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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-12 01:07:57 -06:00
admesh refactoring: Use Eigen vec3i for indexed triangles.
This commit is contained in:
parent
313ec7424a
commit
af5017c46c
10 changed files with 369 additions and 493 deletions
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@ -29,16 +29,17 @@
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#include "stl.h"
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static void stl_rotate(float *x, float *y, const double c, const double s);
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static float get_area(stl_facet *facet);
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static float get_volume(stl_file *stl);
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void stl_verify_neighbors(stl_file *stl)
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{
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stl->stats.backwards_edges = 0;
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for (uint32_t i = 0; i < stl->stats.number_of_facets; ++ i) {
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for (int j = 0; j < 3; ++ j) {
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struct stl_edge {
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stl_vertex p1;
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stl_vertex p2;
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int facet_number;
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};
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stl_edge edge_a;
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edge_a.p1 = stl->facet_start[i].vertex[j];
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edge_a.p2 = stl->facet_start[i].vertex[(j + 1) % 3];
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@ -67,164 +68,140 @@ void stl_verify_neighbors(stl_file *stl)
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void stl_translate(stl_file *stl, float x, float y, float z)
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{
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stl_vertex new_min(x, y, z);
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stl_vertex shift = new_min - stl->stats.min;
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for (int i = 0; i < stl->stats.number_of_facets; ++ i)
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for (int j = 0; j < 3; ++ j)
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stl->facet_start[i].vertex[j] += shift;
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stl->stats.min = new_min;
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stl->stats.max += shift;
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stl_vertex new_min(x, y, z);
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stl_vertex shift = new_min - stl->stats.min;
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for (int i = 0; i < stl->stats.number_of_facets; ++ i)
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for (int j = 0; j < 3; ++ j)
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stl->facet_start[i].vertex[j] += shift;
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stl->stats.min = new_min;
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stl->stats.max += shift;
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}
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/* Translates the stl by x,y,z, relatively from wherever it is currently */
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void stl_translate_relative(stl_file *stl, float x, float y, float z)
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{
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stl_vertex shift(x, y, z);
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for (int i = 0; i < stl->stats.number_of_facets; ++ i)
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for (int j = 0; j < 3; ++ j)
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stl->facet_start[i].vertex[j] += shift;
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stl->stats.min += shift;
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stl->stats.max += shift;
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stl_vertex shift(x, y, z);
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for (int i = 0; i < stl->stats.number_of_facets; ++ i)
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for (int j = 0; j < 3; ++ j)
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stl->facet_start[i].vertex[j] += shift;
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stl->stats.min += shift;
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stl->stats.max += shift;
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}
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void stl_scale_versor(stl_file *stl, const stl_vertex &versor)
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{
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// Scale extents.
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auto s = versor.array();
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stl->stats.min.array() *= s;
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stl->stats.max.array() *= s;
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// Scale size.
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stl->stats.size.array() *= s;
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// Scale volume.
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if (stl->stats.volume > 0.0)
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stl->stats.volume *= versor(0) * versor(1) * versor(2);
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// Scale the mesh.
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for (int i = 0; i < stl->stats.number_of_facets; ++ i)
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for (int j = 0; j < 3; ++ j)
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stl->facet_start[i].vertex[j].array() *= s;
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// Scale extents.
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auto s = versor.array();
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stl->stats.min.array() *= s;
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stl->stats.max.array() *= s;
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// Scale size.
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stl->stats.size.array() *= s;
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// Scale volume.
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if (stl->stats.volume > 0.0)
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stl->stats.volume *= versor(0) * versor(1) * versor(2);
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// Scale the mesh.
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for (int i = 0; i < stl->stats.number_of_facets; ++ i)
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for (int j = 0; j < 3; ++ j)
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stl->facet_start[i].vertex[j].array() *= s;
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}
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static void calculate_normals(stl_file *stl)
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{
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stl_normal normal;
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for(uint32_t i = 0; i < stl->stats.number_of_facets; i++) {
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stl_calculate_normal(normal, &stl->facet_start[i]);
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stl_normalize_vector(normal);
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stl->facet_start[i].normal = normal;
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}
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stl_normal normal;
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for (uint32_t i = 0; i < stl->stats.number_of_facets; i++) {
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stl_calculate_normal(normal, &stl->facet_start[i]);
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stl_normalize_vector(normal);
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stl->facet_start[i].normal = normal;
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}
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}
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void
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stl_rotate_x(stl_file *stl, float angle) {
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int i;
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int j;
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double radian_angle = (angle / 180.0) * M_PI;
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double c = cos(radian_angle);
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double s = sin(radian_angle);
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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for(j = 0; j < 3; j++) {
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stl_rotate(&stl->facet_start[i].vertex[j](1),
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&stl->facet_start[i].vertex[j](2), c, s);
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}
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}
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stl_get_size(stl);
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calculate_normals(stl);
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static void rotate_point_2d(float *x, float *y, const double c, const double s)
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{
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double xold = *x;
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double yold = *y;
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*x = float(c * xold - s * yold);
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*y = float(s * xold + c * yold);
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}
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void
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stl_rotate_y(stl_file *stl, float angle) {
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int i;
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int j;
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double radian_angle = (angle / 180.0) * M_PI;
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double c = cos(radian_angle);
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double s = sin(radian_angle);
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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for(j = 0; j < 3; j++) {
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stl_rotate(&stl->facet_start[i].vertex[j](2),
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&stl->facet_start[i].vertex[j](0), c, s);
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}
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}
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stl_get_size(stl);
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calculate_normals(stl);
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void stl_rotate_x(stl_file *stl, float angle)
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{
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double radian_angle = (angle / 180.0) * M_PI;
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double c = cos(radian_angle);
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double s = sin(radian_angle);
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for (uint32_t i = 0; i < stl->stats.number_of_facets; ++ i)
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for (int j = 0; j < 3; ++ j)
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rotate_point_2d(&stl->facet_start[i].vertex[j](1), &stl->facet_start[i].vertex[j](2), c, s);
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stl_get_size(stl);
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calculate_normals(stl);
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}
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void
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stl_rotate_z(stl_file *stl, float angle) {
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int i;
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int j;
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double radian_angle = (angle / 180.0) * M_PI;
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double c = cos(radian_angle);
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double s = sin(radian_angle);
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for(i = 0; i < stl->stats.number_of_facets; i++) {
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for(j = 0; j < 3; j++) {
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stl_rotate(&stl->facet_start[i].vertex[j](0),
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&stl->facet_start[i].vertex[j](1), c, s);
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}
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}
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stl_get_size(stl);
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calculate_normals(stl);
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void stl_rotate_y(stl_file *stl, float angle)
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{
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double radian_angle = (angle / 180.0) * M_PI;
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double c = cos(radian_angle);
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double s = sin(radian_angle);
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for (uint32_t i = 0; i < stl->stats.number_of_facets; ++ i)
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for (int j = 0; j < 3; ++ j)
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rotate_point_2d(&stl->facet_start[i].vertex[j](2), &stl->facet_start[i].vertex[j](0), c, s);
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stl_get_size(stl);
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calculate_normals(stl);
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}
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static void
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stl_rotate(float *x, float *y, const double c, const double s) {
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double xold = *x;
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double yold = *y;
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*x = float(c * xold - s * yold);
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*y = float(s * xold + c * yold);
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void stl_rotate_z(stl_file *stl, float angle)
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{
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double radian_angle = (angle / 180.0) * M_PI;
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double c = cos(radian_angle);
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double s = sin(radian_angle);
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for (uint32_t i = 0; i < stl->stats.number_of_facets; ++ i)
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for (int j = 0; j < 3; ++ j)
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rotate_point_2d(&stl->facet_start[i].vertex[j](0), &stl->facet_start[i].vertex[j](1), c, s);
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stl_get_size(stl);
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calculate_normals(stl);
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}
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void stl_get_size(stl_file *stl)
