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	Bugfix: validation for sequential printing was not entirely correct. #2480
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					 1 changed files with 16 additions and 15 deletions
				
			
		|  | @ -561,25 +561,26 @@ Print::validate() const | |||
|             FOREACH_OBJECT(this, i_object) { | ||||
|                 PrintObject* object = *i_object; | ||||
|                  | ||||
|                 // get convex hulls of all meshes assigned to this print object
 | ||||
|                 Polygons mesh_convex_hulls; | ||||
|                 for (size_t i = 0; i < this->regions.size(); ++i) { | ||||
|                     for (std::vector<int>::const_iterator it = object->region_volumes[i].begin(); it != object->region_volumes[i].end(); ++it) { | ||||
|                         Polygon hull; | ||||
|                         object->model_object()->volumes[*it]->mesh.convex_hull(&hull); | ||||
|                         mesh_convex_hulls.push_back(hull); | ||||
|                     } | ||||
|                 } | ||||
|                  | ||||
|                 // make a single convex hull for all of them
 | ||||
|                 /*  get convex hull of all meshes assigned to this print object
 | ||||
|                     (this is the same as model_object()->raw_mesh.convex_hull() | ||||
|                     but probably more efficient */ | ||||
|                 Polygon convex_hull; | ||||
|                 Slic3r::Geometry::convex_hull(mesh_convex_hulls, &convex_hull); | ||||
|                 { | ||||
|                     Polygons mesh_convex_hulls; | ||||
|                     for (size_t i = 0; i < this->regions.size(); ++i) { | ||||
|                         for (std::vector<int>::const_iterator it = object->region_volumes[i].begin(); it != object->region_volumes[i].end(); ++it) { | ||||
|                             Polygon hull; | ||||
|                             object->model_object()->volumes[*it]->mesh.convex_hull(&hull); | ||||
|                             mesh_convex_hulls.push_back(hull); | ||||
|                         } | ||||
|                     } | ||||
|                  | ||||
|                     // make a single convex hull for all of them
 | ||||
|                     Slic3r::Geometry::convex_hull(mesh_convex_hulls, &convex_hull); | ||||
|                 } | ||||
|                  | ||||
|                 // apply the same transformations we apply to the actual meshes when slicing them
 | ||||
|                 object->model_object()->instances.front()->transform_polygon(&convex_hull); | ||||
|          | ||||
|                 // align object to Z = 0 and apply XY shift
 | ||||
|                 convex_hull.translate(object->_copies_shift); | ||||
|                  | ||||
|                 // grow convex hull with the clearance margin
 | ||||
|                 { | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci