Fixed debug technology ENABLE_RENDER_SELECTION_CENTER

This commit is contained in:
Enrico Turri 2019-05-20 15:59:54 +02:00
parent 8f72a0cad8
commit b0200c04ae
3 changed files with 10 additions and 6 deletions

View file

@ -955,14 +955,14 @@ void Selection::render(float scale_factor) const
}
#if ENABLE_RENDER_SELECTION_CENTER
void Selection::render_center() const
void Selection::render_center(bool gizmo_is_dragging) const
{
if (!m_valid || is_empty() || (m_quadric == nullptr))
return;
const Vec3d& center = get_bounding_box().center();
Vec3d center = gizmo_is_dragging ? m_cache.dragging_center : get_bounding_box().center();
glsafe(::glDisable(GL_DEPTH_TEST)));
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glEnable(GL_LIGHTING));