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{
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if (stl->stats.number_of_facets == 0)
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return;
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stl->stats.min = stl->facet_start[0].vertex[0];
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stl->stats.max = stl->stats.min;
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for (int i = 0; i < stl->stats.number_of_facets; ++ i) {
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const stl_facet &face = stl->facet_start[i];
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for (int j = 0; j < 3; ++ j) {
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stl->stats.min = stl->stats.min.cwiseMin(face.vertex[j]);
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stl->stats.max = stl->stats.max.cwiseMax(face.vertex[j]);
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}
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}
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stl->stats.size = stl->stats.max - stl->stats.min;
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stl->stats.bounding_diameter = stl->stats.size.norm();
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if (stl->stats.number_of_facets == 0)
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return;
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stl->stats.min = stl->facet_start[0].vertex[0];
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stl->stats.max = stl->stats.min;
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for (uint32_t i = 0; i < stl->stats.number_of_facets; ++ i) {
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const stl_facet &face = stl->facet_start[i];
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for (int j = 0; j < 3; ++ j) {
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stl->stats.min = stl->stats.min.cwiseMin(face.vertex[j]);
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stl->stats.max = stl->stats.max.cwiseMax(face.vertex[j]);
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}
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}
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stl->stats.size = stl->stats.max - stl->stats.min;
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stl->stats.bounding_diameter = stl->stats.size.norm();
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}
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void stl_mirror_xy(stl_file *stl)
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{
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for(int i = 0; i < stl->stats.number_of_facets; i++) {
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for(int j = 0; j < 3; j++) {
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stl->facet_start[i].vertex[j](2) *= -1.0;
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}
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}
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float temp_size = stl->stats.min(2);
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stl->stats.min(2) = stl->stats.max(2);
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stl->stats.max(2) = temp_size;
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stl->stats.min(2) *= -1.0;
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stl->stats.max(2) *= -1.0;
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stl_reverse_all_facets(stl);
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stl->stats.facets_reversed -= stl->stats.number_of_facets; /* for not altering stats */
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for (uint32_t i = 0; i < stl->stats.number_of_facets; ++ i)
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for (int j = 0; j < 3; ++ j)
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stl->facet_start[i].vertex[j](2) *= -1.0;
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float temp_size = stl->stats.min(2);
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stl->stats.min(2) = stl->stats.max(2);
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stl->stats.max(2) = temp_size;
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stl->stats.min(2) *= -1.0;
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stl->stats.max(2) *= -1.0;
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stl_reverse_all_facets(stl);
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stl->stats.facets_reversed -= stl->stats.number_of_facets; /* for not altering stats */
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}
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void stl_mirror_yz(stl_file *stl)
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{
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for (int i = 0; i < stl->stats.number_of_facets; i++) {
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for (int j = 0; j < 3; j++) {
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stl->facet_start[i].vertex[j](0) *= -1.0;
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}
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}
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float temp_size = stl->stats.min(0);
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stl->stats.min(0) = stl->stats.max(0);
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stl->stats.max(0) = temp_size;
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stl->stats.min(0) *= -1.0;
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stl->stats.max(0) *= -1.0;
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stl_reverse_all_facets(stl);
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stl->stats.facets_reversed -= stl->stats.number_of_facets; /* for not altering stats */
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for (uint32_t i = 0; i < stl->stats.number_of_facets; ++ i)
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for (int j = 0; j < 3; j++)
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stl->facet_start[i].vertex[j](0) *= -1.0;
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float temp_size = stl->stats.min(0);
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stl->stats.min(0) = stl->stats.max(0);
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stl->stats.max(0) = temp_size;
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stl->stats.min(0) *= -1.0;
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stl->stats.max(0) *= -1.0;
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stl_reverse_all_facets(stl);
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stl->stats.facets_reversed -= stl->stats.number_of_facets; /* for not altering stats */
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}
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void stl_mirror_xz(stl_file *stl)
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stl->stats.facets_reversed -= stl->stats.number_of_facets; // for not altering stats
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}
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static float get_area(stl_facet *facet)
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{
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/* cast to double before calculating cross product because large coordinates
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can result in overflowing product
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(bad area is responsible for bad volume and bad facets reversal) */
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double cross[3][3];
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for (int i = 0; i < 3; i++) {
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cross[i][0]=(((double)facet->vertex[i](1) * (double)facet->vertex[(i + 1) % 3](2)) -
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((double)facet->vertex[i](2) * (double)facet->vertex[(i + 1) % 3](1)));
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cross[i][1]=(((double)facet->vertex[i](2) * (double)facet->vertex[(i + 1) % 3](0)) -
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((double)facet->vertex[i](0) * (double)facet->vertex[(i + 1) % 3](2)));
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cross[i][2]=(((double)facet->vertex[i](0) * (double)facet->vertex[(i + 1) % 3](1)) -
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((double)facet->vertex[i](1) * (double)facet->vertex[(i + 1) % 3](0)));
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}
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stl_normal sum;
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sum(0) = cross[0][0] + cross[1][0] + cross[2][0];
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sum(1) = cross[0][1] + cross[1][1] + cross[2][1];
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sum(2) = cross[0][2] + cross[1][2] + cross[2][2];
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// This should already be done. But just in case, let's do it again.
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//FIXME this is questionable. the "sum" normal should be accurate, while the normal "n" may be calculated with a low accuracy.
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stl_normal n;
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stl_calculate_normal(n, facet);
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stl_normalize_vector(n);
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return 0.5f * n.dot(sum);
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}
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static float get_volume(stl_file *stl)
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{
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// Choose a point, any point as the reference.
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stl_vertex p0 = stl->facet_start[0].vertex[0];
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float volume = 0.f;
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for(uint32_t i = 0; i < stl->stats.number_of_facets; ++ i) {
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// Do dot product to get distance from point to plane.
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float height = stl->facet_start[i].normal.dot(stl->facet_start[i].vertex[0] - p0);
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float area = get_area(&stl->facet_start[i]);
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volume += (area * height) / 3.0f;
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}
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return volume;
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// Choose a point, any point as the reference.
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stl_vertex p0 = stl->facet_start[0].vertex[0];
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float volume = 0.f;
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for (uint32_t i = 0; i < stl->stats.number_of_facets; ++ i) {
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// Do dot product to get distance from point to plane.
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float height = stl->facet_start[i].normal.dot(stl->facet_start[i].vertex[0] - p0);
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float area = get_area(&stl->facet_start[i]);
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volume += (area * height) / 3.0f;
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}
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return volume;
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}
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void stl_calculate_volume(stl_file *stl)
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{
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stl->stats.volume = get_volume(stl);
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if(stl->stats.volume < 0.0) {
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stl_reverse_all_facets(stl);
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stl->stats.volume = -stl->stats.volume;
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}
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}
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static float get_area(stl_facet *facet)
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{
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/* cast to double before calculating cross product because large coordinates
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can result in overflowing product
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(bad area is responsible for bad volume and bad facets reversal) */
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double cross[3][3];
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for (int i = 0; i < 3; i++) {
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cross[i][0]=(((double)facet->vertex[i](1) * (double)facet->vertex[(i + 1) % 3](2)) -
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((double)facet->vertex[i](2) * (double)facet->vertex[(i + 1) % 3](1)));
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cross[i][1]=(((double)facet->vertex[i](2) * (double)facet->vertex[(i + 1) % 3](0)) -
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((double)facet->vertex[i](0) * (double)facet->vertex[(i + 1) % 3](2)));
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cross[i][2]=(((double)facet->vertex[i](0) * (double)facet->vertex[(i + 1) % 3](1)) -
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((double)facet->vertex[i](1) * (double)facet->vertex[(i + 1) % 3](0)));
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}
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stl_normal sum;
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sum(0) = cross[0][0] + cross[1][0] + cross[2][0];
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sum(1) = cross[0][1] + cross[1][1] + cross[2][1];
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sum(2) = cross[0][2] + cross[1][2] + cross[2][2];
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// This should already be done. But just in case, let's do it again.
|
||||
//FIXME this is questionable. the "sum" normal should be accurate, while the normal "n" may be calculated with a low accuracy.
|
||||
stl_normal n;
|
||||
stl_calculate_normal(n, facet);
|
||||
stl_normalize_vector(n);
|
||||
return 0.5f * n.dot(sum);
|
||||
stl->stats.volume = get_volume(stl);
|
||||
if (stl->stats.volume < 0.0) {
|
||||
stl_reverse_all_facets(stl);
|
||||
stl->stats.volume = -stl->stats.volume;
|
||||
}
|
||||
}
|
||||
|
||||
void stl_repair(
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue