mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-08-06 21:44:08 -06:00
NEW: add text gizmo tool
Signed-off-by: yifan.wu <yifan.wu@bambulab.com> Change-Id: I77fdf64340f580e6baa3260101fa1c6db7a4ab2d (cherry picked from commit 2147c55134b4d9d1018d7e9f4f8d1a4d50c065f6)
This commit is contained in:
parent
65ba9cafb3
commit
b068389d4c
11 changed files with 448 additions and 1 deletions
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@ -315,7 +315,6 @@ set(lisbslic3r_sources
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SLA/Clustering.hpp
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SLA/Clustering.cpp
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SLA/ReprojectPointsOnMesh.hpp
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Arachne/BeadingStrategy/BeadingStrategy.hpp
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Arachne/BeadingStrategy/BeadingStrategy.cpp
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Arachne/BeadingStrategy/BeadingStrategyFactory.hpp
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@ -356,6 +355,8 @@ set(lisbslic3r_sources
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Arachne/SkeletalTrapezoidationJoint.hpp
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Arachne/WallToolPaths.hpp
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Arachne/WallToolPaths.cpp
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Shape/TextShape.hpp
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Shape/TextShape.cpp
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)
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if (APPLE)
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203
src/libslic3r/Shape/TextShape.cpp
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203
src/libslic3r/Shape/TextShape.cpp
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@ -0,0 +1,203 @@
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#include "../libslic3r.h"
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#include "../Model.hpp"
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#include "../TriangleMesh.hpp"
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#include "TextShape.hpp"
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#include <string>
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#include <vector>
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#include "Standard_TypeDef.hxx"
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#include "STEPCAFControl_Reader.hxx"
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#include "BRepMesh_IncrementalMesh.hxx"
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#include "Interface_Static.hxx"
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#include "XCAFDoc_DocumentTool.hxx"
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#include "XCAFDoc_ShapeTool.hxx"
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#include "XCAFApp_Application.hxx"
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#include "TopoDS_Solid.hxx"
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#include "TopoDS_Compound.hxx"
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#include "TopoDS_Builder.hxx"
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#include "TopoDS.hxx"
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#include "TDataStd_Name.hxx"
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#include "BRepBuilderAPI_Transform.hxx"
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#include "TopExp_Explorer.hxx"
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#include "TopExp_Explorer.hxx"
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#include "BRep_Tool.hxx"
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#include "Font_BRepFont.hxx"
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#include "Font_BRepTextBuilder.hxx"
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#include "BRepPrimAPI_MakePrism.hxx"
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#include "Font_FontMgr.hxx"
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namespace Slic3r {
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std::vector<std::string> init_occt_fonts()
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{
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std::vector<std::string> stdFontNames;
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Handle(Font_FontMgr) aFontMgr = Font_FontMgr::GetInstance();
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aFontMgr->InitFontDataBase();
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TColStd_SequenceOfHAsciiString availFontNames;
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aFontMgr->GetAvailableFontsNames(availFontNames);
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stdFontNames.reserve(availFontNames.Size());
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for (auto afn : availFontNames)
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stdFontNames.push_back(afn->ToCString());
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return stdFontNames;
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}
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static bool TextToBRep(const char* text, const char* font, const float theTextHeight, Font_FontAspect& theFontAspect, TopoDS_Shape& theShape)
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{
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Standard_Integer anArgIt = 1;
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Standard_CString aName = "text_shape";
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Standard_CString aText = text;
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Font_BRepFont aFont;
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//TCollection_AsciiString aFontName("Courier");
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TCollection_AsciiString aFontName(font);
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Standard_Real aTextHeight = theTextHeight;
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Font_FontAspect aFontAspect = theFontAspect;
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Standard_Boolean anIsCompositeCurve = Standard_False;
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gp_Ax3 aPenAx3(gp::XOY());
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gp_Dir aNormal(0.0, 0.0, 1.0);
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gp_Dir aDirection(1.0, 0.0, 0.0);
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gp_Pnt aPenLoc;
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Graphic3d_HorizontalTextAlignment aHJustification = Graphic3d_HTA_LEFT;
