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Add simplification GUI
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12 changed files with 476 additions and 195 deletions
231
src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp
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231
src/slic3r/GUI/Gizmos/GLGizmoSimplify.cpp
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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmoSimplify.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/Plater.hpp"
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#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
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#include "libslic3r/AppConfig.hpp"
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#include "libslic3r/Model.hpp"
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#include "libslic3r/QuadricEdgeCollapse.hpp"
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namespace Slic3r::GUI {
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GLGizmoSimplify::GLGizmoSimplify(GLCanvas3D & parent,
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const std::string &icon_filename,
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unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, -1)
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, state(State::settings)
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, is_valid_result(false)
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, progress(0)
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, volume(nullptr)
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, obj_index(0)
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, need_reload(false)
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{}
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GLGizmoSimplify::~GLGizmoSimplify() {
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state = State::canceling;
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if (worker.joinable()) worker.join();
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}
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bool GLGizmoSimplify::on_init()
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{
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//m_grabbers.emplace_back();
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//m_shortcut_key = WXK_CONTROL_C;
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return true;
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}
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std::string GLGizmoSimplify::on_get_name() const
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{
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return (_L("Simplify")).ToUTF8().data();
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}
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void GLGizmoSimplify::on_render() const{}
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void GLGizmoSimplify::on_render_for_picking() const{}
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void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limit)
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{
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const Selection &selection = m_parent.get_selection();
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int object_idx = selection.get_object_idx();
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ModelObject *obj = wxGetApp().plater()->model().objects[object_idx];
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ModelVolume *act_volume = obj->volumes.front();
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// Check selection of new volume
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// Do not reselect object when processing
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if (act_volume != volume && state == State::settings) {
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obj_index = object_idx; // to remember correct object
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volume = act_volume;
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original_its = {};
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const TriangleMesh &tm = volume->mesh();
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c.wanted_percent = 50.; // default value
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c.update_percent(tm.its.indices.size());
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is_valid_result = false;
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}
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size_t triangle_count = volume->mesh().its.indices.size();
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// already reduced mesh
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if (original_its.has_value())
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triangle_count = original_its->indices.size();
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int flag = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoCollapse;
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m_imgui->begin(_L("Simplify mesh ") + volume->name, flag);
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std::string description = "Reduce amout of triangle in mesh( " +
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volume->name + " has " +
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std::to_string(triangle_count) + " triangles)";
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ImGui::Text(description.c_str());
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// First initialization + fix triangle count
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if (c.wanted_count > triangle_count) c.update_percent(triangle_count);
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if (m_imgui->checkbox(_L("Until triangle count is less than "), c.use_count)) {
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if (!c.use_count) c.use_error = true;
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is_valid_result = false;
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}
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m_imgui->disabled_begin(!c.use_count);
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ImGui::SameLine();
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int wanted_count = c.wanted_count;
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if (ImGui::SliderInt("triangles", &wanted_count, 0,
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triangle_count, "%d")) {
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c.wanted_count = static_cast<uint32_t>(wanted_count);
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c.update_count(triangle_count);
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is_valid_result = false;
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}
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ImGui::SameLine();
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ImGui::SetNextItemWidth(80);
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int precision = (c.wanted_percent > 10)? 0: ((c.wanted_percent > 1)? 1:2);
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float step = (c.wanted_percent > 10)? 1.f: ((c.wanted_percent > 1)? 0.1f : 0.01f);
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if (ImGui::InputFloat("%", &c.wanted_percent, step, 10*step, precision)) {
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if (c.wanted_percent < 0.f) c.wanted_percent = 0.f;
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if (c.wanted_percent > 100.f) c.wanted_percent = 100.f;
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c.update_percent(triangle_count);
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is_valid_result = false;
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}
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m_imgui->disabled_end(); // use_count
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if (m_imgui->checkbox(_L("Until error"), c.use_error)) {
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if (!c.use_error) c.use_count = true;
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is_valid_result = false;
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}
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ImGui::SameLine();
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m_imgui->disabled_begin(!c.use_error);
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if (ImGui::InputFloat("(maximal quadric error)", &c.max_error, 0.01f, .1f, 2)) {
