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ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -> Added 'keep min' option to smoothing algorithm
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5 changed files with 48 additions and 28 deletions
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@ -81,6 +81,8 @@ template <size_t N> using Vec2dsEvent = ArrayEvent<Vec2d, N>;
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using Vec3dEvent = Event<Vec3d>;
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template <size_t N> using Vec3dsEvent = ArrayEvent<Vec3d, N>;
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using HeightProfileSmoothEvent = Event<HeightProfileSmoothingParams>;
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wxDECLARE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
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@ -107,7 +109,7 @@ wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
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wxDECLARE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, Event<unsigned int>);
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wxDECLARE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent);
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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class GLCanvas3D
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@ -182,7 +184,7 @@ private:
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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mutable float m_adaptive_cusp;
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mutable unsigned int m_smooth_radius;
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mutable HeightProfileSmoothingParams m_smooth_params;
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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class LayersTexture
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@ -233,7 +235,7 @@ private:
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void reset_layer_height_profile(GLCanvas3D& canvas);
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp);
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void smooth_layer_height_profile(GLCanvas3D& canvas, unsigned int radius);
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void smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_paramsn);
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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static float get_cursor_z_relative(const GLCanvas3D& canvas);
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@ -531,7 +533,7 @@ public:
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void reset_layer_height_profile();
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void adaptive_layer_height_profile(float cusp);
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void smooth_layer_height_profile(unsigned int radius);
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void smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params);
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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bool is_reload_delayed() const;
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