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Refactored to get direct access to GLCanvas3D in Plater and Preview.
WIP: SLA update delayed until mouse is released.
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10 changed files with 206 additions and 176 deletions
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@ -3244,6 +3244,7 @@ wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
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wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
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wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
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GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
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: m_canvas(canvas)
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@ -4785,6 +4786,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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_update_gizmos_data();
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#endif // ENABLE_WORLD_ROTATIONS
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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// Let the platter know that the dragging finished, so a delayed refresh
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// of the scene with the background processing data should be performed.
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post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
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}
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m_mouse.drag.move_volume_idx = -1;
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