Refactored to get direct access to GLCanvas3D in Plater and Preview.

WIP: SLA update delayed until mouse is released.
This commit is contained in:
bubnikv 2018-11-23 12:47:32 +01:00
parent 6da9d19916
commit b03f672801
10 changed files with 206 additions and 176 deletions

View file

@ -914,7 +914,8 @@ struct Plater::priv
wxNotebook *notebook;
Sidebar *sidebar;
wxPanel *panel3d;
wxGLCanvas *canvas3D; // TODO: Use GLCanvas3D when we can
wxGLCanvas *canvas3Dwidget; // TODO: Use GLCanvas3D when we can
GLCanvas3D *canvas3D;
Preview *preview;
#if ENABLE_NEW_MENU_LAYOUT
@ -924,6 +925,7 @@ struct Plater::priv
BackgroundSlicingProcess background_process;
std::atomic<bool> arranging;
std::atomic<bool> rotoptimizing;
bool delayed_scene_refresh;
wxTimer background_process_timer;
@ -970,7 +972,7 @@ struct Plater::priv
// that the background process was invalidated and it needs to be re-run.
UPDATE_BACKGROUND_PROCESS_RESTART = 1,
// update_background_process() reports, that the Print / SLAPrint was updated in a way,
// that a scene needs to be refreshed (you should call _3DScene::reload_scene(canvas3D, false))
// that a scene needs to be refreshed (you should call _3DScene::reload_scene(canvas3Dwidget, false))
UPDATE_BACKGROUND_PROCESS_REFRESH_SCENE = 2,
// update_background_process() reports, that the Print / SLAPrint is invalid, and the error message
// was sent to the status line.
@ -1004,6 +1006,7 @@ struct Plater::priv
void on_wipetower_moved(Vec3dEvent&);
void on_enable_action_buttons(Event<bool>&);
void on_update_geometry(Vec3dsEvent<2>&);
void on_3dcanvas_mouse_dragging_finished(SimpleEvent&);
private:
bool init_object_menu();
@ -1017,6 +1020,8 @@ private:
bool can_delete_all() const;
bool can_arrange() const;
bool can_mirror() const;
void update_sla_scene();
};
const std::regex Plater::priv::pattern_bundle(".*[.](amf|amf[.]xml|zip[.]amf|3mf|prusa)", std::regex::icase);
@ -1035,7 +1040,9 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
, notebook(new wxNotebook(q, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxNB_BOTTOM))
, sidebar(new Sidebar(q))
, panel3d(new wxPanel(notebook, wxID_ANY))
, canvas3D(GLCanvas3DManager::create_wxglcanvas(panel3d))
, canvas3Dwidget(GLCanvas3DManager::create_wxglcanvas(panel3d))
, canvas3D(nullptr)
, delayed_scene_refresh(false)
#if ENABLE_NEW_MENU_LAYOUT
, project_filename(wxEmptyString)
#endif // ENABLE_NEW_MENU_LAYOUT
@ -1057,11 +1064,12 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
sla_print.set_status_callback(statuscb);
this->q->Bind(EVT_SLICING_UPDATE, &priv::on_slicing_update, this);
_3DScene::add_canvas(canvas3D);
_3DScene::allow_multisample(canvas3D, GLCanvas3DManager::can_multisample());
_3DScene::add_canvas(canvas3Dwidget);
this->canvas3D = _3DScene::get_canvas(this->canvas3Dwidget);
this->canvas3D->allow_multisample(GLCanvas3DManager::can_multisample());
auto *panel3dsizer = new wxBoxSizer(wxVERTICAL);
panel3dsizer->Add(canvas3D, 1, wxEXPAND);
panel3dsizer->Add(canvas3Dwidget, 1, wxEXPAND);
auto *panel_gizmo_widgets = new wxPanel(panel3d, wxID_ANY);
panel_gizmo_widgets->SetSizer(new wxBoxSizer(wxVERTICAL));
panel3dsizer->Add(panel_gizmo_widgets, 0, wxEXPAND);
@ -1070,26 +1078,26 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
notebook->AddPage(panel3d, _(L("3D")));
preview = new GUI::Preview(notebook, config, &background_process, &gcode_preview_data, [this](){ schedule_background_process(); });
_3DScene::get_canvas(canvas3D)->set_external_gizmo_widgets_parent(panel_gizmo_widgets);
canvas3D->set_external_gizmo_widgets_parent(panel_gizmo_widgets);
// XXX: If have OpenGL
_3DScene::enable_picking(canvas3D, true);
_3DScene::enable_moving(canvas3D, true);
this->canvas3D->enable_picking(true);
this->canvas3D->enable_moving(true);
// XXX: more config from 3D.pm
_3DScene::set_model(canvas3D, &model);
_3DScene::set_process(canvas3D, &background_process);
_3DScene::set_config(canvas3D, config);
_3DScene::enable_gizmos(canvas3D, true);
_3DScene::enable_toolbar(canvas3D, true);
_3DScene::enable_shader(canvas3D, true);
_3DScene::enable_force_zoom_to_bed(canvas3D, true);
this->canvas3D->set_model(&model);
this->canvas3D->set_process(&background_process);
this->canvas3D->set_config(config);
this->canvas3D->enable_gizmos(true);
this->canvas3D->enable_toolbar(true);
this->canvas3D->enable_shader(true);
this->canvas3D->enable_force_zoom_to_bed(true);
this->background_process_timer.SetOwner(this->q, 0);
this->q->Bind(wxEVT_TIMER, [this](wxTimerEvent &evt) { this->async_apply_config(); });
auto *bed_shape = config->opt<ConfigOptionPoints>("bed_shape");
_3DScene::set_bed_shape(canvas3D, bed_shape->values);
_3DScene::zoom_to_bed(canvas3D);
this->canvas3D->set_bed_shape(bed_shape->values);
this->canvas3D->zoom_to_bed();
preview->set_bed_shape(bed_shape->values);
update();
@ -1112,28 +1120,29 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
sidebar->Bind(EVT_OBJ_LIST_OBJECT_SELECT, [this](wxEvent&) { priv::selection_changed(); });
// 3DScene events:
canvas3D->Bind(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, &priv::on_schedule_background_process, this);
canvas3D->Bind(EVT_GLCANVAS_OBJECT_SELECT, &priv::on_object_select, this);
canvas3D->Bind(EVT_GLCANVAS_VIEWPORT_CHANGED, &priv::on_viewport_changed, this);
canvas3D->Bind(EVT_GLCANVAS_RIGHT_CLICK, &priv::on_right_click, this);
canvas3D->Bind(EVT_GLCANVAS_MODEL_UPDATE, &priv::on_model_update, this);
canvas3D->Bind(EVT_GLCANVAS_REMOVE_OBJECT, [q](SimpleEvent&) { q->remove_selected(); });
canvas3D->Bind(EVT_GLCANVAS_ARRANGE, [this](SimpleEvent&) { arrange(); });
canvas3D->Bind(EVT_GLCANVAS_INCREASE_INSTANCES, [q](Event<int> &evt) { evt.data == 1 ? q->increase_instances() : q->decrease_instances(); });
canvas3D->Bind(EVT_GLCANVAS_INSTANCE_MOVED, [this](SimpleEvent&) { update(); });
canvas3D->Bind(EVT_GLCANVAS_WIPETOWER_MOVED, &priv::on_wipetower_moved, this);
canvas3D->Bind(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, &priv::on_enable_action_buttons, this);
canvas3D->Bind(EVT_GLCANVAS_UPDATE_GEOMETRY, &priv::on_update_geometry, this);
canvas3Dwidget->Bind(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, &priv::on_schedule_background_process, this);
canvas3Dwidget->Bind(EVT_GLCANVAS_OBJECT_SELECT, &priv::on_object_select, this);
canvas3Dwidget->Bind(EVT_GLCANVAS_VIEWPORT_CHANGED, &priv::on_viewport_changed, this);
canvas3Dwidget->Bind(EVT_GLCANVAS_RIGHT_CLICK, &priv::on_right_click, this);
canvas3Dwidget->Bind(EVT_GLCANVAS_MODEL_UPDATE, &priv::on_model_update, this);
canvas3Dwidget->Bind(EVT_GLCANVAS_REMOVE_OBJECT, [q](SimpleEvent&) { q->remove_selected(); });
canvas3Dwidget->Bind(EVT_GLCANVAS_ARRANGE, [this](SimpleEvent&) { arrange(); });
canvas3Dwidget->Bind(EVT_GLCANVAS_INCREASE_INSTANCES, [q](Event<int> &evt) { evt.data == 1 ? q->increase_instances() : q->decrease_instances(); });
canvas3Dwidget->Bind(EVT_GLCANVAS_INSTANCE_MOVED, [this](SimpleEvent&) { update(); });
canvas3Dwidget->Bind(EVT_GLCANVAS_WIPETOWER_MOVED, &priv::on_wipetower_moved, this);
canvas3Dwidget->Bind(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, &priv::on_enable_action_buttons, this);
canvas3Dwidget->Bind(EVT_GLCANVAS_UPDATE_GEOMETRY, &priv::on_update_geometry, this);
canvas3Dwidget->Bind(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, &priv::on_3dcanvas_mouse_dragging_finished, this);
// 3DScene/Toolbar:
canvas3D->Bind(EVT_GLTOOLBAR_ADD, &priv::on_action_add, this);
canvas3D->Bind(EVT_GLTOOLBAR_DELETE, [q](SimpleEvent&) { q->remove_selected(); } );
canvas3D->Bind(EVT_GLTOOLBAR_DELETE_ALL, [this](SimpleEvent&) { reset(); });
canvas3D->Bind(EVT_GLTOOLBAR_ARRANGE, [this](SimpleEvent&) { arrange(); });
canvas3D->Bind(EVT_GLTOOLBAR_MORE, [q](SimpleEvent&) { q->increase_instances(); });
canvas3D->Bind(EVT_GLTOOLBAR_FEWER, [q](SimpleEvent&) { q->decrease_instances(); });
canvas3D->Bind(EVT_GLTOOLBAR_SPLIT_OBJECTS, &priv::on_action_split_objects, this);
canvas3D->Bind(EVT_GLTOOLBAR_SPLIT_VOLUMES, &priv::on_action_split_volumes, this);
canvas3D->Bind(EVT_GLTOOLBAR_LAYERSEDITING, &priv::on_action_layersediting, this);
canvas3Dwidget->Bind(EVT_GLTOOLBAR_ADD, &priv::on_action_add, this);
canvas3Dwidget->Bind(EVT_GLTOOLBAR_DELETE, [q](SimpleEvent&) { q->remove_selected(); } );
canvas3Dwidget->Bind(EVT_GLTOOLBAR_DELETE_ALL, [this](SimpleEvent&) { reset(); });
canvas3Dwidget->Bind(EVT_GLTOOLBAR_ARRANGE, [this](SimpleEvent&) { arrange(); });
canvas3Dwidget->Bind(EVT_GLTOOLBAR_MORE, [q](SimpleEvent&) { q->increase_instances(); });
canvas3Dwidget->Bind(EVT_GLTOOLBAR_FEWER, [q](SimpleEvent&) { q->decrease_instances(); });
canvas3Dwidget->Bind(EVT_GLTOOLBAR_SPLIT_OBJECTS, &priv::on_action_split_objects, this);
canvas3Dwidget->Bind(EVT_GLTOOLBAR_SPLIT_VOLUMES, &priv::on_action_split_volumes, this);
canvas3Dwidget->Bind(EVT_GLTOOLBAR_LAYERSEDITING, &priv::on_action_layersediting, this);
// Preview events:
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_VIEWPORT_CHANGED, &priv::on_viewport_changed, this);
@ -1164,7 +1173,7 @@ void Plater::priv::update(bool force_full_scene_refresh)
// pulls the correct data.
