NEW: add text gizmo tool

Signed-off-by: yifan.wu <yifan.wu@bambulab.com>
Change-Id: I77fdf64340f580e6baa3260101fa1c6db7a4ab2d
(cherry picked from commit 2147c55134b4d9d1018d7e9f4f8d1a4d50c065f6)
This commit is contained in:
yifan.wu 2022-08-12 21:13:52 +08:00 committed by Lane.Wei
parent 65ba9cafb3
commit b068389d4c
11 changed files with 448 additions and 1 deletions

View file

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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoText.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/ImGuiWrapper.hpp"
#include "slic3r/GUI/GUI_ObjectList.hpp"
#include "libslic3r/Geometry/ConvexHull.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Shape/TextShape.hpp"
#include <numeric>
#include <GL/glew.h>
namespace Slic3r {
namespace GUI {
static double g_normal_precise = 0.0015;
GLGizmoText::GLGizmoText(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
{
}
bool GLGizmoText::on_init()
{
m_avail_font_names = init_occt_fonts();
m_shortcut_key = WXK_CONTROL_T;
return true;
}
void GLGizmoText::on_set_state()
{
}
CommonGizmosDataID GLGizmoText::on_get_requirements() const
{
return CommonGizmosDataID::SelectionInfo;
}
std::string GLGizmoText::on_get_name() const
{
return _u8L("Text shape");
}
bool GLGizmoText::on_is_activable() const
{
// This is assumed in GLCanvas3D::do_rotate, do not change this
// without updating that function too.
return m_parent.get_selection().is_single_full_instance();
}
void GLGizmoText::on_render()
{
// TODO:
}
void GLGizmoText::on_render_for_picking()
{
// TODO:
}
// BBS
void GLGizmoText::on_render_input_window(float x, float y, float bottom_limit)
{
static float last_y = 0.0f;
static float last_h = 0.0f;
float space_size = m_imgui->get_style_scaling() * 8;
float font_cap = m_imgui->calc_text_size("Font ").x;
float size_cap = m_imgui->calc_text_size("Size ").x;
float thickness_cap = m_imgui->calc_text_size("Thickness ").x;
float caption_size = std::max(std::max(font_cap, size_cap), thickness_cap) + 2 * space_size;
m_imgui->begin(_L("Text"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
// adjust window position to avoid overlap the view toolbar
const float win_h = ImGui::GetWindowHeight();
y = std::min(y, bottom_limit - win_h);
ImGui::SetWindowPos(ImVec2(x, y), ImGuiCond_Always);
if (last_h != win_h || last_y != y) {
// ask canvas for another frame to render the window in the correct position
m_imgui->set_requires_extra_frame();
if (last_h != win_h)
last_h = win_h;
if (last_y != y)
last_y = y;
}
ImGui::AlignTextToFramePadding();
const char** cstr_font_names = (const char**)calloc(m_avail_font_names.size(), sizeof(const char*));
for (int i = 0; i < m_avail_font_names.size(); i++)
cstr_font_names[i] = m_avail_font_names[i].c_str();
ImGui::InputText("", m_text, sizeof(m_text));
ImGui::PushItemWidth(caption_size);
ImGui::Text("Font ");
ImGui::SameLine();
ImGui::PushItemWidth(150);
ImGui::Combo("##Font", &m_curr_font_idx, cstr_font_names, m_avail_font_names.size());
ImGui::PushItemWidth(caption_size);
ImGui::Text("Size ");
ImGui::SameLine();
ImGui::PushItemWidth(150);
ImGui::InputFloat("###font_size", &m_font_size);
ImGui::PushItemWidth(caption_size);
ImGui::Text("Thickness ");
ImGui::SameLine();
ImGui::PushItemWidth(150);
ImGui::InputFloat("###text_thickness", &m_thickness);
ImGui::Checkbox("Bold", &m_bold);
ImGui::SameLine();
ImGui::Checkbox("Italic", &m_italic);
ImGui::Separator();
bool add_clicked = m_imgui->button(_L("Add"));
if (add_clicked) {
TriangleMesh mesh;
load_text_shape(m_text, m_font_name.c_str(), m_font_size, m_thickness, m_bold, m_italic, mesh);
ObjectList* obj_list = wxGetApp().obj_list();
obj_list->load_mesh_part(mesh, "text_shape");
}
m_imgui->end();
}
} // namespace GUI
} // namespace Slic3r