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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-08-07 14:04:11 -06:00
Ported nearest_point() and nearest_point_index()
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18 changed files with 79 additions and 69 deletions
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@ -23,7 +23,7 @@ sub chained_path {
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while (@my_paths) {
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# find nearest point
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my $start_index = defined $start_near
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? Slic3r::Geometry::nearest_point_index($start_near, $endpoints)
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? $start_near->nearest_point_index($endpoints)
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: 0;
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my $path_index = int($start_index/2);
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@ -3,7 +3,7 @@ use Moo;
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extends 'Slic3r::Fill::Base';
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use Slic3r::Geometry qw(scale unscale X nearest_point_index);
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use Slic3r::Geometry qw(scale unscale X);
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use Slic3r::Geometry::Clipper qw(offset offset2 union_pt traverse_pt PFT_EVENODD);
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sub fill_surface {
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@ -43,7 +43,7 @@ sub fill_surface {
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my @paths = ();
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my $last_pos = [0,0];
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foreach my $loop (@loops) {
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push @paths, $loop->split_at_index(nearest_point_index($last_pos, $loop));
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push @paths, $loop->split_at_index($last_pos->nearest_point_index($loop));
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$last_pos = $paths[-1][-1];
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}
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@ -211,7 +211,7 @@ sub extrude_loop {
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}
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# split the loop at the starting point and make a path
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my $start_at = Slic3r::Geometry::nearest_point($last_pos, \@candidates);
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my $start_at = $last_pos->nearest_point(\@candidates);
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my $extrusion_path = $loop->split_at($start_at);
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# clip the path to avoid the extruder to get exactly on the first point of the loop;
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@ -13,7 +13,7 @@ has '_crossing_edges' => (is => 'rw', default => sub { {} }); # edge_idx => boo
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has '_tolerance' => (is => 'lazy');
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use List::Util qw(first);
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use Slic3r::Geometry qw(A B scale epsilon nearest_point);
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use Slic3r::Geometry qw(A B scale epsilon);
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use Slic3r::Geometry::Clipper qw(diff_ex offset JT_MITER);
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# clearance (in mm) from the perimeters
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@ -196,13 +196,13 @@ sub find_node {
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# if we're inside a hole, move to a point on hole;
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{
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my $polygon = first { $_->encloses_point($point) } (map @{$_->holes}, map @$_, @{$self->_inner});
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return nearest_point($point, $polygon) if $polygon;
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return $point->nearest_point([ @$polygon ]) if $polygon;
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}
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# if we're inside an expolygon move to a point on contour or holes
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{
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my $expolygon = first { $_->encloses_point_quick($point) } (map @$_, @{$self->_inner});
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return nearest_point($point, [ map @$_, @$expolygon ]) if $expolygon;
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return $point->nearest_point([ map @$_, @$expolygon ]) if $expolygon;
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}
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{
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@ -221,7 +221,7 @@ sub find_node {
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: [ map @$_, map @$_, @{$self->_outer} ];
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$candidates = [ map @$_, @{$self->_outer->[$outer_polygon_idx]} ]
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if @$candidates == 0;
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return nearest_point($point, $candidates);
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return $point->nearest_point($candidates);
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}
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}
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@ -9,10 +9,10 @@ our @EXPORT_OK = qw(
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line_point_belongs_to_segment points_coincide distance_between_points
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chained_path_items chained_path_points normalize tan move_points_3D
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line_length midpoint point_in_polygon point_in_segment segment_in_segment
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point_is_on_left_of_segment polyline_lines polygon_lines nearest_point
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point_is_on_left_of_segment polyline_lines polygon_lines
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point_along_segment polygon_segment_having_point polygon_has_subsegment
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polygon_has_vertex polyline_length can_connect_points deg2rad rad2deg
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rotate_points move_points clip_segment_polygon nearest_point_index
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rotate_points move_points clip_segment_polygon
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sum_vectors multiply_vector subtract_vectors dot perp polygon_points_visibility
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line_intersection bounding_box bounding_box_intersect same_point same_line
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longest_segment angle3points three_points_aligned line_direction
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@ -239,41 +239,6 @@ sub polygon_lines {
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return polyline_lines([ @$polygon, $polygon->[0] ]);
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}
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sub nearest_point {