this->update_background_process();
}
_3DScene::reload_scene(canvas3D, false, force_full_scene_refresh);
this->canvas3D->reload_scene(false, force_full_scene_refresh);
preview->reset_gcode_preview_data();
preview->reload_print();
@ -1178,7 +1187,7 @@ void Plater::priv::select_view(const std::string& direction)
{
const wxString& page_text = notebook->GetPageText(page_id);
if (page_text == _(L("3D")))
_3DScene::select_view(canvas3D, direction);
this->canvas3D->select_view(direction);
else if (page_text == _(L("Preview")))
preview->select_view(direction);
}
@ -1436,7 +1445,7 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
update();
#if !ENABLE_MODIFIED_CAMERA_TARGET
_3DScene::zoom_to_volumes(canvas3D);
this->canvas3D->zoom_to_volumes();
#endif // !ENABLE_MODIFIED_CAMERA_TARGET
object_list_changed();
@ -1494,12 +1503,12 @@ std::unique_ptr<CheckboxFileDialog> Plater::priv::get_export_file(GUI::FileType
const GLCanvas3D::Selection& Plater::priv::get_selection() const
{
return _3DScene::get_canvas(canvas3D)->get_selection();
return canvas3D->get_selection();
}
GLCanvas3D::Selection& Plater::priv::get_selection()
{
return _3DScene::get_canvas(canvas3D)->get_selection();
return canvas3D->get_selection();
}
int Plater::priv::get_selected_object_idx() const
@ -1510,32 +1519,32 @@ int Plater::priv::get_selected_object_idx() const
void Plater::priv::selection_changed()
{
_3DScene::enable_toolbar_item(canvas3D, "delete", can_delete_object());
_3DScene::enable_toolbar_item(canvas3D, "more", can_increase_instances());
_3DScene::enable_toolbar_item(canvas3D, "fewer", can_decrease_instances());
_3DScene::enable_toolbar_item(canvas3D, "splitobjects", can_split_to_objects());
_3DScene::enable_toolbar_item(canvas3D, "splitvolumes", can_split_to_volumes());
_3DScene::enable_toolbar_item(canvas3D, "layersediting", layers_height_allowed());
this->canvas3D->enable_toolbar_item("delete", can_delete_object());
this->canvas3D->enable_toolbar_item("more", can_increase_instances());
this->canvas3D->enable_toolbar_item("fewer", can_decrease_instances());
this->canvas3D->enable_toolbar_item("splitobjects", can_split_to_objects());
this->canvas3D->enable_toolbar_item("splitvolumes", can_split_to_volumes());
this->canvas3D->enable_toolbar_item("layersediting", layers_height_allowed());
// forces a frame render to update the view (to avoid a missed update if, for example, the context menu appears)
_3DScene::render(canvas3D);
this->canvas3D->render();
}
void Plater::priv::object_list_changed()
{
// Enable/disable buttons depending on whether there are any objects on the platter.
_3DScene::enable_toolbar_item(canvas3D, "deleteall", can_delete_all());
_3DScene::enable_toolbar_item(canvas3D, "arrange", can_arrange());
this->canvas3D->enable_toolbar_item("deleteall", can_delete_all());
this->canvas3D->enable_toolbar_item("arrange", can_arrange());
const bool export_in_progress = this->background_process.is_export_scheduled(); // || ! send_gcode_file.empty());
// XXX: is this right?
const bool model_fits = _3DScene::check_volumes_outside_state(canvas3D, config) == ModelInstance::PVS_Inside;
const bool model_fits = this->canvas3D->check_volumes_outside_state(config) == ModelInstance::PVS_Inside;
sidebar->enable_buttons(!model.objects.empty() && !export_in_progress && model_fits);
}
void Plater::priv::select_all()
{
_3DScene::select_all(canvas3D);
this->canvas3D->select_all();
}
void Plater::priv::remove(size_t obj_idx)
@ -1543,8 +1552,8 @@ void Plater::priv::remove(size_t obj_idx)
// Prevent toolpaths preview from rendering while we modify the Print object
preview->set_enabled(false);
if (_3DScene::is_layers_editing_enabled(canvas3D))
_3DScene::enable_layers_editing(canvas3D, false);
if (this->canvas3D->is_layers_editing_enabled())
this->canvas3D->enable_layers_editing(false);
model.delete_object(obj_idx);
// print.delete_object(obj_idx);
@ -1572,8 +1581,8 @@ void Plater::priv::reset()
// Prevent toolpaths preview from rendering while we modify the Print object
preview->set_enabled(false);
if (_3DScene::is_layers_editing_enabled(canvas3D))
_3DScene::enable_layers_editing(canvas3D, false);
if (this->canvas3D->is_layers_editing_enabled())
this->canvas3D->enable_layers_editing(false);
// Stop and reset the Print content.
this->background_process.reset();
@ -1587,7 +1596,7 @@ void Plater::priv::reset()
void Plater::priv::mirror(Axis axis)
{
_3DScene::mirror_selection(canvas3D, axis);
this->canvas3D->mirror_selection(axis);
}
void Plater::priv::arrange()
@ -1599,7 +1608,7 @@ void Plater::priv::arrange()
arranging.store(true);
// Disable the arrange button (to prevent reentrancies, we will call wxYied)
_3DScene::enable_toolbar_item(canvas3D, "arrange", can_arrange());
this->canvas3D->enable_toolbar_item("arrange", can_arrange());
this->background_process.stop();
unsigned count = 0;
@ -1669,7 +1678,7 @@ void Plater::priv::arrange()
arranging.store(false);
// We enable back the arrange button
_3DScene::enable_toolbar_item(canvas3D, "arrange", can_arrange());
this->canvas3D->enable_toolbar_item("arrange", can_arrange());
// Do a full refresh of scene tree, including regenerating all the GLVolumes.
//FIXME The update function shall just reload the modified matrices.
@ -1799,8 +1808,8 @@ unsigned int Plater::priv::update_background_process()
Print::ApplyStatus invalidated = this->background_process.apply(this->q->model(), std::move(config));
// Just redraw the 3D canvas without reloading the scene to consume the update of the layer height profile.
if (Slic3r::_3DScene::is_layers_editing_enabled(this->canvas3D))
this->canvas3D->Refresh();
if (this->canvas3D->is_layers_editing_enabled())
this->canvas3Dwidget->Refresh();
if (invalidated == Print::APPLY_STATUS_INVALIDATED) {
// Some previously calculated data on the Print was invalidated.
@ -1818,7 +1827,7 @@ unsigned int Plater::priv::update_background_process()
// We also need to reload 3D scene because of the wipe tower preview box
if (this->config->opt_bool("wipe_tower")) {
// std::vector<int> selections = this->collect_selections();
// Slic3r::_3DScene::set_objects_selections(this->canvas3D, selections);
// this->canvas3D->set_objects_selections(selections);
return_state |= UPDATE_BACKGROUND_PROCESS_REFRESH_SCENE;
}
break;
@ -1847,7 +1856,7 @@ void Plater::priv::async_apply_config()
// bitmask of UpdateBackgroundProcessReturnState
unsigned int state = this->update_background_process();
if (state & UPDATE_BACKGROUND_PROCESS_REFRESH_SCENE)
_3DScene::reload_scene(canvas3D, false);
this->canvas3D->reload_scene(false);
if ((state & UPDATE_BACKGROUND_PROCESS_RESTART) != 0 && this->get_config("background_processing") == "1") {
// The print is valid and it can be started.
if (this->background_process.start())
@ -1858,6 +1867,16 @@ void Plater::priv::async_apply_config()
}
}
void Plater::priv::update_sla_scene()
{
// Update the SLAPrint from the current Model, so that the reload_scene()
// pulls the correct data.
if (this->update_background_process() & UPDATE_BACKGROUND_PROCESS_RESTART)
this->schedule_background_process();
this->canvas3D->reload_scene(true);
delayed_scene_refresh = false;
}
void Plater::priv::reload_from_disk()
{
// TODO
@ -1903,7 +1922,7 @@ void Plater::priv::on_notebook_changed(wxBookCtrlEvent&)
{
const auto current_id = notebook->GetCurrentPage()->GetId();
if (current_id == panel3d->GetId()) {
if (_3DScene::is_reload_delayed(canvas3D)) {
if (this->canvas3D->is_reload_delayed()) {
// Delayed loading of the 3D scene.
if (this->printer_technology == ptSLA) {
// Update the SLAPrint from the current Model, so that the reload_scene()
@ -1911,10 +1930,10 @@ void Plater::priv::on_notebook_changed(wxBookCtrlEvent&)
if (this->update_background_process() & UPDATE_BACKGROUND_PROCESS_RESTART)
this->schedule_background_process();
}
_3DScene::reload_scene(canvas3D, true);
this->canvas3D->reload_scene(true);
}
// sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
_3DScene::set_as_dirty(canvas3D);
this->canvas3D->set_as_dirty();
} else if (current_id == preview->GetId()) {
preview->reload_print();
preview->set_canvas_as_dirty();
@ -1970,9 +1989,10 @@ void Plater::priv::on_slicing_update(SlicingStatusEvent &evt)
this->preview->reload_print();
break;
case ptSLA:
// Refresh the scene lazily by updating only SLA meshes.
//FIXME update SLAPrint?
