ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -> Added 'keep min' option to smoothing algorithm

This commit is contained in:
Enrico Turri 2019-11-20 14:06:30 +01:00
parent 955439b3ba
commit aea32ffe72
5 changed files with 48 additions and 28 deletions

View file

@ -2090,7 +2090,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
view3D_canvas->Bind(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, [this](SimpleEvent&) { this->view3D->get_canvas3d()->reset_layer_height_profile(); });
view3D_canvas->Bind(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, [this](Event<float>& evt) { this->view3D->get_canvas3d()->adaptive_layer_height_profile(evt.data); });
view3D_canvas->Bind(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, [this](Event<unsigned int>& evt) { this->view3D->get_canvas3d()->smooth_layer_height_profile(evt.data); });
view3D_canvas->Bind(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, [this](HeightProfileSmoothEvent& evt) { this->view3D->get_canvas3d()->smooth_layer_height_profile(evt.data); });
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
// 3DScene/Toolbar: