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ENABLE_MODIFIED_TOOLBAR_TEXTURES set as default
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5 changed files with 0 additions and 98 deletions
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@ -889,14 +889,9 @@ void GLGizmosManager::render_background(float left, float top, float right, floa
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void GLGizmosManager::do_render_overlay() const
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{
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#if ENABLE_MODIFIED_TOOLBAR_TEXTURES
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std::vector<size_t> selectable_idxs = get_selectable_idxs();
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if (selectable_idxs.empty())
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return;
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#else
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if (m_gizmos.empty())
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return;
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#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES
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float cnv_w = (float)m_parent.get_canvas_size().get_width();
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float cnv_h = (float)m_parent.get_canvas_size().get_height();
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@ -928,7 +923,6 @@ void GLGizmosManager::do_render_overlay() const
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int tex_width = m_icons_texture.get_width();
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int tex_height = m_icons_texture.get_height();
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#if ENABLE_MODIFIED_TOOLBAR_TEXTURES
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if ((icons_texture_id == 0) || (tex_width <= 1) || (tex_height <= 1))
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return;
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@ -938,39 +932,18 @@ void GLGizmosManager::do_render_overlay() const
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// tiles in the texture are spaced by 1 pixel
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float u_offset = 1.0f / (float)tex_width;
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float v_offset = 1.0f / (float)tex_height;
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#else
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if ((icons_texture_id == 0) || (tex_width <= 0) || (tex_height <= 0))
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return;
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float inv_tex_width = (tex_width != 0) ? 1.0f / tex_width : 0.0f;
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float inv_tex_height = (tex_height != 0) ? 1.0f / tex_height : 0.0f;
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#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES
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#if ENABLE_MODIFIED_TOOLBAR_TEXTURES
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for (size_t idx : selectable_idxs)
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#else
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for (size_t idx : get_selectable_idxs())
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#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES
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{
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GLGizmoBase* gizmo = m_gizmos[idx].get();
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unsigned int sprite_id = gizmo->get_sprite_id();
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int icon_idx = (m_current == idx) ? 2 : ((m_hover == idx) ? 1 : (gizmo->is_activable()? 0 : 3));
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#if ENABLE_MODIFIED_TOOLBAR_TEXTURES
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float v_top = v_offset + sprite_id * dv;
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float u_left = u_offset + icon_idx * du;
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float v_bottom = v_top + dv - v_offset;
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float u_right = u_left + du - u_offset;
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#else
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float u_icon_size = icons_size * inv_tex_width;
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float v_icon_size = icons_size * inv_tex_height;
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float v_top = sprite_id * v_icon_size;
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float u_left = icon_idx * u_icon_size;
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float v_bottom = v_top + v_icon_size;
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float u_right = u_left + u_icon_size;
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#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES
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GLTexture::render_sub_texture(icons_texture_id, zoomed_top_x, zoomed_top_x + zoomed_icons_size, zoomed_top_y - zoomed_icons_size, zoomed_top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } });
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if (idx == m_current) {
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