_3DScene::reload_scene(canvas3D, true);
if (this->canvas3D->is_gizmo_dragging())
delayed_scene_refresh = true;
else
this->update_sla_scene();
break;
}
}
@ -1986,14 +2006,14 @@ void Plater::priv::on_slicing_completed(wxCommandEvent &)
this->preview->reload_print();
// in case this was MM print, wipe tower bounding box on 3D tab might need redrawing with exact depth:
// auto selections = collect_selections();
// _3DScene::set_objects_selections(canvas3D, selections);
// if (canvas3D)
// _3DScene::reload_scene(canvas3D, true);
// this->canvas3D->set_objects_selections(selections);
// this->canvas3D->reload_scene(true);
break;
case ptSLA:
// Refresh the scene lazily by updating only SLA meshes.
//FIXME update SLAPrint?
_3DScene::reload_scene(canvas3D, true);
if (this->canvas3D->is_gizmo_dragging())
delayed_scene_refresh = true;
else
this->update_sla_scene();
break;
}
}
@ -2032,24 +2052,23 @@ void Plater::priv::on_process_completed(wxCommandEvent &evt)
this->preview->reload_print();
break;
case ptSLA:
// Update the SLAPrint from the current Model, so that the reload_scene()
// pulls the correct data.
if (this->update_background_process() & UPDATE_BACKGROUND_PROCESS_RESTART)
this->schedule_background_process();
_3DScene::reload_scene(canvas3D, true);
if (this->canvas3D->is_gizmo_dragging())
delayed_scene_refresh = true;
else
this->update_sla_scene();
break;
}
}
void Plater::priv::on_layer_editing_toggled(bool enable)
{
_3DScene::enable_layers_editing(canvas3D, enable);
if (enable && !_3DScene::is_layers_editing_enabled(canvas3D)) {
this->canvas3D->enable_layers_editing(enable);
if (enable && ! this->canvas3D->is_layers_editing_enabled()) {
// Initialization of the OpenGL shaders failed. Disable the tool.
_3DScene::enable_toolbar_item(canvas3D, "layersediting", false);
this->canvas3D->enable_toolbar_item("layersediting", false);
}
canvas3D->Refresh();
canvas3D->Update();
canvas3Dwidget->Refresh();
canvas3Dwidget->Update();
}
void Plater::priv::on_schedule_background_process(SimpleEvent&)
@ -2079,10 +2098,10 @@ void Plater::priv::on_action_split_volumes(SimpleEvent&)
void Plater::priv::on_action_layersediting(SimpleEvent&)
{
bool enable = !_3DScene::is_layers_editing_enabled(canvas3D);
_3DScene::enable_layers_editing(canvas3D, enable);
if (enable && !_3DScene::is_layers_editing_enabled(canvas3D))
_3DScene::enable_toolbar_item(canvas3D, "layersediting", false);
bool enable = ! this->canvas3D->is_layers_editing_enabled();
this->canvas3D->enable_layers_editing(enable);
if (enable && ! this->canvas3D->is_layers_editing_enabled())
this->canvas3D->enable_toolbar_item("layersediting", false);
}
void Plater::priv::on_object_select(SimpleEvent& evt)
@ -2096,7 +2115,7 @@ void Plater::priv::on_viewport_changed(SimpleEvent& evt)
wxObject* o = evt.GetEventObject();
if (o == preview->get_wxglcanvas())
preview->set_viewport_into_scene(canvas3D);
else if (o == canvas3D)
else if (o == canvas3Dwidget)
preview->set_viewport_from_scene(canvas3D);
}
@ -2133,6 +2152,16 @@ void Plater::priv::on_update_geometry(Vec3dsEvent<2>&)
// TODO
}
// Update the scene from the background processing,
// if the update message was received during mouse manipulation.