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if (c.max_error < 0.f) c.max_error = 0.f;
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is_valid_result = false;
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}
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m_imgui->disabled_end(); // use_error
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if (state == State::settings) {
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if (m_imgui->button(_L("Cancel"))) {
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if (original_its.has_value()) {
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set_its(*original_its);
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state = State::close_on_end;
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} else {
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close();
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}
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}
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ImGui::SameLine();
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if (m_imgui->button(_L("Preview"))) {
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state = State::simplifying;
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// simplify but not aply on mesh
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process();
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}
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ImGui::SameLine();
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if (m_imgui->button(_L("Aply"))) {
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if (!is_valid_result) {
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state = State::close_on_end;
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process();
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} else {
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// use preview and close
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close();
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}
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}
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} else {
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m_imgui->disabled_begin(state == State::canceling);
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if (m_imgui->button(_L("Cancel"))) state = State::canceling;
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m_imgui->disabled_end();
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ImGui::SameLine();
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// draw progress bar
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ImGui::Text("Processing %c \t %d / 100",
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"|/-\\"[(int) (ImGui::GetTime() / 0.05f) & 3], progress);
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}
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m_imgui->end();
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if (need_reload) {
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need_reload = false;
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// Reload visualization of mesh - change VBO, FBO on GPU
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m_parent.reload_scene(true); // deactivate gizmo??
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GLGizmosManager &gizmos_mgr = m_parent.get_gizmos_manager();
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gizmos_mgr.open_gizmo(GLGizmosManager::EType::Simplify);
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if (state == State::close_on_end) {
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// fix hollowing, sla support points, modifiers, ...
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auto plater = wxGetApp().plater();
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plater->changed_mesh(obj_index); // deactivate gizmo??
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// changed_mesh cause close();
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//close();
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}
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// change from simplifying | aply
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state = State::settings;
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}
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}
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void GLGizmoSimplify::close() {
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volume = nullptr;
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// close gizmo == open it again
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GLGizmosManager &gizmos_mgr = m_parent.get_gizmos_manager();
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gizmos_mgr.open_gizmo(GLGizmosManager::EType::Simplify);
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}
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void GLGizmoSimplify::process()
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{
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class SimplifyCanceledException : public std::exception {
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public:
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const char* what() const throw() { return L("Model simplification has been canceled"); }
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};
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if (!original_its.has_value())
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original_its = volume->mesh().its; // copy
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auto plater = wxGetApp().plater();
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plater->take_snapshot(_L("Simplify ") + volume->name);
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plater->clear_before_change_mesh(obj_index);
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progress = 0;
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if (worker.joinable()) worker.join();
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worker = std::thread([&]() {
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// store original triangles
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uint32_t triangle_count = (c.use_count)? c.wanted_count : 0;
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float* max_error = (c.use_error)? &c.max_error : nullptr;
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std::function<void(void)> throw_on_cancel = [&]() { if ( state == State::canceling) throw SimplifyCanceledException(); };
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std::function<void(int)> statusfn = [&](int percent) { progress = percent; };
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indexed_triangle_set collapsed = original_its.value(); // copy
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try {
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its_quadric_edge_collapse(collapsed, triangle_count, max_error, throw_on_cancel, statusfn);
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set_its(collapsed);
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is_valid_result = true;
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} catch (SimplifyCanceledException &) {
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is_valid_result = false;
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}
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});
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}
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void GLGizmoSimplify::set_its(indexed_triangle_set &its) {
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auto tm = std::make_unique<TriangleMesh>(its);
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tm->repair();
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volume->set_mesh(std::move(tm));
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volume->set_new_unique_id();
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volume->get_object()->invalidate_bounding_box();
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need_reload = true;
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}
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bool GLGizmoSimplify::on_is_activable() const
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{
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return !m_parent.get_selection().is_empty();
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}
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} // namespace Slic3r::GUI
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