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Graphic3d_VerticalTextAlignment aVJustification = Graphic3d_VTA_BOTTOM;
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Font_StrictLevel aStrictLevel = Font_StrictLevel_Any;
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aFont.SetCompositeCurveMode(anIsCompositeCurve);
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if (!aFont.FindAndInit(aFontName.ToCString(), aFontAspect, aTextHeight, aStrictLevel))
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return false;
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aPenAx3 = gp_Ax3(aPenLoc, aNormal, aDirection);
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Font_BRepTextBuilder aBuilder;
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theShape = aBuilder.Perform(aFont, aText, aPenAx3, aHJustification, aVJustification);
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return true;
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}
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static bool Prism(const TopoDS_Shape& theBase, const float thickness, TopoDS_Shape& theSolid)
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{
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if (theBase.IsNull()) return false;
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gp_Vec V(0.f, 0.f, thickness);
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BRepPrimAPI_MakePrism* Prism = new BRepPrimAPI_MakePrism(theBase, V, Standard_False);
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theSolid = Prism->Shape();
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return true;
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}
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static void MakeMesh(TopoDS_Shape& theSolid, TriangleMesh& theMesh)
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{
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const double STEP_TRANS_CHORD_ERROR = 0.005;
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const double STEP_TRANS_ANGLE_RES = 1;
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BRepMesh_IncrementalMesh mesh(theSolid, STEP_TRANS_CHORD_ERROR, false, STEP_TRANS_ANGLE_RES, true);
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int aNbNodes = 0;
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int aNbTriangles = 0;
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for (TopExp_Explorer anExpSF(theSolid, TopAbs_FACE); anExpSF.More(); anExpSF.Next()) {
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TopLoc_Location aLoc;
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Handle(Poly_Triangulation) aTriangulation = BRep_Tool::Triangulation(TopoDS::Face(anExpSF.Current()), aLoc);
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if (!aTriangulation.IsNull()) {
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aNbNodes += aTriangulation->NbNodes();
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aNbTriangles += aTriangulation->NbTriangles();
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}
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}
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stl_file stl;
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stl.stats.type = inmemory;
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stl.stats.number_of_facets = (uint32_t)aNbTriangles;
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stl.stats.original_num_facets = stl.stats.number_of_facets;
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stl_allocate(&stl);
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std::vector<Vec3f> points;
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points.reserve(aNbNodes);
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//BBS: count faces missing triangulation
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Standard_Integer aNbFacesNoTri = 0;
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//BBS: fill temporary triangulation
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Standard_Integer aNodeOffset = 0;
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Standard_Integer aTriangleOffet = 0;
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for (TopExp_Explorer anExpSF(theSolid, TopAbs_FACE); anExpSF.More(); anExpSF.Next()) {
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const TopoDS_Shape& aFace = anExpSF.Current();
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TopLoc_Location aLoc;
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Handle(Poly_Triangulation) aTriangulation = BRep_Tool::Triangulation(TopoDS::Face(aFace), aLoc);
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if (aTriangulation.IsNull()) {
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++aNbFacesNoTri;
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continue;
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}
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//BBS: copy nodes
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gp_Trsf aTrsf = aLoc.Transformation();
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for (Standard_Integer aNodeIter = 1; aNodeIter <= aTriangulation->NbNodes(); ++aNodeIter) {
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gp_Pnt aPnt = aTriangulation->Node(aNodeIter);
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aPnt.Transform(aTrsf);
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points.emplace_back(std::move(Vec3f(aPnt.X(), aPnt.Y(), aPnt.Z())));
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}
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//BBS: copy triangles
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const TopAbs_Orientation anOrientation = anExpSF.Current().Orientation();
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for (Standard_Integer aTriIter = 1; aTriIter <= aTriangulation->NbTriangles(); ++aTriIter) {
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Poly_Triangle aTri = aTriangulation->Triangle(aTriIter);
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Standard_Integer anId[3];
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aTri.Get(anId[0], anId[1], anId[2]);
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if (anOrientation == TopAbs_REVERSED) {
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//BBS: swap 1, 2.
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Standard_Integer aTmpIdx = anId[1];
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anId[1] = anId[2];
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anId[2] = aTmpIdx;
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}
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//BBS: Update nodes according to the offset.
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anId[0] += aNodeOffset;
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anId[1] += aNodeOffset;
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anId[2] += aNodeOffset;
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//BBS: save triangles facets
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stl_facet facet;
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facet.vertex[0] = points[anId[0] - 1].cast<float>();
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facet.vertex[1] = points[anId[1] - 1].cast<float>();
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facet.vertex[2] = points[anId[2] - 1].cast<float>();
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facet.extra[0] = 0;
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facet.extra[1] = 0;
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stl_normal normal;
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stl_calculate_normal(normal, &facet);
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stl_normalize_vector(normal);
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facet.normal = normal;
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stl.facet_start[aTriangleOffet + aTriIter - 1] = facet;
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}
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aNodeOffset += aTriangulation->NbNodes();
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aTriangleOffet += aTriangulation->NbTriangles();
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}
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theMesh.from_stl(stl);
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}
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void load_text_shape(const char*text, const char* font, const float text_height, const float thickness, bool is_bold, bool is_italic, TriangleMesh& text_mesh)
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{
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Handle(Font_FontMgr) aFontMgr = Font_FontMgr::GetInstance();
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if (aFontMgr->GetAvailableFonts().IsEmpty())
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aFontMgr->InitFontDataBase();
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TopoDS_Shape aTextBase;
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Font_FontAspect aFontAspect = Font_FontAspect_UNDEFINED;
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if (is_bold && is_italic)
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aFontAspect = Font_FontAspect_BoldItalic;
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else if (is_bold)
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aFontAspect = Font_FontAspect_Bold;
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else if (is_italic)
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aFontAspect = Font_FontAspect_Italic;
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else
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aFontAspect = Font_FontAspect_Regular;
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if (!TextToBRep(text, font, text_height, aFontAspect, aTextBase))
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return;
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TopoDS_Shape aTextShape;
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if (!Prism(aTextBase, thickness, aTextShape))
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return;
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MakeMesh(aTextShape, text_mesh);
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}
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}; // namespace Slic3r
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12
src/libslic3r/Shape/TextShape.hpp
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12
src/libslic3r/Shape/TextShape.hpp
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#ifndef slic3r_Text_Shape_hpp_
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#define slic3r_Text_Shape_hpp_
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namespace Slic3r {
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class TriangleMesh;
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extern std::vector<std::string> init_occt_fonts();
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extern void load_text_shape(const char* text, const char* font, const float text_height, const float thickness, bool is_bold, bool is_italic, TriangleMesh& text_mesh);
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}; // namespace Slic3r
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#endif // slic3r_Text_Shape_hpp_
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@ -129,6 +129,8 @@ set(SLIC3R_GUI_SOURCES
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GUI/Gizmos/GLGizmoFaceDetector.hpp
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GUI/Gizmos/GLGizmoSeam.cpp
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GUI/Gizmos/GLGizmoSeam.hpp
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GUI/Gizmos/GLGizmoText.cpp
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GUI/Gizmos/GLGizmoText.hpp
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GUI/GLSelectionRectangle.cpp
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GUI/GLSelectionRectangle.hpp
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GUI/Gizmos/GizmoObjectManipulation.cpp
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@ -2069,6 +2069,45 @@ void ObjectList::load_mesh_object(const TriangleMesh &mesh, const wxString &name
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#endif /* _DEBUG */
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}
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void ObjectList::load_mesh_part(const TriangleMesh& mesh, const wxString& name, bool center)
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{
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wxDataViewItem item = GetSelection();
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// we can add volumes for Object or Instance
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if (!item || !(m_objects_model->GetItemType(item) & (itObject | itInstance)))
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return;
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const int obj_idx = m_objects_model->GetObjectIdByItem(item);
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if (obj_idx < 0) return;
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// Get object item, if Instance is selected
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if (m_objects_model->GetItemType(item) & itInstance)
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item = m_objects_model->GetItemById(obj_idx);