void Plater::priv::on_3dcanvas_mouse_dragging_finished(SimpleEvent&)
{
if (this->delayed_scene_refresh) {
this->delayed_scene_refresh = false;
this->update_sla_scene();
}
}
bool Plater::priv::init_object_menu()
{
wxMenuItem* item_delete = append_menu_item(&object_menu, wxID_ANY, _(L("Delete\tDel")), _(L("Remove the selected object")),
@ -2225,7 +2254,7 @@ bool Plater::priv::can_split_to_volumes() const
bool Plater::priv::layers_height_allowed() const
{
int obj_idx = get_selected_object_idx();
return (0 <= obj_idx) && (obj_idx < (int)model.objects.size()) && config->opt_bool("variable_layer_height") && _3DScene::is_layers_editing_allowed(canvas3D);
return (0 <= obj_idx) && (obj_idx < (int)model.objects.size()) && config->opt_bool("variable_layer_height") && this->canvas3D->is_layers_editing_allowed();
}
bool Plater::priv::can_delete_all() const
@ -2253,7 +2282,8 @@ Plater::Plater(wxWindow *parent, MainFrame *main_frame)
Plater::~Plater()
{
_3DScene::remove_canvas(p->canvas3D);
_3DScene::remove_canvas(p->canvas3Dwidget);
p->canvas3D = nullptr;
}
Sidebar& Plater::sidebar() { return *p->sidebar; }
@ -2338,7 +2368,7 @@ void Plater::delete_object_from_model(size_t obj_idx) { p->delete_object_from_mo
void Plater::remove_selected()
{
_3DScene::delete_selected(canvas3D());
this->p->canvas3D->delete_selected();
}
void Plater::increase_instances(size_t num)
@ -2599,7 +2629,7 @@ void Plater::reslice()
// bitmask of UpdateBackgroundProcessReturnState
unsigned int state = this->p->update_background_process();
if (state & priv::UPDATE_BACKGROUND_PROCESS_REFRESH_SCENE)
_3DScene::reload_scene(this->p->canvas3D, false);
this->p->canvas3D->reload_scene(false);
if ((state & priv::UPDATE_BACKGROUND_PROCESS_INVALID) == 0 && !this->p->background_process.running()) {
// The print is valid and it can be started.
// Copy the names of active presets into the placeholder parser.
@ -2656,7 +2686,7 @@ void Plater::on_config_change(const DynamicPrintConfig &config)
//p->background_process.apply(Model)!
}
else if (opt_key == "bed_shape") {
if (p->canvas3D) _3DScene::set_bed_shape(p->canvas3D, p->config->option<ConfigOptionPoints>(opt_key)->values);
this->p->canvas3D->set_bed_shape(p->config->option<ConfigOptionPoints>(opt_key)->values);
if (p->preview) p->preview->set_bed_shape(p->config->option<ConfigOptionPoints>(opt_key)->values);
update_scheduled = true;
}
@ -2674,13 +2704,13 @@ void Plater::on_config_change(const DynamicPrintConfig &config)
}
else if(opt_key == "variable_layer_height") {
if (p->config->opt_bool("variable_layer_height") != true) {
_3DScene::enable_toolbar_item(p->canvas3D, "layersediting", false);
_3DScene::enable_layers_editing(p->canvas3D, 0);
p->canvas3D->Refresh();
p->canvas3D->Update();
p->canvas3D->enable_toolbar_item("layersediting", false);
p->canvas3D->enable_layers_editing(0);
p->canvas3Dwidget->Refresh();
p->canvas3Dwidget->Update();
}
else if (_3DScene::is_layers_editing_allowed(p->canvas3D)) {
_3DScene::enable_toolbar_item(p->canvas3D, "layersediting", true);
else if (p->canvas3D->is_layers_editing_allowed()) {
p->canvas3D->enable_toolbar_item("layersediting", true);
}
}
else if(opt_key == "extruder_colour") {
@ -2690,7 +2720,7 @@ void Plater::on_config_change(const DynamicPrintConfig &config)
update_scheduled = true;
} else if(opt_key == "printer_model") {
// update to force bed selection(for texturing)
if (p->canvas3D) _3DScene::set_bed_shape(p->canvas3D, p->config->option<ConfigOptionPoints>("bed_shape")->values);
p->canvas3D->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
if (p->preview) p->preview->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
update_scheduled = true;
}
@ -2741,7 +2771,7 @@ bool Plater::is_single_full_object_selection() const
return p->get_selection().is_single_full_object();
}
wxGLCanvas* Plater::canvas3D()
GLCanvas3D* Plater::canvas3D()
{
return p->canvas3D;
}
@ -2767,14 +2797,14 @@ void Plater::changed_object(int obj_idx)
model_object->center_around_origin();
#endif // !ENABLE_MODELVOLUME_TRANSFORM
model_object->ensure_on_bed();
_3DScene::reload_scene(p->canvas3D, false);
p->canvas3D->reload_scene(false);
}
// update print
if (list->is_parts_changed() || list->is_part_settings_changed()) {
this->p->schedule_background_process();
#if !ENABLE_MODIFIED_CAMERA_TARGET
_3DScene::zoom_to_volumes(p->canvas3D);
p->canvas3D->zoom_to_volumes();
#endif // !ENABLE_MODIFIED_CAMERA_TARGET
}
else {