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Fix issue that thumbnail color not updated properly when AMS slot mapping changes (#7194)
* Fix issue that thumbnail color not updated properly when AMS slot mapping changes
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commit
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2 changed files with 6 additions and 2 deletions
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@ -84,7 +84,11 @@ std::vector<Slic3r::ColorRGBA> get_extruders_colors()
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float FullyTransparentMaterialThreshold = 0.1f;
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float FullyTransparentMaterialThreshold = 0.1f;
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float FullTransparentModdifiedToFixAlpha = 0.3f;
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float FullTransparentModdifiedToFixAlpha = 0.3f;
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float FULL_BLACK_THRESHOLD = 0.18f;
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// Be careful changing this value because it could break thumbnail color due to rounding error!
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// The color rendering on BambuLab's "send to printer" screen relies on the assumption that this color can be accurately rendered by OpenGL,
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// value like 0.18f could not because in C++ (int)(0.18f * 255) == 45 however in OpenGL it renders this as 46
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// which breaks the `SelectMachineDialog::record_edge_pixels_data()` function!
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float FULL_BLACK_THRESHOLD = 0.2f;
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Slic3r::ColorRGBA adjust_color_for_rendering(const Slic3r::ColorRGBA &colors)
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Slic3r::ColorRGBA adjust_color_for_rendering(const Slic3r::ColorRGBA &colors)
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{
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{
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@ -5939,7 +5939,7 @@ void GLCanvas3D::render_thumbnail_internal(ThumbnailData& thumbnail_data, const
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ColorRGBA new_color = adjust_color_for_rendering(curr_color);
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ColorRGBA new_color = adjust_color_for_rendering(curr_color);
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if (ban_light) {
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if (ban_light) {
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new_color[3] = (255 - vol->extruder_id) / 255.0f;
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new_color[3] =(255 - (vol->extruder_id -1))/255.0f;
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}
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}
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vol->model.set_color(new_color);
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vol->model.set_color(new_color);
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shader->set_uniform("volume_world_matrix", vol->world_matrix());
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shader->set_uniform("volume_world_matrix", vol->world_matrix());
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