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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-12 01:07:57 -06:00
Selection rectangle moved into a separate class
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parent
08cb5bc2c7
commit
ae692635da
5 changed files with 198 additions and 91 deletions
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@ -3,6 +3,7 @@
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#include "GLGizmoBase.hpp"
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#include "GLGizmos.hpp"
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#include "slic3r/GUI/GLSelectionRectangle.hpp"
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// There is an L function in igl that would be overridden by our localization macro - let's undefine it...
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#undef L
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@ -73,7 +74,7 @@ private:
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virtual void on_render(const Selection& selection) const;
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virtual void on_render_for_picking(const Selection& selection) const;
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void render_selection_rectangle() const;
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//void render_selection_rectangle() const;
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void render_points(const Selection& selection, bool picking = false) const;
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void render_clipping_plane(const Selection& selection) const;
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bool is_mesh_update_necessary() const;
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@ -91,20 +92,11 @@ private:
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mutable Vec3d m_old_clipping_plane_normal;
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mutable Vec3d m_clipping_plane_normal = Vec3d::Zero();
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enum SelectionRectangleStatus {
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srOff = 0,
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srSelect = 1,
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srDeselect = 2
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}m_selection_rectangle_status = srOff;
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Vec2d m_selection_rectangle_start_corner;
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Vec2d m_selection_rectangle_end_corner;
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GLSelectionRectangle m_selection_rectangle;
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bool m_wait_for_up_event = false;
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bool m_unsaved_changes = false; // Are there unsaved changes in manual mode?
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bool m_selection_empty = true;
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EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
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int m_canvas_width;
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int m_canvas_height;
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mutable std::unique_ptr<TriangleMeshSlicer> m_tms;
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mutable std::unique_ptr<TriangleMeshSlicer> m_supports_tms;
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