Volumes rendering moved to c++

This commit is contained in:
Enrico Turri 2018-05-21 15:57:03 +02:00
parent 0f035d0bae
commit ae53c7cb2e
8 changed files with 159 additions and 86 deletions

View file

@ -390,51 +390,58 @@ void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direc
it->second->select_view(direction);
}
void GLCanvas3DManager::render_background(wxGLCanvas* canvas)
void GLCanvas3DManager::render_background(wxGLCanvas* canvas) const
{
CanvasesMap::iterator it = _get_canvas(canvas);
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_background();
}
void GLCanvas3DManager::render_bed(wxGLCanvas* canvas)
void GLCanvas3DManager::render_bed(wxGLCanvas* canvas) const
{
CanvasesMap::iterator it = _get_canvas(canvas);
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_bed();
}
void GLCanvas3DManager::render_axes(wxGLCanvas* canvas)
void GLCanvas3DManager::render_axes(wxGLCanvas* canvas) const
{
CanvasesMap::iterator it = _get_canvas(canvas);
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_axes();
}
void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas)
void GLCanvas3DManager::render_volumes(wxGLCanvas* canvas, bool fake_colors) const
{
CanvasesMap::iterator it = _get_canvas(canvas);
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_volumes(fake_colors);
}
void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_cutting_plane();
}
void GLCanvas3DManager::render_warning_texture(wxGLCanvas* canvas)
void GLCanvas3DManager::render_warning_texture(wxGLCanvas* canvas) const
{
CanvasesMap::iterator it = _get_canvas(canvas);
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_warning_texture();
}
void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas)
void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas) const
{
CanvasesMap::iterator it = _get_canvas(canvas);
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_legend_texture();
}
void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top)
void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const
{
CanvasesMap::iterator it = _get_canvas(canvas);
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_texture(tex_id, left, right, bottom, top);
}