Volumes rendering moved to c++

This commit is contained in:
Enrico Turri 2018-05-21 15:57:03 +02:00
parent 0f035d0bae
commit ae53c7cb2e
8 changed files with 159 additions and 86 deletions

View file

@ -203,7 +203,7 @@ const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const
return m_bounding_box;
}
void GLCanvas3D::Bed::render()
void GLCanvas3D::Bed::render() const
{
unsigned int triangles_vcount = m_triangles.get_data_size() / 3;
if (triangles_vcount > 0)
@ -311,7 +311,7 @@ void GLCanvas3D::Axes::set_length(float length)
m_length = length;
}
void GLCanvas3D::Axes::render()
void GLCanvas3D::Axes::render() const
{
::glDisable(GL_LIGHTING);
// disable depth testing so that axes are not covered by ground
@ -352,14 +352,14 @@ bool GLCanvas3D::CuttingPlane::set(float z, const ExPolygons& polygons)
return m_lines.set_from_lines(lines, m_z);
}
void GLCanvas3D::CuttingPlane::render(const BoundingBoxf3& bb)
void GLCanvas3D::CuttingPlane::render(const BoundingBoxf3& bb) const
{
::glDisable(GL_LIGHTING);
_render_plane(bb);
_render_contour();
}
void GLCanvas3D::CuttingPlane::_render_plane(const BoundingBoxf3& bb)
void GLCanvas3D::CuttingPlane::_render_plane(const BoundingBoxf3& bb) const
{
if (m_z >= 0.0f)
{
@ -386,7 +386,7 @@ void GLCanvas3D::CuttingPlane::_render_plane(const BoundingBoxf3& bb)
}
}
void GLCanvas3D::CuttingPlane::_render_contour()
void GLCanvas3D::CuttingPlane::_render_contour() const
{
::glEnableClientState(GL_VERTEX_ARRAY);
@ -745,7 +745,7 @@ void GLCanvas3D::select_view(const std::string& direction)
}
}
void GLCanvas3D::render_background()
void GLCanvas3D::render_background() const
{
static const float COLOR[3] = { 10.0f / 255.0f, 98.0f / 255.0f, 144.0f / 255.0f };
@ -776,22 +776,65 @@ void GLCanvas3D::render_background()
::glPopMatrix();
}
void GLCanvas3D::render_bed()
void GLCanvas3D::render_bed() const
{
m_bed.render();
}
void GLCanvas3D::render_axes()
void GLCanvas3D::render_axes() const
{
m_axes.render();
}
void GLCanvas3D::render_cutting_plane()
void GLCanvas3D::render_volumes(bool fake_colors) const
{
static const float INV_255 = 1.0f / 255.0f;
if (m_volumes == nullptr)
return;
::glEnable(GL_LIGHTING);
// do not cull backfaces to show broken geometry, if any
::glDisable(GL_CULL_FACE);
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
unsigned int volume_id = 0;
for (const GLVolume* vol : m_volumes->volumes)
{
if (fake_colors)
{
// Object picking mode. Render the object with a color encoding the object index.
unsigned int r = (volume_id & 0x000000FF) >> 0;
unsigned int g = (volume_id & 0x0000FF00) >> 8;
unsigned int b = (volume_id & 0x00FF0000) >> 16;
::glColor4f((float)r * INV_255, (float)g * INV_255, (float)b * INV_255, 1.0f);
}
else
::glColor4f(vol->render_color[0], vol->render_color[1], vol->render_color[2], vol->render_color[3]);
vol->render();
++volume_id;
}
::glDisableClientState(GL_NORMAL_ARRAY);
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisable(GL_BLEND);
::glEnable(GL_CULL_FACE);
}
void GLCanvas3D::render_cutting_plane() const
{
m_cutting_plane.render(volumes_bounding_box());
}
void GLCanvas3D::render_warning_texture()
void GLCanvas3D::render_warning_texture() const
{
if (!m_warning_texture_enabled)
return;
@ -824,7 +867,7 @@ void GLCanvas3D::render_warning_texture()
}
}
void GLCanvas3D::render_legend_texture()
void GLCanvas3D::render_legend_texture() const
{
if (!m_legend_texture_enabled)
return;
@ -856,7 +899,7 @@ void GLCanvas3D::render_legend_texture()
}
}
void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
void GLCanvas3D::render_texture(unsigned int tex_id, float left, float right, float bottom, float top) const
{
::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);