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take_snapshot("Load Mesh Part");
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ModelObject* mo = (*m_objects)[obj_idx];
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ModelVolume* mv = mo->add_volume(mesh);
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mv->name = name.ToStdString();
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std::vector<ModelVolume*> volumes;
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volumes.push_back(mv);
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wxDataViewItemArray items = reorder_volumes_and_get_selection(obj_idx, [volumes](const ModelVolume* volume) {
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return std::find(volumes.begin(), volumes.end(), volume) != volumes.end(); });
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wxGetApp().plater()->canvas3D()->update_instance_printable_state_for_object((size_t)obj_idx);
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if (items.size() > 1) {
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m_selection_mode = smVolume;
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m_last_selected_item = wxDataViewItem(nullptr);
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}
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select_items(items);
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selection_changed();
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//BBS: notify partplate the modify
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notify_instance_updated(obj_idx);
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}
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//BBS
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void ObjectList::del_object(const int obj_idx, bool refresh_immediately)
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{
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@ -281,6 +281,8 @@ public:
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void load_generic_subobject(const std::string& type_name, const ModelVolumeType type);
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void load_shape_object(const std::string &type_name);
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void load_mesh_object(const TriangleMesh &mesh, const wxString &name, bool center = true);
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// BBS
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void load_mesh_part(const TriangleMesh& mesh, const wxString& name, bool center = true);
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void del_object(const int obj_idx, bool refresh_immediately = true);
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void del_subobject_item(wxDataViewItem& item);
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void del_settings_from_config(const wxDataViewItem& parent_item);
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137
src/slic3r/GUI/Gizmos/GLGizmoText.cpp
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137
src/slic3r/GUI/Gizmos/GLGizmoText.cpp
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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmoText.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/ImGuiWrapper.hpp"
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#include "slic3r/GUI/GUI_ObjectList.hpp"
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#include "libslic3r/Geometry/ConvexHull.hpp"
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#include "libslic3r/Model.hpp"
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#include "libslic3r/Shape/TextShape.hpp"
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#include <numeric>
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#include <GL/glew.h>
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namespace Slic3r {
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namespace GUI {
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static double g_normal_precise = 0.0015;
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GLGizmoText::GLGizmoText(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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{
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}
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bool GLGizmoText::on_init()
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{
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m_avail_font_names = init_occt_fonts();
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m_shortcut_key = WXK_CONTROL_T;
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return true;
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}
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void GLGizmoText::on_set_state()
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{
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}
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CommonGizmosDataID GLGizmoText::on_get_requirements() const
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{
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return CommonGizmosDataID::SelectionInfo;
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}
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std::string GLGizmoText::on_get_name() const
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{
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return _u8L("Text shape");
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}
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bool GLGizmoText::on_is_activable() const
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{
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// This is assumed in GLCanvas3D::do_rotate, do not change this
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// without updating that function too.
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return m_parent.get_selection().is_single_full_instance();
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}
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void GLGizmoText::on_render()
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{
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// TODO:
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}
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void GLGizmoText::on_render_for_picking()
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{
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// TODO:
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}
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// BBS
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void GLGizmoText::on_render_input_window(float x, float y, float bottom_limit)
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{
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static float last_y = 0.0f;
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static float last_h = 0.0f;
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float space_size = m_imgui->get_style_scaling() * 8;
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float font_cap = m_imgui->calc_text_size("Font ").x;
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float size_cap = m_imgui->calc_text_size("Size ").x;
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float thickness_cap = m_imgui->calc_text_size("Thickness ").x;
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float caption_size = std::max(std::max(font_cap, size_cap), thickness_cap) + 2 * space_size;
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m_imgui->begin(_L("Text"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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// adjust window position to avoid overlap the view toolbar
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const float win_h = ImGui::GetWindowHeight();
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y = std::min(y, bottom_limit - win_h);
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ImGui::SetWindowPos(ImVec2(x, y), ImGuiCond_Always);
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if (last_h != win_h || last_y != y) {
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// ask canvas for another frame to render the window in the correct position
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m_imgui->set_requires_extra_frame();
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if (last_h != win_h)
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last_h = win_h;
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if (last_y != y)
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last_y = y;
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}
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ImGui::AlignTextToFramePadding();
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const char** cstr_font_names = (const char**)calloc(m_avail_font_names.size(), sizeof(const char*));
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for (int i = 0; i < m_avail_font_names.size(); i++)
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cstr_font_names[i] = m_avail_font_names[i].c_str();
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ImGui::InputText("", m_text, sizeof(m_text));
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ImGui::PushItemWidth(caption_size);
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ImGui::Text("Font ");
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ImGui::SameLine();
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ImGui::PushItemWidth(150);
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ImGui::Combo("##Font", &m_curr_font_idx, cstr_font_names, m_avail_font_names.size());
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ImGui::PushItemWidth(caption_size);
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ImGui::Text("Size ");
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ImGui::SameLine();
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ImGui::PushItemWidth(150);
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ImGui::InputFloat("###font_size", &m_font_size);
|
||||
|
||||
ImGui::PushItemWidth(caption_size);
|
||||
ImGui::Text("Thickness ");
|
||||
ImGui::SameLine();
|
||||
ImGui::PushItemWidth(150);
|
||||
ImGui::InputFloat("###text_thickness", &m_thickness);
|
||||
|
||||
ImGui::Checkbox("Bold", &m_bold);
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Italic", &m_italic);
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
bool add_clicked = m_imgui->button(_L("Add"));
|
||||
if (add_clicked) {
|
||||
TriangleMesh mesh;
|
||||
load_text_shape(m_text, m_font_name.c_str(), m_font_size, m_thickness, m_bold, m_italic, mesh);
|
||||
ObjectList* obj_list = wxGetApp().obj_list();
|
||||
obj_list->load_mesh_part(mesh, "text_shape");
|
||||
}
|
||||
|
||||
m_imgui->end();
|
||||
}
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
43
src/slic3r/GUI/Gizmos/GLGizmoText.hpp
Normal file
43
src/slic3r/GUI/Gizmos/GLGizmoText.hpp
Normal file
|
@ -0,0 +1,43 @@
|
|||
#ifndef slic3r_GLGizmoText_hpp_
|
||||
#define slic3r_GLGizmoText_hpp_
|
||||
|
||||
#include "GLGizmoBase.hpp"
|
||||
#include "slic3r/GUI/3DScene.hpp"
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
enum class ModelVolumeType : int;
|
||||
|
||||
namespace GUI {
|
||||
|
||||
class GLGizmoText : public GLGizmoBase
|
||||
{
|
||||
private:
|
||||
std::vector<std::string> m_avail_font_names;
|
||||
char m_text[256] = { 0 };
|
||||
std::string m_font_name;
|
||||
float m_font_size = 16.f;
|
||||
int m_curr_font_idx = 0;
|
||||
bool m_bold = true;
|
||||
bool m_italic = false;
|
||||
float m_thickness = 2.f;
|
||||
|
||||
public:
|
||||
GLGizmoText(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
||||
|
||||
protected:
|
||||
virtual bool on_init() override;
|
||||
virtual std::string on_get_name() const override;
|
||||
virtual bool on_is_activable() const override;
|
||||
virtual void on_render() override;
|
||||
virtual void on_render_for_picking() override;
|
||||
virtual void on_set_state() override;
|
||||
virtual CommonGizmosDataID on_get_requirements() const override;
|
||||
virtual void on_render_input_window(float x, float y, float bottom_limit);
|
||||
};
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // slic3r_GLGizmoText_hpp_
|
|
@ -22,6 +22,7 @@
|
|||
#include "slic3r/GUI/Gizmos/GLGizmoSeam.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoMmuSegmentation.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoSimplify.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmoText.hpp"
|
||||
|
||||
#include "libslic3r/format.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
@ -146,6 +147,7 @@ bool GLGizmosManager::init()
|
|||
m_gizmos.emplace_back(new GLGizmoAdvancedCut(m_parent, "toolbar_cut.svg", EType::Cut));
|
||||
m_gizmos.emplace_back(new GLGizmoFdmSupports(m_parent, "toolbar_support.svg", EType::FdmSupports));
|
||||
m_gizmos.emplace_back(new GLGizmoSeam(m_parent, "toolbar_seam.svg", EType::Seam));
|
||||
m_gizmos.emplace_back(new GLGizmoText(m_parent, "toolbar_text.svg", EType::Text));
|
||||
m_gizmos.emplace_back(new GLGizmoMmuSegmentation(m_parent, "mmu_segmentation.svg", EType::MmuSegmentation));
|
||||
m_gizmos.emplace_back(new GLGizmoSimplify(m_parent, "reduce_triangles.svg", EType::Simplify));
|
||||
//m_gizmos.emplace_back(new GLGizmoSlaSupports(m_parent, "sla_supports.svg", sprite_id++));
|
||||
|
|
|
@ -72,6 +72,8 @@ public:
|
|||
Cut,
|
||||
FdmSupports,
|
||||
Seam,
|
||||
// BBS
|
||||
Text,
|
||||
MmuSegmentation,
|
||||
Simplify,
|
||||
SlaSupports,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue