mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-13 09:47:58 -06:00
Volumes rendering moved to c++
This commit is contained in:
parent
0f035d0bae
commit
ae53c7cb2e
8 changed files with 159 additions and 86 deletions
|
@ -390,51 +390,58 @@ void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direc
|
|||
it->second->select_view(direction);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::render_background(wxGLCanvas* canvas)
|
||||
void GLCanvas3DManager::render_background(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->render_background();
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::render_bed(wxGLCanvas* canvas)
|
||||
void GLCanvas3DManager::render_bed(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->render_bed();
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::render_axes(wxGLCanvas* canvas)
|
||||
void GLCanvas3DManager::render_axes(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->render_axes();
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas)
|
||||
void GLCanvas3DManager::render_volumes(wxGLCanvas* canvas, bool fake_colors) const
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->render_volumes(fake_colors);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->render_cutting_plane();
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::render_warning_texture(wxGLCanvas* canvas)
|
||||
void GLCanvas3DManager::render_warning_texture(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->render_warning_texture();
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas)
|
||||
void GLCanvas3DManager::render_legend_texture(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->render_legend_texture();
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top)
|
||||
void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->render_texture(tex_id, left, right, bottom, top);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue