned int)-1; - }; - if (m_volumes.volumes != glvolumes_new) update_object_list = true; m_volumes.volumes = std::move(glvolumes_new); @@ -2221,9 +2214,10 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re assert(it != model_volume_state.end() && it->geometry_id == key.geometry_id); if (it->new_geometry()) { // New volume. - unsigned int old_id = find_old_volume_id(it->composite_id); - if (old_id != (unsigned int)-1) - map_glvolume_old_to_new[old_id] = m_volumes.volumes.size(); + auto it_old_volume = std::lower_bound(deleted_volumes.begin(), deleted_volumes.end(), GLVolumeState(it->composite_id), deleted_volumes_lower); + if (it_old_volume != deleted_volumes.end() && it_old_volume->composite_id == it->composite_id) + // If a volume changed its ObjectID, but it reuses a GLVolume's CompositeID, maintain its selection. + map_glvolume_old_to_new[it_old_volume->volume_idx] = m_volumes.volumes.size(); m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_color_by, m_initialized); m_volumes.volumes.back()->geometry_id = key.geometry_id; update_object_list = true;