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my ($point, $points) = @_;
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my $index = nearest_point_index(@_);
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return undef if !defined $index;
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return $points->[$index];
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}
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sub nearest_point_index {
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my ($point, $points) = @_;
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my ($nearest_point_index, $distance) = ();
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my ($point_x, $point_y) = @$point;
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my @points_pp = map $_->pp, @$points;
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for my $i (0..$#$points) {
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my $d = ($point_x - $points_pp[$i][X])**2;
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# If the X distance of the candidate is > than the total distance of the
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# best previous candidate, we know we don't want it
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next if (defined $distance && $d > $distance);
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# If the total distance of the candidate is > than the total distance of the
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# best previous candidate, we know we don't want it
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$d += ($point_y - $points_pp[$i][Y])**2;
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next if (defined $distance && $d > $distance);
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$nearest_point_index = $i;
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$distance = $d;
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last if $distance < epsilon;
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}
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return $nearest_point_index;
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}
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# given a segment $p1-$p2, get the point at $distance from $p1 along segment
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sub point_along_segment {
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my ($p1, $p2, $distance) = @_;
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@ -833,7 +798,7 @@ sub chained_path {
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push @result, $indices{$start_near} if $start_near;
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}
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while (@points) {
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$start_near = nearest_point($start_near, [@points]);
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$start_near = $start_near->nearest_point(\@points);
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@points = grep $_ ne $start_near, @points;
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push @result, $indices{$start_near};
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}
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@ -54,20 +54,6 @@ sub grow {
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)};
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}
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sub nearest_point_to {
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my $self = shift;
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my ($point) = @_;
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$point = Slic3r::Geometry::nearest_point($point, $self);
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return Slic3r::Point->new($point);
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}
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sub nearest_point_index_to {
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my $self = shift;
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my ($point) = @_;
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return Slic3r::Geometry::nearest_point_index($point, $self);
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}
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sub clip_with_polygon {
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my $self = shift;
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my ($polygon) = @_;
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@ -197,7 +183,7 @@ sub chained_path {
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while (@my_paths) {
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# find nearest point
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my $start_index = defined $start_near
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? Slic3r::Geometry::nearest_point_index($start_near, $endpoints)
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? $start_near->nearest_point_index($endpoints)
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: 0;
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my $path_index = int($start_index/2);
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@ -6,8 +6,7 @@ use File::Spec;
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use List::Util qw(min max first);
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use Math::ConvexHull::MonotoneChain qw(convex_hull);
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(X Y Z X1 Y1 X2 Y2 MIN MAX PI scale unscale move_points
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nearest_point chained_path);
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use Slic3r::Geometry qw(X Y Z X1 Y1 X2 Y2 MIN MAX PI scale unscale move_points chained_path);
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use Slic3r::Geometry::Clipper qw(diff_ex union_ex union_pt intersection_ex offset
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offset2 traverse_pt JT_ROUND JT_SQUARE PFT_EVENODD);
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use Time::HiRes qw(gettimeofday tv_interval);
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@ -552,9 +551,10 @@ EOF
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foreach my $expolygon (@unsupported_slices) {
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# look for the nearest point to this island among all
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# supported points
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my $support_point = nearest_point($expolygon->contour->[0], \@supported_points)
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my $contour = $expolygon->contour;
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my $support_point = $contour->first_point->nearest_point(\@supported_points)
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or next;
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my $anchor_point = nearest_point($support_point, $expolygon->contour);
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my $anchor_point = $support_point->nearest_point([ @$contour ]);
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printf $fh qq{ <line x1="%s" y1="%s" x2="%s" y2="%s" style="stroke-width: 2; stroke: white" />\n},
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map @$_, $support_point, $anchor_point;
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}
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