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Code refactoring for Color change implementation
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parent
7b1e96fe7f
commit
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16 changed files with 139 additions and 148 deletions
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@ -17,6 +17,7 @@
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#include <set>
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#include <functional>
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#include "libslic3r/Model.hpp"
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#include "libslic3r/GCodeWriter.hpp"
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namespace Slic3r {
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enum class ModelVolumeType : int;
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@ -958,24 +959,12 @@ private:
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struct TICK_CODE
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{
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TICK_CODE(int tick):tick(tick), gcode(Slic3r::ColorChangeCode), extruder(0), color("") {}
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TICK_CODE(int tick, const std::string& code) :
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tick(tick), gcode(code), extruder(0) {}
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TICK_CODE(int tick, int extruder) :
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tick(tick), gcode(Slic3r::ColorChangeCode), extruder(extruder) {}
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TICK_CODE(int tick, const std::string& code, int extruder, const std::string& color) :
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tick(tick), gcode(code), extruder(extruder), color(color) {}
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bool operator<(const TICK_CODE& other) const { return other.tick > this->tick; }
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bool operator>(const TICK_CODE& other) const { return other.tick < this->tick; }
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TICK_CODE operator=(const TICK_CODE& other) const {
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TICK_CODE ret_val(other.tick, other.gcode, other.extruder, other.color);
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return ret_val;
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}
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int tick;
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std::string gcode;
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int extruder;
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std::string gcode = Slic3r::ColorChangeCode;
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int extruder = 0;
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std::string color;
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};
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